Commit graph

18931 commits

Author SHA1 Message Date
spholz dc47b5a5bf network_interface: fix mingw-w64 build 2021-08-16 12:06:35 +02:00
Sönke Holz 70419f7a17 network: retrieve subnet mask and gateway info 2021-08-16 10:32:25 +02:00
Merry 1770503185 xbyak: Update include path 2021-08-15 19:26:38 +01:00
bunnei 87d63b858a
Merge pull request #6861 from yzct12345/const-mempy-is-all-the-speed
decoders: Optimize memcpy for the other functions
2021-08-15 02:38:12 -07:00
bunnei aef0ca6f0d core: hle: kernel: Disable dispatch count tracking on single core.
- This would have limited value, and would be a mess to handle properly.
2021-08-14 02:14:19 -07:00
yzct12345 0ba521e634
threadsafe_queue: Fix deadlock
This fixes a lost wakeup in SPSCQueue. If the reader is in just the right position, the writer's notification will be lost and this will be a problem if the writer then does something to wait on the reader.

This was discovered to affect my upcoming stacktrace PR. I don't think any performance decrease will be noticeable because an uncontended mutex is smart enough to skip the syscall. This PR might also resolve some rare deadlocks but I don't know of any examples.
2021-08-13 19:22:51 +00:00
yzct12345 81ed54d13e
logging: Display backtrace on crash
This implements backtraces so we don't have to tell users how to use gdb anymore.

This prints a backtrace after abort or segfault is detected. It also fixes the log getting cut off with the last line containing only a bracket. This change lets us know what caused a crash not just what happened the few seconds before it.

I only know how to add support for Linux with GCC. Also this doesn't work outside of C/C++ such as in dynarmic or certain parts of graphics drivers. The good thing is that it'll try and just crash again but the stack frames are still there so the core dump will work just like before.
2021-08-13 18:58:35 +00:00
yzct12345 001675dced
logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Sönke Holz 068c66672d configuration: fix mingw-w64 build 2021-08-13 12:39:14 +02:00
spholz deb65a5717 network: don't use reinterpret_cast in GetAvailableNetworkInterfaces 2021-08-13 11:58:34 +02:00
Sönke Holz e660334a21 network: fix mingw-w64 build
The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
2021-08-13 11:23:50 +02:00
Sönke Holz b18e1d031f network: don't use assert to check if no network interfaces are returned 2021-08-13 11:21:34 +02:00
bunnei 71d8d84b59
Merge pull request #6862 from german77/badsdl
input_common: Disable sdl raw input mode
2021-08-12 21:14:26 -07:00
Sönke Holz 0476751ee2 configuration: move network_interface include to source file 2021-08-13 02:48:39 +02:00
Sönke Holz a0c4c1a23a network: use Common::BitCast instead of std::bit_cast 2021-08-13 01:28:14 +02:00
Sönke Holz 8513e59431 network: narrow down scope of "result" in win32 code for
GetAvailableNetworkInterfaces
2021-08-13 00:37:03 +02:00
Sönke Holz 04ec426201 configuration: use tr instead of QStringLiteral for "None" item in
network interface combobox
2021-08-13 00:34:04 +02:00
Sönke Holz 771de32af1 network: use explicit bool conversions in GetAvailableNetworkInterfaces 2021-08-13 00:31:33 +02:00
Sönke Holz 765e97c347 network: initialize ip_addr in GetHostIPv4Address() 2021-08-13 00:28:44 +02:00
Sönke Holz acca8aca8c nifm: use operator*() instead of .value() to get value of std::optional 2021-08-13 00:24:33 +02:00
Sönke Holz 970d81abfc nifm: treat a missing host IP address as a non-critical error 2021-08-13 00:21:54 +02:00
spholz 78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-12 22:27:17 +02:00
Sönke Holz 21743daf38 network: correct formatting in network.cpp and network_interface.cpp 2021-08-12 22:15:48 +02:00
spholz 1e98e73828 configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
bunnei 0509fe3377
Merge pull request #6838 from ameerj/sws-align
vic: Specify sws_scale height stride.
2021-08-12 11:28:33 -07:00
german77 2a2f0bfe9e input_common: Disable sdl raw input mode 2021-08-12 13:17:07 -05:00
ameerj 356e10898f codec: Replace deprecated av_init_packet usage 2021-08-12 01:28:01 -04:00
ameerj 659039ca6d nvdec: Implement GPU accelerated decoding for all platforms
Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
2021-08-12 01:28:01 -04:00
yzct12345 430255caf8
decoders: Templates allow memcpy optimizations 2021-08-12 04:45:25 +00:00
lat9nq 5be2d6fd28 settings: Fix MSVC issues
According to https://stackoverflow.com/questions/469508, we run into a
MSVC bug (since VS 2005) when using diamond inheritance for
RangedSetting.

This explicitly implements those functions in RangedSetting. GetValue is
implemented as just calling the inherited version. The explicit
converson operator is reimplemented. I opted for this over ignoring the
warning with a pragma since this specifies the inherited behavior, and I
have now less faith in MSVC to pick the right one.

In addition, we mark destructors as virtual to silence what I believe is
a fair MSVC compilation error.
2021-08-11 17:12:14 -04:00
bunnei e6b80c2cf8
Merge pull request #6776 from lat9nq/ranged-settings
settings: Implement settings ranges
2021-08-10 21:19:01 -07:00
Fernando S 6a082df427
Merge pull request #6820 from yzct12345/split-cache
texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
Ameer J 9fbe188c01
Merge pull request #6837 from german77/no-pause-screenshot
main: Avoid stopping emulation when taking a screenshot
2021-08-09 23:49:48 -04:00
ameerj a779cede7c vic: Specify sws_scale height stride.
Silences a sws_scale runtime warning about unaligned strides.
2021-08-09 23:24:16 -04:00
bunnei 7df790f1ae
Merge pull request #6823 from yzct12345/memory-cleanup
memory: Clean up code
2021-08-09 17:09:56 -07:00
bunnei 3e3bd425c1
Merge pull request #6839 from ameerj/frame-cap-positon
configure_general: Swap positions of speed limit and frame limit options
2021-08-09 12:32:07 -07:00
Mai M 2da91ec75b
Merge pull request #6844 from ameerj/vp9-empty-frame
vp9: Ensure the first frame is complete
2021-08-08 19:02:39 -04:00
Fernando Sahmkow 23ca1eb82e yuzu-cmd/CMakeLists: Correct attribution for this function. 2021-08-08 20:24:53 +02:00
ameerj fa22695705 vp9: Ensure the first frame is complete
Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
2021-08-08 13:49:00 -04:00
yzct12345 c4eafcc861
texture_cache: Address ameerj's review 2021-08-08 11:02:51 +00:00
Fernando S 859deda3bb
Merge pull request #6834 from K0bin/buffer-image-granularity
Respect Vulkan bufferImageGranularity
2021-08-08 11:57:40 +02:00
bunnei b023413c98
Merge pull request #6698 from german77/SDL_QoL
input_common: Improve SDL joystick and hide toggle option
2021-08-08 02:44:42 -07:00
bunnei 00358e2098
Merge pull request #6817 from gidoly/patch-1
Add description to fast gpu time option
2021-08-08 01:11:47 -07:00
ameerj 8e0cc3e59a configure_general: Swap positions of speed limit and frame limit options 2021-08-08 01:00:40 -04:00
german77 48b6d41f1b input_common: Improve SDL joystick and hide toggle option 2021-08-07 23:11:23 -05:00
bunnei 63325cafbe
Merge pull request #6827 from Morph1984/uuid-hash
common: uuid: Add hash function for UUID
2021-08-07 17:18:46 -07:00
Rodrigo Locatti d4cab35533 input_common: Fix data race on GC implementation 2021-08-07 16:46:26 -05:00
german77 acce512ae8 main: Avoid stopping emulation when taking a screenshot 2021-08-07 15:45:29 -05:00
bunnei bd0e1d3a25
Merge pull request #6830 from ameerj/nvdec-unimpld-codec
nvdec: Better logging for unimplemented codecs
2021-08-07 12:37:39 -07:00
bunnei 5060a97210 core: hle: kernel: k_thread: Mark KScopedDisableDispatch as nodiscard. 2021-08-07 12:33:31 -07:00
bunnei 9e3d1d865c core: cpu_manager: Use invalid core_id on init and simplify shutdown. 2021-08-07 12:33:07 -07:00
bunnei 99bc49e76e core: hle: service: buffer_queue: Improve management of KEvent. 2021-08-07 12:18:48 -07:00
bunnei 48a3496b93 core: hle: kernel: k_auto_object: Add GetName method.
- Useful purely for debugging.
2021-08-07 12:18:48 -07:00
bunnei 36cf96857e core: hle: service: nvflinger/vi: Improve management of KEvent. 2021-08-07 12:18:47 -07:00
bunnei 5051d3c415 core: hle: kernel: DisableDispatch on suspend threads. 2021-08-07 12:18:47 -07:00
bunnei 1798c3b6b0 core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling. 2021-08-07 12:18:47 -07:00
bunnei cbe4e32d38 core: cpu_manager: Use KScopedDisableDispatch. 2021-08-07 12:18:47 -07:00
bunnei 2dfb07388a core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate. 2021-08-07 12:18:47 -07:00
bunnei d1c502720d core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess. 2021-08-07 12:18:47 -07:00
bunnei 77ad64b97d core: hle: kernel: k_scheduler: Improve ScheduleImpl. 2021-08-07 12:18:47 -07:00
bunnei bedcf19710 core: hle: kernel: k_scheduler: Improve Unload. 2021-08-07 12:18:47 -07:00
bunnei 7569d6774d core: hle: kernel: k_process: DisableDispatch on main thread. 2021-08-07 12:18:47 -07:00
bunnei f2b0d28983 core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary. 2021-08-07 12:18:47 -07:00
bunnei 01af2f4162 core: hle: kernel: k_thread: Add KScopedDisableDispatch. 2021-08-07 12:18:47 -07:00
bunnei 2b9560428b core: hle: kernel: Ensure idle threads are closed before destroying scheduler. 2021-08-07 12:18:47 -07:00
bunnei 68eee94875 core: hle: kernel: Reflect non-emulated threads as core 3. 2021-08-07 12:18:47 -07:00
bunnei 5ea0d3629a core: cpu_manager: Use jthread. 2021-08-07 12:18:47 -07:00
Robin Kertels bb29dcb7f2
vulkan_memory_allocator: Respect bufferImageGranularity 2021-08-07 15:28:05 +02:00
bunnei 456adb95ff
Merge pull request #6795 from sankasan/cmd-remove-cursor-fullscreen
yuzu-cmd: hide mouse cursor when started fullscreen
2021-08-07 02:00:29 -07:00
bunnei bd1a764827
Merge pull request #6815 from german77/ui_improvements
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06 23:54:23 -07:00
ameerj 928b64d2ce nvdec: Better logging for unimplemented codecs 2021-08-07 01:08:33 -04:00
bunnei 268b5764c7
Merge pull request #6791 from ameerj/astc-opt
astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345 5f97f74a9a
memory: Address lioncash's review 2021-08-07 03:03:21 +00:00
yzct12345 70cc4c0f46
memory: Dedup Read and Write and fix logging bugs 2021-08-07 01:32:06 +00:00
yzct12345 e80323b8b0
texture_cache: Address ameerj's review 2021-08-07 01:27:47 +00:00
spholz 33ebe471e8
Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-07 02:55:19 +02:00
Sönke Holz ddeb8d854e network: GetAndLogLastError: ignore Errno::AGAIN
If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
2021-08-07 02:54:25 +02:00
bunnei f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
Sönke Holz dd5c41b5a6 network: GetCurrentIpConfigInfo: return host IP address
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07 02:17:02 +02:00
ameerj 156ea746a3 nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping.  Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 -04:00
ameerj e3688f0627 vp9: Cleanup unused variables
With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
2021-08-06 20:08:11 -04:00
ameerj a3f80a97a3 vp9: Fix reference frame refreshes
This resolves the artifacting when decoding VP9 streams.
2021-08-06 20:08:08 -04:00
ameerj cc8ac112fc nvhost_nvdec_common: Stub UnmapBuffer Ioctl
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 -04:00
Sönke Holz 652e5e3df0 network: fix fcntl cmds
F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-06 21:08:31 +02:00
bunnei 42d8e08f78
Merge pull request #6822 from yzct12345/clion-assert
assert: Avoid empty macros
2021-08-05 22:29:45 -07:00
Morph d20c5ac720 common: uuid: Add hash function for UUID
Used when UUID is a key in an unordered_map. The hash is produced by XORing the high and low 64-bits of the UUID together.
2021-08-06 00:41:55 -04:00
yzct12345 e611f522c2
memory: Clean up CopyBlock too 2021-08-05 21:09:08 +00:00
gidoly 8ba551e1cd Update configure_graphics_advanced.ui
add description too fast gpu time
2021-08-06 06:08:12 +09:00
yzct12345 02e98f6c93
texture_cache: Don't change copyright year 2021-08-05 20:52:12 +00:00
yzct12345 5566f3dbc0
texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
yzct12345 4edfa6ad8f
memory: Address lioncash's review 2021-08-05 20:29:43 +00:00
bunnei e1a92db519
Merge pull request #6813 from Morph1984/hex-string-to-uuid
common: uuid: Add hex string to UUID constructor
2021-08-05 13:29:11 -07:00
yzct12345 6df9611059
memory: Clean up code 2021-08-05 20:11:14 +00:00
yzct12345 7e846be376
assert: Verify formatting 2021-08-05 17:46:22 +00:00
yzct12345 346149dcf9
assert: Avoid empty macros 2021-08-05 17:21:56 +00:00
yzct12345 f9563c8f24
texture_cache: Split templates out 2021-08-05 13:52:30 +00:00
Mai M a1cb453470
Merge pull request #6819 from Morph1984/i-am-dumb
applet_swkbd: Include the null terminator in the buffer size calculation
2021-08-04 23:32:01 -04:00
Mai M 9a7d2e3659
Merge pull request #6818 from Morph1984/hex-util-bug
hex_util: Fix incorrect array size in AsArray
2021-08-04 23:31:04 -04:00
Morph f10dc35dd0 applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
Morph 7b39215c8a hex_util: Fix incorrect array size in AsArray
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
2021-08-04 22:16:29 -04:00
lat9nq be16d92060 config: Read connected setting for controllers
Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
2021-08-04 17:09:35 -04:00
german77 1fb158ce90 settings_ui: Add emulated joystick position dot to controller preview 2021-08-04 11:46:54 -05:00
Morph 705f111058 common: uuid: Add hex string to UUID constructor
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
2021-08-04 10:45:41 -04:00
yzct12345 2868d4ba84
nvdec: Implement VA-API hardware video acceleration (#6713)
* nvdec: VA-API

* Verify formatting

* Forgot a semicolon for Windows

* Clarify comment about AV_PIX_FMT_NV12

* Fix assert log spam from missing negation

* vic: Remove forgotten debug code

* Address lioncash's review

* Mention VA-API is Intel/AMD

* Address v1993's review

* Hopefully fix CMakeLists style this time

* vic: Improve cache locality

* vic: Fix off-by-one error

* codec: Async

* codec: Forgot the GetValue()

* nvdec: Address ameerj's review

* codec: Fallback to CPU without VA-API support

* cmake: Address lat9nq's review

* cmake: Make VA-API optional

* vaapi: Multiple GPU

* Apply suggestions from code review

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>

* nvdec: Address ameerj's review

* codec: Use anonymous instead of static

* nvdec: Remove enum and fix memory leak

* nvdec: Address ameerj's review

* codec: Remove preparation for threading

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-03 23:43:11 -04:00
Morph d16a337d98
Merge pull request #6805 from lat9nq/fix-user-profiles
config: Only read/write current_user on global config
2021-08-02 23:58:41 -04:00
lat9nq 6ab0c6a808 config: Only read/write current_user on global config 2021-08-02 18:29:24 -04:00
spholz e71f78d04c
network: fix ternary operator in Socket::SendTo 2021-08-02 20:12:12 +02:00
yzct12345 f56d0db5bd
decoders: Optimize swizzle copy performance (#6790)
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
san 3e26141483 yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01 21:46:13 +02:00
Malte Jürgens 381aacdbb1
game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Morph 3b4d427993 service: set: Correct copy amount in GetAvailableLanguageCodes 2021-08-01 11:59:52 -04:00
Fernando S 30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
Ameer J db32c3762b
Merge pull request #6765 from ReinUsesLisp/y-negate-vk
vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 -04:00
ameerj c439fc9be9 astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj 5ab8053511 astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj b2862e4772 astc_decoder: Make use of uvec4 for payload data 2021-07-31 22:28:04 -04:00
ameerj a75d70fa90 astc_decoder: Simplify Select2DPartition 2021-07-31 21:36:26 -04:00
ameerj 5665d05547 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj 15c0c213b1 astc.h: Move data to cpp implementation
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
lat9nq 3862511a9a settings: Use std::clamp where possible
Addresses PR review

Co-authored-by: PixelyIon <pixelyion@protonmail.com>
2021-07-31 17:20:12 -04:00
Morph 9143fe5d3a hle: api_version: Update HOS version to 12.1.0
Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
lat9nq e9cf08c241 settings: Remove unnecessary std::move usages
Addresses review feedback.

Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-07-30 18:44:50 -04:00
bunnei 47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei 2c7fdee7a7
Merge pull request #6775 from lat9nq/cmd-remove-global-core
emu_window: Remove global system instance
2021-07-30 13:28:24 -07:00
bunnei 7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
lat9nq 7737bdfd1a settings: Fix function virtualization
Fixes a theoretical scenario where a Setting is using the BasicSetting's
GetValue function. In practice this probably only happens on yuzu-cmd,
where there is no need for a Setting's additional features. Need to fix
regardless.
2021-07-30 13:33:35 -04:00
lat9nq a1f19b61f8 settings: Implement setting ranges
Clamps the setting's values against the specified minimum and maximum
values.
2021-07-30 13:33:21 -04:00
lat9nq 335de3fdf5 emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.

Leaves just the one auto system& in main().
2021-07-30 10:43:58 -04:00
Morph ba3d230421 applet_swkbd: Correct string buffer size calculation
The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph 275db94bb8 configure_system: Add Brazilian Portuguese to the list of languages 2021-07-30 02:15:53 -04:00
Morph 6ca8ed9e58 service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17 2021-07-30 02:15:53 -04:00
Morph 21ff0a3d6e service: ns, set: Add PT_BR (Brazilian Portuguese) 2021-07-30 02:15:53 -04:00
Morph db07ca6c7f
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-30 02:07:52 -04:00
bunnei a98f14e9b0
Merge pull request #6722 from ReinUsesLisp/xmad-opts
shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
ReinUsesLisp 8c9febe8f7 shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
Ameer J 23b3333f72
Merge pull request #6751 from Morph1984/languagecode
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei 5acf020389
Merge pull request #6742 from Morph1984/uuid
common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
ReinUsesLisp b185567a03 vk_rasterizer: Flip viewport on Y_NEGATE
Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
ameerj 7ac99bb127 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj 75e7f54fb0 renderer_vulkan: Implement screenshots 2021-07-28 21:45:55 -04:00
ameerj 548bac8989 vk_blit_screen: Add public CreateFramebuffer method 2021-07-28 21:43:02 -04:00
ameerj 1e6c5d323d vk_blit_screen: Make Draw method more generic
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28 21:37:30 -04:00
bunnei 124e3b4819
Merge pull request #6760 from ReinUsesLisp/fp16-collect
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
2021-07-28 14:55:06 -07:00
bunnei f771d92e44
Merge pull request #6758 from jbeich/fastmem
host_memory: enable fastmem on FreeBSD
2021-07-28 13:01:54 -07:00
bunnei d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
Morph 5593a3716e
Merge pull request #6671 from jls47/master
applets/web: Addressing QT Navigation issues in Linux
2021-07-27 22:46:27 -04:00
ReinUsesLisp 1bb46b7d64 shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
2021-07-27 21:33:05 -03:00
ReinUsesLisp 3b006f4fe2 renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.

For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:

Average pipeline statistics
==========================================
Code size:       6433.167
Register count:    32.939

More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
bunnei 92887a65f0
Merge pull request #6749 from lioncash/rtarget
render_target: Add missing initializer for size extent
2021-07-27 17:28:53 -07:00
bunnei 6053f2e1fe
Merge pull request #6730 from Morph1984/buf_to_stdstring
common: fs: fs_util: Add BufferToUTF8String
2021-07-27 15:50:54 -07:00
Jan Beich 353be2306c host_memory: Add workaround for FreeBSD 12
src/common/host_memory.cpp:360:14: error: use of undeclared identifier
      'memfd_create'
        fd = memfd_create("HostMemory", 0);
             ^
2021-07-27 20:15:23 +00:00
Jan Beich c4cd82fa7c host_memory: Enable Linux implementation on FreeBSD
HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
2021-07-27 20:09:43 +00:00
Rodrigo Locatti ab206d6378
Merge pull request #6748 from lioncash/engine-init
video_core/engine: Consistently initialize rasterizer pointers
2021-07-27 16:17:20 -03:00
Rodrigo Locatti 5da97c57cd
Merge pull request #6744 from lioncash/exc
exception: Make constructors explicit
2021-07-27 16:11:17 -03:00
bunnei 2717e79c74
Merge pull request #6745 from lioncash/copies
video_core: Remove some unused variables
2021-07-27 11:38:32 -07:00
jls47 ef29ed75b0 qt_web_browser: Fix lambda capture for HIDButton 2021-07-27 11:31:12 -04:00
jls47 3109d1c3db qt_web_browser: Focus on the first link element
Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-27 11:31:11 -04:00
Morph a6359fe9ae service: ns: Remove unused ns_language header 2021-07-27 08:59:26 -04:00
Morph d7cd316a6c service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese 2021-07-27 08:54:41 -04:00
Lioncash 00e100de08 render_target: Add missing initializer for size extent
Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.

We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
2021-07-27 07:41:21 -04:00
Lioncash f8964dd89a video_core/engine: Consistently initialize rasterizer pointers
Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
2021-07-27 07:30:57 -04:00
Lioncash 8c82c594f0 vulkan_wrapper: Fix SetObjectName() always indicating objects as images
We should be using the passed in object type instead.
2021-07-27 07:19:15 -04:00
Lioncash ec56a17acd buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()
Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
2021-07-27 06:24:44 -04:00
Lioncash 075a744e38 gl_shader_cache: Remove unused variable 2021-07-27 06:23:49 -04:00
Lioncash 296728ec46 vk_compute_pass: Remove unused captures
Resolves two compiler warnings.
2021-07-27 06:17:52 -04:00
Lioncash c27ddb44de exception: Make constructors explicit
Ensures that exception construction is always explicit.
2021-07-27 04:15:14 -04:00
Lioncash e490ddf327 exception: Make what() member function nodiscard 2021-07-27 04:14:32 -04:00
Lioncash 90f3678ada exception: Narrow down specific header
We can use the <exception> header instead of pulling in all of the
exception-style classes.
2021-07-27 04:09:18 -04:00
Morph f5f04cce01 common: fs: fs_util: Add BufferToUTF8String
Allows for direct conversion to std::string without having to convert std::u8string to std::string
2021-07-27 00:02:22 -04:00
Morph b9b48aee7d common: uuid: Return a lower-case hex string in Format 2021-07-26 23:54:59 -04:00
bunnei d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Rodrigo Locatti 7511f65e31
Merge pull request #6741 from ReinUsesLisp/stream-remove
vk_stream_buffer: Remove unused stream buffer
2021-07-26 20:35:01 -03:00
Rodrigo Locatti 1a94b3f452
Merge pull request #6740 from K0bin/hvv-fallback
Handle allocation failure in Staging buffer
2021-07-26 20:34:44 -03:00
Robin Kertels 75050c788c
vk_staging_buffer_pool: Fall back to host memory when allocation fails 2021-07-26 23:37:18 +02:00
Rodrigo Locatti c6991fa900
Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26 18:30:45 -03:00
Rodrigo Locatti 6c432d5349
Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrier
vk_compute_pass: Fix pipeline barrier for indexed quads
2021-07-26 18:30:05 -03:00
ReinUsesLisp 5f9a4817a5 vk_stream_buffer: Remove unused stream buffer
Remove unused file.
2021-07-26 18:19:53 -03:00
Rodrigo Locatti c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Rodrigo Locatti de0b89792c
Merge pull request #6726 from lioncash/hguard
emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Rodrigo Locatti 3d97f1e6cf
Merge pull request #6727 from lioncash/topology
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26 16:35:03 -03:00
Vamsi Krishna c05bbf375d
configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
Rodrigo Locatti b2b3fcdccd
Merge pull request #6723 from lioncash/shader
object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Rodrigo Locatti 4afc2de129
Merge pull request #6725 from lioncash/control-token
control_flow: Fix duplicate switch case in OpcodeToken
2021-07-26 06:00:23 -03:00
ReinUsesLisp 771dcb2a56 vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26 05:51:09 -03:00
ReinUsesLisp 27ed6e7c2b vk_buffer_cache: Add transform feedback usage to null buffer
Fixes bad API usages on Vulkan.
2021-07-26 05:49:37 -03:00
Lioncash 3e7813e49d emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash c2915d9f2f emit_spirv_instructions: Add missing header guard 2021-07-26 04:28:35 -04:00
Lioncash 06ca911621 shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash 0b67df1f7c control_flow: Fix duplicate switch case in OpcodeToken
This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash 89ad9df0e9 object_pool: Add missing return in Chunk move assignment operator
Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
ReinUsesLisp 66a0cedba3 shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.

