shader/registry: Remove unnecessary namespace qualifiers
Using statements already make these unnecessary.
This commit is contained in:
parent
ffeb4ef83e
commit
cd6f4f7eed
|
@ -55,12 +55,11 @@ ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface&
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
|
||||
Registry::Registry(ShaderType shader_stage, const SerializedRegistryInfo& info)
|
||||
: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
|
||||
bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
|
||||
|
||||
Registry::Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine)
|
||||
Registry::Registry(ShaderType shader_stage, ConstBufferEngineInterface& engine)
|
||||
: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
|
||||
graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
|
||||
shader_stage, engine)} {}
|
||||
|
@ -115,8 +114,7 @@ std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainSeparateSampler
|
|||
return value;
|
||||
}
|
||||
|
||||
std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
|
||||
u32 offset) {
|
||||
std::optional<SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer, u32 offset) {
|
||||
const std::pair key = {buffer, offset};
|
||||
const auto iter = bindless_samplers.find(key);
|
||||
if (iter != bindless_samplers.end()) {
|
||||
|
|
Loading…
Reference in a new issue