ReinUsesLisp
|
c4aab5c40e
|
shader: Fix fp16 merge when using native fp16
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
ca7ebdc471
|
shader: Fix FADD32I
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
e7700aad18
|
shader: Fix undetected bug from review
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
ed6a1b1a3d
|
shader: Address feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
80df541a08
|
shader: "Implement" NOP
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
baec84247f
|
shader: Address Feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
45d547af11
|
shader: Implement SR_LaneId
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
595806fb1c
|
shader: Fix shared memory on cool drivers
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
655f7a570a
|
shader: Implement MEMBAR
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
ecb30c9072
|
shader: Improve VOTE.VTG stub
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
12f5f32098
|
shader: Mark SSBOs as written when they are
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
d819ba4489
|
shader: Implement ViewportIndex
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
fd496d0401
|
shader: Stub TLD4's PTP when it isn't constant
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
5ed8f24384
|
shader: Stub VOTE.VTG
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
bee8188799
|
shader: Fold composite extract
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
c3bace756f
|
shader: Fold comparisons and Pack/Unpack16
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
b4a5e767d0
|
shader: Fix branches to visited virtual blocks
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
f1dd743731
|
shader: Fix dependency on identity removal pass
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
5f22cd89e2
|
shader: Fix constant propagation to use reverse post order
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
eaafd53cfe
|
shader: Implement LDG .U.128 as .128
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
c826220733
|
shader: Unroll "using enum" for opcode declarations
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
09e1927b70
|
spirv: Remove unnecesary variable for clip distances
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
0c4cf3b9eb
|
shader: Implement ClipDistance
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
67afdaf566
|
shader: Fix TXD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
4d0d29fc20
|
shader: Address feedback
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
cb6fc03e55
|
shader: Always pass a lod for TexelFetch
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
630273b629
|
shader: Implement TXD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
d5bfc63088
|
shader: Implement ImageGradient
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
be3e94ae55
|
shader: Implement TMML partially
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
613b48c4a2
|
shader,spirv: Implement ImageQueryLod.
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
2c276ec6eb
|
shader: Implement TLDS
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
dc1a9a3bed
|
shader: Implement TLD
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
7a1c14269e
|
spirv: Add fixed pipeline point size
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
9d7422d967
|
shader: Add PointCoord attribute
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
b7589fe115
|
shader: Add PointSize attribute
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
514a6b07ee
|
shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
b0d5572abf
|
shader: Fix indirect branches to scheduler instructions
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
55b960a20f
|
spirv: Fix default output attribute initialization
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
12783f8105
|
shader: Add missing new lines
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
6c51f49632
|
shader: Implement FSWZADD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
34aba9627a
|
shader: Implement BRX
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
39a379632e
|
shader: Fix alignment checks on RZ
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
73af0d2e0d
|
shader: Implement I2I CC
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
dbc1e5cde7
|
shader: Implement I2I SAT
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
cd9f75e223
|
shader: Fix ISCADD logic for PO/CC
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
84298ce191
|
shader: Implement ISCADD CC
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
51475e21ba
|
shader: Implement VMAD, VMNMX, VSETP
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
0e1b213fa7
|
shader: Add missing I2I exception when CC is used
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
dbd882ddeb
|
shader: Better interpolation and disabled attributes support
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
675a82416d
|
spirv: Remove dependencies on Environment when generating SPIR-V
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
f0031babeb
|
shader: Implement front face
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a806b29cb9
|
shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
cdf0cc3869
|
shader: Fix TXQ
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
17063d16a3
|
shader: Implement TXQ and fix FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
d9c5bd9509
|
shader: Refactor PTP and other minor changes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
b5db38f50e
|
shader: Add IR opcode for ImageFetch
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
742d11c2ad
|
shader: Implement TLD4.PTP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
981eb6f43b
|
shader: Fix Array Indices in TEX/TLD4
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
f5672777c8
|
shader: Implement FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
fda0835300
|
shader: Implement TLD4S.
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
32c5483beb
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
49e87ea8ab
|
shader: Track first bindless argument instead of the instruction itself
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
d3dad6b632
|
shader: Properly insert Prologue instruction
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
83a283fa86
|
shader: Minor style nits
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
8cb9443cb9
|
shader: Fix F2I
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
68a9505d8a
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
1d2db78398
|
shader: Fix use-after-free bug in object_pool
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
3d07cef009
|
shader: Implement VOTE
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a8d8fd40f7
|
shader: Fix TEX mask
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
c63cf4fa2e
|
vk_pipeline_cache: Add pipeline cache
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
2be5c7eff4
|
shader: Fold interpolation multiplications
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
96b7ced6ec
|
shader: Better but still partial interpolation support
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
56be556eee
|
shader: Implement FADD32I
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
a62f04efab
|
shader: Implement F2F
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
8b3b9c3371
|
shader: Add missing fp64 usage flags
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
c858b8ba97
|
shader: Implement DMUL and DFMA
Also add a missing const on DADD
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
112b8f00f0
|
shader: Add FP64 register load/store helpers
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a77e764726
|
shader: Add support for fp16 comparisons and misc fixes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
27fb97377e
|
shader: Fix floating point comparison for FP16
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
e10d9c1b8e
|
shader: Implement HSETP2
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
9e213fd861
|
shader: Implement HSET2
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
ed6cd3c94a
|
shader: Implement HMUL2
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
28dff6a629
|
shader: Implement HFMA2
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
e802512d8e
|
shader: Refactor half floating instructions
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
c97d03efb9
|
shader: Implement ISCADD (imm)
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
eeb1efa2d2
|
shader: Implement LOP32I
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
72990df7ba
|
shader: Implement DADD
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
3b7fd3ad0f
|
shader: Implement CSET and CSETP
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
32b6c63485
|
shader: Reorder phi nodes when redefined as undefined opcodes
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
8dd0acfaeb
|
shader: Fix instruction transitions in and out of Phi
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
fa2f6e38f4
|
shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
17a82b56d7
|
shader: Implement TEXS
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
71f96fa636
|
shader: Implement CAL inlining function calls
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
b9f7bf4472
|
spirv: Add SignedZeroInfNanPreserve logic
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
8d470c2e63
|
shader: Implement FMNMX
And add a const in FCMP
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
2d422b2498
|
shader: Fix rebase issue
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
ba8c1d2eb4
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
3a63fa0477
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
7d6ba5b984
|
shader: Implement R2P
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
924f0a9149
|
shader: Implement SHF
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
5465cb1561
|
shader: Implement LEA
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
d1edc16ba8
|
shader: Deduplicate HADD2 code
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
81f72471e8
|
shader: Implement I2I
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
980cafdc27
|
shader: Implement LOP and LOP3
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
382cba94ed
|
shader: Implement IADD3
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
c2155f04d4
|
shader: Implement PSETP
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
ce9b116cfe
|
Implement PSET, refactor common comparison funcs
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
103b9da4f7
|
shader: Implement FLO
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
e038928616
|
shader: Implement ISET, add common_funcs
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
bec7d3111d
|
shader: Make IMNMX, SHR, SEL stylistically more consistent
|
2021-07-22 21:51:22 -04:00 |
|
ameerj
|
bce0b1dcca
|
shader: Implement ICMP
|
2021-07-22 21:51:22 -04:00 |
|
ameerj
|
20390c0548
|
shader: Implement IMNMX
|
2021-07-22 21:51:22 -04:00 |
|
ameerj
|
08a9e95905
|
shader: Implement BFI
|
2021-07-22 21:51:22 -04:00 |
|
ameerj
|
34ac9b4d7e
|
shader: Implement BFE
|
2021-07-22 21:51:22 -04:00 |
|
ameerj
|
a8c41c50d3
|
shader: Implement POPC
|
2021-07-22 21:51:22 -04:00 |
|
ameerj
|
cc55d28949
|
shader: Implement SHR
|
2021-07-22 21:51:22 -04:00 |
|
ameerj
|
8810c88b7e
|
shader: Implement SEL
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
726625cf50
|
spirv: Move phi arguments emit to a separate function
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
3bc857f2f3
|
shader: Avoid infinite recursion when tracking global memory
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
622d676202
|
shader: Fix conditional execution of exit instructions
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
7496bbf758
|
spirv: Add support for self-referencing phi nodes
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e87a502da2
|
shader: Fix control flow
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
9d6a98d950
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e44752ddc8
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
18a766b362
|
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
274897dfd5
|
spirv: Fixes and Intel specific workarounds
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
704c6f353f
|
shader: Rename, implement FADD.SAT and P2R (imm)
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e2bc05b17d
|
shader: Add denorm flush support
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
6db69990da
|
spirv: Add lower fp16 to fp32 pass
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
85cce78583
|
shader: Primitive Vulkan integration
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
58914796c0
|
shader: Add XMAD multiplication folding optimization
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
4b438f94cf
|
shader: Simplify ISCADD
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
3633e43377
|
shader: Add utility to resolve identities on a value
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
3a59fffaa1
|
spirv: Implement EmitIdentity
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
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b5d7279d87
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
d5d468cf2c
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shader: Improve object pool
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
1c0b8bca5e
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shader: Fix tracking
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
1b0cf2309c
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shader: Add support for forward declarations
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
cbfb7d182a
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shader: Support SSA loops on IR
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
8af9297f09
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shader: Misc fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
9170200a11
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
2930dccecc
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spirv: Initial SPIR-V support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
6dafb08f52
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shader: Better constant folding
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
da8096e6e3
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shader: Properly store phi on Inst
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
16cb00c521
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shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
be94ee88d2
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shader: Make typed IR
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
dc04a50ac2
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shader: Remove illegal character in SSA pass
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
e81739493a
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shader: Constant propagation and global memory to storage buffer
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
d24a16045f
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shader: Initial instruction support
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
6c4cc0cd06
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shader: SSA and dominance
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
2d48a7b4d0
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
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