shader: Use memset to reset instruction arguments
This commit is contained in:
parent
c84bbd9e44
commit
f66851e376
|
@ -279,8 +279,10 @@ void Inst::ClearArgs() {
|
|||
if (!value.IsImmediate()) {
|
||||
UndoUse(value);
|
||||
}
|
||||
value = {};
|
||||
}
|
||||
// Reset arguments to null
|
||||
// std::memset was measured to be faster on MSVC than std::ranges:fill
|
||||
std::memset(&args, 0, sizeof(args));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ struct AssociatedInsts;
|
|||
|
||||
class Value {
|
||||
public:
|
||||
Value() noexcept : type{IR::Type::Void}, inst{nullptr} {}
|
||||
Value() noexcept = default;
|
||||
explicit Value(IR::Inst* value) noexcept;
|
||||
explicit Value(IR::Block* value) noexcept;
|
||||
explicit Value(IR::Reg value) noexcept;
|
||||
|
@ -78,9 +78,9 @@ public:
|
|||
private:
|
||||
void ValidateAccess(IR::Type expected) const;
|
||||
|
||||
IR::Type type;
|
||||
IR::Type type{};
|
||||
union {
|
||||
IR::Inst* inst;
|
||||
IR::Inst* inst{};
|
||||
IR::Block* label;
|
||||
IR::Reg reg;
|
||||
IR::Pred pred;
|
||||
|
@ -95,6 +95,7 @@ private:
|
|||
f64 imm_f64;
|
||||
};
|
||||
};
|
||||
static_assert(static_cast<u32>(IR::Type::Void) == 0, "memset relies on IR::Type being zero");
|
||||
static_assert(std::is_trivially_copyable_v<Value>);
|
||||
|
||||
template <IR::Type type_>
|
||||
|
|
Loading…
Reference in a new issue