Wollnashorn
42c944b250
video_core: Add per-image anisotropy heuristics (format & mip count)
2023-06-15 18:19:32 +02:00
Liam
2c01669046
video_core: preallocate fewer IR blocks
2023-06-14 21:37:57 -04:00
Liam
8d6aefdcc4
video_core: optionally skip barriers on feedback loops
2023-06-14 14:11:46 -04:00
Liam
cc4334870b
renderer_vulkan: propagate conditional barrier support
2023-06-14 10:49:40 -04:00
Wollnashorn
0de6b9e3f5
video_core: Apply AF only to samplers with normal LOD range [0, 1+x]
2023-06-14 13:27:27 +02:00
Wollnashorn
a9e4dddad5
video_core: Fix default anisotropic heuristic
2023-06-14 11:21:22 +02:00
Wollnashorn
44f616edb9
video_core: Never apply AF to None mipmap mode
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Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option
2023-06-14 03:57:39 +02:00
Wollnashorn
b9bba3ac89
video_core: Disable anisotropic filtering for samplers with depth compare
2023-06-13 21:32:32 +02:00
Morph
925586f97b
buffer_cache_base: Specify buffer type in HostBindings
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Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
Wollnashorn
0eacf547c0
video_core: Option to apply anisotropic filtering for all mipmap modes
2023-06-13 03:21:01 +02:00
liamwhite
e0de6dd63f
Merge pull request #10675 from liamwhite/scaler
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image_info: adjust rescale thresholds and refactor constant use
2023-06-12 21:16:36 -04:00
Matías Locatti
42b2bc204f
Merge pull request #10699 from liamwhite/conditional-barrier
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shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
bunnei
ad8f122ab1
Merge pull request #10693 from liamwhite/f64-to-f32
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shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-12 12:46:54 -07:00
bunnei
569f8d3b44
Merge pull request #10668 from Kelebek1/reduce_vertex_bindings
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Combine vertex/transform feedback buffer binding into a single call
2023-06-11 11:33:48 -07:00
bunnei
ea716eb5cc
android: Fix screen orientation & blurriness.
2023-06-10 15:13:06 -07:00
Liam
2f1e87dd83
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-10 12:38:49 -04:00
Liam
2bb7ea436d
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10 12:30:39 -04:00
Liam
05b66877d1
image_info: adjust rescale thresholds and refactor constant use
2023-06-08 17:46:40 -04:00
Liam
74671186bf
vk_blit_screen: use higher bit depth for fxaa
2023-06-08 11:27:57 -04:00
Kelebek1
ace6c2318b
Combine vertex/transform feedback buffer binding into a single call
2023-06-08 12:13:27 +01:00
Morph
907507886d
(wall, native)_clock: Add GetGPUTick
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Allows us to directly calculate the GPU tick without double conversion to and from the host clock tick.
2023-06-07 21:44:42 -04:00
Morph
8e56a84566
core_timing: Use CNTPCT as the guest CPU tick
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Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
liamwhite
5c79a07a36
Merge pull request #10635 from mrcmunir/l4t-tx1-nvidia
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Make VK_EXT_robustness2 optional
2023-06-07 14:04:14 -04:00
liamwhite
cfb76d8f3e
Merge pull request #10476 from ameerj/gl-memory-maps
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OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
liamwhite
6907d30258
Merge pull request #10583 from ameerj/ill-logic
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AccelerateDMA: Fix incorrect check in Buffer<->Texture copies
2023-06-07 14:03:40 -04:00
Carlos Estrague / Mrc_munir
b854981917
Updated to lexicographical order suggestions
2023-06-06 19:33:52 +02:00
Carlos Estrague / Mrc_munir
19d05bd4d7
Make VK_EXT_robustness2 optional
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For some reason nvidia implemented Vulkan 1.2 supported without support for VK_EXT_robustness2 in tegra X1/X2 .
Fix vulkan work in TX1/TX2 L4T drivers .
2023-06-06 06:32:47 +02:00
bunnei
db6737f2ba
android: vk_presentation_manager: Fix unusued needs_recreation.
2023-06-03 00:06:08 -07:00
bunnei
df70fdc95b
android: vk_turbo_mode: Remove unnecessary device recreation.
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- Fixes a rare crash.
2023-06-03 00:06:08 -07:00
bunnei
098e2c4077
android: renderer_vulkan: Fix crash with surface recreation.
2023-06-03 00:06:07 -07:00
bunnei
057117f009
android: Fix presentation layout on foldable and tablet devices.
