game_list: Update filter results when removing directories
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parent
e1a196cfd7
commit
fc84822266
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@ -85,8 +85,8 @@ void GameListSearchField::setFilterResult(int visible, int total) {
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
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}
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bool GameListSearchField::isEmpty() const {
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return edit_filter->text().isEmpty();
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QString GameListSearchField::filterText() const {
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return edit_filter->text();
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}
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QString GameList::GetLastFilterResultItem() const {
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@ -236,9 +236,9 @@ void GameList::OnTextChanged(const QString& new_text) {
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} else {
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tree_view->setRowHidden(j, folder_index, true);
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}
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search_field->setFilterResult(result_count, children_total);
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}
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}
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search_field->setFilterResult(result_count, children_total);
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}
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}
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@ -595,6 +595,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
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UISettings::values.game_dirs.removeOne(game_dir);
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item_model->invisibleRootItem()->removeRow(selected.row());
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OnTextChanged(search_field->filterText());
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});
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}
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@ -774,7 +775,7 @@ void GameList::RefreshGameDirectory() {
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void GameList::ToggleFavorite(u64 program_id) {
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if (!UISettings::values.favorited_ids.contains(program_id)) {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
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!search_field->isEmpty());
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!search_field->filterText().isEmpty());
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UISettings::values.favorited_ids.append(program_id);
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AddFavorite(program_id);
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item_model->sort(tree_view->header()->sortIndicatorSection(),
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@ -346,8 +346,8 @@ class GameListSearchField : public QWidget {
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public:
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explicit GameListSearchField(GameList* parent = nullptr);
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QString filterText() const;
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void setFilterResult(int visible, int total);
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bool isEmpty() const;
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void clear();
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void setFocus();
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