On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.

On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```

After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp 09fb41dc63 shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
2021-07-26 04:15:27 -03:00
ReinUsesLisp f6f0383b49 shader: Add TryInstRecursive utility to values 2021-07-26 01:31:05 -03:00
bunnei c09557acd8
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
lat9nq 09d6cc9943
Merge branch 'master' into fullscreen-enum 2021-07-25 15:31:33 -04:00
bunnei 7e272d3cd8
Merge pull request #6575 from FernandoS27/new_settings
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar
2021-07-25 11:45:45 -07:00
Morph b5c3cb8763
Merge pull request #6709 from ameerj/screenshot-path
main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
bunnei 98b26b6e12
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj 9dd35b7b66 main: Fix screenshot filepath construction
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.

This fixes that behavior
2021-07-25 14:24:08 -04:00
bunnei c2aaf51370
Merge pull request #6699 from lat9nq/common-threads
common: Publically link to pthreads
2021-07-25 10:43:11 -07:00
bunnei 84b9c42642
Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
buffer_cache: Misc fixups related to buffer clears
2021-07-24 01:27:50 -04:00
ameerj c80ae87b4e renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
ameerj 9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj 2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei 2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
Improve management of kernel objects
2021-07-23 21:23:56 -04:00
lat9nq d8b00fd863 configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do
this for us.
2021-07-23 10:18:07 -04:00
lat9nq b11c81cc13 general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
lat9nq eb61824ea5 common: Publically link to pthreads
Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
2021-07-23 09:47:52 -04:00
ReinUsesLisp 7f13104c17 shader: Support out of bound local memory reads and immediate writes
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).

Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
ReinUsesLisp a55ff22900 vulkan/blit_image: Commit descriptor sets within worker thread
Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
2021-07-22 21:51:40 -04:00
ReinUsesLisp f6796cad9c vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
2021-07-22 21:51:40 -04:00
ReinUsesLisp a741513e65 qt: Remove "experimental" from asynchronous shader building UI 2021-07-22 21:51:40 -04:00
ReinUsesLisp 3c6d440015 Revert "renderers: Disable async shader compilation"
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 8381490a04 opengl: Fix asynchronous shaders
Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 258f35515d shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 4a82450c81 cmake: Remove shader cache version 2021-07-22 21:51:40 -04:00
ameerj 56478bc9ac shader: Fix disabled attribute default values 2021-07-22 21:51:40 -04:00
ameerj c9528282d9 gl_device: Simplify GLASM setting logic 2021-07-22 21:51:40 -04:00
ameerj 56c30dd9e0 glsl: Simplify FCMP emission 2021-07-22 21:51:40 -04:00
ameerj 79d2684261 glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ReinUsesLisp e1ed218b41 renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj fc7bed21b5 shader: Implement ISETP.X 2021-07-22 21:51:40 -04:00
ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
ameerj 94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
ReinUsesLisp 8c166c68d4 gl_shader_cache: Properly implement asynchronous shaders 2021-07-22 21:51:40 -04:00
lat9nq 49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj 4e4b8775b5 main: Update Shader Cache menu options
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22 21:51:40 -04:00
ameerj 41493fbe89 renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
ReinUsesLisp 2235a51b5d shader: Manually convert from array<u32> to bitset instead of using bit_cast 2021-07-22 21:51:40 -04:00
ameerj 8390286a89 renderers: Disable async shader compilation
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ReinUsesLisp be54aad1c4 maxwell_to_vk: Add R16_SNORM 2021-07-22 21:51:40 -04:00
lat9nq 18fb9bdfa8 configure_graphics: Mark SPIR-V as Experimental, Mesa only 2021-07-22 21:51:40 -04:00
ameerj 41c6cb70f9 glsl: Fix tracking of info.uses_shadow_lod 2021-07-22 21:51:40 -04:00
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
lat9nq 55233c2861 vulkan_device: Add missing include algorithm 2021-07-22 21:51:40 -04:00
ameerj 7277d7fe96 vulkan_device: Blacklist ampere devices from float16 math 2021-07-22 21:51:40 -04:00
ameerj 57f222c56e dual_vertex_pass: Clang format 2021-07-22 21:51:40 -04:00
ameerj dbee32d302 gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
ReinUsesLisp 57171b23f9 vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward 2021-07-22 21:51:40 -04:00
ReinUsesLisp 8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq 1b27a2b597 configure_graphics: Re-order vulkan device populating 2021-07-22 21:51:40 -04:00
lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
ameerj b9069c7891 shader: Account for 33-bit IADD3 scenario 2021-07-22 21:51:40 -04:00
ReinUsesLisp b21bf79bd2 shader: Only apply shift on register mode for IADD3 2021-07-22 21:51:39 -04:00
ReinUsesLisp fba6bd92d4 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 5643a909bc shader: Fix disabled and unwritten attributes and varyings 2021-07-22 21:51:39 -04:00
ameerj 65daec8b75 glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj 8289eb108f opengl: Implement LOP.CC
Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp f94f0be521 vk_graphics_pipeline: Implement smooth lines 2021-07-22 21:51:39 -04:00
ReinUsesLisp 57a8921e01 vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
ReinUsesLisp 5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
2021-07-22 21:51:39 -04:00
lat9nq fb9b1787f8 video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
lat9nq 1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ameerj 00fa09dc45 glsl: Declare local memory in main 2021-07-22 21:51:39 -04:00
ameerj f7352411f0 glsl: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp 8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough 2021-07-22 21:51:39 -04:00
ReinUsesLisp 8a3427a4c8 glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 4f052a1f39 vk_graphics_pipeline: Implement conservative rendering 2021-07-22 21:51:39 -04:00
ReinUsesLisp ecd6b4356b shader: Only verify shader when graphics debugging is enabled 2021-07-22 21:51:39 -04:00
ReinUsesLisp 395bed3a0a shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
lat9nq 257d2aab74 lower_int64_to_int32: Add missing include 2021-07-22 21:51:39 -04:00
ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp d8d5501459 shader: Add int64 to int32 lowering pass 2021-07-22 21:51:39 -04:00
ReinUsesLisp 04ef2160f9 shader: Teach global memory base tracker to follow vectors 2021-07-22 21:51:39 -04:00
ReinUsesLisp 97e80dda55 shader: Add constant propagation to integer vectors 2021-07-22 21:51:39 -04:00
ameerj 27ca8a0e13 glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ameerj bc6e399ae3 glsl: Fix IADD CC 2021-07-22 21:51:39 -04:00
ameerj a7536825df shader_recompiler: Fix IADD3 input partitioning 2021-07-22 21:51:39 -04:00
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ReinUsesLisp 3877918e96 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 2021-07-22 21:51:39 -04:00
ameerj cbce9ddd4a glsl: Remove frag color initialization 2021-07-22 21:51:39 -04:00
ameerj 3a2dd1b483 glasm: Implement SetAttribute ViewportMask 2021-07-22 21:51:39 -04:00
ReinUsesLisp 9bd0531384 gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
ReinUsesLisp f5db8c7440 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 218dedca1f gl_graphics_pipeline: Port optimizations from Vulkan pipelines 2021-07-22 21:51:39 -04:00
ameerj 1c648f176c emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 1d182fc0f5 shader: Calibrate loop safety threshold 2021-07-22 21:51:38 -04:00
ReinUsesLisp df9b7e18f5 buffer_cache: Fix debugging leftover 2021-07-22 21:51:38 -04:00
Morph cfbc85839d glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ReinUsesLisp 838d7e4ca5 buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
2021-07-22 21:51:38 -04:00
ameerj 9e066dcb15 glsl: Fix output varying initialization when transform feedback is used 2021-07-22 21:51:38 -04:00
ameerj fcff19e0fa shaders: Allow shader notify when async shaders is disabled 2021-07-22 21:51:38 -04:00
ameerj a0365217f5 texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not  being accounted for.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 2021-07-22 21:51:38 -04:00
ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support 2021-07-22 21:51:38 -04:00
ReinUsesLisp ca67077ca8 vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ameerj ccbd24fe00 glsl: Fix cbuf component indexing bug falback 2021-07-22 21:51:38 -04:00
ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms 2021-07-22 21:51:38 -04:00
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp 892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 2021-07-22 21:51:38 -04:00
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ReinUsesLisp 69f9b97e7e vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel 2021-07-22 21:51:38 -04:00
ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj d36f667bc0 glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 2021-07-22 21:51:38 -04:00
ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj 6eea88d614 glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj 74f683787e gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
ameerj ae4e452759 glsl: Add Shader_GLSL logging 2021-07-22 21:51:38 -04:00
ameerj 6c6a451d6a glsl: Add LoopSafety instructions 2021-07-22 21:51:38 -04:00
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 2021-07-22 21:51:38 -04:00
ameerj ff3de0fb6b gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
ameerj 413eb6983f gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 2021-07-22 21:51:38 -04:00
ameerj 39c29664f9 glsl: Minor cleanup 2021-07-22 21:51:38 -04:00
ameerj 427a2596a1 glsl: Fix Cbuf getters for F32 type 2021-07-22 21:51:38 -04:00
ameerj 7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 2021-07-22 21:51:38 -04:00
ameerj 84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 2021-07-22 21:51:38 -04:00
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj 7d89a82a48 glsl: Remove Signed Integer variables 2021-07-22 21:51:38 -04:00
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 2021-07-22 21:51:38 -04:00
ameerj 85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
ameerj e7c8f8911f glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj d1a68f7997 glsl: Add gl_PerVertex in for GS 2021-07-22 21:51:37 -04:00
ameerj a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 2021-07-22 21:51:37 -04:00
ameerj 14bd73db36 glsl: Enable early fragment tests 2021-07-22 21:51:37 -04:00
ameerj 6650c4799d gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj 3f31a547e0 glsl: Implement more attribute getters and setters 2021-07-22 21:51:37 -04:00
ameerj 8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj c542204113 glsl: Implement indexed attribute loads 2021-07-22 21:51:37 -04:00
ameerj 2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 2021-07-22 21:51:37 -04:00
ameerj 970fc39d98 glsl: Rebase fixes 2021-07-22 21:51:37 -04:00
ameerj fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj fb839061fb glsl: Remove output generic indexing for geometry stage 2021-07-22 21:51:37 -04:00
ameerj 258106038e glsl: Allow dynamic tracking of variable allocation 2021-07-22 21:51:37 -04:00
ameerj 465903468e glsl: Implement barriers 2021-07-22 21:51:37 -04:00
ameerj 421847cf1e glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj d41aef03c7 glsl: Fix image gather logic 2021-07-22 21:51:37 -04:00
ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 2021-07-22 21:51:37 -04:00
ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj d12f2b8ccf emit_glsl_image: Use immediate offsets when possible 2021-07-22 21:51:37 -04:00
ameerj 0a0b0a73d8 glsl: Fix <32-bit SSBO writes
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj 34fdb6471d glsl: Cleanup and address feedback 2021-07-22 21:51:37 -04:00
ameerj 5355568a2d glsl: Refactor Global memory functions 2021-07-22 21:51:37 -04:00
ameerj a68fabf6d5 glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj 8d8ce24f20 glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj af9696059c glsl: Implement Images 2021-07-22 21:51:37 -04:00
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj f4799e8fa1 glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj 31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 2021-07-22 21:51:37 -04:00
ameerj 9f3970f837 glsl: Add gl_ViewportIndex out attribute 2021-07-22 21:51:37 -04:00
lat9nq fc29de7d5b emit_glsl_context_get_set: Remove unused function 2021-07-22 21:51:37 -04:00
ameerj 59576b82a8 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj 8c684b3e23 glsl: Implement tessellation shaders 2021-07-22 21:51:37 -04:00
ameerj c7d085b505 glsl: Implement ImageGradient and other texture function variants 2021-07-22 21:51:37 -04:00
ameerj 68d075d1e8 glsl: Fix atomic SSBO offsets
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj 19247ba4fa glsl: Implement geometry shaders 2021-07-22 21:51:37 -04:00
ameerj df53046d68 glsl: Use NotImplemented macro with function name output 2021-07-22 21:51:37 -04:00
ameerj 3a024b3026 glsl: Implement gl_ViewportIndex
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj b7561226ed glsl: SHFL fix and prefer shift operations over divide in glsl shader 2021-07-22 21:51:37 -04:00
ameerj e10366974e glsl: Implement precise fp variable allocation 2021-07-22 21:51:37 -04:00
ameerj 14bfb4719a HACK glsl: Write defaults to unused generic attributes 2021-07-22 21:51:37 -04:00
ameerj 4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 2021-07-22 21:51:37 -04:00
ameerj 8ec0028e68 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj 9f3ffb996b glsl: Rework var alloc to not assign unused results 2021-07-22 21:51:37 -04:00
ameerj 1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj 68ef3803bf glsl: Use gl_SubGroupInvocationARB 2021-07-22 21:51:36 -04:00
ameerj e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj 770b754afd glsl: Implement VOTE 2021-07-22 21:51:36 -04:00
ameerj 181a4ffdc4 glsl: Implement ST{LS} 2021-07-22 21:51:36 -04:00
ameerj 57d354b02c glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj 7df0815117 glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj 80eec85867 glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj 1542f31e79 glsl: minor cleanup 2021-07-22 21:51:36 -04:00
ameerj 005eecffcd glsl: Fix and implement rest of cbuf access 2021-07-22 21:51:36 -04:00
ameerj 3047eb6688 glsl: Implement TXQ and other misc changes 2021-07-22 21:51:36 -04:00
ameerj 5fd92780b2 glsl: TLD4 implementation 2021-07-22 21:51:36 -04:00
ameerj 697eacd095 glsl: Implement TLD instruction 2021-07-22 21:51:36 -04:00
ameerj e4ba755705 glsl: Implement TEXS 2021-07-22 21:51:36 -04:00
ameerj 59a692e9ed glsl: Cleanup texture functions 2021-07-22 21:51:36 -04:00
lat9nq c9a25855bc shader_recompiler: GCC fixes 2021-07-22 21:51:36 -04:00
ameerj 7619b7d427 glsl: Implement TEX depth functions 2021-07-22 21:51:36 -04:00
ameerj 55e0211a5e glsl: Implement TEX ImageSample functions 2021-07-22 21:51:36 -04:00
ameerj b98de76ea8 glsl: Rework Shuffle emit instructions to align with SPIR-V 2021-07-22 21:51:36 -04:00
ameerj 8ba814efb2 glsl: Better Storage access and wip warps 2021-07-22 21:51:36 -04:00
ameerj 86d4a05cec glsl: Fix integer conversions, implement clamp CC 2021-07-22 21:51:36 -04:00
ameerj 21797efa54 glsl: Implement IADD CC 2021-07-22 21:51:36 -04:00
ameerj 453cd25da5 glsl: SSBO access fixes and wip SampleExplicitLod implementation. 2021-07-22 21:51:36 -04:00
ameerj f6bbc76336 glsl: WIP var forward declaration
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj 2a71333716 glsl: Fix bindings, add some CC ops 2021-07-22 21:51:36 -04:00
ameerj 6674637853 glsl: remove unused headers 2021-07-22 21:51:36 -04:00
ameerj a752ec88d0 glsl: Implement derivatives and YDirection
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj ed14d31f66 glsl: Fix non-immediate buffer access
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj d171083d53 glsl: textures wip 2021-07-22 21:51:36 -04:00
ameerj 3d086e6130 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj 5399906c26 glsl: Track S32 atomics 2021-07-22 21:51:36 -04:00
ameerj b95716e543 glsl: Update phi node management 2021-07-22 21:51:36 -04:00
ameerj 67f881e714 glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj bd24fa9713 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ameerj 3482df1176 glsl: Simply FP storage atomics 2021-07-22 21:51:36 -04:00
ameerj 9cc1b8a873 glsl: F16x2 storage atomics 2021-07-22 21:51:36 -04:00
ameerj 11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl 2021-07-22 21:51:36 -04:00
ameerj e99d01ff53 glsl: implement phi nodes 2021-07-22 21:51:36 -04:00
ameerj 3d9ecbe998 glsl: Wip storage atomic ops 2021-07-22 21:51:36 -04:00
ameerj df793fc049 glsl: Implement FCMP 2021-07-22 21:51:36 -04:00
ameerj cdde730219 glsl: Add a more robust fp formatter 2021-07-22 21:51:36 -04:00
ameerj ac7b0ebcb7 glsl: More FP fixes 2021-07-22 21:51:36 -04:00
ameerj 3064bde415 glsl: FP function fixes 2021-07-22 21:51:36 -04:00
ameerj 65c6f73e43 glsl: More FP instructions/fixes 2021-07-22 21:51:36 -04:00
ameerj 5e9095ef22 glsl: Add many FP32/64 instructions 2021-07-22 21:51:36 -04:00
ReinUsesLisp 53667ddd4e glsl: Fixup build issues 2021-07-22 21:51:36 -04:00
ameerj ef7bd53f18 glsl: Implement more Integer ops 2021-07-22 21:51:36 -04:00
ameerj 266a3d60e3 glsl: Implement BF* 2021-07-22 21:51:36 -04:00
ameerj 0f40b0e61c glsl: Implement a few Integer instructions 2021-07-22 21:51:36 -04:00
ameerj fb75d122a2 glsl: Use std::string_view for Emit function args. 2021-07-22 21:51:35 -04:00
ameerj 115c162b9a glsl: Pass IR::Inst& to Emit functions 2021-07-22 21:51:35 -04:00
ameerj 78f5eb90d7 glsl: INeg and IAdd negate tests 2021-07-22 21:51:35 -04:00
ameerj e221baccdd glsl: Reusable typed variables. IADD32 2021-07-22 21:51:35 -04:00
ameerj faf4cd72c5 glsl: Fix program linking and cbuf 2021-07-22 21:51:35 -04:00
ameerj 64337f004d glsl: Fix "reg" allocing
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj eaff1030de glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp 3d822faea1 spirv: Reduce log severity of mismatching denorm rules 2021-07-22 21:51:35 -04:00
ReinUsesLisp 7ac55c2a75 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ReinUsesLisp 8fb2048934 vk_rasterizer: Exit render passes on fragment barriers 2021-07-22 21:51:35 -04:00
Rodrigo Locatti dbf7cb9f90 vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp 94e751f415 buffer_cache: Invalidate fast buffers on compute 2021-07-22 21:51:35 -04:00
ReinUsesLisp 61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp 487057b8d2 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ReinUsesLisp ba3bdf1d41 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp 41cca8b8ad vk_pipeline_cache: Skip cached pipelines with different dynamic state 2021-07-22 21:51:35 -04:00
ameerj 5445799260 main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ameerj 3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ReinUsesLisp ea038d6653 vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp cb78a1b494 shader: Reorder shader cache directories 2021-07-22 21:51:35 -04:00
ReinUsesLisp 3025b2f605 vk_rasterizer: Implement first index 2021-07-22 21:51:35 -04:00
ReinUsesLisp d554778311 vulkan: Use VK_EXT_provoking_vertex when available 2021-07-22 21:51:35 -04:00
ameerj d52bacf6f0 spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp 8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj cd8427367e gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp 5befc0bf87 shader_environment: Fix local memory size calculations 2021-07-22 21:51:35 -04:00
ReinUsesLisp 60a96c49e5 buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
ameerj 15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp 7eaa74ad23 gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp b1ed64ac18 gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
ReinUsesLisp 12fe7210d2 gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
ReinUsesLisp cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
ReinUsesLisp 48aad8dc05 vk_pipeline_cache: Add asynchronous shaders 2021-07-22 21:51:35 -04:00
ReinUsesLisp 2a0aeaa3d2 vk_rasterizer: Flush work on clear and dispatches 2021-07-22 21:51:34 -04:00
FernandoS27 c736b9ffab DMA: Restrict optimised path for BlockToLinear further. 2021-07-22 21:51:34 -04:00
ReinUsesLisp f45f7b5c2a vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27 562af30181 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp b02c78b276 vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 8f099af6a8 nsight_aftermath_tracker: Fix SPIR-V module writes 2021-07-22 21:51:34 -04:00
ReinUsesLisp 8c954fcaee vk_pipeline_cache: Set support_derivative_control to true 2021-07-22 21:51:34 -04:00
ReinUsesLisp 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 2021-07-22 21:51:34 -04:00
ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp e57ee3b7fd transform_feedback: Read buffer stride from index instead of layout 2021-07-22 21:51:34 -04:00
ReinUsesLisp 46bd362d0d fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp d26271b014 vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
lat9nq 22f0c4f002 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:34 -04:00
ReinUsesLisp 5539b13c5a shader,glasm: Implement legacy texcoord loads 2021-07-22 21:51:34 -04:00
ReinUsesLisp cf9f88e5a7 glasm: Implement legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp ac0f5d2ab6 shader: Track legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp 05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 5d170de0b5 shader: Implement ISCADD32I 2021-07-22 21:51:34 -04:00
ReinUsesLisp adc43297c5 spirv: Fix output generics with components 2021-07-22 21:51:34 -04:00
ReinUsesLisp 1148a4eac7 vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 77372443c3 vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp c44b16124f vk_buffer_cache: Add transform feedback usage to buffers 2021-07-22 21:51:34 -04:00
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
ReinUsesLisp 329dea217d shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 99f2c31b64 vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp d093522fac shader: Fix ImageWrite indexing 2021-07-22 21:51:34 -04:00
ReinUsesLisp d738ad4d0b spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp eb8464cb3d glasm: Fix immediate texture coordinate 2021-07-22 21:51:34 -04:00
ReinUsesLisp 457dda69cc shader: Clang-format secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp 627161c38e shader: Fix secondary textures 2021-07-22 21:51:34 -04:00
ameerj dd39b87b0c shader: Adhere to disk shader cache setting 2021-07-22 21:51:34 -04:00
ReinUsesLisp b659212dbd shader: Fix TMML queries 2021-07-22 21:51:34 -04:00
ReinUsesLisp fbf5cdcba0 shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
ReinUsesLisp 871c9f1ced shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
ReinUsesLisp b6c087496b glasm: Reduce reg allocation leaks from an exception to a log 2021-07-22 21:51:34 -04:00
ReinUsesLisp 56d4a9ebde texture_cache: Reduce invalid image/sampler error severity 2021-07-22 21:51:34 -04:00
ReinUsesLisp b7764c3a79 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLisp 83db7abae6 glasm: Use integer lod for TXQ 2021-07-22 21:51:33 -04:00
ReinUsesLisp 3b595fe8b2 glasm: Prepare XFB from state instead of global registers 2021-07-22 21:51:33 -04:00
ReinUsesLisp e240a62017 glasm: Fix global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp 8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp 2aa30353b7 glasm: Remove unintentional '\n' on Undef32 2021-07-22 21:51:33 -04:00
ReinUsesLisp adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp f58f79c85d glasm: Implement Y direction 2021-07-22 21:51:33 -04:00
ReinUsesLisp 586c785366 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp b9c8814ea9 glasm: Implement undef instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp 8763cc1ff7 glasm: Fix global memory callbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp a41b2ed391 gl_shader_cache: Add disk shader cache 2021-07-22 21:51:33 -04:00
ReinUsesLisp a49532c8eb video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLisp eacf18cce9 gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
ReinUsesLisp 48aafe0961 glasm: Release phi node registers after they are no longer needed 2021-07-22 21:51:33 -04:00
ReinUsesLisp 77ee733c3a glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00
ReinUsesLisp 70c9281fbf glasm: Fix INeg32 on negative immediates 2021-07-22 21:51:33 -04:00
ReinUsesLisp 75fd0079db glasm: Remove unnecessary value types 2021-07-22 21:51:33 -04:00
ReinUsesLisp 379b305b4b glasm: Throw when there are register leaks 2021-07-22 21:51:33 -04:00
ReinUsesLisp ca05a13c62 glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp 9fbfe7d676 glasm: Fix usage counting on phi nodes 2021-07-22 21:51:33 -04:00
ReinUsesLisp 4017928213 gl_shader_cache: Do not flip tessellation on OpenGL 2021-07-22 21:51:33 -04:00
ReinUsesLisp 80884e3270 gl_graphics_program: Fix texture buffer bindings 2021-07-22 21:51:33 -04:00
ReinUsesLisp c721767bcc glasm: Implement global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp 0794273870 glasm: Implement int64 add and subtract 2021-07-22 21:51:33 -04:00
lat9nq 7fdf0d7d33 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:33 -04:00
ReinUsesLisp e30d4fa976 glasm: Implement indirect attribute loads 2021-07-22 21:51:33 -04:00
ReinUsesLisp c8414e686f glasm: Implement image atomics 2021-07-22 21:51:33 -04:00
ReinUsesLisp 3a7ca6a7db glasm: Reorder unreachable image atomic insts
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp e565eb361a glasm: Implement gl_Layer stores 2021-07-22 21:51:33 -04:00
ReinUsesLisp 89e341d56a glasm: Implement SampleId 2021-07-22 21:51:33 -04:00
ReinUsesLisp 77d8c44b68 glasm: Implement IsHelperInvocation 2021-07-22 21:51:33 -04:00
ReinUsesLisp ddf601919f glasm: Fix EmitVertex's optimization 2021-07-22 21:51:33 -04:00
ReinUsesLisp 1bccb43cbe gl_shader_cache: Conditionally use viewport mask 2021-07-22 21:51:33 -04:00
ReinUsesLisp c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp df406246d9 gl_shader_cache: Improve GLASM error print logic 2021-07-22 21:51:33 -04:00
ReinUsesLisp 84feabac88 glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLisp 6bc54e12a0 glasm: Set transform feedback state 2021-07-22 21:51:33 -04:00
ReinUsesLisp 69b910e9e7 video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
ReinUsesLisp 7dadb2bef3 glasm: Simplify patch reads 2021-07-22 21:51:33 -04:00
ReinUsesLisp b382f57b28 glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp c07cc9d6a5 gl_shader_cache: Pass shader runtime information 2021-07-22 21:51:33 -04:00
ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ameerj eb15667905 emit_glasm_context_get_and_set.cpp: Add missing semicolons 2021-07-22 21:51:33 -04:00
ReinUsesLisp 781a87175c glasm: Fix patch attribute declarations 2021-07-22 21:51:33 -04:00
ameerj 36d040da70 glasm: Implement FSWZADD 2021-07-22 21:51:33 -04:00
ReinUsesLisp 3da7b98d37 glasm: Implement PrimitiveId attribute read 2021-07-22 21:51:33 -04:00
ReinUsesLisp 394b96a2fe glasm: Implement clip distance stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp a5d978e91e glasm: Fix tessellation input attributes 2021-07-22 21:51:32 -04:00
ReinUsesLisp 0d7d85c81e glasm: Add missing semicolon on tesscoord reading 2021-07-22 21:51:32 -04:00
ReinUsesLisp 48d4e26326 glasm: Fix tessellation headers 2021-07-22 21:51:32 -04:00
ReinUsesLisp 9ec2303ad6 glasm: Add tessellation shader declarations 2021-07-22 21:51:32 -04:00
ReinUsesLisp 2913ca811e glasm: Implement TessellationEvaluationPoint 2021-07-22 21:51:32 -04:00
ReinUsesLisp 54decced92 gl_shader_manager: Zero initialize current assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp c0e4074721 gl_shader_manager: Remove unintentionally committed #pragma 2021-07-22 21:51:32 -04:00
ReinUsesLisp a569ac418e glasm: Implement patch memory 2021-07-22 21:51:32 -04:00
ReinUsesLisp 164b8c1ec5 glasm: Fix InvocationId declaration 2021-07-22 21:51:32 -04:00
ReinUsesLisp d5db96386d glasm: Implement InvocationId 2021-07-22 21:51:32 -04:00
ReinUsesLisp 679e7146a7 glasm: Optimize EmitVertex into EMIT 2021-07-22 21:51:32 -04:00
ReinUsesLisp 79929be833 glasm: Implement geometry shader attribute reads 2021-07-22 21:51:32 -04:00
ReinUsesLisp 83cef0426b glasm: Properly declare attributes on geometry programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp fad139a3e6 glasm: Declare geometry program headers 2021-07-22 21:51:32 -04:00
ReinUsesLisp 690b1841e6 renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp c5ca4fe451 renderer_opengl: State track assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp 0a54291c9c glasm: Fix potential aliasing bug on cube array samples 2021-07-22 21:51:32 -04:00
ReinUsesLisp 8fdb00a2b5 glasm: Implement ImageWrite 2021-07-22 21:51:32 -04:00
ReinUsesLisp dadd192b30 glasm: Implement ImageRead 2021-07-22 21:51:32 -04:00
ReinUsesLisp 3d0ffc6ad0 glasm: Implement EmitVertex and EndPrimitive 2021-07-22 21:51:32 -04:00
ReinUsesLisp f79cbbf814 glasm: Implement ImageGradient 2021-07-22 21:51:32 -04:00
ReinUsesLisp 291f220be3 glasm: Implement 64-bit shifts 2021-07-22 21:51:32 -04:00
ReinUsesLisp d957b3a8fe glasm: Implement barriers 2021-07-22 21:51:32 -04:00
ReinUsesLisp b60b3fa113 glasm: Fix compute stage name 2021-07-22 21:51:32 -04:00
ReinUsesLisp 96962c1d3c glasm: Fix phi instruction types 2021-07-22 21:51:32 -04:00
ReinUsesLisp 91a3c2c1c0 glasm: Implement PREC on relevant instructions 2021-07-22 21:51:32 -04:00
ReinUsesLisp accad56ee7 glasm: Implement stores to gl_ViewportIndex 2021-07-22 21:51:32 -04:00
ReinUsesLisp 2494dbe183 glasm: Implement gl_PointSize stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp 9415c435fc glasm: Implement gl_PointCoord 2021-07-22 21:51:32 -04:00
ReinUsesLisp 12dcb9fcc2 glasm: Implement ImageQueryLod 2021-07-22 21:51:32 -04:00
ReinUsesLisp 4a22942f45 glasm: Implement ImageFetch 2021-07-22 21:51:32 -04:00
ameerj 3777592ada glasm: Implement IADD.CC 2021-07-22 21:51:32 -04:00
ReinUsesLisp 98ed8ff103 glasm: Implement BFE.CC 2021-07-22 21:51:32 -04:00
ReinUsesLisp 2e0d56da7e glasm: Implement SelectU1 2021-07-22 21:51:32 -04:00
ReinUsesLisp 85fc7e584e HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.

Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp e8ed904805 glasm: Implement gl_WorkGroupID 2021-07-22 21:51:32 -04:00
ReinUsesLisp 0a42277a4f glasm: Implement TXQ and improve texture info reads 2021-07-22 21:51:32 -04:00
ReinUsesLisp c560bf99c2 glasm: Implement gl_FrongFacing attribute 2021-07-22 21:51:32 -04:00
ReinUsesLisp 8b7d5912d6 glasm: Support textures used in more than one stage 2021-07-22 21:51:32 -04:00
ReinUsesLisp 3d3ed53511 glasm: Implement textureGather instructions 2021-07-22 21:51:32 -04:00
ReinUsesLisp 0fa421f82f glasm: Implement gl_FragDepth and gl_SampleMask stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp 1ee7f8b943 glasm: Do not alias ConditionRef for now
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLisp 9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp 4bad415bca glasm: Implement InstanceId and VertexId 2021-07-22 21:51:31 -04:00
ReinUsesLisp afcb140185 glasm: Add missing return value on move assignment 2021-07-22 21:51:31 -04:00
ReinUsesLisp fb3ba62b3a glasm: Fix aliased bitcasts ref counting 2021-07-22 21:51:31 -04:00
ReinUsesLisp f1b334b9f9 glasm: Remove unintentional comma on vector insert 2021-07-22 21:51:31 -04:00
ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp c42a6143a5 glasm: Add support for non-2D texture samples 2021-07-22 21:51:31 -04:00
ReinUsesLisp bee9fb0563 glasm: Reorder unreachable image instructions to the bottom 2021-07-22 21:51:31 -04:00
ReinUsesLisp e6b4d461d2 glasm: Add support for texture offsets 2021-07-22 21:51:31 -04:00
ReinUsesLisp bf2949df10 glasm: Improve texture sampling instructions 2021-07-22 21:51:31 -04:00
ReinUsesLisp db2f0f4108 emit_glasm: Enable ARB_draw_buffers when needed 2021-07-22 21:51:31 -04:00
ReinUsesLisp 3c06293e20 emit_glasm: Add support for reading position attributes 2021-07-22 21:51:31 -04:00
lat9nq f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ameerj d4f9c798d6 glasm: Implement rest of shared mem 2021-07-22 21:51:31 -04:00
ReinUsesLisp 258f2dec1b opengl: Initial (broken) support to GLASM shaders 2021-07-22 21:51:31 -04:00
ReinUsesLisp 776ab3ea12 shader: Use a non-trivial dummy to construct ASL node union 2021-07-22 21:51:31 -04:00
ReinUsesLisp 38e7b8c805 emit_spirv: Jump to loop body with local variable
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp 464f13fe0b glasm: Implement derivative instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 9fb2ea08e8 glasm: Initial (broken) implementation of TEX on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 1f3446b47e glasm: Implement some graphics instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 31d402ee74 glasm: Add Void type to GLASM values 2021-07-22 21:51:31 -04:00
ReinUsesLisp 3764750339 glasm: Add graphics specific shader declarations to GLASM 2021-07-22 21:51:31 -04:00
ameerj 057dee4856 glasm: Implement local memory for glasm 2021-07-22 21:51:31 -04:00
ReinUsesLisp ab5dbe7c29 emit_spirv: Add missing block in case 2021-07-22 21:51:31 -04:00
ReinUsesLisp bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 0f88fb5d72 glasm: Write result to scalar on integer comparison instructions 2021-07-22 21:51:31 -04:00
ReinUsesLisp d4385c34e3 glasm: Declare NV_shader_thread_group when needed 2021-07-22 21:51:31 -04:00
ReinUsesLisp 568d813eea vk_update_descriptor: Properly initialize payload on the update descriptor queue 2021-07-22 21:51:31 -04:00
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj 7ff5851608 glasm: Implement Storage atomics
StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
2021-07-22 21:51:31 -04:00
ReinUsesLisp 8c81a20ace glasm: Ensure reg alloc order across compilers on GLASM
Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.

The A and B functions can be called in any order when passed as
arguments to "foo":

  foo(A(), B())

But the order is guaranteed for curly-braced constructor calls in
classes:

  Foo{A(), B()}

Use this to get consistent behavior.
2021-07-22 21:51:31 -04:00
ReinUsesLisp c917290497 glasm: Enable unintentionally disabled register aliasing on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 70fbede213 glasm: Review all GLASM insts to be aware of register aliasing 2021-07-22 21:51:31 -04:00
ReinUsesLisp c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp decda4a2c7 glasm: Add MUFU instructions to GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 5b18a12df2 glasm: Implement IAbs64 and INeg64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 3b6a632237 shader: Add floating-point rounding to I2F 2021-07-22 21:51:31 -04:00
ReinUsesLisp 3f00a2ad3f glasm: Properly clamp Fp64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp deda89372f glasm: Fix register allocation when moving immediate on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 0839e46736 glasm: Implement SelectU64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 6237300e36 glasm: Fix clamps so the min value has priority on NAN on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 8eb72ff0dc glasm: Fix moving U64 immediates to registers in GLASM 2021-07-22 21:51:31 -04:00
ameerj 80813b1d14 glasm: Implement storage atomic ops 2021-07-22 21:51:31 -04:00
ReinUsesLisp ad61b47f80 glasm: Add conversion instructions to GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 7703d65f23 glasm: Add fp min/max insts and fix store for fp64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 43a448d98d glasm: Add logical instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 99352741af glasm: Remove duplicated Fp64 pack instructions on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp 45ef62d3ba glasm: Remove unnecesary new white space on Clamp GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp b4953e79ee glasm: Add floating-point comparisons on GLASM 2021-07-22 21:51:30 -04:00
ameerj 6705f56029 emit_glasm: Implement more integer alu ops 2021-07-22 21:51:30 -04:00
ameerj 3e10709091 glasm: Reimplement bitwise ops and BFI/BFE 2021-07-22 21:51:30 -04:00
ReinUsesLisp 4502595bc2 glasm: Initial GLASM fp64 support 2021-07-22 21:51:30 -04:00
ReinUsesLisp 9f851e3832 glasm: Implement GLASM fp16 packing and move bitwise insns 2021-07-22 21:51:30 -04:00
ReinUsesLisp 4de65fbff4 glasm: Remove unused functions left from rebase 2021-07-22 21:51:30 -04:00
ReinUsesLisp 6358b0d0c1 glasm: Specify namespace when using FormatTo 2021-07-22 21:51:30 -04:00
ReinUsesLisp 939dab7120 glasm: Implement more GLASM composite instructions 2021-07-22 21:51:30 -04:00
ReinUsesLisp 01e18581b9 vk_pipeline_cache: Enable int8 and int16 types on Vulkan 2021-07-22 21:51:30 -04:00
ReinUsesLisp 1c9307969c glasm: Make GLASM aware of types 2021-07-22 21:51:30 -04:00
ameerj 934d300246 glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj 68cc445b8e glasm: Implement more logical ops 2021-07-22 21:51:30 -04:00
ameerj 941c6dc740 glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLisp 3e841f6441 glasm: Use BitField instead of C bitfields 2021-07-22 21:51:30 -04:00
ReinUsesLisp 2b04b4d27f glasm: Remove unused argument in identity instructions on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp dc02cb92e4 gl_rasterizer: Flush L2 caches before glFlush on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp 2c81ad8311 glasm: Initial GLASM compute implementation for testing 2021-07-22 21:51:30 -04:00
ReinUsesLisp 6fd190d1ae glasm: Implement basic GLASM instructions 2021-07-22 21:51:30 -04:00
ReinUsesLisp c1ba685d9c glasm: Changes to GLASM register allocator and emit context 2021-07-22 21:51:30 -04:00
ReinUsesLisp 36f1586267 vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22 21:51:30 -04:00
ReinUsesLisp 56c47951c5 vk_query_cache: Wait before reading queries 2021-07-22 21:51:30 -04:00
ReinUsesLisp a515036604 vk_master_semaphore: Use fetch_add to increase master semaphore tick 2021-07-22 21:51:30 -04:00
ReinUsesLisp b10cf64c48 glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
ameerj 09dc23f971 shader: ISET.X implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp bfa47539f6 gl_shader_cache: Remove code unintentionally committed 2021-07-22 21:51:30 -04:00
ReinUsesLisp b725db8709 shader: Fixup SPIR-V emit header namespaces 2021-07-22 21:51:30 -04:00
ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
FernandoS27 153a77efee shader: Stub SR_AFFINITY 2021-07-22 21:51:30 -04:00
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp 850b08a16c spirv: Be aware of NAN unaware drivers 2021-07-22 21:51:30 -04:00
ReinUsesLisp fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available 2021-07-22 21:51:29 -04:00
ReinUsesLisp fd913bceaf spirv: Add OpKill fallback to demote 2021-07-22 21:51:29 -04:00
ReinUsesLisp d2a0f9d7ad spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp cfd873275d spirv: Use OriginLowerLeft when requested 2021-07-22 21:51:29 -04:00
ReinUsesLisp bafe9e35a9 spirv: Only add image operands mask when needed 2021-07-22 21:51:29 -04:00
ReinUsesLisp d2e811db2e spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 4ead714910 spirv: Add int8 and int16 capabilities only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp 33bebc3412 spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 7b03b97118 spirv: Implement int8 and int16 conversion fallbacks 2021-07-22 21:51:29 -04:00
ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
ReinUsesLisp d5d6778ba5 spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
ReinUsesLisp a46d91b1ef shader: Add OpenGL shader profile options 2021-07-22 21:51:29 -04:00
ReinUsesLisp 028f0033bd shader: Remove shader util 2021-07-22 21:51:29 -04:00
FernandoS27 c49d56c931 shader: Address feedback 2021-07-22 21:51:29 -04:00
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
FernandoS27 da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG 2021-07-22 21:51:29 -04:00
ReinUsesLisp f4b82b8dd7 vk_graphics_pipeline: Fix texture buffer descriptors 2021-07-22 21:51:29 -04:00
ameerj fb14820c86 shader: Fix IADD3.CC 2021-07-22 21:51:29 -04:00
ReinUsesLisp 53acdda772 vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.

Scheduler::Finish is unchanged.

