Commit graph

14358 commits

Author SHA1 Message Date
ReinUsesLisp 80b4bd3583 service/sockets: Add translate functions
These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
2020-07-28 01:47:03 -03:00
ReinUsesLisp 22263ccaa4 service/sockets: Add enumerations and structures
Add guest enumerations and structures used in socket services
2020-07-28 01:47:03 -03:00
ReinUsesLisp ef8acc9c3d services/nifm: Implement GetCurrentIpAddress
This is trivially implemented using the Network abstraction

- Used by ftpd
2020-07-28 01:47:03 -03:00
Lioncash 2258f33ee4 device_memory: Remove unused system member
This isn't used by anything in particular, so it can be removed.
2020-07-27 23:37:49 -04:00
Lioncash 989ad52dc1 cpu_manager: Remove redundant std::function declarations
We can just return the function directly. Making for less reading.
2020-07-27 21:57:05 -04:00
bunnei db94457205
Update src/core/hle/service/nvdrv/devices/nvmap.cpp
Co-authored-by: LC <mathew1800@gmail.com>
2020-07-27 18:27:20 -07:00
Lioncash a7af349dae core_timing: Make use of uintptr_t to represent user_data
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27 21:21:01 -04:00
Lioncash 2e303095d5 yuzu/main: Remove redundant usages of QStringLiteral("")
An empty QStringLiteral can more efficiently be replaced with an empty
QString.
2020-07-27 21:04:17 -04:00
bunnei 6b35317ff3
Merge pull request #4419 from lioncash/initializer
vulkan: Resolve -Wmissing-field-initializer warnings
2020-07-27 15:52:03 -07:00
bunnei f97c2cdd0b
Merge pull request #4434 from CrazyMax/lang_unused_var
AM: GetDesiredLanguage: remove unused variable
2020-07-27 12:37:52 -07:00
Rodrigo Locatti d51afc4efb
Merge pull request #4432 from bylaws/patch-1
video_core/gpu: Correct the size of the puller registers
2020-07-27 05:25:49 -03:00
CrazyMax 1ffff4dab2 remove unused variable; 2020-07-27 10:36:26 +03:00
bunnei 99d191d80d
Merge pull request #4431 from kelnos/fix-exit-crash
GCAdapter: only join worker thread if running & joinable
2020-07-26 18:03:37 -07:00
Brian J. Tarricone d840ed90e1 GCAdapter: only join worker thread if running & joinable 2020-07-26 14:54:02 -07:00
Billy Laws f490b4545d
video_core/gpu: Correct the size of the puller registers
The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
2020-07-26 22:26:29 +01:00
lat9nq 156bf5b297 config: Make the save-as identifier more consistent
Solves an issue with restoring the value upon reloading program.
2020-07-26 13:31:00 -04:00
bunnei 08f02836d8
Merge pull request #4426 from lioncash/lock
nvflinger: Use return value of Lock()
2020-07-26 09:19:24 -07:00
bunnei 4524e1bd54
Merge pull request #4418 from lioncash/udp-warn
udp/client: Remove unused boost include
2020-07-25 21:50:37 -07:00
bunnei 05def61398 hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
bunnei 45cf48bd0a
Merge pull request #4415 from lioncash/maybe
virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]
2020-07-25 21:35:09 -07:00
bunnei b69f902b18
Merge pull request #4417 from lioncash/poll
gc_adapter/gc_poller: Resolve compiler warnings
2020-07-25 19:42:09 -07:00
FearlessTobi 35b96a28d7 yuzu/configure_debug: Remove duplicated checkboxes
Those are already found in the Filesystem tab.
They were added back to the Debug tab by mistake in the Vulkan PR.
2020-07-26 02:45:19 +02:00
Lioncash 7b070bbf62 nvflinger: Mark interface functions with return values as [[nodiscard]]
Not using the return value of these functions are undeniably the source
of a bug. This way we allow compilers to loudly make any future misuses
evident.
2020-07-25 19:42:45 -04:00
Lioncash 5dab23e017 nvflinger: Use return value of Lock()
comex reported in #4424 that we were incorrectly discarding the return
value of Lock() which is correct.
2020-07-25 19:04:53 -04:00
bunnei a2e1810287
Merge pull request #4350 from ogniK5377/hid-update-connected
hid: Only update keyboard & debug pad inputs if enabled
2020-07-25 11:57:24 -07:00
LC e3503de588
common/string_util: Remove unimplemented function prototype (#4414)
This function was relocated to log.h as a constexpr function, so this
can be removed.
2020-07-25 15:37:51 +02:00
David Marcec 3dcbba38bf Fix perf regression 2020-07-25 21:46:25 +10:00
Lioncash 80eedff9e1 vulkan: Resolve -Wmissing-field-initializer warnings 2020-07-25 03:50:18 -04:00
Lioncash 1a7cf26884 udp/client: Remove unused boost include
Also silences a deprecation warning from boost on Clang/GCC.
2020-07-25 03:42:03 -04:00
Lioncash ac7e4e2cab gc_adapter: Resolve C++20 deprecation warning 2020-07-25 03:38:22 -04:00
Lioncash 04699c366b gc_poller: Resolve -Wsign-compare warning 2020-07-25 03:37:22 -04:00
Lioncash e19972dfc4 gc_poller: Resolve -Wredundant-move warning 2020-07-25 03:35:40 -04:00
Lioncash 2e511246fa lz4_compression: Make use of std::span in interfaces
Allows compressing the data and size parameters into one.
2020-07-25 03:17:04 -04:00
Lioncash c5bdccfecb zstd_compression: Make use of std::span in interfaces
Allows condensing the data and size parameters into a single argument.
2020-07-25 03:11:56 -04:00
Lioncash ca6ff01333 virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]
This isn't used on Windows, but is used on non-Windows operating
systems.
2020-07-25 03:04:27 -04:00
bunnei d046e9b458
Merge pull request #4380 from ogniK5377/swkbd-inline-1
swkbd: Return result for Calc request for inlined swkbd
2020-07-24 22:31:24 -07:00
bunnei dc2d31b1b2
Merge pull request #4393 from lioncash/unused5
vk_rasterizer: Remove unused variable in Clear()
2020-07-24 20:33:58 -07:00
David Marcec f4eb7dceaf Fix stream channel count when outputting to stereo 2020-07-25 13:31:43 +10:00
David Marcec b924c71822 Address issues 2020-07-25 12:39:37 +10:00
David Marcec 8a497adf85 Queue extra mix buffer 2020-07-25 12:39:36 +10:00
David Marcec d68856ab12 Disable time stretcher for time being 2020-07-25 12:39:35 +10:00
David Marcec 380658c21d audio_core: Apollo Part 1, AudioRenderer refactor 2020-07-25 12:39:34 +10:00
bunnei c73701edea
Merge pull request #4377 from Morph1984/dark-themes
qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
2020-07-24 19:23:45 -07:00
bunnei 2ed8f3f549
Merge pull request #4334 from lat9nq/clear-per-game-settings
configure_per_game: Clearer per-game settings
2020-07-24 19:19:27 -07:00
bunnei d488cb843e
Merge pull request #4388 from lioncash/written
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-24 11:29:37 -07:00
bunnei f650cf8a9a
Merge pull request #4391 from lioncash/nrvo
video_core: Allow copy elision to take place where applicable
2020-07-24 06:33:09 -07:00
bunnei 1d7de0a8ee
Merge pull request #4394 from lioncash/unused6
video_core: Remove unused variables
2020-07-23 19:54:59 -07:00
bunnei 5ac91a6c7a
Merge pull request #4353 from ameerj/gc-refactor
gc_adapter: Refactor code
2020-07-23 18:44:39 -07:00
Jan Beich f99be1c923 network: add missing include for BSDs
src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD'
constexpr int SD_RECEIVE = SHUT_RD;
                           ^
src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR'
constexpr int SD_SEND = SHUT_WR;
                        ^
src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR'
constexpr int SD_BOTH = SHUT_RDWR;
                        ^
src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'?
constexpr IPv4Address TranslateIPv4(in_addr addr) {
                                    ^~~~~~~
                                    in_addr_t
/usr/include/netdb.h:66:20: note: 'in_addr_t' declared here
typedef __uint32_t      in_addr_t;
                        ^
src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union
    const u32 bytes = addr.s_addr;
                      ~~~~^~~~~~~
src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized
    const u32 bytes = addr.s_addr;
              ^
src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition
sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
         ^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
        struct  sockaddr *ai_addr;      /* binary address */
                ^
src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'?
    sockaddr_in result;
    ^~~~~~~~~~~
    sockaddr
/usr/include/netdb.h:142:9: note: 'sockaddr' declared here
        struct  sockaddr *ai_addr;      /* binary address */
                ^
src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr'
    sockaddr_in result;
                ^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
        struct  sockaddr *ai_addr;      /* binary address */
                ^
src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET'
        result.sin_family = AF_INET;
                            ^
src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET'
        result.sin_family = AF_INET;
                            ^
src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons'
    result.sin_port = htons(input.portno);
                      ^
src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr'
    sockaddr addr;
             ^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
        struct  sockaddr *ai_addr;      /* binary address */
                ^
src/core/network/network.cpp:156:1: error: unknown type name 'linger'
linger MakeLinger(bool enable, u32 linger_value) {
^
src/core/network/network.cpp:157:5: error: unknown type name 'linger'
    linger value;
    ^
src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET'
        return AF_INET;
               ^
src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM'
        return SOCK_STREAM;
               ^
src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM'
        return SOCK_DGRAM;
               ^
src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP'
        return IPPROTO_TCP;
               ^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
2020-07-22 22:10:15 +00:00
David Marcec 8abb31a19d vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
Needed for dark souls and monster hunter
2020-07-21 23:06:18 +10:00
Rodrigo Locatti 7278c59d70
Merge pull request #4359 from ReinUsesLisp/clamp-shared
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-21 04:51:05 -03:00
Rodrigo Locatti 721e6015a8
Merge pull request #4360 from ReinUsesLisp/glasm-bar
gl_arb_decompiler: Execute BAR even when inside control flow
2020-07-21 04:50:55 -03:00
Rodrigo Locatti 9ea9a60e17
Merge pull request #4361 from ReinUsesLisp/lane-id
decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
Lioncash 82b7e5c8ee surface_params: Make use of designated initializers where applicable
Provides a convenient way to avoid unnecessary zero initializing.
2020-07-21 02:27:22 -04:00
Lioncash bd9545a3a8 surface_params: Remove redundant assignment
This is a redundant assignment that can be removed.
2020-07-21 02:26:49 -04:00
Lioncash c705a1db96 surface_params: Replace questionable usages of the comma operator with semicolons
These are bugs waiting to happen.
2020-07-21 02:26:48 -04:00
David e9bfe05e04
Merge pull request #4306 from ReinUsesLisp/bsd-network
core/network: Add network abstraction
2020-07-21 16:05:47 +10:00
Lioncash e17fb5ee97 video_core: Remove unused variables
Silences several compiler warnings about unused variables.
2020-07-21 00:57:25 -04:00
Lioncash 4b369126c4 vk_rasterizer: Remove unused variable in Clear()
The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
2020-07-21 00:49:10 -04:00
Lioncash 059305a6bf compatible_formats: Add missing header guard
Prevents potential inclusion issues from occurring.
2020-07-21 00:42:19 -04:00
Lioncash 6adc824d9d video_core: Allow copy elision to take place where applicable
Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
2020-07-21 00:36:13 -04:00
bunnei 3d13d7f48f
Merge pull request #4324 from ReinUsesLisp/formats
video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
lat9nq e35239b861 configure_ui: Ensure a separator follows the returned path 2020-07-20 23:19:07 -04:00
lat9nq 19250aadee configure_ui: don't use an empty string
If the user had cancelled, it would clear the text box. That behavior was sanitized underneath, but may anyways cause inconveniences.
2020-07-20 23:11:46 -04:00
lat9nq 599b7c26a9 main: Don't use as many string copies
Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-20 23:03:55 -04:00
lat9nq a723ed31fd main: rewrite (save as) screenshot saving
This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
2020-07-20 23:03:55 -04:00
lat9nq 71b902cf62 configuration: Setup UI to config screenshot path and saving
This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
2020-07-20 23:03:49 -04:00
lat9nq 3848155c42 common: Add a screenshots directory
Adds a screenshots directory as a path managed by FileUtil.
2020-07-20 22:51:02 -04:00
David Marcec dd4a02d15c video_core: Remove redundant pixel format type
We already get the format type before converting shadow formats and during shadow formats.
2020-07-21 12:44:32 +10:00
bunnei 61e4c0f83d
Merge pull request #4168 from ReinUsesLisp/global-memory
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-20 21:54:17 -04:00
Lioncash 26c6c71837 buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.

emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
2020-07-20 17:48:00 -04:00
Morph d942472cce wait_tree: Include Midnight Blue dark themes 2020-07-20 01:25:25 -04:00
James Rowe 7e01311061 qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-07-20 01:25:25 -04:00
David Marcec 8248d76964 Address issues 2020-07-20 11:52:07 +10:00
lat9nq 2120740ee6 configure_graphics_advnaced: clang-format mk ii 2020-07-19 13:26:55 -04:00
lat9nq 23347b8869 configure_graphics_advanced: Fix oversight from rebase 2020-07-19 13:26:55 -04:00
lat9nq 520b4c7829 configuration_shared: Remove unused functions
These were only kept for compatibility with old code during testing.
2020-07-19 13:26:55 -04:00
lat9nq 3ef4769f31 configuration: Use forward declares and remove extraneous structs 2020-07-19 13:26:55 -04:00
lat9nq 335aef78c4 configuration_shared: Make CheckState strongly typed
Also gets rid of unnecessary explicit namespace usage.
2020-07-19 13:26:55 -04:00
lat9nq 55ac28769a clang-format 2020-07-19 13:26:55 -04:00
lat9nq 0d462f5608 configuration_shared: Break up tracker structs to respective classes
One less global variable.
2020-07-19 13:26:55 -04:00
lat9nq e483ed21eb configure_system: break instead of semicolon
Makes the code more readable

Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19 13:26:55 -04:00
lat9nq d5fdbd88c8 clang-format 2020-07-19 13:26:55 -04:00
lat9nq 33a9218f35 configure_system: Highlight labels on startup
whoops
2020-07-19 13:26:55 -04:00
lat9nq 90a0fb1e0e configure_graphics: Fix layout in global config
Fixes a regression where the global config takes up a lot of extra space.
2020-07-19 13:26:55 -04:00
lat9nq c94a8a3a43 configure_per_game: Improve style consistency
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
2020-07-19 13:26:55 -04:00
lat9nq a350ae6be6 configure_system: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq 6316a3d8d9 configuration_shared: Add default combobox setup function
Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
2020-07-19 13:26:55 -04:00
lat9nq 2627241541 configuration_shared: Use an int instead of a QString
I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
2020-07-19 13:26:55 -04:00
lat9nq 38152ab0b9 configure_graphics_advanced: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq b79a6ebf9c configuration_shared: Switch back to background colors
Let's see if I make up my mind.
2020-07-19 13:26:55 -04:00
lat9nq 44b3183ec8 configuration_shared: Better use global text
Also adds trackers for graphics and advanced graphics
2020-07-19 13:26:55 -04:00
lat9nq c9f93c05f7 configure_audio: fix UI margins 2020-07-19 13:26:55 -04:00
lat9nq c4246b80f8 configure_graphics: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq bf25d583c6 configure_audio: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq da65b92f9e configuration_shared: Require name of the widget for highlighting
Prevents mass-coloring of elements later on
2020-07-19 13:26:55 -04:00
lat9nq 5a9dc8f002 configuration_shared: Use a highlight instead of background color
Fixes visibility in the built-in dark theme
2020-07-19 13:26:55 -04:00
lat9nq 58672cc7b6 configure_general: Implement manual tristate buttons 2020-07-19 13:26:55 -04:00
lat9nq e26e82d8d5 configuration_shared: Initial functions and data for manual tristate
Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
2020-07-19 13:26:55 -04:00
ameerj 68d6d3e173 Fix axis thresholding while polling
axes were very sensitive when mapping controls.
2020-07-19 11:49:26 -04:00
David Marcec d7d2c27b48 swkbd: Return result for Calc request for inlined swkbd
Fixes random swkbd popups in monster hunter
2020-07-19 18:56:16 +10:00
ReinUsesLisp 51817f6e59 core/network: Add network abstraction
This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.

This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
2020-07-19 04:12:40 -03:00
Rodrigo Locatti ad0b295125
Merge pull request #4376 from ogniK5377/dark-wait-tree
frontend: Improve wait tree readability for dark themes
2020-07-19 03:55:36 -03:00
Jan Beich db43b37e15 alignment: explicitly include <new> after 723edb4c06
In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
        return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
                                                              ~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
        ::operator delete (p, n * sizeof(T), std::align_val_t{Align});
                                             ~~~~~^
2020-07-18 23:06:16 +00:00
David Marcec 617eeb09e0 Address issues 2020-07-19 01:02:41 +10:00
FearlessTobi 4450a2688a Address trivial review comments. 2020-07-18 14:09:13 +02:00
FearlessTobi 0072003a14 configure_ui: Address some review comments from the previous PR 2020-07-18 14:09:13 +02:00
FearlessTobi 347b50ad43 yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec db4502b7b7 frontend: Improve wait tree readability for dark themes 2020-07-18 20:22:03 +10:00
bunnei 4a8cb9a706
Merge pull request #4348 from lioncash/nano
core_timing: Make usage of nanoseconds more consistent in the interface
2020-07-18 01:45:10 -04:00
bunnei bbeea7502c
Merge pull request #4373 from lioncash/allocator
alignment: Simplify AlignmentAllocator implementation
2020-07-18 01:04:17 -04:00
ReinUsesLisp a8a2526128 gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.

Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00
bunnei c700079e08
Merge pull request #4345 from Morph1984/fix-createfile
filesystem: Create subdirectories prior to creating a file
2020-07-18 00:59:26 -04:00
bunnei 90cbcaa44a
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
2020-07-18 00:48:27 -04:00
David Marcec 967307d3be Fix style issues 2020-07-18 14:24:32 +10:00
bunnei 821d295f24
Merge pull request #4364 from lioncash/desig5
vulkan: Make use of designated initializers where applicable
2020-07-18 00:12:43 -04:00
bunnei af1151b1b0
Merge pull request #4365 from lioncash/mii
mii/manager: Make use of designated initializers
2020-07-17 22:20:15 -04:00
bunnei 0b733903f0
Merge pull request #4374 from ReinUsesLisp/fix-err
vk_device: Fix build error on old MSVC versions
2020-07-17 20:30:24 -04:00
bunnei 47b305387a
Merge pull request #4366 from lioncash/mii-sign
mii/manager: Resolve sign mismatch warnings
2020-07-17 20:13:06 -04:00
FearlessTobi 4d4bbe756f file_sys/nsp: Make SetTicketKeys actually do something
Previously, the method wasn't modifying any class state and therefore not having any effects when called.
Since this has been the case for a very long time now, I'm not sure if we couldn't just remove this method altogether.
2020-07-18 02:02:39 +02:00
ReinUsesLisp 81c8f92f2e vk_device: Fix build error on old MSVC versions
Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
2020-07-17 20:27:53 -03:00
bunnei 5d95e62443
Merge pull request #4344 from VolcaEM/c3
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
2020-07-17 17:11:52 -04:00
bunnei 0f0b756775
Merge pull request #4309 from Morph1984/fix-romfs-bug
fs: Fix RomFS building when zero byte files are present
2020-07-17 17:01:20 -04:00
ameerj 1e7bed0a45 std::size_t where appropriate, make error message more clear if can't read 2020-07-17 12:10:32 -04:00
bunnei 19c6bf72db
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
2020-07-17 09:50:45 -04:00
Lioncash 723edb4c06 alignment: Simplify AlignmentAllocator implementation
With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
2020-07-17 08:30:12 -04:00
LC 47956a3bbc
Merge pull request #4369 from lioncash/hle-macro
macro_hle: Remove unnecessary std::make_pair calls
2020-07-17 05:20:41 -04:00
LC 9d3cbf6a90
Merge pull request #4340 from lioncash/remove
shader_cache: Make use of std::erase_if
2020-07-17 05:19:20 -04:00
David Marcec 4f473cda64 Drop settings namespace 2020-07-17 17:23:24 +10:00
David Marcec 85b591f6f0 Remove duplicate config 2020-07-17 14:26:18 +10:00
David Marcec f48187449e Use conditional var 2020-07-17 14:26:17 +10:00
David Marcec 2ba195aa0d Drop max workers from 8->2 for testing 2020-07-17 14:26:15 +10:00
David Marcec 85d7a8f466 Rebase for per game settings 2020-07-17 14:26:14 +10:00
David Marcec 468bd9c1b0 async shaders 2020-07-17 14:24:57 +10:00
David c783cf443e
Merge pull request #4347 from lioncash/logging
settings: Make use of std::string_view over std::string for logging
2020-07-17 13:25:06 +10:00
David 92f37a229e
Merge pull request #4371 from lioncash/cmake2
core/CMakeLists: Add missing physical_memory.h header file
2020-07-17 13:22:19 +10:00
David adbf5ca50b
Merge pull request #4357 from lioncash/unused4
kernel: Remove unused variables
2020-07-17 13:18:31 +10:00
David 69f8b6a53e
Merge pull request #4358 from lioncash/unused5
kernel/thread: Remove unimplemented function prototype
2020-07-17 13:17:52 +10:00
Lioncash c0650cd82c macro_hle: Remove unnecessary static keywords
These functions are already in an anonymous namespace which makes the
functions internally linked.
2020-07-16 23:17:17 -04:00
David 0d10c863a5
Merge pull request #4367 from lioncash/inc2
constants: Add missing <array> include
2020-07-17 13:14:01 +10:00
David 9cca0c2f83
Merge pull request #4368 from lioncash/macro
macro: Resolve missing parameter in doxygen comment
2020-07-17 13:13:22 +10:00
David 3ce4edba64
Merge pull request #4370 from lioncash/simplify
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-17 13:13:05 +10:00
Lioncash 311f500753 core/CMakeLists: Add missing physical_memory.h header file
Allows this header file to show up in IDE CMake generators.
2020-07-16 22:56:31 -04:00
Lioncash be6b7591d9 macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.

Resolves a -Wshift-overflow warning.
2020-07-16 22:16:11 -04:00
Lioncash cc935d997b macro_hle: Remove unnecessary std::make_pair calls
The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
2020-07-16 21:59:25 -04:00
Lioncash 502dbfb9eb macro: Resolve missing parameter in doxygen comment
Resolves a -Wdocumentation warning.
2020-07-16 21:54:42 -04:00
Lioncash e07eb5b223 constants: Add missing <array> include
Eliminates reliance on an indirect include.
2020-07-16 21:43:20 -04:00
Lioncash e54c940abf mii/manager: Resolve sign mismatch warnings
Previously the loop termination condition was testing variables of
different signedness.
2020-07-16 21:07:04 -04:00
Rodrigo Locatti 39ae2deb28
Merge pull request #4363 from lioncash/mismatch
vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
2020-07-16 21:54:40 -03:00
Lioncash 7f989378c0 mii/manager: Make use of designated initializers
Allows returning the structure in a more concise manner.
2020-07-16 20:45:33 -04:00
bunnei 3bbf4462db
Merge pull request #4292 from bunnei/mii-rewrite
hle: service: mii: Rewrite service to properly support creation of random and default miis.
2020-07-16 20:05:40 -04:00
Lioncash 7785123b1c wrapper: Make use of designated initializers where applicable 2020-07-16 20:01:01 -04:00
Lioncash 01da386617 vk_texture_cache: Make use of designated initializers where applicable 2020-07-16 19:52:38 -04:00
Lioncash 169759e069 vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
Discovered while converting relevant parts of the codebase over to
designated initializers.
2020-07-16 19:45:46 -04:00
Lioncash 08d36afd40 vk_swapchain: Make use of designated initializers where applicable 2020-07-16 19:27:02 -04:00
Lioncash 3c060503bc vk_stream_buffer: Make use of designated initializers where applicable 2020-07-16 19:22:11 -04:00
Lioncash 70147e913f vk_staging_buffer_pool: Make use of designated initializers where applicable 2020-07-16 19:22:03 -04:00
Lioncash 2025f847bb vk_shader_util: Make use of designated initializers where applicable 2020-07-16 19:17:41 -04:00
Lioncash 97e7663004 vk_scheduler: Make use of designated initializers where applicable 2020-07-16 19:11:43 -04:00
Lioncash fd7af52ec3 vk_sampler_cache: Make use of designated initializers where applicable 2020-07-16 19:06:40 -04:00
Lioncash 772b6e4d28 vk_resource_manager: Make use of designated initializers where applicable 2020-07-16 19:02:35 -04:00
Lioncash 8ebd6a21c5 vk_renderpass_cache: Make use of designated initializers where applicable 2020-07-16 18:57:23 -04:00
Lioncash 01f297f2e0 vk_rasterizer: Make use of designated initializers where applicable 2020-07-16 18:49:42 -04:00
Lioncash c07b0ffe47 vk_query_cache: Make use of designated initializers where applicable 2020-07-16 18:34:04 -04:00
Lioncash d43e923990 vk_pipeline_cache: Make use of designated initializers where applicable 2020-07-16 18:32:29 -04:00
Lioncash 7d5f93832c vk_memory_manager: Make use of designated initializers where applicable 2020-07-16 18:26:30 -04:00
Lioncash 75c00c3cb0 vk_image: Make use of designated initializers where applicable 2020-07-16 18:24:26 -04:00
Lioncash 6d165481ad vk_descriptor_pool: Make use of designated initializers where applicable 2020-07-16 18:19:45 -04:00
Lioncash fb563e75e9 vk_graphics_pipeline: Resolve narrowing warnings
For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a
VkBool32 type, so we need to cast to it explicitly.
2020-07-16 18:13:49 -04:00
Lioncash 5330ca396d vk_compute_pipeline: Make use of designated initializers where applicable 2020-07-16 17:32:12 -04:00
Lioncash 757ddd8158 vk_compute_pass: Make use of designated initializers where applicable
Note: Some barriers can't be converted over yet, as they ICE MSVC.
2020-07-16 17:23:56 -04:00
Lioncash a66a0a6a53 vk_buffer_cache: Make use of designated initializers where applicable
Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
2020-07-16 16:59:39 -04:00
Rodrigo Locatti 104c523d3d
Merge pull request #4327 from lioncash/desig2
address_space_info: Make use of designated initializers
2020-07-16 17:41:55 -03:00
Rodrigo Locatti be68ee88c2
Merge pull request #4333 from lioncash/desig3
vk_graphics_pipeline: Make use of designated initializers where applicable
2020-07-16 17:41:45 -03:00
Rodrigo Locatti b6d73ec9c2
Merge pull request #4332 from lioncash/vkdev
vk_device: Make use of designated initializers where applicable
2020-07-16 17:41:20 -03:00
ReinUsesLisp 210cc0204d decode/other: Implement S2R.LaneId
This maps to host's thread id.

