Fix image update/download error when width too small
This commit is contained in:
parent
71313509f7
commit
894cc9d876
|
@ -317,13 +317,12 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
|
|||
}
|
||||
}
|
||||
|
||||
OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) {
|
||||
OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format,
|
||||
GLsizei gl_num_levels) {
|
||||
const GLenum target = ImageTarget(info);
|
||||
const GLsizei width = info.size.width;
|
||||
const GLsizei height = info.size.height;
|
||||
const GLsizei depth = info.size.depth;
|
||||
const int max_host_mip_levels = std::bit_width(info.size.width);
|
||||
const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
|
||||
const GLsizei num_layers = info.resources.layers;
|
||||
const GLsizei num_samples = info.num_samples;
|
||||
|
||||
|
@ -335,10 +334,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
|
|||
}
|
||||
switch (target) {
|
||||
case GL_TEXTURE_1D_ARRAY:
|
||||
glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
|
||||
glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, num_layers);
|
||||
break;
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
|
||||
glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, num_layers);
|
||||
break;
|
||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
|
||||
// TODO: Where should 'fixedsamplelocations' come from?
|
||||
|
@ -348,10 +347,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
|
|||
break;
|
||||
}
|
||||
case GL_TEXTURE_RECTANGLE:
|
||||
glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
|
||||
glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, height);
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
|
||||
glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, depth);
|
||||
break;
|
||||
case GL_TEXTURE_BUFFER:
|
||||
UNREACHABLE();
|
||||
|
@ -686,7 +685,9 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
|
|||
gl_format = tuple.format;
|
||||
gl_type = tuple.type;
|
||||
}
|
||||
texture = MakeImage(info, gl_internal_format);
|
||||
const int max_host_mip_levels = std::bit_width(info.size.width);
|
||||
gl_num_levels = std::min(info.resources.levels, max_host_mip_levels);
|
||||
texture = MakeImage(info, gl_internal_format, gl_num_levels);
|
||||
current_texture = texture.handle;
|
||||
if (runtime->device.HasDebuggingToolAttached()) {
|
||||
const std::string name = VideoCommon::Name(*this);
|
||||
|
@ -714,6 +715,9 @@ void Image::UploadMemory(const ImageBufferMap& map,
|
|||
u32 current_image_height = std::numeric_limits<u32>::max();
|
||||
|
||||
for (const VideoCommon::BufferImageCopy& copy : copies) {
|
||||
if (copy.image_subresource.base_level >= gl_num_levels) {
|
||||
continue;
|
||||
}
|
||||
if (current_row_length != copy.buffer_row_length) {
|
||||
current_row_length = copy.buffer_row_length;
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length);
|
||||
|
@ -743,6 +747,9 @@ void Image::DownloadMemory(ImageBufferMap& map,
|
|||
u32 current_image_height = std::numeric_limits<u32>::max();
|
||||
|
||||
for (const VideoCommon::BufferImageCopy& copy : copies) {
|
||||
if (copy.image_subresource.base_level >= gl_num_levels) {
|
||||
continue;
|
||||
}
|
||||
if (current_row_length != copy.buffer_row_length) {
|
||||
current_row_length = copy.buffer_row_length;
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
|
||||
|
@ -782,7 +789,7 @@ GLuint Image::StorageHandle() noexcept {
|
|||
}
|
||||
store_view.Create();
|
||||
glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
|
||||
info.resources.levels, 0, info.resources.layers);
|
||||
gl_num_levels, 0, info.resources.layers);
|
||||
return store_view.handle;
|
||||
default:
|
||||
return current_texture;
|
||||
|
@ -946,7 +953,7 @@ void Image::Scale(bool up_scale) {
|
|||
auto dst_info = info;
|
||||
dst_info.size.width = scaled_width;
|
||||
dst_info.size.height = scaled_height;
|
||||
upscaled_backup = MakeImage(dst_info, gl_internal_format);
|
||||
upscaled_backup = MakeImage(dst_info, gl_internal_format, gl_num_levels);
|
||||
}
|
||||
const u32 src_width = up_scale ? original_width : scaled_width;
|
||||
const u32 src_height = up_scale ? original_height : scaled_height;
|
||||
|
|
|
@ -219,6 +219,7 @@ private:
|
|||
GLenum gl_internal_format = GL_NONE;
|
||||
GLenum gl_format = GL_NONE;
|
||||
GLenum gl_type = GL_NONE;
|
||||
GLsizei gl_num_levels{};
|
||||
TextureCacheRuntime* runtime{};
|
||||
GLuint current_texture{};
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue