yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to definition time. Also fixes typo and clang-format yuzu qt: config: Fix rng_seed
This commit is contained in:
parent
b91b76df4f
commit
7a8de138df
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@ -97,14 +97,19 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
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: RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
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cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
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: RendererBase(emu_window, std::move(context_)),
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telemetry_session(telemetry_session_),
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cpu_memory(cpu_memory_),
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gpu(gpu_),
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library(OpenLibrary()),
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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true, Settings::values.renderer_debug.GetValue())),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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surface(CreateSurface(instance, render_window)),
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device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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state_tracker(gpu), scheduler(device, state_tracker),
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device(CreateDevice(instance, dld, *surface)),
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memory_allocator(device, false),
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state_tracker(gpu),
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scheduler(device, state_tracker),
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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render_window.GetFramebufferLayout().height, false),
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blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
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@ -272,7 +272,12 @@ void Config::Initialize(const std::string& config_name) {
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}
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}
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// Explicity std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
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/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
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* usages later in this file. This allows explicit definition of some types that don't work
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* nicely with the general version.
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*/
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// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
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// can it implicitly convert a QVariant back to a {std::,Q}string
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template <>
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void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
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@ -1375,8 +1380,7 @@ void Config::SaveRendererValues() {
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void Config::SaveScreenshotValues() {
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qt_config->beginGroup(QStringLiteral("Screenshots"));
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WriteSetting(QStringLiteral("enable_screenshot_save_as"),
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UISettings::values.enable_screenshot_save_as);
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WriteBasicSetting(UISettings::values.enable_screenshot_save_as);
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WriteSetting(QStringLiteral("screenshot_path"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
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@ -1412,10 +1416,10 @@ void Config::SaveSystemValues() {
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WriteGlobalSetting(Settings::values.time_zone_index);
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WriteSetting(QStringLiteral("rng_seed_enabled"),
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Settings::values.rng_seed.GetValue(global).has_value(),
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Settings::values.rng_seed.UsingGlobal(), false);
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Settings::values.rng_seed.GetValue(global).has_value(), false,
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Settings::values.rng_seed.UsingGlobal());
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WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0),
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Settings::values.rng_seed.UsingGlobal(), 0);
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0, Settings::values.rng_seed.UsingGlobal());
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if (global) {
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WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
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@ -1436,10 +1440,8 @@ void Config::SaveUIValues() {
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WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
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QString::fromUtf8(UISettings::themes[0].second));
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WriteSetting(QStringLiteral("enable_discord_presence"),
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UISettings::values.enable_discord_presence, true);
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WriteSetting(QStringLiteral("select_user_on_boot"), UISettings::values.select_user_on_boot,
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false);
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WriteBasicSetting(UISettings::values.enable_discord_presence);
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WriteBasicSetting(UISettings::values.select_user_on_boot);
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SaveUIGamelistValues();
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SaveUILayoutValues();
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@ -1447,18 +1449,17 @@ void Config::SaveUIValues() {
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SaveScreenshotValues();
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SaveShortcutValues();
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WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true);
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WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false);
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WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true);
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WriteSetting(QStringLiteral("showFilterBar"), UISettings::values.show_filter_bar, true);
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WriteSetting(QStringLiteral("showStatusBar"), UISettings::values.show_status_bar, true);
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WriteSetting(QStringLiteral("confirmClose"), UISettings::values.confirm_before_closing, true);
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WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true);
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WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0);
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WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false);
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WriteSetting(QStringLiteral("pauseWhenInBackground"),
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UISettings::values.pause_when_in_background, false);
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WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false);
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WriteBasicSetting(UISettings::values.single_window_mode);
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WriteBasicSetting(UISettings::values.fullscreen);
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WriteBasicSetting(UISettings::values.display_titlebar);
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WriteBasicSetting(UISettings::values.show_filter_bar);
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WriteBasicSetting(UISettings::values.show_status_bar);
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WriteBasicSetting(UISettings::values.confirm_before_closing);
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WriteBasicSetting(UISettings::values.first_start);
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WriteBasicSetting(UISettings::values.callout_flags);
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WriteBasicSetting(UISettings::values.show_console);
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WriteBasicSetting(UISettings::values.pause_when_in_background);
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WriteBasicSetting(UISettings::values.hide_mouse);
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qt_config->endGroup();
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}
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@ -1466,11 +1467,11 @@ void Config::SaveUIValues() {