- Fixes graphical issues on Paper Mario.
2020-07-16 16:09:39 -03:00
ReinUsesLisp 88e57b13e0 gl_arb_decompiler: Execute BAR even when inside control flow
Unlike GLSL, GLASM allows us to call BAR inside control flow.

- Fixes graphical artifacts in Paper Mario.
2020-07-16 16:05:52 -03:00
ReinUsesLisp a5a72cbd20 renderer_{opengl,vulkan}: Clamp shared memory to host's limit
This stops shaders from failing to build when the exceed host's shared
memory size limit. An error is logged.
2020-07-16 16:02:46 -03:00
bunnei 98b36625fa
Merge pull request #4321 from lioncash/desig
vk_blit_screen: Make use of designated initializers where applicable
2020-07-16 14:55:36 -04:00
Lioncash 8bef49cde5 kernel/thread: Remove unimplemented function prototype
This isn't used, so it can be removed.
2020-07-16 14:32:46 -04:00
Lioncash 2bab07c367 kernel: Remove unused variables
Resolves some compiler warnings in the Linux build.
2020-07-16 14:17:50 -04:00
Lioncash 07d080ecc8 kernel: Add missing include 2020-07-16 13:51:51 -04:00
Lioncash f0125b2be8 cpu_manager: Mark function getters as static
All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
2020-07-16 13:30:56 -04:00
Lioncash 51546ce57e cpu_manager: Remove unused preemption_count variable
Shrinks the data structure by 8 bytes.
2020-07-16 13:24:25 -04:00
Lioncash 201514cb50 cpu_manager: Add missing includes
Previously this header was relying on indirect inclusions that are no
longer satisfied.
2020-07-16 13:22:58 -04:00
Ameer 94f5f29573 Refactor adapter code 2020-07-16 13:00:04 -04:00
bunnei a89dfc9183
Merge pull request #4261 from ameerj/gc-calibration
input_common: GC Controller save and compare against analog origin state
2020-07-16 11:40:09 -04:00
bunnei 2781201bfb
Merge pull request #4337 from lat9nq/fix-per-game-async
main: Set async gpu properly after loading per-game setting
2020-07-16 11:33:51 -04:00
bunnei 9121d35e70
Merge pull request #4297 from FearlessTobi/skip-profile-select
main/profile_select: Don't prompt for profile selection when only one is available
2020-07-16 09:45:09 -04:00
David 0648e023ea
Merge pull request #4346 from lioncash/thread
kernel/handle_table: Remove usages of the global system instance
2020-07-16 23:02:04 +10:00
David Marcec 0319cc1c37 hid: Only update keyboard & debug pad inputs if enabled
Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16 22:28:49 +10:00
David 815f30dc10
Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwrite
registered_cache: Remove previous update/dlc if it exists on install
2020-07-16 20:36:22 +10:00
Morph f66e3181dc Check for empty section0 and CNMT prior to install 2020-07-16 05:22:51 -04:00
Morph 5892fc1555 Add comment to clarify the nullptr check 2020-07-16 00:15:27 -04:00
Morph 2079bb4090 filesystem: Create subdirectories prior to creating a file
If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16 00:15:27 -04:00
bunnei f26f53f35b
Merge pull request #4328 from lioncash/unused-var3
memory_layout: Remove unused data member
2020-07-15 22:08:05 -04:00
Lioncash 0435b7d361 core_timing: Remove unused data member
Shrinks the size of the CoreTiming class by 8 bytes.
2020-07-15 19:41:37 -04:00
Lioncash bef1844a51 core_timing: Make TimedCallback take std::chrono::nanoseconds
Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
Lioncash 8b50c660df core_timing: Make use of std::chrono with ScheduleEvent 2020-07-15 18:54:15 -04:00
Lioncash af5a56ddc4 settings: Resolve a sign conversion warning within GetTimeZoneString()
A sign conversion warning was occurring due to an int < size_t
comparison.
2020-07-15 13:45:22 -04:00
Lioncash 73bb87c06b kernel/process: Move name and system context to the bottom of the member list
These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
2020-07-15 13:40:18 -04:00
Lioncash 52e83f0d5c kernel/handle_table: Remove usages of the global system instance
Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
2020-07-15 13:40:15 -04:00
Lioncash 5dbf91d739 settings: Make use of std::string_view over std::string for logging
In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.

While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.
2020-07-15 13:37:33 -04:00
Lioncash 4ad69ca96e kernel/thread: Remove global GetCurrentThread()
This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
2020-07-15 13:28:05 -04:00
Morph 0ca7b8269a clang format 2020-07-15 13:27:04 -04:00
Morph 1bbc61f5f1 Use proper install result when overwriting files 2020-07-15 13:27:04 -04:00
Morph 8794e623d9 Remove global system instance and address feedback 2020-07-15 13:27:04 -04:00
Morph a82fdea1ac registered_cache: Remove previous update/dlc if it exists on install
- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
2020-07-15 13:27:04 -04:00
VolcaEM e90802e762
clang-format 2020-07-15 01:22:52 +02:00
VolcaEM b608acd688
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
This was based on Atmosphére's DMNT Cheat VM:

- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp

From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register"

There are now only two remaining opcodes to implement (PauseProcess and BreakProcess)

This is untested because I don't have any experience in testing cheats on yuzu
2020-07-15 01:19:22 +02:00
Rodrigo Locatti 263200f982
Merge pull request #4342 from lioncash/endian
common/swap: Make use of std::endian
2020-07-14 18:49:07 -03:00
Lioncash 9f027b1af2 common/swap: Make use of std::endian
Allows removing a bunch of defines in favor of a two liner.
2020-07-14 16:26:54 -04:00
Lioncash 969100d41a shader_cache: Make use of std::erase_if
Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
2020-07-14 15:49:15 -04:00
bunnei 666b37ad56
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-14 14:04:16 -04:00
lat9nq a683e42516 clang-format 2020-07-14 13:46:42 -04:00
lat9nq 6d1477f214 settings: Move settings sanitization to its own function
Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
2020-07-14 13:36:09 -04:00
Ameer 93fe982a0c Rebase to master 2020-07-14 13:04:02 -04:00
bunnei e2730372b8
Merge pull request #4294 from MerryMage/cpu-opt-settings
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14 12:38:03 -04:00
bunnei 450cbcfee6
Merge pull request #4282 from Morph1984/fs-size
filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
Ameer ab65de2f96 Fix crash if gc configured but adapter not connected 2020-07-14 11:23:10 -04:00
bunnei 393cdb15f5
Merge pull request #4314 from lioncash/input-warn
gcadapter: Tidy up compiler warnings
2020-07-14 10:20:12 -04:00
bunnei edb291b3be
Merge pull request #4315 from lioncash/udp-warn
udp: Silence a C++20 deprecation warning
2020-07-14 09:33:16 -04:00
lat9nq 8160e142e1 main: Set async gpu properly after loading per-game setting
Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
2020-07-14 01:02:10 -04:00
lat9nq e02687ff47 configure_general: Explicitly guard use_multi_core when applying settings
This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-14 00:49:17 -04:00
Lioncash 0f8b977663 vk_device: Make use of designated initializers where applicable
Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
2020-07-13 22:24:01 -04:00
LC edb2caaae5
Merge pull request #4280 from jbeich/system-libusb
cmake: pass libusb include directory
2020-07-13 22:21:07 -04:00
Ameer b284c43385 input_common: drop unused libusb.h include
Remnant of an early implementation.
2020-07-14 01:50:34 +00:00
Lioncash 0475a167f8 vk_graphics_pipeline: Make use of designated initializers where applicable
Avoids redundant variable name repetitions.
2020-07-13 21:07:56 -04:00
Jan Beich 883fab2fff input_common: make libusb private to gc_adapter 2020-07-13 18:48:19 +00:00
Lioncash f2f876e3ff memory_layout: Remove unused data member
This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
2020-07-13 10:51:23 -04:00
Lioncash ed0fe04b4f address_space_info: Use type alias to simplify code
We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
2020-07-13 10:42:52 -04:00
Lioncash c3eb42de65 address_space_info: Make use of designated initializers
We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
2020-07-13 10:42:49 -04:00
ReinUsesLisp fbc232426d video_core: Rearrange pixel format names
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00
ReinUsesLisp eda37ff26b video_core: Fix DXT4 and RGB565 2020-07-13 01:01:09 -03:00
ReinUsesLisp a8dab2ffb3 video_core/format_lookup_table: Add formats with existing PixelFormat 2020-07-13 01:01:09 -03:00
ReinUsesLisp 480850ffe7 video_core: Fix B5G6R5_UNORM render target format 2020-07-13 01:01:09 -03:00
ReinUsesLisp 990b14f181 video_core: Fix B5G6R5U 2020-07-13 01:01:09 -03:00
ReinUsesLisp 1d20aac795 video_core: Implement RGBA32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp 9338599d72 video_core: Implement RGBA32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp 95c0f5afe5 video_core: Implement RGBA16_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp 977d6c46f3 video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp 50c6030a8d video_core: Implement RG32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp e849d68048 video_core: Implement RG8_SINT render target and fix RG8_UINT 2020-07-13 01:01:09 -03:00
ReinUsesLisp f29fede49c video_core: Implement R8_SINT render target 2020-07-13 01:01:08 -03:00
ReinUsesLisp fd33e996e0 video_core: Implement R8_SNORM render target 2020-07-13 01:01:08 -03:00
ReinUsesLisp 505c206eb8 video_core/surface: Remove explicit values on PixelFormat's definition 2020-07-13 01:01:08 -03:00
ReinUsesLisp 143662118c video_core/surface: Reorder render target to pixel format switch 2020-07-13 01:01:08 -03:00
ReinUsesLisp 9b38f4fc55 kernel/scheduler: Use std::mutex instead of spin lock
Profiling shows that this is a highly contested mutex, causing dimishing
results compared to a OS lock. std::mutex implementations can spin for a
while before falling back to an OS lock.

This avoids wasting precious CPU cycles in a no-op.
2020-07-12 21:27:24 -03:00
Lioncash db6fbd5894 vk_blit_screen: Make use of designated initializers where applicable
Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
2020-07-12 19:45:30 -04:00
ReinUsesLisp 0fe09df386 vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
Fixes a regression on any game using stencil on devices with
VK_EXT_extended_dynamic_state.
2020-07-12 20:43:42 -03:00
Lioncash 8df93132cd udp: Silence a C++20 deprecation warning
C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
2020-07-12 15:49:42 -04:00
Lioncash a1dddca4ab gc_poller: Mark GCButtonFactory::GetNextInput() as const
This doesn't modify class instance state.
2020-07-12 15:43:07 -04:00
Lioncash 839c91cd14 gc_poller: Get rid of undefined behavior in Create()
Ensures that the function always has returns in all control paths.
2020-07-12 15:41:35 -04:00
Lioncash a8ba6dc3c9 gc_poller: Silence sign conversion warnings 2020-07-12 15:40:22 -04:00
Lioncash 32b6fc4062 gc_adapter: Remove deprecated usage of = in lambda captures
It's deprecated in C++20 to use = to capture the this pointer.

Instead, we can simply pass this as an argument to the thread
constructor.
2020-07-12 15:38:19 -04:00
Lioncash 9ce6ea648f gc_adapter: Silence sign conversion warnings 2020-07-12 15:36:27 -04:00
MerryMage a67d00ef31 configure_cpu: Split optimization settings off into Debug tab 2020-07-12 19:32:32 +01:00
Fernando Sahmkow 739d90ee66
Merge pull request #4265 from Morph1984/file-rename
vfs_real: Fix MoveFile
2020-07-12 13:00:09 -04:00
LC ed89bcc767
Merge pull request #4290 from lioncash/latest
CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12 12:25:10 -04:00
bunnei f1aabc21ee
Merge pull request #3385 from Morph1984/batch-install
frontend: Add support to batch install files to NAND
2020-07-12 12:20:56 -04:00
Tobias 80a0f2a118
common/alignment: Fix compilation errors (#4303) 2020-07-12 16:45:49 +02:00
Morph fd1c3aa14e fs: Fix RomFS building when zero byte files are present
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.

This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12 04:33:35 -04:00
bunnei e60733aad3
Merge pull request #4275 from CrazyMax/desired_language
AM: fix GetDesiredLanguage:
2020-07-12 01:45:08 -04:00
bunnei 5fb27f83cf
Merge pull request #4289 from ReinUsesLisp/dynfix
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11 23:44:03 -04:00
bunnei e706501c8d hle: service: mii: Rewrite service to properly support creation of random and default miis. 2020-07-11 21:34:59 -04:00
bunnei 1074c87f18
Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp"" 2020-07-11 19:28:09 -04:00
Marshall Mohror a4306b9e56 Common: remove a mod from AlignUp (#5441)
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
2020-07-11 18:39:00 +02:00
MerryMage da11a27f42 configure_cpu: Add tooltips 2020-07-11 16:38:38 +01:00
MerryMage 505aa3a4c1 configure_cpu: Show/Hide debugging options 2020-07-11 16:38:38 +01:00
FearlessTobi a59ad9246b main/profile_select: Don't prompt for profile selection when only one is available 2020-07-11 16:08:34 +02:00
MerryMage 0193202964 configuration: Add settings to enable/disable specific CPU optimizations 2020-07-11 14:34:09 +01:00
Lioncash fb0fefc75c CMakeLists: Make use of /std:c++latest on MSVC
Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
2020-07-11 04:45:40 -04:00
bunnei a0ee597b19
Merge pull request #4203 from VolcaEM/services
service: Update function tables
2020-07-11 00:02:36 -04:00
bunnei a45a57641f
Merge pull request #4250 from Morph1984/key-writing
KeyManager: Prevent writing of invalid keys
2020-07-10 22:45:18 -04:00
ReinUsesLisp fca26980a2 vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
This has been fixed in Nvidia's public beta driver 451.74. The previous
beta driver will be broken, people using these will have to update.
2020-07-10 18:15:32 -03:00
bunnei 995067538d
Merge pull request #4221 from jbeich/unused-qt-opengl
cmake: drop dependency on QtOpenGL
2020-07-10 15:18:04 -04:00
Ameer 042c6602a0 Break out of scan loop if can't find adapter on first run 2020-07-10 11:07:43 -04:00
ReinUsesLisp c574ab5aa1 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
Change GOB sizes from free-functions to constexpr constants.

Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
Morph 755506d404 vfs_real: Fix MoveFile
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.

Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10 00:39:23 -04:00
Morph 7351ca8c75 KeyManager: Prevent writing of invalid keys
If the keys are zero, don't write them to the autogenerated file.
2020-07-10 00:39:00 -04:00
Morph 75a01475d1 Add additional empty check for the QStringList returned by the InstallDialog 2020-07-10 00:38:29 -04:00
Morph 6d8d7ebc66 Update the install and progress dialogs
- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
2020-07-10 00:38:28 -04:00
Morph 7f4d96d873 Refactor batch installing files
Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.

Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
2020-07-10 00:38:28 -04:00
Morph 4c269e5ced Add support for batch install to NAND
This adds support to batch install files to NAND
2020-07-10 00:38:28 -04:00
Morph b24b463c87 bis_factory: Set User NAND free space to be 1 MiB less than total. 2020-07-10 00:37:39 -04:00
Morph 17242a8865 sdmc_factory: Set the SDMC total size to 1 TiB
We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10 00:37:39 -04:00
Morph 0373ead96e bis_factory: Use hardware default NAND partition sizes
Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10 00:37:39 -04:00
Morph 47e26d7bc7 settings: Remove storage size options 2020-07-10 00:37:39 -04:00
David Marcec bd2feb6873 cmake: Fix libfmt linking errors 2020-07-10 14:04:06 +10:00
Rodrigo Locatti e73c53fad1
Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan
vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
2020-07-10 00:18:44 -03:00
lat9nq 63d23835ef
configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer

In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.

* configuration: add new UI without changing existing funcitonality

The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.

* configuration: Rename files

These weren't included in the last commit. Now they are.

* configuration: setup global configuration checkbox

Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.

* configuration: swap to per-game config memory for properties dialog

Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.

* configuration: change config interfaces to use config-specific pointers

When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.

* configuration: boot a game using per-game settings

Swaps values where needed to boot a game.

* configuration: user correct config during emulation

Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.

* settings: split Settings::values into two different structs

By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.

* settings: move use_docked_mode to Controls group

`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.

* configuration: Fix the other yuzu executables and a regression

In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.

* settings: use a template to duplicate memory for each setting

Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.

* configuration: correct add-ons config and swap settings when apropriate

Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.

* settings: restore old values struct

No longer needed with the Settings::Setting class template.

* configuration: implement hierarchical game properties dialog

This sets the apropriate global or local data in each setting.

* clang format

* clang format take 2

can the docker container save this?

* address comments and style issues

* config: read and write settings with global awareness

Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.

* settings: restore global state when necessary

Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.

* configuration: guard setting values incorrectly

This disables setting values while a game is running if the setting is
overwritten by a per game setting.

* config: don't write local settings in the global config

Simple guards to prevent writing the wrong settings in the wrong files.

* configuration: add comments, assume less, and clang format

No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.

* configuration: fix a logic error

Should not be negated

* restore settings' global state regardless of accept/cancel

Fixes loading a properties dialog and causing the global config dialog to show
local settings.

* fix more logic errors

Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).

* fix another logic error

In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.

* configure_audio: set toggle_stretched_audio to tristate

* fixed custom rtc and rng seed overwriting the global value

* clang format

* rebased

* clang format take 4

* address my own review

Basically revert unintended changes

* settings: literal instead of casting

"No need to cast, use 1U instead"
Thanks, Morph!

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>

* Revert "settings: literal instead of casting
"

This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.

* main: fix status buttons reporting wrong settings after stop emulation

* settings: Log UseDockedMode in the Controls group

This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.

* main: load settings if the file has a title id

In other words, don't exit if the loader has trouble getting a title id.

* use a zero

* settings: initalize resolution factor with constructor instead of casting

* Revert "settings: initalize resolution factor with constructor instead of casting"

This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.

* configure_graphics: guard device selector when Vulkan is global

Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.

* address reviewer concerns

Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.

Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>

* main: load per-game settings after LoadROM

This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.

* Revert "main: load per-game settings after LoadROM"

This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.

* main: only restore global settings when necessary

Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.

* configuration_shared: address reviewer concerns except operator overrides

Dropping operator override usage in next commit.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

* settings: Drop operator overrides from Setting template

Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.

* complete rebase

* configuration_shared: translate "Use global configuration"

Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.

* configure_per_game: address reviewer concern

As far as I understand, it prevents the program from unnecessarily copying strings.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09 22:42:09 -04:00
bunnei 0f60ccdde2
Merge pull request #4281 from RealJohnGalt/linkfix2
cmake: fix fmt linking when found
2020-07-09 22:11:38 -04:00
bunnei f9e748b721
Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayer
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
2020-07-09 22:09:42 -04:00
lat9nq 1c7d106aac vk_stream_buffer: set allocable_size to 9 MiB
This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
2020-07-09 21:28:32 -04:00
bunnei 83b1b259bd
Merge pull request #4202 from ReinUsesLisp/scoped-lock
core_timing,scheduler: Use std::scoped_lock when possible
2020-07-09 15:33:41 -04:00
John Galt 95cd2e17ab cmake: fix fmt linking when found
This is a new attempt at #4206 that shouldn't break windows builds.

If someone else could test on windows, it would be much appreciated.
Previously, the build bot passed but the actual builds failed.
2020-07-09 11:35:28 -04:00
Jan Beich 48ff15602e cmake: pass libusb include directory as well
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found
 #include <libusb.h>
          ^~~~~~~~~~
2020-07-09 15:26:54 +00:00
bunnei 77bdd09aa2
Merge pull request #4219 from ogniK5377/audio-timing
audio: Improving audio timing for multicore/single core
2020-07-08 22:07:17 -04:00
Ameer 4489ea6f53 Rebase to master, fix merge conflicts 2020-07-08 21:15:49 -04:00
bunnei 5311b562aa
Merge pull request #4266 from jbeich/freebsd
gcadapter: unbreak build on FreeBSD
2020-07-08 16:30:26 -04:00
bunnei 9c2773409a
Merge pull request #4255 from lioncash/copy
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
2020-07-08 16:28:10 -04:00
Ameer 3c7a115afe Address comments for better clarity/signed dev count 2020-07-08 14:18:54 -04:00
Ameer ec13746e4d Add more libusb error checks 2020-07-08 13:19:33 -04:00
CrazyMax cf76769026 AM: fix GetDesiredLanguage:
try to get a control metadata from application update when is failed to get from the basic version.

Tested on Kirby Star Allies
2020-07-08 19:45:06 +03:00
bunnei 4e2464a713
Merge pull request #4243 from CrazyMax/display_version
AM: fix GetDisplayVersion
2020-07-08 10:46:56 -04:00
bunnei 2a87ddcce2
Merge pull request #4245 from MerryMage/page-table-race
memory: Race-condition in pagetables.
2020-07-08 10:44:33 -04:00
ReinUsesLisp 2a9d17b7e7 maxwell_dma: Rename registers to match official docs and reorder
Rename registers in the MaxwellDMA class to match Nvidia's official
documentation. This one can be found here:

