astc_decoder.comp: Remove unnecessary LUT SSBOs
We can move them to instead be compile time constants within the shader.
This commit is contained in:
parent
31b125ef57
commit
ace20ba4a4
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@ -11,11 +11,8 @@
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#define UNIFORM(n)
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#define BINDING_INPUT_BUFFER 0
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#define BINDING_ENC_BUFFER 1
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#define BINDING_6_TO_8_BUFFER 2
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#define BINDING_7_TO_8_BUFFER 3
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#define BINDING_8_TO_8_BUFFER 4
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#define BINDING_SWIZZLE_BUFFER 5
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#define BINDING_OUTPUT_IMAGE 6
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#define BINDING_SWIZZLE_BUFFER 2
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#define BINDING_OUTPUT_IMAGE 3
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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@ -25,9 +22,6 @@
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_ENC_BUFFER 2
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#define BINDING_6_TO_8_BUFFER 3
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#define BINDING_7_TO_8_BUFFER 4
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#define BINDING_8_TO_8_BUFFER 5
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#define BINDING_OUTPUT_IMAGE 0
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#endif
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@ -74,16 +68,6 @@ layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU32 {
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layout(binding = BINDING_ENC_BUFFER, std430) readonly buffer EncodingsValues {
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EncodingData encoding_values[];
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};
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// ASTC Precompiled tables
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layout(binding = BINDING_6_TO_8_BUFFER, std430) readonly buffer REPLICATE_6_BIT_TO_8 {
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uint REPLICATE_6_BIT_TO_8_TABLE[];
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};
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layout(binding = BINDING_7_TO_8_BUFFER, std430) readonly buffer REPLICATE_7_BIT_TO_8 {
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uint REPLICATE_7_BIT_TO_8_TABLE[];
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};
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layout(binding = BINDING_8_TO_8_BUFFER, std430) readonly buffer REPLICATE_8_BIT_TO_8 {
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uint REPLICATE_8_BIT_TO_8_TABLE[];
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};
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layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2DArray dest_image;
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@ -134,6 +118,19 @@ const uint REPLICATE_4_BIT_TO_6_TABLE[16] =
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const uint REPLICATE_5_BIT_TO_6_TABLE[32] =
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uint[](0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 35, 37, 39, 41, 43, 45,
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47, 49, 51, 53, 55, 57, 59, 61, 63);
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const uint REPLICATE_6_BIT_TO_8_TABLE[64] =
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uint[](0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 65, 69, 73, 77, 81, 85, 89,
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93, 97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142, 146, 150, 154, 158, 162,
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166, 170, 174, 178, 182, 186, 190, 195, 199, 203, 207, 211, 215, 219, 223, 227, 231, 235,
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239, 243, 247, 251, 255);
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const uint REPLICATE_7_BIT_TO_8_TABLE[128] =
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uint[](0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44,
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46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88,
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90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124, 126,
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129, 131, 133, 135, 137, 139, 141, 143, 145, 147, 149, 151, 153, 155, 157, 159, 161, 163,
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165, 167, 169, 171, 173, 175, 177, 179, 181, 183, 185, 187, 189, 191, 193, 195, 197, 199,
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201, 203, 205, 207, 209, 211, 213, 215, 217, 219, 221, 223, 225, 227, 229, 231, 233, 235,
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237, 239, 241, 243, 245, 247, 249, 251, 253, 255);
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// Input ASTC texture globals
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uint current_index = 0;
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@ -230,7 +227,7 @@ uint FastReplicateTo8(uint value, uint num_bits) {
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case 7:
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return REPLICATE_7_BIT_TO_8_TABLE[value];
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case 8:
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return REPLICATE_8_BIT_TO_8_TABLE[value];
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return value;
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}
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return Replicate(value, num_bits, 8);
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}
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@ -69,7 +69,8 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
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swizzle_table_buffer.Create();
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astc_buffer.Create();
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glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
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glNamedBufferStorage(astc_buffer.handle, sizeof(ASTC_BUFFER_DATA), &ASTC_BUFFER_DATA, 0);
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glNamedBufferStorage(astc_buffer.handle, sizeof(ASTC_ENCODINGS_VALUES), &ASTC_ENCODINGS_VALUES,
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0);
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}
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UtilShaders::~UtilShaders() = default;
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@ -79,11 +80,6 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
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static constexpr GLuint BINDING_INPUT_BUFFER = 1;
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static constexpr GLuint BINDING_ENC_BUFFER = 2;
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static constexpr GLuint BINDING_6_TO_8_BUFFER = 3;
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static constexpr GLuint BINDING_7_TO_8_BUFFER = 4;
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static constexpr GLuint BINDING_8_TO_8_BUFFER = 5;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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const Extent2D tile_size{
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@ -92,18 +88,7 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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};
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program_manager.BindHostCompute(astc_decoder_program.handle);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle,
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offsetof(AstcBufferData, encoding_values),
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sizeof(AstcBufferData::encoding_values));
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_6_TO_8_BUFFER, astc_buffer.handle,
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offsetof(AstcBufferData, replicate_6_to_8),
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sizeof(AstcBufferData::replicate_6_to_8));
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_7_TO_8_BUFFER, astc_buffer.handle,
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offsetof(AstcBufferData, replicate_7_to_8),
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sizeof(AstcBufferData::replicate_7_to_8));
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_8_TO_8_BUFFER, astc_buffer.handle,
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offsetof(AstcBufferData, replicate_8_to_8),
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sizeof(AstcBufferData::replicate_8_to_8));
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle);
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glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
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glUniform2ui(1, tile_size.width, tile_size.height);
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@ -30,19 +30,16 @@
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namespace Vulkan {
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using Tegra::Texture::SWIZZLE_TABLE;
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using Tegra::Texture::ASTC::EncodingsValues;
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using Tegra::Texture::ASTC::ASTC_ENCODINGS_VALUES;
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using namespace Tegra::Texture::ASTC;
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namespace {
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constexpr u32 ASTC_BINDING_INPUT_BUFFER = 0;
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constexpr u32 ASTC_BINDING_ENC_BUFFER = 1;
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constexpr u32 ASTC_BINDING_6_TO_8_BUFFER = 2;
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constexpr u32 ASTC_BINDING_7_TO_8_BUFFER = 3;
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constexpr u32 ASTC_BINDING_8_TO_8_BUFFER = 4;
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constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 5;
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constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 6;
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constexpr size_t ASTC_NUM_BINDINGS = 7;
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constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 2;
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constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 3;
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constexpr size_t ASTC_NUM_BINDINGS = 4;
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VkPushConstantRange BuildComputePushConstantRange(std::size_t size) {
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return {
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@ -87,27 +84,6 @@ std::array<VkDescriptorSetLayoutBinding, ASTC_NUM_BINDINGS> BuildASTCDescriptorS
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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},
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{
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.binding = ASTC_BINDING_6_TO_8_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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},
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{
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.binding = ASTC_BINDING_7_TO_8_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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},
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{
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.binding = ASTC_BINDING_8_TO_8_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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},
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{
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.binding = ASTC_BINDING_SWIZZLE_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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@ -155,30 +131,6 @@ BuildASTCPassDescriptorUpdateTemplateEntry() {
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.offset = ASTC_BINDING_ENC_BUFFER * sizeof(DescriptorUpdateEntry),
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.stride = sizeof(DescriptorUpdateEntry),
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},
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{
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.dstBinding = ASTC_BINDING_6_TO_8_BUFFER,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.offset = ASTC_BINDING_6_TO_8_BUFFER * sizeof(DescriptorUpdateEntry),
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.stride = sizeof(DescriptorUpdateEntry),
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},
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{
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.dstBinding = ASTC_BINDING_7_TO_8_BUFFER,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.offset = ASTC_BINDING_7_TO_8_BUFFER * sizeof(DescriptorUpdateEntry),
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.stride = sizeof(DescriptorUpdateEntry),
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},
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{
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.dstBinding = ASTC_BINDING_8_TO_8_BUFFER,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.offset = ASTC_BINDING_8_TO_8_BUFFER * sizeof(DescriptorUpdateEntry),
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.stride = sizeof(DescriptorUpdateEntry),
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},
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{
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.dstBinding = ASTC_BINDING_SWIZZLE_BUFFER,
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.dstArrayElement = 0,
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@ -400,7 +352,7 @@ ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
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ASTCDecoderPass::~ASTCDecoderPass() = default;
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void ASTCDecoderPass::MakeDataBuffer() {
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constexpr size_t TOTAL_BUFFER_SIZE = sizeof(ASTC_BUFFER_DATA) + sizeof(SWIZZLE_TABLE);
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constexpr size_t TOTAL_BUFFER_SIZE = sizeof(ASTC_ENCODINGS_VALUES) + sizeof(SWIZZLE_TABLE);
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data_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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@ -414,9 +366,10 @@ void ASTCDecoderPass::MakeDataBuffer() {
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data_buffer_commit = memory_allocator.Commit(data_buffer, MemoryUsage::Upload);
