configure_input_player: Use the npad style set to show the available controllers
This will reduce the likelihood of an invalid controller type to be set within a game
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d88baa746b
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@ -27,6 +27,8 @@
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#include "yuzu/configuration/input_profiles.h"
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#include "yuzu/util/limitable_input_dialog.h"
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using namespace Service::HID;
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const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
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ConfigureInputPlayer::analog_sub_buttons{{
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"up",
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@ -47,48 +49,12 @@ void UpdateController(Settings::ControllerType controller_type, std::size_t npad
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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auto& npad =
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sm.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
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HidController::NPad);
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npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
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}
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/// Maps the controller type combobox index to Controller Type enum
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constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
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switch (index) {
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case 0:
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default:
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return Settings::ControllerType::ProController;
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case 1:
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return Settings::ControllerType::DualJoyconDetached;
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case 2:
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return Settings::ControllerType::LeftJoycon;
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case 3:
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return Settings::ControllerType::RightJoycon;
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case 4:
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return Settings::ControllerType::Handheld;
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}
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}
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/// Maps the Controller Type enum to controller type combobox index
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constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
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switch (type) {
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case Settings::ControllerType::ProController:
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default:
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return 0;
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case Settings::ControllerType::DualJoyconDetached:
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return 1;
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case Settings::ControllerType::LeftJoycon:
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return 2;
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case Settings::ControllerType::RightJoycon:
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return 3;
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case Settings::ControllerType::Handheld:
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return 4;
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}
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}
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QString GetKeyName(int key_code) {
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switch (key_code) {
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case Qt::LeftButton:
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@ -453,18 +419,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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connect(ui->groupConnectedController, &QGroupBox::toggled,
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[this](bool checked) { emit Connected(checked); });
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// Set up controller type. Only Player 1 can choose Handheld.
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ui->comboControllerType->clear();
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QStringList controller_types = {
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tr("Pro Controller"),
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tr("Dual Joycons"),
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tr("Left Joycon"),
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tr("Right Joycon"),
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};
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if (player_index == 0) {
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controller_types.append(tr("Handheld"));
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connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int index) {
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emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
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@ -480,12 +435,9 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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if (debug) {
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ui->buttonScreenshot->setEnabled(false);
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ui->buttonHome->setEnabled(false);
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QStringList debug_controller_types = {
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tr("Pro Controller"),
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};
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ui->comboControllerType->addItems(debug_controller_types);
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ui->comboControllerType->addItem(tr("Pro Controller"));
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} else {
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ui->comboControllerType->addItems(controller_types);
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SetConnectableControllers();
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}
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UpdateControllerIcon();
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@ -667,7 +619,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
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return;
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}
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ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type));
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ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
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ui->groupConnectedController->setChecked(
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player.connected ||
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(player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
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@ -841,6 +793,82 @@ void ConfigureInputPlayer::UpdateUI() {
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}
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}
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void ConfigureInputPlayer::SetConnectableControllers() {
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const auto add_controllers = [this](bool enable_all,
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Controller_NPad::NpadStyleSet npad_style_set = {}) {
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index_controller_type_pairs.clear();
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ui->comboControllerType->clear();
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if (enable_all || npad_style_set.pro_controller == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Settings::ControllerType::ProController);
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ui->comboControllerType->addItem(tr("Pro Controller"));
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}
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if (enable_all || npad_style_set.joycon_dual == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Settings::ControllerType::DualJoyconDetached);
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ui->comboControllerType->addItem(tr("Dual Joycons"));
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}
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if (enable_all || npad_style_set.joycon_left == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Settings::ControllerType::LeftJoycon);
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ui->comboControllerType->addItem(tr("Left Joycon"));
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}
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if (enable_all || npad_style_set.joycon_right == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Settings::ControllerType::RightJoycon);
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ui->comboControllerType->addItem(tr("Right Joycon"));
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}
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if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Settings::ControllerType::Handheld);
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ui->comboControllerType->addItem(tr("Handheld"));
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}
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};
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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add_controllers(true);
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
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HidController::NPad);
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add_controllers(false, npad.GetSupportedStyleSet());
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}
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Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
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const auto it =
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std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
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[index](const auto& pair) { return pair.first == index; });
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if (it == index_controller_type_pairs.end()) {
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return Settings::ControllerType::ProController;
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}
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return it->second;
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}
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int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
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const auto it =
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std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
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[type](const auto& pair) { return pair.second == type; });
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if (it == index_controller_type_pairs.end()) {
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return -1;
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}
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return it->first;
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}
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void ConfigureInputPlayer::UpdateInputDevices() {
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input_devices = input_subsystem->GetInputDevices();
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ui->comboDevices->clear();
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@ -9,6 +9,7 @@
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include <QWidget>
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@ -112,6 +113,15 @@ private:
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/// Update UI to reflect current configuration.
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void UpdateUI();
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/// Sets the available controllers.
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void SetConnectableControllers();
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/// Gets the Controller Type for a given controller combobox index.
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Settings::ControllerType GetControllerTypeFromIndex(int index) const;
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/// Gets the controller combobox index for a given Controller Type.
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int GetIndexFromControllerType(Settings::ControllerType type) const;
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/// Update the available input devices.
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void UpdateInputDevices();
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@ -151,6 +161,9 @@ private:
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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/// Stores a pair of "Connected Controllers" combobox index and Controller Type enum.
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std::vector<std::pair<int, Settings::ControllerType>> index_controller_type_pairs;
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static constexpr int PLAYER_COUNT = 8;
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std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
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