shader: Fix shared memory on cool drivers
This commit is contained in:
parent
655f7a570a
commit
595806fb1c
|
@ -238,6 +238,7 @@ void EmitContext::DefineSharedMemory(const IR::Program& program) {
|
|||
std::tie(shared_memory_u32, shared_u32) = make(U32[1], 4);
|
||||
std::tie(shared_memory_u32x2, shared_u32x2) = make(U32[2], 8);
|
||||
std::tie(shared_memory_u32x4, shared_u32x4) = make(U32[4], 16);
|
||||
return;
|
||||
}
|
||||
const u32 num_elements{Common::DivCeil(program.shared_memory_size, 4U)};
|
||||
const Id type{TypeArray(U32[1], Constant(U32[1], num_elements))};
|
||||
|
|
Loading…
Reference in a new issue