To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
2021-07-22 21:51:29 -04:00
ReinUsesLisp c5425b38c1 vk_compute_pass: Fix -Wshadow warning 2021-07-22 21:51:29 -04:00
ReinUsesLisp 025b20f96a shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp ac8835659e vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 2f3c3dfc10 vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 5ed871398b vk_graphics_pipeline: Generate specialized pipeline config functions and improve code 2021-07-22 21:51:29 -04:00
ReinUsesLisp f4ace63957 shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
ameerj 20e86fd615 shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 8fda599a31 vk_compute_pipeline: Fix index comparison oversight on compute texture buffers 2021-07-22 21:51:29 -04:00
ReinUsesLisp 50eb03382e shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding 2021-07-22 21:51:29 -04:00
ReinUsesLisp 0c0ee9d897 vulkan_device: Require shaderClipDistance and shaderCullDistance features 2021-07-22 21:51:29 -04:00
ReinUsesLisp 5b1b06f11e vk_graphics_pipeline: Guard against non-tessellation pipelines using patches 2021-07-22 21:51:29 -04:00
ReinUsesLisp 57464e3b72 shader: Fix storage type when reading patches on tess control 2021-07-22 21:51:29 -04:00
ReinUsesLisp d2b54c6e42 shader: Fix VMNMX selector B 2021-07-22 21:51:29 -04:00
Rodrigo Locatti 2dc86372c7 shader: Fix bugs and build issues on GCC 2021-07-22 21:51:29 -04:00
ReinUsesLisp 7a1f296cda shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
ReinUsesLisp 155be4a8d3 shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp fe25f42403 shader: Remove identity removal pass for better build times 2021-07-22 21:51:29 -04:00
ReinUsesLisp 0c7230a606 shader: Add more strict validation the pass 2021-07-22 21:51:29 -04:00
ReinUsesLisp 25949b864c shader: Fix forward referencing identity instructions when inserting phi 2021-07-22 21:51:29 -04:00
ReinUsesLisp 92a01984e6 shader: Remove invalidated blocks in dead code elimination pass 2021-07-22 21:51:29 -04:00
ReinUsesLisp aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 2021-07-22 21:51:29 -04:00
ReinUsesLisp 0ace34575c shader: Require dual source blending 2021-07-22 21:51:29 -04:00
ReinUsesLisp 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ameerj 7a9dc78398 shader: Refactor atomic_operations_global_memory 2021-07-22 21:51:28 -04:00
ameerj 427951d6fe shader: add missing include guard in half_floating_point_helper.h 2021-07-22 21:51:28 -04:00
ReinUsesLisp c8f9772d65 shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLisp 75dee55486 shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLisp 23182fa59c shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLisp eed6da55b8 cmake: Link to common in shader_recompiler 2021-07-22 21:51:28 -04:00
ReinUsesLisp cc0fcd1b8d shader: Improve goto removal algorithm complexity
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp f66851e376 shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLisp c84bbd9e44 shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp e4d1122082 shader: Move siblings check to a separate function and comment them out 2021-07-22 21:51:28 -04:00
ReinUsesLisp 4209828646 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLisp 6944cabb89 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLisp 4bbe530337 shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLisp 24cc298660 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLisp 79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
ReinUsesLisp dd860b684c shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
ReinUsesLisp a8d46a5eae shader: Add constant propagation for arithmetic right shifts 2021-07-22 21:51:28 -04:00
ReinUsesLisp 469f8bb857 shader: Simplify code for local memory 2021-07-22 21:51:28 -04:00
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp 6325601947 spirv: Fix ViewportMask 2021-07-22 21:51:28 -04:00
ameerj 5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
FernandoS27 2999028976 shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27 881b33da3b shader: Implement F2F (Imm) 2021-07-22 21:51:28 -04:00
FernandoS27 21a878237b shader: Implement IADD3.CC/.X 2021-07-22 21:51:28 -04:00
FernandoS27 f69d0b91ff shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27 080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp 50f8007172 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
ReinUsesLisp 0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp c9e4609d87 spirv: Fix implicit lod type 2021-07-22 21:51:28 -04:00
ReinUsesLisp 7cfa403683 spirv: Use explicit lods outside of fragment shaders 2021-07-22 21:51:28 -04:00
ReinUsesLisp dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 2021-07-22 21:51:28 -04:00
ameerj be431f5ed0 shader: Implement BFE and BFI CC
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp 80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp f3473c5143 spirv: Bitcast non-F32 output attributes to their type before store 2021-07-22 21:51:28 -04:00
ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00
ReinUsesLisp 4657cf78fd spirv: Bitcast non-F32 attributes to F32 2021-07-22 21:51:27 -04:00
ReinUsesLisp b0f1255c8c shader: Implement PrimitiveId 2021-07-22 21:51:27 -04:00
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp 34519d3fc6 shader: Mark atomic instructions as writes 2021-07-22 21:51:27 -04:00
lat9nq 7ae3ea6bee vk_pipeline_cache: Silence GCC warnings
Silences `-Werror=missing-field-initializers` due to missing
initializers.
2021-07-22 21:51:27 -04:00
ReinUsesLisp 416e1b7441 spirv: Implement image buffers 2021-07-22 21:51:27 -04:00
ReinUsesLisp d8ec99dada spirv: Implement Layer stores 2021-07-22 21:51:27 -04:00
FernandoS27 ab3831f6cb spirv: Fix alpha test 2021-07-22 21:51:27 -04:00
ameerj 6f4a1c8dcf spirv: Fix non-atomic 64-bit store 2021-07-22 21:51:27 -04:00
ameerj 6c512f4bff spirv: Implement alpha test 2021-07-22 21:51:27 -04:00
ReinUsesLisp b126987c59 shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
ReinUsesLisp a83579b50a shader: Implement early Z tests 2021-07-22 21:51:27 -04:00
ReinUsesLisp 09165ae189 shader: Document and relax cache control on surface instructions 2021-07-22 21:51:27 -04:00
ReinUsesLisp fa75b9b062 spirv: Rework storage buffers and shader memory 2021-07-22 21:51:27 -04:00
ReinUsesLisp c070991def shader: Fix fixed pipeline point size on geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp 2597cee85b shader: Add constant propagation for *&^| binary operations 2021-07-22 21:51:27 -04:00
ReinUsesLisp f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp a6cef71cc0 shader: Implement OUT 2021-07-22 21:51:27 -04:00
lat9nq dd3432d357 internal_stage_buffer_entry_read: Remove pragma optimize off 2021-07-22 21:51:27 -04:00
ReinUsesLisp 4b0172f6de shader: Stub SR_INVOCATION_INFO 2021-07-22 21:51:27 -04:00
ReinUsesLisp f712084147 shader: Stub ISBERD 2021-07-22 21:51:27 -04:00
ReinUsesLisp 2516829e4c shader: Fix CC in I2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp 23b8714732 spirv: Define StorageImageWriteWithoutFormat capability when used 2021-07-22 21:51:27 -04:00
ReinUsesLisp a33014022e pipeline_helper: Simplify descriptor objects initialization 2021-07-22 21:51:27 -04:00
ReinUsesLisp 415c7e46ed shader: Simplify FLO and throw on CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp dfd5341d71 shader: Mark blocks with no end branch as unreachable 2021-07-22 21:51:27 -04:00
ReinUsesLisp 2ed80f6b1e shader: Implement LOP CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ReinUsesLisp c9337a4ae4 shader: Apply sign bit in FCMP (imm) 2021-07-22 21:51:27 -04:00
ameerj 3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp 479ca00071 nsight_aftermath_tracker: Report used shaders to Nsight Aftermath 2021-07-22 21:51:27 -04:00
ReinUsesLisp 106764a6d5 spirv: Move phi node patching to a separate function 2021-07-22 21:51:27 -04:00
ReinUsesLisp ab543f1821 spirv: Guard against typeless image reads on unsupported devices 2021-07-22 21:51:27 -04:00
ReinUsesLisp 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp 1030b612a3 vk_rasterizer: Request outside render pass execution context for compute 2021-07-22 21:51:27 -04:00
ReinUsesLisp e5e79648cf pipeline_helper: Add missing [[maybe_unused]] 2021-07-22 21:51:27 -04:00
ReinUsesLisp 2e71e4c5c0 spirv: Fix forward declarations on phi nodes 2021-07-22 21:51:27 -04:00
ReinUsesLisp d404b871d5 shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
FernandoS27 1be6705408 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp 8cea39b5a6 shader: Remove outdated comment in F2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
ReinUsesLisp 094da34456 shader: Fix Windows build issues 2021-07-22 21:51:26 -04:00
lat9nq 5bfcafa0a2 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp 5cd3d00167 shader: Fix FCMP immediate variant 2021-07-22 21:51:26 -04:00
ReinUsesLisp 233e39bb7b shader: Fix dangling labels 2021-07-22 21:51:26 -04:00
ReinUsesLisp e9a91bc5cc shader: Interact texture buffers with buffer cache 2021-07-22 21:51:26 -04:00
ReinUsesLisp 56b92bd89c shader: Fix F2I 2021-07-22 21:51:26 -04:00
ReinUsesLisp ef88552224 shader: Fix TextureGrad 2021-07-22 21:51:26 -04:00
ReinUsesLisp 1f3eb601ac shader: Implement texture buffers 2021-07-22 21:51:26 -04:00
FernandoS27 dcaf0e9150 shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27 73cb17f41b shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
FernandoS27 1d51803169 shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27 0df7e509db shader: Implement AL2P 2021-07-22 21:51:26 -04:00
FernandoS27 20ba0ea0a9 shader: Fix BRX tracking 2021-07-22 21:51:26 -04:00
ReinUsesLisp bfeeb23ddc vk_pipeline_cache: Fix num of pipeline workers on weird platforms 2021-07-22 21:51:26 -04:00
ReinUsesLisp 417fb5d385 shader: Move recursive SSA rewrite to the heap 2021-07-22 21:51:26 -04:00
FernandoS27 72daa2a039 shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 2021-07-22 21:51:26 -04:00
ReinUsesLisp 9e6fe430bd shader: Fix splits on blocks using indirect branches 2021-07-22 21:51:26 -04:00
ReinUsesLisp ffca21487f shader: Eliminate orphan blocks more efficiently 2021-07-22 21:51:26 -04:00
ReinUsesLisp da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp fc93bc2abd shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp 85795de99f shader: Abstract breadth searches and use the abstraction 2021-07-22 21:51:26 -04:00
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp 5b3c6d59c2 vk_compute_pass: Fix compute passes 2021-07-22 21:51:26 -04:00
ReinUsesLisp 5ed68e83db shader: Remove atomic flags and use mutex + cond variable for pipelines 2021-07-22 21:51:26 -04:00
ReinUsesLisp 0b26f2b90e shader: Remove unused header in VOTE 2021-07-22 21:51:26 -04:00
ReinUsesLisp 6ff2e9ba09 vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking 2021-07-22 21:51:26 -04:00
ReinUsesLisp 9a342f5605 shader: Rework global memory tracking to use breadth-first search 2021-07-22 21:51:26 -04:00
ReinUsesLisp c4aab5c40e shader: Fix fp16 merge when using native fp16 2021-07-22 21:51:26 -04:00
ReinUsesLisp ca7ebdc471 shader: Fix FADD32I 2021-07-22 21:51:26 -04:00
FernandoS27 e7700aad18 shader: Fix undetected bug from review 2021-07-22 21:51:26 -04:00
FernandoS27 ed6a1b1a3d shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27 80df541a08 shader: "Implement" NOP 2021-07-22 21:51:26 -04:00
FernandoS27 480dc0d5e6 vk_pipeline_cache: Small fixes to the pipeline cache 2021-07-22 21:51:26 -04:00
FernandoS27 baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27 45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27 595806fb1c shader: Fix shared memory on cool drivers 2021-07-22 21:51:26 -04:00
FernandoS27 655f7a570a shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27 ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27 12f5f32098 shader: Mark SSBOs as written when they are 2021-07-22 21:51:25 -04:00
FernandoS27 d819ba4489 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27 fd496d0401 shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
FernandoS27 5ed8f24384 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
FernandoS27 bee8188799 shader: Fold composite extract 2021-07-22 21:51:25 -04:00
FernandoS27 c3bace756f shader: Fold comparisons and Pack/Unpack16 2021-07-22 21:51:25 -04:00
ReinUsesLisp b4a5e767d0 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
ReinUsesLisp d0a529683a vulkan: Serialize pipelines on a separate thread 2021-07-22 21:51:25 -04:00
ReinUsesLisp 8771639d1e vulkan: Create pipeline layouts in separate threads 2021-07-22 21:51:25 -04:00
ReinUsesLisp 2fc698b040 vulkan: Build pipelines in parallel at runtime
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp f1dd743731 shader: Fix dependency on identity removal pass 2021-07-22 21:51:25 -04:00
ReinUsesLisp 5f22cd89e2 shader: Fix constant propagation to use reverse post order 2021-07-22 21:51:25 -04:00
ReinUsesLisp eaafd53cfe shader: Implement LDG .U.128 as .128 2021-07-22 21:51:25 -04:00
ReinUsesLisp c826220733 shader: Unroll "using enum" for opcode declarations 2021-07-22 21:51:25 -04:00
ReinUsesLisp 0c933e20de vk_pipeline_cache: Name SPIR-V modules 2021-07-22 21:51:25 -04:00
ReinUsesLisp 09e1927b70 spirv: Remove unnecesary variable for clip distances 2021-07-22 21:51:25 -04:00
FernandoS27 0c4cf3b9eb shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27 67afdaf566 shader: Fix TXD 2021-07-22 21:51:25 -04:00
FernandoS27 4d0d29fc20 shader: Address feedback 2021-07-22 21:51:25 -04:00
ReinUsesLisp cb6fc03e55 shader: Always pass a lod for TexelFetch 2021-07-22 21:51:25 -04:00
FernandoS27 630273b629 shader: Implement TXD 2021-07-22 21:51:25 -04:00
FernandoS27 d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27 be3e94ae55 shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27 2c276ec6eb shader: Implement TLDS 2021-07-22 21:51:25 -04:00
FernandoS27 dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp 7a1c14269e spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
FernandoS27 9d7422d967 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
ameerj b7589fe115 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
ReinUsesLisp 514a6b07ee shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp b0d5572abf shader: Fix indirect branches to scheduler instructions 2021-07-22 21:51:25 -04:00
ReinUsesLisp 55b960a20f spirv: Fix default output attribute initialization 2021-07-22 21:51:25 -04:00
ReinUsesLisp 12783f8105 shader: Add missing new lines 2021-07-22 21:51:25 -04:00
ameerj 6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27 34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
ReinUsesLisp 39a379632e shader: Fix alignment checks on RZ 2021-07-22 21:51:25 -04:00
ameerj 73af0d2e0d shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ReinUsesLisp 3c758d9b53 vk_pipeline_cache: Fix size hashing of shaders 2021-07-22 21:51:25 -04:00
ameerj cd9f75e223 shader: Fix ISCADD logic for PO/CC 2021-07-22 21:51:25 -04:00
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ameerj 84298ce191 shader: Implement ISCADD CC 2021-07-22 21:51:24 -04:00
ameerj 51475e21ba shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp 0e1b213fa7 shader: Add missing I2I exception when CC is used 2021-07-22 21:51:24 -04:00
ReinUsesLisp dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp 675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp cb6039ccea vk_pipeline_cache: Fix pipeline and shader caches 2021-07-22 21:51:24 -04:00
ReinUsesLisp f0031babeb shader: Implement front face 2021-07-22 21:51:24 -04:00
ReinUsesLisp a806b29cb9 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27 cdf0cc3869 shader: Fix TXQ 2021-07-22 21:51:24 -04:00
ReinUsesLisp ec005be99d shader: Fix rasterizer integration order issues 2021-07-22 21:51:24 -04:00
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27 b5db38f50e shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27 981eb6f43b shader: Fix Array Indices in TEX/TLD4 2021-07-22 21:51:24 -04:00
FernandoS27 f5672777c8 shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27 fda0835300 shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj 32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLisp 49e87ea8ab shader: Track first bindless argument instead of the instruction itself 2021-07-22 21:51:24 -04:00
ReinUsesLisp d3dad6b632 shader: Properly insert Prologue instruction 2021-07-22 21:51:24 -04:00
ReinUsesLisp 83a283fa86 shader: Minor style nits 2021-07-22 21:51:24 -04:00
FernandoS27 8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp 68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ReinUsesLisp 1d2db78398 shader: Fix use-after-free bug in object_pool 2021-07-22 21:51:24 -04:00
ameerj 3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp d40faa1db0 vk_pipeline_cache: Fix ReleaseContents order 2021-07-22 21:51:24 -04:00
ReinUsesLisp a8d8fd40f7 shader: Fix TEX mask 2021-07-22 21:51:24 -04:00
ReinUsesLisp f8115a6a9e vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp c63cf4fa2e vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp 2be5c7eff4 shader: Fold interpolation multiplications 2021-07-22 21:51:24 -04:00
ReinUsesLisp 96b7ced6ec shader: Better but still partial interpolation support 2021-07-22 21:51:24 -04:00
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27 56be556eee shader: Implement FADD32I 2021-07-22 21:51:24 -04:00
FernandoS27 a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ReinUsesLisp 8b3b9c3371 shader: Add missing fp64 usage flags 2021-07-22 21:51:24 -04:00
ameerj c858b8ba97 shader: Implement DMUL and DFMA
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj 112b8f00f0 shader: Add FP64 register load/store helpers 2021-07-22 21:51:24 -04:00
ReinUsesLisp a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27 27fb97377e shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
FernandoS27 e10d9c1b8e shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27 9e213fd861 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27 ed6cd3c94a shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27 28dff6a629 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
ReinUsesLisp 76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
FernandoS27 e802512d8e shader: Refactor half floating instructions 2021-07-22 21:51:23 -04:00
ReinUsesLisp f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp c97d03efb9 shader: Implement ISCADD (imm) 2021-07-22 21:51:23 -04:00
ReinUsesLisp eeb1efa2d2 shader: Implement LOP32I 2021-07-22 21:51:23 -04:00
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj 72990df7ba shader: Implement DADD 2021-07-22 21:51:23 -04:00
ameerj 3b7fd3ad0f shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ReinUsesLisp 32b6c63485 shader: Reorder phi nodes when redefined as undefined opcodes 2021-07-22 21:51:23 -04:00
ReinUsesLisp 8dd0acfaeb shader: Fix instruction transitions in and out of Phi 2021-07-22 21:51:23 -04:00
ameerj fa2f6e38f4 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
ReinUsesLisp 17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
ReinUsesLisp 71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ameerj b9f7bf4472 spirv: Add SignedZeroInfNanPreserve logic 2021-07-22 21:51:23 -04:00
ameerj 8d470c2e63 shader: Implement FMNMX
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ReinUsesLisp 2d422b2498 shader: Fix rebase issue 2021-07-22 21:51:23 -04:00
ameerj ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLisp 3a63fa0477 shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ameerj 7d6ba5b984 shader: Implement R2P 2021-07-22 21:51:23 -04:00
ameerj 924f0a9149 shader: Implement SHF 2021-07-22 21:51:23 -04:00
ameerj 5465cb1561 shader: Implement LEA 2021-07-22 21:51:23 -04:00
ReinUsesLisp d1edc16ba8 shader: Deduplicate HADD2 code 2021-07-22 21:51:23 -04:00
ameerj 81f72471e8 shader: Implement I2I 2021-07-22 21:51:23 -04:00
ReinUsesLisp 4006929c98 shader: Implement HADD2 2021-07-22 21:51:23 -04:00
ameerj 980cafdc27 shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
ameerj 382cba94ed shader: Implement IADD3 2021-07-22 21:51:23 -04:00
ameerj c2155f04d4 shader: Implement PSETP 2021-07-22 21:51:23 -04:00
ameerj ce9b116cfe Implement PSET, refactor common comparison funcs 2021-07-22 21:51:23 -04:00
ameerj 103b9da4f7 shader: Implement FLO 2021-07-22 21:51:23 -04:00
ameerj e038928616 shader: Implement ISET, add common_funcs 2021-07-22 21:51:23 -04:00
ameerj bec7d3111d shader: Make IMNMX, SHR, SEL stylistically more consistent 2021-07-22 21:51:22 -04:00
ameerj bce0b1dcca shader: Implement ICMP 2021-07-22 21:51:22 -04:00
ameerj 20390c0548 shader: Implement IMNMX 2021-07-22 21:51:22 -04:00
ameerj 08a9e95905 shader: Implement BFI 2021-07-22 21:51:22 -04:00
ameerj 34ac9b4d7e shader: Implement BFE 2021-07-22 21:51:22 -04:00
ameerj a8c41c50d3 shader: Implement POPC 2021-07-22 21:51:22 -04:00
ameerj cc55d28949 shader: Implement SHR 2021-07-22 21:51:22 -04:00
ameerj 8810c88b7e shader: Implement SEL 2021-07-22 21:51:22 -04:00
ReinUsesLisp 726625cf50 spirv: Move phi arguments emit to a separate function 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3bc857f2f3 shader: Avoid infinite recursion when tracking global memory 2021-07-22 21:51:22 -04:00
ReinUsesLisp 622d676202 shader: Fix conditional execution of exit instructions 2021-07-22 21:51:22 -04:00
ReinUsesLisp 7496bbf758 spirv: Add support for self-referencing phi nodes 2021-07-22 21:51:22 -04:00
ReinUsesLisp e87a502da2 shader: Fix control flow 2021-07-22 21:51:22 -04:00
ReinUsesLisp 9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 2021-07-22 21:51:22 -04:00
ReinUsesLisp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp 18a766b362 shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions 2021-07-22 21:51:22 -04:00
ReinUsesLisp 274897dfd5 spirv: Fixes and Intel specific workarounds 2021-07-22 21:51:22 -04:00
ReinUsesLisp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) 2021-07-22 21:51:22 -04:00
ReinUsesLisp e2bc05b17d shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
ReinUsesLisp 6db69990da spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
ReinUsesLisp c67d64365a shader: Remove old shader management 2021-07-22 21:51:22 -04:00
ReinUsesLisp 58914796c0 shader: Add XMAD multiplication folding optimization 2021-07-22 21:51:22 -04:00
ReinUsesLisp 4b438f94cf shader: Simplify ISCADD 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3633e43377 shader: Add utility to resolve identities on a value 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3a59fffaa1 spirv: Implement EmitIdentity 2021-07-22 21:51:22 -04:00
ReinUsesLisp b5d7279d87 spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
ReinUsesLisp d5d468cf2c shader: Improve object pool 2021-07-22 21:51:22 -04:00
ReinUsesLisp 1c0b8bca5e shader: Fix tracking 2021-07-22 21:51:22 -04:00
ReinUsesLisp 1b0cf2309c shader: Add support for forward declarations 2021-07-22 21:51:22 -04:00
ReinUsesLisp cbfb7d182a shader: Support SSA loops on IR 2021-07-22 21:51:22 -04:00
ReinUsesLisp 8af9297f09 shader: Misc fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp 9170200a11 shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
ReinUsesLisp 2930dccecc spirv: Initial SPIR-V support 2021-07-22 21:51:22 -04:00
ReinUsesLisp 6dafb08f52 shader: Better constant folding 2021-07-22 21:51:22 -04:00
ReinUsesLisp da8096e6e3 shader: Properly store phi on Inst 2021-07-22 21:51:21 -04:00
ReinUsesLisp 16cb00c521 shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
ReinUsesLisp be94ee88d2 shader: Make typed IR 2021-07-22 21:51:21 -04:00
ReinUsesLisp dc04a50ac2 shader: Remove illegal character in SSA pass 2021-07-22 21:51:21 -04:00
ReinUsesLisp e81739493a shader: Constant propagation and global memory to storage buffer 2021-07-22 21:51:21 -04:00
ReinUsesLisp d24a16045f shader: Initial instruction support 2021-07-22 21:51:21 -04:00
ReinUsesLisp 6c4cc0cd06 shader: SSA and dominance 2021-07-22 21:51:21 -04:00
ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
ameerj 75059c46d6 thread_worker: Fix compile time error
state is unused in the branch where with_state is false
2021-07-22 21:51:21 -04:00
bunnei db46f8a70c
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
2021-07-22 12:51:13 -04:00
Morph 233bf018d6
Merge pull request #6693 from lat9nq/cmd-fullscreen-mode-2
yuzu_cmd: Make use of fullscreen_mode setting
2021-07-22 00:55:01 -04:00
bunnei dff438e219
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
lat9nq 9befe7047b yuzu_cmd: Make use of fullscreen_mode setting
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous
hierarchy and fixes the resolution issue with this fullscreen mode.
yuzu-cmd will now read the fullscreen_mode setting and use it
appropriately.
2021-07-21 19:48:03 -04:00
san 583a10fded
yuzu-cmd: Fullscreen Improvements (#6656)
* emu_window_sdl2_vk: Use the generated SDL config

On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.

This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.

* emu_window_sdl2_vk: Specify the window manager if it should be supported

The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.

* sdl_impl, emu_window: Remove clang ignore

Fixed upstream by
libsdl-org/SDL@25fc40b0bd

* Enable fullscreen support for Vulkan on yuzu-cmd

Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd.

* Change fullscreen logic to attempt desktop resolution first on yuzu-cmd

Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution.

Co-authored-by: lat9nq <22451773+lat9nq@users.noreply.github.com>
Co-authored-by: san <san+gitkraken@smederijmerlijn.nl>
2021-07-21 11:56:42 -07:00
bunnei 2e93df7e48
Merge pull request #6660 from Morph1984/controller_applet_rev8
applet_controller: Add preliminary support for version 8
2021-07-21 00:01:46 -04:00
bunnei 346bfb6c47 hle: service: kernel_helpers: Remove unnecessary pragma once. 2021-07-20 18:54:56 -07:00
bunnei f3db3dcc8d hle: kernel: svc: Remove part of ExitProcess.
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20 18:54:56 -07:00
bunnei 185b19fd5b hle: service: nvdrv: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei 6c6e730e9a hle: service: hid: npad: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei 52caa52cc2 hle: kernel: Track and release server sessions, and protect methods with locks. 2021-07-20 18:54:56 -07:00
bunnei 8d755147d8 hle: kernel: KProcess: Change process termination assert to a warning.
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-20 18:54:56 -07:00
bunnei 854c7a3c28 hle: kernel: Ensure current running process is closed. 2021-07-20 18:54:56 -07:00
bunnei ecf3653444 hle: kernel: Ensure global handle table is finalized before closing. 2021-07-20 18:54:56 -07:00
bunnei 24540e0ad9 kernel: svc: ConnectToNamedPort: Close extra reference to port. 2021-07-20 18:54:56 -07:00
bunnei 7bd020e030 hle: service: sm: Refactor to better manage ports. 2021-07-20 18:54:55 -07:00
bunnei b119363fc2 hle: kernel: k_process: Close the handle table on shutdown. 2021-07-20 18:54:55 -07:00
bunnei 6020723e77 hle: kernel: k_process: Close main thread reference after it is inserted into handle table. 2021-07-20 18:54:55 -07:00
bunnei fe402d3506 hle: kernel: Ensure global handle table is initialized. 2021-07-20 18:54:55 -07:00
bunnei 015058fadf hle: service: Add a helper module for managing kernel objects. 2021-07-20 18:54:55 -07:00
bunnei 929994132a hle: kernel: Provide methods for tracking dangling kernel objects. 2021-07-20 18:54:55 -07:00
bunnei 29fb110049
Merge pull request #6649 from german77/toggle_sdl
input_common: Support SDL toggle buttons
2021-07-20 20:35:20 -04:00
ReinUsesLisp a0c4557557 gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
Avoids reading out of bounds from the stack.
2021-07-20 18:51:45 -03:00
ReinUsesLisp 6e2ca7fbee buffer_cache: Simplify clear logic
Use existing helper functions and avoid looping when
only one buffer has to be active.
2021-07-20 18:50:51 -03:00
bunnei c53b688411
Merge pull request #6629 from FernandoS27/accel-dma-2
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
bunnei 263a201dae
Merge pull request #6658 from Morph1984/render-window-fix
bootmanager: Create a dummy render widget
2021-07-20 15:55:48 -04:00
Fernando S f460bf937e
Merge pull request #6685 from ReinUsesLisp/radeonsi-client
gl_texture_cache: Workaround slow PBO downloads on radeonsi
2021-07-20 20:33:07 +02:00
ReinUsesLisp ad189488b3 vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
Silences performance warnings generated from validation layers on each frame.
2021-07-20 14:38:58 -03:00
ReinUsesLisp 2e2d6cf5e5 gl_texture_cache: Workaround slow PBO downloads on radeonsi
There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.

Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
Chloe Marcec 75e9d3b992 uuid: Directly compare UUID instead of checking per element
We can now update this for C++20
2021-07-21 02:36:57 +10:00
Fernando S 9a26d96c98
vk_buffer_cache: Fix quad index array with 0 vertices (#6627) 2021-07-20 05:05:28 -03:00
Nicolas Jallamion 6573ff64b4
input/sdl_impl: fix rumble support on DualSense. (#6683)
- value return can be different 0, is not error is normal, error is only -1.
2021-07-20 04:00:07 -04:00
Morph 9b7e57f3f4 applet_controller: Add preliminary support for version 8
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-20 01:45:19 -04:00
Morph 747a33a41e bootmanager: Create a dummy render widget
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20 01:40:18 -04:00
Feng Chen 07073734ed
file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Rodrigo Locatti 16f983d33a
Merge pull request #6580 from ReinUsesLisp/xfb-radv
vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19 23:01:19 -03:00
bunnei ffc78ce9c1
Merge pull request #6652 from lat9nq/cmd-vulkan-fixes
yuzu-cmd: Linux Vulkan fixes
2021-07-19 20:54:03 -04:00
bunnei f85bbf3a8f
Merge pull request #6651 from lat9nq/update-settings
yuzu-cmd: Update settings
2021-07-19 12:46:40 -04:00
Fernando S b405a81a9c
Merge pull request #6679 from yzct12345/fix-lets-go
Fix Pokemon Let's Go on Vulkan
2021-07-19 03:29:54 +02:00
Fernando S 053860d9cb
Merge pull request #6670 from ReinUsesLisp/prepare-rt
texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00
Fernando S 41f4edd256
Merge pull request #6669 from ReinUsesLisp/fix-samples-sizes
texture_cache/util: Fix size calculations of multisampled images
2021-07-19 03:21:03 +02:00
yzct12345 03a7131563
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:32 +00:00
yzct12345 b727b6784f
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:12 +00:00
yzct12345 9e7f41cec6
Ignore wrong blit format 2021-07-18 21:56:06 +00:00
ReinUsesLisp 29c39838fe vk_texture_cache: Finalize renderpass when downloading images 2021-07-18 18:00:30 -03:00
ReinUsesLisp 7850dd0a76 vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images 2021-07-18 18:00:14 -03:00
ReinUsesLisp a3ce26ae01 vk_compute_pass: Fix ASTC buffer setup synchronization 2021-07-18 17:59:31 -03:00
ReinUsesLisp 6d9f347e22 texture_cache/util: Fix size calculations of multisampled images
On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).

This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.

Fix this issue.

- Fixes performance regression on cooking related titles when an
  unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
ReinUsesLisp cb08e5bdd2 texture_cache: Always prepare image views on render targets
Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.

- Fixes black shadows on Age of Calamity.
2021-07-18 00:49:32 -03:00
Ameer J c42c3561b8
Merge pull request #6659 from german77/mouse_panning
input_common: Fix mouse panning behaivour
2021-07-17 16:32:43 -04:00
german77 2c339a5114 configure/ui: Add sliders for trigger buttons 2021-07-17 13:30:43 -05:00
german77 14d5202da6 input_common: Fix mouse panning behaivour 2021-07-16 18:57:29 -05:00
lat9nq f785933125 sdl_impl, emu_window: Remove clang ignore
Fixed upstream by
libsdl-org/SDL@25fc40b0bd
2021-07-16 15:43:12 -04:00
lat9nq 0e6ba0cd0d emu_window_sdl2_vk: Specify the window manager if it should be supported
The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.
2021-07-16 15:43:12 -04:00
lat9nq d3748cad73 emu_window_sdl2_vk: Use the generated SDL config
On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.

This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
2021-07-16 15:43:02 -04:00
Morph b804f77fa5 configure_audio: Fix volume clamping to 0 2021-07-16 10:36:08 -04:00
lat9nq 15ed73a6eb yuzu_cmd: Add missing or update current settings
Many settings in common/settings.h are missing from yuzu-cmd, either
they were added to default_ini.h but not read in, or vice versa, or the
setting was altogether omitted from yuzu-cmd. Some defaults were
reported wrong, so those were fixed where noticed.
2021-07-16 02:46:14 -04:00
german77 240019feca input_common: Make button threshold customizable 2021-07-15 23:56:57 -05:00
lat9nq 7dfd2715b7 default_ini: Remove deprecated settings
These settings are not being read in config.cpp AND they do not exist in
common/settings.h. Remove their references.
2021-07-15 23:27:42 -04:00
bunnei 3cd3230295
Merge pull request #6579 from ameerj/float-settings
settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
german77 c7478642a6 input_common: Support SDL toggle buttons 2021-07-15 14:31:58 -05:00
Fernando S 96703b82bc
Merge pull request #6635 from ameerj/intel-vk-sm3dw
vk_rasterizer: Only clear valid color attachments
2021-07-15 16:52:51 +02:00
Fernando S da4ca4f2f9
Merge pull request #6525 from ameerj/nvdec-fixes
nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15 15:17:50 +02:00
ameerj b7fa264749 vic: Fix dimension compuation of YUV frames
Fixes out of bound memory crashes in Mario Golf
2021-07-15 00:51:50 -04:00
Morph 0d88a2bc05 applets/web: Resolve Nintendo CDN URLs
This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15 00:31:46 -04:00
ameerj 8943f2158d nvhost_nvdec_common: Read Submit ioctl data from object addr
Fixes Mario Golf intro video decoding.
2021-07-14 23:56:24 -04:00
ameerj 3f601ed8bc nvhost_nvdec_common: Fix {Slice/Write}Vectors return
Plus some minor cleanup for consistency.
2021-07-14 22:30:58 -04:00
Fernando Sahmkow 1ae4b684ff Buffer cache: Fixes, Clang and Feedback. 2021-07-15 02:02:08 +02:00
Fernando Sahmkow 1a95a7cdd9 GPUMemoryManager: Force inmediate invalidation when writting block. 2021-07-14 18:39:31 +02:00
Fernando Sahmkow a0eb3f8a3e Buffer Cache: Fixes to DMA Copy. 2021-07-14 18:25:33 +02:00
Fernando Sahmkow 495b8e31b5 DMAEngine: Revert flushing from Pitch to BlpockLinear. 2021-07-14 16:44:53 +02:00
Fernando Sahmkow 8039be8b19 BufferCache: fix clearing on forced download. 2021-07-14 16:44:15 +02:00
Morph c6d7da88c7 service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
Morph 79824d7d1b applets: Append applet_ prefix to backend applets 2021-07-14 01:07:09 -04:00
Morph 9a48f252ae applets: Append qt_ prefix to Qt frontend applets 2021-07-14 01:07:09 -04:00
Ameer J f2599534f8
Merge pull request #6599 from german77/disable_rumble
npad: Disable vibration check if disabled
2021-07-13 16:11:59 -04:00
ameerj e0978931e8 vk_rasterizer: Only clear valid color attachments 2021-07-13 16:04:27 -04:00
bunnei 00ce8eff65
Merge pull request #6574 from lioncash/i18n
qt/main: Make title string more i18n-friendly
2021-07-12 22:12:09 -07:00
bunnei af79911017
Merge pull request #6593 from german77/no_sdl
input_common: Fix build with SDL disabled
2021-07-12 22:11:39 -07:00
bunnei b8becb0608
Merge pull request #6615 from ReinUsesLisp/httplib-debug-warnings
boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
2021-07-12 22:11:19 -07:00
bunnei 81b2ba1479
Merge pull request #6618 from ReinUsesLisp/bad-ranges
content_archive: Remove unnecessary include to <ranges>
2021-07-12 22:10:50 -07:00
bunnei 7d464f73c9
Merge pull request #6571 from Kelebek1/Mix
audio_core: Replace NaN mix volume samples with silence
2021-07-12 22:09:05 -07:00
Fernando Sahmkow b780d5b5c5 DMAEngine: Accelerate BufferClear 2021-07-13 03:49:47 +02:00
Ameer J 776f391ff6
Merge pull request #6597 from FernandoS27/accelerate-dma
DMAEngine: Introduce Accelerate DMA.
2021-07-12 12:49:11 -04:00
Fernando Sahmkow bc19d28963 accelerateDMA: Fixes and feedback. 2021-07-12 10:33:35 +02:00
ReinUsesLisp 1ef64112b3 content_archive: Remove unnecessary include to <ranges>
Fixes build issues on clang.
2021-07-12 03:37:56 -03:00
ReinUsesLisp 4503a4ac43 web_service: Silence -Wmaybe-uninitialized on httplib.h 2021-07-12 03:30:45 -03:00
ReinUsesLisp 69214ef678 boxcat: Silence -Wmaybe-uninitialized in httplib.h 2021-07-12 03:30:45 -03:00
Morph 1bfe950acb
Merge pull request #6576 from ameerj/unlock-fps-setting
settings: Disable FPS unlimit setting between title launches
2021-07-11 13:59:06 -04:00
german77 ed5f1a45b7 npad: Disable vibration check if disabled 2021-07-10 20:06:07 -05:00
german77 289f59dabd input_common: Fix build with sdl disabled 2021-07-10 20:02:02 -05:00
Fernando Sahmkow be1a3f7a0f accelerateDMA: Accelerate Buffer Copies. 2021-07-11 01:33:17 +02:00
Fernando Sahmkow 977904dd84 Buffer Cache: Address Feedback. 2021-07-10 21:34:55 +02:00
ameerj 58219d1f36 settings: Disable FPS unlimit setting between title launches
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Fernando Sahmkow 5e78ad4378 Buffer Cache: Fix GCC copmpile error 2021-07-09 22:20:36 +02:00
Fernando Sahmkow 4a09517336 Fence Manager: remove reference fencing. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow 2c8f4ed27f BufferCache: Additional download fixes. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow f75544a943 Buffer Cache: Revert unnecessary range reduction. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow cf38faee9b Fence Manager: Force ordering on WFI. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow 73638ca593 Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow 63915bf2de Fence Manager: Add fences on Reference Count. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow 35327dbde3 Videocore: Address Feedback & CLANG Format. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow 0e4d4b4beb Buffer Cache: Fix High Downloads and don't predownload on Extreme. 2021-07-09 22:20:36 +02:00
Fernando S 7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
lat9nq 420987c5bf yuzu qt: config: Only save renderer_debug as a global setting
This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.

Isolate it the same way we isolate the CPU settings.
2021-07-09 10:49:56 -04:00
Fernando S 598d154f69
Update src/yuzu/main.cpp
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-07-09 12:28:51 +02:00
ReinUsesLisp 5a45d295da vk_buffer_cache: Use emulated null buffers for transform feedback
Vulkan does not support null buffers on transform feedback bindings.
Emulate these using the same null buffer we were using for index
buffers.
2021-07-09 01:27:47 -03:00
ameerj 0ed1077763 configure_input: Use u8 for mouse sensitivity 2021-07-08 23:24:31 -04:00
ameerj f9139ddab7 config: Remove float {Read,Write}Setting variants 2021-07-08 22:04:24 -04:00
ameerj 8284658bac configure_graphics: Use u8 for bg_color values 2021-07-08 21:45:01 -04:00
ameerj 386cd45f07 configure_audio: Use u8 for volume value 2021-07-08 20:58:38 -04:00
Fernando Sahmkow fd09be5496 Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle. 2021-07-09 02:08:08 +02:00
ReinUsesLisp 0ddbbb64e5 common/thread_worker: Stop workers on stop_token when waiting 2021-07-08 19:03:26 -03:00
ReinUsesLisp da34d37044 common/thread_worker: Add support for stateful threads 2021-07-08 19:03:26 -03:00
FernandoS27 c147e9a90e common/thread_worker: Simplify logic 2021-07-08 19:03:26 -03:00
FernandoS27 a10e112e64 common/thread_worker: Fix data race 2021-07-08 19:03:26 -03:00
ReinUsesLisp bf5b5c1bf4 common/thread_worker: Use unique function 2021-07-08 19:03:26 -03:00
ReinUsesLisp 2c8d337418 common: Add unique function 2021-07-08 19:03:19 -03:00
ReinUsesLisp f28dd32275 common/thread_worker: Add wait for requests method 2021-07-08 19:00:39 -03:00
lat9nq dc06e11a7b settings, arm_dynarmic, yuzu qt: Move CPU debugging option
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
lat9nq eebf39b3c0 arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting 2021-07-08 15:14:45 -04:00
Lioncash 5c541b0b42 qt/main: Make title string more i18n-friendly
Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.

We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
2021-07-08 15:06:16 -04:00
lat9nq c8b8674ffc settings, yuzu qt: Add migration code for CPU accuracy
Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq 87b6e14d7c arm_dynarmic{32,64}: Fixes from test build
Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
2021-07-08 14:56:09 -04:00
lat9nq 7ab5767157 core,common,yuzu qt: Add CPU accuracy option 'Auto'
The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J 5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq a949ee0410 general: Code formatting improvements
Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
Feng Chen c7ad195fd3
Out of bound blit (#6531)
* Fix out of bound blit error

* Fix code read

* Fix ci error

Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
2021-07-08 11:06:09 -07:00
Kelebek1 7905eb0254 Replace NaN mix volume samples with silence.
Fixes Xenoblade Chronicles 2 blowing out the audio.
2021-07-08 17:42:15 +01:00
Morph 92a3daf029
Merge pull request #6564 from Kelebek1/Audio
Support more PCM formats
2021-07-08 12:14:58 -04:00
Morph 91a4a924b1
Merge pull request #6569 from Kelebek1/Vol
audio_core: Preserve front channel volume after 6 to 2 downmix
2021-07-08 12:09:21 -04:00
Kelebek1 7636fefb71 audio_core: Preserve front channel volume after 6 to 2 downmix
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.

This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-08 17:07:23 +01:00
bunnei 8542f2f3fc
Merge pull request #6567 from Kelebek1/Audio2
[audren] Report 2 channels active rather than 1
2021-07-07 14:52:08 -07:00
lat9nq 2f0e1f5d02 util_shaders: Fix BindImageTexture
According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.

Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
bunnei 2eb018c80f
Merge pull request #6562 from Morph1984/flush-behavior
common: fs: More misc. changes
2021-07-07 00:40:31 -07:00
bunnei eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
Kelebek1 b9f915e07a Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Kelebek1 dbcc093d88 Support more PCM formats. Fixes Ys IX audio. 2021-07-06 18:43:23 +01:00
Morph ebb82b0b83 CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00
Morph a59ae5e702 common: logging: backend: Close the file after exceeding the write limit
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2021-07-06 05:59:47 -04:00
Morph 14ab50defb common: fs: file: Revert Flush to its previous behavior and add Commit
It became apparent that logging can continuously spam errors that trigger file flushing.
Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage.
As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
2021-07-06 05:59:47 -04:00
Morph d299d5531f common: fs: file: Flush the file in GetSize
This ensures that GetSize always retrieves the correct file size after a write operation.
2021-07-06 05:59:47 -04:00
bunnei bf50345d4c
Merge pull request #6537 from Morph1984/warnings
general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
bunnei 3d03a6ae02
Merge pull request #6556 from Morph1984/default-mii
service: mii: Retrieve the correct default miis.
2021-07-05 13:51:00 -07:00
Ameer J c770fa9823
Merge pull request #6540 from Kelebek1/nvdec
Slightly refactor NVDEC and codecs for readability and safety
2021-07-05 16:06:09 -04:00
Morph 942c0d6cdd
Merge pull request #6561 from german77/analog_fix
input_common: Add missing modifier callback to analog from button
2021-07-05 12:47:42 -04:00
german77 c19ec2edd9 input_common: Add missing modifier callback to analog from button 2021-07-05 11:39:42 -05:00
german77 b188d7792a profiler: Fix deprecated functions 2021-07-05 10:15:35 -05:00
Mai M 669cef2da3
Merge pull request #6552 from Morph1984/c4189-msvc
CMakeLists: Enforce C4189 on MSVC
2021-07-04 22:16:28 -04:00
Fernando Sahmkow c6a9e91784 Texture Cache: Fix collision with multiple overlaps of the same sparse texture. 2021-07-04 22:32:36 +02:00
Fernando Sahmkow a8a0927d42 Texture Cache: Fix GCC & Clang. 2021-07-04 22:32:35 +02:00
Fernando Sahmkow 8f9f142956 Texture Cache: Address feedback. 2021-07-04 22:32:35 +02:00
Fernando Sahmkow fd98fcf7f0 Texture Cache: Improve accuracy of sparse texture detection. 2021-07-04 22:32:35 +02:00
Fernando Sahmkow 38165fb7e3 Texture Cache: Initial Implementation of Sparse Textures. 2021-07-04 22:32:03 +02:00
Morph 5dfa313d2c service: mii: Retrieve the correct default miis.
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-04 05:38:34 -04:00
Fernando Sahmkow 0aab55d26a TextureCacheOGL: Implement Image Copies for 1D and 1D Array. 2021-07-03 14:40:29 +02:00
Fernando Sahmkow ebaa7e391c TextureCache: Fix 1D to 2D overlapps. 2021-07-03 14:01:54 +02:00
Morph 3a3f4983b6 CMakeLists: Enforce C4189
This supplements C4101 by detecting initialized but unreferenced local variables
2021-07-03 05:51:31 -04:00
bunnei 2fc0a760f0
Merge pull request #6498 from Kelebek1/Audio
[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-03 00:24:33 -07:00
lat9nq 38f658d21e config: Read UISettings as basic settings
I must have been asleep or something. These need to be read with the new
ReadBasicSetting function.
2021-07-02 01:06:30 -04:00
lat9nq cf1cd3321d settings: Set resolution_factor default to 1
Fixes Disgaea 6 Demo issues.
2021-07-01 12:06:12 -04:00
Kelebek1 208a04dcff Slightly refactor NVDEC and codecs for readability and safety 2021-07-01 06:22:05 +01:00
Kelebek1 b455043e45 Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
Ameer J bab400daaf
Merge pull request #6459 from lat9nq/ubuntu-fixes
cmake: Improve Linux dependency checking for externals
2021-06-30 21:47:57 -04:00
lat9nq 299c5594e6 yuzu_cmd: config: Pass a reference in
Also adds documentation for the ReadSetting function.

Address review comments.

Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-06-30 20:16:01 -04:00
Morph 39be4c3026
Merge pull request #6471 from lat9nq/dump-as-mod
yuzu qt, core: Support LayeredFS mods from SDMC directory
2021-06-29 00:10:31 -04:00
lat9nq 0e5c74bc9e core, input_common: Miscellaneous fixes
bcat: Fix settings access

telemetry_session: Fix settings accesses

So this is what I get for testing with the web service disabled.

touch_from_button: Fix settings access for clang
2021-06-28 20:56:17 -04:00
lat9nq 7a8de138df yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.

Also fixes typo and clang-format

yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00
lat9nq b91b76df4f general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph ec68cba440
Merge pull request #6502 from ameerj/vendor-title
main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph 248a146ab7 CMakeLists: Disable all warnings for external headers
This lets us avoid needing to wrap external headers with #pragma warning directives for warnings we treat as errors and avoids generating warnings for external code.

Thanks to MerryMage for pointing this out.
2021-06-28 14:24:28 -04:00
Morph 22d7b89c15 video_core: Remove #pragma warning directives for external headers 2021-06-28 14:21:40 -04:00
Morph 954259312e input_common: Remove #pragma warning directives for external headers 2021-06-28 14:20:25 -04:00
Morph 0eae00e263 CMakeLists: Enforce C4018, C4267, C4305, C4389 2021-06-28 14:20:25 -04:00
Morph e828c5a559 core: Enforce C4242 2021-06-28 14:20:25 -04:00
Morph 58550cfcdc input_common: Enforce C4242 2021-06-28 14:20:25 -04:00
Morph a47704f4dd video_core: Enforce C4242 2021-06-28 14:20:25 -04:00
Morph 511ee03a21 patch_manager: Do not apply LayeredFS mods when dumping
We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
Morph 6ac978426c filesystem: Open a read-only directory for SDMC mods
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28 10:08:08 -04:00
lat9nq 844e0114b0 core: Simplify SDMC mod loading
If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.

Addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28 10:08:08 -04:00
lat9nq 1664c74a6c core: Support LayeredFS mod from SDMC directory
Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
2021-06-28 10:08:07 -04:00
lat9nq bfecd395d4 yuzu qt: Add option to dump to SDMC directory
Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-28 10:08:07 -04:00
Morph d3d6613d33 video_core: Silence signed/unsigned mismatch warnings 2021-06-28 09:21:42 -04:00
ameerj 4cee25281f main: Display the instruction set of the running title in the window name
Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
2021-06-28 00:37:24 -04:00
Kelebek1 0857d6a3db Decouple audio processing and run at variable rate
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.

This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
Morph 4df04ad48a
Merge pull request #6529 from ReinUsesLisp/reaper-fixups
buffer_cache,texture_cache: Misc fixups from the memory reaper
2021-06-27 09:33:58 -04:00
bunnei 432fab7c4f
Merge pull request #6526 from bunnei/doom-update
services: Misc. minor changes for latest SDK update.
2021-06-26 01:21:55 -07:00
bunnei 36d581ec73 hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size. 2021-06-26 00:38:08 -07:00
lat9nq 35b17fa5e0 configuration: Defer to common/settings for per-game settings defaults
Avoids double-setting defaults, and avoids potential accidents when
inconsistently setting the default on new settings.
2021-06-26 02:45:14 -04:00
lat9nq 20e51402b0 common: Force defaults for Settings::Setting's
Requires a default value when creating each per-game setting.
2021-06-26 02:43:38 -04:00
ReinUsesLisp 9476309d53 buffer_cache: Only flush downloaded size
Fixes a regression unintentionally introduced by the garbage collector.
This makes regular memory downloads only flush the requested sizes.

This negatively affected Koei Tecmo games.
2021-06-26 03:29:34 -03:00
ReinUsesLisp 03abe8bf85 video_core: Enforce C4244
Enforce implicit integer casts to a smaller type as errors.
2021-06-26 03:29:34 -03:00
ReinUsesLisp 05bd50a1cf codec,vic: Disable warnings in ffmpeg headers 2021-06-26 03:29:31 -03:00
ReinUsesLisp 3ab5bf6454 vk_buffer_cache: Silence implicit cast warnings 2021-06-26 02:17:36 -03:00
ReinUsesLisp b4894faeae buffer_cache/texture_cache: Make GC functions private 2021-06-26 02:17:36 -03:00
ReinUsesLisp e79d02bf38 buffer_cache: Silence implicit cast warning 2021-06-26 02:17:36 -03:00
ReinUsesLisp 99b859db55 vulkan_device: Make device memory match the rest of the file
Match the style in the file.
2021-06-25 02:38:58 -03:00
bunnei c805c0b395
Merge pull request #6496 from ameerj/astc-fixes
astc: Various robustness enhancements for the gpu decoder
2021-06-24 21:47:05 -07:00
bunnei b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
bunnei 982be246ab hle: hle_helpers: Skip data payload offset checks on TIPC requests.
- TIPC does not use this.
2021-06-24 18:39:43 -07:00
bunnei 3565e32f4d hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
bunnei d1ba4a2db2 hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:22:53 -07:00
bunnei 50d0cc2716 audio_core: common: Bump audio revision to 9.
- This is used in fw 12.x.x games.
2021-06-24 18:22:10 -07:00
Wunkolo 4569f39c7c common: Replace common_sizes into user-literals
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.

To keep the global namespace clean, users will have to use:

```
using namespace Common::Literals;
```

to access these literals.
2021-06-24 09:27:40 -07:00
bunnei 4dc2f5a341
Merge pull request #6522 from Morph1984/pragma
general: Add missing #pragma once directives
2021-06-24 08:53:27 -07:00
Morph eed0d1f33b general: Add missing #pragma once directives 2021-06-24 07:20:57 -04:00
Chloe f216a9432b
Add missing includes (#6521)
* Add missing includes

* Add array
2021-06-24 03:24:17 -04:00
bunnei 1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
bunnei 809e5fd523
Merge pull request #6504 from Kelebek1/samples-played
[audout] Implement GetAudioOutPlayedSampleCount
2021-06-23 11:31:12 -07:00
Lioncash d0b1f2bd05 General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
bunnei d8d9bb0dfb
Merge pull request #6518 from lioncash/func
maxwell3d: Add missing return in default SizeInBytes() case
2021-06-23 09:43:00 -07:00
Lioncash be6844c1ed maxwell3d: Add missing return in default SizeInBytes() case
We were returning '1' in ComponentCount()'s default case but were
neglecting to do the same with SizeInBytes().
2021-06-23 11:50:40 -04:00
Mai M 17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Mai M 20f474b09a
Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-token
bootmanager: Use std::stop_source for stopping emulation
2021-06-23 02:35:42 -04:00
Morph c1a9fa9db7
Merge pull request #6514 from OZtistic/master
Simple resizing of Per-Game configuration window and removal of useless Help question mark button in the title bar
2021-06-22 23:19:13 -04:00
Mai M d6b51e5e21
Merge pull request #6512 from ReinUsesLisp/wait-detached-stasks
common/detached_tasks: Wait for tasks before shutting down
2021-06-22 22:20:14 -04:00
Mai M 95b4c78b07
Merge pull request #6509 from ReinUsesLisp/mouse-datarace
input_common/mouse_input: Fix data race
2021-06-22 22:19:34 -04:00
Mai M 4ec7d79174
Merge pull request #6510 from ReinUsesLisp/npad-data-race
npad: Fix data race when updating devices
2021-06-22 22:17:57 -04:00
OZtistic 36aacf62ad Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar 2021-06-23 12:02:10 +10:00
bunnei 0308a2679e
Merge pull request #6493 from Morph1984/fs-nodiscard
common: fs: Miscellaneous changes
2021-06-22 17:21:59 -07:00
bunnei 255f8d22d7
Merge pull request #6472 from Morph1984/spl
service: spl: Implement general SPL service
2021-06-22 15:43:10 -07:00
bunnei 791d3d1bea
Merge pull request #6483 from Morph1984/get-tz-file
service: time: Use GetFileRelative to get files within subdirectories
2021-06-22 14:25:41 -07:00
Fernando Sahmkow f9b940a442 Reaper: Set minimum cleaning limit on OGL. 2021-06-22 22:07:17 +02:00
Morph 2fa207058b common: fs: Add a description of a regular file in IsFile
This provides a more concrete example of what a regular file is and isn't.
2021-06-22 15:07:51 -04:00
Morph 0394893354 vfs_real: Fix Mode to FileAccessMode conversion
These enforce requiring the file to exist prior to opening.
2021-06-22 15:07:51 -04:00
Morph 76b2313b25 common: fs: Amend IsFile check in FileOpen / (Write/Append)StringToFile
This check was preventing files with the Write or Append file access modes from being created, as per the documented behavior in FileAccessMode.
This amends the check to test for the existence of a filesystem object prior to checking whether it is a regular file.
Thanks to liushuyu for pointing out that removing the check altogether would not guard against attempting to open non-regular files such as directories, symlinks, FIFO (pipes), sockets, block devices, or character devices.
The documentation has also been updated for these functions to clarify that a file refers to a regular file.
2021-06-22 15:06:58 -04:00
Morph cf0b9d1de2 common: fs: file: Remove [[nodiscard]] attribute from Flush
Similarly, Flush() is typically called to attempt to flush a file into the disk. In the one case where this is used, we do not care whether the flush has succeeded or not, making [[nodiscard]] unnecessary.
2021-06-22 13:36:24 -04:00
Morph 81b1b71993 common: fs: Remove [[nodiscard]] attribute on Remove* functions
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.

As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
bunnei faf57c183f
Merge pull request #6506 from ReinUsesLisp/master-semaphore-jthread
vk_master_semaphore: Use jthread for debug thread
2021-06-22 08:44:25 -07:00
Mai M 698add8541
Merge pull request #6511 from ReinUsesLisp/core-is-powered-data-race
core: Make is_powered_on atomic
2021-06-22 04:28:38 -04:00
Rodrigo Locatti c9c8537643 core: Make is_powered_on atomic
Fixes potential data races when shutting down.
2021-06-22 04:33:07 -03:00
Rodrigo Locatti 1ca9a13e50 common/detached_tasks: Wait for tasks before shutting down
If this is not waited on, the synchronization primitives are destroyed
whe main exits and the detached task ends up signalling garbage and not
properly finishing.
2021-06-22 04:27:44 -03:00
Rodrigo Locatti 15cc561d12 npad: Fix data race when updating devices
Add a lock to avoid data races.
This reduces the number of -fsanitize=thread errors significantly.
2021-06-22 03:16:21 -03:00
Rodrigo Locatti 0a39163a90 input_common/mouse_input: Fix data race
Fix data race using std::jthread and std::stop_token.
2021-06-22 02:31:39 -03:00
bunnei 2a7a65c944
Merge pull request #6481 from Morph1984/missing-peak-set
kernel: Fix missing peak set in KResourceLimit::SetLimitValue
2021-06-21 22:16:48 -07:00
Kelebek1 ba3af04da1 Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
ReinUsesLisp 4009ae1da2 bootmanager: Use std::stop_source for stopping emulation
Use its std::stop_token to abort shader cache loading.

Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
ReinUsesLisp cf116a28a6 vk_master_semaphore: Use jthread for debug thread 2021-06-21 19:56:07 -03:00
bunnei 0485b8e84b
Merge pull request #6499 from FernandoS27/we-were-on-a-break
Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
bunnei 2a3d3d3895
Merge pull request #6475 from ameerj/unlimit-fps
nvflinger: Add experimental toggle to disable buffer swap interval limits
2021-06-21 11:58:12 -07:00
Mai M 83ac715e76
Merge pull request #6486 from CaptV0rt3x/httplib
externals: httplib: replace custom httplib header with upstream as submodule
2021-06-21 11:56:33 -04:00
lat9nq a01459df3d gl_device: Expand on Mesa driver names
Makes this list a bit more capable at identifying Mesa drivers. Tries to
deal with two of the overloaded vendor strings in a more generic
fashion.
2021-06-20 23:04:07 -04:00
ameerj fb16cbb17e video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
Fernando Sahmkow 2298508465 Update dynarmic and add new unsafe CPU option. 2021-06-20 20:40:02 +02:00
Fernando Sahmkow 569a1962c0 Reaper: Guarantee correct deletion. 2021-06-20 19:11:41 +02:00
Fernando Sahmkow 865dd615ca Reaper: Upgrade label from unsafe to experimental as no regressions are known now. 2021-06-20 12:35:19 +02:00
ameerj 851c76233d util_shaders: Specify ASTC decoder memory barrier bits 2021-06-19 11:16:25 -04:00
ameerj ace20ba4a4 astc_decoder.comp: Remove unnecessary LUT SSBOs
We can move them to instead be compile time constants within the shader.
2021-06-19 10:56:13 -04:00
ameerj 31b125ef57 astc: Various robustness enhancements for the gpu decoder
These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
2021-06-19 09:00:33 -04:00
lat9nq 9a06b85b24 host_memory: Correct MEM_RESERVE_PLACEHOLDER
Microsoft defines `MEM_RESERVE_PLACEHOLDER` as `0x00040000`, but our
manually imported version of it drops the last zero.
2021-06-19 04:38:33 -04:00
Vortex e704da9192 externals: httplib: replace custom httplib header with upstream as submodule.
This also includes a minor change to web_service.cpp - to fix compatibility with upstream changes.
2021-06-19 02:18:58 +05:30
Morph fd5ef1970c service: time: Use GetFileRelative to get files within subdirectories
The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
2021-06-18 11:25:26 -04:00
Morph 1a5eceeb9c kernel: Fix missing peak set in KResourceLimit::SetLimitValue 2021-06-18 07:27:48 -04:00
ameerj 0b172d12c0 vulkan_debug_callback: Skip logging known false-positive validation errors
Avoids overwhelming the log with validation errors that are not applicable
2021-06-17 22:16:32 -04:00
Fernando Sahmkow 719a6dd5a1 Reaper: Correct size calculation on Vulkan. 2021-06-17 08:48:41 +02:00
ameerj 36250a4730 config: Add frame limiter toggle hotkey 2021-06-17 01:41:57 -04:00
ameerj 3522fc019c nvflinger: Add toggle to disable buffer swap interval limits
Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
bunnei abb0124b84
Merge pull request #6418 from clementgallet/sdl-audio-backend
Audio: SDL2 audio backend
2021-06-16 21:38:20 -07:00
Ameer J c5b517aa5f
Merge pull request #6469 from ReinUsesLisp/blit-view-compat
texture_cache/util: Avoid relaxed image views on different bytes per block
2021-06-16 21:08:07 -04:00
Fernando Sahmkow ca6f47c686 Reaper: Change memory restrictions on TC depending on host memory on VK. 2021-06-17 00:29:48 +02:00
Fernando Sahmkow 0dd98842bf Reaper: Address Feedback. 2021-06-16 21:35:03 +02:00
Fernando Sahmkow 954ad2a61e Reaper: Setup settings and final tuning. 2021-06-16 21:35:03 +02:00
Fernando Sahmkow d8ad6aa187 Reaper: Tune it up to be an smart GC. 2021-06-16 21:35:02 +02:00
ReinUsesLisp a11bc4a382 Initial Reaper Setup
WIP
2021-06-16 21:35:02 +02:00
ReinUsesLisp 5b1efe522e vulkan_memory_allocator: Release allocations with no commits 2021-06-16 21:35:01 +02:00
bunnei 973bf306ed
Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16 11:29:10 -07:00
Morph 92942fe01b
Merge pull request #6460 from Morph1984/fs-access-log-fix
fsp_srv: Fix filesystem access logging
2021-06-16 14:03:01 -04:00
Morph 4a4e304319 spl: Mark the other functions as unimplemented 2021-06-16 01:46:45 -04:00
Morph 8ba83c4c2a spl: Implement spl::GetConfig 2021-06-16 01:46:45 -04:00
Morph e4318a1914 hle: api_version: Add HLE API version constants 2021-06-16 01:46:45 -04:00
Morph ded36b8688 spl: Add the general SPL interface 2021-06-16 01:46:45 -04:00
Morph faf11fe46d spl: Add SPL types 2021-06-16 01:46:45 -04:00
Morph 95f203b7c7 spl: Add SPL result codes 2021-06-16 01:07:58 -04:00
Morph 74790e4f33 common: fs: file: Remove redundant call to WriteStringToFile
The Append open mode will create a new file if said file does not exist at a given path, making this call redundant.
2021-06-16 00:06:02 -04:00
Morph 0f48292de1 fsp_srv: Fix filesystem access logging
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt

If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.

Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16 00:06:02 -04:00
bunnei 78651b5476
Merge pull request #6462 from Morph1984/proper-flush
common: fs: file: Flush the file to the disk when Flush() is called
2021-06-15 19:03:19 -07:00
ameerj 5fc8393125 astc_decoder: Fix LDR CEM1 endpoint calculation
Per the spec, L1 is clamped to the value 0xff if it is greater than 0xff. An oversight caused us to take the maximum of L1 and 0xff, rather than the minimum.

Huge thanks to wwylele for finding this.

Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2021-06-15 20:19:01 -04:00
ameerj f9bfeaa2bc yuzu_cmd/config: Add Accelerate ASTC and missing NVDEC emulation settings 2021-06-15 20:19:00 -04:00
ameerj b2955479e5 configure_graphics: Add Accelerate ASTC decoding setting 2021-06-15 20:19:00 -04:00
ameerj c4ff7ecf51 textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00
ameerj 422a15ee75 lm: Demote guest logs to LOG_DEBUG
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
2021-06-14 22:23:27 -04:00
ReinUsesLisp 3d89398b84 texture_cache/util: Avoid relaxed image views on different bytes per pixel
Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00
bunnei c8f86edee6
Merge pull request #6456 from Morph1984/very-important-changes
configure_cpu_debug: Clarify settings behavior
2021-06-14 15:05:44 -07:00
Fernando Sahmkow 8d4dfc98ec
Merge pull request #6448 from Morph1984/recursive-dir-iterator
common: fs: Use the normal directory iterator in *Recursively functions
2021-06-14 15:47:04 +02:00
Morph a4454329c1 general: Remove extraneous includes 2021-06-13 11:32:43 -04:00
Morph 391e823c79 common: logging: Restructure backend code 2021-06-13 11:05:58 -04:00
Morph 8150c65c07 common: logging: backend: Wrap IOFile in a unique_ptr
Allows us to forward declare Common::FS::IOFile.
2021-06-13 11:05:58 -04:00
Morph a98b6c8f07 common: fs: file: Flush the file to the disk when Flush() is called
std::fflush does not guarantee that file buffers are flushed to the disk.

Use _commit on Windows and fsync on all other OSes to ensure that the file is flushed to the disk.
2021-06-13 07:47:57 -04:00
Morph 56afd4ab4b
Merge pull request #6452 from german77/sixaxis_firmware_stub
hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
2021-06-13 05:28:32 -04:00
lat9nq 932c0184a7 cmake: Fix find_program usage for 3.15
yuzu requires CMake 3.15 yet find_program was using REQUIRED, which is
only available on 3.18 and later. Instead, we check for
"<VAR>-NOTFOUND".

In addition, check for additional requirements before building libusb or
FFmpeg with autotools. Otherwise, CMake configuration will pass yet
compilation will fail.
2021-06-13 01:15:54 -04:00
Morph c11b4c45e1 configure_cpu_debug: Clarify settings behavior
This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
2021-06-13 00:27:33 -04:00
Morph c978f3144c common: fs: Use the normal directory iterator in *Recursively functions
MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error.

We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
2021-06-12 01:39:07 -04:00
bunnei 58180f9fa8
Merge pull request #6451 from Morph1984/check-disk-space-dump
yuzu: main: Ensure enough space is available for RomFS dumping
2021-06-11 13:23:23 -07:00
german77 827483409b hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor 2021-06-11 14:44:46 -05:00
Mai M 9951322e5a
Merge pull request #6422 from FernandoS27/i-am-the-senate
Implement/Port Fastmem from Citra to Yuzu
2021-06-11 14:26:54 -04:00
Morph fa2aac1bf5 yuzu: main: Ensure enough space is available for RomFS dumping
This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
2021-06-11 14:04:11 -04:00
bunnei 0c0c1a039e
Merge pull request #6443 from Morph1984/k-light-condition-variable
kernel: KLightConditionVariable: Update implementation to 12.x
2021-06-11 11:03:55 -07:00
Markus Wick 7f85abb281 common/host_memory: Implement a fallback if fastmem fails.
This falls back to the old approach of using a virtual buffer.

Windows is untested, but this build should fix support for Windows < 10 v1803. However without fastmem support at all.
2021-06-11 17:27:17 +02:00
ReinUsesLisp f332d4a9b5 common/host_shader: Load Windows 10 functions dynamically
Workaround old headers and libraries shipped on MinGW.
2021-06-11 17:27:17 +02:00
Fernando Sahmkow 588ab44470 GPUTHread: Remove async reads from Normal Accuracy. 2021-06-11 17:27:17 +02:00
ReinUsesLisp 7b0d8bd1fb rasterizer: Update pages in batches 2021-06-11 17:27:17 +02:00
ReinUsesLisp ee67460ff0 host_memory: Support staged VirtualProtect calls 2021-06-11 17:27:17 +02:00
FernandoS27 5ba28325b2 General: Add settings for fastmem and disabling adress space check. 2021-06-11 17:27:17 +02:00
Markus Wick c4609c92ee common/host_memory: Optimize for huge tables.
In theory, if we have 2 MB continously mapped, this should save one layer of TLB.
Let's make it at least more likely by aligning the memory.
2021-06-11 17:27:06 +02:00
Markus Wick 621f3f5f47 core: Make use of fastmem 2021-06-11 17:27:06 +02:00
ReinUsesLisp 740edacc8d tests: Add tests for host memory 2021-06-11 17:27:06 +02:00
Markus Wick 5105318bbc common/host_memory: Add Linux implementation 2021-06-11 17:27:06 +02:00
ReinUsesLisp a7837a3791 common/host_memory: Add interface and Windows implementation 2021-06-11 17:27:06 +02:00
bunnei c1b8e59ea0
Merge pull request #6407 from lat9nq/fix-libusb-2
cmake: Use autotools for libusb linking generally on GNU, and cleanup
2021-06-10 23:35:30 -07:00
bunnei 46ec0ee55b
Merge pull request #6445 from degasus/fix_ubsn
Fix GCC undefined behavior sanitizer.
2021-06-10 22:17:33 -07:00
Morph ebd38d66db kernel: Unconditionally set thread state when appropriate 2021-06-11 00:58:04 -04:00
Morph aa79ca7a7a kernel: KLightConditionVariable: Update implementation to 12.x
Updates the implementation of KLightConditionVariable to FW 12.x
2021-06-11 00:58:04 -04:00
Markus Wick 6755025310 Fix GCC undefined behavior sanitizer.
* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.

Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
bunnei 781c85b951 hle: service: sm: Remove redundant session reservation, etc.
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10 11:34:41 -07:00
bunnei fa8a0065ca
hle: service: Increase arbitrary max sessions limit.
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-10 00:08:09 -07:00
bunnei b259e95c09 hle: kernel: KClientPort: Add an assert for session count.
- Prevents us from over decrementing num_sessions.
2021-06-09 22:36:42 -07:00
bunnei ec5674a6ad hle: service: sm: Fix GetService setup of session & port. 2021-06-09 22:29:18 -07:00
bunnei 2aa6a8d889 hle: service: Use correct size for ServerSessionCountMax. 2021-06-09 22:04:36 -07:00
bunnei b2971b48ed hle: kernel: KServerSession: Fix client disconnected.
- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
2021-06-09 21:37:11 -07:00
bunnei c63ea608aa kernel: svc: Add missing error check to CancelSynchronization.
- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
2021-06-09 15:24:46 -07:00
Mai M 5857067a18
Merge pull request #6436 from liushuyu/master
src/common/CMakeLists.txt: fix variable escaping
2021-06-09 15:38:56 -04:00
bunnei 2d32fc2318
hle: service: Increase arbitrary max sessions limit.
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-09 11:59:34 -07:00
bunnei 75a4ac12c6
Merge pull request #6413 from Kewlan/limitable_input_dialog_limit
limitable_input_dialog: Implement character limiter
2021-06-09 11:55:36 -07:00
liushuyu eb9deffab6
src/common/CMakeLists.txt: fix variable escaping 2021-06-09 02:20:55 -06:00
Morph 15483c07c6
Merge pull request #6435 from lioncash/nodisc2
common/fs/path_util: Remove [[nodiscard]] from function with void return
2021-06-09 02:44:41 -04:00
bunnei f9c3e2e872
Merge pull request #6434 from lioncash/tcontext
configure_ui: Add translation context for file-scope strings
2021-06-08 19:36:44 -07:00
bunnei 3c621d37f0
Merge pull request #6428 from bunnei/service-thread-crash-fix
hle: kernel: Remove service thread manager and use weak_ptr.
2021-06-08 16:43:55 -07:00
Lioncash dd8577e91d common/fs/path_util: Remove [[nodiscard]] from function with void return
We can't make use of the return value here, since we don't a return
value to work with.
2021-06-08 19:36:09 -04:00
Lioncash b3eb08254b configure_ui: Add translation context for file-scope strings
Allows for these strings to show up in the translation files.
2021-06-08 19:33:23 -04:00
Mai M f09c9b5fcc
Merge pull request #6426 from lat9nq/context-menu-start
yuzu qt: Start games from context menu
2021-06-08 17:09:25 -04:00
bunnei b8fb9b3f11 hle: kernel: KServerSession: Work-around scenario where session is closed too early. 2021-06-08 13:39:20 -07:00
bunnei 08d798b6fe hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid. 2021-06-07 21:55:37 -07:00
bunnei 3b5673daca
Merge pull request #6412 from clementgallet/yuzu-cmd-window-gl
yuzu-cmd: Fix OpenGL rendering
2021-06-07 21:12:17 -07:00
bunnei a493ab2678 hle: kernel: Remove service thread manager and use weak_ptr.
- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
2021-06-07 21:10:51 -07:00
lat9nq 5ac018d1df yuzu qt: Start games from context menu
This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
2021-06-07 20:27:51 -04:00
bunnei df91c9f5e6
Merge pull request #6410 from lat9nq/avoid-oob
decoders: Avoid out-of-bounds access
2021-06-07 10:51:17 -07:00
Clément Gallet f611506dca Various suggestions by v1993 and lioncash 2021-06-07 12:51:59 +02:00
bunnei 28eb8c83d4
Merge pull request #6414 from bunnei/fix-service-threads
hle: kernel: Refactor to allocate a ServiceThread per service handler.
2021-06-06 22:52:07 -07:00
bunnei 9db569b2d9 hle: kernel: KServerSession: Use ASSERT_MSG where appropriate. 2021-06-06 22:09:25 -07:00
bunnei ada4242c01 hle: kernel: k_server_session: Return service thread by strong pointer. 2021-06-06 17:54:06 -07:00
bunnei 93f93cb8bc hle: kernel: k_server_session: Ensure service thread is valid before dereference. 2021-06-06 17:03:36 -07:00
bunnei afd0e2eb0b
Merge pull request #6400 from ameerj/disable-uniform-simplify
buffer_cache: Simplify uniform disabling logic
2021-06-06 15:42:20 -07:00
bunnei 384cbe3829 hle: kernel: hle_ipc: Use default destructor for SessionRequestManager. 2021-06-06 15:41:16 -07:00
bunnei 6119836795 hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.
- Fixes some crashes introduced by our common intrusive red/black tree impl.
2021-06-06 15:39:11 -07:00
Clément Gallet df8a2e3ad8 Add sdl2 audio description in the yuzu-cmd config file 2021-06-06 11:29:02 +02:00
Clément Gallet c7c99905f4 Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
Kewlan 058196a089 limitable_input_dialog: Implement character limiter
When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
Clément Gallet 2e1c58b905
Avoid -Wshadow warning
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-06-05 18:43:10 +02:00
Lioncash 25b73e135f result: Add [[nodiscard]] specifiers where applicable
The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
2021-06-05 06:09:07 -04:00
bunnei fefc76e5da
Merge pull request #6362 from lat9nq/reset-to-defaults
yuzu qt: Add settings reset button to general configuration
2021-06-04 21:07:39 -07:00
Mai M 07f6646f7f
Merge pull request #6411 from clementgallet/yuzu-cmd-touch-button
yuzu-cmd: Add touch_from_button in config file
2021-06-04 23:21:29 -04:00
bunnei 27ce97fd42 hle: kernel: Refactor to allocate a ServiceThread per service handler.
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
2021-06-04 19:26:48 -07:00
Clément Gallet 9ff8504452 yuzu-cmd: Fix OpenGL rendering 2021-06-04 11:39:04 +02:00
lat9nq 287a0f72a5 decoders: Break instead of continue
continue causes a memory leak in A Hat in Time.
2021-06-04 05:12:14 -04:00
lat9nq 1feefabeba decoders: Avoid out-of-bounds access
This is not a real fix, so assert here and continue before crashing.
2021-06-04 05:03:54 -04:00
bunnei c8b3d92836
Merge pull request #6392 from german77/controller-widget
settings: Disable controller preview if controller is not active
2021-06-04 00:40:04 -07:00
bunnei 1d1f616063
Merge pull request #6389 from german77/Analog_button_fix
input_common: Analog button, use time based position
2021-06-03 21:06:38 -07:00
Maide cb5fe12ee1
[game_list] Correct light theme loading (#6408)
Correct light theme loading

The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
2021-06-03 19:07:38 -04:00
Clément Gallet 166f5d1612 yuzu-cmd: Add touch_from_button in config file 2021-06-04 00:58:35 +02:00
lat9nq ddc47e6df8 cmake: General improvements to libusb linking
Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
2021-06-03 03:49:35 -04:00
bunnei e4fed17f59
Merge pull request #6402 from Kelebek1/UI
game_list: Stop the columns resizing on NAND install
2021-06-03 00:24:45 -07:00
bunnei 5a6d002bf0
Merge pull request #6404 from lat9nq/revert_views
yuzu qt: Revert some usages of string_view
2021-06-02 22:11:35 -07:00
Morph b840dd9af8 fsp-srv: Replace one last instance of RESULT_SUCCESS 2021-06-02 21:40:14 -04:00
Chloe c4c256f56a
fspsrv: Implement DisableAutoSaveDataCreation (#6355)
- Used by Mii Edit
2021-06-02 17:46:29 -07:00
lat9nq c41451af75 yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00
bunnei 4ea171fa5e
Merge pull request #6308 from Morph1984/result
general: Replace RESULT_NAME with ResultName
2021-06-02 15:29:09 -07:00
bunnei d6006e9a3f
Merge pull request #6403 from Kewlan/game-list-for-loop-optimization
game_list: Minor for loop optimizations
2021-06-02 15:27:54 -07:00
Kewlan 65d42a428f game_list: Minor for loop optimizations
There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
2021-06-02 16:19:55 +02:00
Kelebek1 04e52ffed0 Stop the columns resizing on NAND install 2021-06-02 06:27:08 +01:00
Morph a0e4c2e1fc general: Replace RESULT_UNKNOWN with ResultUnknown
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph 12c1766997 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph 377cd301b3
Merge pull request #6395 from lioncash/result-move
common_funcs: Move R_ macros to result.h
2021-06-02 00:34:48 -04:00
Morph dba7bcd489 common: fs: fs_util: Move PathToUTF8String to fs_util 2021-06-02 00:26:26 -04:00
Morph a1eeb9908d common: fs: fs_util: Add more string conversion functions 2021-06-02 00:26:26 -04:00
bunnei 91f559a71f
Merge pull request #6361 from lat9nq/per-hb-cfg
yuzu qt: Handle per-game configs for title id 0
2021-06-01 17:24:08 -07:00
lat9nq c17e1bd7a8 yuzu qt: Use lambda and std::function for reset callback
Also makes use of std::move, and performs a clang-format cleanup.

This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-01 17:22:06 -04:00
lat9nq 4a3d57e469 yuzu: Add settings reset button to general configuration
Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.

This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
2021-06-01 17:22:04 -04:00
fearlessTobi 8aeb425669 configuration: Initial work to reset all settings
This commit does not compile.

Initial work to add and connect a Reset to Defaults button to the
configure_general tab.

Co-authored-by: german77 <juangerman-13@hotmail.com>
2021-06-01 17:09:33 -04:00
ameerj 859ba21f6d buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
bunnei 348ca07e0d
Merge pull request #6318 from german77/dualJoycon
input_common: Add dual joycon support
2021-06-01 00:51:00 -07:00
bunnei 0a6f685ad0
Merge pull request #6367 from ReinUsesLisp/vma-host
vulkan_memory_allocator: Allow textures to be allocated in host memory
2021-05-31 23:35:11 -07:00
Lioncash 3aed797466 common_funcs: Move R_ macros to result.h
These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
2021-05-31 16:41:00 -04:00
bunnei f34176996e
Merge pull request #6385 from degasus/save_memory_access
core/memory: Check our memory fallbacks for out-of-bound behavior.
2021-05-30 23:21:39 -07:00
german77 ac48e059bc settings: Disable controller preview if controller is not active 2021-05-30 10:57:20 -05:00
bunnei a5ebba7e36
Merge pull request #6377 from lioncash/point
common: Extract Point struct into common
2021-05-30 01:35:26 -07:00
bunnei a6cfc73cb2
Merge pull request #6387 from lioncash/class-token
k_class_token: Use variable templates where applicable
2021-05-29 23:55:17 -07:00
bunnei 90c3dd300f
Merge pull request #6386 from bunnei/shutdown-fix
video_core: gpu: WaitFence: Do not block threads during shutdown.
2021-05-29 23:52:52 -07:00
german77 a323bc5af8 input_common: Analog button, use time based position instead of frequent updates 2021-05-30 00:13:51 -05:00
Mai M 2069430baa
Merge pull request #6374 from Morph1984/swkbd-textcheck-encoding
applets/swkbd: Only read the text check message on Failure/Confirm
2021-05-29 23:34:40 -04:00
Mai M fc708b396b
Merge pull request #6364 from german77/stub-lp2p
ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService

Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.

Note: The game still fails to boot from unimplemented LDN and BSD services.
2021-05-29 23:33:57 -04:00
bunnei e41c8b6780
Merge pull request #6379 from degasus/update_dynarmic
externals: Update dynarmic.
2021-05-29 03:15:13 -07:00
Lioncash 646622ccd4 k_class_token: Use variable templates where applicable
Same behavior, less code.
2021-05-29 05:25:34 -04:00
bunnei c7c4ef9d43
Merge pull request #6384 from lioncash/virtual
kernel: Add missing override specifiers
2021-05-29 02:11:40 -07:00
bunnei cdabc9064b
Merge pull request #6382 from lioncash/null
k_thread: Move dereference after null check in Initialize()
2021-05-29 01:17:28 -07:00
bunnei 8592f8a2b4 video_core: gpu: WaitFence: Do not block threads during shutdown.
- Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur.
- Commonly observed when stopping emulation in Super Mario Odyssey.
2021-05-29 01:06:04 -07:00
Markus Wick 42a7c5d017 core/memory: Check our memory fallbacks for out-of-bound behavior.
This makes it by far harder to crash yuzu.

Also implement the 48bit masking of AARCH64 while touching this code.
2021-05-29 09:28:26 +02:00
bunnei 5388e6db84
Merge pull request #6373 from bunnei/use-slabheap-tls
hle: kernel: KSlabHeap: Allow host or guest allocations.
2021-05-29 00:17:24 -07:00
Markus Wick ddb186e61d core/arm_interface: Improve the performance of memory fallbacks.
We just create one memory subsystem. This is a constant all the time.
So there is no need to call the non-inlined parent.Memory() helper on every callback.
2021-05-29 09:02:19 +02:00
Lioncash 7b2917b4e1 kernel: Add missing override specifiers
Over the course of the kernel refactoring a tiny bit of missing
overrides slipped through review, so we can add these.

While we're at it, we can remove redundant virtual keywords where
applicable as well.
2021-05-29 02:58:32 -04:00
Markus Wick 5a8cd1b118 Fix two GCC 11 warnings: Unneeded copies.
std::move created an unneeded copy.
iterating without reference also created copies.
2021-05-29 08:57:44 +02:00
Markus Wick d2d7a5060f externals: Update dynarmic.
The new version supports fastmem on a64.
2021-05-29 08:53:01 +02:00
Lioncash 16ff0161b3 k_thread: Move dereference after null check in Initialize()
Prevents a -Wnonnull warning on GCC.
2021-05-29 00:31:38 -04:00
bunnei 420b1f89d3
Merge pull request #6371 from degasus/drop_ExceptionalExit
core/arm_interface: Call SVC after end of dynarmic block.
2021-05-28 17:45:05 -07:00
bunnei ee099b2697 hle: kernel: KSlabHeap: Allow host or guest allocations.
- Use host allocations for kernel memory, as this is not properly emulated yet.
- Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
2021-05-28 17:42:41 -07:00
bunnei 945effcc75
Merge pull request #6356 from ogniK5377/ApplyNpadSystemCommonPolicy
hid: ApplyNpadSystemCommonPolicy
2021-05-28 10:05:20 -07:00
Lioncash 5554de3933 touchscreen: Make use of common point struct 2021-05-28 08:15:22 -04:00
Lioncash 8171ad65cd common: Extract point into a common struct
This is generic enough that it can be moved into the Common class for
reuse.
2021-05-28 08:12:49 -04:00
Lioncash 210c2c9a56 common/fs/file: Explicitly delete copy constructors
Relocates them to the same place the move equivalents are at for
consistent viewing.
2021-05-28 01:49:40 -04:00
Lioncash 6806a893bd common/fs/file: Devirtualize destructor
IOFile is a final class, so there's no need for a virtual destructor.
2021-05-28 01:47:52 -04:00
Lioncash 019bc9f6b2 common/fs/file: Default initialize IOFile members
Prevents a potential uninitialized read vector in the move constructor.
2021-05-28 01:46:30 -04:00
Morph c68255f70f applets/swkbd: Make use of std::move where applicable
Avoids redundant string copies
2021-05-27 23:45:56 -04:00
Morph 247cd92216 applets/swkbd: Only read the text check message on Failure/Confirm
Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm.
Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter.
Fix this by only reading the text check message on Failure or Confirm.
2021-05-27 23:45:56 -04:00
bunnei 4b95b0df97 video_core: rasterizer_cache: Use u16 for cached page count.
- Greatly reduces the risk of overflow, at the cost of doubling the size of this array.
2021-05-27 14:47:24 -07:00
Markus Wick 3d2e80daed core/arm_interface: Call SVC after end of dynarmic block.
So we can modify all of dynarmic states within SVC without ExceptionalExit.

Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
2021-05-27 23:23:23 +02:00
Ameer J 9110cfdefb
Merge pull request #6346 from lat9nq/apply-config-pgc
yuzu qt: Add an Apply button to configuration dialogs
2021-05-27 13:07:53 -04:00
ReinUsesLisp 19454e71d8 vulkan_memory_allocator: Allow textures to be allocated in host memory
Allow Vulkan's allocator to use host memory when there's no more device
local memory. This delays OOM, but it will eventually still happen.
2021-05-27 05:50:48 -03:00
Mai M 116989be8e
Merge pull request #6366 from lat9nq/bundled-qt-linux
cmake: Download Qt binaries on Linux if needed
2021-05-26 18:19:02 -04:00
lat9nq 52cc25ccbf cmake: Download Qt binaries on Linux if needed
If the local version of Qt is older than the minimum version required by
yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin
and build yuzu with it, instead.

This also requires linking yuzu to the correct libraries after building
it, and copying over the required binaries when building yuzu.

This sets the Qt requirement to 5.12, which is intentionally behind the
versions used by our toolchains since they are not all updated yet to
5.15.
2021-05-26 15:29:45 -04:00
Markus Wick 993dbe49fc core/arm: Drop ChangeProcessorID.
This code was used to switch the CPU ID on thread switches.
However since "hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.", the CPU ID is not a constant.
This has been dead code since this rewrite, and dropped in dynarmic as well. So there is no need to keep it.
2021-05-26 19:48:24 +02:00
german77 65e20f424a ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService 2021-05-26 10:06:00 -05:00
Morph 02169406be
Merge pull request #6331 from lioncash/gesture
hid/gesture: Simplify point related code
2021-05-26 09:19:00 -04:00
lat9nq bc38d4c81b yuzu qt: Restore const qualifiers
This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-05-25 21:39:57 -04:00
bunnei 3394f24728
Merge pull request #6339 from Morph1984/swkbd-queuedconnection
applets/swkbd: Make use of QueuedConnection in returnPressed signal
2021-05-25 18:23:08 -07:00
lat9nq cfb9bcbe42 yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00
Morph 065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
bunnei 08a5cf0b5b
Merge pull request #6349 from german77/suppress_config_warning
settings: Suppress duplicate label name warning
2021-05-25 15:51:51 -07:00
bunnei 4bf53eb935
Merge pull request #6353 from german77/handheld_docked
settings: Forbid docked mode on handheld
2021-05-25 13:02:20 -07:00
lat9nq c1bad4357a yuzu qt: Add an Apply button to configuration dialogs
Most of the code already exists to do this, but the Apply button itself
was never added. This adds a button and boolean that tells yuzu to save
the configuration after applying settings, even if close/Cancel is
pressed on the dialog. Changes after applying will not be saved when
Cancel is pressed, though.
2021-05-25 02:25:39 -04:00
Morph ec28d3c439 kernel: process_capability: Add MapRegion capability
- Used by nx-hbloader
2021-05-25 01:44:46 -04:00
bunnei d84a93c987
Merge pull request #6357 from lioncash/compression
common/compression: Make use of std::span
2021-05-24 18:50:26 -07:00
bunnei aee3b57c44
Merge pull request #6312 from german77/analogMapping
input_common: Rewrite sdl analog mapping and fix controller disconnection crash
2021-05-24 12:02:37 -07:00
Lioncash 49bfd0c461 zstd_compression: Make use of std::span
Allows for the incoming data stream to be non-allocating.
2021-05-24 15:01:04 -04:00
Lioncash 00213377b1 lz4_compression: Make use of std::span
Allows making the incoming data stream non-allocating.
2021-05-24 15:00:59 -04:00
Chloe Marcec db7abfecdd hid: ApplyNpadSystemCommonPolicy
We already do this specifically for homebrew, so we can keep it stubbed out for the time being
2021-05-24 15:07:47 +10:00
german77 7f445a59fa settings: Forbid docked mode on handheld 2021-05-23 20:34:46 -05:00
bunnei 3ead4a3494
Merge pull request #6347 from bunnei/ipc-improvements-next-2
Various improvements to IPC and session management (Part 2)
2021-05-23 16:28:40 -07:00
german77 ea4b7226a6 input_common: Add dual joycon support 2021-05-22 18:40:53 -05:00
german77 bb22d6d8f7 settings: Suppress duplicate label name warning 2021-05-22 18:32:35 -05:00
Morph ecacb002be applets/swkbd: Make use of QueuedConnection in returnPressed signal
Some users have reported rare crashes when pressing the Enter key on the keyboard to confirm input in the normal software keyboard, particularly in Super Smash Bros. Ultimate while entering the name of a ruleset or controller layout.

It is suspected that the QLineEdit::returnPressed signal is causing a race condition as confirming input through other means does not produce the crash. Since Qt::QueuedConnection posts an event to the event queue of the callee's thread instead of executing it directly on the caller's thread, this eliminates any potential race conditions from occurring in this scenario.
2021-05-22 03:28:54 -04:00
bunnei 5068279f23
Merge pull request #6248 from A-w-x/intelmesa
gl_device: Intel: Disable texture view formats workaround on mesa
2021-05-20 23:47:14 -07:00
bunnei 136e8e829f
Merge pull request #6333 from Morph1984/swkbd-confirm-text
applets/swkbd: Send the correct text string on TextCheck::Confirm
2021-05-20 22:42:54 -07:00
bunnei 6418a42884 hle: kernel: service_thread: Take reference to KServerSession on service request. 2021-05-20 22:39:44 -07:00
bunnei e33ffdc555 hle: kernel: k_port: Use AcceptSession to ensure SessionList state is correct.
- Fixes a use-after-free, work-around until we fixup session/port management.
2021-05-20 21:41:52 -07:00
bunnei b4fc2e52a2 hle: kernel: Use host memory allocations for KSlabMemory.
- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
2021-05-20 21:41:52 -07:00
bunnei 7331bb9d8d Revert "WORKAROUND: Do not use slab heap while we track down issues with resource management."
This reverts commit f2c26443f8.
2021-05-20 21:41:52 -07:00
bunnei f4fe71c1c9 hle: kernel: hle_ipc: Simplify incoming/outgoing move/copy/domain objects. 2021-05-20 21:41:52 -07:00
bunnei 342170fcd3 common: tree: Avoid a crash on nullptr dereference. 2021-05-20 21:41:51 -07:00
bunnei 7361eac10f hle: kernel: Implement CloneCurrentObject and improve session management. 2021-05-20 21:41:49 -07:00
bunnei c40e7593f5 Revert "WORKAROUND: temp. disable session resource limits while we work out issues"
This reverts commit fc086f93b2.
2021-05-20 21:40:30 -07:00
bunnei ea4e4b05e4
Merge pull request #6320 from Morph1984/get-pid
hle_ipc: Add a getter for PID
2021-05-20 21:40:03 -07:00
bunnei 7626ca3343
Merge pull request #6321 from lat9nq/per-game-cpu
configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
lat9nq 5153d5387a
configure_cpu: Simplify UpdateGroup
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-20 01:11:56 -04:00
bunnei b5d21cc1b1
Merge pull request #6297 from lioncash/common-conv
parent_of_member: Make sign conversion explicit in OffsetOfImpl()
2021-05-19 18:43:47 -07:00
bunnei 41b1f8d616
Merge pull request #6310 from german77/nanMotion
input_common: Sanitize motion data
2021-05-19 15:47:48 -07:00
lat9nq 12ef74456c configuration_shared: Drop unused function and template another
Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19 16:00:48 -04:00
Morph 5396593b55 applets/swkbd: Send the correct text string on TextCheck::Confirm
Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
2021-05-19 00:26:32 -04:00
bunnei 7d86a6ff02
Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
Morph 7f78b17e20 KTransferMemory: Return size instead of size * PageSize in GetSize()
size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18 13:14:28 -04:00
Lioncash 44556dc21a hid/gesture: Factor out last gesture retrieval into its own function
Deduplicates a commonly repeated expression.
2021-05-18 03:59:44 -04:00
Lioncash a9d8e24e47 hid/gesture: Ensure all ID arrays are initialized
Makes for deterministic initial state.
2021-05-18 03:39:21 -04:00
Lioncash 74f30c0223 hid/gesture: Make Point a template
We can now use this in a generic context to reuse it with the finger
position.
2021-05-18 03:39:18 -04:00
Lioncash 20699e90fa hid/gesture: Replace x,y members of GestureState with a Point
Simplifies assignments.
2021-05-18 03:32:42 -04:00
Lioncash 2f1ef3910b hid/gesture: Add default comparators to Point
Simplifies some comparisons.
2021-05-18 03:32:42 -04:00
Lioncash 60831eabd9 hid/gesture: Rename Points to Point
This only represents a single point
2021-05-18 03:32:38 -04:00
bunnei 93bc59b62d
Merge pull request #6322 from ameerj/fast-null-buffer
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
2021-05-17 15:45:36 -07:00
lat9nq 339dc4f806 general: Demote custom_rtc to regular setting 2021-05-17 15:54:30 -04:00
Mat M b462618ed7
Merge pull request #6328 from Morph1984/enforce-c4715
CMakeLists: Enforce C4715 on MSVC
2021-05-17 13:20:58 -04:00
Morph d001687ca6 CMakeLists: Enforce C4715 on MSVC
This is similar to -Werror=return-type
2021-05-17 03:48:58 -04:00
Morph cd6dcef5aa configure_debug: FIx duplicate labels
Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
Morph af69b48390 yuzu/main: Fix version info in logging and about dialog 2021-05-16 22:17:17 -04:00
bunnei 440eb840ea
Merge pull request #6319 from Morph1984/no-install-base
main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
ameerj acf22336ec buffer_cache: Ensure null buffers cannot take the fast uniform bind path
Fixes a crash in New Pokemon Snap
2021-05-16 07:43:40 -04:00
bunnei d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei ad6e20cfde
Merge pull request #6296 from lioncash/shadow-error
core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei e8d2de1f99
Merge pull request #6307 from Morph1984/fix-response-push-size
nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph a170aa16b6 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Morph 049769a0c9 hle_ipc: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
Morph 81a5ecdb18 hle_ipc: Add a getter for PID 2021-05-16 04:10:42 -04:00
Lioncash 9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei 06c410ee88
Merge pull request #6316 from ameerj/title-fix
main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
lat9nq ab2677f0a1 configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
bunnei 5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
bunnei a1138028a8
Merge pull request #6289 from ameerj/oob-blit
texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
Morph faaea00069 nifm, ssl: Fix incorrect response sizes 2021-05-16 00:20:48 -04:00
lat9nq 4aac1ae4b1 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq 59236b7d0f configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq e169fdad4f general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj 5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj a3e68dce56 main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77 f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
german77 edd498f6e0 input_common: Fix crash when controller disconnects 2021-05-15 08:27:19 -05:00
german77 85eeae7aad input_common: Rewrite sdl analog mapping 2021-05-14 21:17:08 -05:00
german77 fd7c273fab input_common: Sanitize motion data 2021-05-13 13:41:32 -05:00
bunnei e12ee020e7
Merge pull request #6301 from Morph1984/ssl-ImportClientPki
ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
Morph c8707628f6
Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
Morph 271f2e2d78 ssl: Stub Import(Client/Server)Pki
- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph 5a042bdaa1
Merge pull request #6267 from german77/gestureRewrite
hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei eee302b9b9 common: tree: Avoid a nullptr dereference. 2021-05-11 15:40:20 -07:00
bunnei 12d569e483 hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. 2021-05-11 12:27:43 -07:00
bunnei fc086f93b2 WORKAROUND: temp. disable session resource limits while we work out issues 2021-05-11 10:51:39 -07:00
bunnei f2c26443f8 WORKAROUND: Do not use slab heap while we track down issues with resource management. 2021-05-11 10:27:18 -07:00
bunnei b9f543b29f audren 2021-05-11 10:24:53 -07:00
bunnei 343d92a092 core: hle: ipc_helpers: Fix cast on raw_data_size calculation. 2021-05-10 20:34:38 -07:00
bunnei 2c1e119c4a hle: service: sm: Add TIPC support.
- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
bunnei 913971417e hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00
bunnei 49c4c329f6 hle: service: sm: GetService: Reserve session resource when we create a KSession. 2021-05-10 20:34:38 -07:00
bunnei 21671d05a3 hle: service: Add support for dispatching TIPC requests. 2021-05-10 20:34:38 -07:00
bunnei da25a59866 hle: service: Implement IPC::CommandType::Close.
- This was not actually closing sessions before.
2021-05-10 20:34:38 -07:00
bunnei 41928dfdda hle: service: sm: Use RegisterNamedService to register the service. 2021-05-10 20:34:38 -07:00
bunnei 934b2d8842 hle: service: sm: Improve Initialize implementation. 2021-05-10 20:34:38 -07:00
bunnei f54ea749a4 hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface. 2021-05-10 20:34:38 -07:00
bunnei c6de9657be hle: kernel: Implement named service ports using service interface factory.
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10 20:34:38 -07:00
bunnei 44c763f9c6 hle: kernel: KSession: Improve implementation of CloneCurrentObject. 2021-05-10 20:33:53 -07:00
bunnei cfed6936f3 hle: service: sm: Increase point buffer size. 2021-05-10 15:43:42 -07:00
bunnei 9f44a44f2f hle: ipc_helpers: Reserve session resource when we create a KSession. 2021-05-10 15:42:46 -07:00
bunnei 75f23ad494 hle: kernel: KClientPort: Cleanup comment format. 2021-05-10 15:41:46 -07:00
bunnei 7a06037c5f hle: ipc: Add declarations for TIPC. 2021-05-10 15:05:10 -07:00
bunnei ed25191ee6 hle: kernel: Further cleanup and add TIPC helpers. 2021-05-10 15:05:10 -07:00
bunnei d08bd3e062 hle: ipc_helpers: Update IPC response generation for TIPC. 2021-05-10 15:05:10 -07:00
Kewlan 1b4331397b configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" 2021-05-10 18:49:30 +02:00
Lioncash 0aff3ba2ff parent_of_member: Make sign conversion explicit in OffsetOfImpl()
Previously these conversions were implicit and causing quite a few
warnings on clang.
2021-05-10 08:07:33 -04:00
bunnei ec50a9b5b9
Merge pull request #6291 from lioncash/kern-shadow
kernel: Eliminate variable shadowing
2021-05-09 20:15:00 -07:00
german77 0c1bb46f0a kernel: Delete unused files 2021-05-09 11:15:31 -05:00
Lioncash 2f62bae9e3 kernel: Eliminate variable shadowing
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
2021-05-08 12:33:26 -04:00
bunnei faa067f175
Merge pull request #6266 from bunnei/kautoobject-refactor
Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07 23:30:17 -07:00
ameerj 3671fd0a97 texture_cache: Handle out of bound texture blits
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-05-07 22:14:21 -04:00
bunnei 8acf739b3f
Merge pull request #6287 from lioncash/ldr-copy
ldr: Simplify memory copy within LoadNro()
2021-05-07 09:46:31 -07:00
Lioncash 8f638e81e9 ldr: Simplify memory copy within LoadNro()
We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.

Eliminates a bit of heap memory churn.
2021-05-06 19:18:14 -04:00
ameerj da62e92784 nvflinger: Create layers when they are queried but not found
Fixes Shantae softlock on boot.
2021-05-06 11:20:52 -04:00
bunnei d57b12193b hle: kernel: KPageTable: CanContain should not be constexpr. 2021-05-05 16:40:55 -07:00
bunnei b805ee653f hle: kernel: Move slab resource counts to Kernel. 2021-05-05 16:40:54 -07:00
bunnei d2c4dbde9e fixup! hle: kernel: Migrate KSharedMemory to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei 2c4615f3a6 fixup! hle: kernel: Migrate more of KThread to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei a488b86e97 fixup! common: bit_util: Add BIT macro. 2021-05-05 16:40:54 -07:00
bunnei 510f71d871 fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:54 -07:00
bunnei 9f81221528 fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:54 -07:00
bunnei eae107d0e9 kernel: svc: Remove unused RetrieveResourceLimitValue function. 2021-05-05 16:40:54 -07:00
bunnei da22def511 hle: kernel: Fix un/sign mismatch errors with NUM_CPU_CORES. 2021-05-05 16:40:54 -07:00
bunnei f23760b1e1 fixup! hle: kernel: Add initial impl. of slab setup. 2021-05-05 16:40:54 -07:00
bunnei 1e983b19df fixup! hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:54 -07:00
bunnei ad5a5ef43f fixup! hle: kernel: Migrate more of KThread to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei e02785be83 common: parent_of_member: Fix build for OffsetOf(). 2021-05-05 16:40:54 -07:00
bunnei 27a6ef64fd fixup! common: intrusive_red_black_tree: Disable static_assert that will not evaluate as constant on MSVC. 2021-05-05 16:40:54 -07:00
bunnei 9434603450 fixup! hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei 703d7aaab6 fixup! hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:54 -07:00
bunnei 9beb239634 fixup! hle: kernel: Add initial impl. of KLinkedList. 2021-05-05 16:40:54 -07:00
bunnei 2cdc7142b0 fixup! hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:54 -07:00
bunnei 34abe4a905 fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei f6d45b747e fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject. 2021-05-05 16:40:53 -07:00
bunnei 1b074b8984 fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject. 2021-05-05 16:40:53 -07:00
bunnei 50d2dc3b51 fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject. 2021-05-05 16:40:53 -07:00
bunnei d23f9f75ff fixup! hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:53 -07:00
bunnei 4356361faf fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer. 2021-05-05 16:40:53 -07:00
bunnei 51aa5a5364 fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer. 2021-05-05 16:40:53 -07:00
bunnei 25538db150 fixup! hle: kernel: Add initial impl. of KAutoObject. 2021-05-05 16:40:53 -07:00
bunnei 9bae3992e6 fixup! hle: kernel: Add initial impl. of KAutoObject. 2021-05-05 16:40:53 -07:00
bunnei 91d8657959 fixup! hle: kernel: Add initial impl. of slab setup. 2021-05-05 16:40:53 -07:00
bunnei d3c166d4d5 common: Rename NON_COPYABLE/NON_MOVABLE with YUZU_ prefix. 2021-05-05 16:40:53 -07:00
bunnei 0536004d91 fixup! hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:53 -07:00
bunnei 57f80c74b6 fixup! hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:53 -07:00
bunnei caa11748c6 fixup! hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory. 2021-05-05 16:40:53 -07:00
bunnei 7866eb03bb hle: kernel: svc: ConnectToNamedPort: Use KHandleTable::Reserve. 2021-05-05 16:40:53 -07:00
bunnei 4b03e6e776 hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:53 -07:00
bunnei 8f5052a514 hle: kernel: KClassToken: Ensure class tokens are correct. 2021-05-05 16:40:53 -07:00
bunnei 0b27c721c9 hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory. 2021-05-05 16:40:52 -07:00
bunnei 2a7eff57a8 hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:52 -07:00
bunnei bf380b8584 hle: kernel: Remove deprecated Object class. 2021-05-05 16:40:52 -07:00
bunnei 864841eb9e hle: kernel: Do not shutdown twice on emulator close. 2021-05-05 16:40:52 -07:00
bunnei 39a8dba9a6 hle: kernel: Cleanup shutdown of persistent kernel objects. 2021-05-05 16:40:52 -07:00
bunnei 626f746971 hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject. 2021-05-05 16:40:52 -07:00
bunnei 7a06864100 hle: kernel: Migrate KServerPort to KAutoObject. 2021-05-05 16:40:52 -07:00
bunnei 0297448fbc hle: kernel: Migrate KClientPort to KAutoObject. 2021-05-05 16:40:52 -07:00
bunnei aa2844bcf9 hle: kernel: HandleTable: Remove deprecated APIs. 2021-05-05 16:40:52 -07:00
bunnei b57c5a9b54 hle: kernel: Migrate KResourceLimit to KAutoObject. 2021-05-05 16:40:52 -07:00
bunnei 674122038a hle: kernel: svc: Migrate WaitSynchronization. 2021-05-05 16:40:51 -07:00
bunnei 126aaeb6d3 hle: kernel: svc: Use new handle table API for Process. 2021-05-05 16:40:51 -07:00
bunnei c7d8b7421c hle: kernel: Migrate KTransferMemory to KAutoObject. 2021-05-05 16:40:51 -07:00
bunnei 7444963bbb hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject. 2021-05-05 16:40:51 -07:00
bunnei 2cb6106523 hle: kernel: svc: Migrate GetThreadContext, GetThreadCoreMask. 2021-05-05 16:40:51 -07:00
bunnei 76a0814142 hle: kernel: svc: Migrate GetProcessId, CancelSynchronization, SetThreadActivity. 2021-05-05 16:40:51 -07:00
bunnei 84bb772003 hle: kernel: KThread: Remove incorrect resource release. 2021-05-05 16:40:51 -07:00
bunnei 269d233a94 hle: kernel: svc_results: Update naming.. 2021-05-05 16:40:51 -07:00
bunnei c2f6f2ba7a hle: kernel: KThread: Add missing resource hint release. 2021-05-05 16:40:51 -07:00
bunnei 2e8d6fe9a0 hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject. 2021-05-05 16:40:51 -07:00
bunnei eba3bb9d21 hle: ipc_helpers: Add methods for copy/move references. 2021-05-05 16:40:51 -07:00
bunnei cfa7b92563 hle: kernel: Move slab heaps to their own container. 2021-05-05 16:40:51 -07:00
bunnei 89edbe8aa2 hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps. 2021-05-05 16:40:51 -07:00
bunnei b6156e735c hle: kernel: Move slab heap management to KernelCore. 2021-05-05 16:40:51 -07:00
bunnei ab704acab8 hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:51 -07:00
bunnei 722195cf70 hle: kernel: Use unique_ptr for suspend and dummy threads. 2021-05-05 16:40:50 -07:00
bunnei addc0bf037 hle: kernel: Migrate KEvent to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei 086db71e94 hle: kernel: Migrate KSharedMemory to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei 7ccbdd4d8d hle: kernel: Migrate KProcess to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei 5e5933256b hle: kernel: Refactor IPC interfaces to not use std::shared_ptr. 2021-05-05 16:40:50 -07:00
bunnei da7e9553de hle: kernel: Migrate more of KThread to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei 6fca1c82fd hle: kernel: svc: Migrate GetThreadPriority, StartThread, and ExitThread. 2021-05-05 16:40:50 -07:00
bunnei de4746ff69 hle: kernel: svc: Migrate CreateThread. 2021-05-05 16:40:50 -07:00
bunnei 0eeecde67c hle: kernel: Migrate idle threads. 2021-05-05 16:40:50 -07:00
bunnei 479bd50b96 hle: kernel: Migrate KThread to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei d3d0f2f451 hle: kernel: Add initial impl. of slab setup. 2021-05-05 16:40:50 -07:00
bunnei 34bed1ab41 hle: kernel: Refactor out various KThread std::shared_ptr usage. 2021-05-05 16:40:50 -07:00
bunnei d9df63583f core: Defer CoreTiming initialization. 2021-05-05 16:40:50 -07:00
bunnei 3401676768 core: memory: Add a work-around to allocate and access kernel memory regions by vaddr. 2021-05-05 16:40:50 -07:00
bunnei 02c2b28cd0 common: common_funcs: Add Size helper function. 2021-05-05 16:40:49 -07:00
bunnei 66f2ad716b hle: kernel: Add initial impl. of KLinkedList. 2021-05-05 16:40:49 -07:00
bunnei 74120c5e3a common: bit_util: Add BIT macro. 2021-05-05 16:40:49 -07:00
bunnei f93d939426 hle: kernel: Add initial impl. of KSlabAllocated. 2021-05-05 16:40:49 -07:00
bunnei 34ce1dd7c7 hle: kernel: Add initial impl. of KAutoObjectWithListContainer. 2021-05-05 16:40:49 -07:00
bunnei b8751630e2 hle: kernel: Add initial impl. of KAutoObject. 2021-05-05 16:40:49 -07:00
bunnei d9205f82b3 common: intrusive_red_black_tree: Disable static_assert that will not evaluate as constant on MSVC. 2021-05-05 16:40:49 -07:00
bunnei b99fc70191 common: common_funcs: Add helper macros for non-copyable and non-moveable.
- Useful for scenarios where we do not want to inherit from NonCopyable.
2021-05-05 16:40:49 -07:00
bunnei 260b841dc3
Merge pull request #6279 from ogniK5377/nvhost-prof
nvdrv: /dev/nvhost-prof-gpu for production
2021-05-05 16:16:13 -07:00
bunnei 0b7a03bd65
Update src/core/hle/service/nvdrv/interface.cpp
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-05 16:16:02 -07:00
german77 8c30ed6d09 hid: Improve hardware accuracy of gestures 2021-05-05 10:13:09 -05:00
Lioncash cc47a6a9c2 service: Remove unused class variables
Prevents some warnings from occurring.
2021-05-05 01:32:28 -04:00
Lioncash 9e726a9250 service: Resolve cases of member field shadowing
Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
2021-05-04 04:38:38 -04:00
bunnei df51eb9bde
Merge pull request #6278 from lioncash/misc-shadow
core: Resolve misc straggler cases of variable shadowing
2021-05-03 16:04:28 -07:00
bunnei 898aa5fb66
Merge pull request #6275 from german77/mousefocus
input_common: Release mouse buttons on out of focus
2021-05-03 12:50:19 -07:00
Lioncash ebb64d5bf4 core: Resolve misc cases of variable shadowing
Resolves shadowing warnings that aren't in a particularly large
subsection of core. Brings us closer to turning -Wshadow into an error.

