Commit graph

12456 commits

Author SHA1 Message Date
James Rowe 002d9508a0 input/udp - Add minor error handling to prevent bad input from crashing 2020-03-03 23:46:05 -07:00
bunnei 67e7186d79
Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe fc205a1bc5 Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe 2cdda8c564 input/udp - Dont log on invalid packet received 2020-03-03 19:52:16 -07:00
bunnei dba112e510 core: hle: Implement separate A32/A64 SVC interfaces. 2020-03-02 21:52:03 -05:00
bunnei c083ea7d78 core: Implement separate A32/A64 ARM interfaces. 2020-03-02 21:51:57 -05:00
bunnei 6fc485a607 core: loader: Remove check for 32-bit. 2020-03-02 21:43:15 -05:00
bunnei 64facb403e core: dynarmic: Add CP15 from Citra. 2020-03-02 21:43:15 -05:00
bunnei 08c638f249
Merge pull request #3464 from FernandoS27/jit-fix
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
Nguyen Dac Nam 85a4222a8c
nit: move comment to right place. 2020-02-29 13:50:10 +07:00
bunnei ca7618684c
Merge pull request #3448 from bunnei/fix-audio-interp-2
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
ReinUsesLisp 735c003a70 video_core/dirty_flags: Address feedback 2020-02-28 17:56:43 -03:00
ReinUsesLisp ef7f6eb67d renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 -03:00
ReinUsesLisp a6a350ddc3 gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp 887d5288ef gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp ac204754d4 dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
ReinUsesLisp 6669b359a3 vk_rasterizer: Pass Maxwell registers to dynamic updates 2020-02-28 17:56:43 -03:00
ReinUsesLisp 042256c6bb state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
ReinUsesLisp 6ac3eb4d87 vk_state_tracker: Implement dirty flags for stencil properties 2020-02-28 17:56:43 -03:00
ReinUsesLisp f9df2c6bcd vk_state_tracker: Implement dirty flags for depth bounds 2020-02-28 17:56:43 -03:00
ReinUsesLisp cd0e28c9ec vk_state_tracker: Implement dirty flags for blend constants 2020-02-28 17:56:43 -03:00
ReinUsesLisp a33870996b vk_state_tracker: Implement dirty flags for depth bias 2020-02-28 17:56:43 -03:00
ReinUsesLisp 42f1874965 vk_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:43 -03:00
ReinUsesLisp 1bd95a314f vk_state_tracker: Initial implementation
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp b1498d2c54 gl_rasterizer: Remove num vertex buffers magic number 2020-02-28 17:56:43 -03:00
ReinUsesLisp 62437943a7 gl_rasterizer: Only apply polygon offset clamp if enabled 2020-02-28 17:56:43 -03:00
ReinUsesLisp 2eeea90713 gl_state_tracker: Implement dirty flags for depth clamp enabling 2020-02-28 17:56:43 -03:00
ReinUsesLisp 3ce66776ec gl_rasterizer: Disable scissor 0 when scissor is not used on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp 35bb9239ca gl_rasterizer: Notify depth mask changes on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp 98c8948b23 gl_rasterizer: Minor sort changes to clearing 2020-02-28 17:56:42 -03:00
ReinUsesLisp 15cadc3948 maxwell_3d: Use two tables instead of three for dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp a5bfc0d045 gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
ReinUsesLisp a42a6e1a2c gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
ReinUsesLisp 4f8d152b18 gl_state_tracker: Implement dirty flags for point sizes 2020-02-28 17:56:42 -03:00
ReinUsesLisp 231601763c gl_state_tracker: Implement dirty flags for fragment color clamp 2020-02-28 17:56:42 -03:00
ReinUsesLisp bf1a1d989f gl_state_tracker: Implement dirty flags for logic op 2020-02-28 17:56:42 -03:00
ReinUsesLisp 13afd0e5b0 gl_state_tracker: Implement dirty flags for sRGB 2020-02-28 17:56:42 -03:00
ReinUsesLisp d8f5c45051 gl_state_tracker: Implement dirty flags for rasterize enable 2020-02-28 17:56:42 -03:00
ReinUsesLisp b727d99441 gl_state_tracker: Implement dirty flags for multisample 2020-02-28 17:56:42 -03:00
ReinUsesLisp 3c22bd92d8 gl_state_tracker: Implement dirty flags for alpha testing 2020-02-28 17:56:42 -03:00
ReinUsesLisp 9e46953580 gl_state_tracker: Implement dirty flags for polygon offsets 2020-02-28 17:56:42 -03:00
ReinUsesLisp 46a1888e02 gl_state_tracker: Implement dirty flags for primitive restart 2020-02-28 17:56:42 -03:00
ReinUsesLisp 37536d7a49 gl_state_tracker: Implement dirty flags for stencil testing 2020-02-28 17:56:42 -03:00
ReinUsesLisp 40a2c57df5 gl_state_tracker: Implement depth dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp b910a83a47 gl_state_tracker: Implement dirty flags for front face and culling 2020-02-28 17:56:42 -03:00
ReinUsesLisp b01dd7d1c8 gl_state_tracker: Implement dirty flags for blending 2020-02-28 17:56:42 -03:00
ReinUsesLisp f7ec078592 gl_state_tracker: Implement dirty flags for clip distances and shaders 2020-02-28 17:56:42 -03:00
ReinUsesLisp 758ad3f75d gl_state_tracker: Add dirty flags for buffers and divisors 2020-02-28 17:56:42 -03:00
ReinUsesLisp 9b08698a0c maxwell_3d: Change write dirty flags to a bitset 2020-02-28 17:56:42 -03:00
ReinUsesLisp 69ad6279e4 gl_state_tracker: Implement dirty flags for vertex formats 2020-02-28 17:56:42 -03:00
ReinUsesLisp 6530144ccb gl_state_tracker: Implement dirty flags for color masks 2020-02-28 17:56:42 -03:00
ReinUsesLisp ba6f390448 gl_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:42 -03:00
ReinUsesLisp 7f52efdf61 gl_state_tracker: Implement dirty flags for viewports 2020-02-28 17:56:41 -03:00
ReinUsesLisp dacf83ac02 renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
ReinUsesLisp 9e74e6988b maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
ReinUsesLisp eed789d0d1 video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
ReinUsesLisp b92dfcd7f2 gl_state: Remove completely 2020-02-28 17:56:35 -03:00
ReinUsesLisp 1c4bf9cbfa gl_state: Remove program tracking 2020-02-28 17:52:14 -03:00
ReinUsesLisp 5ccb07933a gl_state: Remove framebuffer tracking 2020-02-28 17:52:10 -03:00
ReinUsesLisp 17a7fa751b gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
ReinUsesLisp 9677db03da gl_state: Remove texture and sampler tracking 2020-02-28 17:35:58 -03:00
ReinUsesLisp 1bc0da3dea gl_state: Remove blend state tracking 2020-02-28 17:34:43 -03:00
ReinUsesLisp 7d9a5e9e30 gl_state: Remove stencil test tracking 2020-02-28 17:32:05 -03:00
ReinUsesLisp 07a954e67f gl_state: Remove clip control tracking 2020-02-28 17:31:57 -03:00
ReinUsesLisp 1eee891f6e gl_state: Remove clip distances tracking 2020-02-28 17:26:26 -03:00
ReinUsesLisp e8125af8dd gl_state: Remove rasterizer disable tracking 2020-02-28 17:25:28 -03:00
ReinUsesLisp d3e433a380 gl_state: Remove viewport and depth range tracking 2020-02-28 17:25:18 -03:00
ReinUsesLisp 7c16b3551b gl_state: Remove scissor test tracking 2020-02-28 17:00:23 -03:00
ReinUsesLisp 0914c70b7f gl_state: Remove color mask tracking 2020-02-28 16:59:17 -03:00
ReinUsesLisp 2392b548be gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp f92236976b gl_state: Remove multisample tracking 2020-02-28 16:57:47 -03:00
ReinUsesLisp 04d1134191 gl_state: Remove framebuffer sRGB tracking 2020-02-28 16:55:23 -03:00
ReinUsesLisp d5ab0358b6 gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
ReinUsesLisp 2a662fea36 gl_state: Remove depth clamp tracking 2020-02-28 16:53:35 -03:00
ReinUsesLisp e1a16a52fa gl_state: Remove depth tracking 2020-02-28 16:52:46 -03:00
ReinUsesLisp 0f343d32c4 gl_state: Remove primitive restart tracking 2020-02-28 16:51:45 -03:00
ReinUsesLisp 42708c762e gl_state: Remove logic op tracker 2020-02-28 16:51:23 -03:00
ReinUsesLisp 915d73f3b8 gl_state: Remove blend color tracking 2020-02-28 16:50:58 -03:00
ReinUsesLisp a0321b984f gl_state: Remove polygon offset tracking 2020-02-28 16:49:20 -03:00
ReinUsesLisp f646321dd0 gl_state: Remove alpha test tracking 2020-02-28 16:48:57 -03:00
ReinUsesLisp c8f5f54a44 gl_state: Remove cull mode tracking 2020-02-28 16:48:23 -03:00
ReinUsesLisp 925521da5f gl_state: Remove front face tracking 2020-02-28 16:47:59 -03:00
ReinUsesLisp d2d5554296 gl_state: Remove point size tracking 2020-02-28 16:39:44 -03:00
ReinUsesLisp b95f064b51 gl_rasterizer: Add oglEnablei helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp 1698143a1d gl_rasterizer: Add OpenGL enable/disable helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp 96ac3d518a gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
ReinUsesLisp e38ed26b98 common/math_util: Support float type rectangles 2020-02-28 16:22:11 -03:00
bunnei 5056d23d0d renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
Nguyen Dac Nam 6c0c2dfabc shader_decode: Fix LD, LDG when track constant buffer 2020-02-28 13:11:19 +07:00
Morph 7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
bunnei 969357af1a
Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei ebbfe73557 renderer_opengl: Reduce swap chain size to 3. 2020-02-27 19:50:17 -05:00
Morph e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)
* Stub SetLcdBacklighOffEnabled

Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.

* Address feedback
2020-02-27 17:49:23 +01:00
Nguyen Dac Nam db2f547434
shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table

* shader: FMUL apply LUT

* Update src/video_core/engines/shader_bytecode.h

Co-Authored-By: Mat M. <mathew1800@gmail.com>

* nit: mistype

* clang-format & add missing import

* shader: remove post factor LUT.

* shader: move post factor LUT to function and fix incorrect order.

* clang-format

* shader: FMUL: add static to post factor LUT

* nit: typo

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei a17214baea renderer_opengl: Use more concise lock syntax. 2020-02-26 18:35:35 -05:00
bunnei aef159354c renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. 2020-02-26 18:28:50 -05:00
ReinUsesLisp 0aaa69e4d7 vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.

To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
Fernando Sahmkow f3d4d4eaa8 ARM_Interface: Cache the JITs instead of deleting/recreating.
This was a bug inherited from citra which was fixed by then at some 
time. This commit corrects such bug and ensures JITs are correctly 
recycled.
2020-02-26 15:53:47 -04:00
bunnei 1f57f679a4
Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei 01a05b48b7
Merge pull request #3431 from CJBok/npad-fix
InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00
bunnei 795893a9a5 renderer_opengl: Create gl_framebuffer_data if empty. 2020-02-25 21:23:02 -05:00
bunnei c6f78a4a6d frontend: qt: bootmanager: Acquire a shared context in main emu thread. 2020-02-25 21:23:02 -05:00
bunnei e25297536f frontend: qt: bootmanager: Vulkan: Restore support for VK backend. 2020-02-25 21:23:01 -05:00
bunnei 14877b8f35 frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. 2020-02-25 21:23:01 -05:00
bunnei b2a38cce4e frontent: qt: main: Various updates/refactoring for separate presentation thread. 2020-02-25 21:23:00 -05:00
bunnei 667f026c95 core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
bunnei 2e16c23784 frontend: sdl2: emu_window: Implement separate presentation thread. 2020-02-25 21:23:00 -05:00
bunnei dc672ca4b3 renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
bunnei add2c38b73 renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
bunnei 0c82b00dfd core: frontend: emu_window: Add TextureMailbox class. 2020-02-25 21:22:57 -05:00
bunnei 571451bdfe core: settings: Add setting to enable vsync, which is on by default. 2020-02-25 20:57:02 -05:00
Mat M 45ac1c62c6
Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M 00e3eab9c1
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp 466ce715e4 video_core/surface: Add R32_SINT render target format 2020-02-25 17:19:34 -03:00
ReinUsesLisp 3c648e3e2d video_core/gpu: Remove unused functions 2020-02-25 16:53:47 -03:00
bunnei 78ab2e0474
Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
2020-02-25 14:08:45 -05:00
FearlessTobi 7cbe6748c3 yuzu: Remove exit lock for game pausing
This removes the "exit lock" popup from yuzu when pausing a game.

Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.

Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei e22ad52cdb
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
ReinUsesLisp 1e9213632a vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
ReinUsesLisp 1dda77d392 shader: Simplify indexed sampler usages 2020-02-24 01:26:07 -03:00
ReinUsesLisp e2dd59e341 video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
bunnei 2b4cdb73b6
Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
bunnei 754aac331f
Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
bunnei 1989e1b9ac audio_core: interpolate: Improvements to fix audio crackling.
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310.
2020-02-22 22:26:16 -05:00
Fernando Sahmkow 3d0a2375ca Scheduler: Inline global scheduler in Scheduler Lock. 2020-02-22 12:39:17 -04:00
Fernando Sahmkow a1bf353780 Kernel: Correct pending feedback. 2020-02-22 11:51:03 -04:00
Fernando Sahmkow b9472eae44 System: Expose Host thread registering routines from kernel. 2020-02-22 11:18:07 -04:00
Fernando Sahmkow d219a96cc8 Kernel: Address Feedback. 2020-02-22 11:18:07 -04:00
Fernando Sahmkow ea956c823e Kernel: Implement Scheduler locks 2020-02-22 11:18:07 -04:00
Fernando Sahmkow 5c90d22f3d Kernel: Implement Time Manager. 2020-02-22 11:18:07 -04:00
Fernando Sahmkow 179bafa7cb Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel. 2020-02-22 11:18:06 -04:00
Fernando Sahmkow 0728dfef84 Kernel: Make global scheduler depend on KernelCore 2020-02-22 11:18:06 -04:00
bunnei f5cf67140b audio_core: interpolate: Fix include for climits (Linux build break). 2020-02-22 02:29:41 -05:00
bunnei 19bce3685a
Merge pull request #3310 from FearlessTobi/fast-resample
audio_core: Switch to a faster interpolation technique
2020-02-22 01:54:40 -05:00
ReinUsesLisp 7dc488a375 shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
Rodrigo Locatti 4a6a1aeab4
Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
Rodrigo Locatti ef27b4b7b5
Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
Rodrigo Locatti 6b2719c0bb
Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
bunnei dc7ebc2d01
Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
2020-02-21 12:16:51 -05:00
Nguyen Dac Nam 10d8afb302
nit: add const to where it need. 2020-02-21 21:16:45 +07:00
Nguyen Dac Nam 1956a34ee5
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
2020-02-21 19:08:07 +07:00
Nguyen Dac Nam c0c4da27d9
vk_device: remove left over from other branch 2020-02-21 08:56:18 +07:00
bunnei fe8e5d8ae4
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
video_core: memory_manager: Flush/invalidate asynchronously when possible.
2020-02-20 20:04:05 -05:00
Nguyen Dac Nam ecf275887b
clang-format 2020-02-20 09:39:30 +07:00
Nguyen Dac Nam fbbad95845
shader_decompiler: only add StorageImageReadWithoutFormat when available 2020-02-20 09:28:13 +07:00
bunnei 2342c0d50e
Merge pull request #3432 from brianclinkenbeard/update-httplib
Update httplib to 0.5.5
2020-02-19 21:15:06 -05:00
bunnei bf0c929d4c
Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19 20:06:14 -05:00
bunnei d65fa7d65c video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
2020-02-19 20:03:52 -05:00
bunnei b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
Nguyen Dac Nam 88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat 2020-02-19 12:57:22 +07:00
Nguyen Dac Nam e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat 2020-02-19 12:56:36 +07:00
Nguyen Dac Nam 47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat 2020-02-19 12:55:56 +07:00
Nguyen Dac Nam 1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short 2020-02-19 11:40:35 +07:00
Nguyen Dac Nam a2c2c5768f
fix warning 2020-02-19 11:10:26 +07:00
Nguyen Dac Nam a8508f2bc0
clang-format fix 2020-02-19 11:02:59 +07:00
Nguyen Dac Nam 556f3a6e9a
shader_conversion: add conversion I2F for Short 2020-02-19 10:54:37 +07:00
bunnei e545c2322c
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
Nguyen Dac Nam 2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat 2020-02-19 10:16:51 +07:00
Brian Clinkenbeard ad4e5c15fb httplib compatibility 2020-02-18 18:04:33 -08:00
Nguyen Dac Nam f6f0762e81 vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
2020-02-19 08:39:01 +07:00
Nguyen Dac Nam ec206f7f95
fixups mistake auto commit. 2020-02-19 01:24:32 +07:00
Nguyen Dac Nam eaf60ca5d8
Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-19 01:23:08 +07:00
Fernando Sahmkow 93acfbd3a5
Merge pull request #3409 from ReinUsesLisp/host-queries
query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18 11:31:06 -04:00
Nguyen Dac Nam 9295966d26
add vertex UnsignedInt size RGBA 2020-02-18 21:52:51 +07:00
Nguyen Dac Nam 9fc42fffd9
add eBc2SrgbBlock to formats 2020-02-18 21:44:09 +07:00
Nguyen Dac Nam 493f0ad904
vulkan: add DXT23_SRGB 2020-02-18 21:39:50 +07:00
Nguyen Dac Nam ba84f0988f
renderer_vulkan: Add the rest of case for TryConvertBorderColor 2020-02-18 16:52:54 +07:00
CJBok 23c4cc80e2 analog_from_button get direction implementation 2020-02-18 06:45:37 +01:00
bunnei 72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
bunnei 26006cbd2c
Merge pull request #3420 from namkazt/master2
nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
ReinUsesLisp 6a0220b2e1 texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
ReinUsesLisp 1caf3f11c8 vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
2020-02-16 04:17:37 -03:00
ReinUsesLisp bfda5ff3f6 texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
2020-02-16 04:15:42 -03:00
ReinUsesLisp fd62bdf377 surface_base: Implement texture buffer flushes
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
Nguyen Dac Nam 5257a83ebe
IUserLocalCommunicationService: add function Initialize2 2020-02-16 13:24:34 +07:00
Nguyen Dac Nam 6c0eb6026b
HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
namkazy 7fadc9c180 nvhost_gpu: implement ChannelSetTimeslice 2020-02-16 11:53:03 +07:00
bunnei 0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions." 2020-02-15 17:47:15 -05:00
ReinUsesLisp 14c2a4a2ec texture: Implement R32I 2020-02-15 16:26:50 -03:00
ReinUsesLisp 6910ade146 shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.

Minor style changes.
2020-02-15 02:36:28 -03:00
ReinUsesLisp 91aa58e410 maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
ReinUsesLisp 6d3a046caa query_cache: Address feedback 2020-02-14 17:38:27 -03:00
ReinUsesLisp 54a00ee4cf query_cache: Fix ambiguity in CacheAddr getter 2020-02-14 17:38:27 -03:00
ReinUsesLisp cc0694559f query_cache: Add a recursive mutex for concurrent usage 2020-02-14 17:38:27 -03:00
ReinUsesLisp bcd348f238 vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
ReinUsesLisp c31382ced5 query_cache: Abstract OpenGL implementation
Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
2020-02-14 17:38:27 -03:00
ReinUsesLisp 73d2d3342d gl_query_cache: Optimize query cache
Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00
ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache
Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.

To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.

Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
ReinUsesLisp ef9920e164 gl_rasterizer: Sort method declarations 2020-02-14 17:27:17 -03:00
ReinUsesLisp fe1238be7a gl_rasterizer: Add queued commands counter
Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued.
2020-02-14 17:27:17 -03:00
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21)
Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00
bunnei f552d553ba
Merge pull request #3401 from FernandoS27/synchronization
Set of refactors for Kernel Synchronization and Hardware Constants
2020-02-14 14:40:20 -05:00
Morph c3d0a0d627 Add 4:3 aspect ratio and address feedback 2020-02-14 14:39:04 -05:00
bunnei 63a59b9935
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
shader/decode: Fix constant buffer offsets
2020-02-14 13:22:53 -05:00
Fernando Sahmkow 829d8c0d6b Core: Correct compilition in GCC 2020-02-14 05:53:30 -04:00
Morph 20dc2e3622 Address feedback 2020-02-14 00:06:26 -05:00
Morph 22f58cca5e Use enumeration instead of magic numbers 2020-02-13 23:13:23 -05:00
Morph 27e19f87c6 Add following aspect ratios: 16:9, 21:9, Stretch to Window
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
bunnei 74feed372c
Merge pull request #3400 from makigumo/patch-1
update hwopus DecodeInterleaved for FW 7.0.0+
2020-02-13 21:26:13 -05:00
ReinUsesLisp 3217400dd1 gl_resource_manager: Add managed query class 2020-02-13 22:25:55 -03:00
bunnei 3563af2364
Merge pull request #3395 from FernandoS27/queries
GPU: Refactor queries implementation and correct GPU Clock.
2020-02-13 20:18:26 -05:00
ReinUsesLisp 336a4f8e99 gl_rasterizer: Use the least generic OpenGL draw function possible
This may help some implementations.
2020-02-13 21:55:21 -03:00
ReinUsesLisp cbea8c74de vk_shader_decompiler: Fix vertex id and instance id
Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:

gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID

To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent.
2020-02-13 20:25:28 -03:00
Fernando Sahmkow 2bc949628d Core: Address Feedback 2020-02-13 19:10:33 -04:00
Fernando Sahmkow d6ed31b9fa GPU: Address Feedback. 2020-02-13 18:16:07 -04:00
Lioncash be269e21a5 address_arbiter: Collapse loops in InsertThread() and RemoveThread()
Same behavior, but without the need to explicitly loop through
everything manually.
2020-02-12 15:34:07 -05:00
Lioncash 9f2c703137 address_arbiter: Simplify GetThreadsWaitingOnAddress()
Simplifies the overall function and also allows for it to become a
const-qualified member function.
2020-02-12 15:10:16 -05:00
bunnei 8f8dda2d5b
Merge pull request #3403 from lioncash/debug
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
2020-02-12 11:17:43 -05:00
Lioncash f00a54f508 bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()
Aligns the '=' to be consistent with the rest of the logs within this
source file.
2020-02-12 01:18:29 -05:00
Lioncash eefd97e80d bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
2020-02-12 01:14:47 -05:00
Lioncash b80c348b09 kernel/thread: Remove trivial usages of the global system accessor
We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
2020-02-12 01:00:41 -05:00
Fernando Sahmkow 1e6f8aba04 Core: Set all hardware emulation constants in a single file. 2020-02-11 20:19:11 -04:00
Fernando Sahmkow d23d504d77 Kernel: Refactor synchronization to better match RE 2020-02-11 18:47:31 -04:00
makigumo 926ea5a16d
update hwopus DecodeInterleaved for FW 7.0.0+
trivial change,
see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
2020-02-11 18:41:04 +01:00
Fernando Sahmkow c5aefe42aa Kernel: Change WaitObject to Synchronization object. In order to better reflect RE. 2020-02-11 10:46:25 -04:00
bunnei 37f1cf8cbd
Merge pull request #3376 from ReinUsesLisp/point-sprite
gl_rasterizer: Implement GL_POINT_SPRITE
2020-02-11 08:26:07 -05:00
Fernando Sahmkow 8e9a4944db GPU: Implement GPU Clock correctly. 2020-02-10 10:44:54 -04:00
Fernando Sahmkow 0cb3bcfbb7 Maxwell3D: Correct query reporting. 2020-02-10 10:41:43 -04:00
bunnei 84ea9c2b42 Merge pull request #3372 from ReinUsesLisp/fix-back-stencil
maxwell_3d: Fix stencil back mask
2020-02-09 22:29:28 -05:00
Zach Hilman 21c3f48279
Merge pull request #3391 from Morph1984/remove-unknown
Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph fcf3425b1b Remove option "Show files with type 'Unknown'" 2020-02-09 11:30:02 -05:00
bunnei a952fbc5b3
Merge pull request #3388 from bunnei/service-shared-ptr
hle: services: Use std::shared_ptr instead of copy by value.
- This is a prerequisite to adding a mutex to `ServiceFramework`, which cannot be copied.
- This will be used for threaded services.
2020-02-08 21:35:30 -05:00
bunnei e210835dd0
Merge pull request #3387 from bunnei/gpu-mpscqueue
gpu_thread: Use MPSCQueue for GPU commands.
2020-02-08 21:15:48 -05:00
bunnei 7b07e521ca hle: services: Use std::shared_ptr instead of copy by value. 2020-02-07 23:02:26 -05:00
bunnei b5c13ee0eb gpu_thread: Use MPSCQueue for GPU commands.
- Necessary for multiple service threads.
2020-02-07 23:01:23 -05:00
bunnei 7cacb08cdf video_core: memory_manager: Use GPU interface for cache functions. 2020-02-07 22:59:35 -05:00
bunnei 90bda66028
Merge pull request #3378 from ReinUsesLisp/uscaled
maxwell_to_gl: Implement R8G8_USCALED
2020-02-07 22:55:52 -05:00
bunnei 90df4b8e2b
Merge pull request #3369 from ReinUsesLisp/shf
shader/shift: Implement SHF
2020-02-07 22:06:57 -05:00
bunnei aa3f9b9606
Merge pull request #3381 from bunnei/ipc-fix
hle: services: Fix prepo IPC, and add better error checking.
2020-02-07 16:25:42 -05:00
bunnei 09d766d357
Merge pull request #3362 from ReinUsesLisp/fix-instanced
gl_rasterizer: Fix instanced draw arrays
2020-02-06 21:39:59 -05:00
bunnei ba53543da6 kernel: transfer_memory: Properly reserve and reset memory region. 2020-02-05 23:06:54 -05:00
Zach Hilman 7a547b9342 wait_object: Make wait behavior only require one object to signal.
- This was holdover from citra.
2020-02-05 23:06:53 -05:00
bunnei 3a0c1e79f8 am: Correct IPC object count mismatch. 2020-02-05 23:06:53 -05:00
bunnei 77da74e17a services: am: Clear events on PopOutData and PopInteractiveOutData. 2020-02-05 23:06:52 -05:00
bunnei 84e895cdd6 am: Refactor IStorage interface. 2020-02-05 23:06:52 -05:00
bunnei 3557fa25d0 applets: software_keyboard: Signal state change on end of interactive session. 2020-02-05 23:06:51 -05:00
bunnei be5fcffb89 applets: software_keyboard: Minor cleanup. 2020-02-05 23:06:50 -05:00
bunnei 2245c24e21 services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser. 2020-02-05 22:52:35 -05:00
bunnei 9751ccc5e0 hle_ipc: Add error checking to read/write buffer access. 2020-02-05 22:52:35 -05:00
ReinUsesLisp bf9a822b87 shader/decode: Fix constant buffer offsets
Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs.
2020-02-05 12:19:09 -03:00
ReinUsesLisp 8bb9eef97b maxwell_to_gl: Implement R8G8_USCALED 2020-02-04 21:32:36 -03:00
ReinUsesLisp c81c361e82 maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR 2020-02-04 21:32:08 -03:00
ReinUsesLisp 0eb36c90f4 vk_rasterizer: Use noexcept variants of std::bitset
Removes bounds checking from "texceptions" instances.
2020-02-04 18:04:24 -03:00
bunnei 08c508b1c4
Merge pull request #3357 from ReinUsesLisp/bfi-rc
shader/bfi: Implement register-constant buffer variant
2020-02-04 15:14:13 -05:00
ReinUsesLisp 7da52673d0 gl_rasterizer: Implement GL_POINT_SPRITE
OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
2020-02-04 15:19:45 -03:00
bunnei bf21aacc74
Merge pull request #3356 from ReinUsesLisp/fcmp
shader/arithmetic: Implement FCMP
2020-02-04 11:36:59 -05:00
bunnei 5733287822
Merge pull request #3360 from CJBok/statusbar-buttons
GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei c31ec00d67
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
Lioncash c7678c3044 input_common/udp: Ensure that UDP is shut down within Shutdown()
Previously the UDP backend would never actually get shut down.
2020-02-03 09:29:15 -05:00
Lioncash 83f8090273 input_common/udp: Add missing override specifiers
Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-03 09:26:53 -05:00
Lioncash 5c61e0ba39 input_common/udp: std::move SocketCallback instances where applicable
std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-03 09:24:05 -05:00
Lioncash fb9c9ddcc9 input_common/udp: std::move shared_ptr within Client constructor
Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-03 09:21:46 -05:00
Lioncash 9bb6ab77f4 udp/client: Replace deprecated from_string() call with make_address_v4()
Future-proofs code if boost is ever updated.
2020-02-03 09:20:40 -05:00
Lioncash 881408445a input_common/udp: Silence -Wreorder warning for Socket
Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-03 09:15:32 -05:00
Lioncash 36524465a6 input_common/udp: Remove unnecessary inclusions 2020-02-03 09:13:40 -05:00
Lioncash 4aa9c9632d input_common/udp: Add missing header guard 2020-02-03 09:09:06 -05:00
ReinUsesLisp 4eed744277 maxwell_3d: Fix stencil back mask 2020-02-02 17:50:46 -03:00
ReinUsesLisp 223a89a19f shader: Remove curly braces initializers on shared pointers 2020-02-01 22:52:10 -03:00
bunnei b5bbe7e752
Merge pull request #3282 from FernandoS27/indexed-samplers
Partially implement Indexed samplers in general and specific code in GLSL
2020-02-01 20:41:40 -05:00
ReinUsesLisp 729ca120e3 shader/shift: Implement SHIFT_RIGHT_{IMM,R}
Shifts a pair of registers to the right and returns the low register.
2020-02-01 21:20:02 -03:00
ReinUsesLisp 017474c3f8 shader/shift: Implement SHF_LEFT_{IMM,R}
Shifts a pair of registers to the left and returns the high register.
2020-02-01 21:19:44 -03:00
bunnei 2916c1bc25
Merge pull request #3268 from CJBok/deadzone
GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
bunnei 69a6796de1
Merge pull request #3284 from CJBok/hid-fix
hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei c18f9898d9
Merge pull request #3364 from lioncash/thread
core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei 6b5b01b29f
Merge pull request #3363 from lioncash/unique_ptr
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei 91b0a3f799
Revert "system_archive: Fix Korean and Chinese fonts" 2020-01-30 22:02:15 -05:00
Lioncash 472319e573 core/arm: Remove usage of global GetCurrentThread()
Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash 2de2bb980e kernel/physical_core: Make use of std::unique_ptr
shared_ptr was used in 2d1984c20c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.

