shader: Fix constant propagation to use reverse post order
This commit is contained in:
parent
eaafd53cfe
commit
5f22cd89e2
|
@ -5,6 +5,7 @@
|
|||
#include <algorithm>
|
||||
#include <tuple>
|
||||
#include <type_traits>
|
||||
#include <ranges>
|
||||
|
||||
#include "common/bit_cast.h"
|
||||
#include "common/bit_util.h"
|
||||
|
@ -424,7 +425,7 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
|
|||
} // Anonymous namespace
|
||||
|
||||
void ConstantPropagationPass(IR::Program& program) {
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
ConstantPropagation(*block, inst);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue