Chloe Marcec
543081e4a1
Mark is_complete as atomic
2021-09-09 00:10:52 +10:00
Chloe Marcec
89958e27aa
Addressed issues
2021-09-09 00:09:04 +10:00
Fernando S
6b16f7807e
Merge pull request #6980 from vonchenplus/fix_blend_equation_error
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Fix blend equation enum error
2021-09-08 11:50:26 +02:00
Ameer J
eb1ba45c39
Merge pull request #6971 from bunnei/buffer-queue-kevent
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core: hle: service: buffer_queue: Improve management of KEvent.
2021-09-08 00:34:36 -04:00
Feng Chen
b1e655f898
Detail adjustment
2021-09-08 10:30:00 +08:00
Feng Chen
bbc1800c1b
Detail adjustment
2021-09-08 09:53:10 +08:00
Feng Chen
e5ca733722
Re-implement get unused location
2021-09-07 13:22:52 +08:00
Feng Chen
9cdf2383e9
Move attribute related definitions to spirv anonymous namespace
2021-09-07 12:34:35 +08:00
german77
4bc3c788f5
input_common: Add alternative string for joycons
2021-09-06 22:20:19 -05:00
ameerj
9e2bf49677
nvflinger: Use external surface format for framebuffer creation
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The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.
Fixes homebrew using the wrong framebuffer format.
2021-09-06 23:14:31 -04:00
Ameer J
ab73787d8f
Merge pull request #6977 from Moonlacer/master
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Second part of Golden's PR #6976
2021-09-06 22:58:23 -04:00
Feng Chen
0292374807
Fix blend equation enum error
2021-09-07 10:12:09 +08:00
Moonlacer
bdd153bc0d
Second part of Golden's PR
2021-09-06 15:25:40 -05:00
Matías Locatti
296fa4e06e
Rename all shader cache references to pipeline cache
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After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-09-06 15:53:04 -03:00
Chloe Marcec
9141816b10
address name shadowing with system
2021-09-06 22:13:51 +10:00
Chloe Marcec
4e2aa50cef
account: EnsureTokenIdCacheAsync
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Closes #2547 , #6946
2021-09-06 21:16:21 +10:00
bunnei
51ccc29cdd
Merge pull request #6965 from bunnei/cpu_manager_jthread
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core: cpu_manager: Use jthread.
2021-09-06 03:49:14 -07:00
Chloe Marcec
0b891c9245
FS: Recursively create directories for CreateDirectory
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Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`
This allows the ultimate mod manager homebrew to at least boot
2021-09-06 19:35:55 +10:00
Feng Chen
1de9e4e121
Dynamic get unused location
2021-09-06 10:46:03 +08:00
Feng Chen
d994466a08
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00
bunnei
e05bfd2f54
core: hle: service: buffer_queue: Improve management of KEvent.
2021-09-04 22:25:46 -07:00
bunnei
fb3e9314b9
core: hle: service: nvflinger/vi: Improve management of KEvent.
2021-09-03 21:53:00 -07:00
bunnei
25a97e0139
core: cpu_manager: Use jthread.
2021-09-03 19:05:41 -07:00
Feng Chen
a7bbaa4897
Rename parameters
2021-09-03 23:52:20 +08:00
Feng Chen
cf26f375ff
Fix create GraphicsPipelines crash
2021-09-03 22:55:53 +08:00
ameerj
7d854fbdb0
renderer_vulkan: Wait on present semaphore at queue submit
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The present semaphore is being signalled by the call to acquire the
swapchain image. This semaphore is meant to be waited on when rendering
to the swapchain image. Currently it is waited on when presenting, but
moving its usage to be waited on in the command buffer submission allows
for proper usage of this semaphore.
Fixes the device lost when launching titles on the Intel Linux Mesa driver.
2021-09-02 13:13:20 -04:00
Feng Chen
1e2a89d306
Add input/output location
2021-09-02 23:34:51 +08:00
bunnei
b2572a56d3
Merge pull request #6900 from ameerj/attr-reorder
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structured_control_flow: Add DemoteCombinationPass
2021-09-01 17:36:26 -07:00
german77
c57e0b3b24
common/logging: Add missing include
2021-09-01 19:13:33 -05:00
ameerj
d956fb3c7c
emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
2021-08-31 16:11:25 -04:00
ameerj
5b45dfe971
emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
2021-08-31 16:11:25 -04:00
ameerj
a5d9dcf3d9
emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
2021-08-31 13:40:39 -04:00
ameerj
95213270ef
emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
2021-08-31 13:40:12 -04:00
bunnei
956171f024
Merge pull request #6897 from FernandoS27/pineapple-does-not-belong-in-pizza
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Project <tentative title>: Rework Garbage Collection.
2021-08-31 09:11:21 -07:00
Feng Chen
73b11f390e
Add colorfront and txtcoord support
2021-09-01 00:07:25 +08:00
bunnei
122eb3cbd0
Merge pull request #6928 from ameerj/spirv-get-frontface
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emit_spirv_context_get_set: Fix Get FrontFace return value
2021-08-30 18:16:31 -07:00
bunnei
ec19d9594f
Merge pull request #6879 from ameerj/decoder-assert
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vk_blit_screen: Fix non-accelerated texture size calculation
2021-08-30 15:24:04 -07:00
ameerj
907dfbea71
structured_control_flow: Skip reordering nested demote branches.
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Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
2021-08-30 11:46:25 -04:00
ameerj
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
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This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
Fernando Sahmkow
fe0acec539
Garbage Collection: Make it more agressive on high priority mode.
2021-08-29 18:57:17 +02:00
Fernando Sahmkow
ff48f06fb9
Garbage Collection: Adress Feedback.
2021-08-29 18:19:53 +02:00
bunnei
5f19b66189
Merge pull request #6905 from Morph1984/nifm-misc
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nifm/network_interface: Cleanup and populate fields in GetCurrentNetworkProfile
2021-08-29 00:04:58 -07:00
ameerj
27f8f3333f
vulkan_device: Enable VK_KHR_swapchain_mutable_format if available
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Silences validation errors when creating sRGB image views of linear swapchain images
2021-08-29 02:03:36 -04:00
ameerj
3c65c8580f
vk_swapchain: Prefer linear swapchain format when presenting sRGB images
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Fixes broken sRGB when presenting from a secondary GPU.
2021-08-29 02:03:35 -04:00
bunnei
4e88989435
Merge pull request #6921 from ameerj/vp9-unused
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vp9_types: Remove unusued VP9 info struct members
2021-08-28 22:20:09 -07:00
Morph
7d2265b6a8
Merge pull request #6927 from german77/ngct
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ngct: Stub NGCT:U service
2021-08-28 23:03:29 -04:00
Fernando Sahmkow
ba82bb359b
Garbage Collection: enable as default, eliminate option.
2021-08-28 17:55:37 +02:00
Fernando Sahmkow
d540d284b5
VideoCore: Rework Garbage Collection.
2021-08-28 17:54:12 +02:00
ameerj
862dc2b2b3
structured_control_flow: Add DemoteCombinationPass
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Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program.
Fixes "wireframe" issue in Pokemon SwSh on some drivers
2021-08-28 11:35:25 -04:00
german77
f134a5e56c
ngct: Stub NGCT:U service
2021-08-27 14:15:34 -05:00
Morph
790a09bc93
Revert "logging: Display backtrace on crash"
2021-08-27 04:01:22 -04:00
Morph
c1e2063c0d
service: nifm: Populate fields in GetCurrentNetworkProfile
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Populates the current_address, subnet_mask, and gateway fields from the selected network interface.
2021-08-27 02:10:59 -04:00
Morph
878d0225c5
service: nifm: Cleanup GetCurrentIpConfigInfo
2021-08-27 02:10:58 -04:00
Morph
871e1c6315
network_interface: Cleanup code
2021-08-27 02:10:58 -04:00
Morph
a32a7dacf4
network_interface: Replace default return value with std::nullopt
2021-08-27 02:10:58 -04:00
ameerj
6e407c02d8
emit_spirv_context_get_set: Fix Get FrontFace return value
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The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
2021-08-26 21:37:34 -04:00
bunnei
d10d480642
Merge pull request #6870 from yzct12345/trace-back-stack-back-stack-back
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logging: Display backtrace on crash
2021-08-26 17:41:14 -07:00
bunnei
0c8594b225
Revert "kernel: Various improvements to scheduler"
2021-08-25 20:59:28 -07:00
ameerj
eb2624ed65
vp9_types: Minor refactor of VP9 info structs.
2021-08-25 21:42:43 -04:00
ameerj
3de38c9a70
vp9_types: Remove unused Vp9PictureInfo members
2021-08-25 21:29:22 -04:00
Fernando S
3843995ceb
Merge pull request #6919 from ameerj/vk-int8-capability
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vulkan_device: Add a check for int8 support
2021-08-25 23:46:08 +02:00
Ameer J
de71a4d70d
Merge pull request #6894 from FernandoS27/bunneis-left-ear
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GPU_MemoryManger: Fix GetSubmappedRange.
2021-08-25 16:50:03 -04:00
ameerj
4d535799eb
vulkan_device: Add a check for int8 support
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Silences validation errors when shaders use int8 without specifying its support to the API
2021-08-24 21:22:41 -04:00
ameerj
84b4ac5729
logging: Fix log filter during initialization
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The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.
This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-24 01:32:38 -04:00
Ameer J
bed0c3c92a
Merge pull request #6878 from BreadFish64/optimize-GetHostThreadID
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kernel: Optimize GetHostThreadID
2021-08-24 00:01:13 -04:00
bunnei
7eb4542c1d
Merge pull request #6912 from lioncash/plural
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CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
2021-08-23 16:40:31 -07:00
bunnei
f65f8b9097
Merge pull request #6869 from yzct12345/shiny-logs-in-the-fireplace
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logging: Simplify and make thread-safe
2021-08-22 20:40:18 -07:00
Lioncash
6fef91ce4c
CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
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If we don't set an explicit source and target language for the base
english translation, then we'll generate an incorrect number of
<numerusform> tags (which Transifex doesn't like).
2021-08-22 11:52:37 -04:00
Morph
c4a1d3cbf4
settings: Amend language_index maximum setting range
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The maximum is now 17 with the addition of Brazilian Portuguese
2021-08-21 09:43:15 -04:00
ameerj
e0397f00d0
vk_rasterizer: Only clear depth and stencil buffers when set in attachment aspect mask
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Silences validation errors for clearing the depth/stencil buffers of framebuffer attachments that were not specified to have depth/stencil usage.
2021-08-21 02:37:15 -04:00
Ameer J
bde6b899a1
Merge pull request #6888 from v1993/patch-3
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video_core: eliminate constant ternary
2021-08-21 00:16:18 -04:00
bunnei
455e28790a
Merge pull request #6877 from MerryMage/dyn-ignore-asserts
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dynarmic: Update and enable DYNARMIC_IGNORE_ASSERTS
2021-08-19 15:53:14 -07:00
Mai M
519978ce70
Merge pull request #6887 from v1993/patch-2
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SPIR-V: Merge two ifs in EmitGetAttribute
2021-08-19 17:16:37 -04:00
Mai M
0821d95399
Merge pull request #6886 from Morph1984/error-code-64
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applet_error: Fix 64-bit error code conversion
2021-08-19 17:15:49 -04:00
Fernando Sahmkow
ef2066b272
GPU_MemoryManger: Fix GetSubmappedRange.
2021-08-19 22:57:22 +02:00
Valeri
d82fc52cea
Replace QPoint with QPointF where applicable
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Previously, floats were implicitly cast to integers
2021-08-19 23:16:58 +03:00
Valeri
40674b8e22
qt_software_keyboard: fix copy-paste error
2021-08-19 22:17:15 +03:00
Valeri
4fd655cb46
video_core: eliminate constant ternary
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`via_header_index` is already checked above, so it would never be true in this branch
2021-08-19 21:22:05 +03:00
Morph
9cb376f8c2
applet_error: Fix 64-bit error code conversion
2021-08-19 13:16:48 -04:00
Valeri
beb7305b73
SPIR-V: Merge two ifs in EmitGetAttribute
2021-08-19 20:13:46 +03:00
Valeri
ab02addde3
Fix crash in logging in CreateStrayLayer
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It was trying to log value of layer_id which is specifically known not to exist, potentially leading to segfault. Log display_id instead.
2021-08-19 19:33:07 +03:00
Valeri
0b3d12be40
Fix check is thread current in GetThreadContext
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Misplaced break made it only check for the first core.
2021-08-19 16:46:30 +03:00
bunnei
aa40084c24
Merge pull request #6832 from bunnei/scheduler-improvements
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kernel: Various improvements to scheduler
2021-08-18 15:42:46 -07:00
ameerj
b384129c63
h264: Lower max_num_ref_frames
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GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
2021-08-16 14:40:53 -04:00
ameerj
cd016d3cb5
configure_graphics: Add GPU nvdec decoding as an option
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Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
ameerj
a832aa699f
codec: Improve libav memory alloc and cleanup
2021-08-16 14:40:53 -04:00
ameerj
bc3efb79cc
codec: Fallback to CPU decoding if no compatible GPU format is found
2021-08-16 14:40:53 -04:00
lat9nq
92bc51b66a
cmake: Add VDPAU and NVDEC support to FFmpeg
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Adds {h264_,vp9_}{nvdec,vdpau} hwaccels.
2021-08-16 14:40:52 -04:00
ameerj
537c6ac8fe
vk_blit_screen: Fix non-accelerated texture size calculation
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Addresses the potential OOB access in UnswizzleTexture.
2021-08-16 14:28:10 -04:00
Fernando S
521e6ac174
Merge pull request #6863 from spholz/fix-lan-play
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Fix LAN Play
2021-08-16 17:10:00 +02:00
BreadFish64
14e93f133a
kernel: Optimize GetHostThreadID
2021-08-16 07:30:23 -05:00
Sönke Holz
356dbf4d1d
network_interface: correct formatting
2021-08-16 12:18:19 +02:00
spholz
dc47b5a5bf
network_interface: fix mingw-w64 build
2021-08-16 12:06:35 +02:00
Sönke Holz
70419f7a17
network: retrieve subnet mask and gateway info
2021-08-16 10:32:25 +02:00
Merry
1770503185
xbyak: Update include path
2021-08-15 19:26:38 +01:00
bunnei
87d63b858a
Merge pull request #6861 from yzct12345/const-mempy-is-all-the-speed
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decoders: Optimize memcpy for the other functions
2021-08-15 02:38:12 -07:00
bunnei
aef0ca6f0d
core: hle: kernel: Disable dispatch count tracking on single core.
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- This would have limited value, and would be a mess to handle properly.
2021-08-14 02:14:19 -07:00
yzct12345
0ba521e634
threadsafe_queue: Fix deadlock
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This fixes a lost wakeup in SPSCQueue. If the reader is in just the right position, the writer's notification will be lost and this will be a problem if the writer then does something to wait on the reader.
This was discovered to affect my upcoming stacktrace PR. I don't think any performance decrease will be noticeable because an uncontended mutex is smart enough to skip the syscall. This PR might also resolve some rare deadlocks but I don't know of any examples.
2021-08-13 19:22:51 +00:00
yzct12345
81ed54d13e
logging: Display backtrace on crash
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This implements backtraces so we don't have to tell users how to use gdb anymore.
This prints a backtrace after abort or segfault is detected. It also fixes the log getting cut off with the last line containing only a bracket. This change lets us know what caused a crash not just what happened the few seconds before it.
I only know how to add support for Linux with GCC. Also this doesn't work outside of C/C++ such as in dynarmic or certain parts of graphics drivers. The good thing is that it'll try and just crash again but the stack frames are still there so the core dump will work just like before.
2021-08-13 18:58:35 +00:00
yzct12345
001675dced
logging: Simplify and make thread-safe
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This simplifies the logging system.
This also fixes some lost messages on startup.
The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.
With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Sönke Holz
068c66672d
configuration: fix mingw-w64 build
2021-08-13 12:39:14 +02:00
spholz
deb65a5717
network: don't use reinterpret_cast in GetAvailableNetworkInterfaces
2021-08-13 11:58:34 +02:00
Sönke Holz
e660334a21
network: fix mingw-w64 build
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The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
2021-08-13 11:23:50 +02:00
Sönke Holz
b18e1d031f
network: don't use assert to check if no network interfaces are returned
2021-08-13 11:21:34 +02:00
bunnei
71d8d84b59
Merge pull request #6862 from german77/badsdl
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input_common: Disable sdl raw input mode
2021-08-12 21:14:26 -07:00
Sönke Holz
0476751ee2
configuration: move network_interface include to source file
2021-08-13 02:48:39 +02:00
Sönke Holz
a0c4c1a23a
network: use Common::BitCast instead of std::bit_cast
2021-08-13 01:28:14 +02:00
Sönke Holz
8513e59431
network: narrow down scope of "result" in win32 code for
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GetAvailableNetworkInterfaces
2021-08-13 00:37:03 +02:00
Sönke Holz
04ec426201
configuration: use tr instead of QStringLiteral for "None" item in
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network interface combobox
2021-08-13 00:34:04 +02:00
Sönke Holz
771de32af1
network: use explicit bool conversions in GetAvailableNetworkInterfaces
2021-08-13 00:31:33 +02:00
Sönke Holz
765e97c347
network: initialize ip_addr in GetHostIPv4Address()
2021-08-13 00:28:44 +02:00
Sönke Holz
acca8aca8c
nifm: use operator*() instead of .value() to get value of std::optional
2021-08-13 00:24:33 +02:00
Sönke Holz
970d81abfc
nifm: treat a missing host IP address as a non-critical error
2021-08-13 00:21:54 +02:00
spholz
78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play
2021-08-12 22:27:17 +02:00
Sönke Holz
21743daf38
network: correct formatting in network.cpp and network_interface.cpp
2021-08-12 22:15:48 +02:00
spholz
1e98e73828
configuration: add option to select network interface
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This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
bunnei
0509fe3377
Merge pull request #6838 from ameerj/sws-align
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vic: Specify sws_scale height stride.
2021-08-12 11:28:33 -07:00
german77
2a2f0bfe9e
input_common: Disable sdl raw input mode
2021-08-12 13:17:07 -05:00
ameerj
356e10898f
codec: Replace deprecated av_init_packet usage
2021-08-12 01:28:01 -04:00
ameerj
659039ca6d
nvdec: Implement GPU accelerated decoding for all platforms
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Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
2021-08-12 01:28:01 -04:00
yzct12345
430255caf8
decoders: Templates allow memcpy optimizations
2021-08-12 04:45:25 +00:00
lat9nq
5be2d6fd28
settings: Fix MSVC issues
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According to https://stackoverflow.com/questions/469508 , we run into a
MSVC bug (since VS 2005) when using diamond inheritance for
RangedSetting.
This explicitly implements those functions in RangedSetting. GetValue is
implemented as just calling the inherited version. The explicit
converson operator is reimplemented. I opted for this over ignoring the
warning with a pragma since this specifies the inherited behavior, and I
have now less faith in MSVC to pick the right one.
In addition, we mark destructors as virtual to silence what I believe is
a fair MSVC compilation error.
2021-08-11 17:12:14 -04:00
bunnei
e6b80c2cf8
Merge pull request #6776 from lat9nq/ranged-settings
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settings: Implement settings ranges
2021-08-10 21:19:01 -07:00
Fernando S
6a082df427
Merge pull request #6820 from yzct12345/split-cache
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texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
Ameer J
9fbe188c01
Merge pull request #6837 from german77/no-pause-screenshot
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main: Avoid stopping emulation when taking a screenshot
2021-08-09 23:49:48 -04:00
ameerj
a779cede7c
vic: Specify sws_scale height stride.
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Silences a sws_scale runtime warning about unaligned strides.
2021-08-09 23:24:16 -04:00
bunnei
7df790f1ae
Merge pull request #6823 from yzct12345/memory-cleanup
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memory: Clean up code
2021-08-09 17:09:56 -07:00
bunnei
3e3bd425c1
Merge pull request #6839 from ameerj/frame-cap-positon
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configure_general: Swap positions of speed limit and frame limit options
2021-08-09 12:32:07 -07:00
Mai M
2da91ec75b
Merge pull request #6844 from ameerj/vp9-empty-frame
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vp9: Ensure the first frame is complete
2021-08-08 19:02:39 -04:00
Fernando Sahmkow
23ca1eb82e
yuzu-cmd/CMakeLists: Correct attribution for this function.
2021-08-08 20:24:53 +02:00
ameerj
fa22695705
vp9: Ensure the first frame is complete
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Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
2021-08-08 13:49:00 -04:00
yzct12345
c4eafcc861
texture_cache: Address ameerj's review
2021-08-08 11:02:51 +00:00
Fernando S
859deda3bb
Merge pull request #6834 from K0bin/buffer-image-granularity
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Respect Vulkan bufferImageGranularity
2021-08-08 11:57:40 +02:00
bunnei
b023413c98
Merge pull request #6698 from german77/SDL_QoL
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input_common: Improve SDL joystick and hide toggle option
2021-08-08 02:44:42 -07:00
bunnei
00358e2098
Merge pull request #6817 from gidoly/patch-1
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Add description to fast gpu time option
2021-08-08 01:11:47 -07:00
ameerj
8e0cc3e59a
configure_general: Swap positions of speed limit and frame limit options
2021-08-08 01:00:40 -04:00
german77
48b6d41f1b
input_common: Improve SDL joystick and hide toggle option
2021-08-07 23:11:23 -05:00
bunnei
63325cafbe
Merge pull request #6827 from Morph1984/uuid-hash
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common: uuid: Add hash function for UUID
2021-08-07 17:18:46 -07:00
Rodrigo Locatti
d4cab35533
input_common: Fix data race on GC implementation
2021-08-07 16:46:26 -05:00
german77
acce512ae8
main: Avoid stopping emulation when taking a screenshot
2021-08-07 15:45:29 -05:00
bunnei
bd0e1d3a25
Merge pull request #6830 from ameerj/nvdec-unimpld-codec
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nvdec: Better logging for unimplemented codecs
2021-08-07 12:37:39 -07:00
bunnei
5060a97210
core: hle: kernel: k_thread: Mark KScopedDisableDispatch as nodiscard.
2021-08-07 12:33:31 -07:00
bunnei
9e3d1d865c
core: cpu_manager: Use invalid core_id on init and simplify shutdown.
2021-08-07 12:33:07 -07:00
bunnei
99bc49e76e
core: hle: service: buffer_queue: Improve management of KEvent.
2021-08-07 12:18:48 -07:00
bunnei
48a3496b93
core: hle: kernel: k_auto_object: Add GetName method.
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- Useful purely for debugging.
2021-08-07 12:18:48 -07:00
bunnei
36cf96857e
core: hle: service: nvflinger/vi: Improve management of KEvent.
2021-08-07 12:18:47 -07:00
bunnei
5051d3c415
core: hle: kernel: DisableDispatch on suspend threads.
2021-08-07 12:18:47 -07:00
bunnei
1798c3b6b0
core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling.
2021-08-07 12:18:47 -07:00
bunnei
cbe4e32d38
core: cpu_manager: Use KScopedDisableDispatch.
2021-08-07 12:18:47 -07:00
bunnei
2dfb07388a
core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate.
2021-08-07 12:18:47 -07:00
bunnei
d1c502720d
core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess.
2021-08-07 12:18:47 -07:00
bunnei
77ad64b97d
core: hle: kernel: k_scheduler: Improve ScheduleImpl.
2021-08-07 12:18:47 -07:00
bunnei
bedcf19710
core: hle: kernel: k_scheduler: Improve Unload.
2021-08-07 12:18:47 -07:00
bunnei
7569d6774d
core: hle: kernel: k_process: DisableDispatch on main thread.
2021-08-07 12:18:47 -07:00
bunnei
f2b0d28983
core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.
2021-08-07 12:18:47 -07:00
bunnei
01af2f4162
core: hle: kernel: k_thread: Add KScopedDisableDispatch.
2021-08-07 12:18:47 -07:00
bunnei
2b9560428b
core: hle: kernel: Ensure idle threads are closed before destroying scheduler.
2021-08-07 12:18:47 -07:00
bunnei
68eee94875
core: hle: kernel: Reflect non-emulated threads as core 3.
2021-08-07 12:18:47 -07:00
bunnei
5ea0d3629a
core: cpu_manager: Use jthread.
2021-08-07 12:18:47 -07:00
Robin Kertels
bb29dcb7f2
vulkan_memory_allocator: Respect bufferImageGranularity
2021-08-07 15:28:05 +02:00
bunnei
456adb95ff
Merge pull request #6795 from sankasan/cmd-remove-cursor-fullscreen
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yuzu-cmd: hide mouse cursor when started fullscreen
2021-08-07 02:00:29 -07:00
bunnei
bd1a764827
Merge pull request #6815 from german77/ui_improvements
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settings_ui: Add emulated joystick position dot to controller preview
2021-08-06 23:54:23 -07:00
ameerj
928b64d2ce
nvdec: Better logging for unimplemented codecs
2021-08-07 01:08:33 -04:00
bunnei
268b5764c7
Merge pull request #6791 from ameerj/astc-opt
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astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345
5f97f74a9a
memory: Address lioncash's review
2021-08-07 03:03:21 +00:00
yzct12345
70cc4c0f46
memory: Dedup Read and Write and fix logging bugs
2021-08-07 01:32:06 +00:00
yzct12345
e80323b8b0
texture_cache: Address ameerj's review
2021-08-07 01:27:47 +00:00
spholz
33ebe471e8
Merge branch 'yuzu-emu:master' into fix-lan-play
2021-08-07 02:55:19 +02:00
Sönke Holz
ddeb8d854e
network: GetAndLogLastError: ignore Errno::AGAIN
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If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
2021-08-07 02:54:25 +02:00
bunnei
f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
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nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
Sönke Holz
dd5c41b5a6
network: GetCurrentIpConfigInfo: return host IP address
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Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07 02:17:02 +02:00
ameerj
156ea746a3
nvhost_nvdec_common: Remove BufferMap
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This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 -04:00
ameerj
e3688f0627
vp9: Cleanup unused variables
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With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
2021-08-06 20:08:11 -04:00
ameerj
a3f80a97a3
vp9: Fix reference frame refreshes
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This resolves the artifacting when decoding VP9 streams.
2021-08-06 20:08:08 -04:00
ameerj
cc8ac112fc
nvhost_nvdec_common: Stub UnmapBuffer Ioctl
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Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 -04:00
Sönke Holz
652e5e3df0
network: fix fcntl cmds
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F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-06 21:08:31 +02:00
bunnei
42d8e08f78
Merge pull request #6822 from yzct12345/clion-assert
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assert: Avoid empty macros
2021-08-05 22:29:45 -07:00
Morph
d20c5ac720
common: uuid: Add hash function for UUID
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Used when UUID is a key in an unordered_map. The hash is produced by XORing the high and low 64-bits of the UUID together.
2021-08-06 00:41:55 -04:00
yzct12345
e611f522c2
memory: Clean up CopyBlock too
2021-08-05 21:09:08 +00:00
gidoly
8ba551e1cd
Update configure_graphics_advanced.ui
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add description too fast gpu time
2021-08-06 06:08:12 +09:00
yzct12345
02e98f6c93
texture_cache: Don't change copyright year
2021-08-05 20:52:12 +00:00
yzct12345
5566f3dbc0
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
yzct12345
4edfa6ad8f
memory: Address lioncash's review
2021-08-05 20:29:43 +00:00
bunnei
e1a92db519
Merge pull request #6813 from Morph1984/hex-string-to-uuid
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common: uuid: Add hex string to UUID constructor
2021-08-05 13:29:11 -07:00
yzct12345
6df9611059
memory: Clean up code
2021-08-05 20:11:14 +00:00
yzct12345
7e846be376
assert: Verify formatting
2021-08-05 17:46:22 +00:00
yzct12345
346149dcf9
assert: Avoid empty macros
2021-08-05 17:21:56 +00:00
yzct12345
f9563c8f24
texture_cache: Split templates out
2021-08-05 13:52:30 +00:00
Mai M
a1cb453470
Merge pull request #6819 from Morph1984/i-am-dumb
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applet_swkbd: Include the null terminator in the buffer size calculation
2021-08-04 23:32:01 -04:00
Mai M
9a7d2e3659
Merge pull request #6818 from Morph1984/hex-util-bug
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hex_util: Fix incorrect array size in AsArray
2021-08-04 23:31:04 -04:00
Morph
f10dc35dd0
applet_swkbd: Include the null terminator in the buffer size calculation
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Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
Morph
7b39215c8a
hex_util: Fix incorrect array size in AsArray
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Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
2021-08-04 22:16:29 -04:00
lat9nq
be16d92060
config: Read connected setting for controllers
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Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
2021-08-04 17:09:35 -04:00
german77
1fb158ce90
settings_ui: Add emulated joystick position dot to controller preview
2021-08-04 11:46:54 -05:00
Morph
705f111058
common: uuid: Add hex string to UUID constructor
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This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
2021-08-04 10:45:41 -04:00
yzct12345
2868d4ba84
nvdec: Implement VA-API hardware video acceleration ( #6713 )
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* nvdec: VA-API
* Verify formatting
* Forgot a semicolon for Windows
* Clarify comment about AV_PIX_FMT_NV12
* Fix assert log spam from missing negation
* vic: Remove forgotten debug code
* Address lioncash's review
* Mention VA-API is Intel/AMD
* Address v1993's review
* Hopefully fix CMakeLists style this time
* vic: Improve cache locality
* vic: Fix off-by-one error
* codec: Async
* codec: Forgot the GetValue()
* nvdec: Address ameerj's review
* codec: Fallback to CPU without VA-API support
* cmake: Address lat9nq's review
* cmake: Make VA-API optional
* vaapi: Multiple GPU
* Apply suggestions from code review
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* nvdec: Address ameerj's review
* codec: Use anonymous instead of static
* nvdec: Remove enum and fix memory leak
* nvdec: Address ameerj's review
* codec: Remove preparation for threading
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-03 23:43:11 -04:00
Morph
d16a337d98
Merge pull request #6805 from lat9nq/fix-user-profiles
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config: Only read/write current_user on global config
2021-08-02 23:58:41 -04:00
lat9nq
6ab0c6a808
config: Only read/write current_user on global config
2021-08-02 18:29:24 -04:00
spholz
e71f78d04c
network: fix ternary operator in Socket::SendTo
2021-08-02 20:12:12 +02:00
yzct12345
f56d0db5bd
decoders: Optimize swizzle copy performance ( #6790 )
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This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
san
3e26141483
yuzu-cmd: hide cursor when in fullscreen
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Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01 21:46:13 +02:00
Malte Jürgens
381aacdbb1
game_list: Make game list folder icons smaller ( #6762 )
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Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Morph
3b4d427993
service: set: Correct copy amount in GetAvailableLanguageCodes
2021-08-01 11:59:52 -04:00
Fernando S
30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
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renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
Ameer J
db32c3762b
Merge pull request #6765 from ReinUsesLisp/y-negate-vk
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vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 -04:00
ameerj
c439fc9be9
astc_decoder: Reduce workgroup size
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This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj
5ab8053511
astc_decoder: Compute offset swizzles in-shader
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Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj
b2862e4772
astc_decoder: Make use of uvec4 for payload data
2021-07-31 22:28:04 -04:00
ameerj
a75d70fa90
astc_decoder: Simplify Select2DPartition
2021-07-31 21:36:26 -04:00
ameerj
5665d05547
astc_decoder: Optimize the use EncodingData
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This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj
15c0c213b1
astc.h: Move data to cpp implementation
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Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
lat9nq
3862511a9a
settings: Use std::clamp where possible
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Addresses PR review
Co-authored-by: PixelyIon <pixelyion@protonmail.com>
2021-07-31 17:20:12 -04:00
Morph
9143fe5d3a
hle: api_version: Update HOS version to 12.1.0
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Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
lat9nq
e9cf08c241
settings: Remove unnecessary std::move usages
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Addresses review feedback.
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-07-30 18:44:50 -04:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
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service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei
2c7fdee7a7
Merge pull request #6775 from lat9nq/cmd-remove-global-core
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emu_window: Remove global system instance
2021-07-30 13:28:24 -07:00
bunnei
7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
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renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
lat9nq
7737bdfd1a
settings: Fix function virtualization
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Fixes a theoretical scenario where a Setting is using the BasicSetting's
GetValue function. In practice this probably only happens on yuzu-cmd,
where there is no need for a Setting's additional features. Need to fix
regardless.
2021-07-30 13:33:35 -04:00
lat9nq
a1f19b61f8
settings: Implement setting ranges
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Clamps the setting's values against the specified minimum and maximum
values.
2021-07-30 13:33:21 -04:00
lat9nq
335de3fdf5
emu_window: Remove global system instance
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It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.
Leaves just the one auto system& in main().
2021-07-30 10:43:58 -04:00
Morph
ba3d230421
applet_swkbd: Correct string buffer size calculation
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The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph
275db94bb8
configure_system: Add Brazilian Portuguese to the list of languages
2021-07-30 02:15:53 -04:00
Morph
6ca8ed9e58
service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17
2021-07-30 02:15:53 -04:00
Morph
21ff0a3d6e
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 02:15:53 -04:00
Morph
db07ca6c7f
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
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shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-30 02:07:52 -04:00
bunnei
a98f14e9b0
Merge pull request #6722 from ReinUsesLisp/xmad-opts
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shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
ReinUsesLisp
8c9febe8f7
shader: Fold UnpackFloat2x16 and PackFloat2x16
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Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
Ameer J
23b3333f72
Merge pull request #6751 from Morph1984/languagecode
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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei
5acf020389
Merge pull request #6742 from Morph1984/uuid
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common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
ReinUsesLisp
b185567a03
vk_rasterizer: Flip viewport on Y_NEGATE
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Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
ameerj
7ac99bb127
renderers: Add explicit invert_y bool to screenshot callback
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OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj
75e7f54fb0
renderer_vulkan: Implement screenshots
2021-07-28 21:45:55 -04:00
ameerj
548bac8989
vk_blit_screen: Add public CreateFramebuffer method
2021-07-28 21:43:02 -04:00
ameerj
1e6c5d323d
vk_blit_screen: Make Draw method more generic
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Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28 21:37:30 -04:00
bunnei
124e3b4819
Merge pull request #6760 from ReinUsesLisp/fp16-collect
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shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
2021-07-28 14:55:06 -07:00
bunnei
f771d92e44
Merge pull request #6758 from jbeich/fastmem
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host_memory: enable fastmem on FreeBSD
2021-07-28 13:01:54 -07:00
bunnei
d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
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general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
Morph
5593a3716e
Merge pull request #6671 from jls47/master
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applets/web: Addressing QT Navigation issues in Linux
2021-07-27 22:46:27 -04:00
ReinUsesLisp
1bb46b7d64
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
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Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
2021-07-27 21:33:05 -03:00
ReinUsesLisp
3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
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Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
bunnei
92887a65f0
Merge pull request #6749 from lioncash/rtarget
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render_target: Add missing initializer for size extent
2021-07-27 17:28:53 -07:00
bunnei
6053f2e1fe
Merge pull request #6730 from Morph1984/buf_to_stdstring
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common: fs: fs_util: Add BufferToUTF8String
2021-07-27 15:50:54 -07:00
Jan Beich
353be2306c
host_memory: Add workaround for FreeBSD 12
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src/common/host_memory.cpp:360:14: error: use of undeclared identifier
'memfd_create'
fd = memfd_create("HostMemory", 0);
^
2021-07-27 20:15:23 +00:00
Jan Beich
c4cd82fa7c
host_memory: Enable Linux implementation on FreeBSD
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HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
2021-07-27 20:09:43 +00:00
Rodrigo Locatti
ab206d6378
Merge pull request #6748 from lioncash/engine-init
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video_core/engine: Consistently initialize rasterizer pointers
2021-07-27 16:17:20 -03:00
Rodrigo Locatti
5da97c57cd
Merge pull request #6744 from lioncash/exc
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exception: Make constructors explicit
2021-07-27 16:11:17 -03:00
bunnei
2717e79c74
Merge pull request #6745 from lioncash/copies
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video_core: Remove some unused variables
2021-07-27 11:38:32 -07:00
jls47
ef29ed75b0
qt_web_browser: Fix lambda capture for HIDButton
2021-07-27 11:31:12 -04:00
jls47
3109d1c3db
qt_web_browser: Focus on the first link element
...
Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-27 11:31:11 -04:00
Morph
a6359fe9ae
service: ns: Remove unused ns_language header
2021-07-27 08:59:26 -04:00
Morph
d7cd316a6c
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-27 08:54:41 -04:00
Lioncash
00e100de08
render_target: Add missing initializer for size extent
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Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.
We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
2021-07-27 07:41:21 -04:00
Lioncash
f8964dd89a
video_core/engine: Consistently initialize rasterizer pointers
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Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
2021-07-27 07:30:57 -04:00
Lioncash
8c82c594f0
vulkan_wrapper: Fix SetObjectName() always indicating objects as images
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We should be using the passed in object type instead.
2021-07-27 07:19:15 -04:00
Lioncash
ec56a17acd
buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()
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Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
2021-07-27 06:24:44 -04:00
Lioncash
075a744e38
gl_shader_cache: Remove unused variable
2021-07-27 06:23:49 -04:00
Lioncash
296728ec46
vk_compute_pass: Remove unused captures
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Resolves two compiler warnings.
2021-07-27 06:17:52 -04:00
Lioncash
c27ddb44de
exception: Make constructors explicit
...
Ensures that exception construction is always explicit.
2021-07-27 04:15:14 -04:00
Lioncash
e490ddf327
exception: Make what() member function nodiscard
2021-07-27 04:14:32 -04:00
Lioncash
90f3678ada
exception: Narrow down specific header
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We can use the <exception> header instead of pulling in all of the
exception-style classes.
2021-07-27 04:09:18 -04:00
Morph
f5f04cce01
common: fs: fs_util: Add BufferToUTF8String
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Allows for direct conversion to std::string without having to convert std::u8string to std::string
2021-07-27 00:02:22 -04:00
Morph
b9b48aee7d
common: uuid: Return a lower-case hex string in Format
2021-07-26 23:54:59 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
...
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Rodrigo Locatti
7511f65e31
Merge pull request #6741 from ReinUsesLisp/stream-remove
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vk_stream_buffer: Remove unused stream buffer
2021-07-26 20:35:01 -03:00
Rodrigo Locatti
1a94b3f452
Merge pull request #6740 from K0bin/hvv-fallback
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Handle allocation failure in Staging buffer
2021-07-26 20:34:44 -03:00
Robin Kertels
75050c788c
vk_staging_buffer_pool: Fall back to host memory when allocation fails
2021-07-26 23:37:18 +02:00
Rodrigo Locatti
c6991fa900
Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
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vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26 18:30:45 -03:00
Rodrigo Locatti
6c432d5349
Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrier
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vk_compute_pass: Fix pipeline barrier for indexed quads
2021-07-26 18:30:05 -03:00
ReinUsesLisp
5f9a4817a5
vk_stream_buffer: Remove unused stream buffer
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Remove unused file.
2021-07-26 18:19:53 -03:00
Rodrigo Locatti
c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
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shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Rodrigo Locatti
de0b89792c
Merge pull request #6726 from lioncash/hguard
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emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Rodrigo Locatti
3d97f1e6cf
Merge pull request #6727 from lioncash/topology
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26 16:35:03 -03:00
Vamsi Krishna
c05bbf375d
configure_graphics: reword GLASM option
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Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
Rodrigo Locatti
b2b3fcdccd
Merge pull request #6723 from lioncash/shader
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object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Rodrigo Locatti
4afc2de129
Merge pull request #6725 from lioncash/control-token
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control_flow: Fix duplicate switch case in OpcodeToken
2021-07-26 06:00:23 -03:00
ReinUsesLisp
771dcb2a56
vk_compute_pass: Fix pipeline barrier for indexed quads
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Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26 05:51:09 -03:00
ReinUsesLisp
27ed6e7c2b
vk_buffer_cache: Add transform feedback usage to null buffer
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Fixes bad API usages on Vulkan.
2021-07-26 05:49:37 -03:00
Lioncash
3e7813e49d
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash
c2915d9f2f
emit_spirv_instructions: Add missing header guard
2021-07-26 04:28:35 -04:00
Lioncash
06ca911621
shader_recompiler: Remove unnecessary [[nodiscard]] instances
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[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash
0b67df1f7c
control_flow: Fix duplicate switch case in OpcodeToken
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This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash
89ad9df0e9
object_pool: Add missing return in Chunk move assignment operator
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Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
ReinUsesLisp
66a0cedba3
shader: Fold integer FMA from Nvidia's pattern
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Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp
09fb41dc63
shader: Use TryInstRecursive on XMAD multiply folding
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Simplify a bit the logic.
2021-07-26 04:15:27 -03:00
ReinUsesLisp
f6f0383b49
shader: Add TryInstRecursive utility to values
2021-07-26 01:31:05 -03:00
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
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config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
lat9nq
09d6cc9943
Merge branch 'master' into fullscreen-enum
2021-07-25 15:31:33 -04:00
bunnei
7e272d3cd8
Merge pull request #6575 from FernandoS27/new_settings
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Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
2021-07-25 11:45:45 -07:00
Morph
b5c3cb8763
Merge pull request #6709 from ameerj/screenshot-path
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main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
bunnei
98b26b6e12
Merge pull request #6585 from ameerj/hades
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Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
9dd35b7b66
main: Fix screenshot filepath construction
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The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.
This fixes that behavior
2021-07-25 14:24:08 -04:00
bunnei
c2aaf51370
Merge pull request #6699 from lat9nq/common-threads
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common: Publically link to pthreads
2021-07-25 10:43:11 -07:00
bunnei
84b9c42642
Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
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buffer_cache: Misc fixups related to buffer clears
2021-07-24 01:27:50 -04:00
ameerj
c80ae87b4e
renderer_base: Removed redundant settings
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use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
ameerj
9dfbc9bdce
general: Rename "Frame Limit" references to "Speed Limit"
...
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39
config, nvflinger: Add FPS cap setting
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Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei
2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
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Improve management of kernel objects
2021-07-23 21:23:56 -04:00
lat9nq
d8b00fd863
configuration: Use combobox apply template where possible
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We don't need to manually apply this setting now that a template can do
this for us.
2021-07-23 10:18:07 -04:00
lat9nq
b11c81cc13
general: Implement FullscreenMode enumeration
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Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
lat9nq
eb61824ea5
common: Publically link to pthreads
...
Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
2021-07-23 09:47:52 -04:00
ReinUsesLisp
7f13104c17
shader: Support out of bound local memory reads and immediate writes
...
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
ReinUsesLisp
a55ff22900
vulkan/blit_image: Commit descriptor sets within worker thread
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Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
f6796cad9c
vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
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Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
a741513e65
qt: Remove "experimental" from asynchronous shader building UI
2021-07-22 21:51:40 -04:00
ReinUsesLisp
3c6d440015
Revert "renderers: Disable async shader compilation"
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This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8381490a04
opengl: Fix asynchronous shaders
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Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
258f35515d
shader_environment: Receive cache version from outside
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This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
4a82450c81
cmake: Remove shader cache version
2021-07-22 21:51:40 -04:00
ameerj
56478bc9ac
shader: Fix disabled attribute default values
2021-07-22 21:51:40 -04:00
ameerj
c9528282d9
gl_device: Simplify GLASM setting logic
2021-07-22 21:51:40 -04:00
ameerj
56c30dd9e0
glsl: Simplify FCMP emission
2021-07-22 21:51:40 -04:00
ameerj
79d2684261
glsl: Update TessellationControl gl_in
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Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ReinUsesLisp
e1ed218b41
renderer_opengl: Use ARB_separate_shader_objects
...
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj
fc7bed21b5
shader: Implement ISETP.X
2021-07-22 21:51:40 -04:00
ReinUsesLisp
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
ameerj
94af0a00f6
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8c166c68d4
gl_shader_cache: Properly implement asynchronous shaders
2021-07-22 21:51:40 -04:00
lat9nq
49946cf780
shader_recompiler, video_core: Resolve clang errors
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
ameerj
4e4b8775b5
main: Update Shader Cache menu options
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This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22 21:51:40 -04:00
ameerj
41493fbe89
renderers: Fix clang formatting
2021-07-22 21:51:40 -04:00
ReinUsesLisp
2235a51b5d
shader: Manually convert from array<u32> to bitset instead of using bit_cast
2021-07-22 21:51:40 -04:00
ameerj
8390286a89
renderers: Disable async shader compilation
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The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
be54aad1c4
maxwell_to_vk: Add R16_SNORM
2021-07-22 21:51:40 -04:00
lat9nq
18fb9bdfa8
configure_graphics: Mark SPIR-V as Experimental, Mesa only
2021-07-22 21:51:40 -04:00
ameerj
41c6cb70f9
glsl: Fix tracking of info.uses_shadow_lod
2021-07-22 21:51:40 -04:00
ameerj
11f04f1022
shader: Ignore global memory ops on devices lacking int64 support
2021-07-22 21:51:40 -04:00
lat9nq
55233c2861
vulkan_device: Add missing include algorithm
2021-07-22 21:51:40 -04:00
ameerj
7277d7fe96
vulkan_device: Blacklist ampere devices from float16 math
2021-07-22 21:51:40 -04:00
ameerj
57f222c56e
dual_vertex_pass: Clang format
2021-07-22 21:51:40 -04:00
ameerj
dbee32d302
gl_shader_cache: Fixes for async shaders
2021-07-22 21:51:40 -04:00
ReinUsesLisp
57171b23f9
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8722668b3c
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
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Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq
1b27a2b597
configure_graphics: Re-order vulkan device populating
2021-07-22 21:51:40 -04:00
lat9nq
2e5af95541
shader: GCC fmt 8.0.0 fixes
2021-07-22 21:51:40 -04:00
ameerj
b9069c7891
shader: Account for 33-bit IADD3 scenario
2021-07-22 21:51:40 -04:00
ReinUsesLisp
b21bf79bd2
shader: Only apply shift on register mode for IADD3
2021-07-22 21:51:39 -04:00
ReinUsesLisp
fba6bd92d4
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
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Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5643a909bc
shader: Fix disabled and unwritten attributes and varyings
2021-07-22 21:51:39 -04:00
ameerj
65daec8b75
glsl: Fix shared and local memory declarations
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account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj
8289eb108f
opengl: Implement LOP.CC
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Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f94f0be521
vk_graphics_pipeline: Implement smooth lines
2021-07-22 21:51:39 -04:00
ReinUsesLisp
57a8921e01
vk_graphics_pipeline: Implement line width
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5b2b0634a1
spirv: Fix code emission when descriptor aliasing is unsupported
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Fixes OpenGL.
2021-07-22 21:51:39 -04:00
lat9nq
fb9b1787f8
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
lat9nq
1152d66ddd
general: Add setting shader_backend
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GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ameerj
00fa09dc45
glsl: Declare local memory in main
2021-07-22 21:51:39 -04:00
ameerj
f7352411f0
glsl: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
8612b5fec5
shader: Use std::bit_cast instead of Common::BitCast for passthrough
2021-07-22 21:51:39 -04:00
ReinUsesLisp
8a3427a4c8
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4f052a1f39
vk_graphics_pipeline: Implement conservative rendering
2021-07-22 21:51:39 -04:00
ReinUsesLisp
ecd6b4356b
shader: Only verify shader when graphics debugging is enabled
2021-07-22 21:51:39 -04:00
ReinUsesLisp
395bed3a0a
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
lat9nq
257d2aab74
lower_int64_to_int32: Add missing include
2021-07-22 21:51:39 -04:00
ReinUsesLisp
fb166b5ff4
shader: Emulate 64-bit integers when not supported
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Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
d8d5501459
shader: Add int64 to int32 lowering pass
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04ef2160f9
shader: Teach global memory base tracker to follow vectors
2021-07-22 21:51:39 -04:00
ReinUsesLisp
97e80dda55
shader: Add constant propagation to integer vectors
2021-07-22 21:51:39 -04:00
ameerj
27ca8a0e13
glsl: Better IAdd Overflow CC fix
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This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4397053d5c
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ameerj
bc6e399ae3
glsl: Fix IADD CC
2021-07-22 21:51:39 -04:00
ameerj
a7536825df
shader_recompiler: Fix IADD3 input partitioning
2021-07-22 21:51:39 -04:00
ReinUsesLisp
808ef97a08
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ReinUsesLisp
3877918e96
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
2021-07-22 21:51:39 -04:00
ameerj
cbce9ddd4a
glsl: Remove frag color initialization
2021-07-22 21:51:39 -04:00
ameerj
3a2dd1b483
glasm: Implement SetAttribute ViewportMask
2021-07-22 21:51:39 -04:00
ReinUsesLisp
9bd0531384
gl_graphics_pipeline: Inline hash and operator== key functions
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f5db8c7440
gl_shader_cache: Check previous pipeline before checking hash map
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Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
218dedca1f
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
2021-07-22 21:51:39 -04:00
ameerj
1c648f176c
emit_glsl_special: Skip initialization of frag_color0
...
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
1d182fc0f5
shader: Calibrate loop safety threshold
2021-07-22 21:51:38 -04:00
ReinUsesLisp
df9b7e18f5
buffer_cache: Fix debugging leftover
2021-07-22 21:51:38 -04:00
Morph
cfbc85839d
glsl: Add missing ; in EmitSetSampleMask
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Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ReinUsesLisp
838d7e4ca5
buffer_cache: Fix size reductions not having in mind bind sizes
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A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
2021-07-22 21:51:38 -04:00
ameerj
9e066dcb15
glsl: Fix output varying initialization when transform feedback is used
2021-07-22 21:51:38 -04:00
ameerj
fcff19e0fa
shaders: Allow shader notify when async shaders is disabled
2021-07-22 21:51:38 -04:00
ameerj
a0365217f5
texture_pass: Fix is_read image qualification
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Atomic operations are considered to have both read and write access. This was not being accounted for.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0cd08b3e72
shader: Align constant buffer sizes to 16 bytes
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WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
59fead3a47
spirv: Properly handle devices without int8 and int16
2021-07-22 21:51:38 -04:00
ReinUsesLisp
b5e78607ad
spirv: Handle small storage buffer loads on devices with no support
2021-07-22 21:51:38 -04:00
ReinUsesLisp
ca67077ca8
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
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~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ameerj
ccbd24fe00
glsl: Fix cbuf component indexing bug falback
2021-07-22 21:51:38 -04:00
ReinUsesLisp
1091995f8e
shader: Simplify MergeDualVertexPrograms
2021-07-22 21:51:38 -04:00
ReinUsesLisp
374eeda1a3
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
ReinUsesLisp
892b8aa2ad
glsl: Only declare fragment outputs on fragment shaders
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0ffea97e2e
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
cbbca26d18
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
ReinUsesLisp
376aa94819
shader: Rename maxwell/program.h to translate_program.h
2021-07-22 21:51:38 -04:00
ReinUsesLisp
69f9b97e7e
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
2021-07-22 21:51:38 -04:00
ameerj
12ef06ba8b
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
...
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj
d36f667bc0
glsl: Address rest of feedback
2021-07-22 21:51:38 -04:00
ameerj
c5dfa0b630
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
2021-07-22 21:51:38 -04:00
ameerj
3b339fbbf6
glsl: Conditionally use fine/coarse derivatives based on device support
2021-07-22 21:51:38 -04:00
ameerj
6eea88d614
glsl: Cleanup/Address feedback
2021-07-22 21:51:38 -04:00
ameerj
74f683787e
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
ameerj
ae4e452759
glsl: Add Shader_GLSL logging
2021-07-22 21:51:38 -04:00
ameerj
6c6a451d6a
glsl: Add LoopSafety instructions
2021-07-22 21:51:38 -04:00
ameerj
a0d0704aff
glsl: Conditionally add EXT_texture_shadow_lod
2021-07-22 21:51:38 -04:00
ameerj
5e7b2b9661
glsl: Add stubs for sparse queries and variable aoffi when not supported
2021-07-22 21:51:38 -04:00
ameerj
6aa1bf7b6f
glsl: Implement legacy varyings
2021-07-22 21:51:38 -04:00
ameerj
ff3de0fb6b
gl_shader_cache: Remove const from pipeline source arguments
2021-07-22 21:51:38 -04:00
ameerj
413eb6983f
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
2021-07-22 21:51:38 -04:00
ameerj
39c29664f9
glsl: Minor cleanup
2021-07-22 21:51:38 -04:00
ameerj
427a2596a1
glsl: Fix Cbuf getters for F32 type
2021-07-22 21:51:38 -04:00
ameerj
7c82f20b52
glsl: Add immediate index oob checking for Cbuf getters
2021-07-22 21:51:38 -04:00
ameerj
84c86e03cd
glsl: Refactor GetCbuf functions to reduce code duplication
2021-07-22 21:51:38 -04:00
ameerj
e81c73a874
glsl: Address more feedback. Implement indexed texture reads
2021-07-22 21:51:38 -04:00
ameerj
7d89a82a48
glsl: Remove Signed Integer variables
2021-07-22 21:51:38 -04:00
ameerj
4759db28d0
glsl: Address Rodrigo's feedback
2021-07-22 21:51:38 -04:00
ameerj
85399e119d
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
2021-07-22 21:51:37 -04:00
ameerj
e7c8f8911f
glsl: Implement SampleId and SetSampleMask
...
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj
d1a68f7997
glsl: Add gl_PerVertex in for GS
2021-07-22 21:51:37 -04:00
ameerj
a926695234
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
2021-07-22 21:51:37 -04:00
ameerj
14bd73db36
glsl: Enable early fragment tests
2021-07-22 21:51:37 -04:00
ameerj
6650c4799d
gl_rasterizer: Add texture fetch barrier for fragments
...
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj
3f31a547e0
glsl: Implement more attribute getters and setters
2021-07-22 21:51:37 -04:00
ameerj
8bb8bbf4ae
glsl: Implement fswzadd
...
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
c542204113
glsl: Implement indexed attribute loads
2021-07-22 21:51:37 -04:00
ameerj
2a504b4765
glsl: Conditionally add GL_ARB_sparse_texture2
2021-07-22 21:51:37 -04:00
ameerj
970fc39d98
glsl: Rebase fixes
2021-07-22 21:51:37 -04:00
ameerj
fc0db612ab
glsl: Conditionally use GL_EXT_shader_image_load_formatted
...
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj
fb839061fb
glsl: Remove output generic indexing for geometry stage
2021-07-22 21:51:37 -04:00
ameerj
258106038e
glsl: Allow dynamic tracking of variable allocation
2021-07-22 21:51:37 -04:00
ameerj
465903468e
glsl: Implement barriers
2021-07-22 21:51:37 -04:00
ameerj
421847cf1e
glsl: Implement image atomics and set layer
...
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj
d41aef03c7
glsl: Fix image gather logic
2021-07-22 21:51:37 -04:00
ameerj
35e78d558d
glsl: Add cbuf access workaround for devices with component indexing bug
2021-07-22 21:51:37 -04:00
ameerj
747b8556a4
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
2021-07-22 21:51:37 -04:00
ameerj
d12f2b8ccf
emit_glsl_image: Use immediate offsets when possible
2021-07-22 21:51:37 -04:00
ameerj
0a0b0a73d8
glsl: Fix <32-bit SSBO writes
...
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj
34fdb6471d
glsl: Cleanup and address feedback
2021-07-22 21:51:37 -04:00
ameerj
5355568a2d
glsl: Refactor Global memory functions
2021-07-22 21:51:37 -04:00
ameerj
a68fabf6d5
glsl: Increase NUM_VARS that can be allocated
...
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj
8d8ce24f20
glsl: Implement Load/WriteGlobal
...
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj
af9696059c
glsl: Implement Images
2021-07-22 21:51:37 -04:00
ameerj
6577a63d36
glsl: skip gl_ViewportIndex write if device does not support it
2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1
glsl: Implement transform feedback
2021-07-22 21:51:37 -04:00
ameerj
31147ffe69
glsl: Yet another gl_ViewportIndex fix attempt
2021-07-22 21:51:37 -04:00
ameerj
9f3970f837
glsl: Add gl_ViewportIndex out attribute
2021-07-22 21:51:37 -04:00
lat9nq
fc29de7d5b
emit_glsl_context_get_set: Remove unused function
2021-07-22 21:51:37 -04:00
ameerj
59576b82a8
glsl: Fix precise variable declaration
...
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj
8c684b3e23
glsl: Implement tessellation shaders
2021-07-22 21:51:37 -04:00
ameerj
c7d085b505
glsl: Implement ImageGradient and other texture function variants
2021-07-22 21:51:37 -04:00
ameerj
68d075d1e8
glsl: Fix atomic SSBO offsets
...
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj
19247ba4fa
glsl: Implement geometry shaders
2021-07-22 21:51:37 -04:00
ameerj
df53046d68
glsl: Use NotImplemented macro with function name output
2021-07-22 21:51:37 -04:00
ameerj
3a024b3026
glsl: Implement gl_ViewportIndex
...
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj
b7561226ed
glsl: SHFL fix and prefer shift operations over divide in glsl shader
2021-07-22 21:51:37 -04:00
ameerj
e10366974e
glsl: Implement precise fp variable allocation
2021-07-22 21:51:37 -04:00
ameerj
14bfb4719a
HACK glsl: Write defaults to unused generic attributes
2021-07-22 21:51:37 -04:00
ameerj
4b5a4ea72e
glsl: Fix ssbo indexing and name shadowing between shader stages
2021-07-22 21:51:37 -04:00
ameerj
8ec0028e68
glsl: implement set clip distance
...
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj
9f3ffb996b
glsl: Rework var alloc to not assign unused results
2021-07-22 21:51:37 -04:00
ameerj
1269a0cf8b
glsl: Rework variable allocator to allow for variable reuse
2021-07-22 21:51:37 -04:00
ameerj
9ccbd74991
glsl: Fix ATOM and implement ATOMS
2021-07-22 21:51:37 -04:00
ameerj
68ef3803bf
glsl: Use gl_SubGroupInvocationARB
2021-07-22 21:51:36 -04:00
ameerj
e35ffbbeb0
glsl: Implement VOTE for subgroup size potentially larger
2021-07-22 21:51:36 -04:00
ameerj
770b754afd
glsl: Implement VOTE
2021-07-22 21:51:36 -04:00
ameerj
181a4ffdc4
glsl: Implement ST{LS}
2021-07-22 21:51:36 -04:00
ameerj
57d354b02c
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
7df0815117
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
80eec85867
glsl: Fix GetAttribute return values
...
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj
1542f31e79
glsl: minor cleanup
2021-07-22 21:51:36 -04:00
ameerj
005eecffcd
glsl: Fix and implement rest of cbuf access
2021-07-22 21:51:36 -04:00
ameerj
3047eb6688
glsl: Implement TXQ and other misc changes
2021-07-22 21:51:36 -04:00
ameerj
5fd92780b2
glsl: TLD4 implementation
2021-07-22 21:51:36 -04:00
ameerj
697eacd095
glsl: Implement TLD instruction
2021-07-22 21:51:36 -04:00
ameerj
e4ba755705
glsl: Implement TEXS
2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed
glsl: Cleanup texture functions
2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc
shader_recompiler: GCC fixes
2021-07-22 21:51:36 -04:00
ameerj
7619b7d427
glsl: Implement TEX depth functions
2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e
glsl: Implement TEX ImageSample functions
2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8
glsl: Rework Shuffle emit instructions to align with SPIR-V
2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2
glsl: Better Storage access and wip warps
2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec
glsl: Fix integer conversions, implement clamp CC
2021-07-22 21:51:36 -04:00
ameerj
21797efa54
glsl: Implement IADD CC
2021-07-22 21:51:36 -04:00
ameerj
453cd25da5
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336
glsl: WIP var forward declaration
...
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716
glsl: Fix bindings, add some CC ops
2021-07-22 21:51:36 -04:00
ameerj
6674637853
glsl: remove unused headers
2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0
glsl: Implement derivatives and YDirection
...
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
ed14d31f66
glsl: Fix non-immediate buffer access
...
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj
d171083d53
glsl: textures wip
2021-07-22 21:51:36 -04:00
ameerj
3d086e6130
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
5399906c26
glsl: Track S32 atomics
2021-07-22 21:51:36 -04:00
ameerj
b95716e543
glsl: Update phi node management
2021-07-22 21:51:36 -04:00
ameerj
67f881e714
glsl: Fix floating point compare ops
...
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713
glsl: Query GL Device for FP16 extension support
2021-07-22 21:51:36 -04:00
ameerj
3482df1176
glsl: Simply FP storage atomics
2021-07-22 21:51:36 -04:00
ameerj
9cc1b8a873
glsl: F16x2 storage atomics
2021-07-22 21:51:36 -04:00
ameerj
11ba190462
glsl: Revert ssbo aliasing. Storage Atomics impl
2021-07-22 21:51:36 -04:00
ameerj
e99d01ff53
glsl: implement phi nodes
2021-07-22 21:51:36 -04:00
ameerj
3d9ecbe998
glsl: Wip storage atomic ops
2021-07-22 21:51:36 -04:00
ameerj
df793fc049
glsl: Implement FCMP
2021-07-22 21:51:36 -04:00
ameerj
cdde730219
glsl: Add a more robust fp formatter
2021-07-22 21:51:36 -04:00
ameerj
ac7b0ebcb7
glsl: More FP fixes
2021-07-22 21:51:36 -04:00
ameerj
3064bde415
glsl: FP function fixes
2021-07-22 21:51:36 -04:00
ameerj
65c6f73e43
glsl: More FP instructions/fixes
2021-07-22 21:51:36 -04:00
ameerj
5e9095ef22
glsl: Add many FP32/64 instructions
2021-07-22 21:51:36 -04:00
ReinUsesLisp
53667ddd4e
glsl: Fixup build issues
2021-07-22 21:51:36 -04:00
ameerj
ef7bd53f18
glsl: Implement more Integer ops
2021-07-22 21:51:36 -04:00
ameerj
266a3d60e3
glsl: Implement BF*
2021-07-22 21:51:36 -04:00
ameerj
0f40b0e61c
glsl: Implement a few Integer instructions
2021-07-22 21:51:36 -04:00
ameerj
fb75d122a2
glsl: Use std::string_view for Emit function args.
2021-07-22 21:51:35 -04:00
ameerj
115c162b9a
glsl: Pass IR::Inst& to Emit functions
2021-07-22 21:51:35 -04:00
ameerj
78f5eb90d7
glsl: INeg and IAdd negate tests
2021-07-22 21:51:35 -04:00
ameerj
e221baccdd
glsl: Reusable typed variables. IADD32
2021-07-22 21:51:35 -04:00
ameerj
faf4cd72c5
glsl: Fix program linking and cbuf
2021-07-22 21:51:35 -04:00
ameerj
64337f004d
glsl: Fix "reg" allocing
...
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
eaff1030de
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3d822faea1
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fb2048934
vk_rasterizer: Exit render passes on fragment barriers
2021-07-22 21:51:35 -04:00
Rodrigo Locatti
dbf7cb9f90
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
94e751f415
buffer_cache: Invalidate fast buffers on compute
2021-07-22 21:51:35 -04:00
ReinUsesLisp
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ba3bdf1d41
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
41cca8b8ad
vk_pipeline_cache: Skip cached pipelines with different dynamic state
2021-07-22 21:51:35 -04:00
ameerj
5445799260
main: Fix Open Transferable Shader Cache context item
...
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ameerj
3c125d4134
tmml: Remove index component from coords vec
...
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ea038d6653
vulkan: Add VK_EXT_vertex_input_dynamic_state support
...
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cb78a1b494
shader: Reorder shader cache directories
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3025b2f605
vk_rasterizer: Implement first index
2021-07-22 21:51:35 -04:00
ReinUsesLisp
d554778311
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
ameerj
d52bacf6f0
spirv/convert: Catch more signed operations oversights
...
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8554a644df
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
...
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj
cd8427367e
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
...
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5befc0bf87
shader_environment: Fix local memory size calculations
2021-07-22 21:51:35 -04:00
ReinUsesLisp
60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
...
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7eaa74ad23
gl_texture_cache: Create image storage views
...
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b1ed64ac18
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
ReinUsesLisp
12fe7210d2
gl_shader_cache: Store workers in shader cache object
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cffd4716c5
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
ReinUsesLisp
48aad8dc05
vk_pipeline_cache: Add asynchronous shaders
2021-07-22 21:51:35 -04:00
ReinUsesLisp
2a0aeaa3d2
vk_rasterizer: Flush work on clear and dispatches
2021-07-22 21:51:34 -04:00
FernandoS27
c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
f45f7b5c2a
vk_swapchain: Handle outdated swapchains
...
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
...
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b02c78b276
vk_buffer_cache: Handle null texture buffers
...
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8f099af6a8
nsight_aftermath_tracker: Fix SPIR-V module writes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8c954fcaee
vk_pipeline_cache: Set support_derivative_control to true
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
...
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e57ee3b7fd
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
ReinUsesLisp
46bd362d0d
fixed_pipeline_state: Use regular for loop instead of ranges for perf
...
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d26271b014
vk_swapchain: Avoid recreating the swapchain on each frame
...
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
lat9nq
22f0c4f002
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5539b13c5a
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
ReinUsesLisp
cf9f88e5a7
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ac0f5d2ab6
shader: Track legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
...
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
ReinUsesLisp
adc43297c5
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1148a4eac7
vulkan: Conditionally use shaderInt16
...
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
77372443c3
vulkan: Enable depth bounds and use it conditionally
...
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
c44b16124f
vk_buffer_cache: Add transform feedback usage to buffers
2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
329dea217d
shader: Always initialize up reference in structure control flow
...
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
99f2c31b64
vulkan_device: Enable float64 and int64 conditionally
...
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d093522fac
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d738ad4d0b
spirv: Fix image and image buffer descriptor index usage
2021-07-22 21:51:34 -04:00
ReinUsesLisp
eb8464cb3d
glasm: Fix immediate texture coordinate
2021-07-22 21:51:34 -04:00
ReinUsesLisp
457dda69cc
shader: Clang-format secondary textures
2021-07-22 21:51:34 -04:00
ReinUsesLisp
627161c38e
shader: Fix secondary textures
2021-07-22 21:51:34 -04:00
ameerj
dd39b87b0c
shader: Adhere to disk shader cache setting
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b659212dbd
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
ReinUsesLisp
fbf5cdcba0
shader: Fix FSwizzleAdd folding when going through phi nodes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
871c9f1ced
shader/exception: Fix compilation errors on gcc
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b6c087496b
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00
ReinUsesLisp
56d4a9ebde
texture_cache: Reduce invalid image/sampler error severity
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
83db7abae6
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3b595fe8b2
glasm: Prepare XFB from state instead of global registers
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e240a62017
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8f3043c3cf
Revert "glasm: Skip phi moves on undefined instructions"
...
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2aa30353b7
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
f58f79c85d
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
586c785366
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b9c8814ea9
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8763cc1ff7
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a41b2ed391
gl_shader_cache: Add disk shader cache
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
eacf18cce9
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
ReinUsesLisp
48aafe0961
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
ReinUsesLisp
77ee733c3a
glasm: Remove unintentionally committed fmt::prints
2021-07-22 21:51:33 -04:00
ReinUsesLisp
70c9281fbf
glasm: Fix INeg32 on negative immediates
2021-07-22 21:51:33 -04:00
ReinUsesLisp
75fd0079db
glasm: Remove unnecessary value types
2021-07-22 21:51:33 -04:00
ReinUsesLisp
379b305b4b
glasm: Throw when there are register leaks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ca05a13c62
glasm: Catch more register leaks
...
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9fbfe7d676
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
4017928213
gl_shader_cache: Do not flip tessellation on OpenGL
2021-07-22 21:51:33 -04:00
ReinUsesLisp
80884e3270
gl_graphics_program: Fix texture buffer bindings
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c721767bcc
glasm: Implement global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
0794273870
glasm: Implement int64 add and subtract
2021-07-22 21:51:33 -04:00
lat9nq
7fdf0d7d33
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e30d4fa976
glasm: Implement indirect attribute loads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c8414e686f
glasm: Implement image atomics
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3a7ca6a7db
glasm: Reorder unreachable image atomic insts
...
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e565eb361a
glasm: Implement gl_Layer stores
2021-07-22 21:51:33 -04:00
ReinUsesLisp
89e341d56a
glasm: Implement SampleId
2021-07-22 21:51:33 -04:00
ReinUsesLisp
77d8c44b68
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ddf601919f
glasm: Fix EmitVertex's optimization
2021-07-22 21:51:33 -04:00
ReinUsesLisp
1bccb43cbe
gl_shader_cache: Conditionally use viewport mask
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df406246d9
gl_shader_cache: Improve GLASM error print logic
2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bc54e12a0
glasm: Set transform feedback state
2021-07-22 21:51:33 -04:00
ReinUsesLisp
69b910e9e7
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
ReinUsesLisp
7dadb2bef3
glasm: Simplify patch reads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b382f57b28
glasm: Fix output patch reads
...
