..
gl_buffer_cache.cpp
shader: Properly scale image reads and add GL SPIR-V support
2021-11-16 22:11:29 +01:00
gl_buffer_cache.h
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
gl_compute_pipeline.h
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
gl_device.cpp
gl_device: Force GLASM on NVIDIA drivers 495-496
2021-10-28 19:38:49 -04:00
gl_device.h
structured_control_flow: Conditionally invoke demote reorder pass
2021-08-30 11:46:24 -04:00
gl_fence_manager.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp
shader: Properly scale image reads and add GL SPIR-V support
2021-11-16 22:11:29 +01:00
gl_graphics_pipeline.h
opengl: Fix asynchronous shaders
2021-07-22 21:51:40 -04:00
gl_query_cache.cpp
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
gl_rasterizer.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
gl_resource_manager.h
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp
opengl: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
gl_shader_cache.h
gl_shader_cache: Fixes for async shaders
2021-07-22 21:51:40 -04:00
gl_shader_context.h
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_shader_manager.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.cpp
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_state_tracker.h
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 05:11:48 -03:00
gl_stream_buffer.h
common: Replace common_sizes into user-literals
2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp
Merge pull request #7368 from FernandoS27/vulkan-conv
2021-11-20 16:51:13 -08:00
gl_texture_cache.h
blit_image: Refactor upscale factors usage
2021-12-05 15:42:44 -05:00
gl_texture_cache_base.cpp
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
maxwell_to_gl.h
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00
renderer_opengl.cpp
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
renderer_opengl.h
OpenGL: fix FXAA with scaling
2021-11-16 22:11:32 +01:00
util_shaders.cpp
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00
util_shaders.h
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00