spirv: Implement VertexId and InstanceId, refactor code
This commit is contained in:
parent
e802512d8e
commit
76c8a962ac
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@ -48,6 +48,25 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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}
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throw InvalidArgument("Invalid texture type {}", desc.type);
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}
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Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin,
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spv::StorageClass storage_class) {
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const Id pointer_type{ctx.TypePointer(storage_class, type)};
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const Id id{ctx.AddGlobalVariable(pointer_type, storage_class)};
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if (builtin) {
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ctx.Decorate(id, spv::Decoration::BuiltIn, *builtin);
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}
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ctx.interfaces.push_back(id);
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return id;
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}
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Id DefineInput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
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return DefineVariable(ctx, type, builtin, spv::StorageClass::Input);
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}
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Id DefineOutput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
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return DefineVariable(ctx, type, builtin, spv::StorageClass::Output);
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}
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} // Anonymous namespace
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void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
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@ -144,59 +163,8 @@ void EmitContext::DefineCommonConstants() {
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}
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void EmitContext::DefineInterfaces(const Info& info, Stage stage) {
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const auto define{
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[this](Id type, std::optional<spv::BuiltIn> builtin, spv::StorageClass storage_class) {
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const Id pointer_type{TypePointer(storage_class, type)};
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const Id id{AddGlobalVariable(pointer_type, storage_class)};
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if (builtin) {
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Decorate(id, spv::Decoration::BuiltIn, *builtin);
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}
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interfaces.push_back(id);
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return id;
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}};
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using namespace std::placeholders;
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const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)};
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const auto define_output{std::bind(define, _1, _2, spv::StorageClass::Output)};
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if (info.uses_workgroup_id) {
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workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId);
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}
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if (info.uses_local_invocation_id) {
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local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId);
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}
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if (info.loads_position) {
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const bool is_fragment{stage != Stage::Fragment};
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const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
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input_position = define_input(F32[4], built_in);
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}
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for (size_t i = 0; i < info.loads_generics.size(); ++i) {
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if (info.loads_generics[i]) {
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// FIXME: Declare size from input
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input_generics[i] = define_input(F32[4], std::nullopt);
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Decorate(input_generics[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(input_generics[i], fmt::format("in_attr{}", i));
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}
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}
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if (info.stores_position) {
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output_position = define_output(F32[4], spv::BuiltIn::Position);
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}
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for (size_t i = 0; i < info.stores_generics.size(); ++i) {
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if (info.stores_generics[i]) {
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output_generics[i] = define_output(F32[4], std::nullopt);
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Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(output_generics[i], fmt::format("out_attr{}", i));
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}
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}
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if (stage == Stage::Fragment) {
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for (size_t i = 0; i < 8; ++i) {
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if (!info.stores_frag_color[i]) {
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continue;
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}
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frag_color[i] = define_output(F32[4], std::nullopt);
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Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(frag_color[i], fmt::format("frag_color{}", i));
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}
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}
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DefineInputs(info, stage);
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DefineOutputs(info, stage);
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}
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void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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@ -225,33 +193,6 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type,
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u32 binding, Id type, char type_char, u32 element_size) {
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const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))};
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Decorate(array_type, spv::Decoration::ArrayStride, element_size);
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const Id struct_type{TypeStruct(array_type)};
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Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT));
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Decorate(struct_type, spv::Decoration::Block);
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MemberName(struct_type, 0, "data");
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
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const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
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const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)};
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uniform_types.*member_type = uniform_type;
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for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
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const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("c{}", desc.index));
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for (size_t i = 0; i < desc.count; ++i) {
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cbufs[desc.index + i].*member_type = id;
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}
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binding += desc.count;
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}