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c07cc9d6a5
gl_shader_cache: Pass shader runtime information
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ameerj
eb15667905
emit_glasm_context_get_and_set.cpp: Add missing semicolons
2021-07-22 21:51:33 -04:00
ReinUsesLisp
781a87175c
glasm: Fix patch attribute declarations
2021-07-22 21:51:33 -04:00
ameerj
36d040da70
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3da7b98d37
glasm: Implement PrimitiveId attribute read
2021-07-22 21:51:33 -04:00
ReinUsesLisp
394b96a2fe
glasm: Implement clip distance stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a5d978e91e
glasm: Fix tessellation input attributes
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0d7d85c81e
glasm: Add missing semicolon on tesscoord reading
2021-07-22 21:51:32 -04:00
ReinUsesLisp
48d4e26326
glasm: Fix tessellation headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9ec2303ad6
glasm: Add tessellation shader declarations
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2913ca811e
glasm: Implement TessellationEvaluationPoint
2021-07-22 21:51:32 -04:00
ReinUsesLisp
54decced92
gl_shader_manager: Zero initialize current assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c0e4074721
gl_shader_manager: Remove unintentionally committed #pragma
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a569ac418e
glasm: Implement patch memory
2021-07-22 21:51:32 -04:00
ReinUsesLisp
164b8c1ec5
glasm: Fix InvocationId declaration
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d5db96386d
glasm: Implement InvocationId
2021-07-22 21:51:32 -04:00
ReinUsesLisp
679e7146a7
glasm: Optimize EmitVertex into EMIT
2021-07-22 21:51:32 -04:00
ReinUsesLisp
79929be833
glasm: Implement geometry shader attribute reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
83cef0426b
glasm: Properly declare attributes on geometry programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
fad139a3e6
glasm: Declare geometry program headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
690b1841e6
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c5ca4fe451
renderer_opengl: State track assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a54291c9c
glasm: Fix potential aliasing bug on cube array samples
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8fdb00a2b5
glasm: Implement ImageWrite
2021-07-22 21:51:32 -04:00
ReinUsesLisp
dadd192b30
glasm: Implement ImageRead
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d0ffc6ad0
glasm: Implement EmitVertex and EndPrimitive
2021-07-22 21:51:32 -04:00
ReinUsesLisp
f79cbbf814
glasm: Implement ImageGradient
2021-07-22 21:51:32 -04:00
ReinUsesLisp
291f220be3
glasm: Implement 64-bit shifts
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d957b3a8fe
glasm: Implement barriers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
b60b3fa113
glasm: Fix compute stage name
2021-07-22 21:51:32 -04:00
ReinUsesLisp
96962c1d3c
glasm: Fix phi instruction types
2021-07-22 21:51:32 -04:00
ReinUsesLisp
91a3c2c1c0
glasm: Implement PREC on relevant instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
accad56ee7
glasm: Implement stores to gl_ViewportIndex
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2494dbe183
glasm: Implement gl_PointSize stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9415c435fc
glasm: Implement gl_PointCoord
2021-07-22 21:51:32 -04:00
ReinUsesLisp
12dcb9fcc2
glasm: Implement ImageQueryLod
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4a22942f45
glasm: Implement ImageFetch
2021-07-22 21:51:32 -04:00
ameerj
3777592ada
glasm: Implement IADD.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
98ed8ff103
glasm: Implement BFE.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2e0d56da7e
glasm: Implement SelectU1
2021-07-22 21:51:32 -04:00
ReinUsesLisp
85fc7e584e
HACK: Bind stages before and after bindings
...
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e8ed904805
glasm: Implement gl_WorkGroupID
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a42277a4f
glasm: Implement TXQ and improve texture info reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c560bf99c2
glasm: Implement gl_FrongFacing attribute
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d3ed53511
glasm: Implement textureGather instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0fa421f82f
glasm: Implement gl_FragDepth and gl_SampleMask stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1ee7f8b943
glasm: Do not alias ConditionRef for now
...
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9bb3e008c9
shader: Read branch conditions from an instruction
...
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4bad415bca
glasm: Implement InstanceId and VertexId
2021-07-22 21:51:31 -04:00
ReinUsesLisp
afcb140185
glasm: Add missing return value on move assignment
2021-07-22 21:51:31 -04:00
ReinUsesLisp
fb3ba62b3a
glasm: Fix aliased bitcasts ref counting
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f1b334b9f9
glasm: Remove unintentional comma on vector insert
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ec6fc5fe78
glasm: Implement TEX and TEXS instructions
...
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c42a6143a5
glasm: Add support for non-2D texture samples
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bee9fb0563
glasm: Reorder unreachable image instructions to the bottom
2021-07-22 21:51:31 -04:00
ReinUsesLisp
e6b4d461d2
glasm: Add support for texture offsets
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf2949df10
glasm: Improve texture sampling instructions
2021-07-22 21:51:31 -04:00
ReinUsesLisp
db2f0f4108
emit_glasm: Enable ARB_draw_buffers when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3c06293e20
emit_glasm: Add support for reading position attributes
2021-07-22 21:51:31 -04:00
lat9nq
f7a2340205
shader_recompiler: GCC fixes
...
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ameerj
d4f9c798d6
glasm: Implement rest of shared mem
2021-07-22 21:51:31 -04:00
ReinUsesLisp
258f2dec1b
opengl: Initial (broken) support to GLASM shaders
2021-07-22 21:51:31 -04:00
ReinUsesLisp
776ab3ea12
shader: Use a non-trivial dummy to construct ASL node union
2021-07-22 21:51:31 -04:00
ReinUsesLisp
38e7b8c805
emit_spirv: Jump to loop body with local variable
...
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp
464f13fe0b
glasm: Implement derivative instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
9fb2ea08e8
glasm: Initial (broken) implementation of TEX on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
1f3446b47e
glasm: Implement some graphics instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
31d402ee74
glasm: Add Void type to GLASM values
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3764750339
glasm: Add graphics specific shader declarations to GLASM
2021-07-22 21:51:31 -04:00
ameerj
057dee4856
glasm: Implement local memory for glasm
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ab5dbe7c29
emit_spirv: Add missing block in case
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
0f88fb5d72
glasm: Write result to scalar on integer comparison instructions
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d4385c34e3
glasm: Declare NV_shader_thread_group when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
568d813eea
vk_update_descriptor: Properly initialize payload on the update descriptor queue
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj
7ff5851608
glasm: Implement Storage atomics
...
StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8c81a20ace
glasm: Ensure reg alloc order across compilers on GLASM
...
Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.
The A and B functions can be called in any order when passed as
arguments to "foo":
foo(A(), B())
But the order is guaranteed for curly-braced constructor calls in
classes:
Foo{A(), B()}
Use this to get consistent behavior.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c917290497
glasm: Enable unintentionally disabled register aliasing on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
70fbede213
glasm: Review all GLASM insts to be aware of register aliasing
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c4fd6b55bc
glasm: Implement shuffle and vote instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
decda4a2c7
glasm: Add MUFU instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
5b18a12df2
glasm: Implement IAbs64 and INeg64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3f00a2ad3f
glasm: Properly clamp Fp64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
deda89372f
glasm: Fix register allocation when moving immediate on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
0839e46736
glasm: Implement SelectU64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6237300e36
glasm: Fix clamps so the min value has priority on NAN on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8eb72ff0dc
glasm: Fix moving U64 immediates to registers in GLASM
2021-07-22 21:51:31 -04:00
ameerj
80813b1d14
glasm: Implement storage atomic ops
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ad61b47f80
glasm: Add conversion instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
7703d65f23
glasm: Add fp min/max insts and fix store for fp64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
43a448d98d
glasm: Add logical instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
99352741af
glasm: Remove duplicated Fp64 pack instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
45ef62d3ba
glasm: Remove unnecesary new white space on Clamp GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b4953e79ee
glasm: Add floating-point comparisons on GLASM
2021-07-22 21:51:30 -04:00
ameerj
6705f56029
emit_glasm: Implement more integer alu ops
2021-07-22 21:51:30 -04:00
ameerj
3e10709091
glasm: Reimplement bitwise ops and BFI/BFE
2021-07-22 21:51:30 -04:00
ReinUsesLisp
4502595bc2
glasm: Initial GLASM fp64 support
2021-07-22 21:51:30 -04:00
ReinUsesLisp
9f851e3832
glasm: Implement GLASM fp16 packing and move bitwise insns
2021-07-22 21:51:30 -04:00
ReinUsesLisp
4de65fbff4
glasm: Remove unused functions left from rebase
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6358b0d0c1
glasm: Specify namespace when using FormatTo
2021-07-22 21:51:30 -04:00
ReinUsesLisp
939dab7120
glasm: Implement more GLASM composite instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
01e18581b9
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
2021-07-22 21:51:30 -04:00
ReinUsesLisp
1c9307969c
glasm: Make GLASM aware of types
2021-07-22 21:51:30 -04:00
ameerj
934d300246
glasm: Use CMP.S for Select32
...
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj
68cc445b8e
glasm: Implement more logical ops
2021-07-22 21:51:30 -04:00
ameerj
941c6dc740
glasm: Implement BFI, BFE
...
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLisp
3e841f6441
glasm: Use BitField instead of C bitfields
2021-07-22 21:51:30 -04:00
ReinUsesLisp
2b04b4d27f
glasm: Remove unused argument in identity instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
dc02cb92e4
gl_rasterizer: Flush L2 caches before glFlush on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
2c81ad8311
glasm: Initial GLASM compute implementation for testing
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
c1ba685d9c
glasm: Changes to GLASM register allocator and emit context
2021-07-22 21:51:30 -04:00
ReinUsesLisp
36f1586267
vk_scheduler: Use locks instead of SPSC a queue
...
This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22 21:51:30 -04:00
ReinUsesLisp
56c47951c5
vk_query_cache: Wait before reading queries
2021-07-22 21:51:30 -04:00
ReinUsesLisp
a515036604
vk_master_semaphore: Use fetch_add to increase master semaphore tick
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
ameerj
09dc23f971
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
bfa47539f6
gl_shader_cache: Remove code unintentionally committed
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b725db8709
shader: Fixup SPIR-V emit header namespaces
2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
FernandoS27
153a77efee
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
850b08a16c
spirv: Be aware of NAN unaware drivers
2021-07-22 21:51:30 -04:00
ReinUsesLisp
fde47152d9
spirv: Add SSBO read fallbacks when no aliasing is available
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd913bceaf
spirv: Add OpKill fallback to demote
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2a0f9d7ad
spirv: Do not enable ShaderLayer
...
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2b434b74af
spirv: Enable DemoteToHelperInvocationEXT only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
cfd873275d
spirv: Use OriginLowerLeft when requested
2021-07-22 21:51:29 -04:00
ReinUsesLisp
bafe9e35a9
spirv: Only add image operands mask when needed
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e811db2e
spirv: Workaround image unsigned offset bug
...
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4ead714910
spirv: Add int8 and int16 capabilities only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
33bebc3412
spirv: Add integer clamping workarounds
...
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7b03b97118
spirv: Implement int8 and int16 conversion fallbacks
2021-07-22 21:51:29 -04:00
ReinUsesLisp
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d5d6778ba5
spirv: Desambiguate descriptor names
...
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
a46d91b1ef
shader: Add OpenGL shader profile options
2021-07-22 21:51:29 -04:00
ReinUsesLisp
028f0033bd
shader: Remove shader util
2021-07-22 21:51:29 -04:00
FernandoS27
c49d56c931
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
da936d6ad8
shader: Implement delegation of Exit to dispatcher on CFG
2021-07-22 21:51:29 -04:00
ReinUsesLisp
f4b82b8dd7
vk_graphics_pipeline: Fix texture buffer descriptors
2021-07-22 21:51:29 -04:00
ameerj
fb14820c86
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
53acdda772
vk_scheduler: Allow command submission on worker thread
...
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
c5425b38c1
vk_compute_pass: Fix -Wshadow warning
2021-07-22 21:51:29 -04:00
ReinUsesLisp
025b20f96a
shader: Move pipeline cache logic to separate files
...
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
ac8835659e
vulkan: Defer descriptor set work to the Vulkan thread
...
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2f3c3dfc10
vulkan: Rework descriptor allocation algorithm
...
Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
5ed871398b
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
2021-07-22 21:51:29 -04:00
ReinUsesLisp
f4ace63957
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
ameerj
20e86fd615
shader: Fix BFE s32 undefined check
...
Our unit tests were hitting this exception.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
8fda599a31
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
2021-07-22 21:51:29 -04:00
ReinUsesLisp
50eb03382e
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0c0ee9d897
vulkan_device: Require shaderClipDistance and shaderCullDistance features
2021-07-22 21:51:29 -04:00
ReinUsesLisp
5b1b06f11e
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
2021-07-22 21:51:29 -04:00
ReinUsesLisp
57464e3b72
shader: Fix storage type when reading patches on tess control
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2b54c6e42
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
Rodrigo Locatti
2dc86372c7
shader: Fix bugs and build issues on GCC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7a1f296cda
shader: Fix render targets with null attachments
2021-07-22 21:51:29 -04:00
ReinUsesLisp
155be4a8d3
shader: Increase the maximum number of storage buffers
...
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fe25f42403
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0c7230a606
shader: Add more strict validation the pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
2021-07-22 21:51:29 -04:00
ReinUsesLisp
92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0ace34575c
shader: Require dual source blending
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ameerj
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
ameerj
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
eed6da55b8
cmake: Link to common in shader_recompiler
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc0fcd1b8d
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e4d1122082
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
ReinUsesLisp
dd860b684c
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
a8d46a5eae
shader: Add constant propagation for arithmetic right shifts
2021-07-22 21:51:28 -04:00
ReinUsesLisp
469f8bb857
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6325601947
spirv: Fix ViewportMask
2021-07-22 21:51:28 -04:00
ameerj
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
FernandoS27
2999028976
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
881b33da3b
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
21a878237b
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
f69d0b91ff
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c9e4609d87
spirv: Fix implicit lod type
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7cfa403683
spirv: Use explicit lods outside of fragment shaders
2021-07-22 21:51:28 -04:00
ReinUsesLisp
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
2021-07-22 21:51:28 -04:00
ameerj
be431f5ed0
shader: Implement BFE and BFI CC
...
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f3473c5143
spirv: Bitcast non-F32 output attributes to their type before store
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e3514bcd6b
spirv: Implement ViewportMask with NV_viewport_array2
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4657cf78fd
spirv: Bitcast non-F32 attributes to F32
2021-07-22 21:51:27 -04:00
ReinUsesLisp
b0f1255c8c
shader: Implement PrimitiveId
2021-07-22 21:51:27 -04:00
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
34519d3fc6
shader: Mark atomic instructions as writes
2021-07-22 21:51:27 -04:00
lat9nq
7ae3ea6bee
vk_pipeline_cache: Silence GCC warnings
...
Silences `-Werror=missing-field-initializers` due to missing
initializers.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
416e1b7441
spirv: Implement image buffers
2021-07-22 21:51:27 -04:00
ReinUsesLisp
d8ec99dada
spirv: Implement Layer stores
2021-07-22 21:51:27 -04:00
FernandoS27
ab3831f6cb
spirv: Fix alpha test
2021-07-22 21:51:27 -04:00
ameerj
6f4a1c8dcf
spirv: Fix non-atomic 64-bit store
2021-07-22 21:51:27 -04:00
ameerj
6c512f4bff
spirv: Implement alpha test
2021-07-22 21:51:27 -04:00
ReinUsesLisp
b126987c59
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a83579b50a
shader: Implement early Z tests
2021-07-22 21:51:27 -04:00
ReinUsesLisp
09165ae189
shader: Document and relax cache control on surface instructions
2021-07-22 21:51:27 -04:00
ReinUsesLisp
fa75b9b062
spirv: Rework storage buffers and shader memory
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c070991def
shader: Fix fixed pipeline point size on geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2597cee85b
shader: Add constant propagation for *&^| binary operations
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0
shader: Implement OUT
2021-07-22 21:51:27 -04:00
lat9nq
dd3432d357
internal_stage_buffer_entry_read: Remove pragma optimize off
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b0172f6de
shader: Stub SR_INVOCATION_INFO
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f712084147
shader: Stub ISBERD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2516829e4c
shader: Fix CC in I2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
23b8714732
spirv: Define StorageImageWriteWithoutFormat capability when used
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a33014022e
pipeline_helper: Simplify descriptor objects initialization
2021-07-22 21:51:27 -04:00
ReinUsesLisp
415c7e46ed
shader: Simplify FLO and throw on CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
dfd5341d71
shader: Mark blocks with no end branch as unreachable
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2ed80f6b1e
shader: Implement LOP CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c9337a4ae4
shader: Apply sign bit in FCMP (imm)
2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
479ca00071
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
2021-07-22 21:51:27 -04:00
ReinUsesLisp
106764a6d5
spirv: Move phi node patching to a separate function
2021-07-22 21:51:27 -04:00
ReinUsesLisp
ab543f1821
spirv: Guard against typeless image reads on unsupported devices
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a
shader: Move LaneId to the warp emission file and fix AMD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
1030b612a3
vk_rasterizer: Request outside render pass execution context for compute
2021-07-22 21:51:27 -04:00
ReinUsesLisp
e5e79648cf
pipeline_helper: Add missing [[maybe_unused]]
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2e71e4c5c0
spirv: Fix forward declarations on phi nodes
2021-07-22 21:51:27 -04:00
ReinUsesLisp
d404b871d5
shader: Mark ImageWrite with side effects
2021-07-22 21:51:27 -04:00
FernandoS27
1be6705408
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
...
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8cea39b5a6
shader: Remove outdated comment in F2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
ReinUsesLisp
094da34456
shader: Fix Windows build issues
2021-07-22 21:51:26 -04:00
lat9nq
5bfcafa0a2
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5cd3d00167
shader: Fix FCMP immediate variant
2021-07-22 21:51:26 -04:00
ReinUsesLisp
233e39bb7b
shader: Fix dangling labels
2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9a91bc5cc
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
56b92bd89c
shader: Fix F2I
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ef88552224
shader: Fix TextureGrad
2021-07-22 21:51:26 -04:00
ReinUsesLisp
1f3eb601ac
shader: Implement texture buffers
2021-07-22 21:51:26 -04:00
FernandoS27
dcaf0e9150
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
73cb17f41b
shader: Implement indexed Position and ClipDistances
2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
FernandoS27
0df7e509db
shader: Implement AL2P
2021-07-22 21:51:26 -04:00
FernandoS27
20ba0ea0a9
shader: Fix BRX tracking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
bfeeb23ddc
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
2021-07-22 21:51:26 -04:00
ReinUsesLisp
417fb5d385
shader: Move recursive SSA rewrite to the heap
2021-07-22 21:51:26 -04:00
FernandoS27
72daa2a039
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9e6fe430bd
shader: Fix splits on blocks using indirect branches
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ffca21487f
shader: Eliminate orphan blocks more efficiently
2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
85795de99f
shader: Abstract breadth searches and use the abstraction
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5b3c6d59c2
vk_compute_pass: Fix compute passes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5ed68e83db
shader: Remove atomic flags and use mutex + cond variable for pipelines
2021-07-22 21:51:26 -04:00
ReinUsesLisp
0b26f2b90e
shader: Remove unused header in VOTE
2021-07-22 21:51:26 -04:00
ReinUsesLisp
6ff2e9ba09
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9a342f5605
shader: Rework global memory tracking to use breadth-first search
2021-07-22 21:51:26 -04:00
ReinUsesLisp
c4aab5c40e
shader: Fix fp16 merge when using native fp16
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ca7ebdc471
shader: Fix FADD32I
2021-07-22 21:51:26 -04:00
FernandoS27
e7700aad18
shader: Fix undetected bug from review
2021-07-22 21:51:26 -04:00
FernandoS27
ed6a1b1a3d
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
80df541a08
shader: "Implement" NOP
2021-07-22 21:51:26 -04:00
FernandoS27
480dc0d5e6
vk_pipeline_cache: Small fixes to the pipeline cache
2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
595806fb1c
shader: Fix shared memory on cool drivers
2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
12f5f32098
shader: Mark SSBOs as written when they are
2021-07-22 21:51:25 -04:00
FernandoS27
d819ba4489
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
FernandoS27
fd496d0401
shader: Stub TLD4's PTP when it isn't constant
2021-07-22 21:51:25 -04:00
FernandoS27
5ed8f24384
shader: Stub VOTE.VTG
2021-07-22 21:51:25 -04:00
FernandoS27
bee8188799
shader: Fold composite extract
2021-07-22 21:51:25 -04:00
FernandoS27
c3bace756f
shader: Fold comparisons and Pack/Unpack16
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b4a5e767d0
shader: Fix branches to visited virtual blocks
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d0a529683a
vulkan: Serialize pipelines on a separate thread
2021-07-22 21:51:25 -04:00
ReinUsesLisp
8771639d1e
vulkan: Create pipeline layouts in separate threads
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2fc698b040
vulkan: Build pipelines in parallel at runtime
...
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
f1dd743731
shader: Fix dependency on identity removal pass
2021-07-22 21:51:25 -04:00
ReinUsesLisp
5f22cd89e2
shader: Fix constant propagation to use reverse post order
2021-07-22 21:51:25 -04:00
ReinUsesLisp
eaafd53cfe
shader: Implement LDG .U.128 as .128
2021-07-22 21:51:25 -04:00
ReinUsesLisp
c826220733
shader: Unroll "using enum" for opcode declarations
2021-07-22 21:51:25 -04:00
ReinUsesLisp
0c933e20de
vk_pipeline_cache: Name SPIR-V modules
2021-07-22 21:51:25 -04:00
ReinUsesLisp
09e1927b70
spirv: Remove unnecesary variable for clip distances
2021-07-22 21:51:25 -04:00
FernandoS27
0c4cf3b9eb
shader: Implement ClipDistance
2021-07-22 21:51:25 -04:00
FernandoS27
67afdaf566
shader: Fix TXD
2021-07-22 21:51:25 -04:00
FernandoS27
4d0d29fc20
shader: Address feedback
2021-07-22 21:51:25 -04:00
ReinUsesLisp
cb6fc03e55
shader: Always pass a lod for TexelFetch
2021-07-22 21:51:25 -04:00
FernandoS27
630273b629
shader: Implement TXD
2021-07-22 21:51:25 -04:00
FernandoS27
d5bfc63088
shader: Implement ImageGradient
2021-07-22 21:51:25 -04:00
FernandoS27
be3e94ae55
shader: Implement TMML partially
2021-07-22 21:51:25 -04:00
FernandoS27
613b48c4a2
shader,spirv: Implement ImageQueryLod.
2021-07-22 21:51:25 -04:00
FernandoS27
2c276ec6eb
shader: Implement TLDS
2021-07-22 21:51:25 -04:00
FernandoS27
dc1a9a3bed
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
7a1c14269e
spirv: Add fixed pipeline point size
2021-07-22 21:51:25 -04:00
FernandoS27
9d7422d967
shader: Add PointCoord attribute
2021-07-22 21:51:25 -04:00
ameerj
b7589fe115
shader: Add PointSize attribute
2021-07-22 21:51:25 -04:00
ReinUsesLisp
514a6b07ee
shader: Store type of phi nodes in flags
...
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b0d5572abf
shader: Fix indirect branches to scheduler instructions
2021-07-22 21:51:25 -04:00
ReinUsesLisp
55b960a20f
spirv: Fix default output attribute initialization
2021-07-22 21:51:25 -04:00
ReinUsesLisp
12783f8105
shader: Add missing new lines
2021-07-22 21:51:25 -04:00
ameerj
6c51f49632
shader: Implement FSWZADD
2021-07-22 21:51:25 -04:00
FernandoS27
34aba9627a
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
39a379632e
shader: Fix alignment checks on RZ
2021-07-22 21:51:25 -04:00
ameerj
73af0d2e0d
shader: Implement I2I CC
2021-07-22 21:51:25 -04:00
ameerj
dbc1e5cde7
shader: Implement I2I SAT
2021-07-22 21:51:25 -04:00
ReinUsesLisp
3c758d9b53
vk_pipeline_cache: Fix size hashing of shaders
2021-07-22 21:51:25 -04:00
ameerj
cd9f75e223
shader: Fix ISCADD logic for PO/CC
2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ameerj
84298ce191
shader: Implement ISCADD CC
2021-07-22 21:51:24 -04:00
ameerj
51475e21ba
shader: Implement VMAD, VMNMX, VSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
0e1b213fa7
shader: Add missing I2I exception when CC is used
2021-07-22 21:51:24 -04:00
ReinUsesLisp
dbd882ddeb
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
ReinUsesLisp
675a82416d
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
cb6039ccea
vk_pipeline_cache: Fix pipeline and shader caches
2021-07-22 21:51:24 -04:00
ReinUsesLisp
f0031babeb
shader: Implement front face
2021-07-22 21:51:24 -04:00
ReinUsesLisp
a806b29cb9
shader: Fix structured control flow on KIL instructions
...
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27
cdf0cc3869
shader: Fix TXQ
2021-07-22 21:51:24 -04:00
ReinUsesLisp
ec005be99d
shader: Fix rasterizer integration order issues
2021-07-22 21:51:24 -04:00
ReinUsesLisp
17063d16a3
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
d9c5bd9509
shader: Refactor PTP and other minor changes
2021-07-22 21:51:24 -04:00
FernandoS27
b5db38f50e
shader: Add IR opcode for ImageFetch
2021-07-22 21:51:24 -04:00
FernandoS27
742d11c2ad
shader: Implement TLD4.PTP
2021-07-22 21:51:24 -04:00
FernandoS27
981eb6f43b
shader: Fix Array Indices in TEX/TLD4
2021-07-22 21:51:24 -04:00
FernandoS27
f5672777c8
shader: Implement FragDepth
2021-07-22 21:51:24 -04:00
FernandoS27
fda0835300
shader: Implement TLD4S.
2021-07-22 21:51:24 -04:00
FernandoS27
c7c518e280
shader: Implement TLD4 and TLD4_B
2021-07-22 21:51:24 -04:00
ameerj
32c5483beb
shader: Implement SHFL
2021-07-22 21:51:24 -04:00
ReinUsesLisp
49e87ea8ab
shader: Track first bindless argument instead of the instruction itself
2021-07-22 21:51:24 -04:00
ReinUsesLisp
d3dad6b632
shader: Properly insert Prologue instruction
2021-07-22 21:51:24 -04:00
ReinUsesLisp
83a283fa86
shader: Minor style nits
2021-07-22 21:51:24 -04:00
FernandoS27
8cb9443cb9
shader: Fix F2I
2021-07-22 21:51:24 -04:00
ReinUsesLisp
68a9505d8a
shader: Implement NDC [-1, 1], attribute types and default varying initialization
2021-07-22 21:51:24 -04:00
ReinUsesLisp
1d2db78398
shader: Fix use-after-free bug in object_pool
2021-07-22 21:51:24 -04:00
ameerj
3d07cef009
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
ReinUsesLisp
d40faa1db0
vk_pipeline_cache: Fix ReleaseContents order
2021-07-22 21:51:24 -04:00
ReinUsesLisp
a8d8fd40f7
shader: Fix TEX mask
2021-07-22 21:51:24 -04:00
ReinUsesLisp
f8115a6a9e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
c63cf4fa2e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
2be5c7eff4
shader: Fold interpolation multiplications
2021-07-22 21:51:24 -04:00
ReinUsesLisp
96b7ced6ec
shader: Better but still partial interpolation support
2021-07-22 21:51:24 -04:00
ameerj
e4e1cc11b8
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
FernandoS27
56be556eee
shader: Implement FADD32I
2021-07-22 21:51:24 -04:00
FernandoS27
a62f04efab
shader: Implement F2F
2021-07-22 21:51:24 -04:00
ReinUsesLisp
8b3b9c3371
shader: Add missing fp64 usage flags
2021-07-22 21:51:24 -04:00
ameerj
c858b8ba97
shader: Implement DMUL and DFMA
...
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj
112b8f00f0
shader: Add FP64 register load/store helpers
2021-07-22 21:51:24 -04:00
ReinUsesLisp
a77e764726
shader: Add support for fp16 comparisons and misc fixes
2021-07-22 21:51:24 -04:00
FernandoS27
27fb97377e
shader: Fix floating point comparison for FP16
2021-07-22 21:51:23 -04:00
FernandoS27
e10d9c1b8e
shader: Implement HSETP2
2021-07-22 21:51:23 -04:00
FernandoS27
9e213fd861
shader: Implement HSET2
2021-07-22 21:51:23 -04:00
FernandoS27
ed6cd3c94a
shader: Implement HMUL2
2021-07-22 21:51:23 -04:00
FernandoS27
28dff6a629
shader: Implement HFMA2
2021-07-22 21:51:23 -04:00
ReinUsesLisp
76c8a962ac
spirv: Implement VertexId and InstanceId, refactor code
2021-07-22 21:51:23 -04:00
FernandoS27
e802512d8e
shader: Refactor half floating instructions
2021-07-22 21:51:23 -04:00
ReinUsesLisp
f91859efd2
shader: Implement I2F
2021-07-22 21:51:23 -04:00
ReinUsesLisp
c97d03efb9
shader: Implement ISCADD (imm)
2021-07-22 21:51:23 -04:00
ReinUsesLisp
eeb1efa2d2
shader: Implement LOP32I
2021-07-22 21:51:23 -04:00
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ameerj
72990df7ba
shader: Implement DADD
2021-07-22 21:51:23 -04:00
ameerj
3b7fd3ad0f
shader: Implement CSET and CSETP
2021-07-22 21:51:23 -04:00
ReinUsesLisp
32b6c63485
shader: Reorder phi nodes when redefined as undefined opcodes
2021-07-22 21:51:23 -04:00
ReinUsesLisp
8dd0acfaeb
shader: Fix instruction transitions in and out of Phi
2021-07-22 21:51:23 -04:00
ameerj
fa2f6e38f4
shader: Implement FSET and FSETP
...
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
ReinUsesLisp
17a82b56d7
shader: Implement TEXS
2021-07-22 21:51:23 -04:00
ReinUsesLisp
71f96fa636
shader: Implement CAL inlining function calls
2021-07-22 21:51:23 -04:00
ameerj
b9f7bf4472
spirv: Add SignedZeroInfNanPreserve logic
2021-07-22 21:51:23 -04:00
ameerj
8d470c2e63
shader: Implement FMNMX
...
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ReinUsesLisp
2d422b2498
shader: Fix rebase issue
2021-07-22 21:51:23 -04:00
ameerj
ba8c1d2eb4
shader: Implement FCMP
...
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLisp
3a63fa0477
shader: Partial implementation of LDC
2021-07-22 21:51:23 -04:00
ReinUsesLisp
ab46371247
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
ameerj
7d6ba5b984
shader: Implement R2P
2021-07-22 21:51:23 -04:00
ameerj
924f0a9149
shader: Implement SHF
2021-07-22 21:51:23 -04:00
ameerj
5465cb1561
shader: Implement LEA
2021-07-22 21:51:23 -04:00
ReinUsesLisp
d1edc16ba8
shader: Deduplicate HADD2 code
2021-07-22 21:51:23 -04:00
ameerj
81f72471e8
shader: Implement I2I
2021-07-22 21:51:23 -04:00
ReinUsesLisp
4006929c98
shader: Implement HADD2
2021-07-22 21:51:23 -04:00
ameerj
980cafdc27
shader: Implement LOP and LOP3
2021-07-22 21:51:23 -04:00
ameerj
382cba94ed
shader: Implement IADD3
2021-07-22 21:51:23 -04:00
ameerj
c2155f04d4
shader: Implement PSETP
2021-07-22 21:51:23 -04:00
ameerj
ce9b116cfe
Implement PSET, refactor common comparison funcs
2021-07-22 21:51:23 -04:00
ameerj
103b9da4f7
shader: Implement FLO
2021-07-22 21:51:23 -04:00
ameerj
e038928616
shader: Implement ISET, add common_funcs
2021-07-22 21:51:23 -04:00
ameerj
bec7d3111d
shader: Make IMNMX, SHR, SEL stylistically more consistent
2021-07-22 21:51:22 -04:00
ameerj
bce0b1dcca
shader: Implement ICMP
2021-07-22 21:51:22 -04:00
ameerj
20390c0548
shader: Implement IMNMX
2021-07-22 21:51:22 -04:00
ameerj
08a9e95905
shader: Implement BFI
2021-07-22 21:51:22 -04:00
ameerj
34ac9b4d7e
shader: Implement BFE
2021-07-22 21:51:22 -04:00
ameerj
a8c41c50d3
shader: Implement POPC
2021-07-22 21:51:22 -04:00
ameerj
cc55d28949
shader: Implement SHR
2021-07-22 21:51:22 -04:00
ameerj
8810c88b7e
shader: Implement SEL
2021-07-22 21:51:22 -04:00
ReinUsesLisp
726625cf50
spirv: Move phi arguments emit to a separate function
2021-07-22 21:51:22 -04:00
ReinUsesLisp
3bc857f2f3
shader: Avoid infinite recursion when tracking global memory
2021-07-22 21:51:22 -04:00
ReinUsesLisp
622d676202
shader: Fix conditional execution of exit instructions
2021-07-22 21:51:22 -04:00
ReinUsesLisp
7496bbf758
spirv: Add support for self-referencing phi nodes
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e87a502da2
shader: Fix control flow
2021-07-22 21:51:22 -04:00
ReinUsesLisp
9d6a98d950
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e44752ddc8
shader: FMUL, select, RRO, and MUFU fixes
2021-07-22 21:51:22 -04:00
ReinUsesLisp
18a766b362
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
2021-07-22 21:51:22 -04:00
ReinUsesLisp
274897dfd5
spirv: Fixes and Intel specific workarounds
2021-07-22 21:51:22 -04:00
ReinUsesLisp
704c6f353f
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e2bc05b17d
shader: Add denorm flush support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
6db69990da
spirv: Add lower fp16 to fp32 pass
2021-07-22 21:51:22 -04:00
ReinUsesLisp
85cce78583
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
ReinUsesLisp
c67d64365a
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
ReinUsesLisp
58914796c0
shader: Add XMAD multiplication folding optimization
2021-07-22 21:51:22 -04:00
ReinUsesLisp
4b438f94cf
shader: Simplify ISCADD
2021-07-22 21:51:22 -04:00
ReinUsesLisp
3633e43377
shader: Add utility to resolve identities on a value
2021-07-22 21:51:22 -04:00
ReinUsesLisp
3a59fffaa1
spirv: Implement EmitIdentity
2021-07-22 21:51:22 -04:00
ReinUsesLisp
b5d7279d87
spirv: Initial bindings support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
d5d468cf2c
shader: Improve object pool
2021-07-22 21:51:22 -04:00
ReinUsesLisp
1c0b8bca5e
shader: Fix tracking
2021-07-22 21:51:22 -04:00
ReinUsesLisp
1b0cf2309c
shader: Add support for forward declarations
2021-07-22 21:51:22 -04:00
ReinUsesLisp
cbfb7d182a
shader: Support SSA loops on IR
2021-07-22 21:51:22 -04:00
ReinUsesLisp
8af9297f09
shader: Misc fixes
2021-07-22 21:51:22 -04:00
ReinUsesLisp
9170200a11
shader: Initial implementation of an AST
2021-07-22 21:51:22 -04:00
ReinUsesLisp
2930dccecc
spirv: Initial SPIR-V support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
6dafb08f52
shader: Better constant folding
2021-07-22 21:51:22 -04:00
ReinUsesLisp
da8096e6e3
shader: Properly store phi on Inst
2021-07-22 21:51:21 -04:00
ReinUsesLisp
16cb00c521
shader: Add pools and rename files
2021-07-22 21:51:21 -04:00
ReinUsesLisp
be94ee88d2
shader: Make typed IR
2021-07-22 21:51:21 -04:00
ReinUsesLisp
dc04a50ac2
shader: Remove illegal character in SSA pass
2021-07-22 21:51:21 -04:00
ReinUsesLisp
e81739493a
shader: Constant propagation and global memory to storage buffer
2021-07-22 21:51:21 -04:00
ReinUsesLisp
d24a16045f
shader: Initial instruction support
2021-07-22 21:51:21 -04:00
ReinUsesLisp
6c4cc0cd06
shader: SSA and dominance
2021-07-22 21:51:21 -04:00
ReinUsesLisp
2d48a7b4d0
shader: Initial recompiler work
2021-07-22 21:51:21 -04:00
ameerj
75059c46d6
thread_worker: Fix compile time error
...
state is unused in the branch where with_state is false
2021-07-22 21:51:21 -04:00
bunnei
db46f8a70c
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
...
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
2021-07-22 12:51:13 -04:00
Morph
233bf018d6
Merge pull request #6693 from lat9nq/cmd-fullscreen-mode-2
...
yuzu_cmd: Make use of fullscreen_mode setting
2021-07-22 00:55:01 -04:00
bunnei
dff438e219
Merge pull request #6654 from german77/custom_threshold
...
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
lat9nq
9befe7047b
yuzu_cmd: Make use of fullscreen_mode setting
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Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous
hierarchy and fixes the resolution issue with this fullscreen mode.
yuzu-cmd will now read the fullscreen_mode setting and use it
appropriately.
2021-07-21 19:48:03 -04:00
san
583a10fded
yuzu-cmd: Fullscreen Improvements ( #6656 )
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* emu_window_sdl2_vk: Use the generated SDL config
On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.
This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
* emu_window_sdl2_vk: Specify the window manager if it should be supported
The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.
* sdl_impl, emu_window: Remove clang ignore
Fixed upstream by
libsdl-org/SDL@25fc40b0bd
* Enable fullscreen support for Vulkan on yuzu-cmd
Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd.
* Change fullscreen logic to attempt desktop resolution first on yuzu-cmd
Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution.
Co-authored-by: lat9nq <22451773+lat9nq@users.noreply.github.com>
Co-authored-by: san <san+gitkraken@smederijmerlijn.nl>
2021-07-21 11:56:42 -07:00
bunnei
2e93df7e48
Merge pull request #6660 from Morph1984/controller_applet_rev8
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applet_controller: Add preliminary support for version 8
2021-07-21 00:01:46 -04:00
bunnei
346bfb6c47
hle: service: kernel_helpers: Remove unnecessary pragma once.
2021-07-20 18:54:56 -07:00
bunnei
f3db3dcc8d
hle: kernel: svc: Remove part of ExitProcess.
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- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20 18:54:56 -07:00
bunnei
185b19fd5b
hle: service: nvdrv: Remove unused kernel reference.
2021-07-20 18:54:56 -07:00
bunnei
6c6e730e9a
hle: service: hid: npad: Remove unused kernel reference.
2021-07-20 18:54:56 -07:00
bunnei
52caa52cc2
hle: kernel: Track and release server sessions, and protect methods with locks.
2021-07-20 18:54:56 -07:00
bunnei
8d755147d8
hle: kernel: KProcess: Change process termination assert to a warning.
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- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-20 18:54:56 -07:00
bunnei
854c7a3c28
hle: kernel: Ensure current running process is closed.
2021-07-20 18:54:56 -07:00
bunnei
ecf3653444
hle: kernel: Ensure global handle table is finalized before closing.
2021-07-20 18:54:56 -07:00
bunnei
24540e0ad9
kernel: svc: ConnectToNamedPort: Close extra reference to port.
2021-07-20 18:54:56 -07:00
bunnei
7bd020e030
hle: service: sm: Refactor to better manage ports.
2021-07-20 18:54:55 -07:00
bunnei
b119363fc2
hle: kernel: k_process: Close the handle table on shutdown.
2021-07-20 18:54:55 -07:00
bunnei
6020723e77
hle: kernel: k_process: Close main thread reference after it is inserted into handle table.
2021-07-20 18:54:55 -07:00
bunnei
fe402d3506
hle: kernel: Ensure global handle table is initialized.
2021-07-20 18:54:55 -07:00
bunnei
015058fadf
hle: service: Add a helper module for managing kernel objects.
2021-07-20 18:54:55 -07:00
bunnei
929994132a
hle: kernel: Provide methods for tracking dangling kernel objects.
2021-07-20 18:54:55 -07:00
bunnei
29fb110049
Merge pull request #6649 from german77/toggle_sdl
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input_common: Support SDL toggle buttons
2021-07-20 20:35:20 -04:00
ReinUsesLisp
a0c4557557
gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
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Avoids reading out of bounds from the stack.
2021-07-20 18:51:45 -03:00
ReinUsesLisp
6e2ca7fbee
buffer_cache: Simplify clear logic
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Use existing helper functions and avoid looping when
only one buffer has to be active.
2021-07-20 18:50:51 -03:00
bunnei
c53b688411
Merge pull request #6629 from FernandoS27/accel-dma-2
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DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
bunnei
263a201dae
Merge pull request #6658 from Morph1984/render-window-fix
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bootmanager: Create a dummy render widget
2021-07-20 15:55:48 -04:00
Fernando S
f460bf937e
Merge pull request #6685 from ReinUsesLisp/radeonsi-client
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gl_texture_cache: Workaround slow PBO downloads on radeonsi
2021-07-20 20:33:07 +02:00
ReinUsesLisp
ad189488b3
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
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Silences performance warnings generated from validation layers on each frame.
2021-07-20 14:38:58 -03:00
ReinUsesLisp
2e2d6cf5e5
gl_texture_cache: Workaround slow PBO downloads on radeonsi
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There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.
Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
Chloe Marcec
75e9d3b992
uuid: Directly compare UUID instead of checking per element
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We can now update this for C++20
2021-07-21 02:36:57 +10:00
Fernando S
9a26d96c98
vk_buffer_cache: Fix quad index array with 0 vertices ( #6627 )
2021-07-20 05:05:28 -03:00
Nicolas Jallamion
6573ff64b4
input/sdl_impl: fix rumble support on DualSense. ( #6683 )
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- value return can be different 0, is not error is normal, error is only -1.
2021-07-20 04:00:07 -04:00
Morph
9b7e57f3f4
applet_controller: Add preliminary support for version 8
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Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-20 01:45:19 -04:00
Morph
747a33a41e
bootmanager: Create a dummy render widget
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This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20 01:40:18 -04:00
Feng Chen
07073734ed
file_sys: Support load game collection ( #6582 )
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Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Rodrigo Locatti
16f983d33a
Merge pull request #6580 from ReinUsesLisp/xfb-radv
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vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19 23:01:19 -03:00
bunnei
ffc78ce9c1
Merge pull request #6652 from lat9nq/cmd-vulkan-fixes
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yuzu-cmd: Linux Vulkan fixes
2021-07-19 20:54:03 -04:00
bunnei
f85bbf3a8f
Merge pull request #6651 from lat9nq/update-settings
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yuzu-cmd: Update settings
2021-07-19 12:46:40 -04:00
Fernando S
b405a81a9c
Merge pull request #6679 from yzct12345/fix-lets-go
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Fix Pokemon Let's Go on Vulkan
2021-07-19 03:29:54 +02:00
Fernando S
053860d9cb
Merge pull request #6670 from ReinUsesLisp/prepare-rt
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texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00
Fernando S
41f4edd256
Merge pull request #6669 from ReinUsesLisp/fix-samples-sizes
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texture_cache/util: Fix size calculations of multisampled images
2021-07-19 03:21:03 +02:00
yzct12345
03a7131563
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:32 +00:00
yzct12345
b727b6784f
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:12 +00:00
yzct12345
9e7f41cec6
Ignore wrong blit format
2021-07-18 21:56:06 +00:00
ReinUsesLisp
29c39838fe
vk_texture_cache: Finalize renderpass when downloading images
2021-07-18 18:00:30 -03:00
ReinUsesLisp
7850dd0a76
vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images
2021-07-18 18:00:14 -03:00
ReinUsesLisp
a3ce26ae01
vk_compute_pass: Fix ASTC buffer setup synchronization
2021-07-18 17:59:31 -03:00
ReinUsesLisp
6d9f347e22
texture_cache/util: Fix size calculations of multisampled images
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On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).
This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.
Fix this issue.
- Fixes performance regression on cooking related titles when an
unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
ReinUsesLisp
cb08e5bdd2
texture_cache: Always prepare image views on render targets
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Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.
- Fixes black shadows on Age of Calamity.
2021-07-18 00:49:32 -03:00
Ameer J
c42c3561b8
Merge pull request #6659 from german77/mouse_panning
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input_common: Fix mouse panning behaivour
2021-07-17 16:32:43 -04:00
german77
2c339a5114
configure/ui: Add sliders for trigger buttons
2021-07-17 13:30:43 -05:00
german77
14d5202da6
input_common: Fix mouse panning behaivour
2021-07-16 18:57:29 -05:00
lat9nq
f785933125
sdl_impl, emu_window: Remove clang ignore
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Fixed upstream by
libsdl-org/SDL@25fc40b0bd
2021-07-16 15:43:12 -04:00
lat9nq
0e6ba0cd0d
emu_window_sdl2_vk: Specify the window manager if it should be supported
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The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.
2021-07-16 15:43:12 -04:00
lat9nq
d3748cad73
emu_window_sdl2_vk: Use the generated SDL config
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On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.
This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
2021-07-16 15:43:02 -04:00
Morph
b804f77fa5
configure_audio: Fix volume clamping to 0
2021-07-16 10:36:08 -04:00
lat9nq
15ed73a6eb
yuzu_cmd: Add missing or update current settings
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Many settings in common/settings.h are missing from yuzu-cmd, either
they were added to default_ini.h but not read in, or vice versa, or the
setting was altogether omitted from yuzu-cmd. Some defaults were
reported wrong, so those were fixed where noticed.
2021-07-16 02:46:14 -04:00
german77
240019feca
input_common: Make button threshold customizable
2021-07-15 23:56:57 -05:00
lat9nq
7dfd2715b7
default_ini: Remove deprecated settings
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These settings are not being read in config.cpp AND they do not exist in
common/settings.h. Remove their references.
2021-07-15 23:27:42 -04:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
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settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
german77
c7478642a6
input_common: Support SDL toggle buttons
2021-07-15 14:31:58 -05:00
Fernando S
96703b82bc
Merge pull request #6635 from ameerj/intel-vk-sm3dw
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vk_rasterizer: Only clear valid color attachments
2021-07-15 16:52:51 +02:00
Fernando S
da4ca4f2f9
Merge pull request #6525 from ameerj/nvdec-fixes
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nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15 15:17:50 +02:00
ameerj
b7fa264749
vic: Fix dimension compuation of YUV frames
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Fixes out of bound memory crashes in Mario Golf
2021-07-15 00:51:50 -04:00
Morph
0d88a2bc05
applets/web: Resolve Nintendo CDN URLs
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This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15 00:31:46 -04:00
ameerj
8943f2158d
nvhost_nvdec_common: Read Submit ioctl data from object addr
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Fixes Mario Golf intro video decoding.
2021-07-14 23:56:24 -04:00
ameerj
3f601ed8bc
nvhost_nvdec_common: Fix {Slice/Write}Vectors return
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Plus some minor cleanup for consistency.
2021-07-14 22:30:58 -04:00
Fernando Sahmkow
1ae4b684ff
Buffer cache: Fixes, Clang and Feedback.
2021-07-15 02:02:08 +02:00
Fernando Sahmkow
1a95a7cdd9
GPUMemoryManager: Force inmediate invalidation when writting block.
2021-07-14 18:39:31 +02:00
Fernando Sahmkow
a0eb3f8a3e
Buffer Cache: Fixes to DMA Copy.
2021-07-14 18:25:33 +02:00
Fernando Sahmkow
495b8e31b5
DMAEngine: Revert flushing from Pitch to BlpockLinear.
2021-07-14 16:44:53 +02:00
Fernando Sahmkow
8039be8b19
BufferCache: fix clearing on forced download.
2021-07-14 16:44:15 +02:00
Morph
c6d7da88c7
service: Append service name prefix to common filenames
2021-07-14 02:09:14 -04:00
Morph
79824d7d1b
applets: Append applet_ prefix to backend applets
2021-07-14 01:07:09 -04:00
Morph
9a48f252ae
applets: Append qt_ prefix to Qt frontend applets
2021-07-14 01:07:09 -04:00
Ameer J
f2599534f8
Merge pull request #6599 from german77/disable_rumble
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npad: Disable vibration check if disabled
2021-07-13 16:11:59 -04:00
ameerj
e0978931e8
vk_rasterizer: Only clear valid color attachments
2021-07-13 16:04:27 -04:00
bunnei
00ce8eff65
Merge pull request #6574 from lioncash/i18n
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qt/main: Make title string more i18n-friendly
2021-07-12 22:12:09 -07:00
bunnei
af79911017
Merge pull request #6593 from german77/no_sdl
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input_common: Fix build with SDL disabled
2021-07-12 22:11:39 -07:00
bunnei
b8becb0608
Merge pull request #6615 from ReinUsesLisp/httplib-debug-warnings
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boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
2021-07-12 22:11:19 -07:00
bunnei
81b2ba1479
Merge pull request #6618 from ReinUsesLisp/bad-ranges
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content_archive: Remove unnecessary include to <ranges>
2021-07-12 22:10:50 -07:00
bunnei
7d464f73c9
Merge pull request #6571 from Kelebek1/Mix
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audio_core: Replace NaN mix volume samples with silence
2021-07-12 22:09:05 -07:00
Fernando Sahmkow
b780d5b5c5
DMAEngine: Accelerate BufferClear
2021-07-13 03:49:47 +02:00
Ameer J
776f391ff6
Merge pull request #6597 from FernandoS27/accelerate-dma
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DMAEngine: Introduce Accelerate DMA.
2021-07-12 12:49:11 -04:00
Fernando Sahmkow
bc19d28963
accelerateDMA: Fixes and feedback.
2021-07-12 10:33:35 +02:00
ReinUsesLisp
1ef64112b3
content_archive: Remove unnecessary include to <ranges>
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Fixes build issues on clang.
2021-07-12 03:37:56 -03:00
ReinUsesLisp
4503a4ac43
web_service: Silence -Wmaybe-uninitialized on httplib.h
2021-07-12 03:30:45 -03:00
ReinUsesLisp
69214ef678
boxcat: Silence -Wmaybe-uninitialized in httplib.h
2021-07-12 03:30:45 -03:00
Morph
1bfe950acb
Merge pull request #6576 from ameerj/unlock-fps-setting
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settings: Disable FPS unlimit setting between title launches
2021-07-11 13:59:06 -04:00
german77
ed5f1a45b7
npad: Disable vibration check if disabled
2021-07-10 20:06:07 -05:00
german77
289f59dabd
input_common: Fix build with sdl disabled
2021-07-10 20:02:02 -05:00
Fernando Sahmkow
be1a3f7a0f
accelerateDMA: Accelerate Buffer Copies.
2021-07-11 01:33:17 +02:00
Fernando Sahmkow
977904dd84
Buffer Cache: Address Feedback.
2021-07-10 21:34:55 +02:00
ameerj
58219d1f36
settings: Disable FPS unlimit setting between title launches
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Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Fernando Sahmkow
5e78ad4378
Buffer Cache: Fix GCC copmpile error
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
4a09517336
Fence Manager: remove reference fencing.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
2c8f4ed27f
BufferCache: Additional download fixes.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
f75544a943
Buffer Cache: Revert unnecessary range reduction.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
cf38faee9b
Fence Manager: Force ordering on WFI.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
73638ca593
Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
63915bf2de
Fence Manager: Add fences on Reference Count.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
35327dbde3
Videocore: Address Feedback & CLANG Format.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
0e4d4b4beb
Buffer Cache: Fix High Downloads and don't predownload on Extreme.
2021-07-09 22:20:36 +02:00
Fernando S
7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
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core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
lat9nq
420987c5bf
yuzu qt: config: Only save renderer_debug as a global setting
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This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.
Isolate it the same way we isolate the CPU settings.
2021-07-09 10:49:56 -04:00
Fernando S
598d154f69
Update src/yuzu/main.cpp
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-07-09 12:28:51 +02:00
ReinUsesLisp
5a45d295da
vk_buffer_cache: Use emulated null buffers for transform feedback
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Vulkan does not support null buffers on transform feedback bindings.
Emulate these using the same null buffer we were using for index
buffers.
2021-07-09 01:27:47 -03:00
ameerj
0ed1077763
configure_input: Use u8 for mouse sensitivity
2021-07-08 23:24:31 -04:00
ameerj
f9139ddab7
config: Remove float {Read,Write}Setting variants
2021-07-08 22:04:24 -04:00
ameerj
8284658bac
configure_graphics: Use u8 for bg_color values
2021-07-08 21:45:01 -04:00
ameerj
386cd45f07
configure_audio: Use u8 for volume value
2021-07-08 20:58:38 -04:00
Fernando Sahmkow
fd09be5496
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle.
2021-07-09 02:08:08 +02:00
ReinUsesLisp
0ddbbb64e5
common/thread_worker: Stop workers on stop_token when waiting
2021-07-08 19:03:26 -03:00
ReinUsesLisp
da34d37044
common/thread_worker: Add support for stateful threads
2021-07-08 19:03:26 -03:00
FernandoS27
c147e9a90e
common/thread_worker: Simplify logic
2021-07-08 19:03:26 -03:00
FernandoS27
a10e112e64
common/thread_worker: Fix data race
2021-07-08 19:03:26 -03:00
ReinUsesLisp
bf5b5c1bf4
common/thread_worker: Use unique function
2021-07-08 19:03:26 -03:00
ReinUsesLisp
2c8d337418
common: Add unique function
2021-07-08 19:03:19 -03:00
ReinUsesLisp
f28dd32275
common/thread_worker: Add wait for requests method
2021-07-08 19:00:39 -03:00
lat9nq
dc06e11a7b
settings, arm_dynarmic, yuzu qt: Move CPU debugging option
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Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
lat9nq
eebf39b3c0
arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting
2021-07-08 15:14:45 -04:00
Lioncash
5c541b0b42
qt/main: Make title string more i18n-friendly
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Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.
We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
2021-07-08 15:06:16 -04:00
lat9nq
c8b8674ffc
settings, yuzu qt: Add migration code for CPU accuracy
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Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq
87b6e14d7c
arm_dynarmic{32,64}: Fixes from test build
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Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157
core,common,yuzu qt: Add CPU accuracy option 'Auto'
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The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
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general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410
general: Code formatting improvements
...
Slight improvements to readability.
Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.
Addresses review feedback.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
Feng Chen
c7ad195fd3
Out of bound blit ( #6531 )
...
* Fix out of bound blit error
* Fix code read
* Fix ci error
Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
2021-07-08 11:06:09 -07:00
Kelebek1
7905eb0254
Replace NaN mix volume samples with silence.
...
Fixes Xenoblade Chronicles 2 blowing out the audio.
2021-07-08 17:42:15 +01:00
Morph
92a3daf029
Merge pull request #6564 from Kelebek1/Audio
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Support more PCM formats
2021-07-08 12:14:58 -04:00
Morph
91a4a924b1
Merge pull request #6569 from Kelebek1/Vol
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audio_core: Preserve front channel volume after 6 to 2 downmix
2021-07-08 12:09:21 -04:00
Kelebek1
7636fefb71
audio_core: Preserve front channel volume after 6 to 2 downmix
...
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.
This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-08 17:07:23 +01:00
bunnei
8542f2f3fc
Merge pull request #6567 from Kelebek1/Audio2
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[audren] Report 2 channels active rather than 1
2021-07-07 14:52:08 -07:00
lat9nq
2f0e1f5d02
util_shaders: Fix BindImageTexture
...
According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.
Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
bunnei
2eb018c80f
Merge pull request #6562 from Morph1984/flush-behavior
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common: fs: More misc. changes
2021-07-07 00:40:31 -07:00
bunnei
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
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GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
Kelebek1
b9f915e07a
Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.
2021-07-06 18:52:49 +01:00
Kelebek1
dbcc093d88
Support more PCM formats. Fixes Ys IX audio.
2021-07-06 18:43:23 +01:00
Morph
ebb82b0b83
CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
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Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00
Morph
a59ae5e702
common: logging: backend: Close the file after exceeding the write limit
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There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2021-07-06 05:59:47 -04:00
Morph
14ab50defb
common: fs: file: Revert Flush to its previous behavior and add Commit
...
It became apparent that logging can continuously spam errors that trigger file flushing.
Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage.
As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
2021-07-06 05:59:47 -04:00
Morph
d299d5531f
common: fs: file: Flush the file in GetSize
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This ensures that GetSize always retrieves the correct file size after a write operation.
2021-07-06 05:59:47 -04:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
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general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
bunnei
3d03a6ae02
Merge pull request #6556 from Morph1984/default-mii
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service: mii: Retrieve the correct default miis.
2021-07-05 13:51:00 -07:00
Ameer J
c770fa9823
Merge pull request #6540 from Kelebek1/nvdec
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Slightly refactor NVDEC and codecs for readability and safety
2021-07-05 16:06:09 -04:00
Morph
942c0d6cdd
Merge pull request #6561 from german77/analog_fix
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input_common: Add missing modifier callback to analog from button
2021-07-05 12:47:42 -04:00
german77
c19ec2edd9
input_common: Add missing modifier callback to analog from button
2021-07-05 11:39:42 -05:00
german77
b188d7792a
profiler: Fix deprecated functions
2021-07-05 10:15:35 -05:00
Mai M
669cef2da3
Merge pull request #6552 from Morph1984/c4189-msvc
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CMakeLists: Enforce C4189 on MSVC
2021-07-04 22:16:28 -04:00
Fernando Sahmkow
c6a9e91784
Texture Cache: Fix collision with multiple overlaps of the same sparse texture.
2021-07-04 22:32:36 +02:00
Fernando Sahmkow
a8a0927d42
Texture Cache: Fix GCC & Clang.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
8f9f142956
Texture Cache: Address feedback.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
fd98fcf7f0
Texture Cache: Improve accuracy of sparse texture detection.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
38165fb7e3
Texture Cache: Initial Implementation of Sparse Textures.
2021-07-04 22:32:03 +02:00
Morph
5dfa313d2c
service: mii: Retrieve the correct default miis.
...
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-04 05:38:34 -04:00
Fernando Sahmkow
0aab55d26a
TextureCacheOGL: Implement Image Copies for 1D and 1D Array.
2021-07-03 14:40:29 +02:00
Fernando Sahmkow
ebaa7e391c
TextureCache: Fix 1D to 2D overlapps.
2021-07-03 14:01:54 +02:00
Morph
3a3f4983b6
CMakeLists: Enforce C4189
...
This supplements C4101 by detecting initialized but unreferenced local variables
2021-07-03 05:51:31 -04:00
bunnei
2fc0a760f0
Merge pull request #6498 from Kelebek1/Audio
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[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-03 00:24:33 -07:00
lat9nq
38f658d21e
config: Read UISettings as basic settings
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I must have been asleep or something. These need to be read with the new
ReadBasicSetting function.
2021-07-02 01:06:30 -04:00
lat9nq
cf1cd3321d
settings: Set resolution_factor default to 1
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Fixes Disgaea 6 Demo issues.
2021-07-01 12:06:12 -04:00
Kelebek1
208a04dcff
Slightly refactor NVDEC and codecs for readability and safety
2021-07-01 06:22:05 +01:00
Kelebek1
b455043e45
Fix XC2/VOEZ crashing, add audio looping and a few misc fixes
2021-07-01 06:01:01 +01:00
Ameer J
bab400daaf
Merge pull request #6459 from lat9nq/ubuntu-fixes
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cmake: Improve Linux dependency checking for externals
2021-06-30 21:47:57 -04:00
lat9nq
299c5594e6
yuzu_cmd: config: Pass a reference in
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Also adds documentation for the ReadSetting function.
Address review comments.
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-06-30 20:16:01 -04:00
Morph
39be4c3026
Merge pull request #6471 from lat9nq/dump-as-mod
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yuzu qt, core: Support LayeredFS mods from SDMC directory
2021-06-29 00:10:31 -04:00
lat9nq
0e5c74bc9e
core, input_common: Miscellaneous fixes
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bcat: Fix settings access
telemetry_session: Fix settings accesses
So this is what I get for testing with the web service disabled.
touch_from_button: Fix settings access for clang
2021-06-28 20:56:17 -04:00
lat9nq
7a8de138df
yuzu qt: Make most UISettings a BasicSetting
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For simple primitive settings, moves their defaults and labels to
definition time.
Also fixes typo and clang-format
yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00
lat9nq
b91b76df4f
general: Make most settings a BasicSetting
...
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
ec68cba440
Merge pull request #6502 from ameerj/vendor-title
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main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
248a146ab7
CMakeLists: Disable all warnings for external headers
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This lets us avoid needing to wrap external headers with #pragma warning directives for warnings we treat as errors and avoids generating warnings for external code.
Thanks to MerryMage for pointing this out.
2021-06-28 14:24:28 -04:00
Morph
22d7b89c15
video_core: Remove #pragma warning directives for external headers
2021-06-28 14:21:40 -04:00
Morph
954259312e
input_common: Remove #pragma warning directives for external headers
2021-06-28 14:20:25 -04:00
Morph
0eae00e263
CMakeLists: Enforce C4018, C4267, C4305, C4389
2021-06-28 14:20:25 -04:00
Morph
e828c5a559
core: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
58550cfcdc
input_common: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
a47704f4dd
video_core: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
511ee03a21
patch_manager: Do not apply LayeredFS mods when dumping
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We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
Morph
6ac978426c
filesystem: Open a read-only directory for SDMC mods
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This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28 10:08:08 -04:00
lat9nq
844e0114b0
core: Simplify SDMC mod loading
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If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.
Addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28 10:08:08 -04:00
lat9nq
1664c74a6c
core: Support LayeredFS mod from SDMC directory
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Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
2021-06-28 10:08:07 -04:00
lat9nq
bfecd395d4
yuzu qt: Add option to dump to SDMC directory
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Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-28 10:08:07 -04:00
Morph
d3d6613d33
video_core: Silence signed/unsigned mismatch warnings
2021-06-28 09:21:42 -04:00
ameerj
4cee25281f
main: Display the instruction set of the running title in the window name
...
Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
2021-06-28 00:37:24 -04:00
Kelebek1
0857d6a3db
Decouple audio processing and run at variable rate
...
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.
This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
Morph
4df04ad48a
Merge pull request #6529 from ReinUsesLisp/reaper-fixups
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buffer_cache,texture_cache: Misc fixups from the memory reaper
2021-06-27 09:33:58 -04:00
bunnei
432fab7c4f
Merge pull request #6526 from bunnei/doom-update
...
services: Misc. minor changes for latest SDK update.
2021-06-26 01:21:55 -07:00
bunnei
36d581ec73
hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.
2021-06-26 00:38:08 -07:00
lat9nq
35b17fa5e0
configuration: Defer to common/settings for per-game settings defaults
...
Avoids double-setting defaults, and avoids potential accidents when
inconsistently setting the default on new settings.
2021-06-26 02:45:14 -04:00
lat9nq
20e51402b0
common: Force defaults for Settings::Setting's
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Requires a default value when creating each per-game setting.
2021-06-26 02:43:38 -04:00
ReinUsesLisp
9476309d53
buffer_cache: Only flush downloaded size
...
Fixes a regression unintentionally introduced by the garbage collector.
This makes regular memory downloads only flush the requested sizes.
This negatively affected Koei Tecmo games.
2021-06-26 03:29:34 -03:00
ReinUsesLisp
03abe8bf85
video_core: Enforce C4244
...
Enforce implicit integer casts to a smaller type as errors.
2021-06-26 03:29:34 -03:00
ReinUsesLisp
05bd50a1cf
codec,vic: Disable warnings in ffmpeg headers
2021-06-26 03:29:31 -03:00
ReinUsesLisp
3ab5bf6454
vk_buffer_cache: Silence implicit cast warnings
2021-06-26 02:17:36 -03:00
ReinUsesLisp
b4894faeae
buffer_cache/texture_cache: Make GC functions private
2021-06-26 02:17:36 -03:00
ReinUsesLisp
e79d02bf38
buffer_cache: Silence implicit cast warning
2021-06-26 02:17:36 -03:00
ReinUsesLisp
99b859db55
vulkan_device: Make device memory match the rest of the file
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Match the style in the file.
2021-06-25 02:38:58 -03:00
bunnei
c805c0b395
Merge pull request #6496 from ameerj/astc-fixes
...
astc: Various robustness enhancements for the gpu decoder
2021-06-24 21:47:05 -07:00
bunnei
b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
...
common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
bunnei
982be246ab
hle: hle_helpers: Skip data payload offset checks on TIPC requests.
...
- TIPC does not use this.
2021-06-24 18:39:43 -07:00
bunnei
3565e32f4d
hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
...
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
bunnei
d1ba4a2db2
hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.
...
- This is used by the latest update of Doom Eternal.
2021-06-24 18:22:53 -07:00
bunnei
50d0cc2716
audio_core: common: Bump audio revision to 9.
...
- This is used in fw 12.x.x games.
2021-06-24 18:22:10 -07:00
Wunkolo
4569f39c7c
common: Replace common_sizes into user-literals
...
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
2021-06-24 09:27:40 -07:00
bunnei
4dc2f5a341
Merge pull request #6522 from Morph1984/pragma
...
general: Add missing #pragma once directives
2021-06-24 08:53:27 -07:00
Morph
eed0d1f33b
general: Add missing #pragma once directives
2021-06-24 07:20:57 -04:00
Chloe
f216a9432b
Add missing includes ( #6521 )
...
* Add missing includes
* Add array
2021-06-24 03:24:17 -04:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
...
externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
bunnei
809e5fd523
Merge pull request #6504 from Kelebek1/samples-played
...
[audout] Implement GetAudioOutPlayedSampleCount
2021-06-23 11:31:12 -07:00
Lioncash
d0b1f2bd05
General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
...
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
bunnei
d8d9bb0dfb
Merge pull request #6518 from lioncash/func
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maxwell3d: Add missing return in default SizeInBytes() case
2021-06-23 09:43:00 -07:00
Lioncash
be6844c1ed
maxwell3d: Add missing return in default SizeInBytes() case
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We were returning '1' in ComponentCount()'s default case but were
neglecting to do the same with SizeInBytes().
2021-06-23 11:50:40 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Mai M
20f474b09a
Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-token
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bootmanager: Use std::stop_source for stopping emulation
2021-06-23 02:35:42 -04:00
Morph
c1a9fa9db7
Merge pull request #6514 from OZtistic/master
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Simple resizing of Per-Game configuration window and removal of useless Help question mark button in the title bar
2021-06-22 23:19:13 -04:00
Mai M
d6b51e5e21
Merge pull request #6512 from ReinUsesLisp/wait-detached-stasks
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common/detached_tasks: Wait for tasks before shutting down
2021-06-22 22:20:14 -04:00
Mai M
95b4c78b07
Merge pull request #6509 from ReinUsesLisp/mouse-datarace
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input_common/mouse_input: Fix data race
2021-06-22 22:19:34 -04:00
Mai M
4ec7d79174
Merge pull request #6510 from ReinUsesLisp/npad-data-race
...
npad: Fix data race when updating devices
2021-06-22 22:17:57 -04:00
OZtistic
36aacf62ad
Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar
2021-06-23 12:02:10 +10:00
bunnei
0308a2679e
Merge pull request #6493 from Morph1984/fs-nodiscard
...
common: fs: Miscellaneous changes
2021-06-22 17:21:59 -07:00
bunnei
255f8d22d7
Merge pull request #6472 from Morph1984/spl
...
service: spl: Implement general SPL service
2021-06-22 15:43:10 -07:00
bunnei
791d3d1bea
Merge pull request #6483 from Morph1984/get-tz-file
...
service: time: Use GetFileRelative to get files within subdirectories
2021-06-22 14:25:41 -07:00
Fernando Sahmkow
f9b940a442
Reaper: Set minimum cleaning limit on OGL.
2021-06-22 22:07:17 +02:00
Morph
2fa207058b
common: fs: Add a description of a regular file in IsFile
...
This provides a more concrete example of what a regular file is and isn't.
2021-06-22 15:07:51 -04:00
Morph
0394893354
vfs_real: Fix Mode to FileAccessMode conversion
...
These enforce requiring the file to exist prior to opening.
2021-06-22 15:07:51 -04:00
Morph
76b2313b25
common: fs: Amend IsFile check in FileOpen / (Write/Append)StringToFile
...
This check was preventing files with the Write or Append file access modes from being created, as per the documented behavior in FileAccessMode.
This amends the check to test for the existence of a filesystem object prior to checking whether it is a regular file.
Thanks to liushuyu for pointing out that removing the check altogether would not guard against attempting to open non-regular files such as directories, symlinks, FIFO (pipes), sockets, block devices, or character devices.
The documentation has also been updated for these functions to clarify that a file refers to a regular file.
2021-06-22 15:06:58 -04:00
Morph
cf0b9d1de2
common: fs: file: Remove [[nodiscard]] attribute from Flush
...
Similarly, Flush() is typically called to attempt to flush a file into the disk. In the one case where this is used, we do not care whether the flush has succeeded or not, making [[nodiscard]] unnecessary.
2021-06-22 13:36:24 -04:00
Morph
81b1b71993
common: fs: Remove [[nodiscard]] attribute on Remove* functions
...
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.
As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
bunnei
faf57c183f
Merge pull request #6506 from ReinUsesLisp/master-semaphore-jthread
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vk_master_semaphore: Use jthread for debug thread
2021-06-22 08:44:25 -07:00
Mai M
698add8541
Merge pull request #6511 from ReinUsesLisp/core-is-powered-data-race
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core: Make is_powered_on atomic
2021-06-22 04:28:38 -04:00
Rodrigo Locatti
c9c8537643
core: Make is_powered_on atomic
...
Fixes potential data races when shutting down.
2021-06-22 04:33:07 -03:00
Rodrigo Locatti
1ca9a13e50
common/detached_tasks: Wait for tasks before shutting down
...
If this is not waited on, the synchronization primitives are destroyed
whe main exits and the detached task ends up signalling garbage and not
properly finishing.
2021-06-22 04:27:44 -03:00
Rodrigo Locatti
15cc561d12
npad: Fix data race when updating devices
...
Add a lock to avoid data races.
This reduces the number of -fsanitize=thread errors significantly.
2021-06-22 03:16:21 -03:00
Rodrigo Locatti
0a39163a90
input_common/mouse_input: Fix data race
...
Fix data race using std::jthread and std::stop_token.
2021-06-22 02:31:39 -03:00
bunnei
2a7a65c944
Merge pull request #6481 from Morph1984/missing-peak-set
...
kernel: Fix missing peak set in KResourceLimit::SetLimitValue
2021-06-21 22:16:48 -07:00
Kelebek1
ba3af04da1
Implement audout GetAudioOutPlayedSampleCount
...
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
ReinUsesLisp
4009ae1da2
bootmanager: Use std::stop_source for stopping emulation
...
Use its std::stop_token to abort shader cache loading.
Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
ReinUsesLisp
cf116a28a6
vk_master_semaphore: Use jthread for debug thread
2021-06-21 19:56:07 -03:00
bunnei
0485b8e84b
Merge pull request #6499 from FernandoS27/we-were-on-a-break
...
Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
bunnei
2a3d3d3895
Merge pull request #6475 from ameerj/unlimit-fps
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nvflinger: Add experimental toggle to disable buffer swap interval limits
2021-06-21 11:58:12 -07:00
Mai M
83ac715e76
Merge pull request #6486 from CaptV0rt3x/httplib
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externals: httplib: replace custom httplib header with upstream as submodule
2021-06-21 11:56:33 -04:00
lat9nq
a01459df3d
gl_device: Expand on Mesa driver names
...
Makes this list a bit more capable at identifying Mesa drivers. Tries to
deal with two of the overloaded vendor strings in a more generic
fashion.
2021-06-20 23:04:07 -04:00
ameerj
fb16cbb17e
video_core: Add GPU vendor name to window title bar
2021-06-20 23:04:07 -04:00
Fernando Sahmkow
2298508465
Update dynarmic and add new unsafe CPU option.
2021-06-20 20:40:02 +02:00
Fernando Sahmkow
569a1962c0
Reaper: Guarantee correct deletion.
2021-06-20 19:11:41 +02:00
Fernando Sahmkow
865dd615ca
Reaper: Upgrade label from unsafe to experimental as no regressions are known now.
2021-06-20 12:35:19 +02:00
ameerj
851c76233d
util_shaders: Specify ASTC decoder memory barrier bits
2021-06-19 11:16:25 -04:00
ameerj
ace20ba4a4
astc_decoder.comp: Remove unnecessary LUT SSBOs
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We can move them to instead be compile time constants within the shader.
2021-06-19 10:56:13 -04:00
ameerj
31b125ef57
astc: Various robustness enhancements for the gpu decoder
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These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
2021-06-19 09:00:33 -04:00
lat9nq
9a06b85b24
host_memory: Correct MEM_RESERVE_PLACEHOLDER
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Microsoft defines `MEM_RESERVE_PLACEHOLDER` as `0x00040000`, but our
manually imported version of it drops the last zero.
2021-06-19 04:38:33 -04:00
Vortex
e704da9192
externals: httplib: replace custom httplib header with upstream as submodule.
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This also includes a minor change to web_service.cpp - to fix compatibility with upstream changes.
2021-06-19 02:18:58 +05:30
Morph
fd5ef1970c
service: time: Use GetFileRelative to get files within subdirectories
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The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
2021-06-18 11:25:26 -04:00
Morph
1a5eceeb9c
kernel: Fix missing peak set in KResourceLimit::SetLimitValue
2021-06-18 07:27:48 -04:00
ameerj
0b172d12c0
vulkan_debug_callback: Skip logging known false-positive validation errors
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Avoids overwhelming the log with validation errors that are not applicable
2021-06-17 22:16:32 -04:00
Fernando Sahmkow
719a6dd5a1
Reaper: Correct size calculation on Vulkan.
2021-06-17 08:48:41 +02:00
ameerj
36250a4730
config: Add frame limiter toggle hotkey
2021-06-17 01:41:57 -04:00
ameerj
3522fc019c
nvflinger: Add toggle to disable buffer swap interval limits
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Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
bunnei
abb0124b84
Merge pull request #6418 from clementgallet/sdl-audio-backend
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Audio: SDL2 audio backend
2021-06-16 21:38:20 -07:00
Ameer J
c5b517aa5f
Merge pull request #6469 from ReinUsesLisp/blit-view-compat
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texture_cache/util: Avoid relaxed image views on different bytes per block
2021-06-16 21:08:07 -04:00
Fernando Sahmkow
ca6f47c686
Reaper: Change memory restrictions on TC depending on host memory on VK.
2021-06-17 00:29:48 +02:00
Fernando Sahmkow
0dd98842bf
Reaper: Address Feedback.
2021-06-16 21:35:03 +02:00
Fernando Sahmkow
954ad2a61e
Reaper: Setup settings and final tuning.
2021-06-16 21:35:03 +02:00
Fernando Sahmkow
d8ad6aa187
Reaper: Tune it up to be an smart GC.
2021-06-16 21:35:02 +02:00
ReinUsesLisp
a11bc4a382
Initial Reaper Setup
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WIP
2021-06-16 21:35:02 +02:00
ReinUsesLisp
5b1efe522e
vulkan_memory_allocator: Release allocations with no commits
2021-06-16 21:35:01 +02:00
bunnei
973bf306ed
Merge pull request #6464 from ameerj/disable-astc
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textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16 11:29:10 -07:00
Morph
92942fe01b
Merge pull request #6460 from Morph1984/fs-access-log-fix
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fsp_srv: Fix filesystem access logging
2021-06-16 14:03:01 -04:00
Morph
4a4e304319
spl: Mark the other functions as unimplemented
2021-06-16 01:46:45 -04:00
Morph
8ba83c4c2a
spl: Implement spl::GetConfig
2021-06-16 01:46:45 -04:00
Morph
e4318a1914
hle: api_version: Add HLE API version constants
2021-06-16 01:46:45 -04:00
Morph
ded36b8688
spl: Add the general SPL interface
2021-06-16 01:46:45 -04:00
Morph
faf11fe46d
spl: Add SPL types
2021-06-16 01:46:45 -04:00
Morph
95f203b7c7
spl: Add SPL result codes
2021-06-16 01:07:58 -04:00
Morph
74790e4f33
common: fs: file: Remove redundant call to WriteStringToFile
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The Append open mode will create a new file if said file does not exist at a given path, making this call redundant.
2021-06-16 00:06:02 -04:00
Morph
0f48292de1
fsp_srv: Fix filesystem access logging
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This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt
If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.
Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16 00:06:02 -04:00
bunnei
78651b5476
Merge pull request #6462 from Morph1984/proper-flush
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common: fs: file: Flush the file to the disk when Flush() is called
2021-06-15 19:03:19 -07:00
ameerj
5fc8393125
astc_decoder: Fix LDR CEM1 endpoint calculation
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Per the spec, L1 is clamped to the value 0xff if it is greater than 0xff. An oversight caused us to take the maximum of L1 and 0xff, rather than the minimum.
Huge thanks to wwylele for finding this.
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2021-06-15 20:19:01 -04:00
ameerj
f9bfeaa2bc
yuzu_cmd/config: Add Accelerate ASTC and missing NVDEC emulation settings
2021-06-15 20:19:00 -04:00
ameerj
b2955479e5
configure_graphics: Add Accelerate ASTC decoding setting
2021-06-15 20:19:00 -04:00
ameerj
c4ff7ecf51
textures: Reintroduce CPU ASTC decoder
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Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00
ameerj
422a15ee75
lm: Demote guest logs to LOG_DEBUG
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Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
2021-06-14 22:23:27 -04:00
ReinUsesLisp
3d89398b84
texture_cache/util: Avoid relaxed image views on different bytes per pixel
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Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00
bunnei
c8f86edee6
Merge pull request #6456 from Morph1984/very-important-changes
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configure_cpu_debug: Clarify settings behavior
2021-06-14 15:05:44 -07:00
Fernando Sahmkow
8d4dfc98ec
Merge pull request #6448 from Morph1984/recursive-dir-iterator
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common: fs: Use the normal directory iterator in *Recursively functions
2021-06-14 15:47:04 +02:00
Morph
a4454329c1
general: Remove extraneous includes
2021-06-13 11:32:43 -04:00
Morph
391e823c79
common: logging: Restructure backend code
2021-06-13 11:05:58 -04:00
Morph
8150c65c07
common: logging: backend: Wrap IOFile in a unique_ptr
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Allows us to forward declare Common::FS::IOFile.
2021-06-13 11:05:58 -04:00
Morph
a98b6c8f07
common: fs: file: Flush the file to the disk when Flush() is called
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std::fflush does not guarantee that file buffers are flushed to the disk.
Use _commit on Windows and fsync on all other OSes to ensure that the file is flushed to the disk.
2021-06-13 07:47:57 -04:00
Morph
56afd4ab4b
Merge pull request #6452 from german77/sixaxis_firmware_stub
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hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
2021-06-13 05:28:32 -04:00
lat9nq
932c0184a7
cmake: Fix find_program usage for 3.15
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yuzu requires CMake 3.15 yet find_program was using REQUIRED, which is
only available on 3.18 and later. Instead, we check for
"<VAR>-NOTFOUND".
In addition, check for additional requirements before building libusb or
FFmpeg with autotools. Otherwise, CMake configuration will pass yet
compilation will fail.
2021-06-13 01:15:54 -04:00
Morph
c11b4c45e1
configure_cpu_debug: Clarify settings behavior
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This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
2021-06-13 00:27:33 -04:00
Morph
c978f3144c
common: fs: Use the normal directory iterator in *Recursively functions
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MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error.
We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
2021-06-12 01:39:07 -04:00
bunnei
58180f9fa8
Merge pull request #6451 from Morph1984/check-disk-space-dump
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yuzu: main: Ensure enough space is available for RomFS dumping
2021-06-11 13:23:23 -07:00
german77
827483409b
hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
2021-06-11 14:44:46 -05:00
Mai M
9951322e5a
Merge pull request #6422 from FernandoS27/i-am-the-senate
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Implement/Port Fastmem from Citra to Yuzu
2021-06-11 14:26:54 -04:00
Morph
fa2aac1bf5
yuzu: main: Ensure enough space is available for RomFS dumping
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This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
2021-06-11 14:04:11 -04:00
bunnei
0c0c1a039e
Merge pull request #6443 from Morph1984/k-light-condition-variable
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kernel: KLightConditionVariable: Update implementation to 12.x
2021-06-11 11:03:55 -07:00
Markus Wick
7f85abb281
common/host_memory: Implement a fallback if fastmem fails.
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This falls back to the old approach of using a virtual buffer.
Windows is untested, but this build should fix support for Windows < 10 v1803. However without fastmem support at all.
2021-06-11 17:27:17 +02:00
ReinUsesLisp
f332d4a9b5
common/host_shader: Load Windows 10 functions dynamically
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Workaround old headers and libraries shipped on MinGW.
2021-06-11 17:27:17 +02:00
Fernando Sahmkow
588ab44470
GPUTHread: Remove async reads from Normal Accuracy.
2021-06-11 17:27:17 +02:00
ReinUsesLisp
7b0d8bd1fb
rasterizer: Update pages in batches
2021-06-11 17:27:17 +02:00
ReinUsesLisp
ee67460ff0
host_memory: Support staged VirtualProtect calls
2021-06-11 17:27:17 +02:00
FernandoS27
5ba28325b2
General: Add settings for fastmem and disabling adress space check.
2021-06-11 17:27:17 +02:00
Markus Wick
c4609c92ee
common/host_memory: Optimize for huge tables.
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In theory, if we have 2 MB continously mapped, this should save one layer of TLB.
Let's make it at least more likely by aligning the memory.
2021-06-11 17:27:06 +02:00
Markus Wick
621f3f5f47
core: Make use of fastmem
2021-06-11 17:27:06 +02:00
ReinUsesLisp
740edacc8d
tests: Add tests for host memory
2021-06-11 17:27:06 +02:00
Markus Wick
5105318bbc
common/host_memory: Add Linux implementation
2021-06-11 17:27:06 +02:00
ReinUsesLisp
a7837a3791
common/host_memory: Add interface and Windows implementation
2021-06-11 17:27:06 +02:00
bunnei
c1b8e59ea0
Merge pull request #6407 from lat9nq/fix-libusb-2
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cmake: Use autotools for libusb linking generally on GNU, and cleanup
2021-06-10 23:35:30 -07:00
bunnei
46ec0ee55b
Merge pull request #6445 from degasus/fix_ubsn
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Fix GCC undefined behavior sanitizer.
2021-06-10 22:17:33 -07:00
Morph
ebd38d66db
kernel: Unconditionally set thread state when appropriate
2021-06-11 00:58:04 -04:00
Morph
aa79ca7a7a
kernel: KLightConditionVariable: Update implementation to 12.x
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Updates the implementation of KLightConditionVariable to FW 12.x
2021-06-11 00:58:04 -04:00
Markus Wick
6755025310
Fix GCC undefined behavior sanitizer.
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* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.
Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
bunnei
781c85b951
hle: service: sm: Remove redundant session reservation, etc.
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- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10 11:34:41 -07:00
bunnei
fa8a0065ca
hle: service: Increase arbitrary max sessions limit.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-10 00:08:09 -07:00
bunnei
b259e95c09
hle: kernel: KClientPort: Add an assert for session count.
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- Prevents us from over decrementing num_sessions.
2021-06-09 22:36:42 -07:00
bunnei
ec5674a6ad
hle: service: sm: Fix GetService setup of session & port.
2021-06-09 22:29:18 -07:00
bunnei
2aa6a8d889
hle: service: Use correct size for ServerSessionCountMax.
2021-06-09 22:04:36 -07:00
bunnei
b2971b48ed
hle: kernel: KServerSession: Fix client disconnected.
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- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
2021-06-09 21:37:11 -07:00
bunnei
c63ea608aa
kernel: svc: Add missing error check to CancelSynchronization.
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- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
2021-06-09 15:24:46 -07:00
Mai M
5857067a18
Merge pull request #6436 from liushuyu/master
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src/common/CMakeLists.txt: fix variable escaping
2021-06-09 15:38:56 -04:00
bunnei
2d32fc2318
hle: service: Increase arbitrary max sessions limit.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-09 11:59:34 -07:00
bunnei
75a4ac12c6
Merge pull request #6413 from Kewlan/limitable_input_dialog_limit
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limitable_input_dialog: Implement character limiter
2021-06-09 11:55:36 -07:00
liushuyu
eb9deffab6
src/common/CMakeLists.txt: fix variable escaping
2021-06-09 02:20:55 -06:00
Morph
15483c07c6
Merge pull request #6435 from lioncash/nodisc2
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common/fs/path_util: Remove [[nodiscard]] from function with void return
2021-06-09 02:44:41 -04:00
bunnei
f9c3e2e872
Merge pull request #6434 from lioncash/tcontext
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configure_ui: Add translation context for file-scope strings
2021-06-08 19:36:44 -07:00
bunnei
3c621d37f0
Merge pull request #6428 from bunnei/service-thread-crash-fix
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hle: kernel: Remove service thread manager and use weak_ptr.
2021-06-08 16:43:55 -07:00
Lioncash
dd8577e91d
common/fs/path_util: Remove [[nodiscard]] from function with void return
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We can't make use of the return value here, since we don't a return
value to work with.
2021-06-08 19:36:09 -04:00
Lioncash
b3eb08254b
configure_ui: Add translation context for file-scope strings
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Allows for these strings to show up in the translation files.
2021-06-08 19:33:23 -04:00
Mai M
f09c9b5fcc
Merge pull request #6426 from lat9nq/context-menu-start
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yuzu qt: Start games from context menu
2021-06-08 17:09:25 -04:00
bunnei
b8fb9b3f11
hle: kernel: KServerSession: Work-around scenario where session is closed too early.
2021-06-08 13:39:20 -07:00
bunnei
08d798b6fe
hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid.
2021-06-07 21:55:37 -07:00
bunnei
3b5673daca
Merge pull request #6412 from clementgallet/yuzu-cmd-window-gl
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yuzu-cmd: Fix OpenGL rendering
2021-06-07 21:12:17 -07:00
bunnei
a493ab2678
hle: kernel: Remove service thread manager and use weak_ptr.
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- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
2021-06-07 21:10:51 -07:00
lat9nq
5ac018d1df
yuzu qt: Start games from context menu
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This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
2021-06-07 20:27:51 -04:00
bunnei
df91c9f5e6
Merge pull request #6410 from lat9nq/avoid-oob
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decoders: Avoid out-of-bounds access
2021-06-07 10:51:17 -07:00
Clément Gallet
f611506dca
Various suggestions by v1993 and lioncash
2021-06-07 12:51:59 +02:00
bunnei
28eb8c83d4
Merge pull request #6414 from bunnei/fix-service-threads
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hle: kernel: Refactor to allocate a ServiceThread per service handler.
2021-06-06 22:52:07 -07:00
bunnei
9db569b2d9
hle: kernel: KServerSession: Use ASSERT_MSG where appropriate.
2021-06-06 22:09:25 -07:00
bunnei
ada4242c01
hle: kernel: k_server_session: Return service thread by strong pointer.
2021-06-06 17:54:06 -07:00
bunnei
93f93cb8bc
hle: kernel: k_server_session: Ensure service thread is valid before dereference.
2021-06-06 17:03:36 -07:00
bunnei
afd0e2eb0b
Merge pull request #6400 from ameerj/disable-uniform-simplify
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buffer_cache: Simplify uniform disabling logic
2021-06-06 15:42:20 -07:00
bunnei
384cbe3829
hle: kernel: hle_ipc: Use default destructor for SessionRequestManager.
2021-06-06 15:41:16 -07:00
bunnei
6119836795
hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.
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- Fixes some crashes introduced by our common intrusive red/black tree impl.
2021-06-06 15:39:11 -07:00
Clément Gallet
df8a2e3ad8
Add sdl2 audio description in the yuzu-cmd config file
2021-06-06 11:29:02 +02:00
Clément Gallet
c7c99905f4
Add SDL2 audio backend
2021-06-06 11:28:38 +02:00
Kewlan
058196a089
limitable_input_dialog: Implement character limiter
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When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
Clément Gallet
2e1c58b905
Avoid -Wshadow warning
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Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-06-05 18:43:10 +02:00
Lioncash
25b73e135f
result: Add [[nodiscard]] specifiers where applicable
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The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
2021-06-05 06:09:07 -04:00
bunnei
fefc76e5da
Merge pull request #6362 from lat9nq/reset-to-defaults
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yuzu qt: Add settings reset button to general configuration
2021-06-04 21:07:39 -07:00
Mai M
07f6646f7f
Merge pull request #6411 from clementgallet/yuzu-cmd-touch-button
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yuzu-cmd: Add touch_from_button in config file
2021-06-04 23:21:29 -04:00
bunnei
27ce97fd42
hle: kernel: Refactor to allocate a ServiceThread per service handler.
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- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347 .
2021-06-04 19:26:48 -07:00
Clément Gallet
9ff8504452
yuzu-cmd: Fix OpenGL rendering
2021-06-04 11:39:04 +02:00
lat9nq
287a0f72a5
decoders: Break instead of continue
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continue causes a memory leak in A Hat in Time.
2021-06-04 05:12:14 -04:00
lat9nq
1feefabeba
decoders: Avoid out-of-bounds access
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This is not a real fix, so assert here and continue before crashing.
2021-06-04 05:03:54 -04:00
bunnei
c8b3d92836
Merge pull request #6392 from german77/controller-widget
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settings: Disable controller preview if controller is not active
2021-06-04 00:40:04 -07:00
bunnei
1d1f616063
Merge pull request #6389 from german77/Analog_button_fix
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input_common: Analog button, use time based position
2021-06-03 21:06:38 -07:00
Maide
cb5fe12ee1
[game_list] Correct light theme loading ( #6408 )
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Correct light theme loading
The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
2021-06-03 19:07:38 -04:00
Clément Gallet
166f5d1612
yuzu-cmd: Add touch_from_button in config file
2021-06-04 00:58:35 +02:00
lat9nq
ddc47e6df8
cmake: General improvements to libusb linking
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Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
2021-06-03 03:49:35 -04:00
bunnei
e4fed17f59
Merge pull request #6402 from Kelebek1/UI
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game_list: Stop the columns resizing on NAND install
2021-06-03 00:24:45 -07:00
bunnei
5a6d002bf0
Merge pull request #6404 from lat9nq/revert_views
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yuzu qt: Revert some usages of string_view
2021-06-02 22:11:35 -07:00
Morph
b840dd9af8
fsp-srv: Replace one last instance of RESULT_SUCCESS
2021-06-02 21:40:14 -04:00
Chloe
c4c256f56a
fspsrv: Implement DisableAutoSaveDataCreation ( #6355 )
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- Used by Mii Edit
2021-06-02 17:46:29 -07:00
lat9nq
c41451af75
yuzu qt: Revert some usages of string_view
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Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00
bunnei
4ea171fa5e
Merge pull request #6308 from Morph1984/result
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general: Replace RESULT_NAME with ResultName
2021-06-02 15:29:09 -07:00
bunnei
d6006e9a3f
Merge pull request #6403 from Kewlan/game-list-for-loop-optimization
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game_list: Minor for loop optimizations
2021-06-02 15:27:54 -07:00
Kewlan
65d42a428f
game_list: Minor for loop optimizations
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There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
2021-06-02 16:19:55 +02:00
Kelebek1
04e52ffed0
Stop the columns resizing on NAND install
2021-06-02 06:27:08 +01:00
Morph
a0e4c2e1fc
general: Replace RESULT_UNKNOWN with ResultUnknown
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Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
12c1766997
general: Replace RESULT_SUCCESS with ResultSuccess
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Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
377cd301b3
Merge pull request #6395 from lioncash/result-move
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common_funcs: Move R_ macros to result.h
2021-06-02 00:34:48 -04:00
Morph
dba7bcd489
common: fs: fs_util: Move PathToUTF8String to fs_util
2021-06-02 00:26:26 -04:00
Morph
a1eeb9908d
common: fs: fs_util: Add more string conversion functions
2021-06-02 00:26:26 -04:00
bunnei
91f559a71f
Merge pull request #6361 from lat9nq/per-hb-cfg
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yuzu qt: Handle per-game configs for title id 0
2021-06-01 17:24:08 -07:00
lat9nq
c17e1bd7a8
yuzu qt: Use lambda and std::function for reset callback
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Also makes use of std::move, and performs a clang-format cleanup.
This addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
2021-06-01 17:22:06 -04:00
lat9nq
4a3d57e469
yuzu: Add settings reset button to general configuration
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Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.
This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
2021-06-01 17:22:04 -04:00
fearlessTobi
8aeb425669
configuration: Initial work to reset all settings
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This commit does not compile.
Initial work to add and connect a Reset to Defaults button to the
configure_general tab.
Co-authored-by: german77 <juangerman-13@hotmail.com>
2021-06-01 17:09:33 -04:00
ameerj
859ba21f6d
buffer_cache: Simplify uniform disabling logic
2021-06-01 13:26:58 -04:00
bunnei
348ca07e0d
Merge pull request #6318 from german77/dualJoycon
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input_common: Add dual joycon support
2021-06-01 00:51:00 -07:00
bunnei
0a6f685ad0
Merge pull request #6367 from ReinUsesLisp/vma-host
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vulkan_memory_allocator: Allow textures to be allocated in host memory
2021-05-31 23:35:11 -07:00
Lioncash
3aed797466
common_funcs: Move R_ macros to result.h
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These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
2021-05-31 16:41:00 -04:00
bunnei
f34176996e
Merge pull request #6385 from degasus/save_memory_access
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core/memory: Check our memory fallbacks for out-of-bound behavior.
2021-05-30 23:21:39 -07:00
german77
ac48e059bc
settings: Disable controller preview if controller is not active
2021-05-30 10:57:20 -05:00
bunnei
a5ebba7e36
Merge pull request #6377 from lioncash/point
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common: Extract Point struct into common
2021-05-30 01:35:26 -07:00
bunnei
a6cfc73cb2
Merge pull request #6387 from lioncash/class-token
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k_class_token: Use variable templates where applicable
2021-05-29 23:55:17 -07:00
bunnei
90c3dd300f
Merge pull request #6386 from bunnei/shutdown-fix
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video_core: gpu: WaitFence: Do not block threads during shutdown.
2021-05-29 23:52:52 -07:00
german77
a323bc5af8
input_common: Analog button, use time based position instead of frequent updates
2021-05-30 00:13:51 -05:00
Mai M
2069430baa
Merge pull request #6374 from Morph1984/swkbd-textcheck-encoding
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applets/swkbd: Only read the text check message on Failure/Confirm
2021-05-29 23:34:40 -04:00
Mai M
fc708b396b
Merge pull request #6364 from german77/stub-lp2p
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ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.
Note: The game still fails to boot from unimplemented LDN and BSD services.
2021-05-29 23:33:57 -04:00
bunnei
e41c8b6780
Merge pull request #6379 from degasus/update_dynarmic
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externals: Update dynarmic.
2021-05-29 03:15:13 -07:00
Lioncash
646622ccd4
k_class_token: Use variable templates where applicable
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Same behavior, less code.
2021-05-29 05:25:34 -04:00
bunnei
c7c4ef9d43
Merge pull request #6384 from lioncash/virtual
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kernel: Add missing override specifiers
2021-05-29 02:11:40 -07:00
bunnei
cdabc9064b
Merge pull request #6382 from lioncash/null
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k_thread: Move dereference after null check in Initialize()
2021-05-29 01:17:28 -07:00
bunnei
8592f8a2b4
video_core: gpu: WaitFence: Do not block threads during shutdown.
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- Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur.
- Commonly observed when stopping emulation in Super Mario Odyssey.
2021-05-29 01:06:04 -07:00
Markus Wick
42a7c5d017
core/memory: Check our memory fallbacks for out-of-bound behavior.
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This makes it by far harder to crash yuzu.
Also implement the 48bit masking of AARCH64 while touching this code.
2021-05-29 09:28:26 +02:00
bunnei
5388e6db84
Merge pull request #6373 from bunnei/use-slabheap-tls
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hle: kernel: KSlabHeap: Allow host or guest allocations.
2021-05-29 00:17:24 -07:00
Markus Wick
ddb186e61d
core/arm_interface: Improve the performance of memory fallbacks.
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We just create one memory subsystem. This is a constant all the time.
So there is no need to call the non-inlined parent.Memory() helper on every callback.
2021-05-29 09:02:19 +02:00
Lioncash
7b2917b4e1
kernel: Add missing override specifiers
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Over the course of the kernel refactoring a tiny bit of missing
overrides slipped through review, so we can add these.
While we're at it, we can remove redundant virtual keywords where
applicable as well.
2021-05-29 02:58:32 -04:00
Markus Wick
5a8cd1b118
Fix two GCC 11 warnings: Unneeded copies.
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std::move created an unneeded copy.
iterating without reference also created copies.
2021-05-29 08:57:44 +02:00
Markus Wick
d2d7a5060f
externals: Update dynarmic.
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The new version supports fastmem on a64.
2021-05-29 08:53:01 +02:00
Lioncash
16ff0161b3
k_thread: Move dereference after null check in Initialize()
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Prevents a -Wnonnull warning on GCC.
2021-05-29 00:31:38 -04:00
bunnei
420b1f89d3
Merge pull request #6371 from degasus/drop_ExceptionalExit
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core/arm_interface: Call SVC after end of dynarmic block.
2021-05-28 17:45:05 -07:00
bunnei
ee099b2697
hle: kernel: KSlabHeap: Allow host or guest allocations.
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- Use host allocations for kernel memory, as this is not properly emulated yet.
- Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
2021-05-28 17:42:41 -07:00
bunnei
945effcc75
Merge pull request #6356 from ogniK5377/ApplyNpadSystemCommonPolicy
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hid: ApplyNpadSystemCommonPolicy
2021-05-28 10:05:20 -07:00
Lioncash
5554de3933
touchscreen: Make use of common point struct
2021-05-28 08:15:22 -04:00
Lioncash
8171ad65cd
common: Extract point into a common struct
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This is generic enough that it can be moved into the Common class for
reuse.
2021-05-28 08:12:49 -04:00
Lioncash
210c2c9a56
common/fs/file: Explicitly delete copy constructors
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Relocates them to the same place the move equivalents are at for
consistent viewing.
2021-05-28 01:49:40 -04:00
Lioncash
6806a893bd
common/fs/file: Devirtualize destructor
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IOFile is a final class, so there's no need for a virtual destructor.
2021-05-28 01:47:52 -04:00
Lioncash
019bc9f6b2
common/fs/file: Default initialize IOFile members
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Prevents a potential uninitialized read vector in the move constructor.
2021-05-28 01:46:30 -04:00
Morph
c68255f70f
applets/swkbd: Make use of std::move where applicable
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Avoids redundant string copies
2021-05-27 23:45:56 -04:00
Morph
247cd92216
applets/swkbd: Only read the text check message on Failure/Confirm
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Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm.
Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter.
Fix this by only reading the text check message on Failure or Confirm.
2021-05-27 23:45:56 -04:00
bunnei
4b95b0df97
video_core: rasterizer_cache: Use u16 for cached page count.
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- Greatly reduces the risk of overflow, at the cost of doubling the size of this array.
2021-05-27 14:47:24 -07:00
Markus Wick
3d2e80daed
core/arm_interface: Call SVC after end of dynarmic block.
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So we can modify all of dynarmic states within SVC without ExceptionalExit.
Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
2021-05-27 23:23:23 +02:00
Ameer J
9110cfdefb
Merge pull request #6346 from lat9nq/apply-config-pgc
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yuzu qt: Add an Apply button to configuration dialogs
2021-05-27 13:07:53 -04:00
ReinUsesLisp
19454e71d8
vulkan_memory_allocator: Allow textures to be allocated in host memory
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Allow Vulkan's allocator to use host memory when there's no more device
local memory. This delays OOM, but it will eventually still happen.
2021-05-27 05:50:48 -03:00
Mai M
116989be8e
Merge pull request #6366 from lat9nq/bundled-qt-linux
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cmake: Download Qt binaries on Linux if needed
2021-05-26 18:19:02 -04:00
lat9nq
52cc25ccbf
cmake: Download Qt binaries on Linux if needed
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If the local version of Qt is older than the minimum version required by
yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin
and build yuzu with it, instead.
This also requires linking yuzu to the correct libraries after building
it, and copying over the required binaries when building yuzu.
This sets the Qt requirement to 5.12, which is intentionally behind the
versions used by our toolchains since they are not all updated yet to
5.15.
2021-05-26 15:29:45 -04:00
Markus Wick
993dbe49fc
core/arm: Drop ChangeProcessorID.
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This code was used to switch the CPU ID on thread switches.
However since "hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.", the CPU ID is not a constant.
This has been dead code since this rewrite, and dropped in dynarmic as well. So there is no need to keep it.
2021-05-26 19:48:24 +02:00
german77
65e20f424a
ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
2021-05-26 10:06:00 -05:00
Morph
02169406be
Merge pull request #6331 from lioncash/gesture
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hid/gesture: Simplify point related code
2021-05-26 09:19:00 -04:00
lat9nq
bc38d4c81b
yuzu qt: Restore const qualifiers
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This addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
2021-05-25 21:39:57 -04:00
bunnei
3394f24728
Merge pull request #6339 from Morph1984/swkbd-queuedconnection
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applets/swkbd: Make use of QueuedConnection in returnPressed signal
2021-05-25 18:23:08 -07:00
lat9nq
cfb9bcbe42
yuzu qt: Handle per-game configs for title id 0
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Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00
Morph
065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem ( #6270 )
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* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
bunnei
08a5cf0b5b
Merge pull request #6349 from german77/suppress_config_warning
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settings: Suppress duplicate label name warning
2021-05-25 15:51:51 -07:00
bunnei
4bf53eb935
Merge pull request #6353 from german77/handheld_docked
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settings: Forbid docked mode on handheld
2021-05-25 13:02:20 -07:00
lat9nq
c1bad4357a
yuzu qt: Add an Apply button to configuration dialogs
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Most of the code already exists to do this, but the Apply button itself
was never added. This adds a button and boolean that tells yuzu to save
the configuration after applying settings, even if close/Cancel is
pressed on the dialog. Changes after applying will not be saved when
Cancel is pressed, though.
2021-05-25 02:25:39 -04:00
Morph
ec28d3c439
kernel: process_capability: Add MapRegion capability
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- Used by nx-hbloader
2021-05-25 01:44:46 -04:00
bunnei
d84a93c987
Merge pull request #6357 from lioncash/compression
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common/compression: Make use of std::span
2021-05-24 18:50:26 -07:00
bunnei
aee3b57c44
Merge pull request #6312 from german77/analogMapping
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input_common: Rewrite sdl analog mapping and fix controller disconnection crash
2021-05-24 12:02:37 -07:00
Lioncash
49bfd0c461
zstd_compression: Make use of std::span
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Allows for the incoming data stream to be non-allocating.
2021-05-24 15:01:04 -04:00
Lioncash
00213377b1
lz4_compression: Make use of std::span
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Allows making the incoming data stream non-allocating.
2021-05-24 15:00:59 -04:00
Chloe Marcec
db7abfecdd
hid: ApplyNpadSystemCommonPolicy
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We already do this specifically for homebrew, so we can keep it stubbed out for the time being
2021-05-24 15:07:47 +10:00
german77
7f445a59fa
settings: Forbid docked mode on handheld
2021-05-23 20:34:46 -05:00
bunnei
3ead4a3494
Merge pull request #6347 from bunnei/ipc-improvements-next-2
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Various improvements to IPC and session management (Part 2)
2021-05-23 16:28:40 -07:00
german77
ea4b7226a6
input_common: Add dual joycon support
2021-05-22 18:40:53 -05:00
german77
bb22d6d8f7
settings: Suppress duplicate label name warning
2021-05-22 18:32:35 -05:00
Morph
ecacb002be
applets/swkbd: Make use of QueuedConnection in returnPressed signal
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Some users have reported rare crashes when pressing the Enter key on the keyboard to confirm input in the normal software keyboard, particularly in Super Smash Bros. Ultimate while entering the name of a ruleset or controller layout.
It is suspected that the QLineEdit::returnPressed signal is causing a race condition as confirming input through other means does not produce the crash. Since Qt::QueuedConnection posts an event to the event queue of the callee's thread instead of executing it directly on the caller's thread, this eliminates any potential race conditions from occurring in this scenario.
2021-05-22 03:28:54 -04:00
bunnei
5068279f23
Merge pull request #6248 from A-w-x/intelmesa
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gl_device: Intel: Disable texture view formats workaround on mesa
2021-05-20 23:47:14 -07:00
bunnei
136e8e829f
Merge pull request #6333 from Morph1984/swkbd-confirm-text
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applets/swkbd: Send the correct text string on TextCheck::Confirm
2021-05-20 22:42:54 -07:00
bunnei
6418a42884
hle: kernel: service_thread: Take reference to KServerSession on service request.
2021-05-20 22:39:44 -07:00
bunnei
e33ffdc555
hle: kernel: k_port: Use AcceptSession to ensure SessionList state is correct.
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- Fixes a use-after-free, work-around until we fixup session/port management.
2021-05-20 21:41:52 -07:00
bunnei
b4fc2e52a2
hle: kernel: Use host memory allocations for KSlabMemory.
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- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
2021-05-20 21:41:52 -07:00
bunnei
7331bb9d8d
Revert "WORKAROUND: Do not use slab heap while we track down issues with resource management."
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This reverts commit f2c26443f8
.
2021-05-20 21:41:52 -07:00
bunnei
f4fe71c1c9
hle: kernel: hle_ipc: Simplify incoming/outgoing move/copy/domain objects.
2021-05-20 21:41:52 -07:00
bunnei
342170fcd3
common: tree: Avoid a crash on nullptr dereference.
2021-05-20 21:41:51 -07:00
bunnei
7361eac10f
hle: kernel: Implement CloneCurrentObject and improve session management.
2021-05-20 21:41:49 -07:00
bunnei
c40e7593f5
Revert "WORKAROUND: temp. disable session resource limits while we work out issues"
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This reverts commit fc086f93b2
.
2021-05-20 21:40:30 -07:00
bunnei
ea4e4b05e4
Merge pull request #6320 from Morph1984/get-pid
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hle_ipc: Add a getter for PID
2021-05-20 21:40:03 -07:00
bunnei
7626ca3343
Merge pull request #6321 from lat9nq/per-game-cpu
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configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
lat9nq
5153d5387a
configure_cpu: Simplify UpdateGroup
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-20 01:11:56 -04:00
bunnei
b5d21cc1b1
Merge pull request #6297 from lioncash/common-conv
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parent_of_member: Make sign conversion explicit in OffsetOfImpl()
2021-05-19 18:43:47 -07:00
bunnei
41b1f8d616
Merge pull request #6310 from german77/nanMotion
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input_common: Sanitize motion data
2021-05-19 15:47:48 -07:00
lat9nq
12ef74456c
configuration_shared: Drop unused function and template another
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Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19 16:00:48 -04:00
Morph
5396593b55
applets/swkbd: Send the correct text string on TextCheck::Confirm
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Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
2021-05-19 00:26:32 -04:00
bunnei
7d86a6ff02
Merge pull request #6317 from ameerj/fps-fix
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perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
Morph
7f78b17e20
KTransferMemory: Return size instead of size * PageSize in GetSize()
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size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18 13:14:28 -04:00
Lioncash
44556dc21a
hid/gesture: Factor out last gesture retrieval into its own function
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Deduplicates a commonly repeated expression.
2021-05-18 03:59:44 -04:00
Lioncash
a9d8e24e47
hid/gesture: Ensure all ID arrays are initialized
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Makes for deterministic initial state.
2021-05-18 03:39:21 -04:00
Lioncash
74f30c0223
hid/gesture: Make Point a template
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We can now use this in a generic context to reuse it with the finger
position.
2021-05-18 03:39:18 -04:00
Lioncash
20699e90fa
hid/gesture: Replace x,y members of GestureState with a Point
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Simplifies assignments.
2021-05-18 03:32:42 -04:00
Lioncash
2f1ef3910b
hid/gesture: Add default comparators to Point
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Simplifies some comparisons.
2021-05-18 03:32:42 -04:00
Lioncash
60831eabd9
hid/gesture: Rename Points to Point
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This only represents a single point
2021-05-18 03:32:38 -04:00
bunnei
93bc59b62d
Merge pull request #6322 from ameerj/fast-null-buffer
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buffer_cache: Ensure null buffers cannot take the fast uniform bind path
2021-05-17 15:45:36 -07:00
lat9nq
339dc4f806
general: Demote custom_rtc to regular setting
2021-05-17 15:54:30 -04:00
Mat M
b462618ed7
Merge pull request #6328 from Morph1984/enforce-c4715
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CMakeLists: Enforce C4715 on MSVC
2021-05-17 13:20:58 -04:00
Morph
d001687ca6
CMakeLists: Enforce C4715 on MSVC
...
This is similar to -Werror=return-type
2021-05-17 03:48:58 -04:00
Morph
cd6dcef5aa
configure_debug: FIx duplicate labels
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Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
Morph
af69b48390
yuzu/main: Fix version info in logging and about dialog
2021-05-16 22:17:17 -04:00
bunnei
440eb840ea
Merge pull request #6319 from Morph1984/no-install-base
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main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
ameerj
acf22336ec
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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Fixes a crash in New Pokemon Snap
2021-05-16 07:43:40 -04:00
bunnei
d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
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nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei
ad6e20cfde
Merge pull request #6296 from lioncash/shadow-error
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core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei
e8d2de1f99
Merge pull request #6307 from Morph1984/fix-response-push-size
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nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph
a170aa16b6
main: Prevent installing base titles into NAND
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Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Morph
049769a0c9
hle_ipc: unsigned -> u32
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This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
Morph
81a5ecdb18
hle_ipc: Add a getter for PID
2021-05-16 04:10:42 -04:00
Lioncash
9a07ed53eb
core: Make variable shadowing a compile-time error
...
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
06c410ee88
Merge pull request #6316 from ameerj/title-fix
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main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
lat9nq
ab2677f0a1
configuration: Add CPU tab to game properties
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Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
bunnei
5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
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Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
bunnei
a1138028a8
Merge pull request #6289 from ameerj/oob-blit
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texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
Morph
faaea00069
nifm, ssl: Fix incorrect response sizes
2021-05-16 00:20:48 -04:00
lat9nq
4aac1ae4b1
configuration: Simplify applying per-game settings
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Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
59236b7d0f
configuration_shared: Add some comments
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Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
e169fdad4f
general: Make CPU accuracy and related a Settings::Setting
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Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
5bef54618a
perf_stats: Rework FPS counter to be more accurate
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The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.
This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.
The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
a3e68dce56
main: Add title's version to window name on EA/mainline
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Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77
f20f4587e6
input_common: Implement SDL motion
2021-05-15 08:56:58 -05:00
german77
edd498f6e0
input_common: Fix crash when controller disconnects
2021-05-15 08:27:19 -05:00
german77
85eeae7aad
input_common: Rewrite sdl analog mapping
2021-05-14 21:17:08 -05:00
german77
fd7c273fab
input_common: Sanitize motion data
2021-05-13 13:41:32 -05:00
bunnei
e12ee020e7
Merge pull request #6301 from Morph1984/ssl-ImportClientPki
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ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
Morph
c8707628f6
Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
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configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
Morph
271f2e2d78
ssl: Stub Import(Client/Server)Pki
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- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph
5a042bdaa1
Merge pull request #6267 from german77/gestureRewrite
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hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei
eee302b9b9
common: tree: Avoid a nullptr dereference.
2021-05-11 15:40:20 -07:00
bunnei
12d569e483
hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.
2021-05-11 12:27:43 -07:00
bunnei
fc086f93b2
WORKAROUND: temp. disable session resource limits while we work out issues
2021-05-11 10:51:39 -07:00
bunnei
f2c26443f8
WORKAROUND: Do not use slab heap while we track down issues with resource management.
2021-05-11 10:27:18 -07:00
bunnei
b9f543b29f
audren
2021-05-11 10:24:53 -07:00
bunnei
343d92a092
core: hle: ipc_helpers: Fix cast on raw_data_size calculation.
2021-05-10 20:34:38 -07:00
bunnei
2c1e119c4a
hle: service: sm: Add TIPC support.
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- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
bunnei
913971417e
hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
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- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00
bunnei
49c4c329f6
hle: service: sm: GetService: Reserve session resource when we create a KSession.
2021-05-10 20:34:38 -07:00
bunnei
21671d05a3
hle: service: Add support for dispatching TIPC requests.
2021-05-10 20:34:38 -07:00
bunnei
da25a59866
hle: service: Implement IPC::CommandType::Close.
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- This was not actually closing sessions before.
2021-05-10 20:34:38 -07:00
bunnei
41928dfdda
hle: service: sm: Use RegisterNamedService to register the service.
2021-05-10 20:34:38 -07:00
bunnei
934b2d8842
hle: service: sm: Improve Initialize implementation.
2021-05-10 20:34:38 -07:00
bunnei
f54ea749a4
hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface.
2021-05-10 20:34:38 -07:00
bunnei
c6de9657be
hle: kernel: Implement named service ports using service interface factory.
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- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10 20:34:38 -07:00
bunnei
44c763f9c6
hle: kernel: KSession: Improve implementation of CloneCurrentObject.
2021-05-10 20:33:53 -07:00
bunnei
cfed6936f3
hle: service: sm: Increase point buffer size.
2021-05-10 15:43:42 -07:00
bunnei
9f44a44f2f
hle: ipc_helpers: Reserve session resource when we create a KSession.
2021-05-10 15:42:46 -07:00
bunnei
75f23ad494
hle: kernel: KClientPort: Cleanup comment format.
2021-05-10 15:41:46 -07:00
bunnei
7a06037c5f
hle: ipc: Add declarations for TIPC.
2021-05-10 15:05:10 -07:00
bunnei
ed25191ee6
hle: kernel: Further cleanup and add TIPC helpers.
2021-05-10 15:05:10 -07:00
bunnei
d08bd3e062
hle: ipc_helpers: Update IPC response generation for TIPC.
2021-05-10 15:05:10 -07:00
Kewlan
1b4331397b
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-10 18:49:30 +02:00
Lioncash
0aff3ba2ff
parent_of_member: Make sign conversion explicit in OffsetOfImpl()
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Previously these conversions were implicit and causing quite a few
warnings on clang.
2021-05-10 08:07:33 -04:00
bunnei
ec50a9b5b9
Merge pull request #6291 from lioncash/kern-shadow
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kernel: Eliminate variable shadowing
2021-05-09 20:15:00 -07:00
german77
0c1bb46f0a
kernel: Delete unused files
2021-05-09 11:15:31 -05:00
Lioncash
2f62bae9e3
kernel: Eliminate variable shadowing
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Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
2021-05-08 12:33:26 -04:00
bunnei
faa067f175
Merge pull request #6266 from bunnei/kautoobject-refactor
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Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07 23:30:17 -07:00
ameerj
3671fd0a97
texture_cache: Handle out of bound texture blits
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Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-05-07 22:14:21 -04:00
bunnei
8acf739b3f
Merge pull request #6287 from lioncash/ldr-copy
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ldr: Simplify memory copy within LoadNro()
2021-05-07 09:46:31 -07:00
Lioncash
8f638e81e9
ldr: Simplify memory copy within LoadNro()
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We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.
Eliminates a bit of heap memory churn.
2021-05-06 19:18:14 -04:00
ameerj
da62e92784
nvflinger: Create layers when they are queried but not found
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Fixes Shantae softlock on boot.
2021-05-06 11:20:52 -04:00
bunnei
d57b12193b
hle: kernel: KPageTable: CanContain should not be constexpr.
2021-05-05 16:40:55 -07:00
bunnei
b805ee653f
hle: kernel: Move slab resource counts to Kernel.
2021-05-05 16:40:54 -07:00
bunnei
d2c4dbde9e
fixup! hle: kernel: Migrate KSharedMemory to KAutoObject.
2021-05-05 16:40:54 -07:00
bunnei
2c4615f3a6
fixup! hle: kernel: Migrate more of KThread to KAutoObject.
2021-05-05 16:40:54 -07:00
bunnei
a488b86e97
fixup! common: bit_util: Add BIT macro.
2021-05-05 16:40:54 -07:00
bunnei
510f71d871
fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.
2021-05-05 16:40:54 -07:00
bunnei
9f81221528
fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.
2021-05-05 16:40:54 -07:00
bunnei
eae107d0e9
kernel: svc: Remove unused RetrieveResourceLimitValue function.
2021-05-05 16:40:54 -07:00
bunnei
da22def511
hle: kernel: Fix un/sign mismatch errors with NUM_CPU_CORES.
2021-05-05 16:40:54 -07:00
bunnei
f23760b1e1
fixup! hle: kernel: Add initial impl. of slab setup.
2021-05-05 16:40:54 -07:00
bunnei
1e983b19df
fixup! hle: kernel: Migrate to KHandleTable.
2021-05-05 16:40:54 -07:00
bunnei
ad5a5ef43f
fixup! hle: kernel: Migrate more of KThread to KAutoObject.
2021-05-05 16:40:54 -07:00
bunnei
e02785be83
common: parent_of_member: Fix build for OffsetOf().
2021-05-05 16:40:54 -07:00
bunnei
27a6ef64fd
fixup! common: intrusive_red_black_tree: Disable static_assert that will not evaluate as constant on MSVC.
2021-05-05 16:40:54 -07:00
bunnei
9434603450
fixup! hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.
2021-05-05 16:40:54 -07:00
bunnei
703d7aaab6
fixup! hle: kernel: Migrate to KHandleTable.
2021-05-05 16:40:54 -07:00
bunnei
9beb239634
fixup! hle: kernel: Add initial impl. of KLinkedList.
2021-05-05 16:40:54 -07:00
bunnei
2cdc7142b0
fixup! hle: kernel: Migrate to KHandleTable.
2021-05-05 16:40:54 -07:00
bunnei
34abe4a905
fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.
2021-05-05 16:40:54 -07:00
bunnei
f6d45b747e
fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.
2021-05-05 16:40:53 -07:00
bunnei
1b074b8984
fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.
2021-05-05 16:40:53 -07:00
bunnei
50d2dc3b51
fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.
2021-05-05 16:40:53 -07:00
bunnei
d23f9f75ff
fixup! hle: kernel: Migrate to KHandleTable.
2021-05-05 16:40:53 -07:00
bunnei
4356361faf
fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer.
2021-05-05 16:40:53 -07:00
bunnei
51aa5a5364
fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer.
2021-05-05 16:40:53 -07:00
bunnei
25538db150
fixup! hle: kernel: Add initial impl. of KAutoObject.
2021-05-05 16:40:53 -07:00
bunnei
9bae3992e6
fixup! hle: kernel: Add initial impl. of KAutoObject.
2021-05-05 16:40:53 -07:00
bunnei
91d8657959
fixup! hle: kernel: Add initial impl. of slab setup.
2021-05-05 16:40:53 -07:00
bunnei
d3c166d4d5
common: Rename NON_COPYABLE/NON_MOVABLE with YUZU_ prefix.
2021-05-05 16:40:53 -07:00
bunnei
0536004d91
fixup! hle: kernel: Rename Process to KProcess.
2021-05-05 16:40:53 -07:00
bunnei
57f80c74b6
fixup! hle: kernel: Migrate to KHandleTable.
2021-05-05 16:40:53 -07:00
bunnei
caa11748c6
fixup! hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.
2021-05-05 16:40:53 -07:00
bunnei
7866eb03bb
hle: kernel: svc: ConnectToNamedPort: Use KHandleTable::Reserve.
2021-05-05 16:40:53 -07:00
bunnei
4b03e6e776
hle: kernel: Migrate to KHandleTable.
2021-05-05 16:40:53 -07:00
bunnei
8f5052a514
hle: kernel: KClassToken: Ensure class tokens are correct.
2021-05-05 16:40:53 -07:00
bunnei
0b27c721c9
hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.
2021-05-05 16:40:52 -07:00
bunnei
2a7eff57a8
hle: kernel: Rename Process to KProcess.
2021-05-05 16:40:52 -07:00
bunnei
bf380b8584
hle: kernel: Remove deprecated Object class.
2021-05-05 16:40:52 -07:00
bunnei
864841eb9e
hle: kernel: Do not shutdown twice on emulator close.
2021-05-05 16:40:52 -07:00
bunnei
39a8dba9a6
hle: kernel: Cleanup shutdown of persistent kernel objects.
2021-05-05 16:40:52 -07:00
bunnei
626f746971
hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.
2021-05-05 16:40:52 -07:00
bunnei
7a06864100
hle: kernel: Migrate KServerPort to KAutoObject.
2021-05-05 16:40:52 -07:00
bunnei
0297448fbc
hle: kernel: Migrate KClientPort to KAutoObject.
2021-05-05 16:40:52 -07:00
bunnei
aa2844bcf9
hle: kernel: HandleTable: Remove deprecated APIs.
2021-05-05 16:40:52 -07:00
bunnei
b57c5a9b54
hle: kernel: Migrate KResourceLimit to KAutoObject.
2021-05-05 16:40:52 -07:00
bunnei
674122038a
hle: kernel: svc: Migrate WaitSynchronization.
2021-05-05 16:40:51 -07:00
bunnei
126aaeb6d3
hle: kernel: svc: Use new handle table API for Process.
2021-05-05 16:40:51 -07:00
bunnei
c7d8b7421c
hle: kernel: Migrate KTransferMemory to KAutoObject.
2021-05-05 16:40:51 -07:00
bunnei
7444963bbb
hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.
2021-05-05 16:40:51 -07:00
bunnei
2cb6106523
hle: kernel: svc: Migrate GetThreadContext, GetThreadCoreMask.
2021-05-05 16:40:51 -07:00
bunnei
76a0814142
hle: kernel: svc: Migrate GetProcessId, CancelSynchronization, SetThreadActivity.
2021-05-05 16:40:51 -07:00
bunnei
84bb772003
hle: kernel: KThread: Remove incorrect resource release.
2021-05-05 16:40:51 -07:00
bunnei
269d233a94
hle: kernel: svc_results: Update naming..
2021-05-05 16:40:51 -07:00
bunnei
c2f6f2ba7a
hle: kernel: KThread: Add missing resource hint release.
2021-05-05 16:40:51 -07:00
bunnei
2e8d6fe9a0
hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.
2021-05-05 16:40:51 -07:00
bunnei
eba3bb9d21
hle: ipc_helpers: Add methods for copy/move references.
2021-05-05 16:40:51 -07:00
bunnei
cfa7b92563
hle: kernel: Move slab heaps to their own container.
2021-05-05 16:40:51 -07:00
bunnei
89edbe8aa2
hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.
2021-05-05 16:40:51 -07:00
bunnei
b6156e735c
hle: kernel: Move slab heap management to KernelCore.
2021-05-05 16:40:51 -07:00
bunnei
ab704acab8
hle: kernel: Ensure all kernel objects with KAutoObject are properly created.
2021-05-05 16:40:51 -07:00
bunnei
722195cf70
hle: kernel: Use unique_ptr for suspend and dummy threads.
2021-05-05 16:40:50 -07:00
bunnei
addc0bf037
hle: kernel: Migrate KEvent to KAutoObject.
2021-05-05 16:40:50 -07:00
bunnei
086db71e94
hle: kernel: Migrate KSharedMemory to KAutoObject.
2021-05-05 16:40:50 -07:00
bunnei
7ccbdd4d8d
hle: kernel: Migrate KProcess to KAutoObject.
2021-05-05 16:40:50 -07:00
bunnei
5e5933256b
hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.
2021-05-05 16:40:50 -07:00
bunnei
da7e9553de
hle: kernel: Migrate more of KThread to KAutoObject.
2021-05-05 16:40:50 -07:00
bunnei
6fca1c82fd
hle: kernel: svc: Migrate GetThreadPriority, StartThread, and ExitThread.
2021-05-05 16:40:50 -07:00
bunnei
de4746ff69
hle: kernel: svc: Migrate CreateThread.
2021-05-05 16:40:50 -07:00
bunnei
0eeecde67c
hle: kernel: Migrate idle threads.
2021-05-05 16:40:50 -07:00
bunnei
479bd50b96
hle: kernel: Migrate KThread to KAutoObject.
2021-05-05 16:40:50 -07:00
bunnei
d3d0f2f451
hle: kernel: Add initial impl. of slab setup.
2021-05-05 16:40:50 -07:00
bunnei
34bed1ab41
hle: kernel: Refactor out various KThread std::shared_ptr usage.
2021-05-05 16:40:50 -07:00
bunnei
d9df63583f
core: Defer CoreTiming initialization.
2021-05-05 16:40:50 -07:00
bunnei
3401676768
core: memory: Add a work-around to allocate and access kernel memory regions by vaddr.
2021-05-05 16:40:50 -07:00
bunnei
02c2b28cd0
common: common_funcs: Add Size helper function.
2021-05-05 16:40:49 -07:00
bunnei
66f2ad716b
hle: kernel: Add initial impl. of KLinkedList.
2021-05-05 16:40:49 -07:00
bunnei
74120c5e3a
common: bit_util: Add BIT macro.
2021-05-05 16:40:49 -07:00
bunnei
f93d939426
hle: kernel: Add initial impl. of KSlabAllocated.
2021-05-05 16:40:49 -07:00
bunnei
34ce1dd7c7
hle: kernel: Add initial impl. of KAutoObjectWithListContainer.
2021-05-05 16:40:49 -07:00
bunnei
b8751630e2
hle: kernel: Add initial impl. of KAutoObject.
2021-05-05 16:40:49 -07:00
bunnei
d9205f82b3
common: intrusive_red_black_tree: Disable static_assert that will not evaluate as constant on MSVC.
2021-05-05 16:40:49 -07:00
bunnei
b99fc70191
common: common_funcs: Add helper macros for non-copyable and non-moveable.
...
- Useful for scenarios where we do not want to inherit from NonCopyable.
2021-05-05 16:40:49 -07:00
bunnei
260b841dc3
Merge pull request #6279 from ogniK5377/nvhost-prof
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nvdrv: /dev/nvhost-prof-gpu for production
2021-05-05 16:16:13 -07:00
bunnei
0b7a03bd65
Update src/core/hle/service/nvdrv/interface.cpp
...
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-05 16:16:02 -07:00
german77
8c30ed6d09
hid: Improve hardware accuracy of gestures
2021-05-05 10:13:09 -05:00
Lioncash
cc47a6a9c2
service: Remove unused class variables
...
Prevents some warnings from occurring.
2021-05-05 01:32:28 -04:00
Lioncash
9e726a9250
service: Resolve cases of member field shadowing
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Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
2021-05-04 04:38:38 -04:00
bunnei
df51eb9bde
Merge pull request #6278 from lioncash/misc-shadow
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core: Resolve misc straggler cases of variable shadowing
2021-05-03 16:04:28 -07:00
bunnei
898aa5fb66
Merge pull request #6275 from german77/mousefocus
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input_common: Release mouse buttons on out of focus
2021-05-03 12:50:19 -07:00
Lioncash
ebb64d5bf4
core: Resolve misc cases of variable shadowing
...
Resolves shadowing warnings that aren't in a particularly large
subsection of core. Brings us closer to turning -Wshadow into an error.
All that remains now is for cases in the kernel (left untouched for now
since a big change by bunnei is pending), and a few left over in the
service code (will be tackled next).
2021-05-03 01:19:13 -04:00
Chloe Marcec
7d257ce7bd
nvdrv: /dev/nvhost-prof-gpu for production
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While we're at it, we can fix the is_initialized error code.
This fixes the crashes on Shante
2021-05-03 14:39:03 +10:00
german77
08d5bd36d8
hid: Fix touch not initializing properly if disabled
2021-05-02 21:27:15 -05:00
german77
6e81473574
input_common: Release mouse buttons on out of focus
2021-05-02 19:08:33 -05:00
bunnei
c17a59b58e
Merge pull request #6269 from lioncash/file-shadow
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file_sys: Resolve cases of variable shadowing
2021-05-02 15:12:07 -07:00
Morph
0d2d0844a5
Merge pull request #6263 from Kewlan/folder-swap-expand-state
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game_list: Fix dir move up/down expand state
2021-05-02 07:43:45 -04:00
bunnei
01a57d4c8d
Merge pull request #6265 from Morph1984/snap-save-fix
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service: filesystem: Return proper error codes for CreateFile
2021-05-02 00:45:18 -07:00
Lioncash
1da72c7792
file_sys: Resolve cases of variable shadowing
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Brings us closer to enabling -Wshadow as an error in the core code.
2021-05-02 02:59:57 -04:00
bunnei
03b3c5800b
Merge pull request #6261 from Kewlan/game-list-filter-fix
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game_list: Update filter results when removing directories
2021-05-01 09:14:10 -07:00
Morph
72b22fd433
service: filesystem: Return proper error codes for CreateFile
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This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists).
This fixes saving and the loading of existing saves in New Pokemon Snap
2021-05-01 09:33:00 -04:00
german77
1ed1dd3c89
Disable touch if setting is not enabled
2021-04-30 19:28:21 -05:00
bunnei
fa3ffff8de
Merge pull request #6257 from Morph1984/fix-use-after-free-webapplet
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applets/web: Fix a use-after-free when passing in the URL string
2021-04-30 14:48:32 -07:00
bunnei
aab57b7975
Merge pull request #6243 from german77/GCresetOrigin
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input_common: Reset GC sticks center by measuring multiple packets
2021-04-30 12:02:05 -07:00
Kewlan
497ccfaedc
game_list: Fix dir move up/down expand state
2021-04-30 12:18:38 +02:00
bunnei
922b0d9933
Merge pull request #6226 from german77/sevensix
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hid: Implement SevenSixAxis and ConsoleSixAxisSensor
2021-04-29 22:06:57 -07:00
Kewlan
fc84822266
game_list: Update filter results when removing directories
2021-04-30 00:05:23 +02:00
Morph
29a06ad393
yuzu: config: Silence narrowing conversion warning on MSVC
2021-04-28 22:42:56 -04:00
Morph
0af182baa2
applets/web: Fix a use-after-free when passing in the URL string
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The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.
Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-28 12:34:28 -04:00
Morph
d95605cd24
yuzu: main: Silence type conversion warning on MSVC
2021-04-28 12:22:41 -04:00
Lioncash
724c19a307
loader: Resolve instances of variable shadowing
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Eliminates variable shadowing cases across all the loaders to bring us
closer to enabling variable shadowing as an error in core.
2021-04-27 12:48:15 -04:00
german77
cfdec68d5a
address comments
2021-04-26 22:07:16 -05:00
german77
729545a946
input_common: Reset GC sticks center by measuring multiple packets
2021-04-26 18:34:00 -05:00
bunnei
cd80471c90
Merge pull request #6246 from lioncash/shadow
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service: Eliminate cases of member variable shadowing
2021-04-26 16:19:49 -07:00
bunnei
dec5680934
Merge pull request #6236 from Morph1984/swkbd-button-hint-scaling
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applets/swkbd: Fix software keyboard button hint scaling
2021-04-26 14:40:37 -07:00
A-w-x
6a2084a204
gl_device: Intel: Disable texture view formats workaround on mesa
2021-04-26 18:14:10 +02:00
Lioncash
dcb91ca4a4
service: Eliminate cases of member shadowing
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Resolves a few localized instances of member variable shadowing. Brings
us a little closer to turning shadowing warnings into errors.
2021-04-26 09:39:49 -04:00
bunnei
7412f314e4
Merge pull request #6198 from Kewlan/favorite-games
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game_list: Mark games as favorite to make them appear at the top.
2021-04-25 23:33:44 -07:00
bunnei
3c5fb53634
Merge pull request #6237 from ameerj/nvdec-end-fix
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nvhost_vic: Fix device closure
2021-04-25 23:05:58 -07:00
Morph
3b5690c9e1
config: Add new keyboard bindings
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Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-25 07:26:57 -04:00
ameerj
ae758a236f
vk_texture_cache: Swap R and B channels of color flipped format
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Swaps the Red and Blue channels of the A1B5G5R5_UNORM texture format, which was being incorrectly rendered.
2021-04-24 23:59:42 -04:00
ameerj
75e0d16caa
nvhost_vic: Fix device closure
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Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.
Also cleans up some of the surrounding code.
2021-04-24 19:22:09 -04:00
Its-Rei
c413cafdac
applets/swkbd: Fix software keyboard button hint scaling
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Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
2021-04-24 13:47:33 -04:00
Mat M
4c8c5ad1b6
Merge pull request #6234 from Morph1984/stub-am
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ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
2021-04-24 12:37:34 -04:00
Mat M
98fb36cb0a
Merge pull request #6235 from german77/ectx_aw
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glue: Add ectx:aw service placeholder
2021-04-24 12:37:12 -04:00
german77
a02c4686c3
glue: Add ectx:aw placeholder
2021-04-24 10:50:25 -05:00
bunnei
1acd807176
Merge pull request #6230 from Morph1984/default-resource-size
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program_metadata: Set a default resource size when a NPDM is not present
2021-04-24 02:55:20 -07:00
bunnei
f4610e77e2
Merge pull request #6227 from lioncash/meta
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program_metadata: Explicitly specify copy/move operators/functions
2021-04-23 23:12:44 -07:00
german77
c19ad21ae8
hid: Implement SevenSixAxis and ConsoleSixAxisSensor
2021-04-23 22:12:41 -05:00
Morph
04d9c27120
ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
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- Used by Pixel Game Maker Series Werewolf Princess Kaguya
2021-04-23 23:04:22 -04:00
bunnei
4cc8ab8a86
Merge pull request #6228 from lioncash/semi
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lm: Resolve -Wextra-semi warning
2021-04-23 19:59:20 -07:00
bunnei
2e268abe42
Merge pull request #6229 from lioncash/unused-var
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acc/lbl: Remove unused variables
2021-04-23 15:48:47 -07:00
bunnei
51c787bfc1
Merge pull request #6231 from lioncash/aes
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aes_util: Make use of std::span
2021-04-23 11:37:17 -07:00
Morph
1c65b3ee53
program_metadata: Set a default resource size when a NPDM is not present
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Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
2021-04-23 12:47:31 -04:00
bunnei
19bbdedf00
Merge pull request #6232 from lioncash/alias2
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emu_window: unsigned -> u32
2021-04-23 09:26:56 -07:00
Lioncash
d363b2c7d2
emu_window: Return pair from ClipToTouchScreen() instead of tuple
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This is only a 2-tuple, so it can be converted over to the std::pair
class.
2021-04-23 11:21:02 -04:00
Lioncash
8805233f5e
emu_window: unsigned -> u32
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This is more concise and consistent with the rest of the codebase.
2021-04-23 11:19:32 -04:00
Lioncash
9c5248d101
aes_util: Make use of std::span
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Allows us to simplify the interface quite a bit as it will handle
contiguous sequences for us.
2021-04-23 09:58:41 -04:00
Lioncash
502f3cef87
acc/lbl: Remove unused variables
2021-04-23 09:39:56 -04:00
Lioncash
29cd40bded
lm: Make use of insert_or_assign() in Log()
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Avoids unnecessary default construction of an entry in cases where no
entry exists before overwriting the created entry.
2021-04-23 09:27:18 -04:00
Lioncash
5ba49f188b
lm: Prevent redundant map lookups in Log()
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We can perform the lookup and then do the contains check by checking the
end iterator. The benefit of this is that if we *do* find an entry, then
we aren't hashing into the map again to find it.
We can also get rid of an unused std::vector temporary while we're at
it.
2021-04-23 09:24:21 -04:00
Lioncash
6e2040c955
lm: Resolve -Wextra-semi warning
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Resolves a trivial warning with clang.
2021-04-23 09:20:54 -04:00
Lioncash
ae93402312
program_metadata: Explicitly specify copy/move functions
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The generation of the copy assignment operators are deprecated on being
generated when a user-provided destructor is present.
We can explicitly specify that we desire this behavior to keep the class
forward compatible with future standards.
2021-04-23 09:16:17 -04:00
ameerj
5568fcfec1
yuzu_cmd: Remove unused resource.h
2021-04-22 22:25:49 -04:00
Morph
86278f5db2
service: hid: Get transfer memory for InitializeSevenSixAxisSensor
2021-04-22 05:50:46 -04:00
bunnei
f0c2190ceb
Merge pull request #6214 from Morph1984/time-fix-kirby-clash
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time: Fix GetClockSnapshotFromSystemClockContext
2021-04-21 11:17:58 -07:00
bunnei
4cd6c3e6f1
Merge pull request #6219 from lioncash/log-erase
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log/backend: Make use of erase_if
2021-04-20 16:07:00 -07:00
bunnei
8cdd86fa25
Merge pull request #6218 from lioncash/tcache
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texture_cache/util: Fix src being used instead of dst within DeduceBlitImages case
2021-04-20 11:56:40 -07:00
bunnei
7083c5bfc8
Merge pull request #6207 from lat9nq/sdl-2.0.14
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cmake: Use SDL 2.0.14 and fix scope issue
2021-04-20 10:19:03 -07:00
Lioncash
6125590a7b
log/backend: Use in-class initializer for FileBackend
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We can also avoid redundant constructions of the same string repeatedly.
2021-04-20 12:57:49 -04:00
Lioncash
aaaca1cd6d
log/backend: Make use of erase_if
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Same behavior, but less verbose.
2021-04-20 12:53:05 -04:00
bunnei
17704271f4
Merge pull request #6217 from Morph1984/consistent-writebuffers
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general: Write buffers before pushing raw arguments
2021-04-19 20:54:25 -07:00
bunnei
e5e9bee1cc
Merge pull request #6215 from lioncash/duplicate
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npad: Remove duplicated class member variable
2021-04-19 18:12:48 -07:00
Lioncash
17b7f0389a
texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
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This line can only ever be reached if src is null, so dereferencing it
here is a logic bug that slipped through.
Instead, we dereference dst instead which is guaranteed to be valid.
2021-04-19 13:01:50 -04:00
Morph
27eeb20001
general: Write buffers before pushing raw arguments
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For consistency with the rest of the service implementations
2021-04-19 12:45:50 -04:00
Lioncash
9f39f7c041
arp: Use type alias for issue function
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Reduces some verbosity and centralizes the function details in one spot.
2021-04-19 12:36:10 -04:00
Lioncash
b7d04d848d
arp: Prevent uninitialized read of launch member variable
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If anything happened to call arp functions in the wrong order and called
IRegistrar's Issue function before SetApplicationLaunchProperty, we'd
read from an uninitialized ApplicationLaunchProperty instance.
Instead, we can always initialize it so if this does happen, then the
outcome of doing such a thing is at least consistently reproducible.
2021-04-19 12:30:34 -04:00
Lioncash
39497183a6
npad: Remove duplicated class member variable
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ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
2021-04-19 12:23:28 -04:00
Morph
8285776603
time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshot
2021-04-19 12:09:28 -04:00
Morph
a223006c50
time: Fix GetClockSnapshotFromSystemClockContext
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This removes an incorrect alignment usage and corrects the positions of the popped parameters.
- Fixes Super Kirby Clash crashing on boot
2021-04-19 11:17:47 -04:00
lat9nq
f973274b99
general: Ignore implicit-fallthrough for SDL.h
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SDL 2.0.14 introduces an incompatibility with Clang, causing it to
trigger -Wimplicit-fallthrough even though it is marked. Ignore it for
now, with a comment mentioning why this is needed.
2021-04-18 01:31:26 -04:00
lat9nq
de69a5266f
cmake: Use SDL 2.0.14 and fix CMake scope issue
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Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.
Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
2021-04-17 23:42:57 -04:00
Morph
51ca93981d
applets: Send focus state change message on applet state change
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Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17 09:26:48 -04:00
Morph
ba2c917842
applets: Make the applet mode a protected property of Applet
2021-04-17 08:50:49 -04:00
bunnei
9ad77ba6d3
Merge pull request #6125 from ogniK5377/nvdec-close-dev
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nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
bunnei
d5c1f3929c
Merge pull request #6133 from Morph1984/project-eleuthia
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Project Eleuthia - On-Screen Keyboard and Error Applet Overlays
2021-04-16 23:03:23 -07:00
bunnei
0a5bc8ec14
Merge pull request #6119 from german77/SDLMapping
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InputCommon: Address mapping and naming issues with SDL2
2021-04-15 21:40:35 -07:00
Chloe Marcec
edb1d5d242
Address issues
2021-04-16 13:52:32 +10:00
Morph
7eff91ff20
applets/swkbd: Implement the Qt Software Keyboard frontend
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The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog
Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
b45930a0ed
error: Make the error code as the title text of the OverlayDialog
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4143675b2d
overlay_dialog: Add an overlay text dialog that accepts controller input
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An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4a5f9f5a6d
main: Move meta type registration into its own function
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Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph
aa3adf6c3f
input_interpreter: Fix button hold being interpreted incorrectly on init
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We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
2021-04-15 01:53:17 -04:00
Morph
578e6c5a57
applets/swkbd: Implement the Default Software Keyboard frontend
2021-04-15 01:53:17 -04:00
Morph
5bc9f15c6d
applets/swkbd: Implement the Normal and Inline Software Keyboard Applet
2021-04-15 01:53:17 -04:00
Morph
a8c09cd5e4
ILibraryAppletCreator: Implement CreateHandleStorage
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Used by Monster Hunter Generations Ultimate
2021-04-15 01:53:16 -04:00
Morph
e3e6a11ab8
hle_ipc: Add helper functions to get copy/move handles
2021-04-15 01:53:16 -04:00
Morph
0a40106cf1
ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logs
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Avoids unnecessary console spam when the inline software keyboard is used.
2021-04-15 01:53:16 -04:00
Morph
d1e40dd244
applets: Pass in the LibraryAppletMode each applet's constructor
2021-04-15 01:53:16 -04:00
Morph
0f40c8c634
applets: Remove the previous software keyboard applet implementation
2021-04-15 01:53:16 -04:00
Kewlan
fd40d55a4f
game_list: Mark games as favorite to make them appear at the top.
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Icons are from Icons8.
2021-04-15 07:15:42 +02:00
bunnei
60511976bb
Merge pull request #6199 from lioncash/log-ns
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common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash
2a341c9969
log/backend: Correct order of const in copy constructor
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Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2021-04-14 23:11:01 -04:00
Lioncash
64606aefcf
common/log: Move Log namespace into the Common namespace
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Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei
de5bf640b7
Merge pull request #6196 from bunnei/asserts-setting
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core: settings: Add setting for debug assertions and disable by default.
2021-04-14 17:47:18 -07:00
bunnei
a4c6712a4b
common: Move settings to common from core.
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- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei
c6c0771b12
core: settings: Add setting for debug assertions and disable by default.
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- This is a developer-only setting and no longer needs to be enabled by default.
- Also adds "use_auto_stub" setting to SDL frontend while we are here.
- Supersedes #1340 .
2021-04-14 16:24:02 -07:00
bunnei
eedbe8351c
Merge pull request #6197 from ameerj/kreslimit-cleanup
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k_resource_limit: Cleanup of member variables/headers
2021-04-14 14:25:51 -07:00
bunnei
62a8505345
Merge pull request #6195 from Morph1984/controller-applet-motion
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applets/controller: Hook up the "Motion" button functionality
2021-04-13 21:53:34 -07:00
ameerj
2067115c78
k_resource_limit: Minor cleanup of member variables/headers
2021-04-14 00:40:33 -04:00
bunnei
bb922d6ff6
Merge pull request #6185 from ameerj/process-reslimit
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kernel/process: Replace process resource limit instance with the kernel's resource limit
2021-04-13 21:08:59 -07:00
bunnei
8146c8c5e7
Merge pull request #6191 from lioncash/vdtor
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engine_interface: Add missing virtual destructor
2021-04-13 19:59:10 -07:00
bunnei
12a343ed8d
Merge pull request #6190 from lioncash/constfn2
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vk_master_semaphore: Add missing const qualifier for IsFree()
2021-04-13 17:52:38 -07:00
bunnei
62b560e8e3
Merge pull request #6188 from lioncash/bits
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vk_texture_cache: Make use of bit_cast where applicable
2021-04-13 16:44:49 -07:00
bunnei
154eb3cfbe
Merge pull request #6187 from lioncash/sign-conv
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texure_cache/util: Resolve implicit sign conversions with std::reduce
2021-04-13 09:46:32 -07:00
Morph
10ca4c9490
applets/controller: Hook up the "Motion" button functionality
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I forgot to hook this up during the development of the controller applet, this PR amends that.
2021-04-13 10:05:07 -04:00
bunnei
335a3cc115
Merge pull request #6186 from lioncash/cache-erase
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query_cache: Make use of std::erase_if
2021-04-12 17:52:34 -07:00
Lioncash
ff6a83e0fe
nvidia_flags: Add missing header guard
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Prevents potential inclusion compilation errors.
2021-04-12 19:18:48 -04:00
ameerj
5e85bc3d23
kernel/process: Replace process resource limit instance with the kernel's resource limit
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This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
2021-04-12 16:14:19 -04:00
Lioncash
0fb3773924
k_thread: Remove [[nodiscard]] attribute from ClearWaitCancelled()
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This function has a void return value, so this attribute doesn't apply
to it.
2021-04-12 10:17:38 -04:00
Lioncash
31932904c5
engine_interface: Add missing virtual destructor
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Eliminates a potential bug vector related to inheritance. Plus, we
should generally be specifying the destructor as virtual within purely
virtual interfaces to begin with.
2021-04-12 09:53:55 -04:00
Lioncash
9b331a5fb5
vk_master_semaphore: Deduplicate atomic access within IsFree()
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We can just reuse the already existing KnownGpuTick() to deduplicate the
access.
2021-04-12 09:41:55 -04:00
Lioncash
c5f5d6e7f6
vk_master_semaphore: Add missing const qualifier for IsFree()
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This member function doesn't modify class state.
2021-04-12 09:41:23 -04:00
Lioncash
4198c92ed0
vk_texture_cache: Make use of Common::BitCast where applicable
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Also clarify the TODO comment a little more on the lacking
implementations for std::bit_cast.
2021-04-12 09:17:36 -04:00
Lioncash
fddb278aa3
texure_cache/util: Resolve implicit sign conversions with std::reduce
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Amends implicit sign conversions occurring with usages of std::reduce
and also relocates it to its own utility function to reduce verbosity a
little bit.
2021-04-12 05:21:53 -04:00
Lioncash
4209588505
query_cache: Make use of std::erase_if
...
Same behavior, but much more straightforward to read.
2021-04-12 04:51:18 -04:00
bunnei
26d60014d0
Merge pull request #6135 from Morph1984/borderless-windowed-fullscreen
...
configure_graphics: Add Borderless Windowed fullscreen mode
2021-04-11 21:23:59 -07:00
Rodrigo Locatti
ddbd1387aa
Merge pull request #6181 from Joshua-Ashton/robustness_features
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vulkan_device: Enable EXT_robustness2 features
2021-04-11 20:42:14 -03:00
Rodrigo Locatti
9f1cf99ea0
Merge pull request #6182 from Joshua-Ashton/null-offset
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vk_buffer_cache: Fix offset for NULL vertex buffers
2021-04-11 20:41:48 -03:00
bunnei
0c19147e09
Merge pull request #6170 from Morph1984/more-time-fixes
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service: time: Setup the network clock with the local clock context
2021-04-11 10:50:08 -07:00
Joshua Ashton
0ec6cb942d
vk_buffer_cache: Fix offset for NULL vertex buffers
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The Vulkan spec states:
If an element of pBuffers is VK_NULL_HANDLE, then the corresponding element of pOffsets must be zero.
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkCmdBindVertexBuffers2EXT.html#VUID-vkCmdBindVertexBuffers2EXT-pBuffers-04112
2021-04-11 10:34:52 +01:00
Joshua Ashton
08337a492d
vulkan_device: Enable EXT_robustness2 features
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When this was being made mandatory, these enablement of these features was removed, but this is still needed.
Fixes: 757fd1e917
("vulkan_device: Require VK_EXT_robustness2")
2021-04-11 09:48:38 +01:00
Joshua Ashton
bcf58c8210
renderer_vulkan: Check return value of AcquireNextImage
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We can get into a really bad state by ignoring this
leading to device loss and using incorrect resources.
2021-04-11 09:27:50 +01:00
bunnei
4f60818eae
Merge pull request #6167 from Morph1984/time-fix
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service: time: Fix CalculateStandardUserSystemClockDifferenceByUser
2021-04-10 22:11:53 -07:00
bunnei
290b452ea1
Merge pull request #6112 from ogniK5377/pctl
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pctl: Rework how pctl works to be more accurate
2021-04-10 21:09:54 -07:00
bunnei
1063e0be48
Merge pull request #6172 from degasus/cmake_opus
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externals: Search for shared opus installation.
2021-04-10 02:27:02 -07:00
bunnei
b04877dd95
Merge pull request #6099 from bunnei/derive-mem
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Kernel Rework: Derive memory regions from board layout.
2021-04-10 00:02:52 -07:00
bunnei
31c80b8c6f
Merge pull request #6171 from german77/services
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service: Update service function tables and use proper names
2021-04-09 22:47:34 -07:00
bunnei
c6d2af16b5
Merge pull request #6156 from lioncash/lock-discard
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kernel: Mark lock helper classes as [[nodiscard]]
2021-04-09 21:42:26 -07:00
bunnei
9cf8bcc75c
Merge pull request #6113 from german77/playhistory
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Friend: Stub GetPlayHistoryRegistrationKey
2021-04-09 20:50:13 -07:00
bunnei
96d07b4949
Merge pull request #6158 from german77/hidServiceTables
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hid: Update service function tables
2021-04-09 16:10:06 -07:00
bunnei
d6e5e053a6
Merge pull request #6162 from degasus/no_spin_loops
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video_core: Avoid spin loops.
2021-04-09 11:52:18 -07:00
Morph
9c85bcbecc
ns: Update to 12.x
2021-04-09 00:49:47 -04:00
Morph
467ef54e2a
aoc_u: Update to 12.x
2021-04-09 00:49:47 -04:00
Morph
8a9e834fc2
nim: Update to 12.x
2021-04-09 00:49:47 -04:00
Morph
e0bddf8f07
npns: Update to 12.x
2021-04-09 00:49:47 -04:00
Morph
5ce0e127da
bgtc: Update to 12.x and implement OpenTaskService
2021-04-09 00:49:47 -04:00
Morph
6af7bd02b2
vi: Update to 12.x
2021-04-09 00:49:47 -04:00
Morph
7e62452ac8
erpt: Update to 12.x
2021-04-09 00:49:46 -04:00
Morph
5ec2fdceca
btm: Update to 12.x
2021-04-09 00:49:46 -04:00
Morph
214ef2dd8a
btdrv: Update to 12.x
2021-04-09 00:49:46 -04:00
bunnei
c1017efb4a
Merge pull request #6168 from Morph1984/stub-SetNpadAnalogStickUseCenterClamp
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service: hid: Stub SetAnalogStickUseCenterClamp
2021-04-08 21:16:47 -07:00
german77
09a8e08109
wlan: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
ac14ef70b5
usb: Use proper names
2021-04-08 19:40:25 -06:00
german77
35abd560c4
ITimeZoneService: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
e7530b341e
spl: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
01928b1d17
sfdnsres: Use proper names
2021-04-08 19:40:25 -06:00
german77
ff1201210c
nsd: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
f90041a2d4
ethc: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
6c81332ca7
sm: Use proper names, update to 12.x
2021-04-08 19:40:25 -06:00
german77
7133bfdd2c
set_sys: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
556c5df745
pctl_module: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
4530b58eb0
pcie: Use proper names
2021-04-08 19:40:25 -06:00
german77
53f1560a24
olsc: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
c37b8a1028
pl_u: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
278c38aa4a
ldr: Use proper names
2021-04-08 19:40:25 -06:00
german77
a4e2821530
arp: Use proper names, update to 12.x
2021-04-08 19:40:25 -06:00
german77
a83f0f7154
caps_u: Update to 12.x
2021-04-08 19:40:25 -06:00
german77
dbc4c8e314
caps_a: Update to 12.x
2021-04-08 19:40:24 -06:00
german77
03790771a6
bpc: Use proper names
2021-04-08 19:40:24 -06:00
german77
0377618288
bcat_module: Update to 12.x
2021-04-08 19:40:24 -06:00
german77
247b1c14d2
codecctl: Use proper names
2021-04-08 19:40:24 -06:00
german77
ec0e644fb0
audren_u: Use proper names
2021-04-08 19:40:24 -06:00
german77
8f1300cd31
audren_a: Use proper names
2021-04-08 19:40:24 -06:00
german77
6219da627b
audrec_u: Use proper names, update to 12.x
2021-04-08 19:40:24 -06:00
german77
5ce97bf0a0
audrec_a: Use proper names
2021-04-08 19:40:24 -06:00
german77
b059db74c5
audout_u: Use proper names
2021-04-08 19:40:24 -06:00
german77
c51d9e0b0a
audout_a: Use proper names
2021-04-08 19:40:24 -06:00
german77
d7f2078e7b
audin_u: Use proper names
2021-04-08 19:40:24 -06:00
german77
b6bbc0d483
audin_a: Use proper names
2021-04-08 19:40:24 -06:00
bunnei
701b6c2fb8
Merge pull request #6155 from ameerj/kernel-12-rescnt
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kernel: Increase event and session counts
2021-04-08 18:21:00 -07:00
bunnei
d894818bb3
Merge pull request #6157 from Morph1984/am-update-12.x
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service: am: Update service function tables
2021-04-08 16:37:59 -07:00
bunnei
1744fa6ecf
Merge pull request #6062 from ameerj/auto-stub
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service: Add a toggle for auto stub fallback
2021-04-08 15:32:41 -07:00
Markus Wick
5096ed5e0a
externals: Search for shared opus installation.
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We had used conan for opus before, but there was a bug in the AVX detection.
However we still had the Findopus.cmake file within the repository, but not used.
This patch reenables the Findopus helper and prefer the system wide installation of opus.
2021-04-08 23:49:32 +02:00
bunnei
dfac2e2d25
Merge pull request #6145 from lat9nq/nvhost_empty_memcpy
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nvhost_nvdec_common: Avoid memcpy with null pointers
2021-04-08 13:23:05 -07:00
Morph
2283fccc1b
service: time: Setup the network clock with the local clock context
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Setting the network time allows some time based events using the network clock to not reset.
2021-04-08 13:26:38 -04:00
bunnei
415dfb6cd3
Merge pull request #6154 from lioncash/svcrange2
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svc: Expand SVC tables
2021-04-08 09:21:55 -07:00
Morph
8e545deab9
service: hid: Stub SetAnalogStickUseCenterClamp
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- Used by eBASEBALLパワフルプロ野球2020
2021-04-08 03:41:06 -04:00
bunnei
15a07f0282
Merge pull request #6160 from Morph1984/fs-update-12.x
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service: fs: Update service function tables
2021-04-07 20:54:42 -07:00
Morph
28d3661a5c
service: time: Fix CalculateStandardUserSystemClockDifferenceByUser
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CalculateStandardUserSystemClockDifferenceByUser passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
2021-04-07 23:34:14 -04:00
bunnei
262a70223f
Merge pull request #6143 from lat9nq/nvhost_null_memcpy
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nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
2021-04-07 16:50:22 -07:00
bunnei
535e50db1c
Merge pull request #6159 from Morph1984/acc-update-12.x
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service: acc: Update service function tables
2021-04-07 14:37:59 -07:00
Markus Wick
e8bd9aed8b
video_core: Use a CV for blocking commands.
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There is no need for a busy loop here. Let's just use a condition variable to save some power.
2021-04-07 22:38:52 +02:00
Markus Wick
e6fb49fa4b
video_core/gpu_thread: Keep the write lock for allocating the fence.
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Else the fence might get submited out-of-order into the queue, which makes testing them pointless.
Overhead should be tiny as the mutex is just moved from the queue to the writing code.
2021-04-07 22:38:52 +02:00
Markus Wick
5145133a60
video_core/gpu_thread: Implement a ShutDown method.
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This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.
This should fix a race condition while removing the other subsystems while the GPU is still active.
2021-04-07 22:38:52 +02:00
Markus Wick
4aec060f6d
common/threadsafe_queue: Provide Wait() method.
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It shall block until there is something to consume in the queue.
And use it for the GPU emulation instead of the spin loop.
This is only in booting the emulator, however in BOTW this is the case for about 1 second.
2021-04-07 22:38:52 +02:00
bunnei
3173a53db9
Merge pull request #6130 from degasus/better_assert_handling
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common: Move assert failure handling into a cpp file.
2021-04-07 13:35:41 -07:00
bunnei
d490f6dcf8
Merge pull request #6153 from lioncash/svcrange
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process_capability: Handle extended SVC range
2021-04-07 13:01:40 -07:00
Morph
a2d40b8185
hwopus: Update to 12.x
2021-04-07 02:57:39 -04:00
Morph
1ad4c98a5c
IFile: Update to 12.x
2021-04-07 02:49:19 -04:00
Morph
c44db90ad1
fsp-srv: Update to 12.x
2021-04-07 02:46:29 -04:00
Morph
531e797795
dauth_o: Update to 11.x
2021-04-07 02:15:55 -04:00
Morph
ded420cfeb
acc_u1: Update to 12.x
2021-04-07 02:15:55 -04:00
Morph
63caeca6ba
acc_su: Update to 12.x
2021-04-07 02:15:55 -04:00
german77
4fe05d7b42
hid: Update service function tables
2021-04-07 01:15:38 -05:00
Morph
63ebf2a328
ISelfController: Update to 11.x
2021-04-07 02:00:19 -04:00
Morph
d04120169d
IApplicationFunctions: Update to 11.x
2021-04-07 01:59:35 -04:00
Morph
ad0d5818a6
IDebugFunctions: Update to 12.x
2021-04-07 01:53:04 -04:00
Morph
49ec5784b0
ICommonStateGetter: Update to 12.x
2021-04-07 01:53:04 -04:00
Morph
4cdc701fd3
IGlobalStateController: Update to 12.x
2021-04-07 01:53:04 -04:00
Morph
95fa89da27
IHomeMenuFunctions: Update to 12.x
2021-04-07 01:53:04 -04:00
Lioncash
530a5a1d09
Amend bizarre clang-format suggestions
2021-04-07 01:52:08 -04:00
Lioncash
1e964604bb
k_scoped_scheduler_lock_and_sleep: Mark class as [[nodiscard]]
...
Prevents logic bugs from slipping through.
2021-04-07 01:45:04 -04:00
Lioncash
c018769016
k_scoped_lock: delete copy and move assignment operators
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If we delete the copy and move constructor, we should also be deleting
the copy and move assignment operators (and even if this were intended,
it would be pretty odd to not document why it's done this way).
2021-04-07 01:25:57 -04:00
Lioncash
bc30aa8249
k_scoped_lock: Mark class as [[nodiscard]]
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Prevents logic bugs of the kind described in the previous commit from
slipping through.
2021-04-07 01:23:08 -04:00
Lioncash
97e2604575
k_scheduler: Mark KScopedSchedulerLock as [[nodiscard]]
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Prevents logic bugs like:
KScopedSchedulerLock{kernel};
instead of:
KScopedSchedulerLock lk{kernel};
from slipping through.
2021-04-07 01:19:29 -04:00
ameerj
24900674b7
kernel: Increase event and session counts
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12.x increased the number of available sessions and event resource counts
2021-04-07 01:01:05 -04:00
bunnei
068b2ffbcc
Merge pull request #6146 from lat9nq/vp9_empty_memcpy
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vp9: Avoid memcpy with null pointers
2021-04-06 21:57:43 -07:00
Lioncash
55fc808d64
svc: Expand SVC tables
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12.x expanded the range of SVC entries from 0x7F to 0xBF (with all new
entries being unused), so we can expand it to also match.
2021-04-07 00:55:33 -04:00
Lioncash
03dda80e2b
process_capability: Handle extended SVC range
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12.x extended the range of SVC IDs, so we need to expand the range of
bits that need to be tested.
The upside of this is that we can eliminate a range check, given the
whole range is used.
2021-04-07 00:35:49 -04:00
Morph
8ce31f1c8e
config: Default to exclusive fullscreen mode on platforms other than Windows
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Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
2021-04-06 05:58:57 -04:00
Morph
01ea0f3c74
configure_graphics: Add Borderless Windowed fullscreen mode
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The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-06 05:58:57 -04:00
lat9nq
2cc42e40c5
nvhost_nvdec_common: Avoid memcpy with null pointers
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Avoid sending null pointer to memcpy as reported by Undefined Behavious
Sanitizer.
Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05 16:40:03 -04:00
lat9nq
638c892edf
nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
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Undefined Behaviour Sanitizer reports a null pointer is being sent to
memcpy, thought it's "guaranteed to never be null". Guard it with an if
statement, and log when the action has been averted.
2021-04-05 00:49:09 -04:00
lat9nq
a60653dcd3
vp9: Avoid memcpy with null pointers
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Avoid sending null pointer to memcpy as reported by Undefined Behaviour
Sanitizer. Replaces the std::memcpy calls in SpliceVectors with
std::copy calls. Opting to replace all the memcpy's with copy's.
Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05 00:44:38 -04:00
Markus Wick
9be819faaf
common: Move assert failure handling into a cpp file.
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Advantage: Altering the handler does not need a full recompilation.
Disadvantage: noreturn is droped, so the caller is a bit slower.
We quite often run yuzu with a YOLO assertion handler. In fact, only very few
games run at all with asserts. This patch allows developers to patch the handler
without recompiling everything. The overhead of the missing "noreturn" attribute
shoul be negletable.
2021-04-04 21:19:33 +02:00
lat9nq
33ed02a239
configure_graphics: Prevent stack-use-after-scope
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Address Sanitizer reports stack-use-after-scope on line 231
`vulkan_devices.push_back(QString::fromStdString(name));`. Instead of
using a pointer, copy the string into a std::string and use that,
instead.
2021-04-04 15:05:22 -04:00
bunnei
c92a211e7c
Merge pull request #6127 from german77/udpSingleConnection
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InputCommon: Improve UDP communications
2021-04-03 23:14:23 -07:00
bunnei
c5ca8675c8
Merge pull request #6132 from MerryMage/code_size
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arm_dynarmic: Increase size of code cache
2021-04-02 18:47:04 -07:00
Morph
aca6ab6417
Merge pull request #6131 from german77/rightjoyconSLSR
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HID: Fix SL and SR buttons for right joycon
2021-04-02 15:48:04 -04:00
MerryMage
0fbd7752c3
arm_dynarmic: Increase size of code cache
2021-04-02 18:09:15 +01:00
german77
eaf0c4af11
HID: Fix SL and SR buttons for right joycon
2021-04-02 09:03:11 -05:00
bunnei
d69421b1db
Merge pull request #6106 from MerryMage/nullptr-jit
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[test] arm_dynarmic: Always have a 'valid' jit instance
2021-04-01 09:50:00 -07:00
bunnei
e44622860a
Merge pull request #6126 from Morph1984/stub-SetAlbumImageTakenNotificationEnabled
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ISelfController: Stub SetAlbumImageTakenNotificationEnabled
2021-03-30 21:32:01 -07:00
german77
bb3dce9363
Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one
2021-03-30 22:17:08 -05:00
german77
d9db1d125e
InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllers
2021-03-30 21:40:36 -05:00
Rodrigo Locatti
5ee669466f
Merge pull request #5927 from ameerj/astc-compute
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video_core: Accelerate ASTC texture decoding using compute shaders
2021-03-30 19:31:52 -03:00
bunnei
eeea426c74
Merge pull request #6116 from german77/userArgument
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yuzu/main: Add user command line argument
2021-03-30 15:01:33 -07:00
Morph
ca30190fad
ISelfController: Stub SetAlbumImageTakenNotificationEnabled
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This service call sets an internal flag whether a notification is shown when an image is captured.
Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-03-30 13:45:00 -04:00
ameerj
54c1e0897d
configuration: Add auto stub toggle that resets on boot
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Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30 13:40:31 -04:00
ameerj
e6e61424d4
service: Auto stub fallback
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For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done.
Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
2021-03-30 13:40:31 -04:00
bunnei
b3f68098d5
Merge pull request #6124 from jbeich/vulkan+opengl
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vulkan_common: enable OpenGL interop on other Unices
2021-03-30 09:37:00 -07:00
Chloe Marcec
bf1c1788ca
nvdrv: Cleanup CDMA Processor on device closure
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Brings us a step closer to unifying all channels to share a common interface.
2021-03-30 20:37:40 +11:00
Chloe Marcec
4930242c20
Addressed issues
2021-03-30 20:27:27 +11:00
bunnei
f234531f92
Merge pull request #6109 from german77/gestureID
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HID: Initialize correctly the gesture finger_id and filter invalid inputs
2021-03-29 18:00:47 -07:00
Jan Beich
9b50b23a50
vulkan_common: enable OpenGL interop on other Unices
2021-03-30 00:25:25 +00:00
bunnei
fb7dcbf7af
Merge pull request #6102 from ogniK5377/fd-pass
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nvdrv: Pass device fd and handle device create methods for device opening and closing
2021-03-29 12:53:55 -07:00
bunnei
f8561c7a65
Merge pull request #6115 from bunnei/fix-kernel-init
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hle: kernel: Initialize preemption task after schedulers.
2021-03-28 12:13:39 -07:00
german77
9cebde760f
yuzu/main: Add user command line argument
2021-03-27 12:34:48 -05:00
bunnei
cb7f2e5616
hle: kernel: Initialize preemption task after schedulers.
...
- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
2021-03-27 10:04:13 -07:00
Morph
3b98fab850
service: friend: Change logging class from ACC to Friend
2021-03-27 11:11:07 -04:00
german77
b2fb5c60e1
Friend: Stub GetPlayHistoryRegistrationKey
2021-03-27 08:25:36 -05:00
Narr the Reg
7c26a9aefe
HID: Initialize correctly the gesture finger_id and filter invalid results
2021-03-26 11:13:18 -06:00
Chloe Marcec
e9a1f29e93
pctl: Rework how pctl works to be more accurate
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Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
2021-03-27 02:03:18 +11:00
ameerj
2f83d9a61b
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00
Chloe Marcec
99fdfa1fcd
nvdrv: Pass device fd and handle device create methods for device opening and closing
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We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
bunnei
65774084fd
Merge pull request #6101 from ogniK5377/alloc-as-ex
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nvdrv: Change InitializeEx to AllocAsEx
2021-03-24 17:37:01 -07:00
Jan Beich
8c016b02e7
gl_device: unblock async shaders on other Unix systems
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Mesa is the primary OpenGL provider on all FreeDesktop systems.
For example, iris is used on Intel GPU + FreeBSD by default.
2021-03-24 19:59:20 +00:00
MerryMage
52dae41d7f
arm_dynarmic: Always have a 'valid' jit instance
2021-03-24 18:47:17 +00:00
bunnei
10d6e9f32b
hle: kernel: Breakup InitializeMemoryLayout.
2021-03-23 18:47:16 -07:00
bunnei
fb91647bca
hle: kernel: k_memory_region_type: Minor code cleanup.
2021-03-23 18:42:04 -07:00
bunnei
4eac8703d2
hle: kernel: k_memory_region: Minor code cleanup.
2021-03-23 18:37:39 -07:00
bunnei
9032d21365
hle: kernel: k_memory_layout: Use pair instead of tuple.
2021-03-23 18:35:01 -07:00
bunnei
a32190d0c2
hle: kernel: k_system_control: Remove unnecessary inline.
2021-03-23 18:33:29 -07:00
bunnei
ab5995c7ae
common: common_sizes: Move sizes to the Common namespace.
2021-03-23 18:31:46 -07:00
bunnei
716285fab8
Merge pull request #6100 from bunnei/arm-fix
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core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
2021-03-23 17:08:37 -07:00
bunnei
dde074eaab
Merge pull request #6092 from ivan-boikov/cancel-dir-select
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Fix cancelation of getExistingDirectory dialog
2021-03-22 17:55:18 -07:00
Chloe Marcec
875183e7c5
nvdrv: Change InitializeEx to AllocAsEx
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-22 19:59:30 +11:00
LC
a50133fc5e
Merge pull request #6095 from lat9nq/async-shader-block
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gl_device: Block async shaders on AMD and Intel
2021-03-21 23:29:49 -04:00
bunnei
1d78190843
hle: kernel: Merge KMemoryRegionAttr and KMemoryRegionType.
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- Fixes clang errors with mixed enum arithmetic.
2021-03-21 15:53:21 -07:00
bunnei
3ffbe50e7d
hle: kernel: Remove unused variable.
2021-03-21 15:47:24 -07:00
bunnei
fc5205fc84
hle: kernel: k_memory_region_type: Remove extra ".
2021-03-21 15:47:05 -07:00
bunnei
a35717b245
core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
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- We re-create the JIT here without preserving any state.
2021-03-21 15:25:25 -07:00
bunnei
1996cae9cb
hle: kernel: k_memory_layout: Move KMemoryRegionAllocator out of global.
2021-03-21 14:45:13 -07:00
bunnei
343eaecd38
hle: kernel: k_memory_layout: Derive memory regions based on board layout.
2021-03-21 14:45:13 -07:00
bunnei
8d0ba7ee49
common: common_sizes: Move Invalid to Size_* prefix and add missing values.
2021-03-21 14:45:03 -07:00
bunnei
80688362cf
hle: kernel: k_memory_region: Refactor to simplify code.
2021-03-21 14:45:03 -07:00
bunnei
edbc505e52
hle: kernel: board: k_system_control: Extend to include memory region sizes.
2021-03-21 14:45:03 -07:00
bunnei
10265ad0e4
hle: kernel: board: Add secure_monitor module.
2021-03-21 14:45:03 -07:00
bunnei
28be8aec9a
common: Move common sizes to their own header for code reuse.
2021-03-21 14:45:03 -07:00
bunnei
01f04fee32
hle: kernel: k_address_space_info: Cleanup.
2021-03-21 14:45:02 -07:00
bunnei
f2e1441567
hle: kernel: Add k_trace module.
2021-03-21 14:45:02 -07:00
bunnei
5762517728
hle: kernel: KSystemControl: Update to reflect board-specific behavior.
2021-03-21 14:45:02 -07:00
bunnei
a439867f2c
hle: kernel: KMemoryManager: Add CalculateManagementOverheadSize.
2021-03-21 14:45:02 -07:00
bunnei
43a29b5803
hle: kernel: KMemoryManager: Add aliases.
2021-03-21 14:45:02 -07:00
bunnei
c17beefe3d
hle: kernel: Add architecture and board specific memory regions.
2021-03-21 14:45:02 -07:00
bunnei
3fb64da452
hle: kernel: KMemoryRegion: Derive region values.
2021-03-21 14:45:02 -07:00
bunnei
5872561077
hle: kernel: Migrate some code from Common::SpinLock to KSpinLock.
2021-03-21 14:45:02 -07:00
bunnei
541b4353e4
hle: kernel: Add initial KMemoryRegionType module.
2021-03-21 14:45:02 -07:00
bunnei
778e0f8ec1
hle: kernel: Move KMemoryRegion to its own module and update.
2021-03-21 14:45:02 -07:00
lat9nq
538f097f97
gl_device: Block async shaders on AMD and Intel
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Currently, the Windows versions of the Intel OpenGL driver and the AMD
proprietary OpenGL driver do not properly support (or in fact degrade)
when asynchronous shader compilation is enabled. This blocks
specifically those drivers from using this feature. This affects
AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
2021-03-21 01:25:45 -04:00
ivan-boikov
afa4bcbb3b
Fix cancelation of choose directory dialog
2021-03-20 15:52:22 +01:00
bunnei
2e85ee250d
Merge pull request #6052 from Morph1984/vi-getindirectlayerimagemap
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IApplicationDisplayService: Stub GetIndirectLayerImageMap
2021-03-19 22:59:25 -07:00
bunnei
cb48ed2e1a
Merge pull request #6056 from zkitX/spl-updates
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service: Refactor spl
2021-03-18 15:49:41 -07:00
bunnei
4aa8189328
Merge pull request #6055 from MerryMage/exceed-the-limit
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[testing] fiber: Double default stack size
2021-03-17 20:46:45 -07:00
Morph
ec514a4d1b
IApplicationDisplayService: Stub GetIndirectLayerImageMap
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Used by games invoking the inline software keyboard such as GNOSIA
2021-03-17 03:25:12 -04:00
bunnei
e1f7938a3b
Merge pull request #6070 from Morph1984/sysver-11.0.1
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system_version: Update to 11.0.1
2021-03-16 18:13:12 -07:00
Morph
8441094ba3
bsd: Avoid writing empty buffers
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Silences log spam on empty buffer writes
2021-03-16 12:50:44 -04:00
bunnei
0687a8370d
Merge pull request #6069 from Morph1984/ngWord
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system_archive: Update NgWord archive version
2021-03-15 15:44:04 -07:00
Morph
824e53149d
system_version: Update to 11.0.1
2021-03-14 08:47:36 -04:00
Morph
9761618a8d
system_archive: Update NgWord archive version
2021-03-14 08:33:48 -04:00
bunnei
d3a4a192fe
Merge pull request #6054 from Morph1984/time-GetClockSnapshot
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time: Assign the current time point to the ClockSnapshot
2021-03-13 23:15:54 -08:00
Rodrigo Locatti
2f30c10584
astc_decoder: Reimplement Layers
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Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
2021-03-13 12:16:03 -05:00
ameerj
c7553abe89
astc_decoder: Fix out of bounds memory access
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resolves a crash with some anamolous textures found in Astral Chain.
2021-03-13 12:16:03 -05:00
ameerj
20eb368e14
renderer_vulkan: Accelerate ASTC decoding
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-03-13 12:16:03 -05:00
ameerj
f6566338eb
host_shaders: Modify shader cmake integration to allow for larger shaders
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using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
2021-03-13 12:16:03 -05:00
ameerj
2985e5e94c
renderer_opengl: Accelerate ASTC texture decoding with a compute shader
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ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.
This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
2021-03-13 12:16:03 -05:00
bunnei
3b85ac2ac4
Merge pull request #6053 from Morph1984/time-CalculateSpanBetween
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time: Fix CalculateSpanBetween implementation
2021-03-12 23:31:09 -08:00
bunnei
4735d18bb9
Merge pull request #6028 from bunnei/raster-cache
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video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
2021-03-12 21:57:27 -08:00
bunnei
a9d24b0df3
video_core: rasterizer_accelerated: Fix un/signed mismatch.
2021-03-12 21:52:49 -08:00
bunnei
5dae45b958
Merge pull request #5327 from AniLeo/master
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qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei
827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
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Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
zkitx
4439801c0f
Fix casing on DeallocateAesKeySlot
2021-03-11 02:46:22 -05:00
zkitx
ad653550eb
Update SPL to fit N's service refactor (4.0.0+) which split into new services.
2021-03-11 02:36:48 -05:00
MerryMage
59173ff7a7
fiber: Double default stack size
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Stack overflow occurs with some guest applications
2021-03-10 20:37:56 +00:00
Morph
87cfe5b1da
time: Fix CalculateSpanBetween implementation
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CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10 11:42:59 -05:00
Morph
2490ffbbce
time: Assign the current time point to the ClockSnapshot
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Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-03-10 11:40:51 -05:00
Rodrigo Locatti
daf5c5060b
Merge pull request #5891 from ameerj/bgra-ogl
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renderer_opengl: Use compute shaders to swizzle BGR textures on copy
2021-03-09 02:47:51 -03:00
bunnei
d1a7b2eca7
Merge pull request #6021 from ReinUsesLisp/skip-cache-heuristic
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buffer_cache: Heuristically decide to skip cache on uniform buffers
2021-03-08 17:48:55 -08:00
bunnei
9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
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InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
bunnei
8f7eb194af
common: Fiber: use a reference for YieldTo.
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- Fixes another small leak.
2021-03-07 13:46:53 -08:00
Ani
cd7abba1a9
qt: Set DISPLAY env var when not present
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Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart
Guide)
2021-03-07 15:56:22 +00:00
german77
41e94b7b99
Enable mouse toggle buttons
2021-03-06 13:27:02 -06:00
german
4bcc5bacff
Add toggle button option for normal buttons
2021-03-06 07:36:41 -06:00
bunnei
68ffac250a
common: fiber: Use weak_ptr when yielding.
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- Avoids a memory leak, as taking a strong reference of the fiber here causes a circular reference.
- Supersedes #6006 with a more narrow fix.
2021-03-05 22:10:03 -08:00
german
1f228c51ca
Enable button toggle for keyboard in the modifier button
2021-03-05 19:21:04 -06:00
bunnei
4cf5b860bd
Merge pull request #6036 from bunnei/thread-leak
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hle: kernel: KThread: Rework dummy threads & fix memory leak.
2021-03-05 17:15:35 -08:00
bunnei
47af34003b
hle: kernel: KThread: Rework dummy threads & fix memory leak.
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- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
2021-03-05 17:10:57 -08:00
LC
97415ad07a
Merge pull request #6029 from Morph1984/compile-utf8
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CMakeLists: Add /utf-8 compile option for MSVC
2021-03-05 20:09:37 -05:00
bunnei
a5ab85ac37
Revert "core: Switch to unique_ptr for usage of Common::Fiber."
2021-03-05 17:08:17 -08:00
bunnei
9d010be483
Merge pull request #6034 from Morph1984/mbedtls
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externals: Update mbedtls to 2.16.9
2021-03-05 15:48:28 -08:00
bunnei
34a3ee1631
Merge pull request #6006 from bunnei/fiber-unique-ptr
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core: Switch to unique_ptr for usage of Common::Fiber.
2021-03-04 23:59:06 -08:00
Morph
96c9e67b1b
aes_util: Remove malformed mbedtls_cipher_finish function call
2021-03-05 02:05:05 -05:00
Morph
e7038344aa
CMakeLists: Add /utf-8 compile option for MSVC
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Ensures that the source and execution character sets are in UTF-8
2021-03-05 01:46:56 -05:00
ameerj
5213f70230
texture_cache: Blacklist BGRA8 copies and views on OpenGL
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In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.
This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-03-04 14:14:49 -05:00
ameerj
0639244d85
renderer_opengl: Swizzle BGR textures on copy
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OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped.
This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
2021-03-04 14:14:19 -05:00
bunnei
b8b5891585
Merge pull request #5989 from ReinUsesLisp/cmdpool
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vk_command_pool: Reduce the command pool size from 4096 to 4
2021-03-04 11:07:31 -08:00
bunnei
394475c4e3
Merge pull request #6004 from german77/udprandom
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InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
bunnei
50ee9c46ab
video_core: rasterizer_accelerated: Fix delta check ordering.
2021-03-02 17:48:02 -08:00
bunnei
6ab839462c
video_core: rasterizer_accelerated: Improve error handling & fix implicit conversion.
2021-03-02 17:44:02 -08:00
bunnei
f8bfec3109
Merge pull request #5815 from comex/net-error-reform
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Network error handling reform
2021-03-02 17:08:47 -08:00
bunnei
94da1e8a7e
video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
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- Uses a fixed 64MB for the cache instead of an ever growing map.
- Slightly faster by using atomics instead of a single mutex for access.
- Thanks for Rodrigo for the idea.
2021-03-02 16:57:53 -08:00
ReinUsesLisp
5ad62e7bfc
buffer_cache: Heuristically decide to skip cache on uniform buffers
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Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.
The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
2021-03-02 02:44:19 -03:00
bunnei
925671071c
core: Shutdown: Move kernel cleanup to later in shutdown.
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- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
2021-03-01 21:42:06 -08:00
Kelebek1
c7a7e47615
Fix default bcat_backend init
2021-03-02 03:20:16 +00:00
german
9b3af0027b
inputCommon: Use an unique client id for each socket instance
2021-03-01 09:19:33 -06:00
ameerj
52e9d7fa49
gpu_thread: Remove Async NVDEC placeholders
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This commit removes early placeholders for an implementation of async nvdec. With recent changes to the source code, the placeholders are no longer accurate, and can cause a nullptr dereference due to the nature of the cdma_pusher lifetime.
2021-02-28 22:03:00 -05:00
comex
2910aa77b2
[network] Error handling reform
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`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
2021-02-28 17:25:31 -05:00
bunnei
9e9341f4b4
Merge pull request #6007 from bunnei/ldn-error
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core: hle: ldn: Error out on call to Initialization.
2021-02-28 13:34:20 -08:00
Morph
ee9ebeeb80
Merge pull request #5276 from german77/gestures
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HID: Implement gestures
2021-02-27 22:18:41 -05:00
german
e895ab7d6f
Implements touch, pan, pinch and rotation gestures
2021-02-27 19:54:42 -06:00
german77
4738e14cb0
inputCommon: Mouse fixes
2021-02-27 17:53:10 -06:00
bunnei
55f556c53e
Merge pull request #5984 from jbeich/gcc-freebsd
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common,video-core: unbreak GCC 11 build on FreeBSD 13
2021-02-27 14:15:00 -07:00
bunnei
ab65cb499d
core: hle: ldn: Error out on call to Initialization.
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- Since we do not emulate LDN, returning an error here makes more sense.
2021-02-27 11:59:29 -08:00
bunnei
51fb0a6f96
core: Switch to unique_ptr for usage of Common::Fiber.
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- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context.
- Fixes a memory leak due to circular reference of the shared pointer.
2021-02-27 11:56:04 -08:00
bunnei
09f7c355c6
Merge pull request #5953 from bunnei/memory-refactor-1
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Kernel Rework: Memory updates and refactoring (Part 1)
2021-02-27 12:48:35 -07:00
bunnei
bfa1644464
Merge pull request #5944 from Morph1984/gc-vibrations
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hid: Implement GameCube Controller Vibrations
2021-02-26 19:10:36 -07:00
bunnei
272bc4c3d6
Merge pull request #5997 from Kelebek1/Depth
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[OpenGL] Implement glDepthRangeIndexeddNV
2021-02-26 15:06:55 -07:00
bunnei
1ba578c4aa
Merge pull request #5977 from Morph1984/stub-acc
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acc: Stub GetNintendoAccountUserResourceCacheForApplication
2021-02-24 17:46:15 -07:00
Kelebek1
d31dbb1bc1
Implement glDepthRangeIndexeddNV
2021-02-24 22:26:53 +00:00
ReinUsesLisp
aae399c1a8
vk_command_pool: Reduce the command pool size from 4096 to 4
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This allows drivers to reuse memory more easily and preallocate less.
The optimal number has been measured booting Pokémon Sword.
2021-02-23 19:08:24 -03:00
Jan Beich
1841ca4b9b
video_core: add missing header after 468bd9c1b0
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src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkShaderComplete()':
src/video_core/shader_notify.cpp:33:10: error: 'unique_lock' is not a member of 'std'
33 | std::unique_lock lock{mutex};
| ^~~~~~~~~~~
src/video_core/shader_notify.cpp:6:1: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
5 | #include "video_core/shader_notify.h"
+++ |+#include <mutex>
6 |
src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkSharderBuilding()':
src/video_core/shader_notify.cpp:38:10: error: 'unique_lock' is not a member of 'std'
38 | std::unique_lock lock{mutex};
| ^~~~~~~~~~~
src/video_core/shader_notify.cpp:38:10: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
2021-02-23 00:04:36 +00:00
Jan Beich
71526ecfc7
common: add missing header after f3805376f7
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In file included from src/video_core/dma_pusher.cpp:5:
src/./common/cityhash.h:69:47: error: 'size_t' has not been declared
69 | [[nodiscard]] u64 CityHash64(const char* buf, size_t len);
| ^~~~~~
src/./common/cityhash.h:73:55: error: 'size_t' has not been declared
73 | [[nodiscard]] u64 CityHash64WithSeed(const char* buf, size_t len, u64 seed);
| ^~~~~~
src/./common/cityhash.h:77:56: error: 'size_t' has not been declared
77 | [[nodiscard]] u64 CityHash64WithSeeds(const char* buf, size_t len, u64 seed0, u64 seed1);
| ^~~~~~
src/./common/cityhash.h:80:47: error: 'size_t' has not been declared
80 | [[nodiscard]] u128 CityHash128(const char* s, size_t len);
| ^~~~~~
src/./common/cityhash.h:84:55: error: 'size_t' has not been declared
84 | [[nodiscard]] u128 CityHash128WithSeed(const char* s, size_t len, u128 seed);
| ^~~~~~
2021-02-23 00:04:32 +00:00
bunnei
20245e660f
Merge pull request #5936 from Kelebek1/Offsets
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Offsets for TexelFetch and TextureGather in Vulkan
2021-02-21 21:23:45 -07:00
Morph
ec19a85890
hid: Implement GameCube Controller Vibrations
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Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21 10:32:59 -05:00
Morph
3de8e7a8f2
acc: Stub GetNintendoAccountUserResourceCacheForApplication
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This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty.
Used by:
- Pokken Tournament DX
- Super Smash Bros. Ultimate
- Super Nintendo Entertainment System - Nintendo Switch Online
- Mario Kart 8 Deluxe
2021-02-21 10:29:25 -05:00
ameerj
8e4c9c9852
kernel: Fix resource release exception on exit
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After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20 20:51:11 -05:00
Morph
1a5d4d7840
gl_disk_shader_cache: Log total shader entries count on game load
2021-02-20 11:08:19 -05:00
bunnei
3acb265c9e
common: wall_clock: Fix integer overflow with StandardWallClock.
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- Previous optimized impl. resulted in an integer overflow, so revert.
- This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19 18:04:23 -08:00
bunnei
728ee181eb
Merge pull request #5924 from ReinUsesLisp/inline-bindings
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vk_update_descriptor: Inline and improve code for binding buffers
2021-02-19 12:27:10 -08:00
bunnei
93e20867b0
hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.
2021-02-18 16:16:25 -08:00
bunnei
b1e27890e8
hle: kernel: Migrate MemoryManager to KMemoryManager.
2021-02-18 16:16:25 -08:00
bunnei
93109c870e
hle: kernel: Migrate PageLinkedList to KPageLinkedList.
2021-02-18 16:16:25 -08:00
bunnei
65e0178cc0
hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others.
2021-02-18 16:16:25 -08:00
bunnei
9e520e8f12
hle: kernel: Migrate SlabHeap to KSlabHeap.
2021-02-18 16:16:25 -08:00
bunnei
1d162f28d1
hle: kernel: Migrate MemoryLayout to KMemoryLayout.
2021-02-18 16:16:25 -08:00
bunnei
7ed5dd0d62
hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo.
2021-02-18 16:16:25 -08:00
bunnei
701ef616b2
hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous.
2021-02-18 16:16:24 -08:00
bunnei
f7a008d77f
hle: kernel: KSystemControl does not belong in Memory namespace.
2021-02-18 16:16:24 -08:00
bunnei
6a19086001
hle: kernel: memory: PageHeap: Migrate to KPageBitmap class.
2021-02-18 16:16:24 -08:00
bunnei
a02566136c
hle: kernel: Add KPageBitmap class.
2021-02-18 16:16:24 -08:00
bunnei
e7c33d1ad6
hle: kernel: system_control: Add function GenerateRandomU64.
2021-02-18 16:16:24 -08:00
bunnei
c9235764c7
common: Add implementation of TinyMT (Mersenne Twister RNG).
2021-02-18 16:16:24 -08:00
bunnei
6da91da08e
hle: kernel: Add KSpinLock implementation.
2021-02-18 16:16:24 -08:00
bunnei
24e1e17a8a
core: memory: Add templated GetPointer methods.
2021-02-18 16:16:24 -08:00
bunnei
b5b92fd1e5
common: alignment: Add DivideUp utility method.
2021-02-18 16:16:24 -08:00
bunnei
0d62f30b00
hle: kernel: Rename SharedMemory to KSharedMemory.
2021-02-18 16:16:12 -08:00
bunnei
9cae3e6e90
Merge pull request #4973 from ameerj/nvdec-opt
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nvdec: Reuse allocated buffers and general cleanup
2021-02-18 15:12:07 -08:00
Morph
1c550ff954
Revert "Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-18 11:16:14 -05:00
ReinUsesLisp
f3805376f7
common/cityhash: Use common types
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Allow sharing return types with the rest of the code base. For example,
we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses
'uint128 = std::pair<u64, u64>'.
While we are at it, use size_t instead of std::size_t.
2021-02-18 00:45:17 -03:00
ReinUsesLisp
9ca5e52f07
tests: Add tests for CityHash
2021-02-18 00:44:57 -03:00
bunnei
6be0975bf2
Merge pull request #5121 from bunnei/optimize-core-timing
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core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16 13:17:22 -08:00
Morph
723e038dba
Merge pull request #5929 from german77/mousePanning
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Improve mouse panning
2021-02-16 22:52:35 +08:00
bunnei
aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
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yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
ReinUsesLisp
24d0cc3ab8
vk_rasterizer: Fix loading shader addresses twice
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This was recently introduced on a wrongly rebased commit.
2021-02-15 21:34:13 -03:00
bunnei
86212d4bcd
Merge pull request #3603 from FearlessTobi/port-5123
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Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 -08:00
bunnei
f3345e84ad
core: core_timing_util: Optimize core timing math.
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- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15 14:54:06 -08:00
bunnei
592a649918
common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction.
2021-02-15 14:51:43 -08:00
bunnei
0a91599aec
common: Merge uint128 to a single header file with inlines.
2021-02-15 14:46:04 -08:00
bunnei
cffa6f4e62
Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
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fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15 13:17:27 -08:00
LC
ed543c4d5c
Merge pull request #5939 from Morph1984/web_types
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core/CMakeLists: Add web_types.h
2021-02-15 14:02:10 -05:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
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HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
Morph
48cfc47050
core/CMakeLists: Add web_types.h
2021-02-15 09:40:30 -05:00
bunnei
90610bde9b
Merge pull request #5935 from lat9nq/controller_access_keys
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debugger: controller: Add access key
2021-02-14 22:33:59 -08:00
Kelebek1
9d8f793969
Review 1
2021-02-15 05:26:28 +00:00
bunnei
8378b8a61f
Merge pull request #5909 from ogniK5377/I3dl2Reverb
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audren: Implement I3dl2Reverb
2021-02-14 20:09:15 -08:00
Kelebek1
fb54c38631
Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
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Formatting
2021-02-15 00:36:37 +00:00
lat9nq
6269cd7f1d
debugger: controller: Add access key
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Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei
b0a3915351
Merge pull request #5920 from bunnei/am-ldn-fix
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Fix LDN Initialization return code & resulting AM overflow
2021-02-14 02:46:01 -08:00
bunnei
eae9f2e440
yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
2021-02-14 00:20:41 -08:00
bunnei
d9a8060ce3
hle: service: ldn: IUserLocalCommunicationService: Improve the stub.
2021-02-13 21:45:09 -08:00
german
594973bdd2
Improve mouse panning
2021-02-13 22:23:32 -06:00
bunnei
51c13606d6
hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
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- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 -08:00
bunnei
d25011c92f
hle: service: am: IStorageAccessor: Fix out of bounds error handling.
2021-02-13 20:11:26 -08:00
ReinUsesLisp
b8ffdbb167
vk_resource_pool: Load GPU tick once and compare with it
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Other minor style improvements. Rename free_iterator to hint_iterator,
to describe better what it does.
2021-02-13 17:53:58 -03:00
ReinUsesLisp
21b40de318
vk_update_descriptor: Inline and improve code for binding buffers
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Allow compilers with our settings inline hot code.
2021-02-13 17:46:24 -03:00
ReinUsesLisp
70353649d7
fixed_pipeline_cache: Use dirty flags to lazily update key
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Use dirty flags to avoid building pipeline key from scratch on each draw
call. This saves a bit of unnecesary work on each draw call.
2021-02-13 17:44:47 -03:00
ameerj
c7325c6a4c
gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
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This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore.
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-02-13 13:27:50 -05:00
ameerj
b675c44e49
rebase, fix name shadowing, more const
2021-02-13 13:07:56 -05:00
ameerj
3c37d66c28
Address PR feedback
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Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj
09722cb4a7
streamline cdma_pusher/command_classes
2021-02-13 13:07:56 -05:00
ameerj
77564f987c
streamline cdma_pusher/command_classes
2021-02-13 13:07:53 -05:00
ameerj
ac265a72ce
nvdec cleanup
2021-02-13 13:07:31 -05:00
Morph
83227ad981
Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic
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gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 21:25:45 +08:00
ReinUsesLisp
dd9caf9aa0
vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order
2021-02-13 05:57:28 -03:00
ReinUsesLisp
6171566296
vk_staging_buffer_pool: Inline tick tests
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Load the current tick to a local variable, moving it out of an atomic
and allowing us to compare the value without going through a pointer
each time. This should make the loop more optimizable.
2021-02-13 05:14:11 -03:00
ReinUsesLisp
682d82faf3
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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Fix a tragic off-by-one condition that causes Vulkan's stream buffer to
think it's always full, using fallback memory. The OpenGL was also
affected by this bug to a lesser extent.
2021-02-13 05:11:48 -03:00
LC
710aa22f7c
Merge pull request #5915 from lat9nq/screenshots-dir-fix
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yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
LC
6f1ad6aa9f
Merge pull request #5916 from ameerj/maxwell-gl-unused
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maxwell_to_gl: Remove unused code
2021-02-13 02:55:59 -05:00
ReinUsesLisp
757fd1e917
vulkan_device: Require VK_EXT_robustness2
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We are already using robustness2 features without requiring it
explicitly, causing potential crashes on drivers without the extension.
Requiring this at boot allows better diagnostics for it and formalizes
our usage on the extension.
2021-02-13 03:31:50 -03:00
ReinUsesLisp
13becdf18a
config: Make high GPU accuracy the default
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This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp
5b35b01070
video_core: Fix clang build issues
2021-02-13 02:26:47 -03:00
ReinUsesLisp
025fe458ae
vk_staging_buffer_pool: Fix softlock when stream buffer overflows
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There was still a code path that could wait on a timeline semaphore tick
that would never be signalled.
While we are at it, make use of more STL algorithms.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
3a2eefb16c
vk_buffer_cache: Add support for null index buffers
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Games can bind a null index buffer (size=0) where all indices are
evaluated as zero. VK_EXT_robustness2 doesn't support this and all
drivers segfault when a null index buffer is passed to
vkCmdBindIndexBuffer.
Workaround this by creating a 4 byte buffer and filling it with zeroes.
If it's read out of bounds, robustness takes care of returning zeroes as
indices.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
0b8b961442
buffer_cache: Add extra bytes to guest SSBOs
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Bind extra bytes beyond the guest API's bound range.
This is due to some games like Astral Chain operating out of bounds.
Binding the whole map range would be technically correct, but games
have large maps that make this approach unaffordable for now.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
93a69b6cc8
Merge branch 'bytes-to-map-end' into new-bufcache-wip
2021-02-13 02:18:35 -03:00
ReinUsesLisp
7402442442
vk_staging_buffer_pool: Get a staging buffer instead of waiting
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Avoids waiting idle while the GPU finishes to do work, and fixes an
issue where we'd wait forever if a single command buffer (logic tick)
all the data.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
75fd3f95a3
yuzu/config: Disable assembly shaders by default
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Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
0b631f22fc
renderer_opengl: Remove interop
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Remove unused interop code from the OpenGL backend.
2021-02-13 02:18:04 -03:00
ReinUsesLisp
3da87d3f12
gl_buffer_cache: Drop interop based parameter buffer workarounds
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Sacrify runtime performance to avoid generating kernel exceptions on
Windows due to our abusive aliasing of interop buffer objects.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
2b95c137ff
buffer_cache: Heuristically detect stream buffers
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Detect when a memory region has been joined several times and increase
the size of the created buffer on those instances. The buffer is assumed
to be a "stream buffer", increasing its size should stop us from
constantly recreating it and fragmenting memory.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
ec9354d6d9
buffer_cache: Split CreateBuffer in separate functions
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Allow adding functionality to each function without making CreateBuffer
more complex.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
a02b4e1df6
buffer_cache: Skip cache on small uploads on Vulkan
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Ports from OpenGL the optimization to skip small 3D uniform buffer
uploads. This will take advantage of the previously introduced stream
buffer.
Fixes instances where the staging buffer offset was being ignored.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
35df1d1864
vk_staging_buffer_pool: Add stream buffer for small uploads
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This uses a ring buffer similar to OpenGL's stream buffer for small
uploads. This stops us from allocating several small buffers, reducing
memory fragmentation and cache locality.
It uses dedicated allocations when possible.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
8fd518ec40
vulkan_device: Enable robustBufferAccess
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Fix regression on Pascal on Animal Crossing: New Horizons, fixing a
validation error.
2021-02-13 02:17:23 -03:00
ReinUsesLisp
82c2601555
video_core: Reimplement the buffer cache
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Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.
- Bindings are cached, allowing to skip work when the game changes few
bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
from the GPU to emulate constant buffers, instead GL_EXT_memory_object
is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
theory this should save one hash table resolve inside the driver
compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
that are not Nvidia's proprietary, due to their low performance on
partial glBufferSubData calls synchronized with 3D rendering (that
some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
cache more bindings than before, skipping unnecesarry work.
This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
2021-02-13 02:17:22 -03:00
ReinUsesLisp
a39d9c5194
vulkan_common: Expose interop and headless devices
2021-02-13 02:16:21 -03:00
ReinUsesLisp
47d5ec6cfc
vulkan_common: Make interop extensions mandatory
2021-02-13 02:16:21 -03:00
ReinUsesLisp
40ed0cb920
vulkan_device: Enable robust buffers
2021-02-13 02:16:21 -03:00
ReinUsesLisp
1a987054c5
vulkan_device: Use designated initializers for features
2021-02-13 02:16:21 -03:00
ReinUsesLisp
79afdeaf08
vulkan_wrapper: Add memory barrier pipeline barrier helper
2021-02-13 02:16:21 -03:00
ReinUsesLisp
004a8d6a7a
vulkan_device: Fix formatting of constants
2021-02-13 02:16:21 -03:00
ReinUsesLisp
16f97ded21
vulkan_wrapper: Add interop functions
2021-02-13 02:16:21 -03:00
ReinUsesLisp
9735c34f5d
vulkan_instance: Initialize Vulkan instance in a separate thread
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Workaround an issue on Nvidia where creating a Vulkan instance from an
active OpenGL thread disables threaded optimization on the driver.
This optimization is important to have good performance on Nvidia
OpenGL.
2021-02-13 02:16:21 -03:00
ReinUsesLisp
dde19e7d75
vulkan_wrapper: Pull Windows symbols
2021-02-13 02:16:21 -03:00
ReinUsesLisp
75ccd9959c
gpu: Report renderer errors with exceptions
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Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
ReinUsesLisp
19156292a3
tests/buffer_base: Add cached CPU writes tests
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Ensure the behavior of the previous commit in tests.
2021-02-13 02:15:29 -03:00
ReinUsesLisp
9d8ca6cc4a
buffer_base: Add support for cached CPU writes
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Some games usually write memory pages currently used by the GPU, causing
rendering issues (e.g. flashing geometry and shadows on Link's
Awakening). To workaround this issue, Guest CPU writes are delayed until
the command buffer finishes processing, but the pages are updated
immediately.
The overall behavior is:
- CPU writes are cached until they are flushed, they update the page
state, but don't change the modification state. Cached writes stop
pages from being flushed, in case games have meaningful data in it.
- Command processing writes (e.g. push constants) update the page state
and are marked to the command processor as dirty. They don't remove
the state of cached writes.
2021-02-13 02:15:29 -03:00
ameerj
069afcc633
maxwell_to_gl: Remove unused code
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Removes unused declarations in maxwell_to_gl.h
2021-02-12 23:01:09 -05:00
Chloe Marcec
7ad63ea542
revert to std::sin and std::cos
2021-02-12 18:48:10 -08:00
Chloe Marcec
d28b942458
address issues
2021-02-12 18:48:10 -08:00
Chloe Marcec
4a7fd91857
audren: Implement I3dl2Reverb
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Most notable fix is the voices in Fire Emblem Three Houses
2021-02-12 18:48:10 -08:00
ameerj
ec9b6641b1
kernel: More accurately reserve and release resources
2021-02-12 19:05:24 -05:00
ameerj
5fa6b15215
kernel: KScopedReservation implementation
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This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
2021-02-12 18:57:34 -05:00
Chloe
37939482fb
kernel: Unify result codes ( #5890 )
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* kernel: Unify result codes
Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways.
* oops
* rename errors to svc_results
2021-02-12 15:43:01 -08:00
lat9nq
dcc0617cc2
yuzu: Create screenshot path before capture
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Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei
a0379c2db5
Merge pull request #5902 from lioncash/core-warn
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core: Silence various warnings on Clang 12
2021-02-11 18:57:23 -08:00
bunnei
e53b6ecc76
Merge pull request #5869 from german77/mousePanning
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input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
Morph
886043a6d2
software_keyboard: Implement Finalize request command
2021-02-10 21:42:49 -05:00
bunnei
3e6e0d8f13
Merge pull request #5893 from lioncash/input
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configure_input_player_widget: Minor cleanup
2021-02-10 10:55:59 -08:00
LC
dee133ab3d
Merge pull request #5904 from lat9nq/common-sized-dealloc
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common: Add -fsized-deallocation as a Clang flag
2021-02-09 23:45:52 -05:00
LC
3c22ce035b
Merge pull request #5905 from lat9nq/core-sized-dealloc
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core: Add -fsized-dealloction as a Clang flag
2021-02-09 23:45:36 -05:00
lat9nq
0e004269a9
configure_input_player_widget: Silence unused variable warnings
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Prevents clang 11 from throwing an error since these variables are
unused.
2021-02-09 22:09:23 -05:00
lat9nq
a58086ae0d
common: Add -fsized-deallocation as a Clang flag
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Prevents an operator delete error when compiling with Clang 11.
2021-02-09 21:28:33 -05:00
lat9nq
68f718943e
core: Add -fsized-dealloction as a Clang flag
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Prevents a operator delete error when compiling with Clang 11.
2021-02-09 21:27:12 -05:00
Ameer J
70db238f80
Merge pull request #5901 from lioncash/input-warn
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udp: Silence warnings on Clang 12
2021-02-09 20:19:56 -05:00
bunnei
245d60bfff
Merge pull request #5900 from lioncash/unused-func
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video_core: Remove unused functions and variables
2021-02-09 15:29:10 -08:00
Lioncash
0cd40fb523
bsd: Remove usage of optional emplace() with no arguments
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Clang 12 currently falls over in the face of this.
2021-02-09 17:50:29 -05:00
Lioncash
1dab8acf5f
am/controller: Remove [[fallthrough]] from unreachable path
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Prevents warnings on clang 12. This path is reachable on other
variations of the build that disable the unreachable macro.
2021-02-09 17:44:14 -05:00
Lioncash
d64ba58759
nfp: Correct uninitialized size being used within GetTagInfo()
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We were previously the name of the object being initialized within its
own initializer, which results in uninitialized data being read.
2021-02-09 17:42:02 -05:00
Lioncash
a352f34462
udp: Silence unused member variable warnings
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Simply mark them as unused for now.
2021-02-09 17:38:45 -05:00
Lioncash
cda24b8eb1
udp/client: Define ClientData constructor/destructor in cpp file
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Prevents compilation errors on clang 12 due to incomplete types within a
unique_ptr member.
2021-02-09 17:36:32 -05:00
Lioncash
10636d2494
gl_rasterizer: Remove unused variables
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Resolves warnings on clang 12
2021-02-09 17:31:37 -05:00
Lioncash
783dc9e112
texture_cache/util: Remove unused functions
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Silences a few warnings on clang 12.
2021-02-09 17:30:20 -05:00
Lioncash
864762cac9
configure_input_player_widget: Reduce duplication of array accessors where applicable
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Reduces the amount of code to read in expressions a little bit by
separating constituents out a little.
2021-02-09 13:15:05 -05:00
Lioncash
5c7c212f61
configure_input_player_widget: Avoid nontrivial copies where applicable
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Previously a function was copying an array of 20 std::string instances
by value.
2021-02-09 13:15:03 -05:00
german
bcd4e4f650
Use GC image
2021-02-09 08:12:21 -06:00
Jatoxo
2e32ab4e0b
Settings: Add depth to Joysticks on Pro Controller preview ( #5894 )
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* Add some depth to ProJoysticks
* address comments
* clang
* address nits
* fix wrong inner_offset when offset.x was 0
2021-02-08 21:06:37 -08:00
Ameer J
26669d9e13
Merge pull request #5880 from lat9nq/ffmpeg-external
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cmake: FFmpeg linking rework
2021-02-08 21:13:10 -05:00
bunnei
1b730827dd
Merge pull request #5892 from german77/backup
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olsc: Stub GetSaveDataBackupSetting
2021-02-08 17:48:52 -08:00
bunnei
7666c0994c
Merge pull request #5868 from german77/HandheldFix
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Prevent over scheduling audio events and add motion update unschedule event
2021-02-08 11:33:53 -08:00
Morph
ff58ad2050
string_util: Remove MSVC workaround for converting between UTF8/UTF16
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This has been fixed as of Visual Studio 2019 Version 16.2
2021-02-08 02:56:07 -05:00
german
a994a40467
hid: Implement GC controller
2021-02-07 22:59:46 -06:00
bunnei
0896089092
Merge pull request #5339 from german77/interactive
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Settings: Make settings controller image change with controller input
2021-02-07 20:53:46 -08:00
german
3f9eb56972
olsc: Stub GetSaveDataBackupSetting
2021-02-07 22:32:13 -06:00
german
52b79ac009
Add mouse panning
2021-02-07 20:31:58 -06:00
Chloe
d0a760a34a
Merge pull request #5872 from lioncash/svc-error
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svc: Provide more detailed error logs for svc functions
2021-02-08 12:27:36 +11:00
Rodrigo Locatti
4c82c08897
Merge pull request #5888 from Morph1984/ogl-4.6
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renderer_opengl: Update OpenGL backend version requirement to 4.6
2021-02-07 21:44:49 -03:00
LC
148fb12bf3
Merge pull request #5889 from ogniK5377/morton-remove
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video_core: Delete morton
2021-02-07 18:48:28 -05:00
Chloe Marcec
c5f109bc50
video_core: Delete morton
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moron.h & morton.cpp are not used anywhere and are just empty files
2021-02-08 10:20:21 +11:00
Morph
6e5cc977ad
renderer_opengl: Update OpenGL backend version requirement to 4.6
2021-02-07 16:32:35 -05:00
bunnei
230e71b255
Merge pull request #5887 from ogniK5377/lm-fix
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lm: Fix ReadLeb128
2021-02-07 10:25:56 -08:00
Morph
458be11f93
Merge pull request #5878 from aleasto/master
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pl_u: Fix read out of bounds
2021-02-07 22:20:47 +08:00
Chloe Marcec
9d5a56a40b
lm: Fix ReadLeb128
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Fixes assertion on Bloodstained Ritual of the Night.
We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
2021-02-07 23:52:56 +11:00
german
8893b766c3
Add GC controller animation
2021-02-07 00:15:24 -06:00
bunnei
4a01812ebe
Merge pull request #5885 from MerryMage/ring_buffer-granularity
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ring_buffer: Remove granularity template argument
2021-02-06 13:18:41 -08:00
bunnei
9078f4a9c7
Merge pull request #5871 from lioncash/address-arb
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k_address_arbiter: Minor cleanup
2021-02-06 13:05:19 -08:00
MerryMage
8d00265998
ring_buffer: Remove granularity template argument
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Non-obvious bug in RingBuffer::Push(std::vector<T>&) when granularity != 1
Just remove it altogether because we do not have a use for granularity != 1
2021-02-06 19:16:00 +00:00
Alessandro Astone
32d9a83f8e
pl_u: Fix read out of bounds
2021-02-06 18:44:01 +01:00
german
160341fcf8
Refresh debug controller settings
2021-02-06 09:43:42 -06:00
german
d6a0975e5d
Refresh controller only when necessary
2021-02-06 09:43:42 -06:00
german
c9597af39d
Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse
2021-02-06 09:43:42 -06:00
german
a7f9983563
Add controller window and single joycon top view
2021-02-06 09:43:42 -06:00
german
ea1f656d7e
Replace text with vectors
2021-02-06 09:43:42 -06:00
german
481cd86722
Make settings controller image change with controller input
2021-02-06 09:43:41 -06:00
bunnei
61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
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HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
Lioncash
40ab2b9348
k_address_arbiter: Unfold R_UNLESS macros
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Allows for more descriptive error messages and also doesn't hide
control-path exit returns from the reader.
2021-02-06 04:08:27 -05:00
Lioncash
b8fc74d74d
k_address_arbiter: Remove unnecessary usages of std::addressof
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This is a useful function in a generic context or with types that
overload unary operator&. However, primitives and pointers will never do
this, so we can opt for a more straightforward syntax.
2021-02-06 04:06:33 -05:00
Lioncash
7b9c58880f
k_address_arbiter: Remove dead code
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This code is never used, so we can remove it. It's in version control,
so it can always be brought back when needed.
2021-02-06 04:06:33 -05:00
Lioncash
75a60a6e22
svc: Provide more detailed error logs for svc functions
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Allows SVC calls to have much more informative information during error
cases. This also doesn't hide control flow returns from the reader.
2021-02-06 02:03:40 -05:00
bunnei
1498a7c9a8
Merge pull request #5862 from bunnei/kevent
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Kernel Rework: Refactor KEvent/KReadableEvent/KWritableEvent
2021-02-05 23:00:43 -08:00
bunnei
3a804752cb
Merge pull request #5875 from lioncash/identifier
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k_priority_queue: Minor cleanup
2021-02-05 17:02:13 -08:00
bunnei
ea4f62615e
hle: kernel: Drop R_UNLESS_NOLOG in favor of expanded if-statement.