All that remains now is for cases in the kernel (left untouched for now
since a big change by bunnei is pending), and a few left over in the
service code (will be tackled next).
2021-05-03 01:19:13 -04:00
Chloe Marcec 7d257ce7bd nvdrv: /dev/nvhost-prof-gpu for production
While we're at it, we can fix the is_initialized error code.
This fixes the crashes on Shante
2021-05-03 14:39:03 +10:00
german77 08d5bd36d8 hid: Fix touch not initializing properly if disabled 2021-05-02 21:27:15 -05:00
german77 6e81473574 input_common: Release mouse buttons on out of focus 2021-05-02 19:08:33 -05:00
bunnei c17a59b58e
Merge pull request #6269 from lioncash/file-shadow
file_sys: Resolve cases of variable shadowing
2021-05-02 15:12:07 -07:00
Morph 0d2d0844a5
Merge pull request #6263 from Kewlan/folder-swap-expand-state
game_list: Fix dir move up/down expand state
2021-05-02 07:43:45 -04:00
bunnei 01a57d4c8d
Merge pull request #6265 from Morph1984/snap-save-fix
service: filesystem: Return proper error codes for CreateFile
2021-05-02 00:45:18 -07:00
Lioncash 1da72c7792 file_sys: Resolve cases of variable shadowing
Brings us closer to enabling -Wshadow as an error in the core code.
2021-05-02 02:59:57 -04:00
bunnei 03b3c5800b
Merge pull request #6261 from Kewlan/game-list-filter-fix
game_list: Update filter results when removing directories
2021-05-01 09:14:10 -07:00
Morph 72b22fd433 service: filesystem: Return proper error codes for CreateFile
This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists).

This fixes saving and the loading of existing saves in New Pokemon Snap
2021-05-01 09:33:00 -04:00
german77 1ed1dd3c89 Disable touch if setting is not enabled 2021-04-30 19:28:21 -05:00
bunnei fa3ffff8de
Merge pull request #6257 from Morph1984/fix-use-after-free-webapplet
applets/web: Fix a use-after-free when passing in the URL string
2021-04-30 14:48:32 -07:00
bunnei aab57b7975
Merge pull request #6243 from german77/GCresetOrigin
input_common: Reset GC sticks center by measuring multiple packets
2021-04-30 12:02:05 -07:00
Kewlan 497ccfaedc game_list: Fix dir move up/down expand state 2021-04-30 12:18:38 +02:00
bunnei 922b0d9933
Merge pull request #6226 from german77/sevensix
hid: Implement SevenSixAxis and ConsoleSixAxisSensor
2021-04-29 22:06:57 -07:00
Kewlan fc84822266 game_list: Update filter results when removing directories 2021-04-30 00:05:23 +02:00
Morph 29a06ad393 yuzu: config: Silence narrowing conversion warning on MSVC 2021-04-28 22:42:56 -04:00
Morph 0af182baa2 applets/web: Fix a use-after-free when passing in the URL string
The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.

Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-28 12:34:28 -04:00
Morph d95605cd24 yuzu: main: Silence type conversion warning on MSVC 2021-04-28 12:22:41 -04:00
Lioncash 724c19a307 loader: Resolve instances of variable shadowing
Eliminates variable shadowing cases across all the loaders to bring us
closer to enabling variable shadowing as an error in core.
2021-04-27 12:48:15 -04:00
german77 cfdec68d5a address comments 2021-04-26 22:07:16 -05:00
german77 729545a946 input_common: Reset GC sticks center by measuring multiple packets 2021-04-26 18:34:00 -05:00
bunnei cd80471c90
Merge pull request #6246 from lioncash/shadow
service: Eliminate cases of member variable shadowing
2021-04-26 16:19:49 -07:00
bunnei dec5680934
Merge pull request #6236 from Morph1984/swkbd-button-hint-scaling
applets/swkbd: Fix software keyboard button hint scaling
2021-04-26 14:40:37 -07:00
A-w-x 6a2084a204 gl_device: Intel: Disable texture view formats workaround on mesa 2021-04-26 18:14:10 +02:00
Lioncash dcb91ca4a4 service: Eliminate cases of member shadowing
Resolves a few localized instances of member variable shadowing. Brings
us a little closer to turning shadowing warnings into errors.
2021-04-26 09:39:49 -04:00
bunnei 7412f314e4
Merge pull request #6198 from Kewlan/favorite-games
game_list: Mark games as favorite to make them appear at the top.
2021-04-25 23:33:44 -07:00
bunnei 3c5fb53634
Merge pull request #6237 from ameerj/nvdec-end-fix
nvhost_vic: Fix device closure
2021-04-25 23:05:58 -07:00
Morph 3b5690c9e1 config: Add new keyboard bindings
Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-25 07:26:57 -04:00
ameerj ae758a236f vk_texture_cache: Swap R and B channels of color flipped format
Swaps the Red and Blue channels of the A1B5G5R5_UNORM texture format, which was being incorrectly rendered.
2021-04-24 23:59:42 -04:00
ameerj 75e0d16caa nvhost_vic: Fix device closure
Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.

Also cleans up some of the surrounding code.
2021-04-24 19:22:09 -04:00
Its-Rei c413cafdac applets/swkbd: Fix software keyboard button hint scaling
Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
2021-04-24 13:47:33 -04:00
Mat M 4c8c5ad1b6
Merge pull request #6234 from Morph1984/stub-am
ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
2021-04-24 12:37:34 -04:00
Mat M 98fb36cb0a
Merge pull request #6235 from german77/ectx_aw
glue: Add ectx:aw service placeholder
2021-04-24 12:37:12 -04:00
german77 a02c4686c3 glue: Add ectx:aw placeholder 2021-04-24 10:50:25 -05:00
bunnei 1acd807176
Merge pull request #6230 from Morph1984/default-resource-size
program_metadata: Set a default resource size when a NPDM is not present
2021-04-24 02:55:20 -07:00
bunnei f4610e77e2
Merge pull request #6227 from lioncash/meta
program_metadata: Explicitly specify copy/move operators/functions
2021-04-23 23:12:44 -07:00
german77 c19ad21ae8 hid: Implement SevenSixAxis and ConsoleSixAxisSensor 2021-04-23 22:12:41 -05:00
Morph 04d9c27120 ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
2021-04-23 23:04:22 -04:00
bunnei 4cc8ab8a86
Merge pull request #6228 from lioncash/semi
lm: Resolve -Wextra-semi warning
2021-04-23 19:59:20 -07:00
bunnei 2e268abe42
Merge pull request #6229 from lioncash/unused-var
acc/lbl: Remove unused variables
2021-04-23 15:48:47 -07:00
bunnei 51c787bfc1
Merge pull request #6231 from lioncash/aes
aes_util: Make use of std::span
2021-04-23 11:37:17 -07:00
Morph 1c65b3ee53 program_metadata: Set a default resource size when a NPDM is not present
Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
2021-04-23 12:47:31 -04:00
bunnei 19bbdedf00
Merge pull request #6232 from lioncash/alias2
emu_window: unsigned -> u32
2021-04-23 09:26:56 -07:00
Lioncash d363b2c7d2 emu_window: Return pair from ClipToTouchScreen() instead of tuple
This is only a 2-tuple, so it can be converted over to the std::pair
class.
2021-04-23 11:21:02 -04:00
Lioncash 8805233f5e emu_window: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
2021-04-23 11:19:32 -04:00
Lioncash 9c5248d101 aes_util: Make use of std::span
Allows us to simplify the interface quite a bit as it will handle
contiguous sequences for us.
2021-04-23 09:58:41 -04:00
Lioncash 502f3cef87 acc/lbl: Remove unused variables 2021-04-23 09:39:56 -04:00
Lioncash 29cd40bded lm: Make use of insert_or_assign() in Log()
Avoids unnecessary default construction of an entry in cases where no
entry exists before overwriting the created entry.
2021-04-23 09:27:18 -04:00
Lioncash 5ba49f188b lm: Prevent redundant map lookups in Log()
We can perform the lookup and then do the contains check by checking the
end iterator. The benefit of this is that if we *do* find an entry, then
we aren't hashing into the map again to find it.

We can also get rid of an unused std::vector temporary while we're at
it.
2021-04-23 09:24:21 -04:00
Lioncash 6e2040c955 lm: Resolve -Wextra-semi warning
Resolves a trivial warning with clang.
2021-04-23 09:20:54 -04:00
Lioncash ae93402312 program_metadata: Explicitly specify copy/move functions
The generation of the copy assignment operators are deprecated on being
generated when a user-provided destructor is present.

We can explicitly specify that we desire this behavior to keep the class
forward compatible with future standards.
2021-04-23 09:16:17 -04:00
ameerj 5568fcfec1 yuzu_cmd: Remove unused resource.h 2021-04-22 22:25:49 -04:00
Morph 86278f5db2 service: hid: Get transfer memory for InitializeSevenSixAxisSensor 2021-04-22 05:50:46 -04:00
bunnei f0c2190ceb
Merge pull request #6214 from Morph1984/time-fix-kirby-clash
time: Fix GetClockSnapshotFromSystemClockContext
2021-04-21 11:17:58 -07:00
bunnei 4cd6c3e6f1
Merge pull request #6219 from lioncash/log-erase
log/backend: Make use of erase_if
2021-04-20 16:07:00 -07:00
bunnei 8cdd86fa25
Merge pull request #6218 from lioncash/tcache
texture_cache/util: Fix src being used instead of dst within DeduceBlitImages case
2021-04-20 11:56:40 -07:00
bunnei 7083c5bfc8
Merge pull request #6207 from lat9nq/sdl-2.0.14
cmake: Use SDL 2.0.14 and fix scope issue
2021-04-20 10:19:03 -07:00
Lioncash 6125590a7b log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2021-04-20 12:57:49 -04:00
Lioncash aaaca1cd6d log/backend: Make use of erase_if
Same behavior, but less verbose.
2021-04-20 12:53:05 -04:00
bunnei 17704271f4
Merge pull request #6217 from Morph1984/consistent-writebuffers
general: Write buffers before pushing raw arguments
2021-04-19 20:54:25 -07:00
bunnei e5e9bee1cc
Merge pull request #6215 from lioncash/duplicate
npad: Remove duplicated class member variable
2021-04-19 18:12:48 -07:00
Lioncash 17b7f0389a texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
This line can only ever be reached if src is null, so dereferencing it
here is a logic bug that slipped through.

Instead, we dereference dst instead which is guaranteed to be valid.
2021-04-19 13:01:50 -04:00
Morph 27eeb20001 general: Write buffers before pushing raw arguments
For consistency with the rest of the service implementations
2021-04-19 12:45:50 -04:00
Lioncash 9f39f7c041 arp: Use type alias for issue function
Reduces some verbosity and centralizes the function details in one spot.
2021-04-19 12:36:10 -04:00
Lioncash b7d04d848d arp: Prevent uninitialized read of launch member variable
If anything happened to call arp functions in the wrong order and called
IRegistrar's Issue function before SetApplicationLaunchProperty, we'd
read from an uninitialized ApplicationLaunchProperty instance.

Instead, we can always initialize it so if this does happen, then the
outcome of doing such a thing is at least consistently reproducible.
2021-04-19 12:30:34 -04:00
Lioncash 39497183a6 npad: Remove duplicated class member variable
ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
2021-04-19 12:23:28 -04:00
Morph 8285776603 time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshot 2021-04-19 12:09:28 -04:00
Morph a223006c50 time: Fix GetClockSnapshotFromSystemClockContext
This removes an incorrect alignment usage and corrects the positions of the popped parameters.

- Fixes Super Kirby Clash crashing on boot
2021-04-19 11:17:47 -04:00
lat9nq f973274b99 general: Ignore implicit-fallthrough for SDL.h
SDL 2.0.14 introduces an incompatibility with Clang, causing it to
trigger -Wimplicit-fallthrough even though it is marked. Ignore it for
now, with a comment mentioning why this is needed.
2021-04-18 01:31:26 -04:00
lat9nq de69a5266f cmake: Use SDL 2.0.14 and fix CMake scope issue
Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.

Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
2021-04-17 23:42:57 -04:00
Morph 51ca93981d applets: Send focus state change message on applet state change
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17 09:26:48 -04:00
Morph ba2c917842 applets: Make the applet mode a protected property of Applet 2021-04-17 08:50:49 -04:00
bunnei 9ad77ba6d3
Merge pull request #6125 from ogniK5377/nvdec-close-dev
nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
bunnei d5c1f3929c
Merge pull request #6133 from Morph1984/project-eleuthia
Project Eleuthia - On-Screen Keyboard and Error Applet Overlays
2021-04-16 23:03:23 -07:00
bunnei 0a5bc8ec14
Merge pull request #6119 from german77/SDLMapping
InputCommon: Address mapping and naming issues with SDL2
2021-04-15 21:40:35 -07:00
Chloe Marcec edb1d5d242 Address issues 2021-04-16 13:52:32 +10:00
Morph 7eff91ff20 applets/swkbd: Implement the Qt Software Keyboard frontend
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog

Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph b45930a0ed error: Make the error code as the title text of the OverlayDialog
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph 4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph 4a5f9f5a6d main: Move meta type registration into its own function
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph aa3adf6c3f input_interpreter: Fix button hold being interpreted incorrectly on init
We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
2021-04-15 01:53:17 -04:00
Morph 578e6c5a57 applets/swkbd: Implement the Default Software Keyboard frontend 2021-04-15 01:53:17 -04:00
Morph 5bc9f15c6d applets/swkbd: Implement the Normal and Inline Software Keyboard Applet 2021-04-15 01:53:17 -04:00
Morph a8c09cd5e4 ILibraryAppletCreator: Implement CreateHandleStorage
Used by Monster Hunter Generations Ultimate
2021-04-15 01:53:16 -04:00
Morph e3e6a11ab8 hle_ipc: Add helper functions to get copy/move handles 2021-04-15 01:53:16 -04:00
Morph 0a40106cf1 ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logs
Avoids unnecessary console spam when the inline software keyboard is used.
2021-04-15 01:53:16 -04:00
Morph d1e40dd244 applets: Pass in the LibraryAppletMode each applet's constructor 2021-04-15 01:53:16 -04:00
Morph 0f40c8c634 applets: Remove the previous software keyboard applet implementation 2021-04-15 01:53:16 -04:00
Kewlan fd40d55a4f game_list: Mark games as favorite to make them appear at the top.
Icons are from Icons8.
2021-04-15 07:15:42 +02:00
bunnei 60511976bb
Merge pull request #6199 from lioncash/log-ns
common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash 2a341c9969 log/backend: Correct order of const in copy constructor
Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2021-04-14 23:11:01 -04:00
Lioncash 64606aefcf common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei de5bf640b7
Merge pull request #6196 from bunnei/asserts-setting
core: settings: Add setting for debug assertions and disable by default.
2021-04-14 17:47:18 -07:00
bunnei a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei c6c0771b12 core: settings: Add setting for debug assertions and disable by default.
- This is a developer-only setting and no longer needs to be enabled by default.
- Also adds "use_auto_stub" setting to SDL frontend while we are here.
- Supersedes #1340.
2021-04-14 16:24:02 -07:00
bunnei eedbe8351c
Merge pull request #6197 from ameerj/kreslimit-cleanup
k_resource_limit: Cleanup of member variables/headers
2021-04-14 14:25:51 -07:00
bunnei 62a8505345
Merge pull request #6195 from Morph1984/controller-applet-motion
applets/controller: Hook up the "Motion" button functionality
2021-04-13 21:53:34 -07:00
ameerj 2067115c78 k_resource_limit: Minor cleanup of member variables/headers 2021-04-14 00:40:33 -04:00
bunnei bb922d6ff6
Merge pull request #6185 from ameerj/process-reslimit
kernel/process: Replace process resource limit instance with the kernel's resource limit
2021-04-13 21:08:59 -07:00
bunnei 8146c8c5e7
Merge pull request #6191 from lioncash/vdtor
engine_interface: Add missing virtual destructor
2021-04-13 19:59:10 -07:00
bunnei 12a343ed8d
Merge pull request #6190 from lioncash/constfn2
vk_master_semaphore: Add missing const qualifier for IsFree()
2021-04-13 17:52:38 -07:00
bunnei 62b560e8e3
Merge pull request #6188 from lioncash/bits
vk_texture_cache: Make use of bit_cast where applicable
2021-04-13 16:44:49 -07:00
bunnei 154eb3cfbe
Merge pull request #6187 from lioncash/sign-conv
texure_cache/util: Resolve implicit sign conversions with std::reduce
2021-04-13 09:46:32 -07:00
Morph 10ca4c9490 applets/controller: Hook up the "Motion" button functionality
I forgot to hook this up during the development of the controller applet, this PR amends that.
2021-04-13 10:05:07 -04:00
bunnei 335a3cc115
Merge pull request #6186 from lioncash/cache-erase
query_cache: Make use of std::erase_if
2021-04-12 17:52:34 -07:00
Lioncash ff6a83e0fe nvidia_flags: Add missing header guard
Prevents potential inclusion compilation errors.
2021-04-12 19:18:48 -04:00
ameerj 5e85bc3d23 kernel/process: Replace process resource limit instance with the kernel's resource limit
This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
2021-04-12 16:14:19 -04:00
Lioncash 0fb3773924 k_thread: Remove [[nodiscard]] attribute from ClearWaitCancelled()
This function has a void return value, so this attribute doesn't apply
to it.
2021-04-12 10:17:38 -04:00
Lioncash 31932904c5 engine_interface: Add missing virtual destructor
Eliminates a potential bug vector related to inheritance. Plus, we
should generally be specifying the destructor as virtual within purely
virtual interfaces to begin with.
2021-04-12 09:53:55 -04:00
Lioncash 9b331a5fb5 vk_master_semaphore: Deduplicate atomic access within IsFree()
We can just reuse the already existing KnownGpuTick() to deduplicate the
access.
2021-04-12 09:41:55 -04:00
Lioncash c5f5d6e7f6 vk_master_semaphore: Add missing const qualifier for IsFree()
This member function doesn't modify class state.
2021-04-12 09:41:23 -04:00
Lioncash 4198c92ed0 vk_texture_cache: Make use of Common::BitCast where applicable
Also clarify the TODO comment a little more on the lacking
implementations for std::bit_cast.
2021-04-12 09:17:36 -04:00
Lioncash fddb278aa3 texure_cache/util: Resolve implicit sign conversions with std::reduce
Amends implicit sign conversions occurring with usages of std::reduce
and also relocates it to its own utility function to reduce verbosity a
little bit.
2021-04-12 05:21:53 -04:00
Lioncash 4209588505 query_cache: Make use of std::erase_if
Same behavior, but much more straightforward to read.
2021-04-12 04:51:18 -04:00
bunnei 26d60014d0
Merge pull request #6135 from Morph1984/borderless-windowed-fullscreen
configure_graphics: Add Borderless Windowed fullscreen mode
2021-04-11 21:23:59 -07:00
Rodrigo Locatti ddbd1387aa
Merge pull request #6181 from Joshua-Ashton/robustness_features
vulkan_device: Enable EXT_robustness2 features
2021-04-11 20:42:14 -03:00
Rodrigo Locatti 9f1cf99ea0
Merge pull request #6182 from Joshua-Ashton/null-offset
vk_buffer_cache: Fix offset for NULL vertex buffers
2021-04-11 20:41:48 -03:00
bunnei 0c19147e09
Merge pull request #6170 from Morph1984/more-time-fixes
service: time: Setup the network clock with the local clock context
2021-04-11 10:50:08 -07:00
Joshua Ashton 0ec6cb942d
vk_buffer_cache: Fix offset for NULL vertex buffers
The Vulkan spec states:
If an element of pBuffers is VK_NULL_HANDLE, then the corresponding element of pOffsets must be zero.

https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkCmdBindVertexBuffers2EXT.html#VUID-vkCmdBindVertexBuffers2EXT-pBuffers-04112
2021-04-11 10:34:52 +01:00
Joshua Ashton 08337a492d
vulkan_device: Enable EXT_robustness2 features
When this was being made mandatory, these enablement of these features was removed, but this is still needed.

Fixes: 757fd1e917 ("vulkan_device: Require VK_EXT_robustness2")
2021-04-11 09:48:38 +01:00
Joshua Ashton bcf58c8210
renderer_vulkan: Check return value of AcquireNextImage
We can get into a really bad state by ignoring this
leading to device loss and using incorrect resources.
2021-04-11 09:27:50 +01:00
bunnei 4f60818eae
Merge pull request #6167 from Morph1984/time-fix
service: time: Fix CalculateStandardUserSystemClockDifferenceByUser
2021-04-10 22:11:53 -07:00
bunnei 290b452ea1
Merge pull request #6112 from ogniK5377/pctl
pctl: Rework how pctl works to be more accurate
2021-04-10 21:09:54 -07:00
bunnei 1063e0be48
Merge pull request #6172 from degasus/cmake_opus
externals: Search for shared opus installation.
2021-04-10 02:27:02 -07:00
bunnei b04877dd95
Merge pull request #6099 from bunnei/derive-mem
Kernel Rework: Derive memory regions from board layout.
2021-04-10 00:02:52 -07:00
bunnei 31c80b8c6f
Merge pull request #6171 from german77/services
service: Update service function tables and use proper names
2021-04-09 22:47:34 -07:00
bunnei c6d2af16b5
Merge pull request #6156 from lioncash/lock-discard
kernel: Mark lock helper classes as [[nodiscard]]
2021-04-09 21:42:26 -07:00
bunnei 9cf8bcc75c
Merge pull request #6113 from german77/playhistory
Friend: Stub GetPlayHistoryRegistrationKey
2021-04-09 20:50:13 -07:00
bunnei 96d07b4949
Merge pull request #6158 from german77/hidServiceTables
hid: Update service function tables
2021-04-09 16:10:06 -07:00
bunnei d6e5e053a6
Merge pull request #6162 from degasus/no_spin_loops
video_core: Avoid spin loops.
2021-04-09 11:52:18 -07:00
Morph 9c85bcbecc ns: Update to 12.x 2021-04-09 00:49:47 -04:00
Morph 467ef54e2a aoc_u: Update to 12.x 2021-04-09 00:49:47 -04:00
Morph 8a9e834fc2 nim: Update to 12.x 2021-04-09 00:49:47 -04:00
Morph e0bddf8f07 npns: Update to 12.x 2021-04-09 00:49:47 -04:00
Morph 5ce0e127da bgtc: Update to 12.x and implement OpenTaskService 2021-04-09 00:49:47 -04:00
Morph 6af7bd02b2 vi: Update to 12.x 2021-04-09 00:49:47 -04:00
Morph 7e62452ac8 erpt: Update to 12.x 2021-04-09 00:49:46 -04:00
Morph 5ec2fdceca btm: Update to 12.x 2021-04-09 00:49:46 -04:00
Morph 214ef2dd8a btdrv: Update to 12.x 2021-04-09 00:49:46 -04:00
bunnei c1017efb4a
Merge pull request #6168 from Morph1984/stub-SetNpadAnalogStickUseCenterClamp
service: hid: Stub SetAnalogStickUseCenterClamp
2021-04-08 21:16:47 -07:00
german77 09a8e08109 wlan: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 ac14ef70b5 usb: Use proper names 2021-04-08 19:40:25 -06:00
german77 35abd560c4 ITimeZoneService: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 e7530b341e spl: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 01928b1d17 sfdnsres: Use proper names 2021-04-08 19:40:25 -06:00
german77 ff1201210c nsd: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 f90041a2d4 ethc: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 6c81332ca7 sm: Use proper names, update to 12.x 2021-04-08 19:40:25 -06:00
german77 7133bfdd2c set_sys: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 556c5df745 pctl_module: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 4530b58eb0 pcie: Use proper names 2021-04-08 19:40:25 -06:00
german77 53f1560a24 olsc: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 c37b8a1028 pl_u: Update to 12.x 2021-04-08 19:40:25 -06:00
german77 278c38aa4a ldr: Use proper names 2021-04-08 19:40:25 -06:00