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const auto staging_ref = staging_buffer_pool.Request(TOTAL_BUFFER_SIZE, MemoryUsage::Upload);
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std::memcpy(staging_ref.mapped_span.data(), &ASTC_BUFFER_DATA, sizeof(ASTC_BUFFER_DATA));
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std::memcpy(staging_ref.mapped_span.data(), &ASTC_ENCODINGS_VALUES,
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sizeof(ASTC_ENCODINGS_VALUES));
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// Tack on the swizzle table at the end of the buffer
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std::memcpy(staging_ref.mapped_span.data() + sizeof(ASTC_BUFFER_DATA), &SWIZZLE_TABLE,
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std::memcpy(staging_ref.mapped_span.data() + sizeof(ASTC_ENCODINGS_VALUES), &SWIZZLE_TABLE,
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sizeof(SWIZZLE_TABLE));
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scheduler.Record([src = staging_ref.buffer, offset = staging_ref.offset, dst = *data_buffer,
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@ -486,15 +439,8 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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update_descriptor_queue.Acquire();
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update_descriptor_queue.AddBuffer(map.buffer, input_offset,
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image.guest_size_bytes - swizzle.buffer_offset);
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, encoding_values),
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sizeof(AstcBufferData::encoding_values));
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_6_to_8),
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sizeof(AstcBufferData::replicate_6_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_7_to_8),
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sizeof(AstcBufferData::replicate_7_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_8_to_8),
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sizeof(AstcBufferData::replicate_8_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer, sizeof(AstcBufferData),
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update_descriptor_queue.AddBuffer(*data_buffer, 0, sizeof(ASTC_ENCODINGS_VALUES));
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update_descriptor_queue.AddBuffer(*data_buffer, sizeof(ASTC_ENCODINGS_VALUES),
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sizeof(SWIZZLE_TABLE));
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update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
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@ -269,7 +269,7 @@ static void DecodeQuintBlock(InputBitStream& bits, IntegerEncodedVector& result,
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static void DecodeIntegerSequence(IntegerEncodedVector& result, InputBitStream& bits, u32 maxRange,
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u32 nValues) {
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// Determine encoding parameters
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IntegerEncodedValue val = EncodingsValues[maxRange];
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IntegerEncodedValue val = ASTC_ENCODINGS_VALUES[maxRange];
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// Start decoding
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u32 nValsDecoded = 0;
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@ -310,7 +310,7 @@ struct TexelWeightParams {
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nIdxs *= 2;
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}
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return EncodingsValues[m_MaxWeight].GetBitLength(nIdxs);
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return ASTC_ENCODINGS_VALUES[m_MaxWeight].GetBitLength(nIdxs);
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}
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u32 GetNumWeightValues() const {
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@ -755,12 +755,12 @@ static void DecodeColorValues(u32* out, std::span<u8> data, const u32* modes, co
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// figure out the max value for each of them...
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u32 range = 256;
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while (--range > 0) {
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IntegerEncodedValue val = EncodingsValues[range];
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IntegerEncodedValue val = ASTC_ENCODINGS_VALUES[range];
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u32 bitLength = val.GetBitLength(nValues);
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if (bitLength <= nBitsForColorData) {
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// Find the smallest possible range that matches the given encoding
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while (--range > 0) {
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IntegerEncodedValue newval = EncodingsValues[range];
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IntegerEncodedValue newval = ASTC_ENCODINGS_VALUES[range];
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if (!newval.MatchesEncoding(val)) {
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break;
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}
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@ -77,7 +77,7 @@ constexpr std::array<IntegerEncodedValue, 256> MakeEncodedValues() {
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return encodings;
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}
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constexpr std::array<IntegerEncodedValue, 256> EncodingsValues = MakeEncodedValues();
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constexpr std::array<IntegerEncodedValue, 256> ASTC_ENCODINGS_VALUES = MakeEncodedValues();
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// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
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// is the same as [(num_bits - 1):0] and repeats all the way down.
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@ -120,13 +120,6 @@ constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>();
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constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>();
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constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>();
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struct AstcBufferData {
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decltype(EncodingsValues) encoding_values = EncodingsValues;
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decltype(REPLICATE_6_BIT_TO_8_TABLE) replicate_6_to_8 = REPLICATE_6_BIT_TO_8_TABLE;
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decltype(REPLICATE_7_BIT_TO_8_TABLE) replicate_7_to_8 = REPLICATE_7_BIT_TO_8_TABLE;
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decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
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} constexpr ASTC_BUFFER_DATA;
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void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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uint32_t block_width, uint32_t block_height, std::span<uint8_t> output);
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