2021-02-05 14:03:36 -08:00
bunnei
546af64340
hle: kernel: KAddressArbiter: Remove noisy error log.
2021-02-05 14:03:36 -08:00
bunnei
eba3c59a61
hle: kernel: svc: Cleanup KEvent/KReadableEvent/KWritableEvent SVCs.
2021-02-05 14:03:36 -08:00
bunnei
18175c71ed
common: scope_exit: Add a cancellable ScopeExit macro.
2021-02-05 14:03:36 -08:00
bunnei
ff3c7c068b
hle: kernel: Reimplement KReadableEvent and KWritableEvent.
2021-02-05 14:03:32 -08:00
bunnei
6bf80dfee0
hle: kernel: Implement KEvent.
2021-02-05 14:00:36 -08:00
bunnei
e9446d232f
hle: kernel: KAddressArbiter: Use R_UNLESS_NOLOG where applicable.
2021-02-05 14:00:36 -08:00
bunnei
4577dcd5f9
common: common_funcs: Add R_UNLESS_NOLOG for scenarios that should not log.
2021-02-05 14:00:36 -08:00
bunnei
3f942c01f0
hle: kernel: Rename WritableEvent to KWritableEvent.
2021-02-05 14:00:36 -08:00
bunnei
e86a7e3691
hle: kernel: Rename ReadableEvent to KReadableEvent.
2021-02-05 14:00:36 -08:00
bunnei
b0727c90c5
Merge pull request #5867 from Morph1984/am-GetHealthWarningDisappearedSystemEvent
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IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEvent
2021-02-05 13:49:49 -08:00
lat9nq
b7e6eca8b2
Address reviewer comments
2021-02-05 16:46:03 -05:00
lat9nq
1d19eac415
CMake: Port citra-emu/citra FindFFmpeg.cmake
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Also renames related CMake variables to match both the Find*FFmpeg* and
variables defined within the file. Fixes odd errors produced by the old
FindFFmpeg.
Citra's FindFFmpeg is slightly modified here: adds Citra's copyright at
the beginning, renames FFmpeg_INCLUDES to FFmpeg_INCLUDE_DIR, disables a
few components in _FFmpeg_ALL_COMPONENTS, and adds the missing avutil
component to the comment above.
2021-02-05 15:39:19 -05:00
lat9nq
47401016bf
CMake: Implement YUZU_USE_BUNDLED_FFMPEG
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For Linux, instructs CMake to use the FFmpeg submodule in externals.
This is HEAVILY based on our usage of the late Unicorn. Minimal change
to MSVC as it uses the yuzu-emu/ext-windows-bin. MinGW now targets the
same ext-windows-bin libraries as MSVC for FFmpeg. Adds FFMPEG_LIBRARIES
to WIN32 and simplifies video_core/CMakeLists.txt a bit.
2021-02-05 14:49:51 -05:00
bunnei
741dc13c5a
Merge pull request #5865 from lat9nq/conditionally-quiet
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video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
2021-02-04 17:07:17 -08:00
bunnei
00cb631b2f
Merge pull request #5876 from lioncash/truncation
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k_affinity_mask: Avoid implicit truncation to bool
2021-02-04 14:44:11 -08:00
Lioncash
756365386a
k_affinity_mask: Avoid implicit truncation to bool
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This can cause compiler warnings. Instead, we can explicitly add a
boolean expression around it to naturally turn the result into a bool.
2021-02-04 15:35:46 -05:00
Lioncash
b944edc85d
k_priority_queue: Unfold several declval usages
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Given these are only used as function existence checks, we can simplify
some usages of declval, given they aren't particularly useful here.
Reduces a few template instantiations, which at most reduces compile
times a tiny bit.
2021-02-04 15:18:58 -05:00
Lioncash
31e6e58101
k_priority_queue: Simplify affinity mask type alias
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We can make use of the _t variants of the templates to cut down on a
little bit of verbosity.
2021-02-04 14:57:41 -05:00
Lioncash
53aec1fe2d
k_priority_queue: Resolved reserved identifier
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An identifier containing a starting underscore followed by a capital
letter is reserved by the standard. It's trivial to avoid this by moving
the underscore to the end of the identifier.
While the likelihood of clashing here being minimal, we can turn a
"should not break" scenario into a definitive "will not break" one, so
why not?.
2021-02-04 14:55:08 -05:00
Morph
806e2d7900
key_manager: Create the keys directory if it does not exist
2021-02-04 06:05:50 -05:00
bunnei
b331bb5210
Merge pull request #5870 from german77/hanheldfix2
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config: Always update handheld config
2021-02-03 19:02:59 -08:00
german
8019b2b9b5
Add footer types and address comments
2021-02-03 20:17:08 -06:00
german
9a9e81f2e9
Fix npad struct to match switchbrew
2021-02-03 20:17:08 -06:00
german
f30ef98761
Adds missing controller types and properties
2021-02-03 20:17:08 -06:00
bunnei
cde532cc52
Merge pull request #5863 from ogniK5377/disable-reverb
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audren: Disable reverb for the time being
2021-02-03 18:05:54 -08:00
german
c1b81f776c
Always update handheld config
2021-02-03 17:48:04 -06:00
bunnei
b0c9752663
Merge pull request #5848 from ogniK5377/k-resourcelimit
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kernel: Rewrite resource limit to be more accurate
2021-02-03 14:53:25 -08:00
Chloe Marcec
2c6e940493
Simplify limitableresource names
2021-02-03 12:55:16 +11:00
bunnei
48d040fded
Merge pull request #5842 from german77/userfix
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acc: Fix error when second user is selected
2021-02-02 15:43:51 -08:00
bunnei
e5a76d728f
Merge pull request #5841 from german77/username
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Avoid overwriting username
2021-02-02 15:04:09 -08:00
german
7784b1da6d
Prevent over scheduling audio events and terminate properly the motion update event
2021-02-02 10:17:10 -06:00
Morph
13b08376b7
IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEvent
2021-02-02 10:47:38 -05:00
Morph
9137f3ec68
settings: Log the cache, config, and mod load directories
2021-02-02 04:01:05 -05:00
lat9nq
fc43eac82a
video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
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Prevents CMake from calling `glslangValidator` with `--quiet` when it is
not available, i.e. on older downstream versions from Ubuntu.
2021-02-01 23:39:54 -05:00
bunnei
d4ebc9a120
Merge pull request #5861 from german77/HandheldFix
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hid: Only update motion for npad and prevent over scheduling events
2021-02-01 18:46:26 -08:00
Chloe Marcec
64c3582705
Compile error
2021-02-02 13:23:34 +11:00
Chloe Marcec
9e4b2d60bc
Address issues
2021-02-02 13:23:00 +11:00
MerryMage
821fc4a7b6
arm_dynarmic_32: Print out CPSR.T on exception
2021-02-01 18:35:33 +00:00
bunnei
f317b0d354
Merge pull request #5859 from Morph1984/nifm
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nifm: Stub GetCurrentNetworkProfile and GetCurrentIpConfigInfo
2021-01-31 21:31:14 -08:00
Ameer J
f614d7d887
Merge pull request #5856 from Morph1984/nifm-fix-getappletinfo-stub
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nifm: Fix GetAppletInfo stub
2021-01-31 23:33:11 -05:00
Chloe Marcec
9fc7f60b94
audren: Disable reverb for the time being
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As this is causing issues in a few games, it's best to have it disabled until it's completely implemented
2021-02-01 14:41:58 +11:00
bunnei
67d08f14af
Merge pull request #5858 from Morph1984/IsGamePlayRecordingSupported-stub
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am/IApplicationFunctions: Stub IsGamePlayRecordingSupported
2021-01-31 18:04:04 -08:00
german
2489547dc5
Only update motion for npad and prevent over scheduling events
2021-01-31 18:52:38 -06:00
bunnei
1498ece290
Merge pull request #5860 from Morph1984/prepo-transmission-stub
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prepo: Stub RequestImmediateTransmission and GetTransmissionStatus
2021-01-31 12:26:00 -08:00
Morph
f7dc77e03a
Merge pull request #5846 from ameerj/analog-join
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analog_from_button: Fix update_thread.join exception
2021-01-31 23:06:06 +08:00
Morph
8c7d89e6c7
nifm: Stub GetCurrentIpConfigInfo
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- Used by Lets Sing 12
2021-01-31 07:36:37 -05:00
Morph
7d9465d47a
prepo: Stub GetTransmissionStatus
2021-01-31 07:07:11 -05:00
Morph
2394807b42
prepo: Stub RequestImmediateTransmission
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- Used by Animal Crossing: New Horizons
2021-01-31 07:04:35 -05:00
Morph
4bf1cf1f81
nifm: Stub GetCurrentNetworkProfile
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- Used by Minecraft Bedrock Edition
- Used by Bloons TD 5
2021-01-31 06:56:29 -05:00
Morph
70a2065828
nifm: Add several structs
2021-01-31 06:56:29 -05:00
Morph
9f6b35e61f
am/IApplicationFunctions: Stub IsGamePlayRecordingSupported
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Used by RetroArch
2021-01-31 03:11:03 -05:00
Morph
ded094a340
bsd: Fix EventFd stub
2021-01-31 02:57:56 -05:00
bunnei
1cc009a996
Merge pull request #5855 from Morph1984/bsd-fix-getsockopt-stub
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bsd: Fix GetSockOpt stub
2021-01-30 23:21:21 -08:00
Morph
9914db8daa
nifm: Fix GetAppletInfo stub
2021-01-31 02:19:36 -05:00
Morph
94f660d1cb
Merge pull request #5851 from ameerj/pop-inv-stub
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am: Stub TryPopFromFriendInvitationStorageChannel
2021-01-31 14:18:40 +08:00
Morph
6cc769065d
bsd: Fix GetSockOpt stub
2021-01-31 01:08:56 -05:00
ameerj
ad146eca60
bsd: Stub EventFd
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Used by Family Feud
2021-01-30 21:47:32 -05:00
ameerj
99dcf7da21
am: Stub TryPopFromFriendInvitationStorageChannel
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Used by Family Feud
2021-01-30 21:43:55 -05:00
Chloe Marcec
ee333e063d
fix compile error
2021-01-30 21:51:22 +11:00
Chloe Marcec
56742c6222
cleanup commenting
2021-01-30 21:20:35 +11:00
Chloe Marcec
7791cfd960
Drop m_ from lock
2021-01-30 21:19:49 +11:00
Chloe Marcec
3bf62c7a8a
Move to GetGlobalTimeNs, fix GetTotalPhysicalMemoryAvailable
2021-01-30 21:03:10 +11:00
Chloe Marcec
3be1a565f8
kernel: Rewrite resource limit to be more accurate
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Matches closer to hardware
2021-01-30 20:40:49 +11:00
bunnei
a4526c4e1a
Merge pull request #5779 from bunnei/kthread-rewrite
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Rewrite KThread to be more accurate
2021-01-29 23:06:40 -08:00
bunnei
5861bacafd
Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
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video_core/memory_manager: Add BytesToMapEnd
2021-01-29 22:56:29 -08:00
Morph
f67cfebada
Merge pull request #5838 from german77/prepostub
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prepo: Stub GetSystemSessionId
2021-01-30 14:19:59 +08:00
german
9150b8972e
Stub GetSystemSessionId
2021-01-29 18:41:28 -06:00
bunnei
650734cc3e
Merge pull request #5805 from german77/HandheldFix
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Fix connect and disconnect controller events
2021-01-29 16:39:01 -08:00
ameerj
ef8b3623f5
analog_from_button: Fix update_thread.join exception
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This commit aims to address an exception that occurs when trying to join the Analog object's update_thread.
By using an atomic bool for the status of the update thread, we ensure its value is consistent across the threads accessing it.
2021-01-29 18:41:22 -05:00
bunnei
b786568c5a
Merge pull request #5809 from ogniK5377/FlushAudioOutBuffers
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audout: FlushAudioOutBuffers
2021-01-28 21:54:46 -08:00
bunnei
543e212554
hle: kernel: KLightLock: Fix several bugs.
2021-01-28 21:53:21 -08:00
bunnei
8d1afcb90f
common: common_funcs: Change R_UNLESS to LOG_ERROR.
2021-01-28 21:51:16 -08:00
bunnei
c8fe8247ee
arm: dynarmic: Reintroduce JIT checks on SaveContext/LoadContext.
2021-01-28 21:50:39 -08:00
bunnei
e24c6dab93
hle: kernel: KThread: Release thread resource on thread exit.
2021-01-28 21:49:47 -08:00
bunnei
10738839ad
yuzu: debugger: Ignore HLE threads.
2021-01-28 21:42:27 -08:00
bunnei
3856564727
hle: kernel: process: Add state lock.
2021-01-28 21:42:26 -08:00
bunnei
ff46ef7ea3
hle: kernel: threading: Fix bug with host thread naming.
2021-01-28 21:42:26 -08:00
bunnei
6ee8340a6b
hle: kernel: k_scheduler_lock: Cleanup.
2021-01-28 21:42:26 -08:00
bunnei
055194d2ab
core: arm: Remove unnecessary JIT checks.
2021-01-28 21:42:26 -08:00
bunnei
091e9e8c41
common: common_funcs: Log error on R_UNLESS.
2021-01-28 21:42:26 -08:00
bunnei
6e953f7f02
hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling.
2021-01-28 21:42:26 -08:00
bunnei
37f74d8741
hle: kernel: k_scheduler: Use atomics for current_thread, etc.
2021-01-28 21:42:26 -08:00
bunnei
f6b10fad63
hle: kernel: k_scheduler: Fix for single core mode.
2021-01-28 21:42:26 -08:00
bunnei
0a1449e04b
kernel: Fix build errors.
2021-01-28 21:42:26 -08:00
bunnei
89a5ae92bd
core: cpu_manager: Remove unused variable.
2021-01-28 21:42:26 -08:00
bunnei
ca78f77827
hle: kernel: KScheduler: Introduce thread context_guard.
2021-01-28 21:42:26 -08:00
bunnei
cdd14b03e5
hle: kernel: Recode implementation of KThread to be more accurate.
2021-01-28 21:42:26 -08:00
bunnei
1470338458
kernel: svc_types: Add ThreadActivity.
2021-01-28 21:42:26 -08:00
bunnei
1772ebeb1e
kernel: KSchedulerPriorityQueue: Lowest priority should be LowestThreadPriority.
2021-01-28 21:42:26 -08:00
bunnei
1f99f5473c
kernel: k_light_lock: Simplify EmuThreadHandle implementation.
2021-01-28 21:42:26 -08:00
bunnei
c0f5830323
hle: kernel: TimeManager: Simplify to not rely on previous EmuThreadHandle implementation.
2021-01-28 21:42:26 -08:00
bunnei
bb966d3e33
common: common_funcs: Add useful kernel macro R_SUCCEED_IF.
2021-01-28 21:42:26 -08:00
bunnei
ff186b2498
core: hle: kernel: object: Implement Finalize() virtual method.
2021-01-28 21:42:26 -08:00
bunnei
33b4930280
core: hle: kernel: svc_results: Populate with several missing error codes.
2021-01-28 21:42:26 -08:00
bunnei
5a4fc4a529
core: hle: kernel: Implement KLightLock.
2021-01-28 21:42:26 -08:00
bunnei
97129bc742
core: hle: kernel: Implement KThreadQueue.
2021-01-28 21:42:25 -08:00
bunnei
2fb77adb9f
common: common_funcs: Add a few more useful macros for kernel code.
2021-01-28 21:42:25 -08:00
bunnei
4dbf3f4880
hle: kernel: KThread: Clean up thread priorities.
2021-01-28 21:42:25 -08:00
bunnei
1e55498110
hle: kernel: KThread: Reorganize thread priority defaults.
2021-01-28 21:42:25 -08:00
bunnei
0530292b97
hle: kernel: KThread: Fix ThreadType definition.
2021-01-28 21:42:25 -08:00
bunnei
4782985013
hle: kernel: Move single core "phantom mode" out of KThread.
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- This is a workaround that does not belong in a kernel primitive.
2021-01-28 21:42:25 -08:00
bunnei
eea346ba8e
hle: kernel: KThread: Remove thread types that do not exist.
2021-01-28 21:42:25 -08:00
bunnei
9a4e148f9e
arm: arm_dynarmic: Skip calls when JIT is invalid.
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- This can happen if called from an idle or suspension thread.
2021-01-28 21:42:25 -08:00
bunnei
c0d3aef28c
core: hle: kernel: Rename Thread to KThread.
2021-01-28 21:42:25 -08:00
german
8ba0cac71c
Fix user changing to 0 if valid
2021-01-28 21:02:25 -06:00
bunnei
df41e78205
Merge pull request #5837 from german77/socketstub
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sockets: Stub GetSockOpt
2021-01-28 16:28:11 -08:00
german
7b8fa78c65
Avoid overwritting username
2021-01-28 16:58:53 -06:00
LC
16818e952c
Merge pull request #5836 from ReinUsesLisp/unaligned-constr-sched
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vk_scheduler: Fix unaligned placement new expressions
2021-01-28 10:53:15 -05:00
LC
9f6290d207
Merge pull request #5840 from Morph1984/prepo-fix
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prepo: Fix BufferDescriptorX invalid buffer index errors and add New variants of SaveReport
2021-01-28 10:52:44 -05:00
LC
0e125dfd43
Merge pull request #5835 from Morph1984/cleanup-sixaxis-fusion
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hid: Cleanup SixAxisFusionParameters
2021-01-28 10:51:04 -05:00
Morph
4921ba05db
hid: Add static_assert for Parameter size
2021-01-28 09:41:43 -05:00
Morph
ae6b3bdfbf
prepo: Fix BufferDescriptorX invalid buffer errors and add "New" variants of SaveReport
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The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
2021-01-28 01:32:24 -05:00
Morph
008afa5d59
hle_ipc: Add Can(Read, Write)Buffer
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Allows us to test whether a buffer can be read from or written to memory
2021-01-28 01:32:24 -05:00
german
659b5f8088
Stub GetSockOpt
2021-01-27 23:18:20 -06:00
ReinUsesLisp
9e88ad8da9
vk_scheduler: Fix unaligned placement new expressions
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We were accidentaly creating an object in an unaligned memory address.
Fix this by manually aligning the offset.
2021-01-27 22:28:22 -03:00
bunnei
45b13c3037
Merge pull request #5786 from ReinUsesLisp/glsl-cbuf
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gl_shader_decompiler: Fix constant buffer size calculation
2021-01-27 15:27:53 -08:00
Rodrigo Locatti
ef6cc3aa1d
vulkan_device: Blacklist Intel from float16 math ( #5798 )
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Astral Chain crashes Intel's SPIR-V compiler when using fp16.
Disable this while the vendor works on a fix.
2021-01-27 13:31:32 -08:00
bunnei
28b822fe38
Merge pull request #5778 from ReinUsesLisp/shader-dir
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renderer_opengl: Avoid precompiled cache and force NV GL cache directory
2021-01-27 11:34:21 -08:00
Morph
d4d39aa4c7
npad: Remove unused device handle parameter
2021-01-27 13:05:31 -05:00
bunnei
fb0fe3b8c3
Merge pull request #5812 from german77/StubSixaxisFusion
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HID: Stub Set/Get/Reset SixaxisSensorFusionParameters
2021-01-26 15:58:04 -08:00
bunnei
09b6f03592
Merge pull request #5810 from ogniK5377/stereo-vision
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hle: Implement remaining services for Stereo Vision
2021-01-26 15:01:01 -08:00
bunnei
72c1cb85f1
Merge pull request #5824 from ogniK5377/IPsmSession
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psm: IPsmSession
2021-01-26 11:11:29 -08:00
bunnei
64a5548454
Merge pull request #5774 from ogniK5377/mii-raw-random
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mii: Fix BuildRandomStoreData & Cleanup raw_data
2021-01-25 16:41:20 -08:00
bunnei
81a037df9d
Merge pull request #5771 from ogniK5377/lm-rework
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lm: Recode LM service
2021-01-25 10:18:09 -08:00
Chloe Marcec
2c57f0fbd5
Omit system reference
2021-01-25 23:13:37 +11:00
Chloe Marcec
04e9486651
psm: IPsmSession
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Used by homebrew menu
2021-01-25 21:37:51 +11:00
bunnei
2a2ee62cfd
Merge pull request #5799 from ogniK5377/event-register-unregister
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nvdrv: Unregister already registered events
2021-01-24 23:19:10 -08:00
bunnei
62766b1326
Merge pull request #5785 from ReinUsesLisp/buffer-dma
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video_core/memory_manager: Flush destination buffer on CopyBlock
2021-01-24 22:57:00 -08:00
ReinUsesLisp
34c3ec2f8c
Revert "Start of Integer flags implementation"
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This reverts #4713 . The implementation in that PR is not accurate.
It does not reflect the behavior seen in hardware.
2021-01-25 02:48:03 -03:00
ReinUsesLisp
9dc4a80b17
vk_graphics_pipeline: Fix narrowing conversion on MSVC
2021-01-24 21:41:29 -03:00
LC
df0d8c45d2
Merge pull request #5807 from ReinUsesLisp/vc-warnings
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video_core: Silence the remaining gcc warnings and enforce them
2021-01-24 17:36:43 -05:00
Rodrigo Locatti
b769b1be26
Merge pull request #5363 from ReinUsesLisp/vk-image-usage
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vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
2021-01-24 18:44:51 -03:00
bunnei
44c5ea3639
Merge pull request #5151 from comex/xx-vfs
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vfs_real: When moving files or directories, don't assume file opening will succeed
2021-01-24 13:42:51 -08:00
ReinUsesLisp
6b00443bc1
vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
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Vulkan 1.0 didn't support creating sRGB image views on an ABGR8 VkImage
with storage usage bits. VK_KHR_maintenance2 addressed this allowing to
reduce the usage bits on a VkImageView.
To allow image store on non-sRGB image views when the VkImage is created
with sRGB, always create VkImages without sRGB and add the sRGB format
on the view.
2021-01-24 18:16:43 -03:00
ReinUsesLisp
6a0143400f
vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNA
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It seems to be safe to use this on new drivers.
2021-01-24 20:21:11 -03:00
ReinUsesLisp
748551dafb
cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globally
2021-01-24 17:31:29 -03:00
bunnei
19c14589d3
Merge pull request #5796 from ReinUsesLisp/vertex-a-bypass-vk
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vk_pipeline_cache: Properly bypass VertexA shaders
2021-01-24 11:22:58 -08:00
german
a8245cf2f1
Stub Set/Get/Reset SixaxisSensorFusionParameters
2021-01-24 11:28:52 -06:00
Chloe Marcec
2afc1060ef
Print Process ID and Thread ID as hex
2021-01-25 02:47:40 +11:00
Chloe Marcec
5882cc0502
hle: Implement remaining services for Stereo Vision
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Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-25 00:34:01 +11:00
LC
04dcada85f
Merge pull request #5808 from ReinUsesLisp/glslang-quiet
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host_shaders/cmake: Pass --quiet to glslang to keep it quiet
2021-01-24 05:01:10 -05:00
Chloe Marcec
b2b95e96c1
audout: FlushAudioOutBuffers
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Fixes Devil May Cry
2021-01-24 19:13:34 +11:00
ReinUsesLisp
f81c783b5b
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
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Silences noisy builds on toolchains.
2021-01-24 04:55:23 -03:00
ReinUsesLisp
cc4335a9c6
video_core/cmake: Enforce -Warray-bounds and -Wmissing-field-initializers
2021-01-24 04:42:41 -03:00
bunnei
f7ac4e1eb4
Merge pull request #5806 from bunnei/am-stub
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hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
2021-01-23 23:37:05 -08:00
ReinUsesLisp
1b76e7e890
video_core: Silence -Wmissing-field-initializers warnings
2021-01-24 04:32:19 -03:00
ReinUsesLisp
80a673a27f
maxwell_3d: Silence array bounds warnings
2021-01-24 04:31:41 -03:00
ReinUsesLisp
ad48259d7e
maxwell_to_vk: Silence -Wextra warnings about using different enum types
2021-01-24 04:03:36 -03:00
german
3b4da2d7fa
Fix connect and disconnect controller events
2021-01-23 22:59:44 -06:00
comex
e9bb95ae16
vfs_real: When moving files or directories, don't assume file opening will succeed
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Found this via a warning, but it's a substantive fix.
Since this is only for a cache, it should be safe to silently drop the
entry if opening fails. I think.
2021-01-23 16:19:29 -05:00
Levi Behunin
9477d23d70
shader_ir: Fix comment typo
2021-01-23 13:16:37 -05:00
Morph
5942d206c2
sdl_impl: Set the maximum vibration duration to 1 second
2021-01-23 08:06:07 -05:00
Chloe Marcec
822edff5bd
Simplify condition
2021-01-23 22:12:05 +11:00
Chloe Marcec
3b0458a7a5
nvdrv: Unregister already registered events
2021-01-23 22:02:14 +11:00
LC
65f821850e
Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-build
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nsight_aftermath_tracker: Fix build issues when enabled
2021-01-23 05:40:50 -05:00
Chloe Marcec
df42100320
Clamp string reads to buffer size
2021-01-23 18:24:57 +11:00
ReinUsesLisp
966896daad
video_core/cmake: Properly generate fatal errors on Aftermath
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Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
2021-01-23 04:15:30 -03:00
ReinUsesLisp
625a011888
nsight_aftermath_tracker: Fix build issues when enabled
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Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
2021-01-23 04:13:39 -03:00
bunnei
12355cbf02
Merge pull request #5776 from ogniK5377/lbl
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lbl: Implement most of lbl
2021-01-22 23:13:23 -08:00
ReinUsesLisp
37ef2ee595
vk_pipeline_cache: Properly bypass VertexA shaders
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The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.
Bypass the VertexA stage for now.
2021-01-23 03:59:59 -03:00
bunnei
302a5f00e8
Merge pull request #4713 from behunin/int-flags
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Start of Integer flags implementation
2021-01-22 21:57:14 -08:00
bunnei
981d8e82d2
Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stub
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acc: Stub StoreSaveDataThumbnail
2021-01-22 21:51:54 -08:00
ReinUsesLisp
bda177ef40
video_core/memory_manager: Add BytesToMapEnd
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Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
2021-01-22 18:31:12 -03:00
bunnei
1e9b1d439f
common: Add missing include to bit_util.h
2021-01-21 15:30:28 -08:00
ReinUsesLisp
436457b6e7
gl_shader_decompiler: Fix constant buffer size calculation
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The divide logic was wrong and can cause an uniform buffer size
overflow.
2021-01-21 19:47:41 -03:00
bunnei
2c4c7aea8a
Merge pull request #5781 from lioncash/bits
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bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
2021-01-21 14:45:40 -08:00
ReinUsesLisp
b7febb5625
video_core/memory_manager: Remove unused CopyBlockUnsafe
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This function was not being used.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
0e9a6759f9
video_core/memory_manager: Flush destination buffer on CopyBlock
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When we copy into a buffer, it might contain data modified from the GPU
on the same pages. Because of this, we have to flush the contents before
writing new data.
An alternative approach would be to write the data in place, but games
can also write data in other ways, invalidating our contents.
Fixes geometry in Zombie Panic in Wonderland DX.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
dd790abab0
video_core/memory_manager: Add GPU address based flush method
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Allow flushing rasterizer contents based on a GPU address.
2021-01-21 19:16:05 -03:00
Lioncash
6ff2db181f
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
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We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
2021-01-21 04:07:58 -05:00
bunnei
a1335d3d51
Merge pull request #5270 from german77/multiTouch
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HID: Add multitouch support
2021-01-20 22:39:01 -08:00
bunnei
ffbde909c8
Merge pull request #5361 from ReinUsesLisp/vk-shader-comment
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vk_shader_decompiler: Show comments as OpUndef with a type
2021-01-20 21:33:42 -08:00
bunnei
f83ef80ebd
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
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- Used by Monster Hunter Rise demo.
2021-01-20 20:35:12 -08:00
ReinUsesLisp
51512d01d8
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
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Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
d98b0f8f48
Merge pull request #5743 from german77/HandheldFix
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Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
Chloe Marcec
c795207fb2
lbl: Implement most of lbl
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Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-21 00:46:03 +11:00
Chloe Marcec
5b8bc56e65
mii: Fix BuildRandomStoreData & Cleanup raw_data
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Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20 21:53:57 +11:00
Chloe Marcec
dc18a1261c
Mark DestinationToString as static
2021-01-20 18:42:39 +11:00
Chloe Marcec
dca2e2c8f1
Mark LogPacketHeaderEntry hash as noexcept
2021-01-20 18:35:58 +11:00
Chloe Marcec
83f8c1a25e
lm: Recode LM service
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Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
2021-01-20 18:25:15 +11:00
bunnei
4cd8b2f1f7
Merge pull request #5755 from FearlessTobi/port-5344
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Port citra-emu/citra#5344 : "game_list: Fix folder reordering"
2021-01-19 10:53:18 -08:00
Chloe Marcec
2d33b2c55a
acc: Stub StoreSaveDataThumbnail
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Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-19 20:56:18 +11:00
Rodrigo Locatti
2ef4591e58
Merge pull request #5746 from lioncash/sign-compare
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texture_cache/util: Resolve -Wsign-compare warning
2021-01-18 03:49:58 -03:00
LC
f1b58f0cd9
Merge pull request #5754 from lat9nq/fix-disable-boxcat
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configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
2021-01-17 23:52:47 -05:00
Morph
4a67a5b917
npad: Add check for HANDHELD_INDEX in UpdateControllerAt()
2021-01-17 22:36:17 -05:00
german
e7c1d7bf77
Always update configuration for handheld
2021-01-17 18:40:27 -06:00
FearlessTobi
bf9f737c60
game_list: Fix folder reordering
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The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
2021-01-18 01:22:54 +01:00
lat9nq
fb796843df
configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
2021-01-17 17:54:29 -05:00
german
0bd8cecc94
Fix player 1 default connected value
2021-01-17 12:55:28 -06:00
bunnei
e8401964b4
Merge pull request #5360 from ReinUsesLisp/enforce-memclass-access
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core: Silence Wclass-memaccess warnings and enforce it
2021-01-17 00:55:10 -08:00
Rodrigo Locatti
132f2006af
Merge pull request #5745 from lioncash/documentation
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video_core: Resolve -Wdocumentation warnings
2021-01-17 05:37:17 -03:00
Lioncash
5f4e7c77bd
texture_cache/util: Resolve -Wsign-compare warning
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Resolves a -Wsign-compare warning on Clang.
2021-01-17 02:47:48 -05:00
Lioncash
40acc2c079
video_core: Resolve -Wdocumentation warnings
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Silences some -Wdocumentation warnings on Clang.
2021-01-17 02:44:21 -05:00
Lioncash
c61b973968
vulkan_debug_callback: Add missing header guard
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Prevents inclusion issues from occurring.
2021-01-17 02:39:24 -05:00
Rodrigo Locatti
0e0fc07135
Merge pull request #5740 from lioncash/const-fn
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input_interpreter: Mark two member functions as const
2021-01-16 20:02:02 -03:00
Rodrigo Locatti
fd873fd369
Merge pull request #5262 from ReinUsesLisp/buffer-base
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buffer_cache/buffer_base: Add a range tracking buffer container and tests
2021-01-16 19:48:26 -03:00
Lioncash
ca9afa3293
input_interpreter: Mark two member functions as const
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These aren't stateful functions, so we can make use of const.
While we're at, we can resolve some -Wdocumentation warnings.
2021-01-16 16:08:35 -05:00
Morph
3c8f936b31
input_interpreter: Add method to check for a button press state
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This allows to check for continuous input for the duration of a button press/hold
2021-01-16 10:34:39 -05:00
bunnei
a7fd61fcce
Merge pull request #5275 from FernandoS27/fast-native-clock
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X86/NativeClock: Improve performance of clock calculations on hot path.
2021-01-15 23:01:42 -08:00
bunnei
8def504d73
Merge pull request #5336 from lioncash/tree
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common/tree: Convert defines over to templates
2021-01-15 21:46:25 -08:00
Rodrigo Locatti
c17ee0da5d
Merge pull request #5297 from ReinUsesLisp/vulkan-allocator-common
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vulkan_memory_allocator: Improvements to the memory allocator
2021-01-15 21:50:05 -03:00
ReinUsesLisp
c3c7603076
vk_shader_decompiler: Show comments as OpUndef with a type
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Silence the new validation layer error about SPIR-V not allowing OpUndef
on a OpTypeVoid, even when the SPIR-V spec doesn't say anything against
it.
They will be inserted as an undefined int to avoid SPIRV-Cross and
validation errors, but only when a debugging tool is attached.
2021-01-15 21:12:57 -03:00
LC
8be9e5b48b
Merge pull request #5358 from ReinUsesLisp/rename-insert-padding
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common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
2021-01-15 16:19:46 -05:00
ReinUsesLisp
5f517e3e16
core/cmake: Enforce Wclass-memaccess
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Treat -Wclass-memaccess as an error.
2021-01-15 16:31:19 -03:00
ReinUsesLisp
f8650a9580
core: Silence Wclass-memaccess warnings
...
This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
ReinUsesLisp
3ff978aa4f
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
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INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
2021-01-15 16:27:28 -03:00
ReinUsesLisp
301e2b5b7a
vulkan_memory_allocator: Remove unnecesary 'device' memory from commits
2021-01-15 16:19:40 -03:00
ReinUsesLisp
432f045dba
vk_texture_cache: Use Download memory types for texture flushes
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Use the Download memory type where it matters.
2021-01-15 16:19:40 -03:00
ReinUsesLisp
8f22f5470c
vulkan_memory_allocator: Add allocation support for download types
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Implements the allocator logic to handle download memory types. This
will try to use HOST_CACHED_BIT when available.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
72541af3bc
vulkan_memory_allocator: Add "download" memory usage hint
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Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
fade63b58e
vulkan_common: Move allocator to the common directory
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Allow using the abstraction from the OpenGL backend.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
c2b550987b
renderer_vulkan: Rename Vulkan memory manager to memory allocator
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"Memory manager" collides with the guest GPU memory manager, and a
memory allocator sounds closer to what the abstraction aims to be.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
e996f1ad09
vk_memory_manager: Improve memory manager and its API
...
Fix a bug where the memory allocator could leave gaps between commits.
To fix this the allocation algorithm was reworked, although it's still
short in number of lines of code.
Rework the allocation API to self-contained movable objects instead of
naively using an unique_ptr to do the job for us. Remove the VK prefix.
2021-01-15 16:19:36 -03:00
bunnei
f728a504aa
Merge pull request #5355 from lioncash/timer
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common/timer: Remove
2021-01-15 09:42:33 -08:00
german
b483f2d010
Always initialize keyboard input
2021-01-15 09:05:17 -06:00
german
8495e1bd83
Add mutitouch support for touch screens
2021-01-15 09:05:17 -06:00
german
d8df9a16bd
Allow to return up to 16 touch inputs per engine
2021-01-15 09:05:17 -06:00
german
390ee10eef
Allow all touch inputs at the same time and remove config options that are not longer necesary
2021-01-15 09:05:17 -06:00
german
d583e01f54
Add multitouch support
2021-01-15 09:03:39 -06:00
LC
9754a8145c
Merge pull request #5357 from ReinUsesLisp/alignment-log2
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common/alignment: Rename AlignBits to AlignUpLog2 and use constraints
2021-01-15 03:12:36 -05:00
Lioncash
8620de6b20
common/bit_util: Replace CLZ/CTZ operations with standardized ones
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Makes for less code that we need to maintain.
2021-01-15 02:15:32 -05:00
ReinUsesLisp
89c15dd115
common/alignment: Upgrade to use constraints instead of static asserts
2021-01-15 04:13:39 -03:00
ReinUsesLisp
fe494a0ccd
common/alignment: Rename AlignBits to AlignUpLog2
...
AlignUpLog2 describes what the function does better than AlignBits.
2021-01-15 04:13:33 -03:00
Lioncash
91084d9396
common/timer: Remove
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This is a leftover from citra and dolphin that isn't used at all,
particularly given the <chrono> header exists.
2021-01-15 01:55:33 -05:00
LC
c8bf0caca0
Merge pull request #5354 from ReinUsesLisp/remove-common-color
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common/color: Remove
2021-01-15 01:54:22 -05:00
LC
6676687694
Merge pull request #5352 from ReinUsesLisp/remove-tester
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cmake: Remove yuzu_tester
2021-01-15 01:48:02 -05:00
ReinUsesLisp
95fa57f007
common/color: Remove
...
This is a leftover from Citra we no longer use.
2021-01-15 03:47:43 -03:00
ReinUsesLisp
fb99446f24
core/cmake: Remove Werror flags already defined code-base wide
2021-01-15 03:39:24 -03:00
ReinUsesLisp
cc2c3e447f
video_core/cmake: Remove Werror flags already defined code-base wide
...
These flags are already defined in src/cmake.
2021-01-15 03:37:34 -03:00
LC
28e78d81b2
Merge pull request #5351 from ReinUsesLisp/vc-unused-functions
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cmake: Enforce -Wunused-function code-base wise
2021-01-15 01:36:51 -05:00
Rodrigo Locatti
185388f341
Merge pull request #5350 from ReinUsesLisp/vk-init-warns
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vulkan_common: Silence missing initializer warnings
2021-01-15 03:32:01 -03:00
LC
76b465f3ef
Merge pull request #5349 from ReinUsesLisp/anv-fix
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vulkan_device: Enable shaderStorageImageMultisample conditionally
2021-01-15 01:17:00 -05:00
ReinUsesLisp
af540b0057
cmake: Remove yuzu_tester
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We never ended up using yuzu_tester.
Removing it saves code duplication with yuzu_cmd, and distribution size on
prebuilt packages.
For unit testing, we can use catch2 from guest code and dump the results
to a file. Then execute yuzu from a script on ci if we want this to be
automated.
2021-01-15 03:14:44 -03:00
ReinUsesLisp
06e0506cb3
cmake: Enforce -Wunused-function code-base wide
2021-01-15 03:09:48 -03:00
ReinUsesLisp
71264ce9a7
video_core: Enforce -Wunused-function
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Stops us from merging code with unused functions in the future.
If something is invoked behind conditionally evaluated code in
a way that the language can't see it (e.g. preprocessor macros), the
potentially unused function should use [[maybe_unused]].
2021-01-15 02:59:25 -03:00
ReinUsesLisp
3e03391a49
vk_buffer_cache: Remove unused function
2021-01-15 02:58:55 -03:00
ReinUsesLisp
be8fd5490e
vulkan_common: Silence missing initializer warnings
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Silence warnings explicitly initializing all members on construction.
2021-01-15 02:55:11 -03:00
ReinUsesLisp
ba2ea7eeac
vulkan_device: Enable shaderStorageImageMultisample conditionally
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Fix Vulkan initialization on ANV.
2021-01-15 02:47:05 -03:00
ReinUsesLisp
22be115eb2
astc: Increase integer encoded vector size
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Invalid ASTC textures seem to write more bytes here, increase
the size to something that can't make us push out of bounds.
2021-01-15 02:24:36 -03:00
ReinUsesLisp
0ec71b78fb
astc: Return zero on out of bound bits
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Avoid out of bound reads on invalid ASTC textures.
Games can bind invalid textures that make us read or write out of bounds.
2021-01-15 02:24:36 -03:00
Lioncash
e11e1dcf2d
yuzu: Remove unused variables in Qt code
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Removes two unused variables in out Qt code. In this case the removal of
these two results in less allocations, given std::map allocates on the
heap.
2021-01-14 03:05:41 -05:00
Morph
f1e278c30f
Merge pull request #5343 from lioncash/qt6
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configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-14 15:30:26 +08:00
Lioncash
45aee996c1
configure_motion_touch: Prevent use after move in ApplyConfiguration()
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touch_engine was being compared against after being moved into the
setter for the engine, so this comparison wouldn't behave properly.
2021-01-13 22:37:40 -05:00
Lioncash
a2952ac213
configure_motion_touch: Migrate off QRegExp to QRegularExpression
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QRegularExpression was introduced in Qt 5 as a better replacement for
QRegExp. In Qt 6.0 QRegExp is removed entirely.
To remain forward compatible with Qt 6.0, we can transition over to
using QRegularExpression.
2021-01-13 22:25:52 -05:00
LC
5e35c69f35
Merge pull request #5330 from german77/regexerror
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Fix IP validator error
2021-01-13 22:08:42 -05:00
bunnei
2c2ef9252f
Merge pull request #5342 from lioncash/qt6
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yuzu: Migrate off of setMargin() to setContentsMargins()
2021-01-13 10:44:21 -08:00
german
06cf705501
Fix IP validator error where the last octet produced an error if the value was higher than 199
2021-01-13 11:02:28 -06:00
Lioncash
0d7de7c2db
yuzu: Migrate off of setMargin() to setContentsMargins()
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setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.
2021-01-13 07:29:59 -05:00
ReinUsesLisp
d9a15a935b
vulkan_device: Remove requirement on shaderStorageImageMultisample
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yuzu doesn't currently emulate MS image stores. Requiring this makes no
sense for now. Fixes ANV not booting any games on Vulkan.
2021-01-13 06:21:33 -03:00
ReinUsesLisp
7bd603061c
tests: Add unit tests for the GPU range tracking buffer container
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Due to how error prone the container design is, this commit adds unit
tests for it.
Some tests taken from here are based on bugs from using this buffer
container in games, so if we ever break it in the future in a way that
might harm games, the tests should fail.
2021-01-13 04:31:40 -03:00
ReinUsesLisp
a4bfae1b55
buffer_cache/buffer_base: Add a range tracking buffer container
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It keeps track of the modified CPU and GPU ranges on a CPU page
granularity, notifying the given rasterizer about state changes
in the tracking behavior of the buffer.
Use a small vector optimization to store buffers smaller than 256 KiB
locally instead of using free store memory allocations.
2021-01-13 04:14:58 -03:00
Morph
2b98da2ed4
cmake: Enforce -Werror=switch and -Werror=unused-variable
2021-01-13 01:57:18 -05:00
bunnei
0fb19e9bef
Merge pull request #5280 from FearlessTobi/port-5666
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Port citra-emu/citra#5666 : "Rotate previous log file to "citra_log.txt.old""
2021-01-12 22:16:57 -08:00
bunnei
de1a316369
Merge pull request #5311 from ReinUsesLisp/fence-wait
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vk_fence_manager: Use timeline semaphores instead of spin waits
2021-01-12 21:00:05 -08:00
Lioncash
b15e1a3501
common/tree: Convert defines over to templates
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Reworks the tree header to operate off of templates as opposed to a
series of defines.
This allows all tree facilities to obey namespacing rules, and also
allows this code to be used within modules once compiler support is in
place.
This also gets rid to use a macro to define functions and structs for
necessary data types. With templates, these will be generated when
they're actually used, eliminating the need for the separate
declaration.
2021-01-12 16:46:36 -05:00
Lioncash
197b5d19bc
common/tree: Remove unused splay tree defines
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Makes for less code to take care of.
2021-01-12 02:32:41 -05:00
Lioncash
703c57a119
common/parent_of_member: Replace TYPED_STORAGE define with template alias
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Provides the same construct, but makes it obey namespacing.
2021-01-11 18:26:04 -05:00
bunnei
03dfc8d8e7
hle: kernel: thread: Preserve thread wait reason for debugging only.
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- This is decoupled from core functionality and used for debugging only.
2021-01-11 14:23:17 -08:00
bunnei
81c1bfafea
yuzu: debugger: wait_tree: Handle unknown ThreadState.
2021-01-11 14:23:16 -08:00
bunnei
6b2f653143
hle: kernel: k_scheduler_lock: Fix shadowing errors.
2021-01-11 14:23:16 -08:00
bunnei
354130cd84
core: arm: arm_interface: Fix shadowing errors.
2021-01-11 14:23:16 -08:00
bunnei
82f6037ec2
core: hle: Add missing calls to MicroProfileOnThreadExit.
2021-01-11 14:23:16 -08:00
bunnei
912dd50146
core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.
2021-01-11 14:23:16 -08:00
bunnei
952d1ac487
core: hle: kernel: Update KAddressArbiter.
2021-01-11 14:23:16 -08:00
bunnei
b4e6d6c385
core: hle: kernel: Update KConditionVariable.
2021-01-11 14:23:16 -08:00
bunnei
1212fa60b6
core: hle: kernel: Begin moving common SVC defintions to its own header.
2021-01-11 14:23:16 -08:00
bunnei
8a155c4058
hle: kernel: Remove unnecessary AddressArbiter definition.
2021-01-11 14:23:16 -08:00
bunnei
92d5c63f01
common: common_funcs: Add R_UNLESS macro.
2021-01-11 14:23:16 -08:00
bunnei
f12701b303
hle: kernel: k_scheduler: Cleanup OnThreadPriorityChanged.
2021-01-11 14:23:16 -08:00
bunnei
d1309fb275
hle: kernel: Rename thread "status" to "state".
2021-01-11 14:23:16 -08:00
bunnei
c3c43e32fc
hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
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- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei
7420a717e6
core: hle: kernel: Add some useful functions for checking kernel addresses.
2021-01-11 14:23:16 -08:00
bunnei
4bbf173fc1
core: hle: kernel: svc_types: Add type definitions for KAddressArbiter.
2021-01-11 14:23:16 -08:00
bunnei
fb43b8efd2
common: Introduce useful tree structures.
2021-01-11 14:23:16 -08:00
bunnei
35c3c078e3
core: hle: kernel: Update KSynchronizationObject.
2021-01-11 14:23:16 -08:00
bunnei
1ae883435d
core: hle: kernel: Begin moving common SVC results to its own header.
2021-01-11 14:23:16 -08:00
bunnei
8fc6e92ef1
hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.
2021-01-11 14:23:16 -08:00
Levi
7a3c884e39
Merge remote-tracking branch 'upstream/master' into int-flags
2021-01-10 22:09:56 -07:00
bunnei
46cd71d1c7
Merge pull request #5229 from Morph1984/fullscreen-opt
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yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
LC
5e161b2531
Merge pull request #5324 from Morph1984/docked-default
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config: Enable docked mode by default
2021-01-10 20:51:33 -05:00
bunnei
32df83e55d
Merge pull request #5312 from german77/overclockenabled
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apm: Stub IsCpuOverclockEnabled
2021-01-10 14:30:13 -08:00
Morph
05f58144c9
config: Enable docked mode by default
2021-01-10 09:37:38 -05:00
Morph
25724898d0
cmake: Enforce C4101
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This matches GCC's -Wunused-variable
2021-01-10 01:16:25 -05:00
Morph
e07540264d
yuzu_cmd: Silence unreferenced local variable warning
2021-01-10 01:10:36 -05:00
LC
0f932d30f5
Merge pull request #5320 from ReinUsesLisp/div-ceil-type
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common/div_ceil: Return numerator type
2021-01-09 16:45:29 -05:00
Morph
4aae21e1e4
general: Resolve C4062 warnings on MSVC
2021-01-09 14:46:35 -05:00
ReinUsesLisp
c190586597
common/div_ceil: Return numerator type
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Fixes instances where DivCeil(u32, u64) would surprisingly return u64,
instead of the more natural u32.
2021-01-09 03:16:10 -03:00
ReinUsesLisp
d7128845c9
cmake: Enforce C4062, C4265, C4388, and C5038
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This should match some warnings we treat as errors on gcc and clang,
caching bugs early and reducing the number of instances where we have to
edit commits to make CI happy when developing from Windows.
2021-01-09 02:19:17 -03:00
ReinUsesLisp
c68d0dc851
file_sys/registered_cache: Silence virtual functions without override warnings
2021-01-09 00:04:12 -03:00
ReinUsesLisp
b4451c5e81
core: Silence unhandled enum in switch warnings
2021-01-08 23:21:07 -03:00
ReinUsesLisp
613b3671b7
tests/ring_buffer: Silence signed/unsigned mismatch warnings
2021-01-08 23:14:38 -03:00
bunnei
8eea7c1176
Merge pull request #5231 from ReinUsesLisp/dyn-bindings
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renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
2021-01-08 12:24:46 -08:00
german
385a4555d5
Stub IsCpuOverclockEnabled
2021-01-08 09:44:56 -06:00
ReinUsesLisp
154a7653f9
vk_fence_manager: Use timeline semaphores instead of spin waits
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With timeline semaphores we can avoid creating objects. Instead of
creating an event, grab the current tick from the scheduler and flush
the current command buffer. When the fence has to be queried/waited, we
can do so against the master semaphore instead of spinning on an event.
If Vulkan supported NVN like events or fences, we could signal from the
command buffer and wait for that without splitting things in two
separate command buffers.
2021-01-08 02:47:28 -03:00
Ameer J
16392a23cc
remove inaccurate reference
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Co-authored-by: LC <mathew1800@gmail.com>
2021-01-07 14:33:45 -05:00
ameerj
06cef3355e
fix for nvdec disabled, cleanup host1x
2021-01-07 14:33:45 -05:00
ameerj
2c27127d04
nvdec syncpt incorporation
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laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
MerryMage
21199cb965
vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
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Ignore the return value on __APPLE__ systems as well
2021-01-07 17:37:47 +00:00
MerryMage
aace20afc7
texture_cache: Replace PAGE_SHIFT with PAGE_BITS
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PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
2021-01-07 16:51:34 +00:00
Morph
e8d40559d5
Merge pull request #5288 from ReinUsesLisp/workaround-garbage
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gl_texture_cache: Avoid format views on Intel and AMD
2021-01-06 15:39:51 +08:00
bunnei
dc02b03c4a
Merge pull request #5293 from ReinUsesLisp/return-values
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core: Enforce C4715 (not all control paths return a value)
2021-01-05 19:04:15 -08:00
bunnei
275b96a0e2
Merge pull request #5289 from ReinUsesLisp/vulkan-device
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vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-05 17:44:56 -08:00
ReinUsesLisp
43d9f417ae
core: Enforce C4715 (not all control paths return a value)
2021-01-05 04:18:40 -03:00
ReinUsesLisp
4f13e270c8
core: Silence warnings when compiling without asserts
2021-01-05 04:18:16 -03:00
LC
2a6e6306d8
Merge pull request #5292 from ReinUsesLisp/empty-set
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vk_rasterizer: Skip binding empty descriptor sets on compute
2021-01-04 21:32:57 -05:00
bunnei
4e6aa1cfdd
Merge pull request #5261 from gal20/hide_mouse_patch
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yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
ReinUsesLisp
1ccf805367
vk_rasterizer: Skip binding empty descriptor sets on compute
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Fixes unit tests where compute shaders had no descriptors in the set,
making Vulkan drivers crash when binding an empty set.
2021-01-04 17:56:39 -03:00
ameerj
6b354ccaee
buffer_queue: Protect queue_sequence list access with a mutex
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fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-04 01:36:41 -05:00
FearlessTobi
8e77d331be
yuzu/configure_filesystem: Remove "Select Cache Directory" option
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This tab of the settings is already extremely bloated and the setting itself is quite useless.
With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
2021-01-04 06:29:48 +01:00
ReinUsesLisp
ac1e4734c2
vulkan_device: Allow creating a device without surface
2021-01-04 02:22:22 -03:00
ReinUsesLisp
d235cf3933
renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
2021-01-04 02:22:22 -03:00
ReinUsesLisp
3753553b6a
renderer_vulkan: Move device abstraction to vulkan_common
2021-01-04 02:22:22 -03:00
Rodrigo Locatti
4801f4250d
Merge pull request #5286 from ReinUsesLisp/rename-vk-device
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renderer_vulkan: Rename VKDevice to Device
2021-01-04 02:22:02 -03:00
ReinUsesLisp
7d904fef2e
gl_texture_cache: Avoid format views on Intel and AMD
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Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
2021-01-04 02:06:40 -03:00
ReinUsesLisp
3a49c1a691
gl_texture_cache: Create base images with sRGB
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This breaks accelerated decoders trying to imageStore into images with
sRGB. The decoders are currently disabled so this won't cause issues at
runtime.
2021-01-04 01:54:54 -03:00
FearlessTobi
beb951770a
Address review comments
2021-01-04 04:36:50 +01:00
xperia64
fd5776aac2
Delete the old log file before rotating ( #5675 )
2021-01-04 04:33:34 +01:00
Rodrigo Locatti
87a8925523
Merge pull request #5285 from lioncash/error-str
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main: Resolve error string not displaying
2021-01-03 19:56:15 -03:00
ReinUsesLisp
974d731926
renderer_vulkan: Rename VKDevice to Device
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The "VK" prefix predates the "Vulkan" namespace. It was carried around
the codebase for consistency. "VKDevice" currently is a bad alias with
"VkDevice" (only an upcase character of difference) that can cause
confusion. Rename all instances of it.
2021-01-03 17:51:48 -03:00
Rodrigo Locatti
7265e80c12
Merge pull request #5230 from ReinUsesLisp/vulkan-common
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vulkan_common: Move reusable Vulkan abstractions to a separate directory
2021-01-03 17:38:29 -03:00
Lioncash
86592b274e
main: Resolve error string not displaying
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During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.
This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei
71e18dddbe
Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nan
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dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-03 03:27:29 -08:00
bunnei
f64456c7e2
Merge pull request #5279 from bunnei/buffer-queue-connect
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hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
2021-01-03 01:01:38 -08:00
bunnei
bf8bd60ab3
Fix the old log file to work with the log parser.
2021-01-03 01:44:52 +01:00
xperia64
f478a57737
Rotate previous log file to '.old' if it exists
2021-01-03 01:44:42 +01:00
bunnei
235b5d27ae
Merge pull request #5267 from lioncash/localize
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main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
bunnei
beaa25d777
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
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- This behavior is a mistake, fixes Katana Zero.
2021-01-02 15:42:16 -08:00
MerryMage
57c9da1b39
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-02 20:13:21 +00:00
Morph
a745d87971
general: Fix various spelling errors
2021-01-02 10:23:41 -05:00
Fernando Sahmkow
53d92318b8
X86/NativeClock: Reimplement RTDSC access to be lock free.
2021-01-02 04:00:27 +01:00
Fernando Sahmkow
d4f871cb6a
X86/NativeClock: Improve performance of clock calculations on hot path.
2021-01-02 00:43:47 +01:00
bunnei
1ff341f3dc
Merge pull request #5209 from Morph1984/refactor-controller-connect
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configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph
904ac1daec
configure_input: Modify controller connection delay
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Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
MerryMage
6d30745d77
memory: Remove MemoryHook
2021-01-01 11:34:38 +00:00
bunnei
eb318ffffc
Merge pull request #5249 from ReinUsesLisp/lock-free-pages
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core/memory: Read and write page table atomically
2021-01-01 02:54:01 -08:00
gal20
5dfb8743cb
yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476
2020-12-31 21:16:09 +02:00
Lioncash
8c27a74132
main: Make the loader error dialog fully translatable
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Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash
803ac4ca59
main: Tidy up enum comparison
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enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei
60121d8f28
Merge pull request #5264 from 16-Bit-Dog/patch-1
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Make the coding conventions more consistant
2020-12-31 01:46:53 -08:00
bunnei
fb41c82aaa
Merge pull request #5265 from german77/port5509
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Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30 22:24:30 -08:00
bunnei
25d607f5f6
Merge pull request #5208 from bunnei/service-threads
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Service threads
2020-12-30 22:06:05 -08:00
ReinUsesLisp
cdbee27692
vulkan_instance: Allow different Vulkan versions and enforce 1.1
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For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.
Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
7344a7c447
vk_device: Use an array to report lacking device limits
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This makes easier to add and tune the required device limits.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
f687392e6f
vk_device: Stop initialization when device is not suitable
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VKDevice::IsSuitable was not being called. To address this issue, check
suitability before initialization and throw an exception if it fails.
By doing this, we can deduplicate some code on queue searches.
Previosuly we would first search if a present and graphics queue
existed, then on initialization we would search again to find the index.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
53ea06dc17
renderer_vulkan: Remove two step initialization on VKDevice
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The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
085adfea00
renderer_vulkan: Throw when enumerating devices fails
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Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
11f0f7598d
renderer_vulkan: Initialize surface in separate file
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Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
dce8720780
renderer_vulkan: Catch and report exceptions
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Move more Vulkan code to report errors with exceptions and report them
through a log before notifying it with an error boolean for backwards
compatibility. In the future we can replace the rasterizer two-step
initialization to always use exceptions.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
47843b4f09
renderer_vulkan: Create debug callback on separate file and throw
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Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.
Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
25f88d99ce
renderer_vulkan: Move instance initialization to a separate file
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Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
d1435009ed
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
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Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp
d937421422
vulkan_common: Move dynamic library load to a separate file
...
Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
2020-12-31 02:02:48 -03:00
german
aa4c7687ee
Port citra-emu/citra#5509
2020-12-30 22:29:20 -06:00
16-Bit-Dog
fa5a1a4bfd
Make the coding conventions more consistant
...
lut_index had 0 added when nothing was supposed to be added
despite this, index was not added to 0 when nothing was supposed to be added...
2020-12-30 19:03:26 -05:00
Lioncash
bcafef4b94
half_set: Resolve -Wmaybe-uninitialized warnings
2020-12-30 17:59:42 -05:00
Lioncash
f0d9ab0717
maxwell_to_vk: Initialize usage variable in SurfaceFormat()
...
Silences a -Wmaybe-uninitialized warning
2020-12-30 13:25:03 -05:00
LC
da07977db0
Merge pull request #5251 from ReinUsesLisp/wuninitialized
...
cmake: Enforce -Wuninitialized
2020-12-30 06:34:42 -05:00
ReinUsesLisp
9764c13d6d
video_core: Rewrite the texture cache
...
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.
This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
ReinUsesLisp
ac2e2ebe97
cmake: Enforce -Wuninitialized
2020-12-30 02:58:58 -03:00
ReinUsesLisp
157fc2d785
service/pcie: Fix invalid initialization argument
2020-12-30 02:58:38 -03:00
ReinUsesLisp
9106ac1e6b
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
ReinUsesLisp
21b18057f7
host_shaders: Add Vulkan assembler compute shaders
2020-12-30 02:03:50 -03:00
ReinUsesLisp
87ff58b1d7
host_shaders: Add helper to blit depth stencil fragment shader
2020-12-30 02:02:07 -03:00
ReinUsesLisp
ae5725b709
host_shaders: Add texture color blit fragment shader
2020-12-30 02:00:48 -03:00
ReinUsesLisp
64fbf319f1
host_shaders: Add shaders to present to the swapchain
2020-12-30 01:59:12 -03:00
ReinUsesLisp
82b7daed9c
host_shaders: Add shaders to convert between depth and color images
2020-12-30 01:48:44 -03:00
ReinUsesLisp
dc81a90640
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
2020-12-30 01:47:08 -03:00
ReinUsesLisp
5169ce9fcd
host_shaders: Add shader to render a full screen triangle
2020-12-30 01:44:09 -03:00
ReinUsesLisp
59c46f9de9
host_shaders: Add pitch linear upload compute shader
2020-12-30 01:41:42 -03:00
ReinUsesLisp
12d16248dd
host_shaders: Add block linear upload compute shaders
2020-12-30 01:39:35 -03:00
ReinUsesLisp
f20e18f60d
host_shaders: Add copyright headers to OpenGL present shaders
2020-12-30 01:35:56 -03:00
ReinUsesLisp
95d156a150
video_core/host_shaders: Add support for prebuilt SPIR-V shaders
...
Add support for building SPIR-V shaders from GLSL and generating headers
to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-30 01:29:07 -03:00
ReinUsesLisp
b3587102d1
core/memory: Read and write page table atomically
...
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.
Configure Dynarmic to mask out these bits on pointer reads.
While we are at it, remove some unused attributes carried over from
Citra.
Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:
mov rdi,rcx
shr rdx,0Ch
mov r8,qword ptr [rax+8]
mov rax,qword ptr [r8+rdx*8]
mov rdx,rax
-and al,3
and rdx,0FFFFFFFFFFFFFFFCh
je Core::Memory::Memory::Impl::Read<unsigned char>
mov rax,qword ptr [vaddr]
movzx eax,byte ptr [rdx+rax]
2020-12-29 21:54:49 -03:00
bunnei
85cfd96f62
Merge pull request #5247 from comex/xx-concepts
...
k_priority_queue: Fix concepts use
2020-12-29 16:50:20 -08:00
bunnei
82e0eeed21
hle: kernel: service_thread: Make thread naming more consistent.
2020-12-29 16:46:29 -08:00
bunnei
a2a0f5318d
hle: kernel: Manage service threads on another thread.
...
- This is to allow service threads to defer destruction of themselves.
2020-12-29 16:46:29 -08:00
bunnei
69e82d01d5
common: ThreadWorker: Add class to help do asynchronous work.
2020-12-29 16:46:29 -08:00
bunnei
b02464f685
Merge pull request #5246 from comex/xx-include
...
Add missing include of "core/hle/kernel/kernel.h"
2020-12-29 16:43:17 -08:00
bunnei
c192da3f82
hle: kernel: Manage host thread IDs using TLS.
...
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29 15:55:30 -08:00
comex
388cf58b31
k_priority_queue: Fix concepts use
...
- For `std::same_as`, add missing include of `<concepts>`.
- For `std::convertible_to`, create a replacement in `common/concepts.h`
and use that instead.
This would also be found in `<concepts>`, but unlike `std::same_as`,
`std::convertible_to` is not yet implemented in libc++, LLVM's STL
implementation - not even in master. (In fact, `std::same_as` is the
*only* concept currently implemented. For some reason.)
2020-12-29 14:33:41 -05:00
comex
b36896b90e
Add missing include of "core/hle/kernel/kernel.h"
...
This is needed as the header invokes methods on KernelCore.
2020-12-29 14:22:35 -05:00
LC
aa87278bf0
Merge pull request #5245 from ameerj/sleepthread-log
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svc: demote SleepThread log to LOG_TRACE
2020-12-29 14:03:24 -05:00
ameerj
0383363a8f
svc: demote SleepThread log to LOG_TRACE
...
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29 14:01:56 -05:00
bunnei
22ba437aa4
Merge pull request #5236 from gal20/udp_client_patch
...
input_common: process udp packets only for the correct pad
2020-12-29 02:51:40 -08:00
bunnei
dfdac7d38a
hle: kernel: Move ServiceThread ownership to KernelCore.
...
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29 01:12:39 -08:00
bunnei
f57be2e626
hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.
2020-12-29 01:06:39 -08:00
bunnei
7d77a3f88f
hle: service: Acquire and release a lock on requests.
...
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
bunnei
c7a06908ae
audio_core: stream: Ensure buffer is valid before release.
2020-12-28 21:33:34 -08:00
bunnei
06f8c3dc01
core: Do not reset device_memory on shutdown.
...
- This will be reset on initialization.
2020-12-28 21:33:34 -08:00
bunnei
d0649d0971
core: hle: kernel: Clear process list on boot.
2020-12-28 21:33:34 -08:00
bunnei
954341763a
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
2020-12-28 21:33:34 -08:00
bunnei
994a9fec4e
hle: service: vi: Refactor to grab buffer only once.
2020-12-28 21:33:34 -08:00
bunnei
6433b1dfd6
service: nvflinger: Improve synchronization for BufferQueue.
...
- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
bea51d948d
hle: service: Ensure system is powered on before writing IPC result.
2020-12-28 16:33:48 -08:00
bunnei
6d2f9428c5
core: kernel: Clear process list earlier.
2020-12-28 16:33:48 -08:00
bunnei
4991620f89
video_core: gpu_thread: Do not wait when system is powered down.
2020-12-28 16:33:48 -08:00
bunnei
916438a9de
core: settings: Untangle multicore from asynchronous GPU.
...
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
40571c073f
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
bunnei
14c825bd1c
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
...
- We must always use a GPU thread now, even with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
5d4715cc6a
hle: kernel: hle_ipc: Remove SleepClientThread.
...
- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28 16:33:48 -08:00
bunnei
87d6588cb5
hle: service: bsd: Update to work with service threads, removing SleepClientThread.
2020-12-28 16:33:48 -08:00
bunnei
0c81b83ca9
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
...
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
bunnei
8bc3d66354
hle: kernel: service_thread: Add parameter for thread pool size.
2020-12-28 16:33:47 -08:00
bunnei
19a8f03ad5
hle: service: nvflinger: Refactor locking and interfaces.
2020-12-28 16:33:47 -08:00
bunnei
b377da042b
hle: service: vi: Remove usage of SleepClientThread.
2020-12-28 16:33:47 -08:00
bunnei
28281ae250
core: hle: server_session: Use separate threads for each service connection.
2020-12-28 16:33:47 -08:00
gal20
1defd0847a
udp client: process packets only for the correct pad
2020-12-27 22:22:48 +02:00
german
80fece4e08
Allow to invert analog axis with right click
2020-12-26 17:46:14 -06:00
ReinUsesLisp
661483f313
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
...
Without using VK_EXT_robustness2, we can't consider the 'enabled' (not
null) vertex buffers as dynamic state, as this leads to invalid Vulkan
state. Move this to static state that is always hashed and compared in
the pipeline key.
The bits for enabled vertex buffers are moved into the attribute state
bitfield. This is not 'correct' as it's not an attribute state, but that
struct has bits to spare, and it's used in an array of 32 elements (the
exact same number of vertex buffer bindings).
2020-12-25 23:34:38 -03:00
Morph
ff3aa5d380
yuzu/main: Add basic command line arguments
...
The following command line arguments are supported:
yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
Rodrigo Locatti
0dc4ab42cc
Merge pull request #5226 from ReinUsesLisp/c4715-vc
...
video_core: Enforce C4715 (not all control paths return a value)
2020-12-25 03:11:47 -03:00
Rodrigo Locatti
453560fb3a
Merge pull request #5225 from ReinUsesLisp/always-vulkan
...
cmake: Always enable Vulkan
2020-12-25 02:52:29 -03:00
bunnei
c8a4967c9d
core: memory: Ensure thread safe access when pages are rasterizer cached ( #5206 )
...
* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-24 21:51:49 -08:00
ReinUsesLisp
1b9e08ab78
cmake: Always enable Vulkan
...
Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00
ReinUsesLisp
1e191cc837
video_core: Enforce C4715 (not all control paths return a value)
...
Most of the time people write code that always returns a value,
terminates execution, throws an exception, or uses an unconventional
jump primitive.
This is not always true when we build without asserts on mainline builds.
To avoid introducing undefined behavior on our most used builds, enforce
this warning signalling an error and stopping the build from shipping.
2020-12-24 21:01:23 -03:00
ReinUsesLisp
5dbda22659
vk_shader_decompiler: Silence warning when compiling without asserts
2020-12-24 21:01:09 -03:00
bunnei
5836530a87
Merge pull request #5217 from lat9nq/save-on-boot
...
yuzu/main: Save settings when starting guest
2020-12-23 01:45:24 -08:00
lat9nq
17badbc442
yuzu/main: Improve menubar access keys
...
Adds a unique access key to each action within each menu. A few actions
already had their own access key, so those were untouched.
2020-12-22 19:32:58 -05:00
german
64fad8cfe9
Add option to reset window size to 1080p
2020-12-22 17:06:48 -06:00
bunnei
29ccc7673f
Merge pull request #5042 from Morph1984/project-aether
...
Project Aether: Reimplementation of the Web Browser Applet
2020-12-21 23:47:10 -08:00
lat9nq
c243932b41
yuzu/main: Save settings when starting guest
...
Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.
2020-12-22 02:29:30 -05:00
bunnei
1279c7ce7a
Merge pull request #5131 from bunnei/scheduler-rewrite
...
Rewrite Kernel scheduler based on Atmosphere
2020-12-20 20:57:54 -08:00
bunnei
c3e201a829
Merge pull request #5201 from ameerj/bufferq-refactor
...
vi/buffer_queue: Buffer queue management refactor
2020-12-20 15:48:39 -08:00
FearlessTobi
10b0ab7926
yuzu: Remove gdbstub configuration
...
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028 .
This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-19 19:19:42 +01:00
Morph
82fa9f8d56
applets/web: Implement the online web browser applet
2020-12-18 10:33:28 -05:00
Morph
51cddcb8b8
applets/web: Fix keyboard to emulated controller input
2020-12-18 10:33:28 -05:00
Morph
2ddd83cdfe
main: Add the ability to disable the web applet
...
This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
2020-12-18 10:33:28 -05:00
Morph
8b95bf041d
main, applets/web: Re-add progress dialog for RomFS extraction
2020-12-18 10:33:28 -05:00
Morph
93cb783853
applets/web: Implement the Qt web browser applet frontend
2020-12-18 10:33:28 -05:00
Morph
d5e0923e3d
web_browser_scripts: Add injection scripts for the web browser
2020-12-18 10:33:28 -05:00
Morph
d46ca5a015
pl_u, applets/web: Decrypt shared fonts to TTF files
2020-12-18 10:33:28 -05:00
Morph
46183294b2
ns_vm: Stub NeedsUpdateVulnerability
...
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18 10:33:28 -05:00
Morph
f9653a4417
frontend/input_interpreter: Add InputInterpreter API
...
The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms.
Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2020-12-18 10:33:28 -05:00
Morph
54ea3c47c8
controllers/npad: Make press_state atomic
2020-12-18 10:33:28 -05:00
Morph
5836786246
util: Add URL Request Interceptor for QWebEngine
2020-12-18 10:33:28 -05:00
Morph
51a7681957
bootmanager: Add a check whether loading is complete
2020-12-18 10:33:28 -05:00
Morph
d6d1a8e02c
applets/web: Implement the default web browser applet frontend
2020-12-18 10:33:28 -05:00
Morph
89df483567
applets/web: Implement the offline browser applet backend
2020-12-18 10:33:27 -05:00
Morph
a5750f437d
applets/web: Initial implementation of the web browser applet
2020-12-18 10:33:27 -05:00
Morph
ccb439efb0
applets: Remove the previous web browser applet implementation
2020-12-18 10:33:27 -05:00
Morph
79316be18c
system_archive: Add + and - buttons to the Nintendo Extended OSS font
2020-12-18 02:55:48 -05:00
ameerj
873ad1272e
buffer_queue: better use of std::array
2020-12-18 00:12:14 -05:00
ameerj
8cb683f3b9
Overwrite slots instead of queuing them, add disconnect signal
...
Fix for Katana Zero and Yoshi's Crafted World
2020-12-17 14:22:46 -05:00
Morph
5d29d2111c
system_archive: Update Nintendo Extended OSS font
...
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-12-17 08:58:13 -05:00
bunnei
f3db273753
Merge pull request #5190 from Morph1984/validate_device_handle
...
controllers/npad: Validate device handles before use
2020-12-15 16:40:11 -08:00
bunnei
2e1b998d5e
Merge pull request #5119 from Morph1984/fs-opendatastoragewithprogramindex
...
fsp_srv: Implement OpenDataStorageWithProgramIndex
2020-12-15 11:07:03 -08:00
bunnei
37bec068c2
Merge pull request #5157 from lioncash/array-dirty
...
maxwell_3d: Remove unused dirty_pointer array
2020-12-15 00:35:47 -08:00
bunnei
df6427d30b
Merge pull request #5168 from Morph1984/aoc-PurchaseEventManager
...
aoc_u: Stub IPurchaseEventManager and its service commands
2020-12-14 16:08:38 -08:00
lat9nq
292dd642ce
cmake: Fix generating CMake configs and linking with Boost
...
Fixes regression by 761206cf81
, causing
yuzu to not build on Linux with any version of Boost except a cached
1.73 Conan version from before about a day ago.
Moves the Boost requirement out of the `REQUIRED_LIBS` psuedo-2D-array
for Conan to instead be manually configured, using Conan as a fallback
solution if the system does not meet our requirements.
Requires any update from the linux-fresh container in order to build.
**DO NOT MERGE** until someone with the MSVC toolchain can verify this
works there, too.
2020-12-13 01:28:51 -05:00
bunnei
761206cf81
common: Update CMakeList to fix build issue with Boost.
2020-12-12 11:50:07 -08:00
Morph
1c773c0869
controllers/npad: Validate device handles before use
...
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12 07:05:38 -05:00
bunnei
69b46dd607
Merge pull request #5183 from lioncash/alias2
...
vfs: Use existing type aliases consistently
2020-12-12 01:54:28 -08:00
bunnei
c918c6480f
Merge pull request #5187 from Morph1984/revert-stdfs
...
fs: Revert all std::filesystem changes
2020-12-11 20:07:37 -08:00
bunnei
37194dd4e9
Merge pull request #5172 from lioncash/svc-wide
...
svc: Remove unnecessary casts
2020-12-11 17:39:30 -08:00
Morph
4de079b256
Revert "Merge pull request #5173 from lioncash/common-fs"
...
This reverts commit ce5fcb6bb2
, reversing
changes made to 6f41763061
.
2020-12-11 20:24:22 -05:00
Morph
8941cdb7d2
Revert "Merge pull request #5174 from ReinUsesLisp/fs-fix"
...
This reverts commit 5fe55b16a1
, reversing
changes made to e94dd7e2c4
.
2020-12-11 20:24:22 -05:00
Morph
dfee6321cd
Revert "Merge pull request #5176 from Morph1984/fix-createfile"
...
This reverts commit 6d6115475b
, reversing
changes made to 5fe55b16a1
.
2020-12-11 20:24:22 -05:00
Morph
0195038c07
Revert "Merge pull request #5179 from ReinUsesLisp/fs-path"
...
This reverts commit 4e94d0d53a
, reversing
changes made to 6d6115475b
.
2020-12-11 20:21:46 -05:00
Morph
ac3ec5ed13
Revert "Merge pull request #5181 from Morph1984/5174-review"
...
This reverts commit cdb36aef9e
, reversing
changes made to 5e9b77129f
.
2020-12-11 20:21:21 -05:00
bunnei
cdb36aef9e
Merge pull request #5181 from Morph1984/5174-review
...
common/file_util: Address review comments of #5174
2020-12-10 15:52:11 -08:00
bunnei
2d47a5fd41
Merge pull request #5123 from Morph1984/nim-IsLargeResourceAvailable
...
nim: Stub IsLargeResourceAvailable
2020-12-10 11:34:18 -08:00
bunnei
d1a2b3fb18
Merge pull request #5162 from lioncash/copy-shader
...
gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
2020-12-10 00:11:11 -08:00
Lioncash
b1657b8c6b
vfs: Use existing type aliases consistently
...
Makes use of the VirtualDir and VirtualFile aliases across the board
instead of having a few isolated places that don't use it.
2020-12-10 01:44:43 -05:00
Morph
ec8548b414
common/file_util: Simplify the behavior of CreateFullPath
2020-12-09 19:28:11 -05:00
ReinUsesLisp
bab9cae71f
common/file_util: Let std::filesystem cast from UTF16 to std::string
...
Fix invalid encoding paths when iterating over a directory on Windows.
2020-12-09 18:52:36 -03:00
Morph
b06d6e3646
vfs_real: Fix CreateFile for files without a file extension
2020-12-09 06:34:49 -05:00
ReinUsesLisp
5329834376
common/file_util: Fix and deprecate CreateFullPath, add CreateDirs
...
Fix CreateFullPath to have its intended previous behavior (whatever
that was), and deprecate it in favor of the new CreateDirs function.
Unlike CreateDir, CreateDirs is marked as [[nodiscard]] to avoid new
code ignoring its result value.
2020-12-09 05:42:03 -03:00
ReinUsesLisp
52f13f2339
common/file_util: Succeed on CreateDir when the directory exists
2020-12-09 05:21:08 -03:00
Rodrigo Locatti
e94dd7e2c4
Merge pull request #5142 from comex/xx-poll-events
...
network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
2020-12-09 03:52:20 -03:00
Rodrigo Locatti
ce5fcb6bb2
Merge pull request #5173 from lioncash/common-fs
...
common/file_util: Make use of std::filesystem
2020-12-09 03:47:21 -03:00
Lioncash
20aad9e01a
file_util: Migrate remaining file handling functions over to std::filesystem
...
Converts creation and deletion functions over to std::filesystem,
simplifying our file-handling code.
Notably with this, CopyDir will now function on Windows.
2020-12-09 01:24:05 -05:00
bunnei
6f41763061
Merge pull request #5166 from lioncash/log-cast
...
core: Remove unnecessary enum casts in log calls
2020-12-08 21:58:13 -08:00
bunnei
05a703e15d
Merge pull request #5135 from Morph1984/applets-shadow
...
applets: Resolve variable shadowing
2020-12-08 17:43:59 -08:00
Lioncash
0e54aa17e6
file_util: Migrate Exists() and IsDirectory() over to std::filesystem
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Greatly simplifies our file-handling code for these functions.
2020-12-08 18:36:53 -05:00
Lioncash
2de124e223
svc: Remove unnecessary casts
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Simplifies and removes some casts. In all cases, these were generally
widening from a 32-bit unsigned type to a 64-bit unsigned type, so no
information would be lost from the conversion.
2020-12-08 15:42:10 -05:00
bunnei
6057dc46e5
Merge pull request #5167 from lioncash/doc-memory
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memory: Resolve -Wdocumentation warning for Write()
2020-12-08 11:47:04 -08:00
Morph
deff708cbe
IPurchaseEventManager: Implement GetPurchasedEventReadableHandle
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- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:19 -05:00
Morph
a9cfe06aaf
IPurchaseEventManager: Stub Set(Default)DeliveryTarget
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- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:13 -05:00
Morph
009bdb3558
aoc_u: Stub Create(Permanent)EcPurchasedEventManager
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- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:07 -05:00
Lioncash
a44ff5ed31
memory: Resolve -Wdocumentation warning for Write()
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Write() doesn't return anything, so the @returns tag shouldn't be
present.
2020-12-08 12:44:58 -05:00
bunnei
00c6254129
Merge pull request #5156 from comex/xx-raws
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configure_motion_touch: Fix unescaped backslash in regex
2020-12-08 09:39:47 -08:00
Morph
e15039372e
fsp_srv: Implement OpenDataStorageWithProgramIndex
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- Used by RollerCoaster Tycoon 3: Complete Edition
2020-12-08 08:19:05 -05:00
Morph
0eb6c6cd83
file_sys: Consolidate common Title ID operations
2020-12-08 08:19:05 -05:00
Morph
51e6f8271a
Merge pull request #5165 from lioncash/copy-controller
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controller: Avoid unnecessary copies in ConfigurationComplete()
2020-12-08 20:48:45 +08:00
Lioncash
6b7320add4
core: Remove unnecessary enum casts in log calls
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Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
2020-12-07 23:02:23 -05:00
Lioncash
215cfbb757
controller: Use std::move within ConvertToFrontendParameters()
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Avoids unnecessary copies.
2020-12-07 22:04:16 -05:00
Lioncash
97dd67ad1c
controller: Avoid unnecessary copies in ConfigurationComplete()
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Avoids unnecessary 1072 byte copies when querying info about
controllers.
2020-12-07 22:02:58 -05:00
Morph
607bb8d14b
Merge pull request #5020 from german77/AnalogfromButtonFix
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Disable analog joystick from buttons by default
2020-12-08 10:30:21 +08:00
german
b57ba7bfb6
Disable analog joystick from buttons by default
2020-12-07 19:34:52 -06:00
Rodrigo Locatti
3415890dd5
Merge pull request #5164 from lioncash/contains
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video_core: Make use of ordered container contains() where applicable
2020-12-07 21:55:51 -03:00
Rodrigo Locatti
4bd74ed4c7
Merge pull request #5163 from lioncash/concat
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ast: Improve string concat readability in operator()
2020-12-07 21:55:21 -03:00
bunnei
f782aecf4d
Merge pull request #5153 from comex/xx-unix
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CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
2020-12-07 15:32:06 -08:00
Lioncash
09fa1d6a73
video_core: Make use of ordered container contains() where applicable
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With C++20, we can use the more concise contains() member function
instead of comparing the result of the find() call with the end
iterator.
2020-12-07 16:30:39 -05:00
Lioncash
45c5b084fd
ast: Improve string concat readability in operator()
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Provides an in-place format string to make it more pleasant to read.
2020-12-07 16:15:28 -05:00
Lioncash
edcbd47800
gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
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Resolves a -Wrange-loop-analysis warning.
2020-12-07 14:01:52 -05:00
bunnei
5cd051eced
Merge pull request #5149 from comex/xx-map-interval
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map_interval: Change field order to address uninitialized field warning
2020-12-07 10:14:02 -08:00
Rodrigo Locatti
12f3b13995
Merge pull request #5159 from lioncash/move-amend
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shader_ir: std::move node within DeclareAmend()
2020-12-07 04:58:01 -03:00
Lioncash
5d2f18fbcd
buffer_block: Mark interface as nodiscard where applicable
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Prevents logic errors from occurring from unused values.
2020-12-07 01:53:40 -05:00
Lioncash
3954f14c6d
buffer_block: Remove unnecessary includes
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Reduces the amount of dependencies the header pulls in.
2020-12-07 01:52:16 -05:00
Rodrigo Locatti
9ae6224f12
Merge pull request #5158 from lioncash/video-fmt
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video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 03:35:25 -03:00
bunnei
a58d57a60d
Merge pull request #5148 from comex/xx-unused-fields
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core: Mark unused fields as [[maybe_unused]]
2020-12-06 22:33:00 -08:00
bunnei
24cabf5e2f
Merge pull request #5154 from comex/xx-ipc
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hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
2020-12-06 22:32:04 -08:00
Lioncash
7234f436aa
shader_ir: std::move node within DeclareAmend()
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Same behavior, but elides an unnecessary atomic reference count
increment and decrement.
2020-12-07 00:51:03 -05:00
Lioncash
4c5f5c9bf3
video_core: Remove unnecessary enum class casting in logging messages
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fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.
Reduces the line noise a bit.
2020-12-07 00:41:50 -05:00
LC
8a00a0ade6
Merge pull request #5147 from comex/xx-purevirt
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nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-07 00:08:46 -05:00
LC
43f0b42088
Merge pull request #5150 from comex/xx-boxcat
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boxcat: Avoid unnecessary object copy
2020-12-07 00:07:39 -05:00
LC
23aabe85e6
Merge pull request #5152 from comex/xx-override
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renderer_vulkan: Add missing `override` specifier
2020-12-07 00:07:17 -05:00
LC
69af6ada2f
Merge pull request #5136 from lioncash/video-shadow3
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video_core: Resolve more variable shadowing scenarios pt.3
2020-12-07 00:06:53 -05:00
Lioncash
9e7a1f1351
maxwell_3d: Move member variables to end of class
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Follows our established coding style.
2020-12-06 20:56:00 -05:00
Lioncash
ce0712bf95
maxwell_3d: Resolve -Wdocumentation warning
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Removes a documentation comment for a non-existent member.
2020-12-06 20:48:12 -05:00
Lioncash
bcc5c4403a
maxwell_3d: Remove unused dirty_pointer array
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This is unused and removing it shrinks the structure by 3584 bytes.
2020-12-06 20:46:57 -05:00
comex
2dce2be138
configure_motion_touch: Fix unescaped backslash in regex
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Since this is inside a string literal, backslashes that are part of
regex syntax have to be escaped. But that's ugly, so convert to a raw
string instead.
2020-12-06 19:25:48 -05:00
comex
0791082b43
network, sockets: Replace POLL_IN
, POLL_OUT
, etc. constants with an enum class PollEvents
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Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase. I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?
Anyway, why make this change? Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>. (This is inherited from FreeBSD.) So defining
a variable with the same name causes a compile error.
I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.
Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
2020-12-06 19:14:42 -05:00
comex
e31cb50405
Fix "explicitly defaulted but implicitly deleted" warning
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`PhysicalCore`'s move assignment operator was declared as `= default`,
but was implicitly deleted because `PhysicalCore` has fields
of reference type. Switch to explicitly deleting it to avoid a Clang
warning.
The move *constructor* is still defaulted, and is required to exist due
to the use of `std::vector<PhysicalCore>`.
2020-12-06 19:02:04 -05:00
comex
3373149fdc
hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
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- Add a type check so that calling Push with an invalid type produces a
compile error rather than a linker error.
- vi.cpp was calling Push with a variable of type `std::size_t`.
There's no explicit overload for `size_t`, but there is one for `u64`,
which on most platforms is the same type as `size_t`. On macOS,
however, it isn't: both types are 64 bits, but `size_t` is `unsigned
long` and `u64` is `unsigned long long`. Regardless, it makes more
sense to explicitly use `u64` here instead of `size_t`.
2020-12-06 18:59:22 -05:00
comex
0e122c13ad
CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
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__unix__ is not predefined on Apple platforms even though they are Unix.
2020-12-06 18:56:40 -05:00
comex
eea5122d1b
renderer_vulkan: Add missing override
specifier
2020-12-06 18:38:52 -05:00
comex
b8fbf6969c
map_interval: Change field order to address uninitialized field warning
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Clang complains about `new_chunk`'s constructor using the
then-uninitialized `first_chunk` (even though it's just to get a pointer
into it).
2020-12-06 18:37:23 -05:00
comex
feac654ba0
core: Mark unused fields as [[maybe_unused]]
2020-12-06 18:36:10 -05:00
comex
5cb1a343d1
boxcat: Avoid unnecessary object copy
2020-12-06 18:31:13 -05:00
comex
716ae72aac
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-06 18:24:33 -05:00
comex
d637114c17
video_core: Adjust NUM
macro to avoid Clang warning
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The previous definition was:
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
In cases where `field_name` happens to refer to an array, Clang thinks
`sizeof(an array value) / sizeof(a type)` is an instance of the idiom
where `sizeof` is used to compute an array length. So it thinks the
type in the denominator ought to be the array element type, and warns if
it isn't, assuming this is a mistake.
In reality, `NUM` is not used to get array lengths at all, so there is no
mistake. Silence the warning by applying Clang's suggested workaround
of parenthesizing the denominator.
2020-12-06 18:24:16 -05:00
Rodrigo Locatti
7e5f595b31
Merge pull request #5143 from comex/xx-users-size
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yuzu_cmd: Remove 'users_size'
2020-12-06 19:34:53 -03:00
Rodrigo Locatti
88959b0047
Merge pull request #5141 from comex/xx-true-false
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maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
2020-12-06 19:34:24 -03:00
bunnei
dd05c7ec79
Merge pull request #5140 from FearlessTobi/port-5577
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Port citra-emu/citra#5577 : "Update cubeb and request a persistent stream session"
2020-12-06 01:53:02 -08:00
bunnei
53a04d6b5d
Merge pull request #5132 from lioncash/xbyak-abi
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xbyak_abi: Avoid implicit sign conversions
2020-12-06 01:22:43 -08:00
bunnei
1bdb756d28
hle: kernel: Process: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
d4ae0ae0e9
core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
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- We were reload'ing the old current scheduler, which may have changed.
2020-12-06 00:27:13 -08:00
bunnei
9b492430bb
hle: kernel: Thread: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
ed4d1e2ade
hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
b1b4f2337e
hle: kernel: KScopedLock: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
165d8485f0
hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
960500cfd2
hle: kernel: KScheduler: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
8fd921557f
hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
4d3be1816c
hle: kernel: KAffinityMask: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
357d79fb6e
hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
d2c0c94f0b
common: BitSet: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
b1326d9230
hle: kernel: Use C++ style comments in KScheduler, etc.
2020-12-06 00:03:24 -08:00
bunnei
bc59ca92b6
kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.
2020-12-06 00:03:24 -08:00
bunnei
b9b7e4f915
kernel: time_manager: Add missing lock guards.
2020-12-06 00:03:24 -08:00
bunnei
ccce6cb3be
hle: kernel: Migrate to KScopedSchedulerLock.
2020-12-06 00:03:24 -08:00
bunnei
4756cb203e
hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
2020-12-06 00:03:24 -08:00
bunnei
8d3e06349e
hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
2020-12-06 00:03:24 -08:00
bunnei
9e29e36a78
hle: kernel: Rewrite scheduler implementation based on Mesopshere.
2020-12-06 00:03:24 -08:00
bunnei
c10a37e5b6
hle: kernel: physical_core: Clear exclusive state after each run.
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- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei
7e5d0f1fe3
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
39d356782e
hle: kernel: svc: Remove reschedule on svcBreak.
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- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei
d58a609ae4
hle: kernel: process: Add schedule count tracking, to be used for yield impl.
2020-12-06 00:03:24 -08:00
bunnei
493263f415
hle: kernel: svc: Remove unnecessary hack in svcSleep.
2020-12-06 00:03:24 -08:00
bunnei
a3ccac3eb7
common: Port KPriorityQueue from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
8dbfa4e1a4
common: Port BitSet from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
e18ee8d681
hle: kernel: Port KAffinityMask from Mesosphere.
2020-12-06 00:03:24 -08:00
comex
a6e6cd5788
maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
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On Apple platforms, FALSE and TRUE are defined as macros by
<mach/boolean.h>, which is included by various system headers.
Note that there appear to be no actual users of the names to fix up.
2020-12-05 17:59:02 -05:00
comex
9dc69fa07c
yuzu_cmd: Remove 'users_size'
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Specifically:
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
The variable is never used, producing a warning. I wondered if this
ought to be assigning something to in `Settings`, but nothing else in
the codebase ever mentions a setting called "users_size", so I guess
it's safe to remove...
2020-12-05 17:50:39 -05:00
Vitor Kiguchi
a1e7360273
Update cubeb and request a persistent stream session
2020-12-05 22:26:41 +01:00
Lioncash
f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
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Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Lioncash
c277d7d171
game_list_p: Resolve deprecated usage of QVariant operator<
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This is designated as obsolete in Qt's docs (see:
https://doc.qt.io/qt-5/qvariant-obsolete.html#operator-lt )
2020-12-05 15:38:58 -05:00
Morph
f6d4a289d5
applets: Resolve variable shadowing
2020-12-05 08:37:13 -05:00
Lioncash
414a87a4f4
video_core: Resolve more variable shadowing scenarios pt.2
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Migrates the video core code closer to enabling variable shadowing
warnings as errors.
This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-05 06:39:35 -05:00
bunnei
e6a896c4bd
Merge pull request #5124 from lioncash/video-shadow
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video_core: Resolve more variable shadowing scenarios
2020-12-05 00:48:08 -08:00
bunnei
63419e144f
Merge pull request #5127 from FearlessTobi/port-5617
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Port citra-emu/citra#5617 : "Fix telemetry-related exit crash from use-after-free"
2020-12-04 21:57:40 -08:00
Lioncash
2c375013dd
xbyak_abi: Shorten std::size_t to size_t
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Makes for less reading.
2020-12-05 00:43:55 -05:00
Lioncash
b126267442
xbyak_abi: Avoid implicit sign conversions
2020-12-05 00:43:41 -05:00
Chloe Marcec
7fbeb489d3
system_version: Update to 11.0.0
2020-12-05 16:08:03 +11:00
FearlessTobi
37d672bf08
Fix telemetry-related exit crash from use-after-free
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Co-Authored-By: xperia64 <xperia64@users.noreply.github.com>
2020-12-05 02:42:50 +01:00
Lioncash
94af77aa7c
codec: Remove deprecated usage of AVCodecContext::refcounted_frames
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This was only necessary for use with the
avcodec_decode_video2/avcoded_decode_audio4 APIs which are also
deprecated.
Given we use avcodec_send_packet/avcodec_receive_frame, this isn't
necessary, this is even indicated directly within the FFmpeg API changes
document here on 2017-09-26:
https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410
This prevents our code from breaking whenever we update to a newer
version of FFmpeg in the future if they ever decide to fully remove this
API member.
2020-12-04 16:23:13 -05:00
Lioncash
677a8b208d
video_core: Resolve more variable shadowing scenarios
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Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
Morph
c2f83c04cb
nim: Stub IsLargeResourceAvailable
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- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei
fad38ec6e8
Merge pull request #5064 from lioncash/node-shadow
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node: Eliminate variable shadowing
2020-12-04 00:45:33 -08:00
bunnei
defa826c53
Merge pull request #5061 from lioncash/pessimizing
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vp9/vic: Resolve pessimizing moves
2020-12-03 23:21:12 -08:00
bunnei
69aaad9b96
Merge pull request #4996 from bunnei/use-4jits
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Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
Lioncash
edd8208779
node: Mark member functions as [[nodiscard]] where applicable
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Prevents logic bugs from accidentally ignoring the return value.
2020-12-03 16:03:34 -05:00
Lioncash
7cf34c3637
node: Eliminate variable shadowing
2020-12-03 15:59:38 -05:00
Lioncash
cf9767c608
vp9/vic: Resolve pessimizing moves
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Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
2020-12-03 12:33:07 -05:00
Lioncash
424bffcd3f
mouse_poller: Remove unused includes
2020-12-03 10:41:13 -05:00
Lioncash
16aadcc354
mouse_input: Invert conditional in UpdateYuzuSettings()
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Allows the struct to be constructed in place.
2020-12-03 10:41:13 -05:00
Lioncash
395997178b
mouse_input: Remove two casts and amend some formatting
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Removes the use of two static casts and improves the readability of some
vectors slightly.
2020-12-03 10:41:09 -05:00
Lioncash
5842a767a9
mouse_input: Resolve a -Wdocumentation warning
2020-12-03 10:26:50 -05:00
Lioncash
774d7eab64
mouse_input: Remove unused includes
2020-12-03 10:26:30 -05:00
bunnei
88089c8754
Merge pull request #5000 from lioncash/audio-error
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audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
1ea6bdef05
audio_core: Make shadowing and unused parameters errors
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Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
9abb23cd27
Merge pull request #5002 from ameerj/nvdec-frameskip
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nvdec: Queue and display all decoded frames, cleanup decoders
2020-12-02 15:55:15 -08:00
bunnei
25f650e075
Merge pull request #4937 from german77/multiUDP
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InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
LC
d39dfdf45c
Merge pull request #5047 from german77/MouseInput
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InputCommon: Fix implicit conversion in mouse input
2020-12-01 09:40:46 -05:00
german
ece0ae2bfb
Fix implicit conversion in mouse input
2020-11-30 21:48:18 -06:00
bunnei
7b4a213603
Merge pull request #5013 from ReinUsesLisp/vk-early-z
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vk_shader_decompiler: Implement force early fragment tests
2020-11-30 11:11:07 -08:00
lat9nq
756225c8ff
Disable web applet and warning when compiling for Linux on CI
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yuzu's web applet does not or barely reacts to user input while open in
Linux. It can be closed via 'Exit Web Applet' on the menubar, however if
yuzu is in fullscreen, this is effectively a softlock as the menubar
cannot be accessed.
This disables building yuzu with the web applet on the Linux CI target.
In addition, this disables the QMessageBox warning about not having
compiled yuzu with the web applet.
2020-11-30 13:25:46 -05:00
bunnei
7bc3e80399
Merge pull request #4939 from german77/MouseInput
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InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
bunnei
63b3b25715
Merge pull request #5005 from ReinUsesLisp/div-ceil
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common: Add Common::DivCeil and Common::DivCeilLog2
2020-11-29 01:41:06 -08:00
bunnei
4b9e1b6586
kernel: scheduler: Minor cleanup to remove duplicated code.
2020-11-29 01:31:52 -08:00
bunnei
b7ef581c6e
kernel: time_manager: Protect access with a mutex.
2020-11-29 01:31:52 -08:00
bunnei
24cae76d16
common: fiber: Use VirtualBuffer for stack memory.
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- This will be aligned by default, and helps memory usage.
2020-11-29 01:31:52 -08:00
bunnei
c2ad1243ba
hle: kernel: thread: Remove unused "Running" state.
2020-11-29 01:31:52 -08:00
bunnei
63fd1bb503
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
2020-11-29 01:31:52 -08:00
bunnei
c0870315fd
hle: kernel: time_manager: Avoid a crash on process exit.
2020-11-29 01:31:51 -08:00
bunnei
9705f651b2
hle: kernel: AddressArbiter: Remove unused code.
2020-11-29 01:31:51 -08:00
bunnei
9423347c1b
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
2020-11-29 01:31:51 -08:00
bunnei
c042a89113
common: fiber: Use boost::context instead of native fibers on Windows.
2020-11-29 01:31:51 -08:00
bunnei
7b642c7781
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
2020-11-29 01:31:51 -08:00
bunnei
6750b4d3af
Merge pull request #4998 from Morph1984/bioshock-patch
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hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
4eb7327559
Add missing types to NpadCommunicationMode
2020-11-28 21:56:02 -06:00
bunnei
312a8bd4b4
Merge pull request #5021 from german77/StubCommunicationMode
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HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
Chloe Marcec
d7019d8307
audio_core: Remove temp_mix_buffer
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It's unused and doesn't need to be initialized
2020-11-28 23:25:28 +11:00
bunnei
d9b729bbfd
Merge pull request #5015 from comex/xx-sign-compare
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tests: Fix warning about comparison between signed and unsigned
2020-11-27 19:54:26 -08:00
bunnei
1fde40b2c7
Merge pull request #5011 from lioncash/file-str2
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core: Reduce string copies in GetGameFileFromPath()
2020-11-27 17:23:00 -08:00
LC
fca87cfa3e
Merge pull request #5014 from comex/xx-invalid-offsetof
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CMakeLists: disable -Winvalid-offsetof
2020-11-27 17:44:07 -05:00
comex
32f3b6b865
CMakeLists: disable -Winvalid-offsetof
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This Clang warning complains when offsetof is used on a
non-standard-layout type (i.e. any class using various C++ features),
even though it works fine (and is not undefined behavior as of C++17).
2020-11-27 17:42:02 -05:00
comex
3dc310bd52
tests: Fix warning about comparison between signed and unsigned
2020-11-27 17:41:20 -05:00
Lioncash
5bc4eabe36
core: Eliminate remaining usages of the global system instance
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Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash
073e07ae2d
savedata_factory: Eliminate usage of the global system instance
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Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
Rodrigo Locatti
ee5e77fbf9
Merge pull request #5018 from lioncash/service-global
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service: Eliminate usages of the global system instance
2020-11-27 02:41:56 -03:00
german
3898d8f0d7
Stub set and get NpadCommunicationMode
2020-11-26 21:35:11 -06:00
Lioncash
1a954b2a59
service: Eliminate usages of the global system instance
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
comex
4681e1ea9e
codec: Fix pragma GCC diagnostic pop
missing corresponding push
2020-11-26 16:35:42 -05:00
ReinUsesLisp
2ccf85a910
vk_shader_decompiler: Implement force early fragment tests
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Force early fragment tests when the 3D method is enabled.
The established pipeline cache takes care of recompiling if needed.
This is implemented only on Vulkan to avoid invalidating the shader
cache on OpenGL.
2020-11-26 17:52:26 -03:00
Lioncash
9d3d0ae999
core: Reduce string copies in GetGameFileFromPath()
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Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
2020-11-26 14:05:13 -05:00
ameerj
979b602738
Limit queue size to 10 frames
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Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
2020-11-26 14:04:06 -05:00
bunnei
322349e8cc
Merge pull request #4975 from comex/invalid-syncpoint-id
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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
german
e46f0e084c
Implement full mouse support
2020-11-25 23:59:30 -06:00
bunnei
ebcee03b0c
Merge pull request #4981 from ogniK5377/ioctl-ctrl
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nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
german
2c2b586d86
Add multiple udp server support
2020-11-25 23:44:41 -06:00
ameerj
c9e3abe206
Address PR feedback
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remove some redundant moves, make deleter match naming guidelines.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-11-26 00:18:26 -05:00
ReinUsesLisp
630823e363
common: Add Common::DivCeil and Common::DivCeilLog2
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Add an equivalent to 'Common::AlignUp(n, d) / d' and a log2 alternative.
2020-11-25 23:37:56 -03:00
Jan Beich
e48e9a406c
input_common: ignore some Clang warnings after 5c4774e8ce
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error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option]
error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option]
2020-11-25 23:57:11 +00:00
Rodrigo Locatti
0e15c68f54
Merge pull request #4976 from comex/poll-events
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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
ameerj
eab041866b
Queue decoded frames, cleanup decoders
2020-11-25 17:10:44 -05:00
Rodrigo Locatti
b834c21894
Merge pull request #4946 from ameerj/alpha-test
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renderer_vulkan: Implement alpha testing
2020-11-25 18:48:34 -03:00
ameerj
d52ee6d0a7
cleanup unneeded comments and newlines
2020-11-25 14:46:08 -05:00
bunnei
dcfa1992ea
Merge pull request #4959 from Morph1984/emulated-controller-styleset
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configure_input_player: Use the NpadStyleSet to limit the available controllers shown
2020-11-25 11:20:46 -08:00
bunnei
b7f1095980
Merge pull request #4932 from ogniK5377/misc-audio
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audren: Make use of nodiscard, rework downmixing, release all buffers
2020-11-25 10:50:52 -08:00
Morph
6f70e1b1ff
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-25 13:33:30 -05:00
bunnei
9aeada734d
Merge pull request #4978 from bunnei/shutdown-crash
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core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
ameerj
e87670ee48
Refactor MaxwellToSpirvComparison. Use Common::BitCast
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-11-25 00:33:20 -05:00
ameerj
1dbf71ceb3
Address PR feedback from Rein
2020-11-24 22:46:45 -05:00
ameerj
9014861858
vulkan_renderer: Alpha Test Culling Implementation
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Used by various textures in many titles, e.g. SSBU menu.
2020-11-24 22:46:45 -05:00
bunnei
d1da7eb119
Merge pull request #4905 from german77/AnalogFromButton
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Allow to dial any angle with digital joystick
2020-11-24 16:04:55 -08:00
bunnei
3359e5ab70
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-24 15:25:39 -08:00
bunnei
4fbe4da911
frontend: yuzu (qt): Register a callback for ExecuteProgram.
2020-11-24 15:18:29 -08:00
bunnei
4fb5ca80c0
service: am: Implement ExecuteProgram and required stubs.
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- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
5f75d97125
core: loader: Implement support for loading indexed programs.
2020-11-24 15:16:24 -08:00
bunnei
7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
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* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
e8b2fd21d8
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
fbda5e9ec9
Merge pull request #3681 from lioncash/component
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decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
2020-11-24 04:38:03 -03:00
Rodrigo Locatti
410ed82922
Merge pull request #4942 from lioncash/system
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core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti
7afb7a9494
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
bunnei
6694e11303
input_common: Fix typo in gc_poller.cpp with [[maybe_unused]].
2020-11-23 21:42:06 -08:00
Chloe Marcec
ab25d1fe9a
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei
7fb7540d69
input_common: Add more missing [[maybe_unused]] from #4927 .
2020-11-23 20:50:35 -08:00
bunnei
d04abd39eb
Fix warnings in core/frontend/input.h with [[maybe_unused]]
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Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei
e371d12af6
Merge pull request #4927 from lioncash/input-error
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input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex
994f497781
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
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EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei
5d1447897a
Merge pull request #4451 from slashiee/extended-logging
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logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash
874be0e3e1
svc: Remove unnecessary [[maybe_unused]] tag
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The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash
5c4774e8ce
input_common: Treat warnings as errors
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Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei
3a85bc1e77
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
Morph
e13a91fa9b
Merge pull request #4954 from lioncash/compare
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gl_rasterizer: Make floating-point literal a float
2020-11-22 09:55:23 +08:00
bunnei
5502f39125
Merge pull request #4955 from lioncash/move3
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async_shaders: std::move data within QueueVulkanShader()
2020-11-21 01:21:08 -08:00
bunnei
afd0e2ee87
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
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core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
Morph
8758378dc4
applets/controller: Use a pair of emulated controller index to controller type
2020-11-20 22:22:22 -05:00
Morph
102630f2b2
configure_input_player: Use the npad style set to show the available controllers
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This will reduce the likelihood of an invalid controller type to be set within a game
2020-11-20 22:22:22 -05:00
LC
d88baa746b
Merge pull request #4957 from ReinUsesLisp/alpha-test-rt
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gl_rasterizer: Remove warning of untested alpha test
2020-11-20 21:19:06 -05:00
ReinUsesLisp
acc14d233f
gl_rasterizer: Remove warning of untested alpha test
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Alpha test has been proven to only affect the first render target.
2020-11-20 23:17:40 -03:00
bunnei
b00f4abe36
Merge pull request #4953 from lioncash/shader-shadow
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shader_bytecode: Eliminate variable shadowing
2020-11-20 16:58:14 -08:00
bunnei
c47c3d723f
Merge pull request #4951 from bunnei/olsc-stub
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hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
2020-11-20 14:06:37 -08:00
bunnei
3794c91145
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
Lioncash
01db5cf203
async_shaders: emplace threads into the worker thread vector
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Same behavior, but constructs the threads in place instead of moving
them.
2020-11-20 04:46:56 -05:00
Lioncash
ba3916fc67
async_shaders: Simplify implementation of GetCompletedWork()
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This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation.
2020-11-20 04:44:44 -05:00
Lioncash
3fcc98e11a
async_shaders: Simplify moving data into the pending queue
2020-11-20 04:41:29 -05:00
Lioncash
5b441fa25d
async_shaders: std::move data within QueueVulkanShader()
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Same behavior, but avoids redundant copies.
While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
Lioncash
8469b76630
gl_rasterizer: Make floating-point literal a float
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Gets rid of an unnecessary expansion from float to double.
2020-11-20 04:24:33 -05:00
Lioncash
b7cd5d742e
shader_bytecode: Make use of [[nodiscard]] where applicable
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Ensures that all queried values are made use of.
2020-11-20 02:20:37 -05:00
Lioncash
56ecafc204
shader_bytecode: Eliminate variable shadowing
2020-11-20 02:13:45 -05:00
Morph
715f0c3b0c
Merge pull request #4941 from lioncash/config
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configure_input_player: Use static qualifier for IsProfileNameValid()
2020-11-20 14:16:01 +08:00
LC
bba7e8ea4b
Merge pull request #4950 from german77/RumbleStrenght
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Modify rumble amplification
2020-11-20 00:40:09 -05:00
LC
e883101999
Merge pull request #4952 from ReinUsesLisp/bit-cast
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common/bit_cast: Add function matching std::bit_cast without constexpr
2020-11-20 00:39:30 -05:00
Rodrigo Locatti
1889b641d9
Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs
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maxwell_3d: Move code to separate functions and insert instead of push_back
2020-11-20 01:57:22 -03:00
ReinUsesLisp
3f2e605dd1
common/bit_cast: Add function matching std::bit_cast without constexpr
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Add a std::bit_cast-like function archiving the same runtime results as
the standard function, without compile time support.
This allows us to use bit_cast while we wait for compiler support, it
can be trivially replaced in the future.
2020-11-20 01:52:37 -03:00
bunnei
6e37676482
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
german77
5b6545b141
Modify rumble amplification
2020-11-19 11:30:52 -06:00
Lioncash
412044960a
virtual_buffer: Do nothing on resize() calls with same sizes
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Prevents us from churning memory by freeing and reallocating a memory
block that would have already been adequate as is.
2020-11-19 07:54:03 -05:00
bunnei
92344da20c
Merge pull request #4936 from lioncash/page
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page_table: Allow page tables to be moved
2020-11-18 20:40:10 -08:00
Lioncash
6f8a06bac5
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash
aaf262bfed
core: Remove unused private Init function for the System class
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This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash
bcaadac22c
core: Make use of [[nodiscard]] with the System class
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Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Lioncash
be4fc777c0
configure_input_player: Use static qualifier for IsProfileNameValid()
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This is a static member function, so we don't need use an existing
instance to call this function.
2020-11-17 23:12:44 -05:00
bunnei
abda366362
Merge pull request #4866 from Morph1984/mjolnir-p3-prod
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Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
2020-11-17 20:02:27 -08:00
Lioncash
0ca91ced2d
virtual_buffer: Add compile-time type-safety guarantees with VirtualBuffer
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VirtualBuffer makes use of VirtualAlloc (on Windows) and mmap() (on
other platforms). Neither of these ensure that non-trivial objects are
properly constructed in the allocated memory.
To prevent potential undefined behavior occurring due to that, we can
add a static assert to loudly complain about cases where that is done.
2020-11-17 20:09:58 -05:00
Lioncash
b3c8997829
page_table: Allow page tables to be moved
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Makes page tables and virtual buffers able to be moved, but not copied,
making the interface more flexible.
Previously, with the destructor specified, but no move assignment or
constructor specified, they wouldn't be implicitly generated.
2020-11-17 20:08:20 -05:00
Lioncash
3cfd962ef4
page_table: Add missing doxygen parameters to Resize()
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Resolves two -Wdocumentation warnings.
2020-11-17 19:45:20 -05:00
Lioncash
0890451c55
page_table: Remove unnecessary header inclusions
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Prevents indirect inclusions for these headers.
2020-11-17 19:43:27 -05:00
Lioncash
70812ec57b
rasterizer_interface: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:13 -05:00
Lioncash
a78021580d
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
Lioncash
b928fca114
gpu: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:09 -05:00
bunnei
8ace3959a5
Merge pull request #4929 from lioncash/nodiscard-input
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motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-16 21:40:16 -08:00
Chloe Marcec
908d3c5679
Addressed changes
2020-11-17 15:40:19 +11:00
Chloe Marcec
9a4beac95a
audren: Make use of nodiscard, rework downmixing, release all buffers
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Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-11-17 14:14:29 +11:00
Morph
e7e8a87927
sdl_impl: Pump SDL Events at 1000 Hz
2020-11-15 23:33:21 -05:00
Morph
b254d528bc
configure_input: Accommodate for the mouse input device engine
2020-11-15 23:33:21 -05:00
Morph
ad50209383
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
d8ad2f3484
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
6f5b942897
configure_input: Update the input profiles for other player tabs
2020-11-15 23:33:21 -05:00
Morph
97b2220a82
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
117bdc71e0
sdl_impl: Revert to the "old" method of mapping sticks
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Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.
Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph
760a9e8693
applets/controller: Change the input button to create input profiles
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:21 -05:00
Morph
30e0d1c973
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
91c06dae1a
input: Disconnect a controller prior to connecting a new one
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Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.
Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph
978ca65f59
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
e9e1876e82
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
38110dd485
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
d6a41cfc21
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
92fa5257c7
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
373408ae8c
controllers/npad: Send an empty vibration on destruction/deactivation
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This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
70f16f1722
hid: Stub IsVibrationDeviceMounted
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- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
9b501af8e3
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
652d6766d5
configure_input: Hook up the vibration percentage spinbox
...
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
e02ef3c3be
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
07b81f57ba
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
31de52513e
hid: Pop a struct of parameters instead of popping individual parameters
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Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
e3c2749986
hid: Reorder all HID commands
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Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
b92bf51ae1
hid: Implement GetVibrationDeviceInfo
...
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
16e2e1c45f
hid: Stub InitializeVibrationDevice
2020-11-15 23:33:20 -05:00
Morph
428ce8ec29
controllers/npad: Rename NPadType to NpadStyleSet
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This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
0a966e2cac
controllers/npad: Add DeviceHandle struct
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A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
ceb7b11f16
configure_input_player: Change "Defaults" button behavior
...
RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph
8f2959f680
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
Morph
8ead176639
udp/client: Reduce testing period to 5 seconds
2020-11-15 23:33:19 -05:00
Morph
64e174237e
config: Migrate config files into config/custom
...
Co-authored-by: lat9nq <lat9nq@virginia.edu>
2020-11-15 23:33:19 -05:00
Morph
c0c4ed0d3b
controllers/npad: Connect a controller on init if none are connected
2020-11-15 23:33:19 -05:00
Morph
5cafa70d3b
applets/controller: Auto accept a valid single player configuration
2020-11-15 23:33:19 -05:00
Morph
484623cd61
bootmanager: Allow mouse clicks only if touch is disabled
...
Previously mouse clicks will not register when touch is disabled.
This rectifies that and allows mouse clicks to be mapped to other buttons if the touchscreen is disabled.
2020-11-15 23:33:19 -05:00
Morph
57d89e291d
input_profiles: Implement input profiles
2020-11-15 23:33:19 -05:00
Morph
75eaab2e0f
configure_input_player: Implement input exclusivity and persistence
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With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Morph
9d4edd4e88
ui/themes: Cleanup UI
2020-11-15 23:33:19 -05:00
Lioncash
0a50ba3bd1
motion_input: Mark constructor as explicit
2020-11-15 14:20:41 -05:00
Lioncash
cb826bcee7
motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-15 14:18:09 -05:00
LC
ce718522bc
Merge pull request #4914 from lat9nq/gl-warnings
...
bootmanager: Log and show GL_RENDERER string when GPU is insufficient
2020-11-15 06:33:48 -05:00
bunnei
87f220efff
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
...
applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
ReinUsesLisp
622830f4e1
maxwell_3d: Use insert instead of loop push_back
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This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it.
2020-11-11 19:52:19 -03:00
ReinUsesLisp
9ea8cffe35
maxwell_3d: Move code to separate functions
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Deduplicate some code and put it in separate functions so it's easier to
understand and profile.
2020-11-11 19:52:19 -03:00
german
f5110340e6
fix minor clang error
2020-11-10 10:38:15 -06:00
bunnei
c22d0d9945
Merge pull request #4901 from bunnei/caps-stub
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hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Chloe Marcec
fc4d692c50
Addressed issues
2020-11-10 15:57:36 +11:00
Chloe Marcec
31c12de0fe
core: Make nvservices more standardized
2020-11-10 15:57:35 +11:00
lat9nq
c433c0a746
bootmanager: Address review comments
...
Changes QMessageBox usages to warnings, as the problems they bring to
light are being safely handled by the application and do not warrant
something of the "critical" level.
Changes LOG_CRITICAL to LOG_ERROR for the same reason. Preferring ERROR
to WARNING as yuzu is denying loading of any guest applications after
checking for these conditions.
Moved logging the GL_RENDERER string into GetUnsupportedGLExtensions()
to make more clear that unsupported extensions were already being
logged. Makes placement of the logs easier to understand later, as well.
2020-11-09 22:55:05 -05:00
lat9nq
945cfe234b
bootmanager: Log and show GL_RENDERER string when GPU is insufficient
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Changes the first message to not include the OpenGL version, as the
error is caused by OpenGL failing to load.
Adds a new check for OpenGL version 4.3. This will display a message
with a similar error as well as the GL_RENDERER string. Adds a CRITICAL
log message when triggered. This prevents a crash with yuzu trying to
use older OpenGL versions.
Modifies the unsupported extension message to output the GL_RENDERER
string in the message, as well as logging the string.
2020-11-09 22:12:41 -05:00
Rodrigo Locatti
9b24197ca0
Merge pull request #4909 from lioncash/interrupt
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cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash
da7be67daf
ipc_helpers: Remove usage of the global system instance
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Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Lioncash
0aad914527
cpu_interrupt_handler: Mark move contructor/assignment as deleted
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The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.
This can resolve warnings on clang and GCC.
2020-11-08 15:37:04 -05:00
german
70df449d0a
Allow to dial any angle with digital joystick
2020-11-08 09:15:33 -06:00
Morph
a6ecdf42bc
applets: Rename LibraryAppletVersion to ControllerAppletVersion
2020-11-08 10:04:12 -05:00
Morph
9efbf5309f
applets/controller: Pop normal data for StrapGuide and FirmwareUpdate
2020-11-08 09:35:25 -05:00
Morph
af1183a993
applets/controller: Introduce additional checks for mode and caller
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Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00
Morph
88192af8ac
applets/controller: Add ControllerUpdateFirmwareArg struct
2020-11-08 09:35:25 -05:00
bunnei
7bf9f9ae49
Merge pull request #4903 from bunnei/remove-gpu-integrity
...
video_core: dma_pusher: Remove integrity check on command lists.
2020-11-08 02:48:22 -08:00
LC
e829973742
Merge pull request #4906 from lat9nq/log-cpu-accuracy
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settings: log value of CPU_Accuracy
2020-11-07 17:01:33 -05:00
lat9nq
1e149dc18b
settings: log value of CPU_Accuracy
2020-11-07 16:14:10 -05:00
bunnei
dc5396a466
video_core: dma_pusher: Remove integrity check on command lists.
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- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei
af477fb8c5
Merge pull request #4888 from lioncash/unicorn-remove
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core: Remove usage of unicorn
2020-11-06 22:39:05 -08:00
bunnei
a0d7a2732d
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
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- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06 22:23:15 -08:00
Lioncash
00fb79b2f3
common/fiber: Move all member variables into impl class
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Hides all of the implementation details for users of the class. This has
the benefit of reducing includes and also making the fiber classes
movable again.
2020-11-06 20:36:32 -05:00
bunnei
91a45834fd
Merge pull request #4891 from lioncash/clang2
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General: Fix clang build
2020-11-06 10:33:13 -08:00
bunnei
0b75ec5316
Merge pull request #4894 from lioncash/fn
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settings: Simplify initializer of resolution factor
2020-11-06 09:54:02 -08:00
Lioncash
c0ab5b79dc
settings: Simplify initializer of resolution factor
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This can use a braced initializer to accomplish the same thing with less
code.
2020-11-05 22:07:10 -05:00
bunnei
a111a9ae2c
Merge pull request #4854 from ReinUsesLisp/cube-array-shadow
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shader: Partially implement texture cube array shadow
2020-11-05 16:25:00 -08:00
Lioncash
6f006d051e
General: Fix clang build
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Allows building on clang to work again
2020-11-05 10:07:16 -05:00
bunnei
d62d28522b
Merge pull request #4889 from lioncash/setting-global
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core/settings: Move configuring_global behind an API
2020-11-04 17:09:19 -08:00
bunnei
087f52e872
Merge pull request #4858 from lioncash/initializer
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General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Lioncash
7aae6d6d2b
core/settings: Move configuring_global behind an API
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Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
Chloe
6bbbbe8f85
Merge pull request #4869 from bunnei/improve-gpu-sync
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Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
Lioncash
fc6db97a09
core: Remove usage of unicorn
...
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
bunnei
4bfa411ddc
Merge pull request #4874 from lioncash/nodiscard2
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nvdec: Make use of [[nodiscard]] where applicable
2020-11-03 16:34:07 -08:00
bunnei
222fe75401
Merge pull request #4873 from lioncash/common-error
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common: Enable warnings as errors
2020-11-03 11:00:23 -08:00
bunnei
448e4d5c2a
Merge pull request #4878 from bunnei/unload-nrr
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hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
Lioncash
4a4b685a04
common: Enable warnings as errors
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Cleans up common so that we can enable warnings as errors.
2020-11-02 15:50:58 -05:00
Lioncash
4f0f481f63
nvdec: Make use of [[nodiscard]] where applicable
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Prevents bugs from occurring where the results of a function are
accidentally discarded
2020-11-02 02:45:15 -05:00
bunnei
1089d76736
Merge pull request #4865 from ameerj/async-threadcount
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async_shaders: Increase Async worker thread count for >8 thread cpus
2020-11-01 01:54:01 -07:00
bunnei
848bdf8a40
fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
2020-11-01 01:52:38 -07:00
bunnei
7d2839d7a3
core: Initialize GPU before services.
2020-11-01 01:52:38 -07:00
bunnei
e67b8678f8
hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
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- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei
c6e1c46ac7
video_core: dma_pusher: Add support for integrity checks.
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- Log corrupted command lists, rather than crash.
2020-11-01 01:52:38 -07:00
bunnei
c64545d07a
video_core: dma_pusher: Add support for prefetched command lists.
2020-11-01 01:52:38 -07:00
bunnei
1d4cbb92f2
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
2020-11-01 01:52:38 -07:00
bunnei
6053b95552
video_core: gpu: Implement WaitFence and IncrementSyncPoint.
2020-11-01 01:52:37 -07:00
bunnei
66edfd61c6
hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.
2020-11-01 01:52:37 -07:00
bunnei
4a3fd97e48
hle service: nvdrv: Update to instantiate SyncpointManager.
2020-11-01 01:52:34 -07:00
bunnei
d567b7e841
hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.
2020-11-01 01:51:54 -07:00
Levi Behunin
bca9591660
Rename to align with switchbrew and remove gpu function ( #4714 )
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* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei
98f68d06f1
Merge pull request #4853 from ReinUsesLisp/fcmp-imm
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shader/arithmetic: Implement FCMP immediate + register variant
2020-10-31 01:25:02 -07:00
bunnei
a0e5cccb92
hle: service: ldr: Implement UnloadNrr.
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- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
LC
6db0c0d8d9
Merge pull request #4872 from jbeich/clang
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video_core: unbreak -Werror in NVDEC with Clang
2020-10-30 15:11:40 -04:00
Lioncash
14a97d082e
CMakeLists: Resolve MSVC build failures
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Prevents the compiler tripping up about Windows headers.
2020-10-30 14:57:58 -04:00
Jan Beich
50e52ade85
video_core: unbreak -Werror in NVDEC with Clang
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src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
2020-10-30 16:43:10 +00:00
bunnei
8aa9ae5ba5
Merge pull request #4868 from lioncash/discard-error
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General: Make ignoring a discarded return value an error
2020-10-30 00:35:40 -07:00
Lioncash
11d0a6e7b8
General: Catch more expressions with no effect on MSVC
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MSVC lets us fine-tune catching expressions with no side-effects a
little more.
2020-10-30 00:13:26 -04:00
Lioncash
26547d3e3b
General: Make ignoring a discarded return value an error
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Allows our CI to catch more potential bugs. This also removes the
[[nodiscard]] attribute of IOFile's Open member function. There are
cases where a file may want to be opened, but have the status of it
checked at a later time.
2020-10-30 00:13:21 -04:00
Lioncash
8049b8beb6
common/stream: Be explicit with copy and move operators
2020-10-29 22:57:35 -04:00
Lioncash
12eeffcb7c
vp9: Be explicit with copy and move operators
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It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated.
2020-10-29 22:57:35 -04:00
Lioncash
0d713cf8eb
vp9: Mark functions with [[nodiscard]] where applicable
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Prevents values from mistakenly being discarded in cases where it's a
bug to do so.
2020-10-29 22:57:32 -04:00
Lioncash
badea3b301
vp9: Provide a default initializer for "hidden" member
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The API of VP9 exposes a WasFrameHidden() function which accesses this
member. Given the constructor previously didn't initialize this member,
it's a potential vector for an uninitialized read.
Instead, we can initialize this to a deterministic value to prevent that
from occurring.
2020-10-29 22:35:55 -04:00
Lioncash
f8543249f0
vp9: Make some member functions internally linked
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These helper functions don't directly modify any member state and can be
hidden from view.
2020-10-29 22:34:46 -04:00
Lioncash
5553bd3ba2
General: Resolve a few missing initializer warnings
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Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
bunnei
ef29bf4515
Merge pull request #4837 from lioncash/nvdec-2
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nvdec: Minor tidying up
2020-10-29 12:28:07 -07:00
ameerj
3620206136
async_shaders: Increase Async worker thread count for 8+ thread cpus
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Adds 1 async worker thread for every 2 available threads above 8
2020-10-29 14:16:45 -04:00
bunnei
2dbb144fc6
Merge pull request #4781 from german77/GChotplug
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Add hotplug, rumble and fix 3rd party adapters for the GC adapter
2020-10-29 10:28:19 -07:00
Morph
9cfc5fee2f
kernel/process: Add missing <ctime> include
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Fixes compilation on MSVC
2020-10-29 03:17:20 -04:00
LC
1a6b1bf1d7
Merge pull request #4857 from liushuyu/master
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web_service: follow-up fix to #4842
2020-10-29 01:54:45 -04:00
bunnei
c5134cbf3a
Merge pull request #4835 from lat9nq/rng-default-time
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kernel: Use the current time as the default RNG seed
2020-10-28 22:51:29 -07:00
bunnei
c6d001c94f
Merge pull request #4838 from lioncash/syncmgr
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sync_manager: Amend parameter order of calls to SyncptIncr constructor
2020-10-28 22:49:22 -07:00
liushuyu
cf63eacc1a
web_service: follow-up fix to #4842 ...
...
* The web_service http request is now fixed on Windows (R) platform.
* The issue is due to a complicated race-condition in `httplib`, a detailed
explanation is available at https://github.com/yhirose/cpp-httplib/pull/701
* A pending Pull Request on `httplib` has been applied to remedy the
said race-condition.
* The socket availability check is removed due to a behavioral chice of
`httplib` that a socket will not be created before any actual request
is sent.
2020-10-28 23:16:06 -06:00
german
5333db91c1
Add hotplug, rumble and fix 3rd party adapters for the GC adapter
2020-10-28 21:12:34 -05:00
bunnei
156556ddd2
web_service: web_backend: Handle socket errors with GenericRequest.
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- Fixes a shutdown crash when we try to submit telemetry if there is a service issue.
2020-10-28 17:19:12 -07:00
bunnei
94eca09cf6
video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand.
2020-10-28 16:47:08 -07:00
bunnei
7af2cb4318
Merge pull request #4846 from lioncash/service-fn
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service: Update function tables
2020-10-28 13:47:56 -07:00
ReinUsesLisp
657771bdcb
shader: Partially implement texture cube array shadow
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This implements texture cube arrays with shadow comparisons but doesn't
fix the asserts related to it.
Fixes out of bounds reads on swizzle constructors and makes them use
bounds checked ::at instead of the unsafe operator[].
2020-10-28 17:12:40 -03:00
ReinUsesLisp
44b552be71
shader/arithmetic: Implement FCMP immediate + register variant
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Trivially add the encoding for this.
2020-10-28 17:05:41 -03:00
LC
725fcbb368
Merge pull request #4851 from ReinUsesLisp/core-threads-race
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hle/kernel: Remove unused registered_core_threads to fix data races
2020-10-28 04:54:35 -04:00
LC
a1f176ce52
Merge pull request #4850 from ReinUsesLisp/fiber-ptr-ref
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common/fiber: Take shared_ptr<Fiber> by copy in YieldTo
2020-10-28 04:54:19 -04:00
LC
1fd22823bc
Merge pull request #4849 from ReinUsesLisp/fix-fiber-test
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tests: Fix data race in fibers test
2020-10-28 04:26:10 -04:00
LC
978e7897a3
Merge pull request #4848 from ReinUsesLisp/type-limits
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video_core: Enforce -Werror=type-limits
2020-10-28 03:16:10 -04:00
ReinUsesLisp
79da90cea8
video_core: Enforce -Wredundant-move and -Wpessimizing-move
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Silence three warnings and make them errors to avoid introducing more in the future.
2020-10-28 02:44:50 -03:00
ReinUsesLisp
4a451e5849
video_core: Enforce -Werror=type-limits
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Silences one warning and avoids introducing more in the future.
2020-10-28 02:37:47 -03:00
ReinUsesLisp
cdb2480d39
common/fiber: Take shared_ptr<Fiber> by copy in YieldTo
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YieldTo does not intend to modify the passed shared_ptrs.
Pass it by copy to keep a reference count while this function executes.
2020-10-28 02:02:44 -03:00
ReinUsesLisp
3fdb42e0b4
tests: Fix data race in fibers test
...
Previous to this commit, the tests were using operator[] from
unordered_map to query elements but this silently inserts empty elements
when they don't exist. If all threads were executed without concurrency,
this wouldn't be an issue, but the same unordered_map could be written
from two threads at the same time. This is a data race and makes some
previously inserted elements invisible for a short period of time,
causing them to insert and return an empty element. This default
constructed element (a zero) was used to index an array of fibers that
asserted when one of them was nullptr, shutting the test session off.
To address this issue, lock on thread id reads and writes. This could be
a shared mutex to allow concurrent reads, but the definition of
std::this_thread::get_id is fuzzy when using non-standard techniques
like fibers. I opted to use a standard mutex.
While we are at it, fix the included headers.
2020-10-28 01:41:24 -03:00
Lioncash
020519def8
service: Update function tables
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Updates function tables according to info on SwitchBrew.
2020-10-27 21:19:46 -04:00
liushuyu
8e673cbb08
web_backend: fix a regression introduced in 39c8d18
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* A regression was in 39c8d18
and token verification function was
broken.
* The reason being `httplib` now requires OpenSSL 1.1+ API while
LibreSSL 2.x provided OpenSSL 1.0 compatible API.
* The bundled LibreSSL has been updated to 3.2.2 so it now provides
OpenSSL 1.1 compatible API now.
* Also the path hint has been added so that it will find the correct
path to the CA certs on *nix systems.
* An option is provided so that *nix system distributions/providers can
use their own SSL implementations when compiling Yuzu/Citra to
(hopefully) complies with their maintenance guidelines.
* LURLParse is also removed since `httplib` can handle
`scheme:host:port` string itself now.
2020-10-27 02:57:19 -06:00
Lioncash
047e77e2f0
sync_manager: Amend parameter order of calls to SyncptIncr constructor
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Corrects some cases where the arguments would be incorrectly swapped.
2020-10-27 03:22:57 -04:00
Lioncash
cce14b4cd7
h264: Make WriteUe take a u32
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Enforces the type of the desired value in calling code.
2020-10-27 03:21:53 -04:00
Lioncash
6291975731
vp9: std::move buffer within ComposeFrameHeader()
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We can move the buffer here to avoid a heap reallocation
2020-10-27 02:27:31 -04:00
Lioncash
00decfbb07
vp9: Remove dead code
2020-10-27 02:26:17 -04:00
Lioncash
111802bbbb
vp9: Join declarations with assignments
2020-10-27 02:26:03 -04:00
Lioncash
3b5d5fa86f
vp9: Remove pessimizing moves
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The move will already occur without std::move.
2020-10-27 02:21:40 -04:00
Lioncash
dcc26c54a5
vp9: Resolve variable shadowing
2020-10-27 02:20:17 -04:00
Lioncash
c04203b786
nvdec: Tidy up header includes
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Prevents a few unnecessary inclusions.
2020-10-27 02:16:42 -04:00
bunnei
941563f981
yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
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- In general, this is now the preferred settings for most games.
# Conflicts:
# src/yuzu/configuration/config.cpp
2020-10-26 23:13:05 -07:00
bunnei
d33399e1f4
Merge pull request #4729 from ameerj/nvdec-prod
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video_core: NVDEC Implementation
2020-10-26 23:02:42 -07:00
ReinUsesLisp
ce69ff2890
hle/kernel: Remove unused registered_core_threads to fix data races
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This member was only used on asserts and it triggered data races.
Remove it to fix them.
2020-10-27 01:55:39 -03:00
bunnei
c7f32931ee
Merge pull request #4832 from bunnei/cpu-manager-microprofile-fix
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core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
2020-10-26 21:29:09 -07:00
bunnei
1828f82000
Merge pull request #4833 from bunnei/timezonemanager-explicit
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hle: services: TimeZoneContentManager: This can be made explicit.
2020-10-26 21:28:45 -07:00
ameerj
eb67a45ca8
video_core: NVDEC Implementation
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This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei
9f08cea2c4
Merge pull request #4834 from lioncash/copy-fn
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controller: Pass ControllerParameters by reference in ReconfigureControllers()
2020-10-26 18:49:26 -07:00
lat9nq
8bd246032a
kernel: Use the current time as the default RNG seed
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Use the current time, not zero, as the default RNG seed.
2020-10-26 21:42:11 -04:00
Lioncash
6b5f565324
controller: Pass ControllerParameters by reference in ReconfigureControllers()
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Prevents unnecessary copies and heap reallocations from occurring.
2020-10-26 21:06:15 -04:00
bunnei
3984bb6def
hle: services: TimeZoneContentManager: This can be made explicit.
2020-10-26 16:11:45 -07:00
bunnei
54aabb00b0
core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
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- Fixes an occasional crash when trying to launch subsequent games.
2020-10-26 16:09:15 -07:00
Rodrigo Locatti
2f6ba54483
Merge pull request #4827 from lioncash/trunc
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controller: Convert led_patterns integer literals to bool literals
2020-10-25 16:56:30 -03:00
Rodrigo Locatti
ae3a755d13
Merge pull request #4828 from lioncash/lockguard
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general: Use template deduction guides for lock_guard
2020-10-25 16:55:54 -03:00
Lioncash
98f4c5e7b8
general: Use template deduction guides for lock_guard
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Same behavior, less code.
2020-10-25 13:53:22 -04:00
Lioncash
061a63547f
controller: Convert led_patterns integer literals to bool literals
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'bool' isn't always guaranteed to be the same size as an int, so this
can technically cause truncation warnings if we support other platforms.
2020-10-25 13:44:12 -04:00
Morph
9afbcd9e8a
applets/profile_select: Resolve a warning in exec()
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Resolves a warning where not all control paths return a value.
2020-10-25 09:16:43 -04:00
bunnei
ab052cf684
Merge pull request #4817 from Kewlan/open-single-save-location
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main/profile_select: Don't ask for profile when there's only one.
2020-10-24 03:02:19 -07:00
LC
6f6d83befa
Merge pull request #4816 from Morph1984/controller-disconnect-fix
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sdl_impl: Fix controller reconnection issues
2020-10-23 13:53:51 -04:00
bunnei
3e46934442
Merge pull request #4706 from ReinUsesLisp/cmake-host-shaders
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video_core: Fix instances where msbuild always regenerated host shaders
2020-10-23 10:01:16 -07:00
bunnei
e7042163c8
Merge pull request #4792 from bunnei/rtc-fix
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service: time: Update current time with changes to RTC setting.
2020-10-22 20:46:54 -07:00
Kewlan
85b5b816cf
Don't ask for profile when there's only one.
2020-10-22 11:16:56 +02:00
Lioncash
ea20b5c970
core: Fix clang build pt.3
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Should finally resolve building with clang.
2020-10-21 22:14:23 -04:00
Morph
2f852f182a
sdl_impl: Fix controller reconnection issues
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It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected.
This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map.
Fix this by only returning an SDLJoystick if and only if it exists in the map.
2020-10-21 09:41:30 -04:00
bunnei
1fc61d09d3
Merge pull request #4811 from lioncash/warn-video
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video_core: Conditially activate relevant compiler warnings
2020-10-20 20:59:37 -07:00
Lioncash
e408bd3b7c
core: Fix clang build pt.2
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Resolves the clang build issue in a more unintrusive way.
2020-10-20 22:16:03 -04:00
bunnei
3d592972dc
Revert "core: Fix clang build"
2020-10-20 19:07:39 -07:00
Lioncash
678d012c2c
video_core: Conditially activate relevant compiler warnings
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These compiler flags aren't shared with clang, so specifying these flags
unconditionally can lead to a bit of warning spam.
While we're in the area, we can also enable -Wunused-but-set-parameter
given this is almost always a bug.
2020-10-20 20:28:25 -04:00
Lioncash
fdd9154069
kernel: Fix build with recent compiler flag changes
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This slipped through the cracks due to another change being merged
before the compiler flag changes.
2020-10-20 20:23:18 -04:00
LC
536c51912d
Merge pull request #4807 from ReinUsesLisp/glasm-robust-ssbo
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gl_arb_decompiler: Implement robust buffer operations
2020-10-20 19:19:38 -04:00
LC
88d5140cf2
Merge pull request #4796 from lioncash/clang
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core: Fix clang build
2020-10-20 19:19:12 -04:00
bunnei
940c3bf68d
Merge pull request #4390 from ogniK5377/get-applet-inf-stub
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nifm: GetAppletInfo stub
2020-10-20 15:59:19 -07:00
LC
ea8345cdcd
Merge pull request #4809 from Morph1984/mjolnir-p3
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configure_input_player: Fix modifier buttons
2020-10-20 15:00:06 -04:00
bunnei
e03dc4d569
Merge pull request #4627 from Morph1984/fix-dinput-controller-disconnect
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sdl_impl: Erase the SDLJoystick entry after removing a controller
2020-10-20 11:40:06 -07:00
Morph
ff82f3894a
configure_input_player: Fix modifier buttons
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Fix them for real this time, now they finally work.
2020-10-20 14:23:25 -04:00
ReinUsesLisp
f21a189148
gl_arb_decompiler: Implement robust buffer operations
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This emulates the behavior we get on GLSL with regular SSBOs with a
pointer + length pair. It aims to be consistent with the crashes we
might get.
Out of bounds stores are ignored. Atomics are ignored and return zero.
Reads return zero.
2020-10-20 03:34:32 -03:00
David Marcec
298b50e220
Added remaining params
2020-10-20 16:45:01 +11:00
David Marcec
acd35e1b60
nifm: GetAppletInfo stub
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Fixes crash for Catherine Full Body
2020-10-20 16:42:40 +11:00
bunnei
60bd54776a
Merge pull request #4788 from ReinUsesLisp/lockfree-host-thread
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kernel: Implement host thread register methods without locking
2020-10-19 22:31:52 -07:00
bunnei
e7a26ecec5
Merge pull request #4785 from Morph1984/fs-hades
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filesystem: Fix CreateDirectory and DeleteFile
2020-10-19 16:04:01 -07:00
bunnei
f1ead11df7
Merge pull request #4204 from ReinUsesLisp/vulkan-1.0
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renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available
2020-10-19 14:18:54 -07:00
bunnei
598ef6b0b3
Merge pull request #4802 from lioncash/bcat
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core: Add boxcat sources with target_sources
2020-10-19 12:40:49 -07:00
bunnei
54b977acaa
Merge pull request #4783 from bunnei/nvdrv-freespace
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hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
2020-10-18 12:41:18 -07:00
Lioncash
0ab7bfdfce
core: Add boxcat sources with target_sources
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Same behavior, minus a script variable.
2020-10-18 08:09:06 -04:00
bunnei
2190f1a2b7
Merge pull request #4801 from lioncash/missing-bound
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mii/manager: Make use of unused lower bound in GetRandomValue()
2020-10-17 23:32:40 -07:00
bunnei
743fe1aea3
Merge pull request #4782 from ReinUsesLisp/remove-dyn-primitive
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vk_graphics_pipeline: Manage primitive topology as fixed state
2020-10-17 22:14:17 -07:00
Lioncash
be1954e04c
core: Fix clang build
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash
c1577f3448
mii/manager: Make use of unused lower bound in GetRandomValue()
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Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.
This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.
Aside from these cases, the bug didn't affect anything else.
2020-10-17 09:50:04 -04:00
bunnei
1eb908bc88
Merge pull request #4797 from bunnei/bcat-errors
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service: bcat: Check client connection before interacting with socket.
2020-10-16 23:28:40 -07:00
bunnei
363c644730
service: bcat: Check client connection before interacting with socket.
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- Fixes a crash when BCAT service is offline.
2020-10-16 21:16:56 -07:00
Lioncash
30b1e71066
udp/client: Make use of designated initializers in TestCommunication()
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Same behavior, but makes the callback list nicer to look at.
2020-10-16 06:23:51 -04:00
Lioncash
36cfb234d5
udp/client: Take std::function by const reference with TestCommunication()
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Avoids redundant copies.
2020-10-16 06:22:29 -04:00
Morph
7b3f5845d2
sdl_impl: Erase the SDLJoystick entry after removing a controller
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Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID.
When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input.
Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed.
Resolve this by properly erasing the SDLJoystick entry from the vector.
2020-10-16 00:04:59 -04:00
bunnei
64f967fd49
Merge pull request #4790 from lioncash/input-common
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input_common/CMakeLists: Make some warnings errors
2020-10-15 20:59:34 -07:00
bunnei
dbd1662ae2
Merge pull request #4784 from bunnei/cancelbuffer
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hle: service: vi: Implement BufferQueue::CancelBuffer.