https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h

While we are at it, reorganize the code in MaxwellDMA to be separated in
different functions.
2020-07-07 19:19:33 -03:00
MerryMage e7c77b90c4 cpu_interrupt_handler: Remove #pragma once from .cpp file 2020-07-07 22:47:00 +01:00
Ameer b57475887b Address PR feedback, fix axis button thresholding 2020-07-07 12:20:59 -04:00
bunnei 35f7740b6c
Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
vulkan: Use VK_EXT_extended_dynamic_state when available
2020-07-07 10:58:09 -04:00
Jan Beich 1db10b8f4c input_common/gcadapter: add missing C++11 header required by libc++
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std'
    std::unordered_map<int, bool> buttons;
    ~~~~~^
src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std'
    std::unordered_map<int, u16> axes;
    ~~~~~^
2020-07-07 10:02:03 +00:00
Ameer e3253b5f18 Brace the code! Fix compile error due to class member construction order 2020-07-06 23:01:57 -04:00
Ameer 86abff48e1 Recalibrate reconnected controllers 2020-07-06 22:09:07 -04:00
Ameer 7ad423923d Save origin state of GC controller analog features, compare against origin for input detection 2020-07-06 21:58:31 -04:00
Ameer 40cf9288e9 change shortcut context for other hotkeys with file open dialog 2020-07-06 19:45:57 -04:00
CrazyMax 7bd3558c64 GetDisplayVersion should return a null-terminated version string.
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-07 02:04:24 +03:00
Ameer fa4d6df4c5 Fix ss crash on game menu, fix ss on windowed mode 2020-07-06 17:30:28 -04:00
Lioncash 4f678284e2 configure_graphics: Make use of qOverload in signals/slots
While we're in the same area, we can make use of qOverload to tidy up
some function pointer casts.
2020-07-06 09:07:21 -04:00
Lioncash be06b21f7b configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
Unlikely to impact performance at all, but this is essentially a "free"
transformation, so why not?
2020-07-06 09:07:03 -04:00
MerryMage 76bd617b2d memory: Set page-table pointers before setting attribute = Memory 2020-07-05 12:54:19 +01:00
Morph c0dc8f9d25 AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-05 06:26:21 -04:00
Fernando Sahmkow 52882a93a5
Merge pull request #4194 from ReinUsesLisp/fix-shader-cache
shader_cache: Fix use-after-free and orphan invalidation cache entries
2020-07-04 20:49:00 -04:00
Ameer f829932ed1 Fix merge conflicts? 2020-07-04 00:59:40 -04:00
Ameer d00972fce1 Fix for always firing triggers on some controllers, trigger threshold more universal 2020-07-04 00:40:48 -04:00
Rodrigo Locatti 3096adb347
Merge pull request #4218 from ogniK5377/opus-external
externals: Track opus as submodule instead of using conan
2020-07-04 01:32:54 -03:00
Ameer e69d715e3d Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch ups 2020-07-03 11:52:07 -04:00
bunnei 41a333321a
Merge pull request #4175 from ReinUsesLisp/read-buffer
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
2020-07-02 23:30:08 -04:00
bunnei 8a1cfcc8b7
Merge pull request #3924 from ogniK5377/GetKeyCodeMap
Implement GetKeyCodeMap & GetKeyCodeMap2
2020-07-02 23:03:20 -04:00
bunnei 98fcd3ba5d
Revert "cmake: fix fmt linking" 2020-07-02 22:53:12 -04:00
bunnei 064b7bfa5f
Merge pull request #4206 from RealJohnGalt/linkfix
cmake: fix fmt linking
2020-07-02 22:23:39 -04:00
bunnei b13fd9e65a
Merge pull request #4193 from ogniK5377/GetIndirectLayerConsumerHandle-stub
am: Stub GetIndirectLayerConsumerHandle
2020-07-02 21:31:20 -04:00
bunnei af787e451b
Merge pull request #4192 from ogniK5377/acc-ListOpenContextStoredUsers-stub
acc: ListOpenContextStoredUsers partial stub
2020-07-02 20:36:54 -04:00
Ameer 6e1639c7b0 Fix unnecessary diffs 2020-07-02 16:51:16 -04:00
Ameer 6b7c8e469b Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability 2020-07-02 15:54:44 -04:00
Rodrigo Locatti c58e21cd76
Merge pull request #4082 from Morph1984/mirror-once-clamp
maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT
2020-07-02 04:57:40 -03:00
VolcaEM 3f910efb40
Rename two functions in NS
- Rename "GetShellEvent" to "GetShellEventHandle"
- Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02 09:02:55 +02:00
VolcaEM 38b585a309
Rename GetApplicationArea2 to GetApplicationAreaSize 2020-07-02 08:58:51 +02:00
Jan Beich b1b1ed7597 cmake: stop linking against QGL after c6a0ab9792 2020-07-01 22:11:39 +00:00
ReinUsesLisp f6cb128eac shader_cache: Fix use-after-free and orphan invalidation cache entries
This fixes some cases where entries could have been removed multiple
times reading freed memory. To address this issue this commit removes
duplicates from entries marked for removal and sorts out the removal
process to fix another use-after-free situation.

Another issue fixed in this commit is orphan invalidation cache entries.
Previously only the entries that were invalidated in the current
operations had its entries removed. This led to more use-after-free
situations when these entries were actually invalidated but referenced
an object that didn't exist.
2020-07-01 18:16:53 -03:00
Ameer 34a590e509 Reset adapter state on init, fixes errors relating driver hang from unexpected unplug 2020-07-01 12:52:50 -04:00
David Marcec 28aa697528 Don't handle cycles late if stretcher is active
Timestretcher seems to be broken
2020-07-01 16:59:42 +10:00
David Marcec 24c2930012 audio: Improving audio timing for multicore/single core
Fixes the issue with needing the timestretcher for multicore.
2020-07-01 16:52:02 +10:00
David 15a04fb704
Merge pull request #4217 from lioncash/prototype
key_manager: Make use of canonical deleted operator=
2020-07-01 16:13:14 +10:00
David Marcec d5dfe34c49 externals: Track opus as submodule instead of using conan
Supersedes #4068 see for details.
2020-07-01 15:09:33 +10:00
LC 0b954a3305
Merge pull request #4208 from jbeich/freebsd
common: unbreak build on BSDs
2020-07-01 00:34:20 -04:00
Lioncash fb13f053bb key_manager: Correct casing of instance()
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
Lioncash c91710a82f key_manager: Delete move operations
Prevents the singleton from being moved from.
2020-07-01 00:24:38 -04:00
Lioncash 00a1d106bd key_manager: Make use of canonical deleted operator=
operator= typically returns a reference, it's not void.

While we're at it, we can correct the parameter formatting to adhere to the
codebase.
2020-07-01 00:21:31 -04:00
David 3bb63bc0b3
Merge pull request #3967 from FearlessTobi/keys-singleton
crypto: Make KeyManager a singleton class
2020-07-01 14:16:26 +10:00
bunnei c6b0353c4d
Merge pull request #4153 from ogniK5377/prepo-multibuf
prepo: : Don't read extra buffer from report unless passed
2020-06-30 22:37:13 -04:00
bunnei 424540d9e8
Merge pull request #4063 from FreddyFunk/game-version-in-title
Add game version to window title
2020-06-30 21:42:33 -04:00
bunnei f1b1238e2d
Merge pull request #4166 from VolcaEM/quickstart-faq
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
2020-06-30 19:03:47 -04:00
Jan Beich 3b1683a152 common: switch to nullptr for sysctl's empty new value 2020-06-30 23:00:18 +00:00
Ameer a76e11e7f0 Address feedback regarding increments, const vars, and general cleanup 2020-06-30 17:28:02 -04:00
Fernando Sahmkow a4f48efea4
Merge pull request #4176 from ReinUsesLisp/compatible-formats
texture_cache: Check format compatibility before copying
2020-06-30 15:36:13 -04:00
Fernando Sahmkow 977a3ab352
Merge pull request #4157 from ReinUsesLisp/unified-turing
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
2020-06-30 14:36:51 -04:00
Ameer dfdf87d844 fix implicit conversion of size_t type to int 2020-06-30 11:44:55 -04:00
Morph 1b31755ba6 maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable.
2020-06-30 02:40:14 -04:00
Rodrigo Locatti d217017c9e
Merge pull request #4191 from Morph1984/vertex-formats
maxwell_to_gl/vk: Reorder vertex formats
2020-06-30 03:30:00 -03:00
David 7c970132b5
macro: Add support for "middle methods" on the code cache (#4112)
Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code.
2020-06-30 02:32:24 -03:00
bunnei fa8e35c49f
Merge pull request #4182 from Kewlan/fullscreen-hotkey-fix
hotkeys: Fix issues caused when changing the fullscreen hotkey
2020-06-29 23:11:57 -04:00
Jan Beich e6085ea35f common: add sysconf() fallback
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2020-06-29 22:41:22 +00:00
Morph 10eca7f651 maxwell_to_gl: Rename VertexType() to VertexFormat() 2020-06-29 11:48:38 -04:00
John Galt 765e37aa35 cmake: fix fmt linking
On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking
fails. This fixes the issue.

Note: This was included in the FindBoost changes I shared with
BlinkHawk, however only they were merged. I'm not sure if it was missed,
or if there was an issue with this part of the change.
2020-06-29 07:10:07 -04:00
Rodrigo Locatti f84cbf6429
Merge pull request #4140 from ReinUsesLisp/validation-layers
renderer_vulkan: Update validation layer name and test before enabling
2020-06-29 02:12:38 -03:00
VolcaEM 86946ea13c
Remove duplicate functions 2020-06-29 04:22:38 +02:00
VolcaEM f3630a0713
Use decimal instead of hexadecimal
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29 04:21:10 +02:00
VolcaEM a0c499aef7
Fix typo 2020-06-29 04:12:36 +02:00
VolcaEM f2eead3b5b
Clang-format 2020-06-29 04:09:38 +02:00
VolcaEM 6a0010d0c6
service: Update function tables 2020-06-29 04:01:34 +02:00
ReinUsesLisp 8562b516c0 core_timing,scheduler: Use std::scoped_lock when possible
Simplifies the cognitive load of procedures using locks and makes locks
safe against exceptions.
2020-06-28 21:42:57 -03:00
bunnei b05795d704
Merge pull request #3955 from FernandoS27/prometheus-2b
Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
2020-06-28 12:37:50 -04:00
David Marcec db824b59c8 ldr: Cleanup NRO & NRR structs 2020-06-28 20:54:37 +10:00
David d67c7d9a82
Merge pull request #4026 from VolcaEM/ldr
ldr: Update NRR/NRO structs
2020-06-28 20:46:42 +10:00
David 4a5f6c03b0
Merge pull request #4184 from VolcaEM/patch-9
grc: Update function table
2020-06-28 18:49:15 +10:00
David d3a306b7a6
Merge pull request #4185 from VolcaEM/patch-10
lbl: Update function table
2020-06-28 18:48:54 +10:00
David 477979dd43
Merge pull request #4186 from VolcaEM/patch-11
ldn: Update function table
2020-06-28 18:48:28 +10:00
David b478b61dcf
Merge pull request #4187 from VolcaEM/patch-12
mig: Update function table
2020-06-28 18:48:15 +10:00
David 00aa9f6a53
Merge pull request #4188 from VolcaEM/patch-13
mm: Update function table
2020-06-28 18:47:55 +10:00
David 26e243d2d7
Merge pull request #4189 from VolcaEM/patch-14
ncm: Update function table
2020-06-28 18:47:27 +10:00
David bd590895cf
Merge pull request #4190 from VolcaEM/patch-15
nfc: Update function table
2020-06-28 18:47:07 +10:00
David e978f05ed1
Merge pull request #4183 from VolcaEM/patch-8
friend: Update function table
2020-06-28 18:46:40 +10:00
Morph 4a35df337b maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float 2020-06-28 02:57:10 -04:00
David Marcec dcf345febe am: Stub GetIndirectLayerConsumerHandle
Needed by Monster Hunter Generations Ultimate
2020-06-28 16:51:28 +10:00
Morph 78d80d99a0 maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats
Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together.
2020-06-28 02:51:13 -04:00
David Marcec f0baf2abf2 acc: ListOpenContextStoredUsers partial stub
Needed by Baldur's Gate 1/2
2020-06-28 16:44:36 +10:00
Fernando Sahmkow 2f8947583f Core/Common: Address Feedback. 2020-06-27 18:20:06 -04:00
Fernando Sahmkow e486c66850 NvFlinger: Clang Format. 2020-06-27 11:36:30 -04:00
Fernando Sahmkow 626cc44d7a Build System: Fix GCC & MINGW Build. 2020-06-27 11:36:28 -04:00
Fernando Sahmkow 4105f38022 SVC: Implement 32-bits wrappers and update Dynarmic. 2020-06-27 11:36:27 -04:00
Fernando Sahmkow ce350e7ce0 SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32 2020-06-27 11:36:27 -04:00
Fernando Sahmkow b8df61c642 ARM: Update Dynarmic and Setup A32 according to latest interface. 2020-06-27 11:36:26 -04:00
Fernando Sahmkow 22ceaca2f4 SVC: Add GetThreadPriority32 & SetThreadPriority32 2020-06-27 11:36:25 -04:00
Fernando Sahmkow ec11918323 ArmDynarmic32: Setup CNTPCT correctly 2020-06-27 11:36:24 -04:00
Fernando Sahmkow e3d561fb84 Audio: Correct buffer release for host timing. 2020-06-27 11:36:23 -04:00
Fernando Sahmkow 7fd7d05838 Common/Kernel: Corrections and small bug fixing. 2020-06-27 11:36:21 -04:00
Fernando Sahmkow 272a87127a Services/NvFlinger: Do vSync in a sepparate thread on Multicore. 2020-06-27 11:36:20 -04:00
Fernando Sahmkow 3165152396 Common/NativeClockx86: Reduce native clock accuracy further. 2020-06-27 11:36:18 -04:00
Fernando Sahmkow 71c4779211 Tests/CoreTiming: Correct host timing tests. 2020-06-27 11:36:17 -04:00
Fernando Sahmkow 0a8013d71e ARMDynarmicInterface: Correct GCC Build Errors. 2020-06-27 11:36:17 -04:00
Fernando Sahmkow 7b1804dab4 Common/AtomicOps: Correct GCC Intrinsic argument ordering. 2020-06-27 11:36:16 -04:00
Fernando Sahmkow d240143588 Kernel: Correct Host Context on Threads and Scheduler. 2020-06-27 11:36:15 -04:00
Fernando Sahmkow 0e4c35c591 YuzuQT: Hide Speed UI on Multicore. 2020-06-27 11:36:14 -04:00
Fernando Sahmkow 467d43570e Clang Format. 2020-06-27 11:36:14 -04:00
Fernando Sahmkow 3714f2e471 ARMInterface/Externals: Update dynarmic and fit to latest version. 2020-06-27 11:36:13 -04:00
Fernando Sahmkow dda6147b0d ARMInterface: Correct rebase errors. 2020-06-27 11:36:12 -04:00
Fernando Sahmkow 71f1c0f9f9 CoreTiming: Correct rebase bugs and other miscellaneous things. 2020-06-27 11:36:11 -04:00
Fernando Sahmkow cdf900f1e3 Core: Split Microprofile Dynarmic timing per Core 2020-06-27 11:36:10 -04:00
Fernando Sahmkow 528b19a842 General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 2020-06-27 11:36:09 -04:00
Fernando Sahmkow 7b44187fd2 Dynarmic Interface: don't clear cache if JIT has not been created. 2020-06-27 11:36:08 -04:00
Fernando Sahmkow ad92865497 General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
Fernando Sahmkow bfb5244cf8 CoreTiming/CycleTimer: Correct Idling. 2020-06-27 11:36:07 -04:00
Fernando Sahmkow bece52cd81 SingleCore: Correct ticks reset to be on preemption. 2020-06-27 11:36:06 -04:00
Fernando Sahmkow 48fa3b7a0f General: Cleanup legacy code. 2020-06-27 11:36:05 -04:00
Fernando Sahmkow c8bf47dcfb Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak. 2020-06-27 11:36:04 -04:00
Fernando Sahmkow 54e304fe2a Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL. 2020-06-27 11:36:03 -04:00
Fernando Sahmkow 19165cd859 HLE_IPC: Correct HLE Event behavior on timeout. 2020-06-27 11:36:03 -04:00
Fernando Sahmkow 7e2ce2f7f4 SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock. 2020-06-27 11:36:02 -04:00
Fernando Sahmkow a7ecd9e19c FrameLimiting: Enable frame limiting for single core. 2020-06-27 11:36:01 -04:00
Fernando Sahmkow f5e32935ca SingleCore: Use Cycle Timing instead of Host Timing. 2020-06-27 11:36:01 -04:00
Fernando Sahmkow 9bde28d7b1 Scheduler: Correct Reload/Unload 2020-06-27 11:35:59 -04:00
Fernando Sahmkow 5974e3ea33 Thread: Release the ARM Interface on exitting. 2020-06-27 11:35:58 -04:00
Fernando Sahmkow 1567824d2d General: Move ARM_Interface into Threads. 2020-06-27 11:35:58 -04:00
Fernando Sahmkow 1b82ccec22 Core: Refactor ARM Interface. 2020-06-27 11:35:56 -04:00
Fernando Sahmkow 534466754f X64 Clock: Reduce accuracy to be less or equal to guest accuracy. 2020-06-27 11:35:55 -04:00
Fernando Sahmkow 7b18174eef ARM/WaitTree: Better track the CallStack for each thread. 2020-06-27 11:35:54 -04:00
Fernando Sahmkow 87c49aa7be SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface. 2020-06-27 11:35:53 -04:00
Fernando Sahmkow f2ade343e2 SingleCore: Move Host Timing from a sepparate thread to main cpu thread. 2020-06-27 11:35:52 -04:00
Fernando Sahmkow 5d3a2be04f GUI: Make multicore only work with Async and add GUI for multicore. 2020-06-27 11:35:52 -04:00
Fernando Sahmkow 25565dffd5 ARM: Addapt to new Exclusive Monitor Interface. 2020-06-27 11:35:50 -04:00
Fernando Sahmkow 1a5f2e290b CPU_Manager: Correct stopping on SingleCore. 2020-06-27 11:35:49 -04:00
Fernando Sahmkow db68fba4a6 Scheduler: Correct yielding interaction with SetThreadActivity. 2020-06-27 11:35:49 -04:00
Fernando Sahmkow 7020d498c5 General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running. 2020-06-27 11:35:48 -04:00
Fernando Sahmkow e6f8bde74b General: Fix Stop function 2020-06-27 11:35:47 -04:00
Fernando Sahmkow f370de84b1 Kernel: Rewind on SVC change. 2020-06-27 11:35:46 -04:00
Fernando Sahmkow d494b074e8 Kernel: Preempt Single core on redudant yields. 2020-06-27 11:35:45 -04:00
Fernando Sahmkow a439cdf22e CPU_Manager: Unload/Reload threads on preemption on SingleCore 2020-06-27 11:35:43 -04:00
Fernando Sahmkow 8a78fc2580 Synchronization: Correct wide Assertion. 2020-06-27 11:35:43 -04:00
Fernando Sahmkow ab9aae28bf General: Initial Setup for Single Core. 2020-06-27 11:35:42 -04:00
Fernando Sahmkow 391f5f360d Scheduler: Set last running time on thread. 2020-06-27 11:35:41 -04:00
Fernando Sahmkow 9e9c287f8b Kernel: Corrections to TimeManager, Scheduler and Mutex. 2020-06-27 11:35:40 -04:00
Fernando Sahmkow 6515c6e8c6 Kernel: Fixes, corrections and asserts to scheduler and different svcs. 2020-06-27 11:35:40 -04:00
Fernando Sahmkow 4217e58a10 Scheduler: Correct yields. 2020-06-27 11:35:39 -04:00
Fernando Sahmkow 445b4342b3 Mutex: Revert workaround due to poor exclusive memory. 2020-06-27 11:35:38 -04:00
Fernando Sahmkow cd1c38be8d ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes. 2020-06-27 11:35:37 -04:00
Fernando Sahmkow 535c542d84 SVC: WaitSynchronization add Termination Pending Result. 2020-06-27 11:35:36 -04:00
Fernando Sahmkow 725bac1404 Scheduler: Remove arm_interface lock and a few corrections. 2020-06-27 11:35:35 -04:00
Fernando Sahmkow 38c6c497f6 Yuzu/Debuggers: Correct Wait Tree for Paused threads. 2020-06-27 11:35:34 -04:00
Fernando Sahmkow 83c7ba1ef7 SVC: Correct SetThreadActivity. 2020-06-27 11:35:33 -04:00
Fernando Sahmkow a66c61ca2d SCC: Small corrections to CancelSynchronization 2020-06-27 11:35:33 -04:00
Fernando Sahmkow 44cb9997b3 Scheduler: Correct locking for hle threads. 2020-06-27 11:35:32 -04:00
Fernando Sahmkow 6ed28e15fa Scheduler: Fix HLE Threads on guard 2020-06-27 11:35:31 -04:00
Fernando Sahmkow 3de33348e4 Scheduler: Protect on closed threads. 2020-06-27 11:35:31 -04:00
Fernando Sahmkow 19847d4d42 Scheduler: Correct assert. 2020-06-27 11:35:30 -04:00
Fernando Sahmkow a33fbaddec Core: Correct rebase. 2020-06-27 11:35:29 -04:00
Fernando Sahmkow 1c672128c4 Scheduler: Release old thread fiber before trying to switch to the next thread fiber. 2020-06-27 11:35:28 -04:00
Fernando Sahmkow c43e559734 NVDRV: Remove frame limiting as Host Timing already takes care. 2020-06-27 11:35:28 -04:00
Fernando Sahmkow a6bce296ad Mutex: Correct Result writting to clear exclusivity. 2020-06-27 11:35:26 -04:00
Fernando Sahmkow e4b175ade2 SVC: Correct svcWaitForAddress and svcSignalToAddress. 2020-06-27 11:35:25 -04:00
Fernando Sahmkow 1e987dbe8d Scheduler: Correct Select Threads Step 2. 2020-06-27 11:35:24 -04:00
Fernando Sahmkow 07993ac8c8 Kernel: Corrections to Scheduling. 2020-06-27 11:35:23 -04:00
Fernando Sahmkow b4dc01f16a Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for Debugging 2020-06-27 11:35:23 -04:00
Fernando Sahmkow 75e10578f1 Core: Correct HLE Event Callbacks and other issues. 2020-06-27 11:35:22 -04:00
Fernando Sahmkow de5b521c09 Process: Protect TLS region and Modules. 2020-06-27 11:35:21 -04:00
Fernando Sahmkow 2a8837ff51 General: Add Asserts 2020-06-27 11:35:21 -04:00
Fernando Sahmkow 04e0f8776c General: Add better safety for JIT use. 2020-06-27 11:35:20 -04:00
Fernando Sahmkow bd36eaf15d SVC: Correct races on physical core switching. 2020-06-27 11:35:19 -04:00
Fernando Sahmkow cc3aa95926 NVFlinger: Lock race condition between CPU, Host Timing, VSync. 2020-06-27 11:35:18 -04:00
Fernando Sahmkow 3902067008 SVC: Add locks to the memory management. 2020-06-27 11:35:18 -04:00
Fernando Sahmkow d4ebb510a0 SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey. 2020-06-27 11:35:17 -04:00
Fernando Sahmkow 5b6a67f849 SVC: Cleanup old methods. 2020-06-27 11:35:16 -04:00
Fernando Sahmkow 3d9fbb8226 CPU_Manager: Reconfigre guest threads for dynamrmic downsides 2020-06-27 11:35:15 -04:00
Fernando Sahmkow 15a79eb0d7 SVC: Correct SendSyncRequest. 2020-06-27 11:35:14 -04:00
Fernando Sahmkow 203e706302 SVC: Correct ArbitrateUnlock 2020-06-27 11:35:14 -04:00
Fernando Sahmkow 3b5b950c89 SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLock 2020-06-27 11:35:13 -04:00
Fernando Sahmkow ef4afa9760 SVC: Remove global HLE Lock. 2020-06-27 11:35:13 -04:00
Fernando Sahmkow 589f9cf108 SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumber 2020-06-27 11:35:12 -04:00
Fernando Sahmkow 49ba563995 SVC: Correct CreateThread, StartThread, ExitThread, SleepThread. 2020-06-27 11:35:11 -04:00
Fernando Sahmkow 18dcb09342 HostTiming: Pause the hardware clock on pause. 2020-06-27 11:35:10 -04:00
Fernando Sahmkow 6bf137a0e8 AudioCore: Use nanoseconds instead of cycles for buffer time. 2020-06-27 11:35:10 -04:00
Fernando Sahmkow dc58058203 General: Setup yuzu threads' microprofile, naming and registry. 2020-06-27 11:35:09 -04:00
Fernando Sahmkow a5c58a25ef CPU_Manager: remove debugging code. 2020-06-27 11:35:08 -04:00
Fernando Sahmkow 9e4b9f1afd YuzuCMD/Tester: Correct execution 2020-06-27 11:35:07 -04:00
Fernando Sahmkow e31425df38 General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00
David 0ea4a8bcc4
Merge pull request #3396 from FernandoS27/prometheus-1
Implement SpinLocks, Fibers and a Host Timer
2020-06-28 01:34:07 +10:00
VolcaEM 23515e0ccc
nfc: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
2020-06-27 13:09:36 +02:00
VolcaEM c56414b80d
ncm: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services

