audio_core: interpolate: Improvements to fix audio crackling.
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
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@ -8,13 +8,14 @@
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#include <climits>
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#include <cmath>
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#include <vector>
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#include "audio_core/algorithm/interpolate.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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namespace AudioCore {
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constexpr std::array<s16, 512> curve_lut0 = {
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constexpr std::array<s16, 512> curve_lut0{
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6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239,
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19412, 7093, 22, 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377,
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7472, 41, 5773, 19361, 7600, 48, 5659, 19342, 7728, 55, 5546, 19321, 7857,
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@ -56,7 +57,7 @@ constexpr std::array<s16, 512> curve_lut0 = {
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19403, 6121, 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424,
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6479, 3, 6722, 19426, 6600};
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constexpr std::array<s16, 512> curve_lut1 = {
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constexpr std::array<s16, 512> curve_lut1{
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-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450,
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32586, 512, -36, -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454,
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1000, -69, -891, 32393, 1174, -80, -990, 32323, 1352, -92, -1084, 32244, 1536,
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@ -98,7 +99,7 @@ constexpr std::array<s16, 512> curve_lut1 = {
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32551, -568, -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630,
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-200, -5, 69, 32639, -68};
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constexpr std::array<s16, 512> curve_lut2 = {
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constexpr std::array<s16, 512> curve_lut2{
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3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811,
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26253, 3751, -42, 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169,
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4199, -54, 2338, 26130, 4354, -58, 2227, 26085, 4512, -63, 2120, 26035, 4673,
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@ -146,10 +147,10 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
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if (ratio <= 0) {
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LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio);
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ratio = 1.0;
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return input;
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}
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const int step = static_cast<int>(ratio * 0x8000);
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const s32 step{static_cast<s32>(ratio * 0x8000)};
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const std::array<s16, 512>& lut = [step] {
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if (step > 0xaaaa) {
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return curve_lut0;
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@ -160,28 +161,37 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
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return curve_lut2;
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}();
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std::vector<s16> output(static_cast<std::size_t>(input.size() / ratio));
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int in_offset = 0;
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for (std::size_t out_offset = 0; out_offset < output.size(); out_offset += 2) {
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const int lut_index = (state.fraction >> 8) * 4;
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const std::size_t num_frames{input.size() / 2};
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const int l = input[(in_offset + 0) * 2 + 0] * lut[lut_index + 0] +
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input[(in_offset + 1) * 2 + 0] * lut[lut_index + 1] +
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input[(in_offset + 2) * 2 + 0] * lut[lut_index + 2] +
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input[(in_offset + 3) * 2 + 0] * lut[lut_index + 3];
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std::vector<s16> output;
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output.reserve(static_cast<std::size_t>(input.size() / ratio + InterpolationState::taps));
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const int r = input[(in_offset + 0) * 2 + 1] * lut[lut_index + 0] +
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input[(in_offset + 1) * 2 + 1] * lut[lut_index + 1] +
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input[(in_offset + 2) * 2 + 1] * lut[lut_index + 2] +
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input[(in_offset + 3) * 2 + 1] * lut[lut_index + 3];
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for (std::size_t frame{}; frame < num_frames; ++frame) {
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const std::size_t lut_index{(state.fraction >> 8) * InterpolationState::taps};
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const int new_offset = state.fraction + step;
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std::rotate(state.history.begin(), state.history.end() - 1, state.history.end());
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state.history[0][0] = input[frame * 2 + 0];
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state.history[0][1] = input[frame * 2 + 1];
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in_offset += new_offset >> 15;
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state.fraction = new_offset & 0x7fff;
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while (state.position <= 1.0) {
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const s32 left{state.history[0][0] * lut[lut_index + 0] +
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state.history[1][0] * lut[lut_index + 1] +
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state.history[2][0] * lut[lut_index + 2] +
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state.history[3][0] * lut[lut_index + 3]};
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const s32 right{state.history[0][1] * lut[lut_index + 0] +
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state.history[1][1] * lut[lut_index + 1] +
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state.history[2][1] * lut[lut_index + 2] +
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state.history[3][1] * lut[lut_index + 3]};
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const s32 new_offset{state.fraction + step};
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output[out_offset + 0] = static_cast<s16>(std::clamp(l >> 15, SHRT_MIN, SHRT_MAX));
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output[out_offset + 1] = static_cast<s16>(std::clamp(r >> 15, SHRT_MIN, SHRT_MAX));
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state.fraction = new_offset & 0x7fff;
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output.emplace_back(static_cast<s16>(std::clamp(left >> 15, SHRT_MIN, SHRT_MAX)));
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output.emplace_back(static_cast<s16>(std::clamp(right >> 15, SHRT_MIN, SHRT_MAX)));
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state.position += ratio;
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}
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state.position -= 1.0;
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}
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return output;
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@ -6,12 +6,17 @@
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#include <array>
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#include <vector>
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#include "common/common_types.h"
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namespace AudioCore {
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struct InterpolationState {
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int fraction = 0;
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static constexpr std::size_t taps{4};
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static constexpr std::size_t history_size{taps * 2 - 1};
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std::array<std::array<s16, 2>, history_size> history{};
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double position{};
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s32 fraction{};
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};
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/// Interpolates input signal to produce output signal.
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