gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
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@ -459,10 +459,6 @@ void RasterizerOpenGL::Clear() {
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glDisablei(GL_SCISSOR_TEST, 0);
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}
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// TODO(Rodrigo): Find out if blending affects clearing
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state_tracker.NotifyBlend0();
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glDisablei(GL_BLEND, 0);
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UNIMPLEMENTED_IF(regs.clear_flags.viewport);
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ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
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