ILocationResolver's 16, 17, 18 and 19 have unofficial names
2020-06-27 13:05:22 +02:00
VolcaEM b829643946
mm: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
2020-06-27 12:59:01 +02:00
VolcaEM 5219424226
mig: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
2020-06-27 12:53:59 +02:00
VolcaEM b9be484a51
ldn: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
2020-06-27 12:50:56 +02:00
VolcaEM a8d17adb7c
Oops (fix typo) 2020-06-27 12:45:42 +02:00
VolcaEM 73b035d2e2
lbl: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
2020-06-27 12:43:33 +02:00
VolcaEM 64fa9b9f57
grc: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
2020-06-27 12:41:21 +02:00
VolcaEM af88767508
friend: Update function table 2020-06-27 12:39:10 +02:00
Kewlan 323eb86c9f Fix issues caused when changing the fullscreen hotkey 2020-06-27 11:30:32 +02:00
bunnei 6205965df9
Merge pull request #4097 from kevinxucs/kevinxucs/device-pixel-scaling-float
Fix framebuffer size on fractional scaling display
2020-06-27 02:49:07 -04:00
bunnei 9eaccac674
Merge pull request #4164 from Kewlan/mute-audio-hotkey
hotkeys: Add a "Mute Audio" hotkey
2020-06-27 02:47:13 -04:00
bunnei 6f16f54f10
Merge pull request #4158 from Morph1984/caps
caps: Use enum classes and check struct sizes on compile time
2020-06-27 00:09:32 -04:00
Ameer J bd697bef03
left const auto&, comment punctuation.
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-06-26 23:46:49 -04:00
bunnei a91f92a89d
Merge pull request #4152 from ogniK5377/ipc-err
Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
2020-06-26 23:37:19 -04:00
bunnei 705cccb1e4
Merge pull request #4154 from ogniK5377/swkbd-nullptr
Prevent nullptr dereference on swkbd error case
2020-06-26 23:25:04 -04:00
bunnei efef7b1517
Merge pull request #4147 from ReinUsesLisp/hset2-imm
shader/half_set: Implement HSET2_IMM
2020-06-26 23:14:56 -04:00
David b32b7c6e74
Merge pull request #4178 from VolcaEM/patch-6
es: Update function table
2020-06-27 13:05:12 +10:00
VolcaEM 2d82b7f1a1
Use better names for "Unknown"s 2020-06-27 02:48:29 +02:00
VolcaEM bc51a9365b
Update function names 2020-06-27 02:43:22 +02:00
David Marcec 0b23ce6ef2 btm: Give better names for unknown functions 2020-06-27 10:42:46 +10:00
VolcaEM 032b7d490d
btdrv: Update function table (#4174)
* btdrv: Update function table
2020-06-26 20:34:29 -04:00
VolcaEM 6e14edbcc2
bpc: Update function tables (#4173)
* bpc: Update function tables

This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
2020-06-26 20:33:55 -04:00
VolcaEM e6fee39ae7
bcat: Update function tables and add missing classes (#4172)
* bcat: Update function tables and add missing classes
2020-06-26 20:33:25 -04:00
VolcaEM ca25a3845e
am: Update function tables and add missing classes (#4169)
* am: Update function tables and add missing classes

* Remove comments (1/5)

* Remove comments (2/5)

* Remove comments (3/5)

* Remove comments (4/5)

* Remove comments (5/5)

* Remove unused classes (1/2)

* Remove unused classes (2/2)
2020-06-26 20:32:26 -04:00
VolcaEM b5d54619cc
aoc: Update function table (#4170)
* aoc: Update function table

* Remove comments
2020-06-26 20:31:44 -04:00
LC 98bbab8030
Merge pull request #4177 from VolcaEM/patch-5
btm: Update function tables
2020-06-26 20:30:59 -04:00
VolcaEM 0f4a611129
eupld: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
2020-06-27 02:25:04 +02:00
VolcaEM 3828aa4927
es: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
2020-06-27 02:17:51 +02:00
VolcaEM b1f4de7874
Update FAQ function name (2/2) 2020-06-27 02:14:29 +02:00
VolcaEM db96b5ee3b
Update FAQ function name (1/2) 2020-06-27 02:13:34 +02:00
VolcaEM d3e9b45ce0
btm: Update function tables
This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services

"No comment" edition
2020-06-27 01:57:48 +02:00
ReinUsesLisp 9d55e5586f vk_rasterizer: Use nullptr for <pSizes> in CmdBindVertexBuffers2EXT
Disable this temporarily.
2020-06-26 20:57:22 -03:00
ReinUsesLisp 8584a77eb2 vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
With extended dynamic states, some bytes don't have to be collected from
the pipeline key, hence we can avoid hashing and comparing them on
lookups.
2020-06-26 20:57:22 -03:00
ReinUsesLisp 1a84209418 vulkan/fixed_pipeline_state: Move state out of individual structures 2020-06-26 20:57:22 -03:00
ReinUsesLisp c94b398f14 vk_rasterizer: Use VK_EXT_extended_dynamic_state 2020-06-26 20:57:22 -03:00
ReinUsesLisp a6db8e5f4d renderer_vulkan/wrapper: Add VK_EXT_extended_dynamic_state functions 2020-06-26 20:55:15 -03:00
ReinUsesLisp c387a72c76 fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
This moves dynamic state present in VK_EXT_extended_dynamic_state to a
separate structure in FixedPipelineState. This is structure is at the
bottom allowing us to hash and memcmp only when the extension is not
supported.
2020-06-26 20:55:15 -03:00
ReinUsesLisp 7527402a46 vk_device: Enable VK_EXT_extended_dynamic_state when available 2020-06-26 20:55:15 -03:00
ReinUsesLisp bb2cbdf704 texture_cache: Test format compatibility before copying
Avoid illegal copies. This intercepts the last step of a copy to avoid
generating validation errors or corrupting the driver on some instances.

We can create views and emit copies accordingly in future commits and
remove this last-step validation.
2020-06-26 20:52:22 -03:00
bunnei 3579db425e
Merge pull request #4144 from FernandoS27/tt-fix
TextureCache: Fix case where layer goes off bound.
2020-06-26 19:02:39 -04:00
bunnei 78d3b54ea7
Merge pull request #4111 from ReinUsesLisp/preserve-contents-vk
vk_rasterizer: Don't preserve contents on full screen clears
2020-06-26 18:48:12 -04:00
ReinUsesLisp 1d6be9febf video_core/compatible_formats: Table to test if two formats are legal to view or copy
Add a flat table to test if it's legal to create a texture view between
two formats or copy betweem them.

This table is based on ARB_copy_image and ARB_texture_view. Copies are
more permissive than views.
2020-06-26 19:28:11 -03:00
ReinUsesLisp 6481d91e4a gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
After marking buffers as resident, Nvidia's driver seems to take a
slow path. To workaround this issue, copy to a STREAM_READ buffer and
then call GetNamedBufferSubData on it.

This is a temporary solution until we have asynchronous flushing.
2020-06-26 16:58:40 -03:00
VolcaEM 9e1975a166
Update function name again 2020-06-26 18:51:12 +02:00
VolcaEM 0b86c7eb6a
Update function name (2/2) 2020-06-26 18:50:28 +02:00
VolcaEM f8247826fa
Update function name (1/2) 2020-06-26 18:49:57 +02:00
Fernando Sahmkow 7b893c7963 Common: Fix non-conan build 2020-06-26 12:25:19 -04:00
Morph 72f14ae21f caps_u: Fix GetAlbumContentsFileListForApplication stub 2020-06-26 08:35:21 -04:00
Morph 3017be7855 caps: Use enum classes and check struct sizes on compile time 2020-06-26 08:35:21 -04:00
Morph 02a33feef4 caps: Update copyright headers
Updated to "yuzu Emulator Project"
2020-06-26 08:35:21 -04:00
Kewlan 3eb8efc095 Add a "Mute Audio" hotkey 2020-06-26 06:03:29 +02:00
bunnei c4fe83a7bc
Merge pull request #4159 from ogniK5377/mem-manager-dumb-assert
memory_manager: Remove useless assertion
2020-06-25 22:53:13 -04:00
Rodrigo Locatti 5872fc21fe
Merge pull request #4151 from ReinUsesLisp/gl-invalidations
gl_shader_cache: Avoid use after move for program size
2020-06-25 21:05:27 -03:00
Ameer J ecbc813711
const& to button in button array
Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com>
2020-06-25 19:46:50 -04:00
Ameer 3f739514e3 Stop reading loop if error is encountered 2020-06-25 19:31:51 -04:00
VolcaEM 7d08d548a9
Clang-format again 2020-06-25 23:44:41 +02:00
VolcaEM b9f0b9dd06
Clang-format 2020-06-25 23:40:53 +02:00
VolcaEM 6582857356
Remove unnecessary newline 2020-06-25 23:38:38 +02:00
VolcaEM 0f4512291a
Merge branch 'master' into quickstart-faq 2020-06-25 23:34:37 +02:00
VolcaEM a46df40939
Fix typo 2: electric boogaloo 2020-06-25 23:32:43 +02:00
VolcaEM 9e7ac6a009
Use QUrl (2/2) 2020-06-25 23:31:01 +02:00
VolcaEM 5c6adea222
Use QUrl (1/2) 2020-06-25 23:28:38 +02:00
VolcaEM 04497d9e4a
Fix formatting 2020-06-25 23:18:54 +02:00
VolcaEM 5f6e44552a
Fix typo 2020-06-25 23:07:58 +02:00
VolcaEM 57b93395a8
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
2020-06-25 23:02:33 +02:00
bunnei a980b4cbc1
Merge pull request #4136 from VolcaEM/mods
Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
Rodrigo Locatti ae1f709658
Merge pull request #4160 from ogniK5377/IsASTCSupported-fix
gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
2020-06-25 15:58:09 -03:00
David d11baf8bf8
Merge pull request #4141 from Morph1984/SevenSixAxisSensor
hid: Stub a series of "SevenSixAxisSensor" service commands
2020-06-25 19:37:39 +10:00
David Marcec a927d8be52 gl_device: Fix IsASTCSupported
Other targets were never actually checked
2020-06-25 19:12:56 +10:00
David Marcec 38868e5750 memory_manager: Remove useless assertion
num_pages is an std::size_t. It will always be >= 0
2020-06-25 16:35:58 +10:00
ReinUsesLisp bc8d3b8f82 gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
Once we make sure not to corrupt Nvidia's driver, we can safely use
resident buffers on Turing devices.

See GitHub pull request #4156
2020-06-25 01:28:47 -03:00
Morph 2c9308954c hid: Stub a series of "SevenSixAxisSensor" service commands
- Used by Captain Toad: Treasure Tracker Update 1.3.0

While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24 11:57:39 -04:00
bunnei 0e1268e507
Merge pull request #4105 from ReinUsesLisp/resident-buffers
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24 11:40:30 -04:00
Ameer c18dc9c707 padbutton enum class and struct initiailization 2020-06-24 11:39:30 -04:00
bunnei 2f2df9a4a7
Merge pull request #4083 from Morph1984/B10G11R11F
decode/image: Implement B10G11R11F
2020-06-24 11:02:38 -04:00
David Marcec 510838759f Prevent nullptr dereference on swkbd error case 2020-06-25 00:25:15 +10:00
David Marcec 2f0b322e72 prepo: : Don't read extra buffer from report unless passed
Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
2020-06-24 23:01:00 +10:00
Fernando Sahmkow 32343d820d
Merge pull request #4046 from ogniK5377/macro-hle-prod
Add support for HLEing Macros
2020-06-24 09:01:00 -04:00
David Marcec 82ecdd0104 Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
2020-06-24 22:50:27 +10:00
ReinUsesLisp 32a2dcd415 buffer_cache: Use buffer methods instead of cache virtual methods 2020-06-24 02:36:14 -03:00
ReinUsesLisp 39c97f1b65 gl_stream_buffer: Use InvalidateBufferData instead unmap and map
Making the stream buffer resident increases GPU usage significantly on
some games. This seems to be addressed invalidating the stream buffer
with InvalidateBufferData instead of using a Unmap + Map (with
invalidation flags).
2020-06-24 02:36:14 -03:00
ReinUsesLisp 41a4090320 gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
Switch games are allowed to bind less data than what they use in a
vertex buffer, the expected behavior here is that these values are read
as zero. At the moment of writing this only D3D12, OpenGL and NVN through
NV_vertex_buffer_unified_memory support vertex buffer with a size limit.

In theory this could be emulated on Vulkan creating a new VkBuffer for
each (handle, offset, length) tuple and binding the expected data to it.
This is likely going to be slow and memory expensive when used on the
vertex buffer and we have to do it on all draws because we can't know
without analyzing indices when a game is going to read vertex data out
of bounds.

This is not a problem on OpenGL's BufferAddressRangeNV because it takes
a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes
buffers and offsets (the length is implicit in VkBuffer). It isn't a
problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on
IASetVertexBuffers takes SizeInBytes as a parameter (although I am not
familiar with robustness on D3D12).

Currently this only implements buffer ranges for vertex buffers,
although indices can also be affected. A KHR_robustness profile is not
created, but Nvidia's driver reads out of bound vertex data as zero
anyway, this might have to be changed in the future.

- Fixes SMO random triangles when capturing an enemy, getting hit, or
looking at the environment on certain maps.
2020-06-24 02:36:14 -03:00
ReinUsesLisp 32485917ba gl_buffer_cache: Mark buffers as resident
Make stream buffer and cached buffers as resident and query their
address. This allows us to use GPU addresses for several proprietary
Nvidia extensions.
2020-06-24 02:36:14 -03:00
ReinUsesLisp 73fb3a304b gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
Expose NV_vertex_buffer_unified_memory when the driver supports it.

