yuzu/src/shader_recompiler
ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
..
backend emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:34 -04:00
frontend shader: Add support for "negative" and unaligned offsets 2021-07-22 21:51:34 -04:00
ir_opt buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
CMakeLists.txt glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
environment.h shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
exception.h shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h opengl: Declare fragment outputs even if they are not used 2021-07-22 21:51:34 -04:00
program_header.h shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
shader_info.h buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00