2023-06-03 00:06:07 -07:00
bunnei
cf9f4f67dd
video_core: vk_rasterizer: Decrease draw dispatch count for Android.
2023-06-03 00:06:04 -07:00
bunnei
f0ed20c8a2
android: GPU: Enable async presentation, increase frames in flight.
2023-06-03 00:06:03 -07:00
bunnei
5d43594a70
android: vulkan_device: Skip BGR565 emulation on S8gen2.
2023-06-03 00:06:01 -07:00
bunnei
8b8123b733
android: vulkan_device: Only compile OverrideBcnFormats when used.
2023-06-03 00:06:00 -07:00
Liam
6b2e89a865
android: remove spurious warnings about BCn formats when patched with adrenotools
2023-06-03 00:06:00 -07:00
bunnei
befd477279
android: video_core: Disable some problematic things on GPU Normal.
2023-06-03 00:06:00 -07:00
bunnei
8dc7fe0c96
android: video_core: Disable problematic compute shaders.
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- Fixes #104 .
2023-06-03 00:06:00 -07:00
bunnei
117bc2ae6c
android: vulkan: Recreate surface after suspension & adapt to async. presentation.
2023-06-03 00:05:59 -07:00
bunnei
ca4bf3844e
video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise.
2023-06-03 00:05:58 -07:00
bunnei
12c9e18b55
android: vulkan: Disable vertex_input_dynamic_state on Qualcomm.
2023-06-03 00:05:51 -07:00
bunnei
6d2e7de2e0
android: vulkan_debug_callback: Ignore many innocuous errors.
2023-06-03 00:05:50 -07:00
bunnei
b2aeb50229
android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.
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- Causes crashes on sampler creation with Super Mario Odyssey.
2023-06-03 00:05:48 -07:00
Liam
616cf70a80
build: only enable adrenotools on arm64
2023-06-03 00:05:43 -07:00
liushuyu
e26bd1421e
video_core: fix clang-format errors
2023-06-03 00:05:33 -07:00
bunnei
ff2f370946
video_core: vulkan_device: Correct error message for unsuitable driver.
2023-06-03 00:05:32 -07:00
bunnei
8248d69093
android: vulkan: Implement adrenotools turbo mode.
2023-06-03 00:05:32 -07:00
bunnei
21320d80d9
android: vulkan_device: Disable VK_EXT_extended_dynamic_state2 on Qualcomm.
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- Newer drivers report this as supported, but it is broken.
2023-06-03 00:05:32 -07:00
bunnei
4c38220a64
android: native: Add support for custom Vulkan driver loading.
2023-06-03 00:05:31 -07:00
bunnei
ae099d583c
core: frontend: Refactor GraphicsContext to its own module.
2023-06-03 00:05:31 -07:00
Billy Laws
b4a12b889e
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
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This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
158a1896ec
Implement scaled vertex buffer format emulation
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Billy Laws
206f1304d6
Disable push descriptors on adreno drivers
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Regular descriptors are around 1.5x faster to update.
2023-06-03 00:05:31 -07:00
Billy Laws
26bdecbf45
Disable VK_EXT_extended_dynamic_state on mali
2023-06-03 00:05:31 -07:00
Billy Laws
a3c261d940
Disable multithreaded pipeline compilation on Qualcomm drivers
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This causes crashes during compilation on several 6xx and 5xx driver versions.
2023-06-03 00:05:31 -07:00
Liam
f7a3f1ddf4
externals: add adrenotools for bcenabler
2023-06-03 00:05:28 -07:00
bunnei
2972a3ccc7
video_core: vulkan_device: Device initialization for Adreno.
2023-06-03 00:05:28 -07:00
bunnei
91350524c2
video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android.
2023-06-03 00:05:28 -07:00
bunnei
6ed62a9f10
video_core: vk_swapchain: Fix image format for Android.
2023-06-03 00:05:28 -07:00
bunnei
18527a8c42
video_core: vk_blit_screen: Rotate viewport for Android landscape.
2023-06-03 00:05:27 -07:00
bunnei
851b1008a8
cmake: Integrate bundled FFmpeg for Android.
