glasm: Prepare XFB from state instead of global registers
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e240a62017
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3b595fe8b2
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@ -362,13 +362,11 @@ void GraphicsPipeline::GenerateTransformFeedbackState(
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const VideoCommon::TransformFeedbackState& xfb_state) {
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// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
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// when this is required.
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const auto& regs{maxwell3d.regs};
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GLint* cursor{xfb_attribs.data()};
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GLint* current_stream{xfb_streams.data()};
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for (size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
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const auto& layout = regs.tfb_layouts[feedback];
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const auto& layout = xfb_state.layouts[feedback];
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UNIMPLEMENTED_IF_MSG(layout.stride != layout.varying_count * 4, "Stride padding");
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if (layout.varying_count == 0) {
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continue;
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@ -383,7 +381,7 @@ void GraphicsPipeline::GenerateTransformFeedbackState(
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}
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++current_stream;
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const auto& locations = regs.tfb_varying_locs[feedback];
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const auto& locations = xfb_state.varyings[feedback];
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std::optional<u8> current_index;
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for (u32 offset = 0; offset < layout.varying_count; ++offset) {
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const u8 location = locations[offset];
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