Commit graph

2690 commits

Author SHA1 Message Date
Fernando Sahmkow e9e671d101 GPU Garbage Collection: Fix regressions. 2022-04-01 01:36:24 +02:00
ameerj 3e489782e1 gl_rasterizer: Avoid scenario locking already owned mutex
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().

Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
2022-03-28 20:35:15 -04:00
bunnei af04f8b8e9
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." 2022-03-26 12:38:30 -07:00
Fernando Sahmkow 7a9d9e575b Texture Cache: Add Cached CPU system. 2022-03-25 04:24:05 +01:00
bunnei ab6a5784fa
Merge pull request #7720 from FernandoS27/yfc-gc
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
2022-03-24 20:16:11 -07:00
Fernando Sahmkow 9872d4bc4f GC: Address Feedback. 2022-03-25 03:05:56 +01:00
bunnei ca12a77670 hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
bunnei d456b9d554 hle: nvflinger: Move PixelFormat to its own header. 2022-03-24 18:13:32 -07:00
Fernando Sahmkow 9edbbf2af4 Garbage Collection: Final tuning. 2022-03-25 01:51:52 +01:00
Fernando Sahmkow 5e982a7812 Buffer Cache: Tune to the levels of the new GC. 2022-03-25 01:51:51 +01:00
Fernando Sahmkow ecb3342145 Garbage Collection: Redesign the algorithm to do a better use of memory. 2022-03-25 01:51:51 +01:00
ameerj 1bc7d61b57 video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
ameerj d618bba8a6 general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
Ameer J 370e480c8c
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
* gl_graphics_pipeline: Improve shader builder synchronization

Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context

* gl_graphics_pipeline: Make built_fence access threadsafe

* gl_graphics_pipeline: Use GLsync objects only when building in parallel

* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits

The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-03-06 16:46:49 +01:00
ameerj 7f7df43da2 gl_fence_manager: Minor optimization to signal querying
Per the spec, bufSize is the number of integers that will be written, in this case, 1.

Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-27 17:57:33 -05:00
Morph e292b2d991 maxwell_to_(gl/vk): Add 11_11_10 float vertex format
- Used by パワプロクンポケットR
2022-02-25 17:11:17 -05:00
Lioncash f785f73e92 general: Replace NonCopyable struct with equivalents 2022-02-02 13:17:12 -05:00
Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 2022-01-29 22:53:27 +01:00
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
Fernando S ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj 8c907c620d glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj 481b210c0d vk_texture_cache: Fix invalidated pointer access
The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
Fernando S 648c7b4ed6
Merge pull request #7375 from vonchenplus/convert_legacy
Convert all legacy attributes to generic attributes
2021-12-22 17:36:05 +01:00
vonchenplus 4908a07c20 Address format clang 2021-12-18 14:27:07 +08:00
Feng Chen e49184e606
Merge branch 'yuzu-emu:master' into convert_legacy 2021-12-18 13:57:14 +08:00
ameerj c22c4f5d59 renderer_opengl: Minor refactoring of filter selection 2021-12-05 15:42:45 -05:00
ameerj b8f3e5157b blit_image: Refactor upscale factors usage
The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05 15:42:44 -05:00
bunnei ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Fernando Sahmkow da2fe81905 TextureCache: Refactor and fix linux compiling. 2021-11-20 14:46:19 +01:00
Fernando Sahmkow 0857f82913 TextureCache: Implement buffer copies on Vulkan. 2021-11-20 06:15:29 +01:00
bunnei c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Feng Chen 4dd85f86a8 Implement convert legacy to generic 2021-11-19 22:53:58 +08:00
bunnei c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
ameerj f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
Morph 6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Feng Chen 894cc9d876 Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj 20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj 50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj 35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
FernandoS27 1128cc35b9 TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow 978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow 282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow 5230378709 TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
FernandoS27 de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj 9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27 9189aacfe2 OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
Marshall Mohror dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj 93c9eb196f gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00