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}
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void EmitContext::DefineStorageBuffers(const Info& info, u32& binding) {
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if (info.storage_buffers_descriptors.empty()) {
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return;
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@ -311,4 +252,94 @@ void EmitContext::DefineLabels(IR::Program& program) {
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}
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}
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void EmitContext::DefineInputs(const Info& info, Stage stage) {
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if (info.uses_workgroup_id) {
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workgroup_id = DefineInput(*this, U32[3], spv::BuiltIn::WorkgroupId);
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}
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if (info.uses_local_invocation_id) {
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local_invocation_id = DefineInput(*this, U32[3], spv::BuiltIn::LocalInvocationId);
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}
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if (info.loads_position) {
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const bool is_fragment{stage != Stage::Fragment};
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const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
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input_position = DefineInput(*this, F32[4], built_in);
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}
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if (info.loads_instance_id) {
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if (profile.support_vertex_instance_id) {
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instance_id = DefineInput(*this, U32[1], spv::BuiltIn::InstanceId);
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} else {
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instance_index = DefineInput(*this, U32[1], spv::BuiltIn::InstanceIndex);
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base_instance = DefineInput(*this, U32[1], spv::BuiltIn::BaseInstance);
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}
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}
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if (info.loads_vertex_id) {
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if (profile.support_vertex_instance_id) {
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vertex_id = DefineInput(*this, U32[1], spv::BuiltIn::VertexId);
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} else {
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vertex_index = DefineInput(*this, U32[1], spv::BuiltIn::VertexIndex);
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base_vertex = DefineInput(*this, U32[1], spv::BuiltIn::BaseVertex);
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}
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}
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for (size_t index = 0; index < info.loads_generics.size(); ++index) {
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if (!info.loads_generics[index]) {
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continue;
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}
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// FIXME: Declare size from input
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const Id id{DefineInput(*this, F32[4])};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
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Name(id, fmt::format("in_attr{}", index));
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input_generics[index] = id;
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type,
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u32 binding, Id type, char type_char, u32 element_size) {
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const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))};
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Decorate(array_type, spv::Decoration::ArrayStride, element_size);
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const Id struct_type{TypeStruct(array_type)};
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Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT));
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Decorate(struct_type, spv::Decoration::Block);
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MemberName(struct_type, 0, "data");
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
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const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
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const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)};
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uniform_types.*member_type = uniform_type;
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for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
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const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("c{}", desc.index));
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for (size_t i = 0; i < desc.count; ++i) {
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cbufs[desc.index + i].*member_type = id;
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}
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binding += desc.count;
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}
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}
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void EmitContext::DefineOutputs(const Info& info, Stage stage) {
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if (info.stores_position) {
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output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
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}
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for (size_t i = 0; i < info.stores_generics.size(); ++i) {
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if (info.stores_generics[i]) {
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output_generics[i] = DefineOutput(*this, F32[4]);
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Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(output_generics[i], fmt::format("out_attr{}", i));
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}
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}
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if (stage == Stage::Fragment) {
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for (size_t i = 0; i < 8; ++i) {
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if (!info.stores_frag_color[i]) {
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continue;
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}
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frag_color[i] = DefineOutput(*this, F32[4]);
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Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(frag_color[i], fmt::format("frag_color{}", i));
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}
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}
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}
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} // namespace Shader::Backend::SPIRV
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@ -82,6 +82,12 @@ public:
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Id workgroup_id{};
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Id local_invocation_id{};
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Id instance_id{};
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Id instance_index{};
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Id base_instance{};
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Id vertex_id{};
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Id vertex_index{};
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Id base_vertex{};
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Id input_position{};
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std::array<Id, 32> input_generics{};
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@ -99,11 +105,15 @@ private:
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void DefineCommonConstants();
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void DefineInterfaces(const Info& info, Stage stage);
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void DefineConstantBuffers(const Info& info, u32& binding);
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void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
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Id type, char type_char, u32 element_size);
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding);