This commit adds a function the determine if a GL_RENDERER is a Turing
GPU. This is required because on Turing GPUs Nvidia's driver crashes
when the buffer is marked as resident or on DeleteBuffers. Without a
synchronous debug output (single threaded driver), it's likely that
the driver will crash in the first blocking call.
2020-06-24 02:36:14 -03:00
ReinUsesLisp 00c66a7289 gl_stream_buffer: Always use a non-coherent buffer 2020-06-24 02:35:33 -03:00
ReinUsesLisp da79ec9565 gl_stream_buffer: Always use persistent memory maps
yuzu no longer supports platforms without persistent maps.
2020-06-24 02:35:33 -03:00
Rodrigo Locatti b66ccaa376
Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
2020-06-24 01:51:15 -03:00
David Marcec 380fbd8cb7 Move GetKeyCodeMapImpl to an anonymous namespace 2020-06-24 13:05:08 +10:00
David Marcec f5e2aec422 addressed issues 2020-06-24 12:18:33 +10:00
David Marcec 52340e94ac clear mme draw mode
We already draw, so we can clear it
2020-06-24 12:09:04 +10:00
David Marcec fabdf5d385 Addressed issues 2020-06-24 12:09:03 +10:00
David Marcec 74b4334d51 Fix constbuffer for 0217920100488FF7 2020-06-24 12:09:02 +10:00
David Marcec 6ce5f3120b Macro HLE support 2020-06-24 12:09:01 +10:00
David Marcec e3d2b646e0 Fixed logging output 2020-06-24 12:07:41 +10:00
David Marcec 5226610a15 Implement GetKeyCodeMap & GetKeyCodeMap2
Closes #3919
2020-06-24 12:05:52 +10:00
bunnei 3bab5a5e4a
Merge pull request #4138 from Morph1984/GyroscopeZeroDriftMode
hid: Implement Get/ResetGyroscopeZeroDriftMode
2020-06-23 21:56:16 -04:00
ReinUsesLisp 9f54cd4dad gl_shader_cache: Avoid use after move for program size
All programs had a size of zero due to this bug, skipping invalidations.

While we are at it, remove some unused forward declarations.
2020-06-23 22:54:42 -03:00
bunnei 1d1489da80
Merge pull request #4128 from lioncash/move2
software_keyboard: Eliminate trivial redundant copies
2020-06-23 18:24:15 -04:00
Ameer 743e1f02a0 cleanup check access, read, and factory GetNextInput funcs. Use size rather than magic number 2020-06-23 17:37:15 -04:00
bunnei 15aeae3dd3
Merge pull request #4127 from lioncash/dst-typo
texture_cache: Fix incorrect address used in a DeduceSurface() call
2020-06-23 15:59:37 -04:00
bunnei 60da57b518
Merge pull request #3948 from Morph1984/log-cpu-instructions
main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23 15:19:47 -04:00
Ameer d4e07fd95e Fix deallocation of GC Adapter 2020-06-23 12:47:58 -04:00
Morph b8798a995b yuzu_tester: Silence type conversion warning 2020-06-22 22:56:15 -04:00
Morph 45dac6bc5c lm: Silence no return value warning 2020-06-22 22:55:32 -04:00
Ameer 901bc09dd7 Small quality of life indication that mapped button is GC 2020-06-22 22:02:50 -04:00
ReinUsesLisp 39ab33ee1c shader/half_set: Implement HSET2_IMM
Add HSET2_IMM. Due to the complexity of the encoding avoid using
BitField unions and read the relevant bits from the code itself.
This is less error prone.
2020-06-22 20:51:18 -03:00
Ameer fcc23139f6 std::array and const reference passing of non-trivial objects 2020-06-22 18:11:59 -04:00
ameerj f5d2a1e8bd Update src/input_common/main.cpp
Co-authored-by: LC <mathew1800@gmail.com>

update libusb submodule (hopefully windows build error fixed)
2020-06-22 17:05:50 -04:00
VolcaEM e193aa3f53
account: Update function tables and add missing classes (#4145)
* account: Update function tables and add missing classes

* clang-format

* Add missing "public"

* Add missing public again

* Add missing final
2020-06-22 16:03:26 -04:00
Fernando Sahmkow 544b15e8e4 TextureCache: Fix case where layer goes off bound.
The returned layer is expected to be between 0 and the depth of the
surface, anything larger is off bounds.
2020-06-22 11:37:40 -04:00
unknown 8cf6efe677 Reorder variables to comply with the Auzure build pipeline 2020-06-22 15:56:41 +02:00
Morph f2df941e8d arm_dynarmic_64: Log the instruction when an exception is raised 2020-06-22 07:00:24 -04:00
Morph e0af4cdf98 arm_dynarmic_32: Log under Core_ARM instead of HW_GPU 2020-06-22 06:59:41 -04:00
Rodrigo Locatti 406d298457
Merge pull request #4110 from ReinUsesLisp/direct-upload-sets
vk_update_descriptor: Upload descriptor sets data directly
2020-06-22 05:02:13 -03:00
ReinUsesLisp 2f09c7ddd3 renderer_vulkan: Update validation layer name and test before enabling
Update validation layer string to VK_LAYER_KHRONOS_validation.

While we are at it, properly check for available validation layers
before enabling them.
2020-06-22 04:10:45 -03:00
Ameer 28046ae3a9 Tidy up the pointers, use pair over tuple where appropriate 2020-06-21 23:56:56 -04:00
Ameer 0f729ef078 fix for sleep using stl 2020-06-21 22:58:53 -04:00
bunnei 14a1181a97
Merge pull request #4122 from lioncash/hide
video_core: Eliminate some variable shadowing
2020-06-21 22:38:04 -04:00
bunnei c27c76ed43
Merge pull request #4126 from lioncash/noexcept
vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
2020-06-21 22:36:14 -04:00
bunnei e8855ed0fc
Merge pull request #4134 from FearlessTobi/port-5322
Port citra-emu/citra#5322: "Fix: fatal error CVT1100 when compiling manifest file"
2020-06-21 22:35:17 -04:00
Ameer 46b4461fbb shared_ptr for the GC adapter class, constexpr constants 2020-06-21 21:50:58 -04:00
Ameer 968d631aa5 std::arrays where appropriate, clear q in adapter class, other touch ups 2020-06-21 21:17:46 -04:00
Ameer 5f0fa4cb82 fix include thread 2020-06-21 21:17:46 -04:00
Ameer 121af3646d Singleton GC Adapter class, remove globals, fix naming convention
Fix clang formatting

Manual fix for configure_input_player formatting

Add missing lib usb cmake command
2020-06-21 21:17:07 -04:00
Morph 0235915baa hid: Implement Get/ResetGyroscopeZeroDriftMode
- Used by Captain Toad Treasure Tracker
2020-06-21 16:25:41 -04:00
Ameer c94583d867 Clang Formatting 2020-06-21 15:31:57 -04:00
Ameer 0076a08d04 Cleanup after linter 2020-06-21 13:02:43 -04:00
Ameer 0248614add GC Adapter Implementation 2020-06-21 12:36:28 -04:00
VolcaEM 409fedaf97
Correct function name (2/2) 2020-06-21 18:10:23 +02:00
VolcaEM 182ac8a504
Correct function name (1/2) 2020-06-21 18:09:14 +02:00
VolcaEM 23d57ed4f7
Clang-format 2020-06-21 06:17:46 +02:00
VolcaEM d11b04ed46
Remove unnecessary conversion 2020-06-21 06:16:03 +02:00
VolcaEM 606e833d26
Address review comment by Lioncash
Co-authored-by: LC <mathew1800@gmail.com>
2020-06-21 06:12:23 +02:00
VolcaEM b81af6ae9b
Add a "Open Mods Page" button to the GUI 2020-06-21 06:09:28 +02:00
Morph f77c897b8d gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
2020-06-20 23:02:29 -04:00
Morph 1e65da971b gl_device: Check for GL_EXT_texture_shadow_lod 2020-06-20 22:14:32 -04:00
bunnei f98bf1025f
Merge pull request #4120 from lioncash/arb
gl_arb_decompiler: Avoid several string copies
2020-06-20 22:11:49 -04:00
FearlessTobi a8674a7b86 Fix: fatal error CVT1100 when compiling manifest file
Occurs when doing a local compile in MSVC build. The compiler I'm using is as below:
Microsoft Visual Studio Community 2019 Preview
Version 16.6.0 Preview 5.0

Fixes this error:
CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt

I have put 0 since previous name was 1. If have other names in mind, please let me know.

Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-21 03:11:23 +02:00
MerryMage c12eb814b4 macro_jit_x64: Use ecx for shift register
shl/shr only accept cl as their second argument
2020-06-20 22:24:05 +01:00
Lioncash ef53b2fd08 texture_cache: Fix incorrect address used in a DeduceSurface() call
Previously the source was being deduced twice in a row.
2020-06-20 14:11:28 -04:00
merry 928e9c09aa
Merge pull request #4125 from lioncash/macro-shift
macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
2020-06-20 16:08:23 +01:00
merry 2bd903e021
Merge pull request #4123 from lioncash/unused-var
macro_jit_x64: Remove unused variable
2020-06-20 16:07:58 +01:00
Lioncash a5ed0c3df7 software_keyboard: Eliminate trivial redundant copies
We can just make use of moves here to get rid of two redundant copies
2020-06-20 01:06:10 -04:00
Morph 9bb5bf0b2b main: Append AVX and FMA instructions to cpu string
Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
Morph 97ba520434 common/telemetry: Add AVX512 to telemetry 2020-06-20 00:31:37 -04:00
Morph d6474b4aca common/cpu_detect: Add AVX512 detection 2020-06-20 00:31:37 -04:00
Morph 480e1fa987 decode/image: Implement B10G11R11F
- Used by Kirby Star Allies
2020-06-20 00:28:30 -04:00
bunnei 7d1dca4c98
Merge pull request #4099 from MerryMage/macOS-build
Fix compilation on macOS
2020-06-19 23:31:04 -04:00
Lioncash 5865a10885 gl_arb_decompiler: Avoid several string copies
Variables that are marked as const cannot have the move constructor
invoked when returning from a function (the move constructor requires a
non-const variable so it can "steal" the resources from it.
2020-06-19 23:09:16 -04:00
Lioncash a6e5b84d1f vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
Check() can throw an exception if the Vulkan result isn't successful.

We remove the check so that std::terminate isn't outright called and
allows for better debugging (should it ever actually fail).
2020-06-19 23:01:59 -04:00
Lioncash 5a4e89b901 macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()
Previously dst wasn't being used.
2020-06-19 22:57:23 -04:00
Lioncash 140f953b6a macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()
Previously dst wasn't being used.
2020-06-19 22:56:55 -04:00
Lioncash 8ea749c1ca macro_jit_x64: Remove unused variable
Removes a completely unused label and marks another variable as unused,
given it seems like it has potential uses in the future.
2020-06-19 22:10:45 -04:00
Lioncash 479605b3e5 memory_manager: Eliminate variable shadowing
Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.

The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
2020-06-19 22:02:58 -04:00
bunnei 9c5ed4408d
Merge pull request #4113 from ogniK5377/boxcat-disable
Fix compilation when not building with boxcat
2020-06-19 21:59:59 -04:00
David Marcec a7fe6dc232 Add translation of "Current Boxcat Events" 2020-06-20 11:57:51 +10:00
Lioncash 811bff009e macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()
We can reduce the capture scope so that it's not possible for both "reg"
variables to clash with one another.

While we're at it, we can prevent unnecessary copies while we're at it.
2020-06-19 21:57:44 -04:00
Lioncash 4514b80b3e buffer_cache: Eliminate local variable shadowing
We can just make use of the instance in the scope above this one.
2020-06-19 21:55:02 -04:00
bunnei 7daea551c0
Merge pull request #4087 from MerryMage/macrojit-inline-Read
macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
2020-06-19 21:32:07 -04:00
MerryMage c6a963c48e input_common/motion_emu: Remove redundant move
Named return value optimization automatically applies here.
2020-06-19 14:29:59 +01:00
MerryMage 8272f53cf9 input_common/keyboard: Remove redundant move
Named return value optimization automatically applies here.
2020-06-19 14:29:36 +01:00
MerryMage 7236393114 mii_model: Remove redundant std::move
Named return value optimization automatically applies here.
2020-06-19 14:29:09 +01:00
David Marcec c7ed7d9427 Fix compilation when not building with boxcat
Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage 977ceb4056 macro_jit_x64: Remove unused function Read 2020-06-19 11:39:41 +01:00