Merge pull request #6574 from lioncash/i18n
qt/main: Make title string more i18n-friendly
This commit is contained in:
commit
00ce8eff65
|
@ -1431,8 +1431,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
|
|||
std::filesystem::path{filename.toStdU16String()}.filename());
|
||||
}
|
||||
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
|
||||
const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
|
||||
title_name += instruction_set_suffix;
|
||||
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
|
||||
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
|
||||
.arg(QString::fromStdString(title_name), instruction_set_suffix)
|
||||
.toStdString();
|
||||
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
||||
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
|
||||
UpdateWindowTitle(title_name, title_version, gpu_vendor);
|
||||
|
|
Loading…
Reference in a new issue