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void DefineLabels(IR::Program& program);
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void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
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Id type, char type_char, u32 element_size);
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void DefineInputs(const Info& info, Stage stage);
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void DefineOutputs(const Info& info, Stage stage);
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};
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} // namespace Shader::Backend::SPIRV
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@ -113,6 +113,43 @@ Id TypeId(const EmitContext& ctx, IR::Type type) {
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}
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}
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Id DefineMain(EmitContext& ctx, IR::Program& program) {
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const Id void_function{ctx.TypeFunction(ctx.void_id)};
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const Id main{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)};
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for (IR::Block* const block : program.blocks) {
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ctx.AddLabel(block->Definition<Id>());
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for (IR::Inst& inst : block->Instructions()) {
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EmitInst(ctx, &inst);
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}
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}
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ctx.OpFunctionEnd();
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return main;
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}
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void DefineEntryPoint(Environment& env, EmitContext& ctx, Id main) {
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const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
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spv::ExecutionModel execution_model{};
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switch (env.ShaderStage()) {
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case Shader::Stage::Compute: {
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const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
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execution_model = spv::ExecutionModel::GLCompute;
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ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
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workgroup_size[1], workgroup_size[2]);
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break;
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}
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case Shader::Stage::VertexB:
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execution_model = spv::ExecutionModel::Vertex;
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break;
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case Shader::Stage::Fragment:
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execution_model = spv::ExecutionModel::Fragment;
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ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
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break;
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default:
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throw NotImplementedException("Stage {}", env.ShaderStage());
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}
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ctx.AddEntryPoint(execution_model, main, "main", interfaces);
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}
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void SetupDenormControl(const Profile& profile, const IR::Program& program, EmitContext& ctx,
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Id main_func) {
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if (!profile.support_float_controls) {
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@ -173,6 +210,25 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
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}
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}
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void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ctx) {
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if (info.uses_sampled_1d) {
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ctx.AddCapability(spv::Capability::Sampled1D);
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}
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if (info.uses_sparse_residency) {
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ctx.AddCapability(spv::Capability::SparseResidency);
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}
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if (info.uses_demote_to_helper_invocation) {
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ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
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ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
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}
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if (!profile.support_vertex_instance_id && (info.loads_instance_id || info.loads_vertex_id)) {
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ctx.AddExtension("SPV_KHR_shader_draw_parameters");
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ctx.AddCapability(spv::Capability::DrawParameters);
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}
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// TODO: Track this usage
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ctx.AddCapability(spv::Capability::ImageGatherExtended);
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}
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Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
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// Phi nodes can have forward declarations, if an argument is not defined provide a forward
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// declaration of it. Invoke will take care of giving it the right definition when it's
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@ -202,53 +258,10 @@ Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
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std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program,
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u32& binding) {
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EmitContext ctx{profile, program, binding};
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const Id void_function{ctx.TypeFunction(ctx.void_id)};
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const Id func{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)};
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for (IR::Block* const block : program.blocks) {
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ctx.AddLabel(block->Definition<Id>());
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for (IR::Inst& inst : block->Instructions()) {
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EmitInst(ctx, &inst);
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}
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}
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ctx.OpFunctionEnd();
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const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
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spv::ExecutionModel execution_model{};
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switch (env.ShaderStage()) {
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case Shader::Stage::Compute: {
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const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
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execution_model = spv::ExecutionModel::GLCompute;
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ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0],
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workgroup_size[1], workgroup_size[2]);
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break;
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}
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case Shader::Stage::VertexB:
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execution_model = spv::ExecutionModel::Vertex;
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break;
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case Shader::Stage::Fragment:
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execution_model = spv::ExecutionModel::Fragment;
