yuzu/src/shader_recompiler
ReinUsesLisp 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
..
backend/spirv shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
frontend shader: Simplify code in opcodes.h to fix Intellisense 2021-07-22 21:51:29 -04:00
ir_opt shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
CMakeLists.txt cmake: Link to common in shader_recompiler 2021-07-22 21:51:28 -04:00
environment.h shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
exception.h shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
file_environment.cpp vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
file_environment.h shader_recompiler,video_core: Cleanup some GCC and Clang errors 2021-07-22 21:51:26 -04:00
main.cpp shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
program_header.h shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
shader_info.h shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00