input_common: Analog button, use time based position instead of frequent updates
This commit is contained in:
parent
e41c8b6780
commit
a323bc5af8
|
@ -27,6 +27,10 @@ struct AnalogProperties {
|
|||
float range;
|
||||
float threshold;
|
||||
};
|
||||
template <typename StatusType>
|
||||
struct InputCallback {
|
||||
std::function<void(StatusType)> on_change;
|
||||
};
|
||||
|
||||
/// An abstract class template for an input device (a button, an analog input, etc.).
|
||||
template <typename StatusType>
|
||||
|
@ -50,6 +54,17 @@ public:
|
|||
[[maybe_unused]] f32 freq_high) const {
|
||||
return {};
|
||||
}
|
||||
void SetCallback(InputCallback<StatusType> callback_) {
|
||||
callback = std::move(callback_);
|
||||
}
|
||||
void TriggerOnChange() {
|
||||
if (callback.on_change) {
|
||||
callback.on_change(GetStatus());
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
InputCallback<StatusType> callback;
|
||||
};
|
||||
|
||||
/// An abstract class template for a factory that can create input devices.
|
||||
|
|
|
@ -21,104 +21,153 @@ public:
|
|||
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
|
||||
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
|
||||
modifier_angle(modifier_angle_) {
|
||||
update_thread_running.store(true);
|
||||
update_thread = std::thread(&Analog::UpdateStatus, this);
|
||||
Input::InputCallback<bool> callbacks{
|
||||
[this]([[maybe_unused]] bool status) { UpdateStatus(); }};
|
||||
up->SetCallback(callbacks);
|
||||
down->SetCallback(callbacks);
|
||||
left->SetCallback(callbacks);
|
||||
right->SetCallback(callbacks);
|
||||
}
|
||||
|
||||
~Analog() override {
|
||||
if (update_thread_running.load()) {
|
||||
update_thread_running.store(false);
|
||||
if (update_thread.joinable()) {
|
||||
update_thread.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoveToDirection(bool enable, float to_angle) {
|
||||
if (!enable) {
|
||||
return;
|
||||
}
|
||||
bool IsAngleGreater(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float top_limit = to_angle + aperture;
|
||||
const float bottom_limit = to_angle - aperture;
|
||||
const float top_limit = new_angle + aperture;
|
||||
return (old_angle > new_angle && old_angle <= top_limit) ||
|
||||
(old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
|
||||
}
|
||||
|
||||
if ((angle > to_angle && angle <= top_limit) ||
|
||||
(angle + TAU > to_angle && angle + TAU <= top_limit)) {
|
||||
angle -= modifier_angle;
|
||||
if (angle < 0) {
|
||||
angle += TAU;
|
||||
bool IsAngleSmaller(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float bottom_limit = new_angle - aperture;
|
||||
return (old_angle >= bottom_limit && old_angle < new_angle) ||
|
||||
(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
|
||||
}
|
||||
|
||||
float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
float new_angle = angle;
|
||||
|
||||
auto time_difference = static_cast<float>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
|
||||
time_difference /= 1000.0f * 1000.0f;
|
||||
if (time_difference > 0.5f) {
|
||||
time_difference = 0.5f;
|
||||
}
|
||||
|
||||
if (IsAngleGreater(new_angle, goal_angle)) {
|
||||
new_angle -= modifier_angle * time_difference;
|
||||
if (new_angle < 0) {
|
||||
new_angle += TAU;
|
||||
}
|
||||
} else if ((angle >= bottom_limit && angle < to_angle) ||
|
||||
(angle - TAU >= bottom_limit && angle - TAU < to_angle)) {
|
||||
angle += modifier_angle;
|
||||
if (angle >= TAU) {
|
||||
angle -= TAU;
|
||||
if (!IsAngleGreater(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else if (IsAngleSmaller(new_angle, goal_angle)) {
|
||||
new_angle += modifier_angle * time_difference;
|
||||
if (new_angle >= TAU) {
|
||||
new_angle -= TAU;
|
||||
}
|
||||
if (!IsAngleSmaller(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else {
|
||||
angle = to_angle;
|
||||
return goal_angle;
|
||||
}
|
||||
return new_angle;
|
||||
}
|
||||
|
||||
void SetGoalAngle(bool r, bool l, bool u, bool d) {
|
||||
// Move to the right
|
||||
if (r && !u && !d) {
|
||||
goal_angle = 0.0f;
|
||||
}
|
||||
|
||||
// Move to the upper right
|
||||
if (r && u && !d) {
|
||||
goal_angle = Common::PI * 0.25f;
|
||||
}
|
||||
|
||||
// Move up
|
||||
if (u && !l && !r) {
|
||||
goal_angle = Common::PI * 0.5f;
|
||||
}
|
||||
|
||||
// Move to the upper left
|
||||
if (l && u && !d) {
|
||||
goal_angle = Common::PI * 0.75f;
|
||||
}
|
||||
|
||||
// Move to the left
|
||||
if (l && !u && !d) {
|
||||
goal_angle = Common::PI;
|
||||
}
|
||||
|
||||
// Move to the bottom left
|
||||
if (l && !u && d) {
|
||||
goal_angle = Common::PI * 1.25f;
|
||||
}
|
||||
|
||||
// Move down
|
||||
if (d && !l && !r) {
|
||||
goal_angle = Common::PI * 1.5f;
|
||||
}
|
||||
|
||||
// Move to the bottom right
|
||||
if (r && !u && d) {
|
||||
goal_angle = Common::PI * 1.75f;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateStatus() {
|
||||
while (update_thread_running.load()) {
|
||||
const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
|
||||
const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
|
||||
|
||||
bool r = right->GetStatus();
|
||||
bool l = left->GetStatus();
|
||||
bool u = up->GetStatus();
|
||||
bool d = down->GetStatus();
|
||||
bool r = right->GetStatus();
|
||||
bool l = left->GetStatus();
|
||||
bool u = up->GetStatus();
|
||||
bool d = down->GetStatus();
|
||||
|
||||
// Eliminate contradictory movements
|
||||
if (r && l) {
|
||||
r = false;
|
||||
l = false;
|
||||
}
|
||||
if (u && d) {
|
||||
u = false;
|
||||
d = false;
|
||||
}
|
||||
|
||||
// Move to the right
|
||||
MoveToDirection(r && !u && !d, 0.0f);
|
||||
|
||||
// Move to the upper right
|
||||
MoveToDirection(r && u && !d, Common::PI * 0.25f);
|
||||
|
||||
// Move up
|
||||
MoveToDirection(u && !l && !r, Common::PI * 0.5f);
|
||||
|
||||
// Move to the upper left
|
||||
MoveToDirection(l && u && !d, Common::PI * 0.75f);
|
||||
|
||||
// Move to the left
|
||||
MoveToDirection(l && !u && !d, Common::PI);
|
||||
|
||||
// Move to the bottom left
|
||||
MoveToDirection(l && !u && d, Common::PI * 1.25f);
|
||||
|
||||
// Move down
|
||||
MoveToDirection(d && !l && !r, Common::PI * 1.5f);
|
||||
|
||||
// Move to the bottom right
|
||||
MoveToDirection(r && !u && d, Common::PI * 1.75f);
|
||||
|
||||
// Move if a key is pressed
|
||||
if (r || l || u || d) {
|
||||
amplitude = coef;
|
||||
} else {
|
||||
amplitude = 0;
|
||||
}
|
||||
|
||||
// Delay the update rate to 100hz
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
// Eliminate contradictory movements
|
||||
if (r && l) {
|
||||
r = false;
|
||||
l = false;
|
||||
}
|
||||
if (u && d) {
|
||||
u = false;
|
||||
d = false;
|
||||
}
|
||||
|
||||
// Move if a key is pressed
|
||||
if (r || l || u || d) {
|
||||
amplitude = coef;
|
||||
} else {
|
||||
amplitude = 0;
|
||||
}
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto time_difference = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
|
||||
|
||||
if (time_difference < 10) {
|
||||
// Disable analog mode if inputs are too fast
|
||||
SetGoalAngle(r, l, u, d);
|
||||
angle = goal_angle;
|
||||
} else {
|
||||
angle = GetAngle(now);
|
||||
SetGoalAngle(r, l, u, d);
|
||||
}
|
||||
|
||||
last_update = now;
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
if (Settings::values.emulate_analog_keyboard) {
|
||||
return std::make_tuple(std::cos(angle) * amplitude, std::sin(angle) * amplitude);
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
float angle_ = GetAngle(now);
|
||||
return std::make_tuple(std::cos(angle_) * amplitude, std::sin(angle_) * amplitude);
|
||||
}
|
||||
constexpr float SQRT_HALF = 0.707106781f;
|
||||
int x = 0, y = 0;
|
||||
|
@ -166,9 +215,9 @@ private:
|
|||
float modifier_scale;
|
||||
float modifier_angle;
|
||||
float angle{};
|
||||
float goal_angle{};
|
||||
float amplitude{};
|
||||
std::thread update_thread;
|
||||
std::atomic<bool> update_thread_running{};
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
|
||||
|
@ -179,7 +228,7 @@ std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::Para
|
|||
auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
|
||||
auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
|
||||
auto modifier_scale = params.Get("modifier_scale", 0.5f);
|
||||
auto modifier_angle = params.Get("modifier_angle", 0.035f);
|
||||
auto modifier_angle = params.Get("modifier_angle", 5.5f);
|
||||
return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
|
||||
std::move(right), std::move(modifier), modifier_scale,
|
||||
modifier_angle);
|
||||
|
|
|
@ -75,6 +75,7 @@ public:
|
|||
} else {
|
||||
pair.key_button->UnlockButton();
|
||||
}
|
||||
pair.key_button->TriggerOnChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue