vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
Discovered while converting relevant parts of the codebase over to designated initializers.
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@ -281,12 +281,10 @@ void CachedSurface::UploadBuffer(const std::vector<u8>& staging_buffer) {
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VkBufferMemoryBarrier barrier;
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barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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barrier.pNext = nullptr;
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barrier.srcAccessMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
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barrier.dstAccessMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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barrier.srcQueueFamilyIndex = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstQueueFamilyIndex = VK_ACCESS_SHADER_READ_BIT;
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barrier.srcQueueFamilyIndex = 0;
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barrier.dstQueueFamilyIndex = 0;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; // They'll be ignored anyway
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.buffer = dst_buffer;
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barrier.offset = 0;
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barrier.size = size;
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