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ctx.AddExecutionMode(func, spv::ExecutionMode::OriginUpperLeft);
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break;
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default:
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throw NotImplementedException("Stage {}", env.ShaderStage());
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}
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ctx.AddEntryPoint(execution_model, func, "main", interfaces);
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SetupDenormControl(profile, program, ctx, func);
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const Info& info{program.info};
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if (info.uses_sampled_1d) {
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ctx.AddCapability(spv::Capability::Sampled1D);
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}
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if (info.uses_sparse_residency) {
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ctx.AddCapability(spv::Capability::SparseResidency);
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}
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if (info.uses_demote_to_helper_invocation) {
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ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
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ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
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}
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// TODO: Track this usage
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ctx.AddCapability(spv::Capability::ImageGatherExtended);
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const Id main{DefineMain(ctx, program)};
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DefineEntryPoint(env, ctx, main);
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SetupDenormControl(profile, program, ctx, main);
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SetupCapabilities(profile, program.info, ctx);
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return ctx.Assemble();
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}
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@ -81,8 +81,8 @@ void EmitLoadStorageS8(EmitContext& ctx);
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void EmitLoadStorageU16(EmitContext& ctx);
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void EmitLoadStorageS16(EmitContext& ctx);
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Id EmitLoadStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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void EmitLoadStorage64(EmitContext& ctx);
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void EmitLoadStorage128(EmitContext& ctx);
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Id EmitLoadStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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void EmitWriteStorageU8(EmitContext& ctx);
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void EmitWriteStorageS8(EmitContext& ctx);
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void EmitWriteStorageU16(EmitContext& ctx);
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@ -19,6 +19,10 @@ Id InputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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return ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id());
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case IR::Attribute::InstanceId:
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return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
|
||||
case IR::Attribute::VertexId:
|
||||
return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
|
||||
default:
|
||||
throw NotImplementedException("Read attribute {}", attr);
|
||||
}
|
||||
|
@ -125,6 +129,18 @@ Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
|
|||
}
|
||||
|
||||
Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
|
||||
if (!ctx.profile.support_vertex_instance_id) {
|
||||
switch (attr) {
|
||||
case IR::Attribute::InstanceId:
|
||||
return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_index),
|
||||
ctx.OpLoad(ctx.U32[1], ctx.base_instance));
|
||||
case IR::Attribute::VertexId:
|
||||
return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index),
|
||||
ctx.OpLoad(ctx.U32[1], ctx.base_vertex));
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ctx.OpLoad(ctx.F32[1], InputAttrPointer(ctx, attr));
|
||||
}
|
||||
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
static Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element_size) {
|
||||
namespace {
|
||||
Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element_size) {
|
||||
if (offset.IsImmediate()) {
|
||||
const u32 imm_offset{static_cast<u32>(offset.U32() / element_size)};
|
||||
return ctx.Constant(ctx.U32[1], imm_offset);
|
||||
|
@ -22,6 +22,32 @@ static Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element
|
|||
return ctx.OpShiftRightLogical(ctx.U32[1], index, shift_id);
|
||||
}
|
||||
|
||||
Id EmitLoadStorage(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
||||
u32 num_components) {
|
||||
// TODO: Support reinterpreting bindings, guaranteed to be aligned
|
||||
if (!binding.IsImmediate()) {
|
||||
throw NotImplementedException("Dynamic storage buffer indexing");
|
||||
}
|
||||
const Id ssbo{ctx.ssbos[binding.U32()]};
|
||||
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
|
||||
std::array<Id, 4> components;
|
||||
for (u32 element = 0; element < num_components; ++element) {
|
||||
Id index{base_index};
|
||||
if (element > 0) {
|
||||
index = ctx.OpIAdd(ctx.U32[1], base_index, ctx.Constant(ctx.U32[1], element));
|
||||
}
|
||||
const Id pointer{ctx.OpAccessChain(ctx.storage_u32, ssbo, ctx.u32_zero_value, index)};
|
||||
components[element] = ctx.OpLoad(ctx.U32[1], pointer);
|
||||
}
|
||||
if (num_components == 1) {
|
||||
return components[0];
|
||||
} else {
|
||||
const std::span components_span(components.data(), num_components);
|
||||
return ctx.OpCompositeConstruct(ctx.U32[num_components], components_span);
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void EmitLoadGlobalU8(EmitContext&) {
|
||||
throw NotImplementedException("SPIR-V Instruction");
|
||||
}
|
||||
|
@ -95,21 +121,15 @@ void EmitLoadStorageS16(EmitContext&) {
|
|||
}
|
||||
|
||||
Id EmitLoadStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
|
||||
if (!binding.IsImmediate()) {
|
||||
throw NotImplementedException("Dynamic storage buffer indexing");
|
||||
}
|
||||
const Id ssbo{ctx.ssbos[binding.U32()]};
|
||||
const Id index{StorageIndex(ctx, offset, sizeof(u32))};
|
||||
const Id pointer{ctx.OpAccessChain(ctx.storage_u32, ssbo, ctx.u32_zero_value, index)};
|
||||
return ctx.OpLoad(ctx.U32[1], pointer);
|
||||
return EmitLoadStorage(ctx, binding, offset, 1);
|
||||
}
|
||||
|
||||
void EmitLoadStorage64(EmitContext&) {
|
||||
throw NotImplementedException("SPIR-V Instruction");
|
||||
Id EmitLoadStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
|
||||
return EmitLoadStorage(ctx, binding, offset, 2);
|
||||
}
|
||||
|
||||
void EmitLoadStorage128(EmitContext&) {
|
||||
throw NotImplementedException("SPIR-V Instruction");
|
||||
Id EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
|
||||
return EmitLoadStorage(ctx, binding, offset, 4);
|
||||
}
|
||||
|
||||
void EmitWriteStorageU8(EmitContext&) {
|
||||
|
|
|
@ -38,6 +38,12 @@ void GetAttribute(Info& info, IR::Attribute attribute) {
|
|||
case IR::Attribute::PositionW:
|
||||
info.loads_position = true;
|
||||
break;
|
||||
case IR::Attribute::InstanceId:
|
||||
info.loads_instance_id = true;
|
||||
break;
|
||||
case IR::Attribute::VertexId:
|
||||
info.loads_vertex_id = true;
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Get attribute {}", attribute);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace Shader {
|
|||
|
||||
struct Profile {
|
||||
bool unified_descriptor_binding{};
|
||||
bool support_vertex_instance_id{};
|
||||
bool support_float_controls{};
|
||||
bool support_separate_denorm_behavior{};
|
||||
bool support_separate_rounding_mode{};
|
||||
|
|
|
@ -59,6 +59,8 @@ struct Info {
|
|||
|
||||
std::array<bool, 32> loads_generics{};
|
||||
bool loads_position{};
|
||||
bool loads_instance_id{};
|
||||
bool loads_vertex_id{};
|
||||
|
||||
std::array<bool, 8> stores_frag_color{};
|
||||
bool stores_frag_depth{};
|
||||
|
|
|
@ -230,6 +230,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
|
|||
const VkDriverIdKHR driver_id{device.GetDriverID()};
|
||||
profile = Shader::Profile{
|
||||
.unified_descriptor_binding = true,
|
||||
.support_vertex_instance_id = false,
|
||||
.support_float_controls = true,
|
||||
.support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
|
||||
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
|
||||
|
|
Loading…
Reference in a new issue