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void Config::SaveUIGamelistValues() {
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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WriteSetting(QStringLiteral("show_add_ons"), UISettings::values.show_add_ons, true);
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WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
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WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
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WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
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WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
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WriteBasicSetting(UISettings::values.show_add_ons);
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WriteBasicSetting(UISettings::values.icon_size);
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WriteBasicSetting(UISettings::values.row_1_text_id);
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WriteBasicSetting(UISettings::values.row_2_text_id);
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WriteBasicSetting(UISettings::values.cache_game_list);
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qt_config->beginWriteArray(QStringLiteral("favorites"));
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for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
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qt_config->setArrayIndex(i);
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@ -1491,8 +1492,7 @@ void Config::SaveUILayoutValues() {
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WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
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WriteSetting(QStringLiteral("microProfileDialogGeometry"),
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UISettings::values.microprofile_geometry);
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WriteSetting(QStringLiteral("microProfileDialogVisible"),
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UISettings::values.microprofile_visible, false);
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WriteBasicSetting(UISettings::values.microprofile_visible);
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qt_config->endGroup();
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}
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@ -31,7 +31,7 @@ void ConfigureDebug::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->toggle_console->setEnabled(runtime_lock);
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ui->toggle_console->setChecked(UISettings::values.show_console);
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ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
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ui->homebrew_args_edit->setText(
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QString::fromStdString(Settings::values.program_args.GetValue()));
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@ -55,7 +55,7 @@ void ConfigureFilesystem::setConfiguration() {
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ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
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ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
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ui->cache_game_list->setChecked(UISettings::values.cache_game_list);
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ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue());
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UpdateEnabledControls();
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}
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@ -40,10 +40,10 @@ void ConfigureGeneral::SetConfiguration() {
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ui->use_multi_core->setEnabled(runtime_lock);
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ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
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ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
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@ -113,11 +113,12 @@ void ConfigureUi::SetConfiguration() {
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->icon_size_combobox->findData(UISettings::values.icon_size.GetValue()));
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ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
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ui->enable_screenshot_save_as->setChecked(
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UISettings::values.enable_screenshot_save_as.GetValue());
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ui->screenshot_path_edit->setText(QString::fromStdString(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
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}
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@ -178,7 +179,7 @@ void ConfigureUi::InitializeRowComboBoxes() {
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void ConfigureUi::UpdateFirstRowComboBox(bool init) {
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const int currentIndex =
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init ? UISettings::values.row_1_text_id
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init ? UISettings::values.row_1_text_id.GetValue()
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: ui->row_1_text_combobox->findData(ui->row_1_text_combobox->currentData());
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ui->row_1_text_combobox->clear();
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@ -197,7 +198,7 @@ void ConfigureUi::UpdateFirstRowComboBox(bool init) {
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void ConfigureUi::UpdateSecondRowComboBox(bool init) {
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const int currentIndex =
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init ? UISettings::values.row_2_text_id
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init ? UISettings::values.row_2_text_id.GetValue()
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: ui->row_2_text_combobox->findData(ui->row_2_text_combobox->currentData());
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ui->row_2_text_combobox->clear();
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@ -103,7 +103,7 @@ void ConfigureWeb::SetConfiguration() {
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user_verified = true;
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ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence);
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ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence.GetValue());
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}
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void ConfigureWeb::ApplyConfiguration() {
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@ -15,10 +15,10 @@
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namespace Debugger {
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void ToggleConsole() {
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static bool console_shown = false;
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if (console_shown == UISettings::values.show_console) {
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if (console_shown == UISettings::values.show_console.GetValue()) {
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return;
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} else {
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console_shown = UISettings::values.show_console;
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console_shown = UISettings::values.show_console.GetValue();
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}
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#if defined(_WIN32) && !defined(_DEBUG)
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@ -244,7 +244,8 @@ void GameList::OnUpdateThemedIcons() {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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QStandardItem* child = item_model->invisibleRootItem()->child(i);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::SdmcDir:
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child->setData(
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@ -80,7 +80,7 @@ public:
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setData(qulonglong(program_id), ProgramIdRole);
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setData(game_type, FileTypeRole);
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const u32 size = UISettings::values.icon_size;
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const u32 size = UISettings::values.icon_size.GetValue();
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QPixmap picture;
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if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
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@ -108,8 +108,8 @@ public:
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data(TitleRole).toString(),
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}};
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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const int row2_id = UISettings::values.row_2_text_id;
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id.GetValue());
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const int row2_id = UISettings::values.row_2_text_id.GetValue();
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if (role == SortRole) {
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return row1.toLower();
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@ -233,7 +233,8 @@ public:
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UISettings::GameDir* game_dir = &directory;
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setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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switch (dir_type) {
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case GameListItemType::SdmcDir:
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setData(
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@ -294,7 +295,8 @@ public:
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explicit GameListAddDir() {
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setData(type(), TypeRole);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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setData(QIcon::fromTheme(QStringLiteral("plus"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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explicit GameListFavorites() {
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setData(type(), TypeRole);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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setData(QIcon::fromTheme(QStringLiteral("star"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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@ -155,11 +155,13 @@ enum class CalloutFlag : uint32_t {
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};
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void GMainWindow::ShowTelemetryCallout() {
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if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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if (UISettings::values.callout_flags.GetValue() &
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static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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return;
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}
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UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
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UISettings::values.callout_flags =
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UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
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const QString telemetry_message =
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tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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"data is collected</a> to help improve yuzu. "
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@ -215,7 +217,7 @@ GMainWindow::GMainWindow()
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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discord_rpc->Update();
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RegisterMetaTypes();
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@ -1059,23 +1061,24 @@ void GMainWindow::RestoreUIState() {
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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#if MICROPROFILE_ENABLED
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microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
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microProfileDialog->setVisible(UISettings::values.microprofile_visible);
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microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
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#endif
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game_list->LoadInterfaceLayout();
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
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ToggleWindowMode();
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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ui.action_Display_Dock_Widget_Headers->setChecked(
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UISettings::values.display_titlebar.GetValue());
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
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ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
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game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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Debugger::ToggleConsole();
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}
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@ -1242,13 +1245,14 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
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const Core::System::ResultStatus result{
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system.Load(*render_window, filename.toStdString(), program_index)};
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const auto drd_callout =
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(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
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const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
|
||||
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
||||
|
||||
if (result == Core::System::ResultStatus::Success &&
|
||||
system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
|
||||
drd_callout) {
|
||||
UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
|
||||
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
|
||||
static_cast<u32>(CalloutFlag::DRDDeprecation);
|
||||
QMessageBox::warning(
|
||||
this, tr("Warning Outdated Game Format"),
|
||||
tr("You are using the deconstructed ROM directory format for this game, which is an "
|
||||
|
@ -2609,7 +2613,7 @@ void GMainWindow::ResetWindowSize1080() {
|
|||
|
||||
void GMainWindow::OnConfigure() {
|
||||
const auto old_theme = UISettings::values.theme;
|
||||
const bool old_discord_presence = UISettings::values.enable_discord_presence;
|
||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
|
||||
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
|
||||
|
@ -2666,8 +2670,8 @@ void GMainWindow::OnConfigure() {
|
|||
if (UISettings::values.theme != old_theme) {
|
||||
UpdateUITheme();
|
||||
}
|
||||
if (UISettings::values.enable_discord_presence != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence);
|
||||
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||
}
|
||||
emit UpdateThemedIcons();
|
||||
|
||||
|
@ -2823,7 +2827,8 @@ void GMainWindow::OnCaptureScreenshot() {
|
|||
}
|
||||
}
|
||||
#endif
|
||||
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename);
|
||||
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
|
||||
filename);
|
||||
OnStartGame();
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QStringList>
|
||||
#include <QVector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
|
@ -48,26 +49,26 @@ struct Values {
|
|||
QByteArray gamelist_header_state;
|
||||
|
||||
QByteArray microprofile_geometry;
|
||||
bool microprofile_visible;
|
||||
Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
|
||||
|
||||
bool single_window_mode;
|
||||
bool fullscreen;
|
||||
bool display_titlebar;
|
||||
bool show_filter_bar;
|
||||
bool show_status_bar;
|
||||
Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
|
||||
Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
|
||||
Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
|
||||
Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
|
||||
Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
|
||||
|
||||
bool confirm_before_closing;
|
||||
bool first_start;
|
||||
bool pause_when_in_background;
|
||||
bool hide_mouse;
|
||||
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
|
||||
Settings::BasicSetting<bool> first_start{true, "firstStart"};
|
||||
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
|
||||
Settings::BasicSetting<bool> hide_mouse{false, "hideInactiveMouse"};
|
||||
|
||||
bool select_user_on_boot;
|
||||
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
|
||||
|
||||
// Discord RPC
|
||||
bool enable_discord_presence;
|
||||
Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
|
||||
|
||||
bool enable_screenshot_save_as;
|
||||
u16 screenshot_resolution_factor;
|
||||
Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
|
||||
Settings::BasicSetting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
|
@ -83,18 +84,18 @@ struct Values {
|
|||
// Shortcut name <Shortcut, context>
|
||||
std::vector<Shortcut> shortcuts;
|
||||
|
||||
uint32_t callout_flags;
|
||||
Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
|
||||
|
||||
// logging
|
||||
bool show_console;
|
||||
Settings::BasicSetting<bool> show_console{false, "showConsole"};
|
||||
|
||||
// Game List
|
||||
bool show_add_ons;
|
||||
uint32_t icon_size;
|
||||
uint8_t row_1_text_id;
|
||||
uint8_t row_2_text_id;
|
||||
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
|
||||
Settings::BasicSetting<uint32_t> icon_size{64, "icon_size"};
|
||||
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
||||
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
bool cache_game_list;
|
||||
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
|
||||
|
||||
bool configuration_applied;
|
||||
bool reset_to_defaults;
|
||||
|
|
Loading…
Reference in a new issue