ameerj
e10366974e
glsl: Implement precise fp variable allocation
2021-07-22 21:51:37 -04:00
ameerj
14bfb4719a
HACK glsl: Write defaults to unused generic attributes
2021-07-22 21:51:37 -04:00
ameerj
4b5a4ea72e
glsl: Fix ssbo indexing and name shadowing between shader stages
2021-07-22 21:51:37 -04:00
ameerj
8ec0028e68
glsl: implement set clip distance
...
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj
9f3ffb996b
glsl: Rework var alloc to not assign unused results
2021-07-22 21:51:37 -04:00
ameerj
1269a0cf8b
glsl: Rework variable allocator to allow for variable reuse
2021-07-22 21:51:37 -04:00
ameerj
9ccbd74991
glsl: Fix ATOM and implement ATOMS
2021-07-22 21:51:37 -04:00
ameerj
68ef3803bf
glsl: Use gl_SubGroupInvocationARB
2021-07-22 21:51:36 -04:00
ameerj
e35ffbbeb0
glsl: Implement VOTE for subgroup size potentially larger
2021-07-22 21:51:36 -04:00
ameerj
770b754afd
glsl: Implement VOTE
2021-07-22 21:51:36 -04:00
ameerj
181a4ffdc4
glsl: Implement ST{LS}
2021-07-22 21:51:36 -04:00
ameerj
57d354b02c
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
7df0815117
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
80eec85867
glsl: Fix GetAttribute return values
...
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj
1542f31e79
glsl: minor cleanup
2021-07-22 21:51:36 -04:00
ameerj
005eecffcd
glsl: Fix and implement rest of cbuf access
2021-07-22 21:51:36 -04:00
ameerj
3047eb6688
glsl: Implement TXQ and other misc changes
2021-07-22 21:51:36 -04:00
ameerj
5fd92780b2
glsl: TLD4 implementation
2021-07-22 21:51:36 -04:00
ameerj
697eacd095
glsl: Implement TLD instruction
2021-07-22 21:51:36 -04:00
ameerj
e4ba755705
glsl: Implement TEXS
2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed
glsl: Cleanup texture functions
2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc
shader_recompiler: GCC fixes
2021-07-22 21:51:36 -04:00
ameerj
7619b7d427
glsl: Implement TEX depth functions
2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e
glsl: Implement TEX ImageSample functions
2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8
glsl: Rework Shuffle emit instructions to align with SPIR-V
2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2
glsl: Better Storage access and wip warps
2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec
glsl: Fix integer conversions, implement clamp CC
2021-07-22 21:51:36 -04:00
ameerj
21797efa54
glsl: Implement IADD CC
2021-07-22 21:51:36 -04:00
ameerj
453cd25da5
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336
glsl: WIP var forward declaration
...
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716
glsl: Fix bindings, add some CC ops
2021-07-22 21:51:36 -04:00
ameerj
6674637853
glsl: remove unused headers
2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0
glsl: Implement derivatives and YDirection
...
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
ed14d31f66
glsl: Fix non-immediate buffer access
...
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj
d171083d53
glsl: textures wip
2021-07-22 21:51:36 -04:00
ameerj
3d086e6130
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
5399906c26
glsl: Track S32 atomics
2021-07-22 21:51:36 -04:00
ameerj
b95716e543
glsl: Update phi node management
2021-07-22 21:51:36 -04:00
ameerj
67f881e714
glsl: Fix floating point compare ops
...
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713
glsl: Query GL Device for FP16 extension support
2021-07-22 21:51:36 -04:00
ameerj
3482df1176
glsl: Simply FP storage atomics
2021-07-22 21:51:36 -04:00
ameerj
9cc1b8a873
glsl: F16x2 storage atomics
2021-07-22 21:51:36 -04:00
ameerj
11ba190462
glsl: Revert ssbo aliasing. Storage Atomics impl
2021-07-22 21:51:36 -04:00
ameerj
e99d01ff53
glsl: implement phi nodes
2021-07-22 21:51:36 -04:00
ameerj
3d9ecbe998
glsl: Wip storage atomic ops
2021-07-22 21:51:36 -04:00
ameerj
df793fc049
glsl: Implement FCMP
2021-07-22 21:51:36 -04:00
ameerj
cdde730219
glsl: Add a more robust fp formatter
2021-07-22 21:51:36 -04:00
ameerj
ac7b0ebcb7
glsl: More FP fixes
2021-07-22 21:51:36 -04:00
ameerj
3064bde415
glsl: FP function fixes
2021-07-22 21:51:36 -04:00
ameerj
65c6f73e43
glsl: More FP instructions/fixes
2021-07-22 21:51:36 -04:00
ameerj
5e9095ef22
glsl: Add many FP32/64 instructions
2021-07-22 21:51:36 -04:00
ameerj
ef7bd53f18
glsl: Implement more Integer ops
2021-07-22 21:51:36 -04:00
ameerj
266a3d60e3
glsl: Implement BF*
2021-07-22 21:51:36 -04:00
ameerj
0f40b0e61c
glsl: Implement a few Integer instructions
2021-07-22 21:51:36 -04:00
ameerj
fb75d122a2
glsl: Use std::string_view for Emit function args.
2021-07-22 21:51:35 -04:00
ameerj
115c162b9a
glsl: Pass IR::Inst& to Emit functions
2021-07-22 21:51:35 -04:00
ameerj
78f5eb90d7
glsl: INeg and IAdd negate tests
2021-07-22 21:51:35 -04:00
ameerj
e221baccdd
glsl: Reusable typed variables. IADD32
2021-07-22 21:51:35 -04:00
ameerj
faf4cd72c5
glsl: Fix program linking and cbuf
2021-07-22 21:51:35 -04:00
ameerj
64337f004d
glsl: Fix "reg" allocing
...
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
eaff1030de
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3d822faea1
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
ReinUsesLisp
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
ameerj
3c125d4134
tmml: Remove index component from coords vec
...
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ameerj
d52bacf6f0
spirv/convert: Catch more signed operations oversights
...
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8554a644df
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
...
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
...
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
FernandoS27
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
...
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
...
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
lat9nq
22f0c4f002
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5539b13c5a
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
ReinUsesLisp
cf9f88e5a7
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ac0f5d2ab6
shader: Track legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
...
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
ReinUsesLisp
adc43297c5
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
329dea217d
shader: Always initialize up reference in structure control flow
...
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d093522fac
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d738ad4d0b
spirv: Fix image and image buffer descriptor index usage
2021-07-22 21:51:34 -04:00
ReinUsesLisp
eb8464cb3d
glasm: Fix immediate texture coordinate
2021-07-22 21:51:34 -04:00
ReinUsesLisp
457dda69cc
shader: Clang-format secondary textures
2021-07-22 21:51:34 -04:00
ReinUsesLisp
627161c38e
shader: Fix secondary textures
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b659212dbd
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
ReinUsesLisp
fbf5cdcba0
shader: Fix FSwizzleAdd folding when going through phi nodes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
871c9f1ced
shader/exception: Fix compilation errors on gcc
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b6c087496b
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
83db7abae6
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e240a62017
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8f3043c3cf
Revert "glasm: Skip phi moves on undefined instructions"
...
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2aa30353b7
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
f58f79c85d
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
586c785366
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b9c8814ea9
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8763cc1ff7
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
48aafe0961
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
ReinUsesLisp
77ee733c3a
glasm: Remove unintentionally committed fmt::prints
2021-07-22 21:51:33 -04:00
ReinUsesLisp
70c9281fbf
glasm: Fix INeg32 on negative immediates
2021-07-22 21:51:33 -04:00
ReinUsesLisp
75fd0079db
glasm: Remove unnecessary value types
2021-07-22 21:51:33 -04:00
ReinUsesLisp
379b305b4b
glasm: Throw when there are register leaks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ca05a13c62
glasm: Catch more register leaks
...
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9fbfe7d676
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c721767bcc
glasm: Implement global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
0794273870
glasm: Implement int64 add and subtract
2021-07-22 21:51:33 -04:00
lat9nq
7fdf0d7d33
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e30d4fa976
glasm: Implement indirect attribute loads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c8414e686f
glasm: Implement image atomics
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3a7ca6a7db
glasm: Reorder unreachable image atomic insts
...
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e565eb361a
glasm: Implement gl_Layer stores
2021-07-22 21:51:33 -04:00
ReinUsesLisp
89e341d56a
glasm: Implement SampleId
2021-07-22 21:51:33 -04:00
ReinUsesLisp
77d8c44b68
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ddf601919f
glasm: Fix EmitVertex's optimization
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
7dadb2bef3
glasm: Simplify patch reads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b382f57b28
glasm: Fix output patch reads
...
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ameerj
eb15667905
emit_glasm_context_get_and_set.cpp: Add missing semicolons
2021-07-22 21:51:33 -04:00
ReinUsesLisp
781a87175c
glasm: Fix patch attribute declarations
2021-07-22 21:51:33 -04:00
ameerj
36d040da70
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3da7b98d37
glasm: Implement PrimitiveId attribute read
2021-07-22 21:51:33 -04:00
ReinUsesLisp
394b96a2fe
glasm: Implement clip distance stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a5d978e91e
glasm: Fix tessellation input attributes
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0d7d85c81e
glasm: Add missing semicolon on tesscoord reading
2021-07-22 21:51:32 -04:00
ReinUsesLisp
48d4e26326
glasm: Fix tessellation headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9ec2303ad6
glasm: Add tessellation shader declarations
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2913ca811e
glasm: Implement TessellationEvaluationPoint
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a569ac418e
glasm: Implement patch memory
2021-07-22 21:51:32 -04:00
ReinUsesLisp
164b8c1ec5
glasm: Fix InvocationId declaration
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d5db96386d
glasm: Implement InvocationId
2021-07-22 21:51:32 -04:00
ReinUsesLisp
679e7146a7
glasm: Optimize EmitVertex into EMIT
2021-07-22 21:51:32 -04:00
ReinUsesLisp
79929be833
glasm: Implement geometry shader attribute reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
83cef0426b
glasm: Properly declare attributes on geometry programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
fad139a3e6
glasm: Declare geometry program headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a54291c9c
glasm: Fix potential aliasing bug on cube array samples
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8fdb00a2b5
glasm: Implement ImageWrite
2021-07-22 21:51:32 -04:00
ReinUsesLisp
dadd192b30
glasm: Implement ImageRead
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d0ffc6ad0
glasm: Implement EmitVertex and EndPrimitive
2021-07-22 21:51:32 -04:00
ReinUsesLisp
f79cbbf814
glasm: Implement ImageGradient
2021-07-22 21:51:32 -04:00
ReinUsesLisp
291f220be3
glasm: Implement 64-bit shifts
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d957b3a8fe
glasm: Implement barriers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
b60b3fa113
glasm: Fix compute stage name
2021-07-22 21:51:32 -04:00
ReinUsesLisp
96962c1d3c
glasm: Fix phi instruction types
2021-07-22 21:51:32 -04:00
ReinUsesLisp
91a3c2c1c0
glasm: Implement PREC on relevant instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
accad56ee7
glasm: Implement stores to gl_ViewportIndex
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2494dbe183
glasm: Implement gl_PointSize stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9415c435fc
glasm: Implement gl_PointCoord
2021-07-22 21:51:32 -04:00
ReinUsesLisp
12dcb9fcc2
glasm: Implement ImageQueryLod
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4a22942f45
glasm: Implement ImageFetch
2021-07-22 21:51:32 -04:00
ameerj
3777592ada
glasm: Implement IADD.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
98ed8ff103
glasm: Implement BFE.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2e0d56da7e
glasm: Implement SelectU1
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e8ed904805
glasm: Implement gl_WorkGroupID
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a42277a4f
glasm: Implement TXQ and improve texture info reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c560bf99c2
glasm: Implement gl_FrongFacing attribute
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d3ed53511
glasm: Implement textureGather instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0fa421f82f
glasm: Implement gl_FragDepth and gl_SampleMask stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1ee7f8b943
glasm: Do not alias ConditionRef for now
...
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9bb3e008c9
shader: Read branch conditions from an instruction
...
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4bad415bca
glasm: Implement InstanceId and VertexId
2021-07-22 21:51:31 -04:00
ReinUsesLisp
afcb140185
glasm: Add missing return value on move assignment
2021-07-22 21:51:31 -04:00
ReinUsesLisp
fb3ba62b3a
glasm: Fix aliased bitcasts ref counting
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f1b334b9f9
glasm: Remove unintentional comma on vector insert
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ec6fc5fe78
glasm: Implement TEX and TEXS instructions
...
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c42a6143a5
glasm: Add support for non-2D texture samples
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bee9fb0563
glasm: Reorder unreachable image instructions to the bottom
2021-07-22 21:51:31 -04:00
ReinUsesLisp
e6b4d461d2
glasm: Add support for texture offsets
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf2949df10
glasm: Improve texture sampling instructions
2021-07-22 21:51:31 -04:00
ReinUsesLisp
db2f0f4108
emit_glasm: Enable ARB_draw_buffers when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3c06293e20
emit_glasm: Add support for reading position attributes
2021-07-22 21:51:31 -04:00
lat9nq
f7a2340205
shader_recompiler: GCC fixes
...
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ameerj
d4f9c798d6
glasm: Implement rest of shared mem
2021-07-22 21:51:31 -04:00
ReinUsesLisp
776ab3ea12
shader: Use a non-trivial dummy to construct ASL node union
2021-07-22 21:51:31 -04:00
ReinUsesLisp
38e7b8c805
emit_spirv: Jump to loop body with local variable
...
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp
464f13fe0b
glasm: Implement derivative instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
9fb2ea08e8
glasm: Initial (broken) implementation of TEX on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
1f3446b47e
glasm: Implement some graphics instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
31d402ee74
glasm: Add Void type to GLASM values
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3764750339
glasm: Add graphics specific shader declarations to GLASM
2021-07-22 21:51:31 -04:00
ameerj
057dee4856
glasm: Implement local memory for glasm
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ab5dbe7c29
emit_spirv: Add missing block in case
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
0f88fb5d72
glasm: Write result to scalar on integer comparison instructions
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d4385c34e3
glasm: Declare NV_shader_thread_group when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj
7ff5851608
glasm: Implement Storage atomics
...
StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8c81a20ace
glasm: Ensure reg alloc order across compilers on GLASM
...
Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.
The A and B functions can be called in any order when passed as
arguments to "foo":
foo(A(), B())
But the order is guaranteed for curly-braced constructor calls in
classes:
Foo{A(), B()}
Use this to get consistent behavior.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c917290497
glasm: Enable unintentionally disabled register aliasing on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
70fbede213
glasm: Review all GLASM insts to be aware of register aliasing
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c4fd6b55bc
glasm: Implement shuffle and vote instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
decda4a2c7
glasm: Add MUFU instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
5b18a12df2
glasm: Implement IAbs64 and INeg64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3f00a2ad3f
glasm: Properly clamp Fp64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
deda89372f
glasm: Fix register allocation when moving immediate on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
0839e46736
glasm: Implement SelectU64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6237300e36
glasm: Fix clamps so the min value has priority on NAN on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8eb72ff0dc
glasm: Fix moving U64 immediates to registers in GLASM
2021-07-22 21:51:31 -04:00
ameerj
80813b1d14
glasm: Implement storage atomic ops
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ad61b47f80
glasm: Add conversion instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
7703d65f23
glasm: Add fp min/max insts and fix store for fp64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
43a448d98d
glasm: Add logical instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
99352741af
glasm: Remove duplicated Fp64 pack instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
45ef62d3ba
glasm: Remove unnecesary new white space on Clamp GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b4953e79ee
glasm: Add floating-point comparisons on GLASM
2021-07-22 21:51:30 -04:00
ameerj
6705f56029
emit_glasm: Implement more integer alu ops
2021-07-22 21:51:30 -04:00
ameerj
3e10709091
glasm: Reimplement bitwise ops and BFI/BFE
2021-07-22 21:51:30 -04:00
ReinUsesLisp
4502595bc2
glasm: Initial GLASM fp64 support
2021-07-22 21:51:30 -04:00
ReinUsesLisp
9f851e3832
glasm: Implement GLASM fp16 packing and move bitwise insns
2021-07-22 21:51:30 -04:00
ReinUsesLisp
4de65fbff4
glasm: Remove unused functions left from rebase
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6358b0d0c1
glasm: Specify namespace when using FormatTo
2021-07-22 21:51:30 -04:00
ReinUsesLisp
939dab7120
glasm: Implement more GLASM composite instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
1c9307969c
glasm: Make GLASM aware of types
2021-07-22 21:51:30 -04:00
ameerj
934d300246
glasm: Use CMP.S for Select32
...
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj
68cc445b8e
glasm: Implement more logical ops
2021-07-22 21:51:30 -04:00
ameerj
941c6dc740
glasm: Implement BFI, BFE
...
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLisp
3e841f6441
glasm: Use BitField instead of C bitfields
2021-07-22 21:51:30 -04:00
ReinUsesLisp
2b04b4d27f
glasm: Remove unused argument in identity instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
c1ba685d9c
glasm: Changes to GLASM register allocator and emit context
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
ameerj
09dc23f971
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b725db8709
shader: Fixup SPIR-V emit header namespaces
2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
FernandoS27
153a77efee
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
850b08a16c
spirv: Be aware of NAN unaware drivers
2021-07-22 21:51:30 -04:00
ReinUsesLisp
fde47152d9
spirv: Add SSBO read fallbacks when no aliasing is available
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd913bceaf
spirv: Add OpKill fallback to demote
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2a0f9d7ad
spirv: Do not enable ShaderLayer
...
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2b434b74af
spirv: Enable DemoteToHelperInvocationEXT only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
cfd873275d
spirv: Use OriginLowerLeft when requested
2021-07-22 21:51:29 -04:00
ReinUsesLisp
bafe9e35a9
spirv: Only add image operands mask when needed
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e811db2e
spirv: Workaround image unsigned offset bug
...
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4ead714910
spirv: Add int8 and int16 capabilities only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
33bebc3412
spirv: Add integer clamping workarounds
...
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7b03b97118
spirv: Implement int8 and int16 conversion fallbacks
2021-07-22 21:51:29 -04:00
ReinUsesLisp
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d5d6778ba5
spirv: Desambiguate descriptor names
...
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
a46d91b1ef
shader: Add OpenGL shader profile options
2021-07-22 21:51:29 -04:00
ReinUsesLisp
028f0033bd
shader: Remove shader util
2021-07-22 21:51:29 -04:00
FernandoS27
c49d56c931
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
da936d6ad8
shader: Implement delegation of Exit to dispatcher on CFG
2021-07-22 21:51:29 -04:00
ameerj
fb14820c86
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
ameerj
20e86fd615
shader: Fix BFE s32 undefined check
...
Our unit tests were hitting this exception.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
50eb03382e
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
2021-07-22 21:51:29 -04:00
ReinUsesLisp
57464e3b72
shader: Fix storage type when reading patches on tess control
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2b54c6e42
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
ReinUsesLisp
155be4a8d3
shader: Increase the maximum number of storage buffers
...
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fe25f42403
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0c7230a606
shader: Add more strict validation the pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
2021-07-22 21:51:29 -04:00
ReinUsesLisp
92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ameerj
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
ameerj
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
eed6da55b8
cmake: Link to common in shader_recompiler
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc0fcd1b8d
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e4d1122082
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
ReinUsesLisp
dd860b684c
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
a8d46a5eae
shader: Add constant propagation for arithmetic right shifts
2021-07-22 21:51:28 -04:00
ReinUsesLisp
469f8bb857
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6325601947
spirv: Fix ViewportMask
2021-07-22 21:51:28 -04:00
ameerj
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
FernandoS27
2999028976
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
881b33da3b
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
21a878237b
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
f69d0b91ff
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00