2023-06-03 00:05:26 -07:00
ameerj
1fc47361a1
texture_cache: Fix incorrect logic for AccelerateDMA
2023-06-02 18:07:52 -04:00
liamwhite
d89b98d8e8
Merge pull request #10091 from Kelebek1/bc_bugggggg
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Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
liamwhite
988f486061
Merge pull request #10474 from GPUCode/you-left-me-waiting
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Remove timeline semaphore wait
2023-06-01 09:05:30 -04:00
Kelebek1
661375a222
Skip BufferCache tickframe with no channel state set
2023-05-30 21:57:13 +01:00
liamwhite
381caf4c00
Merge pull request #10483 from ameerj/gl-cpu-astc
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gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28 13:18:31 -04:00
liamwhite
bf3f450211
Merge pull request #10283 from danilaml/support-interlaced-videos
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Add support for deinterlaced video playback
2023-05-28 13:17:58 -04:00
ameerj
ea2e155b0b
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
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gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj
cb0a410907
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
ameerj
642c14f0c7
OpenGL: Make use of persistent buffer maps in buffer cache downloads
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Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
GPUCode
4a292efbff
renderer_vulkan: Remove timeline semaphore wait
2023-05-28 02:39:44 +03:00
Kelebek1
b0bea13ed8
Move buffer bindings to per-channel state
2023-05-27 17:04:18 +01:00
Matías Locatti
d6db422098
Merge pull request #10414 from liamwhite/anv-push-descriptor
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vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26 17:36:37 -03:00
Matías Locatti
919b54848b
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
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texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
Kelebek1
7ce181edcf
Fix buffer overlap checking skipping a page for stream score right expand
2023-05-26 10:35:46 +01:00
Liam
904dc1a567
video_core: don't garbage collect during configuration
2023-05-25 12:03:12 -04:00
bunnei
73a0ea0738
Merge pull request #10435 from FernandoS27/gotta-clean-mess-ups
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Texture cache: revert wrong acceleration assumption
2023-05-24 21:00:53 -07:00
Fernando Sahmkow
be3a7f4096
Texture cache: revert wrong acceleration assumption
2023-05-24 10:52:02 +02:00
Fernando Sahmkow
01c4568786
Texture Cache Util: Fix block depth adjustment on slices.
2023-05-24 10:06:58 +02:00
Fernando Sahmkow
72c1ee1bf9
texture_cache: process aliases and overlaps in the correct order
2023-05-24 09:53:42 +02:00
Fernando S
72a14a6817
Merge pull request #10422 from liamwhite/gc
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video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Fernando S
76f6388969
Merge pull request #10398 from liamwhite/bcn
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video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
Liam
3b1172c10f
video_core: tune garbage collection aggressiveness
2023-05-23 12:55:14 -04:00
Liam
415c78b87c
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
liamwhite
a5d4c3e5ad
Merge pull request #10388 from GPUCode/fence-wait
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vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
liamwhite
58be9b12f4
Merge pull request #10402 from liamwhite/uh
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renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
Liam
8bba9f7dea
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-22 19:53:20 -04:00
Liam
8758932031
renderer_vulkan: barrier attachment feedback loops
2023-05-22 18:10:16 -04:00
scorpion81
f8e7b44d28
Limit the device access memory to 4 GB
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Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
Danila Malyutin
7701a00a02
Add support for deinterlaced videos playback
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This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
GPUCode
4e491ab59b
vk_master_semaphore: Move fence wait on separate thread
2023-05-20 19:23:53 +03:00
Liam
de7c92d7c4
renderer_vulkan: remove wrong constexpr
2023-05-18 18:01:01 -04:00
lat9nq
c1a8a508bc
vulkan_device: Disable VK_KHR_push_descriptor on ANV
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Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
2023-05-17 22:19:57 -04:00
bunnei
9d4a2de72b
Merge pull request #10262 from liamwhite/depth-clamp
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vulkan_common: disable depth clamp dynamic state for older radv
2023-05-17 12:19:03 -07:00
liamwhite
47c5c37bed
Merge pull request #10217 from Kelebek1/clear_value
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Use the rendertarget format of the correct RT rather than the first valid
2023-05-16 10:06:30 -04:00
liamwhite
bbb6b58aa4
Merge pull request #10181 from lat9nq/intel-compute-toggle
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configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15 12:05:24 -04:00
liamwhite
6060685609
Merge pull request #10249 from FernandoS27/sorry-i-am-late
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Buffer Cache: Clear sync code.
2023-05-15 12:03:25 -04:00
liamwhite
5b85925469
Merge pull request #10254 from danilaml/fix-h264-decode
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Fix missing pic_order_present_flag in h264 header
2023-05-15 12:03:14 -04:00
Fernando Sahmkow
c4bfbc6d25
Buffer Cache: Clear sync code.
2023-05-15 01:50:21 +02:00
liamwhite
e9069dfe76
Merge pull request #10288 from liamwhite/vram-limits
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vulkan_device: reserve extra memory to prevent swaps
2023-05-14 17:02:15 -04:00