2020-10-15 19:57:27 -07:00
Lioncash
046c0c91a3
input_common/CMakeLists: Make some warnings errors
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Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
bunnei
1d714c8c7f
service: acc: Stub IManagerForApplication::StoreOpenContext.
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- Used by Super Mario 3D All-Stars.
2020-10-14 20:06:33 -07:00
bunnei
d47ac3ce09
Merge pull request #4772 from goldenx86/block-rdna
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vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
2020-10-14 17:51:39 -07:00
bunnei
1f186f34a2
hle: service: vi: Implement BufferQueue::CancelBuffer.
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- This is used by Super Mario 3D All-Stars.
2020-10-13 22:11:52 -07:00
ReinUsesLisp
b9a9b83bee
kernel: Implement host thread register methods without locking
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Locks on GetCurrentHostThreadID were causing performance issues
according to Visual Studio's profiler. It was consuming twice the time
as arm_interface.Run(). The cost was not in the function itself but in
the lockinig it required.
Reimplement these functions using atomics and static storage instead of
an unordered_map. This is a side effect to avoid locking and using linked
lists for reads.
Replace unordered_map with a linear search.
2020-10-13 18:00:25 -03:00
Lioncash
9f9b64d280
audio_core/CMakeLists: Make warnings consistent with core
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Normalizes the warnings shared between audio_core and core.
2020-10-13 16:36:58 -04:00
Lioncash
39c8d18feb
core/CMakeLists: Make some warnings errors
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Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
2020-10-13 13:16:49 -04:00
ReinUsesLisp
e4e0abc418
vk_graphics_pipeline: Manage primitive topology as fixed state
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Vulkan has requirements for primitive topologies that don't play nicely
with yuzu's. Since it's only 4 bits, we can move it to fixed state
without changing the size of the pipeline key.
- Fixes a regression on recent Nvidia drivers on Fire Emblem: Three
Houses.
2020-10-13 04:08:33 -03:00
Morph
8db3feae19
filesystem: Fix CreateDirectory and DeleteFile
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Add a check if dir is nullptr (does not exist)
Fixes save game creation in Hades
2020-10-13 00:57:04 -04:00
bunnei
62c6c9f6a6
service: time: Update current time with changes to RTC setting.
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- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-12 18:09:15 -07:00
bunnei
d291fc1a51
Merge pull request #3929 from FearlessTobi/ticket-keys
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file_sys/nsp: Make SetTicketKeys actually do something
2020-10-12 17:58:36 -07:00
bunnei
b260847218
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
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- This is used by Super Mario 3D All-Stars.
2020-10-12 17:39:14 -07:00
bunnei
4c348f4069
Merge pull request #4766 from ReinUsesLisp/tmml-cube
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shader/texture: Implement CUBE texture type for TMML and fix arrays
2020-10-12 12:53:57 -07:00
bunnei
419a59a7b1
Merge pull request #4775 from ReinUsesLisp/enforce-class-memaccess
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video_core: Enforce -Wclass-memaccess
2020-10-09 23:38:02 -07:00
bunnei
f250011ba0
Merge pull request #4757 from german77/BetterMotion
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InputCommon: Add compatibility with only accelerometer and auto calibrate for drift
2020-10-09 23:37:08 -07:00
ReinUsesLisp
e1600b0962
video_core: Enforce -Wclass-memaccess
2020-10-09 16:46:11 -03:00
LC
61b246a3a9
Merge pull request #4771 from ReinUsesLisp/warn-unused-var
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video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-08 21:10:31 -04:00
goldenx86
0120e5b1d9
vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
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RDNA devices seem to crash when using VK_EXT_extended_dynamic_state in
the latest 20.9.2 proprietary Windows drivers. As a workaround, for now
we block device names corresponding to current RDNA released products.
2020-10-08 21:27:49 -03:00
bunnei
06e65de93c
Merge pull request #4677 from german77/ShakeFromButton
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InputCommon: Add random motion input for buttons
2020-10-08 10:18:39 -07:00
Rodrigo Locatti
7a99226785
Merge pull request #4765 from ReinUsesLisp/fix-sort-devices
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renderer_vulkan/wrapper: Fix physical device sorting
2020-10-08 00:54:44 -03:00
ReinUsesLisp
dffaffaac1
shader/texture: Implement CUBE texture type for TMML and fix arrays
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TMML takes an array argument that has no known meaning, this one appears
as the first component in gpr8 followed by s, t and r. Skip this
component when arrays are being used. Also implement CUBE texture types.
- Used by Pikmin 3: Deluxe Demo.
2020-10-07 23:17:46 -03:00
bunnei
3446eb79b5
Merge pull request #4731 from lat9nq/mingw-zstd-fix
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common: Use system zstd on Linux
2020-10-07 17:57:14 -07:00
bunnei
92adb69fa7
Merge pull request #4736 from Morph1984/home-button-input-protection-stub
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hid: Stub HomeButtonInputProtection service commands
2020-10-07 14:54:05 -07:00
ReinUsesLisp
cd3e959f23
renderer_vulkan/wrapper: Fix physical device sorting
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The old code had a sort function that was invalid and it didn't work as
expected when the base vector had a different order (e.g. renderdoc was
attached).
This sorts devices as expected and fixes a debug assert on MSVC.
2020-10-07 17:13:22 -03:00
bunnei
cc0dc3280d
Merge pull request #4710 from Morph1984/fix-integrated-updates
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submission_package: Fix updates integrated into cartridge images.
2020-10-06 22:27:52 -07:00
bunnei
32b4627a9c
Merge pull request #4737 from Morph1984/setshimlibraryversion-stub
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capsrv: Stub 3 variants of SetShimLibraryVersion
2020-10-06 21:39:38 -07:00
bunnei
e9b81e9f01
Merge pull request #4727 from FrogTheFrog/patch-1
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Reduce the "shake" requirements when configuring UDP.
2020-10-06 15:29:28 -07:00
bunnei
614bd0ee8c
Merge pull request #4742 from german77/InputFilter
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HID: Only use inputs corresponding to controller type
2020-10-05 21:40:09 -07:00
german
a54aee290f
Address comments
2020-10-04 18:15:53 -05:00
german
a220d8799e
Add compatibility with only accelerometer and auto calibrate for drift
2020-10-03 22:22:01 -05:00
ReinUsesLisp
2a24b1c973
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-02 21:19:35 -03:00
bunnei
182cf7d631
Merge pull request #4734 from german77/motionfusion
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HID: Add Stub for EnableSixAxisSensorFusion
2020-10-01 22:39:39 -07:00
german
2f47b27654
Only use inputs corresponding to controller type
2020-10-01 19:39:53 -05:00
german
283616dbd8
Stubbed EnableSixAxisSensorFusion
2020-09-30 10:00:24 -05:00
David
4d0ae1a17a
Merge pull request #4291 from german77/ImplementControllerRumble
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input_common: First implementation of controller rumble
2020-09-30 21:24:11 +10:00
David
f7808f5658
Merge pull request #4726 from lioncash/applet
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frontend/controller: Eliminate dependency on the global system instance
2020-09-30 21:22:45 +10:00
Morph
91bd2281bf
caps_c: Stub SetShimLibraryVersion
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- Used by caps_su SetShimLibraryVersion
2020-09-30 07:19:46 -04:00
Morph
7d287a6fb0
caps_u: Stub SetShimLibraryVersion
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- Used in Super Smash Bros. Ultimate
2020-09-30 07:19:46 -04:00
Morph
9a251339dc
caps_su: Properly stub SetShimLibraryVersion
2020-09-30 07:19:46 -04:00
Morph
6380731486
hid: Stub HomeButtonInputProtection service commands
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- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-30 06:38:24 -04:00
LC
1ba0b077fc
Merge pull request #4733 from ReinUsesLisp/game-list-leak
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qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
2020-09-30 05:54:18 -04:00
LC
cb56eaee41
Merge pull request #4732 from ReinUsesLisp/wall-clock-destr
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common/wall_clock: Add virtual destructors
2020-09-30 05:53:12 -04:00
LC
3665a05488
Merge pull request #4735 from goldenx86/patch-1
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Remove ext_extended_dynamic_state blacklist
2020-09-30 05:52:47 -04:00
bunnei
392c1b96bc
Merge pull request #4705 from german77/SplitMotionPoller
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HID: Use different timing for motion
2020-09-30 01:04:22 -07:00
Lukas Senionis
6ee1a784b8
Reduce the "shake" requirements when configuring UDP.
2020-09-30 10:30:33 +03:00
Matías Locatti
d7843b8ef2
Remove ext_extended_dynamic_state blacklist
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Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
2020-09-30 03:13:38 -03:00
ReinUsesLisp
771a9c21cc
common/wall_clock: Add virtual destructors
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From -fsanitize=address, this code wasn't calling the proper destructor.
Adding virtual destructors for each inherited class and the base class
fixes this bug.
While we are at it, mark the functions as final.
2020-09-30 02:53:34 -03:00
bunnei
a1e3f6e27b
Merge pull request #4728 from Morph1984/applets-on-top
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main: Allow applets to display on top while fullscreen
2020-09-29 15:46:44 -07:00
bunnei
09609dd50e
Merge pull request #4721 from lioncash/genfn
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codec: Make lookup table static constexpr
2020-09-29 15:16:24 -07:00
bunnei
2a82f1b08b
Merge pull request #4722 from lioncash/casting
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cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
2020-09-29 15:09:12 -07:00
bunnei
02ea62568f
Merge pull request #1703 from DarkLordZach/nvdec-ioctl
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nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
2020-09-29 15:00:48 -07:00
ReinUsesLisp
ae6df703f5
qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
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This fixes a memory leak as KeyReleaseEater's destructor was never
called.
2020-09-29 16:23:16 -03:00
german
ab88c2f611
First implementation of controller rumble
2020-09-29 10:38:25 -04:00
lat9nq
2cbce77b92
CMakeLists: use system zstd on Linux
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From what I understand, this tells CMake to use the system, not conan,
version of zstd. Required to build on the coming MinGW Docker container.
2020-09-28 21:11:39 -04:00
lat9nq
9d665cb8db
CMakeLists: fix for finding zstd on linux-mingw
2020-09-28 20:28:47 -04:00
bunnei
a8be822e8e
Merge pull request #4719 from lioncash/audio-warn
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audio_core: Resolve sign conversion warnings
2020-09-27 01:52:59 -07:00
Rodrigo Locatti
e5a1e0a76d
Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2
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vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
2020-09-26 23:52:49 +00:00
bunnei
442096298e
Merge pull request #4703 from lioncash/desig7
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shader/registry: Make use of designated initializers where applicable
2020-09-26 15:23:15 -07:00
Morph
86e4aa81e9
main: Allow applets to display on top while fullscreen
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Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
2020-09-26 06:55:47 -04:00
bunnei
fbb5ca2633
Merge pull request #4718 from lioncash/vk
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vk_command_pool: Add missing header guard
2020-09-26 00:13:48 -07:00
bunnei
891090799c
Merge pull request #4720 from lioncash/header
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audio_core: Remove unnecessary inclusions
2020-09-25 22:04:26 -07:00
Lioncash
5c4e237902
core: Mark GetInstance() as deprecated
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This way it's obvious that this function shouldn't be used in any future
code.
2020-09-25 19:23:23 -04:00
Lioncash
3e4a0a13cb
frontend/controller: Eliminate dependency on the global system instance
2020-09-25 19:23:20 -04:00
german
2978232390
Add random motion input to keyboard
2020-09-25 17:59:52 -05:00
german
03b574ae22
Add random motion input to SDL
2020-09-25 17:59:52 -05:00
Lioncash
90c6141164
command_generator: Make lookup table static constexpr
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Allows compilers to elide needing to push these values on the stack
every time the function is called.
2020-09-25 18:33:04 -04:00
lat9nq
ca26fd0f42
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
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The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25 17:42:59 -04:00
Lioncash
dc83ca8914
behavior_info: Fix typo Renerer -> Renderer
2020-09-25 17:14:02 -04:00
Lioncash
4073931305
cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
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Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.
2020-09-25 17:10:02 -04:00
Lioncash
7c0908f301
codec: Make lookup table static constexpr
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Allows compilers to elide needing to push these values on the stack
every time the function is called.
2020-09-25 14:24:25 -04:00
Lioncash
966966dc02
audio_core: Remove unnecessary inclusions
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Same behavior, but removes header dependencies where they don't need to
be.
2020-09-25 13:19:42 -04:00
Lioncash
8b4ecf22d4
audio_core: Resolve sign conversion warnings
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While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
2020-09-25 01:22:47 -04:00
Lioncash
111852a983
effect_context: Make use of explicit where applicable
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While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
2020-09-25 00:27:11 -04:00
Lioncash
940d85241b
vk_command_pool: Move definition of Pool into the cpp file
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Allows the implementation details to be changed without recompiling any
files that include this header.
2020-09-25 00:15:52 -04:00
Lioncash
4ed4bba305
vk_command_pool: Make use of override on destructor
2020-09-25 00:14:10 -04:00
Lioncash
e0f2db4376
vk_command_pool: Add missing header guard
2020-09-25 00:12:45 -04:00
Levi Behunin
bc69cc1511
More forgetting... duh
2020-09-24 22:12:13 -06:00
LC
4d4afc1502
Merge pull request #4717 from lioncash/debug
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service: Restore "unused" function
2020-09-25 00:07:19 -04:00
Lioncash
f3a1bf53f9
service: Restore "unused" function
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Turns out this function is actually used, but within a trace log.
2020-09-25 00:06:40 -04:00
bunnei
2634e3c6eb
Merge pull request #4711 from lioncash/move5
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arithmetic_integer_immediate: Make use of std::move where applicable
2020-09-24 21:02:42 -07:00
Levi Behunin
24c1bb3842
Forgot to apply suggestion here as well
2020-09-24 21:58:51 -06:00
Levi Behunin
a19dc3bf00
Address Comments
2020-09-24 21:52:23 -06:00
Levi Behunin
d53b79ff5c
Start of Integer flags implementation
2020-09-24 16:40:06 -06:00
Morph
3602df7f1f
submission_package: Fix updates integrated into cartridge images.
2020-09-24 17:23:14 -04:00
bunnei
fa4294cc6f
Merge pull request #4678 from Morph1984/LoadOpenContext-partial-impl
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acc: Partially implement LoadOpenContext
2020-09-24 11:21:25 -07:00
Lioncash
e3a615a616
arithmetic_integer_immediate: Make use of std::move where applicable
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Same behavior, minus any redundant atomic reference count increments and
decrements.
2020-09-24 13:28:45 -04:00
ReinUsesLisp
67af0323f0
video_core: Fix instances where msbuild always regenerated host shaders
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When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
2020-09-23 22:27:17 -03:00
bunnei
d66b897a6d
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
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renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-23 18:24:27 -07:00
german
ddff03cff5
Use different timing for motion
2020-09-23 19:09:33 -05:00
bunnei
10e8acc451
Merge pull request #4618 from german77/GcAdapterAutoMap
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Add automap feature for GC adapter
2020-09-23 15:55:26 -07:00
Lioncash
77532ebde3
shader/registry: Silence a -Wshadow warning
2020-09-23 15:10:25 -04:00
Lioncash
cd6f4f7eed
shader/registry: Remove unnecessary namespace qualifiers
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Using statements already make these unnecessary.
2020-09-23 15:08:34 -04:00
Rodrigo Locatti
8b0f334e0c
Merge pull request #4702 from lioncash/doc-warn
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memory: Resolve a -Wdocumentation warning
2020-09-23 19:07:47 +00:00
Rodrigo Locatti
c307ae2402
Merge pull request #4701 from lioncash/unused-proto
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install_dialog: Remove unused function prototype
2020-09-23 19:07:27 +00:00
Rodrigo Locatti
6d9661939f
Merge pull request #4700 from lioncash/copies
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game_list: Eliminate redundant argument copies
2020-09-23 19:06:47 +00:00
Lioncash
ffeb4ef83e
shader/registry: Make use of designated initializers where applicable
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Same behavior, less repetition.
2020-09-23 15:06:25 -04:00
Lioncash
b14d344dfc
memory: Resolve a -Wdocumentation warning
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memory doesn't exist as a parameter any more.
2020-09-23 13:39:27 -04:00
Lioncash
aa35e51fcd
install_dialog: Make use of [[nodiscard]] where applicable
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Allows the compiler to warn against cases where the return value isn't
used (which would be a bug).
2020-09-23 13:22:04 -04:00
Lioncash
e107870bc8
install_dialog: Remove unused function prototype
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This function doesn't have an implementation, so it can be removed to
prevent others from unintentionally using it.
2020-09-23 13:20:12 -04:00
Lioncash
f43a1da808
game_list: Make game list function naming consistent
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Makes the naming consistent with the rest of the functions that are
present.
2020-09-23 11:28:11 -04:00
Lioncash
d264b7375c
game_list: Eliminate redundant argument copies
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Several functions can be taken by const reference to avoid copies
2020-09-23 11:20:12 -04:00
Lioncash
0dc6967ff1
control_flow: emplace elements in place within TryQuery()
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Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
2020-09-22 22:54:36 -04:00
Lioncash
fcd0145eb5
control_flow: Make use of std::move in InsertBranch()
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Avoids unnecessary atomic increments and decrements.
2020-09-22 22:48:09 -04:00
Lioncash
ff45c39578
General: Make use of std::nullopt where applicable
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash
a881efbf26
ips_layer: Eliminate a redundant copy in Parse()
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Prevents unnecessary copying of the line being parsed.
2020-09-22 16:38:45 -04:00
bunnei
53829d4cbd
Merge pull request #4675 from Morph1984/fix-boot-multicontent
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submission_package: Account for multi-content NSPs
2020-09-21 16:36:46 -07:00
Morph
7a504a9365
acc: Stub LoadOpenContext
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This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
2020-09-21 01:01:02 -04:00
Rodrigo Locatti
a2eb44db82
Merge pull request #4692 from ReinUsesLisp/remove-vsync
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renderer_opengl: Remove emulated mailbox presentation
2020-09-21 00:21:32 +00:00
bunnei
754109fd54
Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl
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hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20 12:39:20 -07:00
ReinUsesLisp
7003090187
renderer_opengl: Remove emulated mailbox presentation
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Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
bunnei
8a85a562ed
Merge pull request #4643 from FearlessTobi/decrease-pad-update-interval
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Test: Decrease pad_update_ns
2020-09-19 00:39:50 -07:00
ReinUsesLisp
4f5bbe56ba
vk_query_cache: Hack counter destructor to avoid reserving queries
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This is a hack to destroy all HostCounter instances before the base
class destructor is called. The query cache should be redesigned to have
a proper ownership model instead of using shared pointers.
For now, destroy the host counter hierarchy from the derived class
destructor.
2020-09-19 01:47:29 -03:00
ReinUsesLisp
58b0ae84b5
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
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This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.
Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.
Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.
This greatly simplifies resource management code and the free status of
resources should have less false negatives.
To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00
german
c5e257017f
Add automap feature for GC adapter
2020-09-18 16:51:16 -05:00
Lioncash
91bca9eb0b
fermi_2d: Make use of designated initializers
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Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Morph
ab961e0701
hid: Implement Get/SetNpadHandheldActivationMode
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- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18 10:10:30 -04:00
Morph
70499b8cbd
configure_input_player: Fixes motion mapping using ConfigureButtonClick
2020-09-18 03:56:31 -04:00
bunnei
8568f44ffa
Merge pull request #4647 from Morph1984/readd-context-menu
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configure_input_player: Re-add "Clear" context menu option
2020-09-17 22:59:13 -07:00
Morph
40a72e9cd5
am: Stub GetPreviousProgramIndex
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- Used in Super Mario 3D All-Stars
2020-09-17 22:03:02 -04:00
Morph
65d9def873
configure_input_player: Re-add "Clear" context menu option
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The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
2020-09-17 21:57:06 -04:00
Morph
41c2f5200c
submission_package: Account for multi-content NSPs
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Previously we assumed a submission package can only contain one Program NCA with a single TitleID.
However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs.
This accounts for the existence of multi-content games such as this one.
- Fixes booting Super Mario 3D All-Stars from the games list.
2020-09-17 20:44:51 -04:00
Rodrigo Locatti
53fc5d0190
Merge pull request #4670 from lioncash/initializer
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arm_dynarmic_cp15: Initialize member variables
2020-09-17 21:20:53 +00:00
Rodrigo Locatti
9bdca01c27
Merge pull request #4665 from lioncash/sm-kernel
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service/sm: Eliminate dependency on the global system instance
2020-09-17 21:20:39 +00:00
Rodrigo Locatti
8100275309
Merge pull request #4666 from lioncash/unused-func
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service: Remove unused funcation
2020-09-17 21:19:48 +00:00
Rodrigo Locatti
131532b570
Merge pull request #4671 from lioncash/nfp-copy
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command_generator/nfp: Eliminate unnecessary copies
2020-09-17 21:19:12 +00:00
Rodrigo Locatti
31461589c5
Merge pull request #4672 from lioncash/narrowing
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decoder/texture: Eliminate narrowing conversion in GetTldCode()
2020-09-17 21:17:54 +00:00
Rodrigo Locatti
9f51242524
Merge pull request #4673 from lioncash/fallthrough
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decode/image: Eliminate switch fallthrough in DecodeImage()
2020-09-17 21:17:16 +00:00
bunnei
3f6d83b27c
Merge pull request #4594 from german77/MotionHID
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hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
Lioncash
4944d48ee8
decode/image: Eliminate switch fallthrough in DecodeImage()
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Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
2020-09-17 15:12:18 -04:00
Lioncash
ffc66f089d
decoder/texture: Eliminate narrowing conversion in GetTldCode()
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The assignment was previously truncating a u64 value to a bool.
2020-09-17 15:04:17 -04:00
Lioncash
362e2940be
audio_core/command_generator: Use const references where applicable
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In a lot of cases, we can make use of const references rather than
non-const references.
While we're in the area we can silence some truncation and sign
conversion warnings.
2020-09-17 13:52:55 -04:00
Lioncash
9539e4d8fd
audio_core/command_generator: Avoid an unnecessary copy in GenerateFinalMixCommand()
2020-09-17 13:45:24 -04:00
Lioncash
aca3621146
nfp: Eliminate two unnecessary copies
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GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
2020-09-17 13:35:55 -04:00
Lioncash
1ee9ceb5af
arm_dynarmic_cp15: Initialize member variables
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Ensures that the member variables are always initialized to a
deterministic value on creation.
2020-09-17 13:03:49 -04:00
Lioncash
02b8b6677a
control_metadata: Resolve typo in Portuguese language name
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This isn't used anywhere, so this is a trivial fix.
2020-09-17 11:45:30 -04:00
Lioncash
8bbd82863d
service: Remove unused funcation
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This is now completely unused, so it can be removed.
2020-09-17 11:03:26 -04:00
Lioncash
057aa6275d
service/sm: Slightly more efficient string name validation
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We can check the end of the string first for null-termination, rather
than the beginning of the string.
2020-09-17 10:54:12 -04:00
Lioncash
78b1bc3b61
service/sm: Eliminate dependency on the global system instance
2020-09-17 10:43:54 -04:00
bunnei
fcd0925ecf
Merge pull request #4653 from ReinUsesLisp/gc-warns
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gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
2020-09-16 22:33:58 -07:00
bunnei
1eae35621e
Merge pull request #4663 from ReinUsesLisp/wswitch
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video_core: Enforce -Werror=switch
2020-09-16 20:43:23 -07:00
Lioncash
a62c1999c5
file_sys/romfs_factory: Eliminate usage of the global system accessor
2020-09-16 19:15:19 -04:00
Lioncash
0e80567bef
file_sys/bis_factory: Eliminate usage of the global system accessor
2020-09-16 18:16:04 -04:00
Lioncash
aa8d6fc041
loader/nso: Remove unnecessary [[maybe_unused]]
2020-09-16 18:09:01 -04:00
ReinUsesLisp
eb914b6c50
video_core: Enforce -Werror=switch
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This forces us to fix all -Wswitch warnings in video_core.
2020-09-16 17:48:01 -03:00
Lioncash
113a3972a6
core/loader: Remove dependencies on the global system instance
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Now all that remains is:
18 instances in file_sys code
14 instances in GDB stub code (this can be tossed wholesale)
4 instances in HLE code
2 instances in settings code.
2020-09-16 08:46:59 -04:00
Rodrigo Locatti
004bfefeb5
Merge pull request #4658 from lioncash/copy3
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nca_patch: Reduce stack usage size within SearchBucketEntry()
2020-09-16 00:25:11 +00:00
Lioncash
66fc037ef2
nca_patch: Significantly reduce the stack usage size within SearchBucketEntry()
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Previously this function was using ~16KB of stack (16528 bytes), which
was caused by the function arguments being taken by value rather than by
reference.
We can make this significantly lighter on the stack by taking them by
reference.
2020-09-15 09:10:58 -04:00
Lioncash
99b372a6c5
nca_patch: Make SearchBucketEntry() internally linked
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This is only used internally and doesn't depend on any class state, so
we can make it fully internal.
2020-09-15 09:06:46 -04:00
Lioncash
3a8464cde2
cheat_engine: Convert ExtractName into a non-template function
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We don't need to create two separate instantiations of the same code, we
can simply make the character template argument a regular function
parameter.
2020-09-15 03:24:44 -04:00
Lioncash
ba7eb5abf4
cheat_engine: Remove unnecessary system argument to CheatParser's Parse function
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This isn't used within the function at all in any implementations, so we
can remove it entirely.
2020-09-15 03:20:40 -04:00
Lioncash
33e4a0b6c1
patch_manager: Resolve implicit truncations in FormatTitleVersion()
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We make it explicit that we're truncating arithmetic here to resolve
compiler warnings (even if the sizes weren't u32/u64 arithmetic
generally promotes to int :<)
2020-09-14 19:19:59 -04:00
Lioncash
a4392c24cf
patch_manager: Make use of type aliases
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We can use these to avoid typing the same type redundantly. This way, if
these ever change, only a single location needs to be modified.
2020-09-14 19:17:50 -04:00
Lioncash
637ab14ae6
patch_manager: Make a few functions internally linked
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These functions are only used within this translation unit, so we can
make them internally linked.
2020-09-14 19:04:51 -04:00
ReinUsesLisp
bc8ace9917
gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
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Pragma disable zero-sized array nonstandard extension warning on MSVC.
2020-09-14 19:38:08 -03:00
Lioncash
e0dd440b1f
crypto/key_manager: Remove dependency on the global system accessor
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We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
2020-09-14 16:49:59 -04:00
Lioncash
ec2a6e5ba8
kernel: Remove all dependencies on the global system instance
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With this, the kernel finally doesn't depend directly on the global
system instance anymore.
2020-09-14 14:03:13 -04:00
bunnei
042567e4b2
Merge pull request #4636 from lioncash/kernel-hle
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service: Remove two usages of the global system accessor
2020-09-14 09:17:10 -07:00
bunnei
5fc6bf96d8
Merge pull request #4323 from ReinUsesLisp/no-spin
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kernel/scheduler: Use std::mutex instead of spin lock
2020-09-11 23:23:53 -07:00
bunnei
ec634b6a88
Merge pull request #4634 from lioncash/blocking
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bsd: Resolve a few warnings
2020-09-11 15:17:34 -07:00
bunnei
324029d4f9
Merge pull request #4310 from ogniK5377/apollo-1-prod
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audio_core: Apollo Part 1, AudioRenderer refactor
2020-09-11 10:57:27 -04:00
bunnei
03179ecafe
Merge pull request #4597 from Morph1984/mjolnir-p2
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Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
bunnei
41b8ecdeb6
Merge pull request #4608 from lioncash/sign3
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configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
2020-09-10 13:56:16 -04:00
FearlessTobi
57162e1df3
Test: Decrease pad_update_ns
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There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
2020-09-10 16:38:53 +02:00
Rodrigo Locatti
663ea382da
Merge pull request #4633 from ReinUsesLisp/gpu-init
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video_core: Remove all Core::System references in renderer
2020-09-10 02:28:54 +00:00
Lioncash
ffdf8c0cb3
service: Remove two usages of the global system accessor
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Removes more instances of reliance on global state.
2020-09-07 03:18:45 -04:00
Lioncash
c715fc4c5e
gc_adapter: Make DeviceConnected() a const member function
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This doesn't modify instance state, so it can be made const.
2020-09-07 02:49:13 -04:00
Lioncash
40968e3993
bsd: Resolve unused value within SendToImpl
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Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
2020-09-07 01:06:30 -04:00
Lioncash
cd643ab5c9
bsd: Resolve sign comparison warnings
2020-09-07 01:06:27 -04:00
Lioncash
180fa6859f
sockets_translate: Make use of designated initializers
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Same behavior, less typing.
2020-09-07 00:53:10 -04:00
Lioncash
188a3cf74c
blocking_worker: Make use of templated lambda
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We can simplify this a little by explicitly specifying the typename for
the lambda function.
2020-09-07 00:47:46 -04:00
Lioncash
9652973db2
blocking_worker: Resolve -Wdocumentation warning
2020-09-07 00:45:53 -04:00
bunnei
841b295ad0
Merge pull request #4606 from lioncash/constexpr
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game_list_p: Mark some constants as constexpr
2020-09-06 23:19:38 -04:00
ReinUsesLisp
9e87193725
video_core: Remove all Core::System references in renderer
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Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei
e126021ffe
Merge pull request #4397 from ReinUsesLisp/bsd
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services: Implement most of bsd:s and GetCurrentIpAddress from nifm
2020-09-05 22:40:59 -04:00
Morph
5b6268d26a
configure_input: Hook up the motion button and checkbox
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This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german
797564599f
Minor cleanup
2020-09-05 09:42:21 -04:00
german
6ee8eab670
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
german
0774b17846
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
Morph
8e18b61972
configure_input_player: Show/hide motion buttons based on the controller
2020-09-04 21:48:13 -05:00
Morph
df3cbd4758
controllers/npad: Simplify motion entry assignment
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Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04 21:48:13 -05:00
german
ff679f3d17
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
Morph
0e33b19ae0
hid: Implement MergeSingleJoyasDualJoy
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- Used in multiple games such as Super Mario Odyssey.
2020-09-04 15:38:33 -04:00
Morph
b65456b958
applets/controller: Resolve several compiler warnings
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Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
Morph
076e4d44c3
Address feedback
2020-09-04 12:23:25 -04:00
Morph
1ec71b6ea0
clang-format
2020-09-04 12:23:25 -04:00
Morph
f95ea04995
applets/controller: Set min_players to have a minimum value of 1.
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- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04 12:23:25 -04:00
Morph
371226448a
applets/controller: Modify heuristic to account for certain games
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Now left and right joycons have the same priority (meaning both needs to be supported by the game).
Explanation of the new heuristic:
Assign left joycons to even player indices and right joycons to odd player indices.
We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
2020-09-04 12:23:25 -04:00
Morph
6597b3817c
main: Apply settings after applet configuration is complete.
2020-09-04 12:23:25 -04:00
Morph
7299356f37
applets/controller: Implement fallback applet for the SDL frontend
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Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04 12:23:25 -04:00
Morph
72b2f5d34f
applets/controller: Load configuration prior to setting up connections
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This avoids unintentionally changing the states of elements while loading them in.
2020-09-04 12:23:25 -04:00
Morph
aeec0f8a38
applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
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Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
2020-09-04 12:23:25 -04:00
Morph
5ce3015945
applets/controller: Implement "Explain Text"
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"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph
5219615418
Project Mjölnir: Part 2 - Controller Applet
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
bunnei
94a25b75a0
Merge pull request #4611 from lioncash/xbyak2
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externals: Update Xbyak to 5.96
2020-09-03 20:24:27 -04:00
bunnei
3b0fe38e86
Merge pull request #4583 from lioncash/trunc
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gc_poller: Resolve compilation warnings on MSVC
2020-09-03 20:23:33 -04:00
bunnei
40c230e0fa
Merge pull request #4578 from lioncash/xor
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common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
2020-09-03 17:11:51 -04:00
bunnei
ba5419b965
Merge pull request #4590 from ReinUsesLisp/tsan-sched
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hle/scheduler: Fix data race in is_context_switch_pending
2020-09-03 14:39:57 -04:00
bunnei
39319f09d8
Merge pull request #4575 from lioncash/async
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async_shaders: Mark getters as const member functions
2020-09-03 11:34:30 -04:00
ReinUsesLisp
827ff077e7
file_sys/patch_manager: Add missing include
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Fixes build issues
2020-09-03 04:51:49 -03:00
bunnei
38980b2471
Merge pull request #4568 from lioncash/fsp
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fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
2020-09-02 23:07:03 -04:00
bunnei
57e43682ed
Merge pull request #4564 from lioncash/file-include
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file_sys: Replace inclusions with forward declarations where applicable
2020-09-02 23:06:38 -04:00
lat9nq
0914e84014
main: Use three dots to complete the ellipsis
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Fixes a typo in the UI file. An ellipsis has 3 dots.
2020-09-02 15:23:15 -04:00
Morph
45ecd601be
input_common/motion_input: Make use of Common::PI constant
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Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
2020-09-02 11:58:15 -04:00
bunnei
f64917a852
Merge pull request #4570 from german77/motionInput
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input_common: Add a basic class for motion devices
2020-09-02 11:09:18 -04:00
bunnei
3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
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yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
bunnei
ad9ce67b52
Merge pull request #4588 from ReinUsesLisp/tsan-event
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common/thread: Fix data race in is_set
2020-08-31 21:21:38 -04:00
bunnei
a1f13a3662
Merge pull request #4589 from ReinUsesLisp/tsan-host
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hle/kernel: Fix data race in GetCurrentHostThreadID
2020-08-31 21:20:49 -04:00
LC
b5ed2d408c
Merge pull request #4461 from comex/thread-names
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Fix thread naming on Linux, which limits names to 15 bytes.
2020-08-31 15:31:48 -04:00
ReinUsesLisp
c573920c01
vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
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'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.
The Vulkan device will have the extension enabled but it will not be
used.
2020-08-30 20:22:48 -03:00
Lioncash
a5dcccfdd2
externals: Update Xbyak to 5.96
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I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.
This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
bunnei
e9b9fc4674
Merge pull request #4601 from lioncash/const3
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sdl_impl: Minor cleanup
2020-08-29 23:23:41 -04:00
bunnei
37faf24c3f
Merge pull request #4605 from lioncash/copy3
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bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
2020-08-29 23:22:39 -04:00
Vitor Kiguchi
e6f9fe1f60
sdl_joystick: disable the use of the hidapi drivers due to many problems caused by them.
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The main problem is the loss of compatibility with some controllers, but there are also
unwanted changes to the behaviour of PS4 controllers (hardcoded lightbar color).
2020-08-30 05:06:49 +02:00
FearlessTobi
d1e1ea0fef
Address second batch of reviews
2020-08-30 00:43:25 +02:00
Lioncash
92c162126b
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
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Prevents sign mismatch warnings in the loop conditionals.
2020-08-29 16:43:12 -04:00
FearlessTobi
0aa6ec4276
Reolve reorder warning
2020-08-29 22:06:47 +02:00
FearlessTobi
d176feffad
Address review comments and fix code compilation
2020-08-29 20:56:51 +02:00
Lioncash
1aba91e993
bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
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The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.
2020-08-29 14:33:10 -04:00
Lioncash
fae65d8a72
game_list_p: Avoid string churn in GameListItemPath data()
2020-08-29 14:30:49 -04:00
Lioncash
cde658cb27
game_list_p: Mark some constants as constexpr
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Consistency change with how we mark constants in the rest of the
codebase.
2020-08-29 14:23:41 -04:00
FearlessTobi
e6bd1fd1b8
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
LC
ce43139eb7
Merge pull request #4604 from lioncash/lifetime
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yuzu/main: Amend lifetime issues with InputSubsystem
2020-08-29 01:33:29 -04:00
Lioncash
bcd3c79eca
yuzu/main: Amend lifetime issues with InputSubsystem
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Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
2020-08-29 00:58:11 -04:00
Morph
403e36fab2
yuzu/configuration: Fix index out of bounds for default_analogs
2020-08-29 00:24:47 -04:00
Lioncash
69fa6b4906
sdl_impl: Reduce allocations in GetButtonMappingForDevice()
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These maps can be constexpr arrays of std::pair.
2020-08-28 21:24:17 -04:00
Lioncash
f2a680ca89
sdl_impl: Make use of std::move on std::string where applicable
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Avoids redundant copies.
2020-08-28 21:14:54 -04:00
Lioncash
e92164e6a0
sdl_impl: Make use of insert_or_assign() where applicable
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Avoids churning ParamPackage instances.
2020-08-28 21:13:26 -04:00
Lioncash
f3ac088345
sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default arguments
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We need to add the 'f' suffix to make the right hand side a float and
not a double.
2020-08-28 21:08:08 -04:00
Lioncash
2e2dde2f95
sdl_impl: Simplify make_tuple call
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The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.
Given this just returns default values, we can simplify this a bit.
2020-08-28 21:04:18 -04:00
Lioncash
2680526e6b
sdl_impl: Mark FromEvent() as a const member function
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This doesn't modify internal member state, so it can be marked as const.
2020-08-28 20:58:49 -04:00
LC
57d9ef5a89
Merge pull request #4600 from lioncash/prototype
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input_common/main: Remove unimplemented prototype
2020-08-28 20:10:33 -04:00
Lioncash
98f5d8a713
input_common/main: Remove unnecessary headers
2020-08-28 19:23:19 -04:00
Lioncash
4b9b203c09
input_common/main: Remove unimplemented prototype
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I forgot to remove this in the rebase when removing most of the global
variables within the input common codebase.
2020-08-28 19:11:17 -04:00
ReinUsesLisp
fe90c4fd7b
vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
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Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
bunnei
45b73ba840
Merge pull request #4544 from lioncash/input-sub
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input_common: Eliminate most global state
2020-08-28 09:57:50 -04:00
bunnei
40320a1d84
Merge pull request #4586 from yuzu-emu/tsan-cpu-interrupt
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cpu_interrupt_handler: Make is_interrupted an atomic
2020-08-28 09:21:47 -04:00
german
1be18dc110
Fix orientation errors and improve drift correction
2020-08-27 17:19:21 -05:00
german
e6fc3b5662
Address comments
2020-08-27 17:19:21 -05:00
german
2d207ec609
Implement a basic class for motion devices
2020-08-27 17:19:21 -05:00
Lioncash
9e1b0af259
input_common: Eliminate most global state
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Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
bunnei
3db9a25977
Merge pull request #4530 from Morph1984/mjolnir-p1
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Project Mjölnir: Part 1 - Input Rewrite
2020-08-27 14:58:44 -04:00
bunnei
3f7b0e0772
Merge pull request #4577 from lioncash/asserts
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common/assert: Make use of C++ attribute syntax
2020-08-27 11:09:02 -04:00
bunnei
9864da7d43
Merge pull request #4524 from lioncash/memory-log
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shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
2020-08-27 00:16:10 -04:00
bunnei
1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
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video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
Morph
8ffc491546
input_common/main: Add "/Mouse" to the display name
2020-08-26 22:41:51 -04:00
bunnei
1e2a92918b
Merge pull request #4555 from ReinUsesLisp/fix-primitive-topology
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vk_state_tracker: Fix primitive topology
2020-08-26 22:19:52 -04:00
Lioncash
7b50c48df7
memory_manager: Make use of [[nodiscard]] in the interface
2020-08-26 20:15:03 -04:00
Lioncash
d12d59f62a
memory_manager: Make operator+ const qualified
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This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
Morph
f5f30781ae
configure_input_player: Fix modifier scale button mapping
2020-08-26 02:32:32 -04:00
Morph
1bd70d73c0
configuration/input: Add support for mouse button clicks
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Supports the Left, Right, Middle, Backward and Forward mouse buttons.
2020-08-26 02:32:32 -04:00
Morph
eb149ec696
controllers/npad: Fix inconsistencies with controller connection statuses
2020-08-26 02:32:32 -04:00
Morph
334ef2efdd
controllers/npad: Fix LibNX controller connection statuses
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This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26 02:32:32 -04:00
Morph
e7c174b426
controllers/npad: Fix LedPattern for P1-4
2020-08-26 02:32:32 -04:00
Morph
de79897f04
input_common: Fix directional deadzone values
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The hardware tested value is 0.5 which translates to SHRT_MAX / 2
2020-08-26 02:32:32 -04:00
Morph
efa0b7a056
Address feedback
2020-08-26 02:32:32 -04:00
Morph
f0fac0c7fb
Project Mjölnir: Part 1
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
Lioncash
f60d5aac3e
gc_poller: Resolve compilation warnings on MSVC
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We just need to make our intentional implicit truncations explicit.
2020-08-25 23:03:12 -04:00
ReinUsesLisp
ccdd84a778
hle/scheduler: Fix data race in is_context_switch_pending
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As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.
It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
2020-08-26 02:56:05 +00:00
ReinUsesLisp
36eade7f4c
hle/kernel: Fix data race in GetCurrentHostThreadID
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As reported by tsan, host_thread_ids could be read while
any of the RegisterHostThread variants were called.
To fix this, lock the register mutex when yuzu is running in multicore
mode and GetCurrentHostThreadID is called.
2020-08-26 02:52:50 +00:00
ReinUsesLisp
f119ef798b
common/thread: Fix data race in is_set
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As report by tsan, Event::Set can write is_set while WaitFor and friends
are reading from it. To address this issue, make is_set an atomic.
2020-08-26 02:50:51 +00:00
ReinUsesLisp
56ac22f737
cpu_interrupt_handler: Misc style changes
2020-08-26 02:43:26 +00:00
ReinUsesLisp
ea7bda25ba
cpu_interrupt_handler: Make is_interrupted an atomic
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Fixes a race condition detected from tsan
2020-08-26 02:43:15 +00:00
bunnei
902bf6d37d
Merge pull request #4574 from lioncash/const-fn
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memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
bunnei
dd828607e0
Merge pull request #4563 from lioncash/rcache
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registered_cache: Make use of designated initializers
2020-08-25 10:07:33 -04:00
bunnei
b798813eee
Merge pull request #4548 from lioncash/color
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common/color: Migrate code over to the Common namespace
2020-08-25 10:07:13 -04:00
M&M
43ce33b6cc
logging/settings: Increase maximum log size to 100 MB and add extended logging option
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The extended logging option is automatically disabled on boot but can be enabled afterwards, allowing the log file to go up to 1 GB during that session.
This commit also fixes a few errors that are present in the general debug menu.
2020-08-24 21:39:56 -07:00
bunnei
bb752df736
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
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video_core: Initialize renderer with a GPU
2020-08-24 22:56:11 -04:00
bunnei
6fd3a1bf85
Merge pull request #4562 from lioncash/loop
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cpu_manager: Make use of ranged for where applicable
2020-08-24 17:58:41 -04:00
Lioncash
504175e5b6
common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
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Ensures that the full set of bitwise operators are available for types
that make use of this macro.
2020-08-24 04:42:43 -04:00
Lioncash
3bfaabdbdd
common/assert: Make use of C++ attribute syntax
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Normalizes the syntax used for attributes
2020-08-24 04:15:10 -04:00
Lioncash
bafef3d1c9
async_shaders: Mark getters as const member functions
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While we're at it, we can also mark them as nodiscard.
2020-08-24 01:15:50 -04:00
Lioncash
5bce81c3d6
memory_manager: Mark IsGranularRange() as a const member function
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This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
Lioncash
bae4e6c2f5
gl_texture_cache: Take std::string by reference in DecorateViewName()
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LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
2020-08-23 23:36:33 -04:00
Lioncash
f3bb52c0a9
video_core/fence_manager: Remove unnecessary includes
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Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
2020-08-23 21:44:50 -04:00
bunnei
ab350b8975
Merge pull request #4561 from lioncash/key-constexpr
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key_manager: Make data arrays constexpr
2020-08-23 20:41:05 -04:00
ReinUsesLisp
91df2beee3
video_core/host_shaders: Add CMake integration for string shaders
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Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.
This allows editting GLSL in its own files without having to maintain
them in source files.
For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
2020-08-23 21:37:20 -03:00
ReinUsesLisp
0eaf7e1daa
gl_shader_util: Use std::string_view instead of star pointer
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This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
2020-08-23 21:23:54 -03:00
bunnei
42a00877a2
Merge pull request #4549 from lioncash/files
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vfs_real: Avoid redundant map lookups
2020-08-23 19:08:36 -04:00
bunnei
9619964e8c
Merge pull request #4559 from lioncash/webresult
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web_service: Move web_result.h into web_service
2020-08-23 17:54:43 -04:00
Lioncash
4c1a95ed61
fsp_srv: Resolve -Wunused-but-set-variable warning
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We can just log out the parameters in the meantime.
2020-08-23 17:16:32 -04:00
Lioncash
01d1b5cdaf
file_sys: Replace inclusions with forward declarations where applicable
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Same behavior, minus unnecessary inclusions where not necessary.
2020-08-23 17:02:55 -04:00
Lioncash
85db5f4091
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
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Initialize id to a deterministic value and also mark the unreachable
cases in the switch with UNREACHABLE().
2020-08-23 16:37:57 -04:00
Lioncash
67a8e73101
registered_cache: Make use of ends_with for string suffix checking
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Simplifies code.
2020-08-23 11:25:45 -04:00
Lioncash
f83c6e1e0c
registered_cache: Make use of designated initializers
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Removes the need for comments to indicate the fields being assigned.
2020-08-23 10:26:20 -04:00
bunnei
cfb7fd395c
Merge pull request #4560 from lioncash/convert
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core_timing: Resolve sign conversion warning
2020-08-23 02:11:14 -04:00
Lioncash
b62a8ca43e
key_manager: Make data arrays constexpr
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We can convert these maps into constexpr arrays to eliminate some
runtime static constructors.
2020-08-22 22:47:24 -04:00
Lioncash
544fbd5c84
cpu_manager: Make use of ranged for where applicable
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We can simplify a few loops by making use of ranged for.
2020-08-22 22:43:19 -04:00
Lioncash
79504f1a39
core_timing: Remove unused header
2020-08-22 22:12:37 -04:00
Lioncash
25cd5d9dda
core_timing: Move clock initializer into constructor initializer list
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Same behavior, minus unnecessary zeroing out of the pointer.
2020-08-22 20:26:48 -04:00
Lioncash
2624b1eae6
core_timing: Resolve sign conversion warning
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This constant is only ever assigned to downcount, which is a s64, not a
u64.
2020-08-22 20:26:45 -04:00
Lioncash
ca5ed50655
web_service: Move web_result.h into web_service
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This is the only place it's actively used. It's also more appropriate
for web-related structures to be within the web service target.
Especially given this one doesn't rely on anything in the common
library.
2020-08-22 19:29:54 -04:00
ReinUsesLisp
da53bcee60
video_core: Initialize renderer with a GPU
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Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00
bunnei
baff9ffcac
Merge pull request #4521 from lioncash/optionalcache
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gl_shader_disk_cache: Make use of std::nullopt where applicable
2020-08-21 23:56:55 -04:00
bunnei
66ac7cf730
Merge pull request #4541 from MerryMage/yolo
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dynarmic: Add unsafe optimizations
2020-08-21 23:06:21 -04:00
bunnei
53fbf8e206
Merge pull request #4523 from lioncash/self-assign
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macro-interpreter: Resolve -Wself-assign-field warning
2020-08-21 18:25:53 -04:00
ReinUsesLisp
aed6011d7c
vk_state_tracker: Fix primitive topology
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State track the current primitive topology with a regular comparison
instead of using dirty flags.
This fixes a bug in dirty flags for this particular state and it also
avoids unnecessary state changes as this property is stored in a
frequently changed bit field.
2020-08-20 23:07:30 -03:00
ReinUsesLisp
c5a78f4480
vk_device: Use Vulkan 1.0 properly
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Enable the required capabilities to use Vulkan 1.0 without validation
errors and disable those that are not compatible with it.
2020-08-20 16:55:22 -03:00
ReinUsesLisp
29a0ca2391
renderer_vulkan: Create a Vulkan 1.0 instance when 1.1 is not available
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This commit doesn't make yuzu compatible with Vulkan 1.0 yet, it only
creates an 1.0 instance.
2020-08-20 16:55:22 -03:00
bunnei
3ea3de4ecd
Merge pull request #4546 from lioncash/telemetry
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common/telemetry: Migrate namespace into the Common namespace
2020-08-20 14:29:13 -04:00
bunnei
3b8a8cf825
Merge pull request #4547 from lioncash/header-concept
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common/concepts: Move <type_traits> include out of the Common namespace
2020-08-19 23:29:45 -04:00
bunnei
acbae572d3
Revert "common/time_zone: Simplify GetOsTimeZoneOffset()"
2020-08-19 18:27:31 -04:00
bunnei
b1fa647f28
Merge pull request #4539 from lioncash/disc
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common: Silence two discarded result warnings
2020-08-18 22:03:09 -04:00
bunnei
2d2e235bcf
Merge pull request #4522 from lioncash/vulk-copy
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vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
2020-08-18 19:31:35 -04:00
Lioncash
f6bb905182
common/telemetry: Migrate namespace into the Common namespace
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Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
Lioncash
551882e512
vfs_real: Resolve sign conversion warnings
2020-08-18 14:58:33 -04:00
Lioncash
ed9ae5a977
vfs_real: Avoid redundant map lookups
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Avoids some trivially avoidable map lookups by keeping the result of
find operations around and querying them.
2020-08-18 14:58:29 -04:00
Lioncash
e864aa25d5
common/color: Migrate code over to the Common namespace
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No external code makes use of this header, so we can freely change the
namespace.
2020-08-18 14:27:41 -04:00
Lioncash
999fc2fece
common/concepts: Move <type_traits> include out of the Common namespace
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This is a compiler/linker error waiting to happen.
2020-08-18 14:24:54 -04:00
bunnei
bea9ed2548
Merge pull request #4381 from Morph1984/fix-open-folder-installed-title
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main: Fix Open Save/Mod Locations for installed titles
2020-08-18 12:54:06 -04:00
bunnei
00573fb2c9
Merge pull request #4532 from lioncash/object-name
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configuration_shared: Simplify name lookup in highlighting functions
2020-08-18 00:45:02 -04:00
bunnei
56c6a5def8
Merge pull request #4535 from lioncash/fileutil
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common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
bunnei
0c885249df
Merge pull request #4537 from lioncash/tz
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common/time_zone: Simplify GetOsTimeZoneOffset()
2020-08-17 14:27:02 -04:00
bunnei
3472c00b3b
Merge pull request #4540 from lioncash/tr3
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configure_hotkeys: Don't translate empty strings
2020-08-17 12:24:58 -04:00
bunnei
0530dd6ea1
Merge pull request #4494 from lioncash/transcode
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aes_util: Make use of non-template variant of Transcode
2020-08-17 03:50:35 -04:00
Rodrigo Locatti
d8a90e6536
Merge pull request #4531 from lioncash/overload
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yuzu: Make use of qOverload where applicable
2020-08-17 04:13:14 -03:00
David
cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
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vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
bunnei
bbb5623f52
Merge pull request #4515 from lat9nq/pgs-menubar-config
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main: Add an option to modify the currrent game's configuration
2020-08-17 01:03:39 -04:00
David
a91acd5365
Merge pull request #4520 from lioncash/pessimize
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async_shaders: Resolve -Wpessimizing-move warning
2020-08-17 14:36:05 +10:00
ameerj
fde8102a41
Remove unneeded newlines, optional Registry in shader params
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Addressing feedback from Rodrigo
2020-08-16 16:33:21 -04:00
Ameer J
f49ffdd648
Morph: Update worker allocation comment
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16 12:02:22 -04:00
ameerj
1b829fbd7a
move thread 1/4 count computation into allocate workers method
2020-08-16 12:02:22 -04:00
ameerj
31a76410e8
Address feedback, add shader compile notifier, update setting text
2020-08-16 12:02:22 -04:00
ameerj
c02464f64e
Vk Async Worker directly emplace in cache
2020-08-16 12:02:22 -04:00
ameerj
4539073ce1
Address feedback. Bruteforce delete duplicates
2020-08-16 12:02:22 -04:00
ameerj
6ac97405df
Vk Async pipeline compilation
2020-08-16 12:02:22 -04:00
David Marcec
80ac1331b5
Preliminary effects
2020-08-17 01:23:55 +10:00
MerryMage
836ec9176a
dynarmic: Add unsafe optimizations
2020-08-16 14:15:39 +01:00
Lioncash
e23289d869
configure_hotkeys: Don't translate empty strings
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There's no need to translate an empty string. This just gives
translators unnecessary work.
2020-08-16 08:13:25 -04:00
Lioncash
c4ed791164
common/fileutil: Convert namespace to Common::FS
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash
d09456fc41
common: Silence two discarded result warnings
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These are intentionally discarded internally, since the rest of the
public API allows querying success. We want all non-internal uses of
these functions to be explicitly checked, so we can signify that we
intentionally want to discard the return values here.
2020-08-16 06:17:33 -04:00
Lioncash
fe97d34156
common/time_zone: Simplify GetOsTimeZoneOffset()
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We can simplify this function down into a single line with the use of
fmt. A benefit with the fmt approach is that the fmt variant of
localtime is thread-safe as well, making GetOsTimeZoneOffset()
thread-safe as well.
2020-08-16 03:58:47 -04:00
Lioncash
dbb1cbce67
yuzu: Resolve -Wextra-semi warnings
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While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-16 03:58:29 -04:00
bunnei
db96034ea4
Merge pull request #4528 from lioncash/discard
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common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei
404362e1b0
Merge pull request #4519 from lioncash/semi
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maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
lat9nq
9f972b7d01
main: Add an option to modify the currrent game's configuration
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Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.
Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Lioncash
1ee060ca0d
common/compression: Roll back std::span changes
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Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
Lioncash
df72480395
common: Make use of [[nodiscard]] where applicable
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Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
2020-08-15 17:17:52 -04:00
bunnei
2b601e8636
Merge pull request #4526 from lioncash/core-semi
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core: Resolve several -Wextra-semi warnings
2020-08-15 02:14:11 -04:00
bunnei
e6f9231ef0
Merge pull request #4527 from lioncash/pessimizing2
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software_keyboard: Resolve a pessimizing move warning
2020-08-15 02:13:44 -04:00
bunnei
cb6808b4d0
Merge pull request #4492 from lioncash/linkage
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system_control: Make functions internally linked where applicable
2020-08-15 02:11:49 -04:00
bunnei
2aabd1eb05
Merge pull request #4463 from lioncash/lockdiscard
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kernel/scheduler: Mark SchedulerLock constructor as nodiscard
2020-08-15 01:31:23 -04:00
bunnei
feb243b08d
Merge pull request #4416 from lioncash/span
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lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-15 00:53:11 -04:00
bunnei
2dace90346
Merge pull request #4453 from ReinUsesLisp/block-to-linear
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textures/decoders: Fix block linear to pitch copies
2020-08-14 19:52:12 -04:00
Lioncash
fe86109877
configuration_shared: Simplify name lookup in highlighting functions
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We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00
Lioncash
969a4cc4da
yuzu: Make use of qOverload where applicable
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Eliminates a verbose function cast.
2020-08-14 14:12:55 -04:00
Lioncash
b14277ef97
time_zone_content_manager: Collapse auto and default case
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Prevents a useless self-assignment from occurring.
2020-08-14 10:58:58 -04:00
David Marcec
1f1c3bddc0
Disable biquad filter
2020-08-14 23:20:20 +10:00
Lioncash
03d5a5d9de
software_keyboard: Resolve a pessimizing move warning
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A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
2020-08-14 09:14:54 -04:00
Lioncash
2296e921d2
core: Resolve several -Wextra-semi warnings
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We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14 09:09:20 -04:00
Lioncash
dcc5562cd5
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
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We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
2020-08-14 08:38:37 -04:00
Lioncash
34ec64233a
macro-interpreter: Resolve -Wself-assign-field warning
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This was assigning the field to itself, which is a no-op. The size
doesn't change between its initial assignment and this one, so this is a
safe change to make.
2020-08-14 08:26:50 -04:00
Lioncash
167d36ec3c
vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
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Given this is implicitly creating a std::optional, we can move the
vector into it.
2020-08-14 08:23:49 -04:00
Lioncash
c8135b3c18
gl_shader_disk_cache: Make use of std::nullopt where applicable
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Allows the compiler to avoid unnecessarily zeroing out the internal
buffer of std::optional on some implementations.
2020-08-14 08:20:44 -04:00
Lioncash
6b13d08822
async_shaders: Resolve -Wpessimizing-move warning
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Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
2020-08-14 08:16:50 -04:00
Lioncash
83d8bf9af9
maxwell_3d: Resolve -Wextra-semi warning
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Semicolons after a function definition aren't necessary.
2020-08-14 08:13:41 -04:00
David Marcec
1b3d86c02f
Reworked ADPCM decoder to allow better streaming
2020-08-14 21:04:28 +10:00
Lioncash
a93f6e51d3
emu_window: Mark Scoped constructor and Acquire() as nodiscard
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Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
2020-08-14 04:43:44 -04:00
Lioncash
f808258ed9
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
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Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
2020-08-14 04:43:44 -04:00
Rodrigo Locatti
e050594706
Merge pull request #4495 from lioncash/conv
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cheat_engine: Resolve implicit bool->u64 conversion
2020-08-14 03:10:17 -03:00
bunnei
a9de967fa3
Merge pull request #4514 from Morph1984/worker-alloc
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gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00
LC
ff0b14ee62
Merge pull request #4511 from lioncash/build2
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General: Tidy up clang-format warnings part 2
2020-08-13 15:13:21 -04:00
Lioncash
b724a4d90c
General: Tidy up clang-format warnings part 2
2020-08-13 14:19:08 -04:00
Morph
e0ff98dd34
gl_shader_cache: Use std::max() for determining num_workers
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Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
bunnei
a8ffe6eee4
Merge pull request #4497 from lioncash/freezer-alg
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freezer: Make use of std::erase_if
2020-08-11 23:07:17 -04:00
bunnei
e143adc3cf
Merge pull request #4493 from jbeich/dragonfly
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common/virtual_buffer: drop unused includes
2020-08-11 12:52:50 -04:00
bunnei
4605e4d6ff
Merge pull request #4502 from lioncash/build
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General: Tidy up clang-format warnings
2020-08-11 11:04:05 -04:00
ReinUsesLisp
f00641459e
textures/decoders: Fix block linear to pitch copies
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There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.
The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.
- Fixes level thumbnails in Super Mario Maker 2.
2020-08-10 20:45:03 -03:00
bunnei
257b1d2c4b
Merge pull request #4496 from lioncash/ce-desig
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cheat_engine: Make use of designated initializers
2020-08-10 13:53:43 -04:00
ameerj
d6672501ac
Remove UI changes
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This PR is now only the Analog devices handling the range value defaulting at 100%
2020-08-10 12:46:14 -04:00
ameerj
9c6ae697f5
Add range slider functionality for gc adapter
2020-08-10 12:46:14 -04:00
Ameer
8928aa3008
undo unnecessary newlines, slider range 50-150
2020-08-10 12:46:14 -04:00
Ameer
504095cea9
Address c++20 warning, fix inaccurate range text display when slide == 0
2020-08-10 12:46:14 -04:00
Ameer
ed51c2abda
Add range slider for analog sticks
2020-08-10 12:46:14 -04:00
bunnei
acfd771e79
Merge pull request #4491 from lioncash/unused-vars
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kernel: Remove unused variables
2020-08-10 12:04:30 -04:00
bunnei
664019954a
Merge pull request #4488 from lioncash/file
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vfs_vector: Make creation of array vfs files less verbose
2020-08-09 17:19:34 -04:00
Lioncash
1c3490a8db
General: Tidy up clang-format warnings
2020-08-08 20:08:44 -04:00
bunnei
f14bb61acd
Merge pull request #4448 from Morph1984/fix-entries
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game_list_worker: Do not clear entries when > 1 gamedir is present
2020-08-07 17:11:52 -04:00
bunnei
929fc849e9
Merge pull request #4457 from ogniK5377/SetScreenShotPermission
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am: Unstub SetScreenShotPermission
2020-08-07 09:34:20 -04:00
bunnei
5429ea0e69
Merge pull request #4389 from ogniK5377/redundant-format-type
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video_core: Remove redundant pixel format type
2020-08-07 09:33:58 -04:00
Lioncash
8e86fa7e60
common/concepts: Rename IsBaseOf to DerivedFrom
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This makes it more inline with its currently unavailable standardized
analogue std::derived_from.
While we're at it, we can also make the template match the requirements
of the standardized variant as well.
2020-08-07 08:09:57 -04:00
bunnei
f5d538f118
Merge pull request #4483 from lioncash/constexpr-hex
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partition_data_manager: Make data arrays constexpr
2020-08-06 23:14:14 -04:00
bunnei
5cc2f99fab
Merge pull request #4490 from lioncash/arbiter
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address_arbiter/scheduler: Resolve sign conversion warnings
2020-08-06 22:28:11 -04:00
Lioncash
61cd7eb47d
freezer: Move entry finding to its own function
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Cleans up the callsites in other functions.
2020-08-06 03:11:21 -04:00
Lioncash
06ab28263b
freezer: Take address values by value
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VAddr will always be 64-bit, so there's no need to take a trivial
primitive alias by reference.
2020-08-06 03:04:54 -04:00
Lioncash
253a17451b
freezer: Make use of std::erase_if
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With C++20 we can simplify the erasing idiom.
2020-08-06 03:03:05 -04:00
Lioncash
5b89291308
cheat_engine: Resolve implicit bool->u64 conversion
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We can just return zero here.
2020-08-06 02:55:47 -04:00
Lioncash
df96a214ae
cheat_engine: Make use of designated initializers
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Same behavior, but makes the member being assigned obvious.
2020-08-06 02:48:13 -04:00
Lioncash
4f2acc54f5
partition_data_manager: Update master key hashes
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Fills in some hashes that were previously unhandled.
2020-08-06 02:42:01 -04:00
Lioncash
7f0f37fca7
partition_data_manager: Make data arrays constexpr
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Previously the constructor for all of these would run at program
startup, consuming time before the application can enter main().
This is also particularly dangerous, given the logging system wouldn't
have been initialized properly yet, yet the program would use the logs
to signify an error.
To rectify this, we can replace the literals with constexpr functions
that perform the conversion at compile-time, completely eliminating the
runtime cost of initializing these arrays.
2020-08-06 02:41:58 -04:00
Lioncash
04bb47f57f
partition_data_manager: Eliminate magic value
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We can use sizeof to make it obvious at the call site where the value is
coming from.
2020-08-06 02:34:10 -04:00
Lioncash
09f884b7bd
aes_util: Make use of non-template variant of Transcode
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Same behavior, less template instantiations.
2020-08-06 02:31:19 -04:00
comex
d37f0b29e2
Fix thread naming on Linux, which limits names to 15 bytes.
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- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
anyway. This is Linux-specific, as the Apple and BSD versions of
`pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
"yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
fits into the Linux limit. Some other thread names are also cut off,
but I didn't bother addressing them as you can guess them from the
truncated versions. For a CPU thread, truncation means you can't see
which core it is!
2020-08-05 20:34:49 -07:00
bunnei
1cc0e4b4d8
Merge pull request #4489 from lioncash/typesafe
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ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
2020-08-05 23:20:23 -04:00
bunnei
35c1607f23
Merge pull request #4484 from lioncash/aesutil
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aes_util: Allow SetIV() to be non-allocating
2020-08-05 22:35:41 -04:00
bunnei
d888ac7d20
Merge pull request #4477 from lioncash/log-desig
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logging/backend: Make use of designated initializers
2020-08-05 22:34:12 -04:00
Jan Beich
238208ee30
common/virtual_buffer: drop unused includes
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On DragonFly and NetBSD build fails with
src/common/virtual_buffer.cpp
src/common/virtual_buffer.cpp:16:10: fatal error: sys/sysinfo.h: No such file or directory
#include <sys/sysinfo.h>
^~~~~~~~~~~~~~~
2020-08-05 21:36:35 +00:00
bunnei
61678c4e9f
Merge pull request #4475 from lioncash/bqueue
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buffer_queue: Make use of designated initializers/std::nullopt where applicable
2020-08-05 16:56:46 -04:00
bunnei
e8868c2ed1
Merge pull request #4479 from lioncash/concepts
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CMakeLists: Resolve #4478
2020-08-05 16:18:08 -04:00
Lioncash
87c64c41d2
system_control: Make functions internally linked where applicable
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These functions are only ever used internally as implementation details
for GenerateRandomRange(), so these can be given internal linkage.
2020-08-05 15:34:27 -04:00
Lioncash
a10d64ea79
kernel: Remove unused variables
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Resolves a few compiler warnings.
2020-08-05 15:19:48 -04:00
Lioncash
9893da8e2c
scheduler: Resolve sign conversion warning
2020-08-05 15:12:29 -04:00
Lioncash
1a45b15a8c
address_arbiter: Resolve sign conversion warning
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Makes our type conversion explicit.
2020-08-05 15:07:19 -04:00
bunnei
4a2d9c6454
Merge pull request #4444 from lioncash/volatile
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common/atomic_ops: Don't cast away volatile from pointers
2020-08-05 14:22:36 -04:00
Lioncash
a77ee63f65
ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
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It's undefined behavior to use non-trivially copyable objects with
std::memcpy, so we can add asserts to catch usages of these at
compile-time.
2020-08-05 14:08:28 -04:00
Lioncash
0a5456feb9
vfs_vector: Make creation of array vfs files less verbose
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We can add a helper function to make creation of these files nicer.
While we're at it, we can eliminate an unnecessary std::array copy in
the constructor. This makes the overhead on some of these functions way
less intensive, given some arrays were quite large.
e.g. The timezone location names are 9633 bytes in size.
2020-08-05 12:37:00 -04:00
bunnei
07691f994a
Merge pull request #4466 from ogniK5377/loader-type-safe
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loader: Make IdentifyFile typesafe
2020-08-05 12:34:25 -04:00
Morph
cf946312ca
main: Fallback to loader if no control nca is found with patch manager
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In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
2020-08-04 21:14:20 -04:00
Morph
1146049de0
main: Fix Open Save/Mod Locations for installed titles
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Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
2020-08-04 21:14:20 -04:00
Morph
123024cea2
game_list_worker: Do not clear entries when > 1 gamedir is present
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Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
2020-08-04 21:13:35 -04:00
bunnei
142930e609
Merge pull request #4476 from lioncash/tz
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time_zone_binary: Make use of designated initializers
2020-08-04 18:56:28 -04:00
bunnei
ba9ed7b1fe
Merge pull request #4401 from ogniK5377/GetIndirectLayerImageRequiredMemoryInfo
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vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
2020-08-04 18:45:11 -04:00
bunnei
f11628b9b7
Merge pull request #4430 from bunnei/new-gpu-vmm
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hle: nvdrv: Rewrite of GPU memory management.
2020-08-04 18:44:26 -04:00
bunnei
efd1b57d03
Merge pull request #4445 from Morph1984/async-threads
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renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-08-04 18:43:42 -04:00
bunnei
c71d05de84
Merge pull request #4450 from Morph1984/fix-gamelist-scanning
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game_list_worker: Fix game list subdirectory scanning
2020-08-04 18:43:17 -04:00
bunnei
ecbee11829
Merge pull request #4472 from lioncash/const-get
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perf_stats: Mark GetMeanFrametime() as const
2020-08-04 07:00:23 -07:00
bunnei
0ae267bf77
Merge pull request #4469 from lioncash/missing
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vk_texture_cache: Silence -Wmissing-field-initializer warnings
2020-08-04 06:59:51 -07:00
David
741cbbdc0e
Merge pull request #4470 from lioncash/qualifier
...
patch_manager: Resolve -Wignored-qualifier warnings
2020-08-04 14:09:48 +10:00
David
723314b682
Merge pull request #4481 from lioncash/cpp-dep
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yuzu: Resolve C++20 deprecation warnings related to lambda captures
2020-08-04 14:06:07 +10:00
David
25fb7cd16d
Merge pull request #4474 from lioncash/hle-profile
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profile_manager: Make use of designated initializers
2020-08-04 13:51:15 +10:00
bunnei
c6e5a36452
Merge pull request #4473 from lioncash/cheat-desig
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dmnt_cheat_vm: Make use of designated initializers
2020-08-03 18:07:17 -07:00
bunnei
0dbb95c42d
Merge pull request #4456 from Morph1984/stub-really-long-fs-func
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fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
2020-08-03 18:06:48 -07:00
Lioncash
15660bd857
aes_util: Allow SetIV to be non-allocating
...
In a few places, the data to be set as the IV is already within an array.
We shouldn't require this data to be heap-allocated if it doesn't need
to be. This allows certain callers to reduce heap churn.
2020-08-03 14:29:58 -04:00
bunnei
b2911421ec
Merge pull request #4480 from lioncash/optimize
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tests/core_timing: Remove pragma optimize(off)
2020-08-03 11:27:52 -07:00
bunnei
9808f244cc
Merge pull request #4482 from lioncash/ldr-sign
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service/ldr: Resolve sign mismatch warnings
2020-08-03 11:27:13 -07:00
bunnei
a971667d1f
Merge pull request #4468 from lioncash/regcache
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registered_cache: Resolve -Wmaybe_uninitialized warnings
2020-08-03 11:26:45 -07:00
bunnei
94c1689ef3
Merge pull request #4471 from ogniK5377/sm-getservice-concept
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sm: Make use of IsBaseOf for GetService
2020-08-03 11:11:22 -07:00
Lioncash
570150bc86
perf_stats: Make use of designated initializers
...
Same behavior, but allows us to avoid a now-unnecessary zero
initialization.
2020-08-03 12:33:40 -04:00
Lioncash
d767be65be
perf_stats: Mark GetMeanFrametime() as const
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The general pattern is to mark mutexes as mutable when it comes to
matters of constness, given the mutex acts as a transient member of a
data structure.