If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.

The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.

Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash 16e7b7b83d core/cpu_manager: Remove unused includes
Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash 51927bc9dc kernel/physical_core: Remove unused kernel reference member variable
This isn't used within the class, so it can be removed to simplify the
overall interface.

While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei 985d0f35e5
Merge pull request #3353 from FernandoS27/aries
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei 8a7cdfc3ff
Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei c593e45dbd
Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
ReinUsesLisp b69321650e gl_rasterizer: Fix instanced draw arrays
glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
ReinUsesLisp a7beabb68f yuzu/bootmanager: Define Vulkan widget only when enabled 2020-01-29 19:20:12 -03:00
bunnei 2db7adc42a
Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
ReinUsesLisp c29584a090 yuzu_cmd: Fix memcpy on Vulkan handlers 2020-01-29 17:53:11 -03:00
ReinUsesLisp f92cbc5501 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp 8299f1ceef web_service/telemetry_json: Report USER_CONFIG 2020-01-29 17:53:11 -03:00
ReinUsesLisp 788d57d723 settings: Add settings for graphics backend 2020-01-29 17:53:11 -03:00
ReinUsesLisp e651e54b85 core: Only wait for idle on gpu_core when it was initialized
This fixes crashes when a Vulkan device fails to initialize.
2020-01-29 17:53:11 -03:00
ReinUsesLisp 9f0162e4b5 shader/other: Fix skips for SYNC and BRK 2020-01-29 17:53:11 -03:00
ReinUsesLisp 270177f38a shader/other: Stub S2R LaneId 2020-01-29 17:53:11 -03:00
ReinUsesLisp b35449c85d buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
2020-01-29 17:53:11 -03:00
bunnei b11aeced18
Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei 91f79225e7
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
CJBok 8d6b4e836c clang 2020-01-29 05:43:55 +01:00
CJBok 6e87111f91 minor corrections 2020-01-29 00:02:28 +01:00
CJBok 4bc4fdf5ff GUI: Togglable graphics settings buttons in status bar 2020-01-28 23:59:30 +01:00
bunnei c457e47297
Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp 8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei bea6327d74
Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp abae795986 gl_texture_cache: Silence implicit sign cast warnings 2020-01-27 20:59:11 -03:00
Fernando Sahmkow 2d1984c20c System: Address Feedback 2020-01-27 09:54:11 -04:00
ReinUsesLisp 137a8aa55c shader/bfi: Implement register-constant buffer variant
It's the same as the variant that was implemented, but it takes the
operands from another source.
2020-01-27 01:20:38 -03:00
ReinUsesLisp e3fc3459c8 shader/arithmetic: Implement FCMP
Compares the third operand with zero, then selects between the first and
second.
2020-01-27 01:15:44 -03:00
ReinUsesLisp f55f6ff9bb texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow de4b01f75d System: Correct PrepareReschedule. 2020-01-26 14:32:50 -04:00
Fernando Sahmkow a1630ab53e Kernel: Remove a few global instances from the kernel. 2020-01-26 14:23:46 -04:00
Fernando Sahmkow e4a1ead897 Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow 450341b397 ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce. 2020-01-26 10:28:23 -04:00
ReinUsesLisp d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow 4d6a86b03f Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
Fernando Sahmkow bb8eb15d39 Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
ReinUsesLisp d26e74f0a3 shader/memory: Implement STL.S16 and STS.S16 2020-01-25 03:16:10 -03:00
ReinUsesLisp 9a2cdf8520 shader/memory: Implement unaligned LDL.S16 and LDS.S16 2020-01-25 03:16:10 -03:00
ReinUsesLisp 531f25a037 shader/memory: Move unaligned load/store to functions 2020-01-25 03:16:10 -03:00
ReinUsesLisp 96638f57c9 shader/memory: Implement LDL.S16 and LDS.S16 2020-01-25 03:15:55 -03:00
bunnei 2a822f3378 bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei 05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei 2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi 845a5dbca9 Disable clang-format for font files 2020-01-24 23:54:19 +01:00
bunnei dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow 806f569143 Shader_IR: Change name of TrackSampler function so it does not confuse with the type. 2020-01-24 16:44:48 -04:00
Fernando Sahmkow 3919b7b8a9 Shader_IR: Corrections, styling and extras. 2020-01-24 16:44:48 -04:00
Fernando Sahmkow 37b8504faa Shader_IR: Correct Custom Variable assignment. 2020-01-24 16:44:47 -04:00
Fernando Sahmkow 7c530e0666 Shader_IR: Propagate bindless index into the GL compiler. 2020-01-24 16:44:47 -04:00
Fernando Sahmkow 3c34678627 Shader_IR: Implement Injectable Custom Variables to the IR. 2020-01-24 16:43:31 -04:00
Fernando Sahmkow 2b02f29a2d GL Backend: Introduce indexed samplers into the GL backend 2020-01-24 16:43:31 -04:00
Fernando Sahmkow 037ea431ce Shader_IR: deduce size of indexed samplers 2020-01-24 16:43:31 -04:00
Fernando Sahmkow f4603d23c5 Shader_IR: Setup Indexed Samplers on the IR 2020-01-24 16:43:30 -04:00
Fernando Sahmkow 603c861532 Shader_IR: Implement initial code for tracking indexed samplers. 2020-01-24 16:43:30 -04:00
Fernando Sahmkow 64496f2456 Shader_IR: Address Feedback 2020-01-24 16:43:30 -04:00
Fernando Sahmkow b97608ca64 Shader_IR: Allow constant access of guest driver. 2020-01-24 16:43:30 -04:00
Fernando Sahmkow dc5cfa8d28 Shader_IR: Address Feedback 2020-01-24 16:43:29 -04:00
Fernando Sahmkow 74aa7de5e3 Guest_driver: Correct compiling errors in GCC. 2020-01-24 16:43:29 -04:00
Fernando Sahmkow 1e4b6bef6f Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
Fernando Sahmkow c921e496eb GPU: Implement guest driver profile and deduce texture handler sizes. 2020-01-24 16:43:29 -04:00
Fernando Sahmkow ab89ced244 Kernel: Implement Physical Core. 2020-01-24 15:38:20 -04:00
bunnei a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei f64adcfc37
Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp 1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
FearlessTobi e3cad7d49e audio_core: Switch to a faster interpolation technique 2020-01-24 00:38:22 +01:00
FearlessTobi d0e4f1c6f4 yuzu/configuration: create UI tab and move gamelist settings there 2020-01-24 00:15:51 +01:00
BreadFish64 a31ed02ae4 common/logging: don't use regex for path trimming 2020-01-23 23:08:05 +01:00
FearlessTobi d01eb12f36 Replace GetString with Get function
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi bbd85a495a Address second part of review comments 2020-01-23 20:55:26 +01:00
FearlessTobi 0fe11746fc Address review comments 2020-01-23 20:55:26 +01:00
fearlessTobi ac3690f205 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei a167da4278
Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow 9c6b5cae68
Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei ed76c71319 service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire 5a7eecc3ad loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.

Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei 89b326e396
Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Bartosz Kaszubowski 9a22b6dced GUI: fix minor issues with dark themes
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp 3ce28342a2 gl_shader_cache: Disable fastmath on Nvidia 2020-01-21 19:08:08 -03:00
Fernando Sahmkow 79e0991d9b
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp a665581684 vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00