SVC: Correct SetThreadActivity.
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@ -417,8 +417,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
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}
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ASSERT(is_locked);
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if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
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ThreadSchedStatus::Runnable) {
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if (old_flags == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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// In this case the thread was running, now it's pausing/exitting
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if (thread->processor_id >= 0) {
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Unschedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
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@ -430,7 +429,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
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Unsuggest(thread->current_priority, core, thread);
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}
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}
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} else if (thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
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} else if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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// The thread is now set to running from being stopped
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if (thread->processor_id >= 0) {
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Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
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@ -448,7 +447,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
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}
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void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priority) {
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if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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if (thread->scheduling_state != static_cast<u32>(ThreadSchedStatus::Runnable)) {
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return;
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}
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ASSERT(is_locked);
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@ -486,7 +485,7 @@ void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priorit
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void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask,
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s32 old_core) {
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if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
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if (thread->scheduling_state != static_cast<u32>(ThreadSchedStatus::Runnable) ||
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thread->current_priority >= THREADPRIO_COUNT) {
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return;
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}
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@ -1012,7 +1012,6 @@ static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size
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/// Sets the thread activity
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static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) {
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LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
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UNIMPLEMENTED();
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if (activity > static_cast<u32>(ThreadActivity::Paused)) {
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return ERR_INVALID_ENUM_VALUE;
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}
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@ -1039,9 +1038,7 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
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return ERR_BUSY;
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}
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thread->SetActivity(static_cast<ThreadActivity>(activity));
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return RESULT_SUCCESS;
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return thread->SetActivity(static_cast<ThreadActivity>(activity));
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}
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/// Gets the thread context
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@ -113,20 +113,11 @@ void Thread::ResumeFromWait() {
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return;
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}
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if (activity == ThreadActivity::Paused) {
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SetStatus(ThreadStatus::Paused);
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return;
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}
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SetStatus(ThreadStatus::Ready);
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}
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void Thread::OnWakeUp() {
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SchedulerLock lock(kernel);
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if (activity == ThreadActivity::Paused) {
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SetStatus(ThreadStatus::Paused);
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return;
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}
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SetStatus(ThreadStatus::Ready);
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}
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@ -143,7 +134,7 @@ void Thread::CancelWait() {
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is_sync_cancelled = true;
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return;
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}
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//TODO(Blinkhawk): Implement cancel of server session
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// TODO(Blinkhawk): Implement cancel of server session
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is_sync_cancelled = false;
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SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
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SetStatus(ThreadStatus::Ready);
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@ -407,19 +398,31 @@ bool Thread::InvokeHLECallback(std::shared_ptr<Thread> thread) {
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return hle_callback(std::move(thread));
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}
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void Thread::SetActivity(ThreadActivity value) {
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activity = value;
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ResultCode Thread::SetActivity(ThreadActivity value) {
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SchedulerLock lock(kernel);
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auto sched_status = GetSchedulingStatus();
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if (sched_status != ThreadSchedStatus::Runnable && sched_status != ThreadSchedStatus::Paused) {
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return ERR_INVALID_STATE;
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}
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if (IsPendingTermination()) {
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return RESULT_SUCCESS;
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}
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if (value == ThreadActivity::Paused) {
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// Set status if not waiting
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if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
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SetStatus(ThreadStatus::Paused);
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kernel.PrepareReschedule(processor_id);
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if (pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag) != 0) {
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return ERR_INVALID_STATE;
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}
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} else if (status == ThreadStatus::Paused) {
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// Ready to reschedule
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ResumeFromWait();
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AddSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
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} else {
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if (pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag) == 0) {
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return ERR_INVALID_STATE;
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}
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RemoveSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
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}
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return RESULT_SUCCESS;
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}
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ResultCode Thread::Sleep(s64 nanoseconds) {
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@ -460,11 +463,27 @@ ResultCode Thread::YieldAndWaitForLoadBalancing() {
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return RESULT_SUCCESS;
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}
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void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
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const u32 old_state = scheduling_state;
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pausing_state |= static_cast<u32>(flag);
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const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus());
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scheduling_state = base_scheduling | pausing_state;
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kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
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}
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void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
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const u32 old_state = scheduling_state;
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pausing_state &= ~static_cast<u32>(flag);
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const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus());
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scheduling_state = base_scheduling | pausing_state;
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kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
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}
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void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
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const u32 old_flags = scheduling_state;
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const u32 old_state = scheduling_state;
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scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
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static_cast<u32>(new_status);
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kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_flags);
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kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
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}
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void Thread::SetCurrentPriority(u32 new_priority) {
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@ -497,11 +497,7 @@ public:
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return affinity_mask;
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}
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ThreadActivity GetActivity() const {
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return activity;
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}
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void SetActivity(ThreadActivity value);
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ResultCode SetActivity(ThreadActivity value);
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/// Sleeps this thread for the given amount of nanoseconds.
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ResultCode Sleep(s64 nanoseconds);
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@ -564,11 +560,22 @@ public:
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is_waiting_on_sync = is_waiting;
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}
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bool IsPendingTermination() const {
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return will_be_terminated || GetSchedulingStatus() == ThreadSchedStatus::Exited;
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}
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bool IsPaused() const {
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return pausing_state != 0;
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}
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private:
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friend class GlobalScheduler;
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friend class Scheduler;
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void SetSchedulingStatus(ThreadSchedStatus new_status);
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void AddSchedulingFlag(ThreadSchedFlags flag);
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void RemoveSchedulingFlag(ThreadSchedFlags flag);
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void SetCurrentPriority(u32 new_priority);
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void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
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@ -650,18 +657,17 @@ private:
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u32 ideal_core{0xFFFFFFFF};
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u64 affinity_mask{0x1};
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ThreadActivity activity = ThreadActivity::Normal;
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s32 ideal_core_override = -1;
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u64 affinity_mask_override = 0x1;
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u32 affinity_override_count = 0;
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u32 scheduling_state = 0;
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u32 pausing_state = 0;
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bool is_running = false;
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bool is_waiting_on_sync = false;
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bool is_sync_cancelled = false;
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bool will_be_terminated{};
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bool will_be_terminated = false;
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std::string name;
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};
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