ReinUsesLisp
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fc93bc2abd
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shader: Implement BAR and fix memory barriers
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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3f594dd86b
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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baec84247f
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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45d547af11
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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595806fb1c
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shader: Fix shared memory on cool drivers
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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655f7a570a
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shader: Implement MEMBAR
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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ecb30c9072
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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d819ba4489
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shader: Implement ViewportIndex
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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fd496d0401
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shader: Stub TLD4's PTP when it isn't constant
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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b4a5e767d0
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shader: Fix branches to visited virtual blocks
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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f1dd743731
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shader: Fix dependency on identity removal pass
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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09e1927b70
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spirv: Remove unnecesary variable for clip distances
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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0c4cf3b9eb
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shader: Implement ClipDistance
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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67afdaf566
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shader: Fix TXD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
4d0d29fc20
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shader: Address feedback
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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d5bfc63088
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shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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be3e94ae55
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shader: Implement TMML partially
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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613b48c4a2
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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dc1a9a3bed
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shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
7a1c14269e
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spirv: Add fixed pipeline point size
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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9d7422d967
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shader: Add PointCoord attribute
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2021-07-22 21:51:25 -04:00 |
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ameerj
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b7589fe115
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shader: Add PointSize attribute
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
514a6b07ee
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shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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55b960a20f
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spirv: Fix default output attribute initialization
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2021-07-22 21:51:25 -04:00 |
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ameerj
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6c51f49632
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ameerj
|
73af0d2e0d
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
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ameerj
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dbc1e5cde7
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
dbd882ddeb
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shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
675a82416d
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spirv: Remove dependencies on Environment when generating SPIR-V
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
f0031babeb
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shader: Implement front face
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
17063d16a3
|
shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
d9c5bd9509
|
shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
b5db38f50e
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
742d11c2ad
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
f5672777c8
|
shader: Implement FragDepth
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
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ameerj
|
32c5483beb
|
shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
8cb9443cb9
|
shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
68a9505d8a
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ameerj
|
3d07cef009
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a77e764726
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
72990df7ba
|
shader: Implement DADD
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
fa2f6e38f4
|
shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
17a82b56d7
|
shader: Implement TEXS
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2021-07-22 21:51:23 -04:00 |
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