2020-08-03 12:33:35 -04:00
Lioncash
06809ad7bc
vulkan: Silence more -Wmissing-field-initializer warnings
2020-08-03 12:28:57 -04:00
Lioncash
b249e4e0ce
yuzu: Resolve C++20 deprecation warnings related to lambda captures
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C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
Lioncash
f525da56e5
service/ldr: Resolve sign mismatch warnings
...
We were performing an int < size_t comparison. We can just correct the
type of the induction variable.
2020-08-03 11:48:16 -04:00
Lioncash
dd2ff23621
CMakeLists: Resolve #4478
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This switch is enabled by default in all recent versions of GCC and
Clang.
2020-08-03 11:21:24 -04:00
Lioncash
e1ab72a0ea
tests/core_timing: Remove pragma optimize(off)
...
I made a review comment about this in the PR that this was introduced
in (#3955 , commit 71c4779211
), but it
seems to have been missed.
We shouldn't be using this pragma here because it's MSVC specific. This
causes warnings on other compilers.
The test it's surrounding is *extremely* dubious, but for the sake of
silencing warnings on other compilers, we can mark "placebo" as volatile
and be on with it.
2020-08-03 11:12:55 -04:00
bunnei
3697fc8d14
Merge pull request #4467 from lioncash/mode
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file_sys/mode: Make use of DECLARE_ENUM_FLAG_OPERATORS with Mode
2020-08-03 08:07:56 -07:00
Lioncash
04ca1ed2bd
time_zone_binary: Make use of designated initializers
2020-08-03 10:42:38 -04:00
Lioncash
8725b37a35
logging/backend: Make use of designated initializers
...
Same behavior, less code.
2020-08-03 10:37:48 -04:00
Lioncash
9b837c6069
buffer_queue: Make use of std::nullopt
...
Allows compilers to eliminate unnecessary zeroing out of the optional's
buffer.
2020-08-03 09:31:51 -04:00
Lioncash
24bd068a08
buffer_queue: Make use of designated initializers
2020-08-03 09:31:51 -04:00
Lioncash
b9831fd80a
profile_manager: Make use of std::nullopt
...
Allows some implementations to completely avoid unnecessarily zeroing
out the internal buffer.
2020-08-03 09:03:42 -04:00
Lioncash
3fcaf937d2
profile_manager: Make use of designated initializers
...
More compact code.
2020-08-03 09:01:31 -04:00
Lioncash
c883666045
dmnt_cheat_vm: Make use of designated initializers
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Allows for more compact code.
2020-08-03 08:50:51 -04:00
Lioncash
2b8ae009a0
file_sys/mode: Make use of DECLARE_ENUM_FLAG_OPERATORS with Mode
...
Same behavior, minus a hand-rolled operator.
2020-08-03 07:52:36 -04:00
David Marcec
6a0b77996b
sm: Make use of IsBaseOf for GetService
2020-08-03 21:46:14 +10:00
Lioncash
1c6d3ba397
patch_manager: Resolve -Wignored-qualifier warnings
...
Top level const will always be ignored in this case, so it can be
removed.
2020-08-03 07:42:56 -04:00
Lioncash
4ca0014479
registered_cache: Resolve -Wmaybe_uninitialized warnings
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While we're at it, we can avoid a redundant map lookup.
2020-08-03 07:34:46 -04:00
David Marcec
a5af1161c9
Place in anonymous namespace
2020-08-03 21:31:28 +10:00
David Marcec
6cfff2c3f6
loader: Make IdentifyFile typesafe
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Relies on #4465 for concept.h Common::IsBaseOf
2020-08-03 21:31:27 +10:00
David
9b75481755
ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer ( #4465 )
...
* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer
With the support of C++20, we can use concepts to deduce if a type is an STL container or not.
* More agressive concept for stl containers
* Add -fconcepts
* Move to common namespace
* Add Common::IsBaseOf
2020-08-03 07:28:54 -04:00
David
6c7292de33
Merge pull request #4263 from lat9nq/fix-screencaps-2
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screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
2020-08-03 21:00:14 +10:00
David
0ca42c806f
Merge pull request #4439 from lioncash/cpu
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cpu_manager: Remove redundant std::function declarations
2020-08-03 20:58:31 +10:00
David
50d8264833
Merge pull request #4438 from lioncash/localizing
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yuzu/main: Remove redundant usages of QStringLiteral("")
2020-08-03 20:58:00 +10:00
David Marcec
0947f613b1
mix buffer depopping
2020-08-01 16:25:08 +10:00
Morph
fc86cb4ca2
minor nits
2020-07-31 11:02:59 -04:00
David Marcec
e586921c28
am: Unstub SetScreenShotPermission
2020-08-01 00:44:14 +10:00
Morph
1241020093
fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
...
Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
2020-07-30 15:39:44 -04:00
Morph
45fd67c109
fs: Rename SaveDataDescriptor to SaveDataAttribute
2020-07-30 15:29:39 -04:00
David
0c262f8ac2
Merge pull request #4392 from lioncash/guard
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compatible_formats: Add missing header guard
2020-07-31 01:08:56 +10:00
David Marcec
1b8fe7073b
adpcm streaming
2020-07-30 18:16:57 +10:00
bunnei
4c0f6f1bc8
Merge pull request #4396 from lioncash/comma
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surface_params: Replace questionable usages of the comma operator with semicolons
2020-07-29 19:55:44 -04:00
Morph
e0d02d032b
game_list_worker: Fix game list subdirectory scanning
...
Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep.
This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep.
Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled.
FIx this by utilizing the behavior described when populating the game list for populating the content provider.
2020-07-29 09:22:29 -04:00
Morph
e59d17167d
main: Add support for removing SDMC installed titles
2020-07-29 06:50:30 -04:00
Morph
ed46f3c62a
xts_archive: Check if the file is nullptr prior to parsing
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Fixes an access violation where the file no longer exists at the specified path while being parsed.
2020-07-29 06:50:30 -04:00
Morph
2ec852dd9f
registered_cache: Add support for removing folder ncas
2020-07-29 06:50:30 -04:00
Morph
b317942131
game_list: Limit context menu options for homebrew
...
Hides the following options when the title id is 0:
- Open Save Location
- Open Mod Data Location
- Open Transferable Shader Cache
- All removal options except Remove Custom Configuration
2020-07-29 06:50:30 -04:00
Morph
cd814bfdfe
main: Remove assert for opening savedata when program_id = 0
2020-07-29 06:50:30 -04:00
Morph
f78e44762a
main: Silence [[fallthrough]] warning
2020-07-29 06:50:30 -04:00
Morph
ef02370816
main: Split removal cases into their individual functions and address feedback
2020-07-29 06:50:30 -04:00
Morph
85e1facfe6
main: Connect game list remove signals to removal functions
2020-07-29 06:50:30 -04:00
Morph
de6b852dc2
game_list: Add "Remove" context menu
...
Adds the following actions:
- Remove Installed Update
- Remove All Installed DLC
- Remove Shader Cache
- Remove Custom Configuration
- Remove All Installed Contents
2020-07-29 06:50:30 -04:00
bunnei
b205b12e75
Merge pull request #4442 from lioncash/devicemem
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device_memory: Remove unused system member
2020-07-28 13:03:30 -07:00
Morph
8d42456dc2
configure_graphics: Remove Force 30 FPS mode
...
The introduction of multicore rendered this setting non-functional as timing code was changed.
This removes the setting entirely.
2020-07-28 08:07:26 -04:00
Morph
e8f22730d1
renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-07-28 05:08:27 -04:00
Lioncash
e3f0c93230
common/atomic_ops: Don't cast away volatile from pointers
...
Preserves the volatility of the pointers being casted.
2020-07-28 04:36:53 -04:00
ReinUsesLisp
bc699ace15
service/bsd: Handle Poll with no entries accurately
...
Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
2020-07-28 01:51:47 -03:00
ReinUsesLisp
f7d59f3e0e
services/bsd: Implement most of bsd:s
...
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close
The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.
Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
2020-07-28 01:48:42 -03:00
ReinUsesLisp
2c67bbf609
service/sockets: Add worker pool abstraction
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Manage worker threads with an easy to use abstraction.
We can expand this to support thread deletion in the future.
2020-07-28 01:47:03 -03:00
ReinUsesLisp
5692c48ab7
service/sockets: Add worker abstraction to execute blocking calls asynchronously
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This abstraction allows executing blocking functions (like recvfrom on a
socket configured for blocking) without blocking the service thread.
It is intended to be used with SleepClientThread.
2020-07-28 01:47:03 -03:00
ReinUsesLisp
80b4bd3583
service/sockets: Add translate functions
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These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
2020-07-28 01:47:03 -03:00
ReinUsesLisp
22263ccaa4
service/sockets: Add enumerations and structures
...
Add guest enumerations and structures used in socket services
2020-07-28 01:47:03 -03:00
ReinUsesLisp
ef8acc9c3d
services/nifm: Implement GetCurrentIpAddress
...
This is trivially implemented using the Network abstraction
- Used by ftpd
2020-07-28 01:47:03 -03:00
Lioncash
2258f33ee4
device_memory: Remove unused system member
...
This isn't used by anything in particular, so it can be removed.
2020-07-27 23:37:49 -04:00
Lioncash
989ad52dc1
cpu_manager: Remove redundant std::function declarations
...
We can just return the function directly. Making for less reading.
2020-07-27 21:57:05 -04:00
bunnei
db94457205
Update src/core/hle/service/nvdrv/devices/nvmap.cpp
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Co-authored-by: LC <mathew1800@gmail.com>
2020-07-27 18:27:20 -07:00
Lioncash
a7af349dae
core_timing: Make use of uintptr_t to represent user_data
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Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27 21:21:01 -04:00
Lioncash
2e303095d5
yuzu/main: Remove redundant usages of QStringLiteral("")
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An empty QStringLiteral can more efficiently be replaced with an empty
QString.
2020-07-27 21:04:17 -04:00
bunnei
6b35317ff3
Merge pull request #4419 from lioncash/initializer
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vulkan: Resolve -Wmissing-field-initializer warnings
2020-07-27 15:52:03 -07:00
bunnei
f97c2cdd0b
Merge pull request #4434 from CrazyMax/lang_unused_var
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AM: GetDesiredLanguage: remove unused variable
2020-07-27 12:37:52 -07:00
Rodrigo Locatti
d51afc4efb
Merge pull request #4432 from bylaws/patch-1
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video_core/gpu: Correct the size of the puller registers
2020-07-27 05:25:49 -03:00
CrazyMax
1ffff4dab2
remove unused variable;
2020-07-27 10:36:26 +03:00
bunnei
99d191d80d
Merge pull request #4431 from kelnos/fix-exit-crash
...
GCAdapter: only join worker thread if running & joinable
2020-07-26 18:03:37 -07:00
Brian J. Tarricone
d840ed90e1
GCAdapter: only join worker thread if running & joinable
2020-07-26 14:54:02 -07:00
Billy Laws
f490b4545d
video_core/gpu: Correct the size of the puller registers
...
The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
2020-07-26 22:26:29 +01:00
lat9nq
156bf5b297
config: Make the save-as identifier more consistent
...
Solves an issue with restoring the value upon reloading program.
2020-07-26 13:31:00 -04:00
bunnei
08f02836d8
Merge pull request #4426 from lioncash/lock
...
nvflinger: Use return value of Lock()
2020-07-26 09:19:24 -07:00
bunnei
4524e1bd54
Merge pull request #4418 from lioncash/udp-warn
...
udp/client: Remove unused boost include
2020-07-25 21:50:37 -07:00
bunnei
05def61398
hle: nvdrv: Rewrite of GPU memory management.
2020-07-26 00:49:43 -04:00
bunnei
45cf48bd0a
Merge pull request #4415 from lioncash/maybe
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virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]
2020-07-25 21:35:09 -07:00
bunnei
b69f902b18
Merge pull request #4417 from lioncash/poll
...
gc_adapter/gc_poller: Resolve compiler warnings
2020-07-25 19:42:09 -07:00
FearlessTobi
35b96a28d7
yuzu/configure_debug: Remove duplicated checkboxes
...
Those are already found in the Filesystem tab.
They were added back to the Debug tab by mistake in the Vulkan PR.
2020-07-26 02:45:19 +02:00
Lioncash
7b070bbf62
nvflinger: Mark interface functions with return values as [[nodiscard]]
...
Not using the return value of these functions are undeniably the source
of a bug. This way we allow compilers to loudly make any future misuses
evident.
2020-07-25 19:42:45 -04:00
Lioncash
5dab23e017
nvflinger: Use return value of Lock()
...
comex reported in #4424 that we were incorrectly discarding the return
value of Lock() which is correct.
2020-07-25 19:04:53 -04:00
bunnei
a2e1810287
Merge pull request #4350 from ogniK5377/hid-update-connected
...
hid: Only update keyboard & debug pad inputs if enabled
2020-07-25 11:57:24 -07:00
LC
e3503de588
common/string_util: Remove unimplemented function prototype ( #4414 )
...
This function was relocated to log.h as a constexpr function, so this
can be removed.
2020-07-25 15:37:51 +02:00
David Marcec
3dcbba38bf
Fix perf regression
2020-07-25 21:46:25 +10:00
Lioncash
80eedff9e1
vulkan: Resolve -Wmissing-field-initializer warnings
2020-07-25 03:50:18 -04:00
Lioncash
1a7cf26884
udp/client: Remove unused boost include
...
Also silences a deprecation warning from boost on Clang/GCC.
2020-07-25 03:42:03 -04:00
Lioncash
ac7e4e2cab
gc_adapter: Resolve C++20 deprecation warning
2020-07-25 03:38:22 -04:00
Lioncash
04699c366b
gc_poller: Resolve -Wsign-compare warning
2020-07-25 03:37:22 -04:00
Lioncash
e19972dfc4
gc_poller: Resolve -Wredundant-move warning
2020-07-25 03:35:40 -04:00
Lioncash
2e511246fa
lz4_compression: Make use of std::span in interfaces
...
Allows compressing the data and size parameters into one.
2020-07-25 03:17:04 -04:00
Lioncash
c5bdccfecb
zstd_compression: Make use of std::span in interfaces
...
Allows condensing the data and size parameters into a single argument.
2020-07-25 03:11:56 -04:00
Lioncash
ca6ff01333
virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]
...
This isn't used on Windows, but is used on non-Windows operating
systems.
2020-07-25 03:04:27 -04:00
bunnei
d046e9b458
Merge pull request #4380 from ogniK5377/swkbd-inline-1
...
swkbd: Return result for Calc request for inlined swkbd
2020-07-24 22:31:24 -07:00
bunnei
dc2d31b1b2
Merge pull request #4393 from lioncash/unused5
...
vk_rasterizer: Remove unused variable in Clear()
2020-07-24 20:33:58 -07:00
David Marcec
f4eb7dceaf
Fix stream channel count when outputting to stereo
2020-07-25 13:31:43 +10:00
David Marcec
b924c71822
Address issues
2020-07-25 12:39:37 +10:00
David Marcec
8a497adf85
Queue extra mix buffer
2020-07-25 12:39:36 +10:00
David Marcec
d68856ab12
Disable time stretcher for time being
2020-07-25 12:39:35 +10:00
David Marcec
380658c21d
audio_core: Apollo Part 1, AudioRenderer refactor
2020-07-25 12:39:34 +10:00
bunnei
c73701edea
Merge pull request #4377 from Morph1984/dark-themes
...
qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
2020-07-24 19:23:45 -07:00
bunnei
2ed8f3f549
Merge pull request #4334 from lat9nq/clear-per-game-settings
...
configure_per_game: Clearer per-game settings
2020-07-24 19:19:27 -07:00
bunnei
d488cb843e
Merge pull request #4388 from lioncash/written
...
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-24 11:29:37 -07:00
bunnei
f650cf8a9a
Merge pull request #4391 from lioncash/nrvo
...
video_core: Allow copy elision to take place where applicable
2020-07-24 06:33:09 -07:00
bunnei
1d7de0a8ee
Merge pull request #4394 from lioncash/unused6
...
video_core: Remove unused variables
2020-07-23 19:54:59 -07:00
bunnei
5ac91a6c7a
Merge pull request #4353 from ameerj/gc-refactor
...
gc_adapter: Refactor code
2020-07-23 18:44:39 -07:00
Jan Beich
f99be1c923
network: add missing include for BSDs
...
src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD'
constexpr int SD_RECEIVE = SHUT_RD;
^
src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR'
constexpr int SD_SEND = SHUT_WR;
^
src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR'
constexpr int SD_BOTH = SHUT_RDWR;
^
src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'?
constexpr IPv4Address TranslateIPv4(in_addr addr) {
^~~~~~~
in_addr_t
/usr/include/netdb.h:66:20: note: 'in_addr_t' declared here
typedef __uint32_t in_addr_t;
^
src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union
const u32 bytes = addr.s_addr;
~~~~^~~~~~~
src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized
const u32 bytes = addr.s_addr;
^
src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition
sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'?
sockaddr_in result;
^~~~~~~~~~~
sockaddr
/usr/include/netdb.h:142:9: note: 'sockaddr' declared here
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr'
sockaddr_in result;
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET'
result.sin_family = AF_INET;
^
src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET'
result.sin_family = AF_INET;
^
src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons'
result.sin_port = htons(input.portno);
^
src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr'
sockaddr addr;
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:156:1: error: unknown type name 'linger'
linger MakeLinger(bool enable, u32 linger_value) {
^
src/core/network/network.cpp:157:5: error: unknown type name 'linger'
linger value;
^
src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET'
return AF_INET;
^
src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM'
return SOCK_STREAM;
^
src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM'
return SOCK_DGRAM;
^
src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP'
return IPPROTO_TCP;
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
2020-07-22 22:10:15 +00:00
David Marcec
8abb31a19d
vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
...
Needed for dark souls and monster hunter
2020-07-21 23:06:18 +10:00
Rodrigo Locatti
7278c59d70
Merge pull request #4359 from ReinUsesLisp/clamp-shared
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-21 04:51:05 -03:00
Rodrigo Locatti
721e6015a8
Merge pull request #4360 from ReinUsesLisp/glasm-bar
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gl_arb_decompiler: Execute BAR even when inside control flow
2020-07-21 04:50:55 -03:00
Rodrigo Locatti
9ea9a60e17
Merge pull request #4361 from ReinUsesLisp/lane-id
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decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
Lioncash
82b7e5c8ee
surface_params: Make use of designated initializers where applicable
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Provides a convenient way to avoid unnecessary zero initializing.
2020-07-21 02:27:22 -04:00
Lioncash
bd9545a3a8
surface_params: Remove redundant assignment
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This is a redundant assignment that can be removed.
2020-07-21 02:26:49 -04:00
Lioncash
c705a1db96
surface_params: Replace questionable usages of the comma operator with semicolons
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These are bugs waiting to happen.
2020-07-21 02:26:48 -04:00
David
e9bfe05e04
Merge pull request #4306 from ReinUsesLisp/bsd-network
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core/network: Add network abstraction
2020-07-21 16:05:47 +10:00
Lioncash
e17fb5ee97
video_core: Remove unused variables
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Silences several compiler warnings about unused variables.
2020-07-21 00:57:25 -04:00
Lioncash
4b369126c4
vk_rasterizer: Remove unused variable in Clear()
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The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
2020-07-21 00:49:10 -04:00
Lioncash
059305a6bf
compatible_formats: Add missing header guard
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Prevents potential inclusion issues from occurring.
2020-07-21 00:42:19 -04:00
Lioncash
6adc824d9d
video_core: Allow copy elision to take place where applicable
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Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
2020-07-21 00:36:13 -04:00
bunnei
3d13d7f48f
Merge pull request #4324 from ReinUsesLisp/formats
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video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
lat9nq
e35239b861
configure_ui: Ensure a separator follows the returned path
2020-07-20 23:19:07 -04:00
lat9nq
19250aadee
configure_ui: don't use an empty string
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If the user had cancelled, it would clear the text box. That behavior was sanitized underneath, but may anyways cause inconveniences.
2020-07-20 23:11:46 -04:00
lat9nq
599b7c26a9
main: Don't use as many string copies
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Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-20 23:03:55 -04:00
lat9nq
a723ed31fd
main: rewrite (save as) screenshot saving
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This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
2020-07-20 23:03:55 -04:00
lat9nq
71b902cf62
configuration: Setup UI to config screenshot path and saving
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This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
2020-07-20 23:03:49 -04:00
lat9nq
3848155c42
common: Add a screenshots directory
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Adds a screenshots directory as a path managed by FileUtil.
2020-07-20 22:51:02 -04:00
David Marcec
dd4a02d15c
video_core: Remove redundant pixel format type
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We already get the format type before converting shadow formats and during shadow formats.
2020-07-21 12:44:32 +10:00
bunnei
61e4c0f83d
Merge pull request #4168 from ReinUsesLisp/global-memory
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-20 21:54:17 -04:00
Lioncash
26c6c71837
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
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We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.
emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
2020-07-20 17:48:00 -04:00
Morph
d942472cce
wait_tree: Include Midnight Blue dark themes
2020-07-20 01:25:25 -04:00
James Rowe
7e01311061
qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-07-20 01:25:25 -04:00
David Marcec
8248d76964
Address issues
2020-07-20 11:52:07 +10:00
lat9nq
2120740ee6
configure_graphics_advnaced: clang-format mk ii
2020-07-19 13:26:55 -04:00
lat9nq
23347b8869
configure_graphics_advanced: Fix oversight from rebase
2020-07-19 13:26:55 -04:00
lat9nq
520b4c7829
configuration_shared: Remove unused functions
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These were only kept for compatibility with old code during testing.
2020-07-19 13:26:55 -04:00
lat9nq
3ef4769f31
configuration: Use forward declares and remove extraneous structs
2020-07-19 13:26:55 -04:00
lat9nq
335aef78c4
configuration_shared: Make CheckState strongly typed
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Also gets rid of unnecessary explicit namespace usage.
2020-07-19 13:26:55 -04:00
lat9nq
55ac28769a
clang-format
2020-07-19 13:26:55 -04:00
lat9nq
0d462f5608
configuration_shared: Break up tracker structs to respective classes
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One less global variable.
2020-07-19 13:26:55 -04:00
lat9nq
e483ed21eb
configure_system: break instead of semicolon
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Makes the code more readable
Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19 13:26:55 -04:00
lat9nq
d5fdbd88c8
clang-format
2020-07-19 13:26:55 -04:00
lat9nq
33a9218f35
configure_system: Highlight labels on startup
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whoops
2020-07-19 13:26:55 -04:00
lat9nq
90a0fb1e0e
configure_graphics: Fix layout in global config
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Fixes a regression where the global config takes up a lot of extra space.
2020-07-19 13:26:55 -04:00
lat9nq
c94a8a3a43
configure_per_game: Improve style consistency
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The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
2020-07-19 13:26:55 -04:00
lat9nq
a350ae6be6
configure_system: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
6316a3d8d9
configuration_shared: Add default combobox setup function
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Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
2020-07-19 13:26:55 -04:00
lat9nq
2627241541
configuration_shared: Use an int instead of a QString
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I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
2020-07-19 13:26:55 -04:00
lat9nq
38152ab0b9
configure_graphics_advanced: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
b79a6ebf9c
configuration_shared: Switch back to background colors
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Let's see if I make up my mind.
2020-07-19 13:26:55 -04:00
lat9nq
44b3183ec8
configuration_shared: Better use global text
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Also adds trackers for graphics and advanced graphics
2020-07-19 13:26:55 -04:00
lat9nq
c9f93c05f7
configure_audio: fix UI margins
2020-07-19 13:26:55 -04:00
lat9nq
c4246b80f8
configure_graphics: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
bf25d583c6
configure_audio: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
da65b92f9e
configuration_shared: Require name of the widget for highlighting
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Prevents mass-coloring of elements later on
2020-07-19 13:26:55 -04:00
lat9nq
5a9dc8f002
configuration_shared: Use a highlight instead of background color
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Fixes visibility in the built-in dark theme
2020-07-19 13:26:55 -04:00
lat9nq
58672cc7b6
configure_general: Implement manual tristate buttons
2020-07-19 13:26:55 -04:00
lat9nq
e26e82d8d5
configuration_shared: Initial functions and data for manual tristate
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Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
2020-07-19 13:26:55 -04:00
ameerj
68d6d3e173
Fix axis thresholding while polling
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axes were very sensitive when mapping controls.
2020-07-19 11:49:26 -04:00
David Marcec
d7d2c27b48
swkbd: Return result for Calc request for inlined swkbd
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Fixes random swkbd popups in monster hunter
2020-07-19 18:56:16 +10:00
ReinUsesLisp
51817f6e59
core/network: Add network abstraction
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This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.
This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
2020-07-19 04:12:40 -03:00
Rodrigo Locatti
ad0b295125
Merge pull request #4376 from ogniK5377/dark-wait-tree
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frontend: Improve wait tree readability for dark themes
2020-07-19 03:55:36 -03:00
Jan Beich
db43b37e15
alignment: explicitly include <new> after 723edb4c06
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In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
::operator delete (p, n * sizeof(T), std::align_val_t{Align});
~~~~~^
2020-07-18 23:06:16 +00:00
David Marcec
617eeb09e0
Address issues
2020-07-19 01:02:41 +10:00
FearlessTobi
4450a2688a
Address trivial review comments.
2020-07-18 14:09:13 +02:00
FearlessTobi
0072003a14
configure_ui: Address some review comments from the previous PR
2020-07-18 14:09:13 +02:00
FearlessTobi
347b50ad43
yuzu: Port translation support from Citra
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Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec
db4502b7b7
frontend: Improve wait tree readability for dark themes
2020-07-18 20:22:03 +10:00
bunnei
4a8cb9a706
Merge pull request #4348 from lioncash/nano
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core_timing: Make usage of nanoseconds more consistent in the interface
2020-07-18 01:45:10 -04:00
bunnei
bbeea7502c
Merge pull request #4373 from lioncash/allocator
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alignment: Simplify AlignmentAllocator implementation
2020-07-18 01:04:17 -04:00
ReinUsesLisp
a8a2526128
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.
Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00
bunnei
c700079e08
Merge pull request #4345 from Morph1984/fix-createfile
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filesystem: Create subdirectories prior to creating a file
2020-07-18 00:59:26 -04:00
bunnei
90cbcaa44a
Merge pull request #4273 from ogniK5377/async-shaders-prod
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video_core: Add asynchronous shader decompilation and compilation
2020-07-18 00:48:27 -04:00
David Marcec
967307d3be
Fix style issues
2020-07-18 14:24:32 +10:00
bunnei
821d295f24
Merge pull request #4364 from lioncash/desig5
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vulkan: Make use of designated initializers where applicable
2020-07-18 00:12:43 -04:00
bunnei
af1151b1b0
Merge pull request #4365 from lioncash/mii
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mii/manager: Make use of designated initializers
2020-07-17 22:20:15 -04:00
bunnei
0b733903f0
Merge pull request #4374 from ReinUsesLisp/fix-err
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vk_device: Fix build error on old MSVC versions
2020-07-17 20:30:24 -04:00
bunnei
47b305387a
Merge pull request #4366 from lioncash/mii-sign
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mii/manager: Resolve sign mismatch warnings
2020-07-17 20:13:06 -04:00
FearlessTobi
4d4bbe756f
file_sys/nsp: Make SetTicketKeys actually do something
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Previously, the method wasn't modifying any class state and therefore not having any effects when called.
Since this has been the case for a very long time now, I'm not sure if we couldn't just remove this method altogether.
2020-07-18 02:02:39 +02:00
ReinUsesLisp
81c8f92f2e
vk_device: Fix build error on old MSVC versions
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Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
2020-07-17 20:27:53 -03:00
bunnei
5d95e62443
Merge pull request #4344 from VolcaEM/c3
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dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
2020-07-17 17:11:52 -04:00
bunnei
0f0b756775
Merge pull request #4309 from Morph1984/fix-romfs-bug
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fs: Fix RomFS building when zero byte files are present
2020-07-17 17:01:20 -04:00
ameerj
1e7bed0a45
std::size_t where appropriate, make error message more clear if can't read
2020-07-17 12:10:32 -04:00
bunnei
19c6bf72db
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
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vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
2020-07-17 09:50:45 -04:00
Lioncash
723edb4c06
alignment: Simplify AlignmentAllocator implementation
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With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
2020-07-17 08:30:12 -04:00
LC
47956a3bbc
Merge pull request #4369 from lioncash/hle-macro
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macro_hle: Remove unnecessary std::make_pair calls
2020-07-17 05:20:41 -04:00
LC
9d3cbf6a90
Merge pull request #4340 from lioncash/remove
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shader_cache: Make use of std::erase_if
2020-07-17 05:19:20 -04:00
David Marcec
4f473cda64
Drop settings namespace
2020-07-17 17:23:24 +10:00
David Marcec
85b591f6f0
Remove duplicate config
2020-07-17 14:26:18 +10:00
David Marcec
f48187449e
Use conditional var
2020-07-17 14:26:17 +10:00
David Marcec
2ba195aa0d
Drop max workers from 8->2 for testing
2020-07-17 14:26:15 +10:00
David Marcec
85d7a8f466
Rebase for per game settings
2020-07-17 14:26:14 +10:00
David Marcec
468bd9c1b0
async shaders
2020-07-17 14:24:57 +10:00
David
c783cf443e
Merge pull request #4347 from lioncash/logging
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settings: Make use of std::string_view over std::string for logging
2020-07-17 13:25:06 +10:00
David
92f37a229e
Merge pull request #4371 from lioncash/cmake2
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core/CMakeLists: Add missing physical_memory.h header file
2020-07-17 13:22:19 +10:00
David
adbf5ca50b
Merge pull request #4357 from lioncash/unused4
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kernel: Remove unused variables
2020-07-17 13:18:31 +10:00
David
69f8b6a53e
Merge pull request #4358 from lioncash/unused5
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kernel/thread: Remove unimplemented function prototype
2020-07-17 13:17:52 +10:00
Lioncash
c0650cd82c
macro_hle: Remove unnecessary static keywords
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These functions are already in an anonymous namespace which makes the
functions internally linked.
2020-07-16 23:17:17 -04:00
David
0d10c863a5
Merge pull request #4367 from lioncash/inc2
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constants: Add missing <array> include
2020-07-17 13:14:01 +10:00
David
9cca0c2f83
Merge pull request #4368 from lioncash/macro
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macro: Resolve missing parameter in doxygen comment
2020-07-17 13:13:22 +10:00
David
3ce4edba64
Merge pull request #4370 from lioncash/simplify
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macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-17 13:13:05 +10:00
Lioncash
311f500753
core/CMakeLists: Add missing physical_memory.h header file
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Allows this header file to show up in IDE CMake generators.
2020-07-16 22:56:31 -04:00
Lioncash
be6b7591d9
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
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Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.
Resolves a -Wshift-overflow warning.
2020-07-16 22:16:11 -04:00
Lioncash
cc935d997b
macro_hle: Remove unnecessary std::make_pair calls
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The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
2020-07-16 21:59:25 -04:00
Lioncash
502dbfb9eb
macro: Resolve missing parameter in doxygen comment
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Resolves a -Wdocumentation warning.
2020-07-16 21:54:42 -04:00
Lioncash
e07eb5b223
constants: Add missing <array> include
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Eliminates reliance on an indirect include.
2020-07-16 21:43:20 -04:00
Lioncash
e54c940abf
mii/manager: Resolve sign mismatch warnings
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Previously the loop termination condition was testing variables of
different signedness.
2020-07-16 21:07:04 -04:00
Rodrigo Locatti
39ae2deb28
Merge pull request #4363 from lioncash/mismatch
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vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
2020-07-16 21:54:40 -03:00
Lioncash
7f989378c0
mii/manager: Make use of designated initializers
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Allows returning the structure in a more concise manner.
2020-07-16 20:45:33 -04:00
bunnei
3bbf4462db
Merge pull request #4292 from bunnei/mii-rewrite
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hle: service: mii: Rewrite service to properly support creation of random and default miis.
2020-07-16 20:05:40 -04:00
Lioncash
7785123b1c
wrapper: Make use of designated initializers where applicable
2020-07-16 20:01:01 -04:00
Lioncash
01da386617
vk_texture_cache: Make use of designated initializers where applicable
2020-07-16 19:52:38 -04:00
Lioncash
169759e069
vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
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Discovered while converting relevant parts of the codebase over to
designated initializers.
2020-07-16 19:45:46 -04:00
Lioncash
08d36afd40
vk_swapchain: Make use of designated initializers where applicable
2020-07-16 19:27:02 -04:00
Lioncash
3c060503bc
vk_stream_buffer: Make use of designated initializers where applicable
2020-07-16 19:22:11 -04:00
Lioncash
70147e913f
vk_staging_buffer_pool: Make use of designated initializers where applicable
2020-07-16 19:22:03 -04:00
Lioncash
2025f847bb
vk_shader_util: Make use of designated initializers where applicable
2020-07-16 19:17:41 -04:00
Lioncash
97e7663004
vk_scheduler: Make use of designated initializers where applicable
2020-07-16 19:11:43 -04:00
Lioncash
fd7af52ec3
vk_sampler_cache: Make use of designated initializers where applicable
2020-07-16 19:06:40 -04:00
Lioncash
772b6e4d28
vk_resource_manager: Make use of designated initializers where applicable
2020-07-16 19:02:35 -04:00
Lioncash
8ebd6a21c5
vk_renderpass_cache: Make use of designated initializers where applicable
2020-07-16 18:57:23 -04:00
Lioncash
01f297f2e0
vk_rasterizer: Make use of designated initializers where applicable
2020-07-16 18:49:42 -04:00
Lioncash
c07b0ffe47
vk_query_cache: Make use of designated initializers where applicable
2020-07-16 18:34:04 -04:00
Lioncash
d43e923990
vk_pipeline_cache: Make use of designated initializers where applicable
2020-07-16 18:32:29 -04:00
Lioncash
7d5f93832c
vk_memory_manager: Make use of designated initializers where applicable
2020-07-16 18:26:30 -04:00
Lioncash
75c00c3cb0
vk_image: Make use of designated initializers where applicable
2020-07-16 18:24:26 -04:00
Lioncash
6d165481ad
vk_descriptor_pool: Make use of designated initializers where applicable
2020-07-16 18:19:45 -04:00
Lioncash
fb563e75e9
vk_graphics_pipeline: Resolve narrowing warnings
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For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a
VkBool32 type, so we need to cast to it explicitly.
2020-07-16 18:13:49 -04:00
Lioncash
5330ca396d
vk_compute_pipeline: Make use of designated initializers where applicable
2020-07-16 17:32:12 -04:00
Lioncash
757ddd8158
vk_compute_pass: Make use of designated initializers where applicable
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Note: Some barriers can't be converted over yet, as they ICE MSVC.
2020-07-16 17:23:56 -04:00
Lioncash
a66a0a6a53
vk_buffer_cache: Make use of designated initializers where applicable
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Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
2020-07-16 16:59:39 -04:00
Rodrigo Locatti
104c523d3d
Merge pull request #4327 from lioncash/desig2
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address_space_info: Make use of designated initializers
2020-07-16 17:41:55 -03:00
Rodrigo Locatti
be68ee88c2
Merge pull request #4333 from lioncash/desig3
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vk_graphics_pipeline: Make use of designated initializers where applicable
2020-07-16 17:41:45 -03:00
Rodrigo Locatti
b6d73ec9c2
Merge pull request #4332 from lioncash/vkdev
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vk_device: Make use of designated initializers where applicable
2020-07-16 17:41:20 -03:00
ReinUsesLisp
210cc0204d
decode/other: Implement S2R.LaneId
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This maps to host's thread id.
- Fixes graphical issues on Paper Mario.
2020-07-16 16:09:39 -03:00
ReinUsesLisp
88e57b13e0
gl_arb_decompiler: Execute BAR even when inside control flow
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Unlike GLSL, GLASM allows us to call BAR inside control flow.
- Fixes graphical artifacts in Paper Mario.
2020-07-16 16:05:52 -03:00
ReinUsesLisp
a5a72cbd20
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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This stops shaders from failing to build when the exceed host's shared
memory size limit. An error is logged.
2020-07-16 16:02:46 -03:00
bunnei
98b36625fa
Merge pull request #4321 from lioncash/desig
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vk_blit_screen: Make use of designated initializers where applicable
2020-07-16 14:55:36 -04:00
Lioncash
8bef49cde5
kernel/thread: Remove unimplemented function prototype
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This isn't used, so it can be removed.
2020-07-16 14:32:46 -04:00
Lioncash
2bab07c367
kernel: Remove unused variables
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Resolves some compiler warnings in the Linux build.
2020-07-16 14:17:50 -04:00
Lioncash
07d080ecc8
kernel: Add missing include
2020-07-16 13:51:51 -04:00
Lioncash
f0125b2be8
cpu_manager: Mark function getters as static
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All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
2020-07-16 13:30:56 -04:00
Lioncash
51546ce57e
cpu_manager: Remove unused preemption_count variable
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Shrinks the data structure by 8 bytes.
2020-07-16 13:24:25 -04:00
Lioncash
201514cb50
cpu_manager: Add missing includes
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Previously this header was relying on indirect inclusions that are no
longer satisfied.
2020-07-16 13:22:58 -04:00
Ameer
94f5f29573
Refactor adapter code
2020-07-16 13:00:04 -04:00
bunnei
a89dfc9183
Merge pull request #4261 from ameerj/gc-calibration
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input_common: GC Controller save and compare against analog origin state
2020-07-16 11:40:09 -04:00
bunnei
2781201bfb
Merge pull request #4337 from lat9nq/fix-per-game-async
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main: Set async gpu properly after loading per-game setting
2020-07-16 11:33:51 -04:00
bunnei
9121d35e70
Merge pull request #4297 from FearlessTobi/skip-profile-select
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main/profile_select: Don't prompt for profile selection when only one is available
2020-07-16 09:45:09 -04:00
David
0648e023ea
Merge pull request #4346 from lioncash/thread
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kernel/handle_table: Remove usages of the global system instance
2020-07-16 23:02:04 +10:00
David Marcec
0319cc1c37
hid: Only update keyboard & debug pad inputs if enabled
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Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16 22:28:49 +10:00
David
815f30dc10
Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwrite
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registered_cache: Remove previous update/dlc if it exists on install
2020-07-16 20:36:22 +10:00
Morph
f66e3181dc
Check for empty section0 and CNMT prior to install
2020-07-16 05:22:51 -04:00
Morph
5892fc1555
Add comment to clarify the nullptr check
2020-07-16 00:15:27 -04:00
Morph
2079bb4090
filesystem: Create subdirectories prior to creating a file
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If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16 00:15:27 -04:00
bunnei
f26f53f35b
Merge pull request #4328 from lioncash/unused-var3
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memory_layout: Remove unused data member
2020-07-15 22:08:05 -04:00
Lioncash
0435b7d361
core_timing: Remove unused data member
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Shrinks the size of the CoreTiming class by 8 bytes.
2020-07-15 19:41:37 -04:00
Lioncash
bef1844a51
core_timing: Make TimedCallback take std::chrono::nanoseconds
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Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
Lioncash
8b50c660df
core_timing: Make use of std::chrono with ScheduleEvent
2020-07-15 18:54:15 -04:00
Lioncash
af5a56ddc4
settings: Resolve a sign conversion warning within GetTimeZoneString()
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A sign conversion warning was occurring due to an int < size_t
comparison.
2020-07-15 13:45:22 -04:00
Lioncash
73bb87c06b
kernel/process: Move name and system context to the bottom of the member list
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These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
2020-07-15 13:40:18 -04:00
Lioncash
52e83f0d5c
kernel/handle_table: Remove usages of the global system instance
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Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
2020-07-15 13:40:15 -04:00
Lioncash
5dbf91d739
settings: Make use of std::string_view over std::string for logging
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In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.
While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.
2020-07-15 13:37:33 -04:00
Lioncash
4ad69ca96e
kernel/thread: Remove global GetCurrentThread()
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This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
2020-07-15 13:28:05 -04:00
Morph
0ca7b8269a
clang format
2020-07-15 13:27:04 -04:00
Morph
1bbc61f5f1
Use proper install result when overwriting files
2020-07-15 13:27:04 -04:00
Morph
8794e623d9
Remove global system instance and address feedback
2020-07-15 13:27:04 -04:00
Morph
a82fdea1ac
registered_cache: Remove previous update/dlc if it exists on install
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- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
2020-07-15 13:27:04 -04:00
VolcaEM
e90802e762
clang-format
2020-07-15 01:22:52 +02:00
VolcaEM
b608acd688
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
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This was based on Atmosphére's DMNT Cheat VM:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp
From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register"
There are now only two remaining opcodes to implement (PauseProcess and BreakProcess)
This is untested because I don't have any experience in testing cheats on yuzu
2020-07-15 01:19:22 +02:00
Rodrigo Locatti
263200f982
Merge pull request #4342 from lioncash/endian
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common/swap: Make use of std::endian
2020-07-14 18:49:07 -03:00
Lioncash
9f027b1af2
common/swap: Make use of std::endian
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Allows removing a bunch of defines in favor of a two liner.
2020-07-14 16:26:54 -04:00
Lioncash
969100d41a
shader_cache: Make use of std::erase_if
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Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
2020-07-14 15:49:15 -04:00
bunnei
666b37ad56
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
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maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-14 14:04:16 -04:00
lat9nq
a683e42516
clang-format
2020-07-14 13:46:42 -04:00
lat9nq
6d1477f214
settings: Move settings sanitization to its own function
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Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
2020-07-14 13:36:09 -04:00
Ameer
93fe982a0c
Rebase to master
2020-07-14 13:04:02 -04:00
bunnei
e2730372b8
Merge pull request #4294 from MerryMage/cpu-opt-settings
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configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14 12:38:03 -04:00
bunnei
450cbcfee6
Merge pull request #4282 from Morph1984/fs-size
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filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
Ameer
ab65de2f96
Fix crash if gc configured but adapter not connected
2020-07-14 11:23:10 -04:00
bunnei
393cdb15f5
Merge pull request #4314 from lioncash/input-warn
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gcadapter: Tidy up compiler warnings
2020-07-14 10:20:12 -04:00
bunnei
edb291b3be
Merge pull request #4315 from lioncash/udp-warn
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udp: Silence a C++20 deprecation warning
2020-07-14 09:33:16 -04:00
lat9nq
8160e142e1
main: Set async gpu properly after loading per-game setting
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Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
2020-07-14 01:02:10 -04:00
lat9nq
e02687ff47
configure_general: Explicitly guard use_multi_core when applying settings
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This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-14 00:49:17 -04:00
Lioncash
0f8b977663
vk_device: Make use of designated initializers where applicable
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Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
2020-07-13 22:24:01 -04:00
LC
edb2caaae5
Merge pull request #4280 from jbeich/system-libusb
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cmake: pass libusb include directory
2020-07-13 22:21:07 -04:00
Ameer
b284c43385
input_common: drop unused libusb.h include
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Remnant of an early implementation.
2020-07-14 01:50:34 +00:00
Lioncash
0475a167f8
vk_graphics_pipeline: Make use of designated initializers where applicable
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Avoids redundant variable name repetitions.
2020-07-13 21:07:56 -04:00
Jan Beich
883fab2fff
input_common: make libusb private to gc_adapter
2020-07-13 18:48:19 +00:00
Lioncash
f2f876e3ff
memory_layout: Remove unused data member
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This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
2020-07-13 10:51:23 -04:00
Lioncash
ed0fe04b4f
address_space_info: Use type alias to simplify code
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We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
2020-07-13 10:42:52 -04:00
Lioncash
c3eb42de65
address_space_info: Make use of designated initializers
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We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
2020-07-13 10:42:49 -04:00
ReinUsesLisp
fbc232426d
video_core: Rearrange pixel format names
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Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00
ReinUsesLisp
eda37ff26b
video_core: Fix DXT4 and RGB565
2020-07-13 01:01:09 -03:00
ReinUsesLisp
a8dab2ffb3
video_core/format_lookup_table: Add formats with existing PixelFormat
2020-07-13 01:01:09 -03:00
ReinUsesLisp
480850ffe7
video_core: Fix B5G6R5_UNORM render target format
2020-07-13 01:01:09 -03:00
ReinUsesLisp
990b14f181
video_core: Fix B5G6R5U
2020-07-13 01:01:09 -03:00
ReinUsesLisp
1d20aac795
video_core: Implement RGBA32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
9338599d72
video_core: Implement RGBA32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
95c0f5afe5
video_core: Implement RGBA16_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
977d6c46f3
video_core: Implement RGBA8_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
50c6030a8d
video_core: Implement RG32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
e849d68048
video_core: Implement RG8_SINT render target and fix RG8_UINT
2020-07-13 01:01:09 -03:00
ReinUsesLisp
f29fede49c
video_core: Implement R8_SINT render target
2020-07-13 01:01:08 -03:00
ReinUsesLisp
fd33e996e0
video_core: Implement R8_SNORM render target
2020-07-13 01:01:08 -03:00
ReinUsesLisp
505c206eb8
video_core/surface: Remove explicit values on PixelFormat's definition
2020-07-13 01:01:08 -03:00
ReinUsesLisp
143662118c
video_core/surface: Reorder render target to pixel format switch
2020-07-13 01:01:08 -03:00
ReinUsesLisp
9b38f4fc55
kernel/scheduler: Use std::mutex instead of spin lock
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Profiling shows that this is a highly contested mutex, causing dimishing
results compared to a OS lock. std::mutex implementations can spin for a
while before falling back to an OS lock.
This avoids wasting precious CPU cycles in a no-op.
2020-07-12 21:27:24 -03:00
Lioncash
db6fbd5894
vk_blit_screen: Make use of designated initializers where applicable
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Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
2020-07-12 19:45:30 -04:00
ReinUsesLisp
0fe09df386
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
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Fixes a regression on any game using stencil on devices with
VK_EXT_extended_dynamic_state.
2020-07-12 20:43:42 -03:00
Lioncash
8df93132cd
udp: Silence a C++20 deprecation warning
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C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
2020-07-12 15:49:42 -04:00
Lioncash
a1dddca4ab
gc_poller: Mark GCButtonFactory::GetNextInput() as const
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This doesn't modify class instance state.
2020-07-12 15:43:07 -04:00
Lioncash
839c91cd14
gc_poller: Get rid of undefined behavior in Create()
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Ensures that the function always has returns in all control paths.
2020-07-12 15:41:35 -04:00
Lioncash
a8ba6dc3c9
gc_poller: Silence sign conversion warnings
2020-07-12 15:40:22 -04:00
Lioncash
32b6fc4062
gc_adapter: Remove deprecated usage of = in lambda captures
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It's deprecated in C++20 to use = to capture the this pointer.
Instead, we can simply pass this as an argument to the thread
constructor.
2020-07-12 15:38:19 -04:00
Lioncash
9ce6ea648f
gc_adapter: Silence sign conversion warnings
2020-07-12 15:36:27 -04:00
MerryMage
a67d00ef31
configure_cpu: Split optimization settings off into Debug tab
2020-07-12 19:32:32 +01:00
Fernando Sahmkow
739d90ee66
Merge pull request #4265 from Morph1984/file-rename
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vfs_real: Fix MoveFile
2020-07-12 13:00:09 -04:00
LC
ed89bcc767
Merge pull request #4290 from lioncash/latest
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CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12 12:25:10 -04:00
bunnei
f1aabc21ee
Merge pull request #3385 from Morph1984/batch-install
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frontend: Add support to batch install files to NAND
2020-07-12 12:20:56 -04:00
Tobias
80a0f2a118
common/alignment: Fix compilation errors ( #4303 )
2020-07-12 16:45:49 +02:00
Morph
fd1c3aa14e
fs: Fix RomFS building when zero byte files are present
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When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.
This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12 04:33:35 -04:00
bunnei
e60733aad3
Merge pull request #4275 from CrazyMax/desired_language
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AM: fix GetDesiredLanguage:
2020-07-12 01:45:08 -04:00
bunnei
5fb27f83cf
Merge pull request #4289 from ReinUsesLisp/dynfix
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vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11 23:44:03 -04:00
bunnei
e706501c8d
hle: service: mii: Rewrite service to properly support creation of random and default miis.
2020-07-11 21:34:59 -04:00
bunnei
1074c87f18
Revert "Port citra-emu/citra#5441 : "Common: remove a mod from AlignUp""
2020-07-11 19:28:09 -04:00
Marshall Mohror
a4306b9e56
Common: remove a mod from AlignUp ( #5441 )
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In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
2020-07-11 18:39:00 +02:00
MerryMage
da11a27f42
configure_cpu: Add tooltips
2020-07-11 16:38:38 +01:00
MerryMage
505aa3a4c1
configure_cpu: Show/Hide debugging options
2020-07-11 16:38:38 +01:00
FearlessTobi
a59ad9246b
main/profile_select: Don't prompt for profile selection when only one is available
2020-07-11 16:08:34 +02:00
MerryMage
0193202964
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-11 14:34:09 +01:00
Lioncash
fb0fefc75c
CMakeLists: Make use of /std:c++latest on MSVC
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Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
2020-07-11 04:45:40 -04:00
bunnei
a0ee597b19
Merge pull request #4203 from VolcaEM/services
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service: Update function tables
2020-07-11 00:02:36 -04:00
bunnei
a45a57641f
Merge pull request #4250 from Morph1984/key-writing
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KeyManager: Prevent writing of invalid keys
2020-07-10 22:45:18 -04:00
ReinUsesLisp
fca26980a2
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
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This has been fixed in Nvidia's public beta driver 451.74. The previous
beta driver will be broken, people using these will have to update.
2020-07-10 18:15:32 -03:00
bunnei
995067538d
Merge pull request #4221 from jbeich/unused-qt-opengl
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cmake: drop dependency on QtOpenGL
2020-07-10 15:18:04 -04:00
Ameer
042c6602a0
Break out of scan loop if can't find adapter on first run
2020-07-10 11:07:43 -04:00
ReinUsesLisp
c574ab5aa1
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
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Change GOB sizes from free-functions to constexpr constants.
Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
Morph
755506d404
vfs_real: Fix MoveFile
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The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.
Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10 00:39:23 -04:00
Morph
7351ca8c75
KeyManager: Prevent writing of invalid keys
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If the keys are zero, don't write them to the autogenerated file.
2020-07-10 00:39:00 -04:00
Morph
75a01475d1
Add additional empty check for the QStringList returned by the InstallDialog
2020-07-10 00:38:29 -04:00
Morph
6d8d7ebc66
Update the install and progress dialogs
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- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
2020-07-10 00:38:28 -04:00
Morph
7f4d96d873
Refactor batch installing files
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Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.
Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
2020-07-10 00:38:28 -04:00
Morph
4c269e5ced
Add support for batch install to NAND
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This adds support to batch install files to NAND
2020-07-10 00:38:28 -04:00
Morph
b24b463c87
bis_factory: Set User NAND free space to be 1 MiB less than total.
2020-07-10 00:37:39 -04:00
Morph
17242a8865
sdmc_factory: Set the SDMC total size to 1 TiB
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We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10 00:37:39 -04:00
Morph
0373ead96e
bis_factory: Use hardware default NAND partition sizes
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Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10 00:37:39 -04:00
Morph
47e26d7bc7
settings: Remove storage size options
2020-07-10 00:37:39 -04:00
David Marcec
bd2feb6873
cmake: Fix libfmt linking errors
2020-07-10 14:04:06 +10:00
Rodrigo Locatti
e73c53fad1
Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan
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vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
2020-07-10 00:18:44 -03:00
lat9nq
63d23835ef
configuration: implement per-game configurations ( #4098 )
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* Switch game settings to use a pointer
In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.
* configuration: add new UI without changing existing funcitonality
The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.
* configuration: Rename files
These weren't included in the last commit. Now they are.
* configuration: setup global configuration checkbox
Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.
* configuration: swap to per-game config memory for properties dialog
Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.
* configuration: change config interfaces to use config-specific pointers
When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.
* configuration: boot a game using per-game settings
Swaps values where needed to boot a game.
* configuration: user correct config during emulation
Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.
* settings: split Settings::values into two different structs
By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.
* settings: move use_docked_mode to Controls group
`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.
* configuration: Fix the other yuzu executables and a regression
In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.
* settings: use a template to duplicate memory for each setting
Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.
* configuration: correct add-ons config and swap settings when apropriate
Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.
* settings: restore old values struct
No longer needed with the Settings::Setting class template.
* configuration: implement hierarchical game properties dialog
This sets the apropriate global or local data in each setting.
* clang format
* clang format take 2
can the docker container save this?
* address comments and style issues
* config: read and write settings with global awareness
Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.
* settings: restore global state when necessary
Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.
* configuration: guard setting values incorrectly
This disables setting values while a game is running if the setting is
overwritten by a per game setting.
* config: don't write local settings in the global config
Simple guards to prevent writing the wrong settings in the wrong files.
* configuration: add comments, assume less, and clang format
No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.
* configuration: fix a logic error
Should not be negated
* restore settings' global state regardless of accept/cancel
Fixes loading a properties dialog and causing the global config dialog to show
local settings.
* fix more logic errors
Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).
* fix another logic error
In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.
* configure_audio: set toggle_stretched_audio to tristate
* fixed custom rtc and rng seed overwriting the global value
* clang format
* rebased
* clang format take 4
* address my own review
Basically revert unintended changes
* settings: literal instead of casting
"No need to cast, use 1U instead"
Thanks, Morph!
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* Revert "settings: literal instead of casting
"
This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.
* main: fix status buttons reporting wrong settings after stop emulation
* settings: Log UseDockedMode in the Controls group
This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.
* main: load settings if the file has a title id
In other words, don't exit if the loader has trouble getting a title id.
* use a zero
* settings: initalize resolution factor with constructor instead of casting
* Revert "settings: initalize resolution factor with constructor instead of casting"
This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.
* configure_graphics: guard device selector when Vulkan is global
Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.
* address reviewer concerns
Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.
Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>
* main: load per-game settings after LoadROM
This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.
* Revert "main: load per-game settings after LoadROM"
This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.
* main: only restore global settings when necessary
Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.
* configuration_shared: address reviewer concerns except operator overrides
Dropping operator override usage in next commit.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
* settings: Drop operator overrides from Setting template
Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.
* complete rebase
* configuration_shared: translate "Use global configuration"
Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.
* configure_per_game: address reviewer concern
As far as I understand, it prevents the program from unnecessarily copying strings.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09 22:42:09 -04:00
bunnei
0f60ccdde2
Merge pull request #4281 from RealJohnGalt/linkfix2
...
cmake: fix fmt linking when found
2020-07-09 22:11:38 -04:00
bunnei
f9e748b721
Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayer
...
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
2020-07-09 22:09:42 -04:00
lat9nq
1c7d106aac
vk_stream_buffer: set allocable_size to 9 MiB
...
This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
2020-07-09 21:28:32 -04:00
bunnei
83b1b259bd
Merge pull request #4202 from ReinUsesLisp/scoped-lock
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core_timing,scheduler: Use std::scoped_lock when possible
2020-07-09 15:33:41 -04:00
John Galt
95cd2e17ab
cmake: fix fmt linking when found
...
This is a new attempt at #4206 that shouldn't break windows builds.
If someone else could test on windows, it would be much appreciated.
Previously, the build bot passed but the actual builds failed.
2020-07-09 11:35:28 -04:00
Jan Beich
48ff15602e
cmake: pass libusb include directory as well
...
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found
#include <libusb.h>
^~~~~~~~~~
2020-07-09 15:26:54 +00:00
bunnei
77bdd09aa2
Merge pull request #4219 from ogniK5377/audio-timing
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audio: Improving audio timing for multicore/single core
2020-07-08 22:07:17 -04:00
Ameer
4489ea6f53
Rebase to master, fix merge conflicts
2020-07-08 21:15:49 -04:00
bunnei
5311b562aa
Merge pull request #4266 from jbeich/freebsd
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gcadapter: unbreak build on FreeBSD
2020-07-08 16:30:26 -04:00
bunnei
9c2773409a
Merge pull request #4255 from lioncash/copy
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configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
2020-07-08 16:28:10 -04:00
Ameer
3c7a115afe
Address comments for better clarity/signed dev count
2020-07-08 14:18:54 -04:00
Ameer
ec13746e4d
Add more libusb error checks
2020-07-08 13:19:33 -04:00
CrazyMax
cf76769026
AM: fix GetDesiredLanguage:
...
try to get a control metadata from application update when is failed to get from the basic version.
Tested on Kirby Star Allies
2020-07-08 19:45:06 +03:00
bunnei
4e2464a713
Merge pull request #4243 from CrazyMax/display_version
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AM: fix GetDisplayVersion
2020-07-08 10:46:56 -04:00
bunnei
2a87ddcce2
Merge pull request #4245 from MerryMage/page-table-race
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memory: Race-condition in pagetables.
2020-07-08 10:44:33 -04:00
ReinUsesLisp
2a9d17b7e7
maxwell_dma: Rename registers to match official docs and reorder
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Rename registers in the MaxwellDMA class to match Nvidia's official
documentation. This one can be found here:
https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h
While we are at it, reorganize the code in MaxwellDMA to be separated in
different functions.
2020-07-07 19:19:33 -03:00
MerryMage
e7c77b90c4
cpu_interrupt_handler: Remove #pragma once from .cpp file
2020-07-07 22:47:00 +01:00
Ameer
b57475887b
Address PR feedback, fix axis button thresholding
2020-07-07 12:20:59 -04:00
bunnei
35f7740b6c
Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
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vulkan: Use VK_EXT_extended_dynamic_state when available
2020-07-07 10:58:09 -04:00
Jan Beich
1db10b8f4c
input_common/gcadapter: add missing C++11 header required by libc++
...
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<int, bool> buttons;
~~~~~^
src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<int, u16> axes;
~~~~~^
2020-07-07 10:02:03 +00:00
Ameer
e3253b5f18
Brace the code! Fix compile error due to class member construction order
2020-07-06 23:01:57 -04:00
Ameer
86abff48e1
Recalibrate reconnected controllers
2020-07-06 22:09:07 -04:00
Ameer
7ad423923d
Save origin state of GC controller analog features, compare against origin for input detection
2020-07-06 21:58:31 -04:00
Ameer
40cf9288e9
change shortcut context for other hotkeys with file open dialog
2020-07-06 19:45:57 -04:00
CrazyMax
7bd3558c64
GetDisplayVersion should return a null-terminated version string.
...
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-07 02:04:24 +03:00
Ameer
fa4d6df4c5
Fix ss crash on game menu, fix ss on windowed mode
2020-07-06 17:30:28 -04:00
Lioncash
4f678284e2
configure_graphics: Make use of qOverload in signals/slots
...
While we're in the same area, we can make use of qOverload to tidy up
some function pointer casts.
2020-07-06 09:07:21 -04:00
Lioncash
be06b21f7b
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
...
Unlikely to impact performance at all, but this is essentially a "free"
transformation, so why not?
2020-07-06 09:07:03 -04:00
MerryMage
76bd617b2d
memory: Set page-table pointers before setting attribute = Memory
2020-07-05 12:54:19 +01:00
Morph
c0dc8f9d25
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
...
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-05 06:26:21 -04:00
Fernando Sahmkow
52882a93a5
Merge pull request #4194 from ReinUsesLisp/fix-shader-cache
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shader_cache: Fix use-after-free and orphan invalidation cache entries
2020-07-04 20:49:00 -04:00
Ameer
f829932ed1
Fix merge conflicts?
2020-07-04 00:59:40 -04:00
Ameer
d00972fce1
Fix for always firing triggers on some controllers, trigger threshold more universal
2020-07-04 00:40:48 -04:00
Rodrigo Locatti
3096adb347
Merge pull request #4218 from ogniK5377/opus-external
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externals: Track opus as submodule instead of using conan
2020-07-04 01:32:54 -03:00
Ameer
e69d715e3d
Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch ups
2020-07-03 11:52:07 -04:00
bunnei
41a333321a
Merge pull request #4175 from ReinUsesLisp/read-buffer
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
2020-07-02 23:30:08 -04:00
bunnei
8a1cfcc8b7
Merge pull request #3924 from ogniK5377/GetKeyCodeMap
...
Implement GetKeyCodeMap & GetKeyCodeMap2
2020-07-02 23:03:20 -04:00
bunnei
98fcd3ba5d
Revert "cmake: fix fmt linking"
2020-07-02 22:53:12 -04:00
bunnei
064b7bfa5f
Merge pull request #4206 from RealJohnGalt/linkfix
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cmake: fix fmt linking
2020-07-02 22:23:39 -04:00
bunnei
b13fd9e65a
Merge pull request #4193 from ogniK5377/GetIndirectLayerConsumerHandle-stub
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am: Stub GetIndirectLayerConsumerHandle
2020-07-02 21:31:20 -04:00
bunnei
af787e451b
Merge pull request #4192 from ogniK5377/acc-ListOpenContextStoredUsers-stub
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acc: ListOpenContextStoredUsers partial stub
2020-07-02 20:36:54 -04:00
Ameer
6e1639c7b0
Fix unnecessary diffs
2020-07-02 16:51:16 -04:00
Ameer
6b7c8e469b
Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability
2020-07-02 15:54:44 -04:00
Rodrigo Locatti
c58e21cd76
Merge pull request #4082 from Morph1984/mirror-once-clamp
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maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT
2020-07-02 04:57:40 -03:00
VolcaEM
3f910efb40
Rename two functions in NS
...
- Rename "GetShellEvent" to "GetShellEventHandle"
- Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02 09:02:55 +02:00
VolcaEM
38b585a309
Rename GetApplicationArea2 to GetApplicationAreaSize
2020-07-02 08:58:51 +02:00
Jan Beich
b1b1ed7597
cmake: stop linking against QGL after c6a0ab9792
2020-07-01 22:11:39 +00:00
ReinUsesLisp
f6cb128eac
shader_cache: Fix use-after-free and orphan invalidation cache entries
...
This fixes some cases where entries could have been removed multiple
times reading freed memory. To address this issue this commit removes
duplicates from entries marked for removal and sorts out the removal
process to fix another use-after-free situation.
Another issue fixed in this commit is orphan invalidation cache entries.
Previously only the entries that were invalidated in the current
operations had its entries removed. This led to more use-after-free
situations when these entries were actually invalidated but referenced
an object that didn't exist.
2020-07-01 18:16:53 -03:00
Ameer
34a590e509
Reset adapter state on init, fixes errors relating driver hang from unexpected unplug
2020-07-01 12:52:50 -04:00
David Marcec
28aa697528
Don't handle cycles late if stretcher is active
...
Timestretcher seems to be broken
2020-07-01 16:59:42 +10:00
David Marcec
24c2930012
audio: Improving audio timing for multicore/single core
...
Fixes the issue with needing the timestretcher for multicore.
2020-07-01 16:52:02 +10:00
David
15a04fb704
Merge pull request #4217 from lioncash/prototype
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key_manager: Make use of canonical deleted operator=
2020-07-01 16:13:14 +10:00
David Marcec
d5dfe34c49
externals: Track opus as submodule instead of using conan
...
Supersedes #4068 see for details.
2020-07-01 15:09:33 +10:00
LC
0b954a3305
Merge pull request #4208 from jbeich/freebsd
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common: unbreak build on BSDs
2020-07-01 00:34:20 -04:00
Lioncash
fb13f053bb
key_manager: Correct casing of instance()
...
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
Lioncash
c91710a82f
key_manager: Delete move operations
...
Prevents the singleton from being moved from.
2020-07-01 00:24:38 -04:00
Lioncash
00a1d106bd
key_manager: Make use of canonical deleted operator=
...
operator= typically returns a reference, it's not void.
While we're at it, we can correct the parameter formatting to adhere to the
codebase.
2020-07-01 00:21:31 -04:00
David
3bb63bc0b3
Merge pull request #3967 from FearlessTobi/keys-singleton
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crypto: Make KeyManager a singleton class
2020-07-01 14:16:26 +10:00
bunnei
c6b0353c4d
Merge pull request #4153 from ogniK5377/prepo-multibuf
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prepo: : Don't read extra buffer from report unless passed
2020-06-30 22:37:13 -04:00
bunnei
424540d9e8
Merge pull request #4063 from FreddyFunk/game-version-in-title
...
Add game version to window title
2020-06-30 21:42:33 -04:00
bunnei
f1b1238e2d
Merge pull request #4166 from VolcaEM/quickstart-faq
...
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
2020-06-30 19:03:47 -04:00
Jan Beich
3b1683a152
common: switch to nullptr for sysctl's empty new value
2020-06-30 23:00:18 +00:00
Ameer
a76e11e7f0
Address feedback regarding increments, const vars, and general cleanup
2020-06-30 17:28:02 -04:00
Fernando Sahmkow
a4f48efea4
Merge pull request #4176 from ReinUsesLisp/compatible-formats
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texture_cache: Check format compatibility before copying
2020-06-30 15:36:13 -04:00
Fernando Sahmkow
977a3ab352
Merge pull request #4157 from ReinUsesLisp/unified-turing
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gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
2020-06-30 14:36:51 -04:00
Ameer
dfdf87d844
fix implicit conversion of size_t type to int
2020-06-30 11:44:55 -04:00
Morph
1b31755ba6
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
...
Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable.
2020-06-30 02:40:14 -04:00
Rodrigo Locatti
d217017c9e
Merge pull request #4191 from Morph1984/vertex-formats
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maxwell_to_gl/vk: Reorder vertex formats
2020-06-30 03:30:00 -03:00
David
7c970132b5
macro: Add support for "middle methods" on the code cache ( #4112 )
...
Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code.
2020-06-30 02:32:24 -03:00
bunnei
fa8e35c49f
Merge pull request #4182 from Kewlan/fullscreen-hotkey-fix
...
hotkeys: Fix issues caused when changing the fullscreen hotkey
2020-06-29 23:11:57 -04:00
Jan Beich
e6085ea35f
common: add sysconf() fallback
...
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
#include <sys/sysinfo.h>
^~~~~~~~~~~~~~~
2020-06-29 22:41:22 +00:00
Morph
10eca7f651
maxwell_to_gl: Rename VertexType() to VertexFormat()
2020-06-29 11:48:38 -04:00
John Galt
765e37aa35
cmake: fix fmt linking
...
On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking
fails. This fixes the issue.
Note: This was included in the FindBoost changes I shared with
BlinkHawk, however only they were merged. I'm not sure if it was missed,
or if there was an issue with this part of the change.
2020-06-29 07:10:07 -04:00
Rodrigo Locatti
f84cbf6429
Merge pull request #4140 from ReinUsesLisp/validation-layers
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renderer_vulkan: Update validation layer name and test before enabling
2020-06-29 02:12:38 -03:00
VolcaEM
86946ea13c
Remove duplicate functions
2020-06-29 04:22:38 +02:00
VolcaEM
f3630a0713
Use decimal instead of hexadecimal
...
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29 04:21:10 +02:00
VolcaEM
a0c499aef7
Fix typo
2020-06-29 04:12:36 +02:00
VolcaEM
f2eead3b5b
Clang-format
2020-06-29 04:09:38 +02:00
VolcaEM
6a0010d0c6
service: Update function tables
2020-06-29 04:01:34 +02:00
ReinUsesLisp
8562b516c0
core_timing,scheduler: Use std::scoped_lock when possible
...
Simplifies the cognitive load of procedures using locks and makes locks
safe against exceptions.
2020-06-28 21:42:57 -03:00
bunnei
b05795d704
Merge pull request #3955 from FernandoS27/prometheus-2b
...
Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
2020-06-28 12:37:50 -04:00
David Marcec
db824b59c8
ldr: Cleanup NRO & NRR structs
2020-06-28 20:54:37 +10:00
David
d67c7d9a82
Merge pull request #4026 from VolcaEM/ldr
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ldr: Update NRR/NRO structs
2020-06-28 20:46:42 +10:00
David
4a5f6c03b0
Merge pull request #4184 from VolcaEM/patch-9
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grc: Update function table
2020-06-28 18:49:15 +10:00
David
d3a306b7a6
Merge pull request #4185 from VolcaEM/patch-10
...
lbl: Update function table
2020-06-28 18:48:54 +10:00
David
477979dd43
Merge pull request #4186 from VolcaEM/patch-11
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ldn: Update function table
2020-06-28 18:48:28 +10:00
David
b478b61dcf
Merge pull request #4187 from VolcaEM/patch-12
...
mig: Update function table
2020-06-28 18:48:15 +10:00
David
00aa9f6a53
Merge pull request #4188 from VolcaEM/patch-13
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mm: Update function table
2020-06-28 18:47:55 +10:00
David
26e243d2d7
Merge pull request #4189 from VolcaEM/patch-14
...
ncm: Update function table
2020-06-28 18:47:27 +10:00
David
bd590895cf
Merge pull request #4190 from VolcaEM/patch-15
...
nfc: Update function table
2020-06-28 18:47:07 +10:00
David
e978f05ed1
Merge pull request #4183 from VolcaEM/patch-8
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friend: Update function table
2020-06-28 18:46:40 +10:00
Morph
4a35df337b
maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float
2020-06-28 02:57:10 -04:00
David Marcec
dcf345febe
am: Stub GetIndirectLayerConsumerHandle
...
Needed by Monster Hunter Generations Ultimate
2020-06-28 16:51:28 +10:00
Morph
78d80d99a0
maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats
...
Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together.
2020-06-28 02:51:13 -04:00
David Marcec
f0baf2abf2
acc: ListOpenContextStoredUsers partial stub
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Needed by Baldur's Gate 1/2
2020-06-28 16:44:36 +10:00
Fernando Sahmkow
2f8947583f
Core/Common: Address Feedback.
2020-06-27 18:20:06 -04:00