yuzu qt: Add option to dump to SDMC directory
Enables dumping the RomFS to SDMC directory, specifically '[yuzu data directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
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@ -521,7 +521,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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remove_menu->addSeparator();
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QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
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QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
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QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
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QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
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QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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context_menu.addSeparator();
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@ -570,8 +572,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
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});
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connect(dump_romfs, &QAction::triggered,
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[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
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connect(dump_romfs, &QAction::triggered, [this, program_id, path]() {
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emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
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});
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connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path]() {
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emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC);
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});
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connect(copy_tid, &QAction::triggered,
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[this, program_id]() { emit CopyTIDRequested(program_id); });
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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@ -45,6 +45,11 @@ enum class GameListRemoveTarget {
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CustomConfiguration,
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};
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enum class DumpRomFSTarget {
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Normal,
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SDMC,
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};
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enum class InstalledEntryType {
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Game,
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Update,
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@ -92,7 +97,7 @@ signals:
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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@ -1880,7 +1880,8 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g
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}
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}
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void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
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void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
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DumpRomFSTarget target) {
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const auto failed = [this] {
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QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
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tr("There was an error copying the RomFS files or the user "
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@ -1908,7 +1909,10 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
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return;
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}
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const auto dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir);
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const auto dump_dir =
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target == DumpRomFSTarget::Normal
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? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
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: Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
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const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
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const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
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@ -34,6 +34,7 @@ class QProgressDialog;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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enum class GameListRemoveTarget;
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enum class DumpRomFSTarget;
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enum class InstalledEntryType;
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class GameListPlaceholder;
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@ -244,7 +245,7 @@ private slots:
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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