ReinUsesLisp
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68a9505d8a
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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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1d2db78398
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shader: Fix use-after-free bug in object_pool
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2021-07-22 21:51:24 -04:00 |
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ameerj
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3d07cef009
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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d40faa1db0
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vk_pipeline_cache: Fix ReleaseContents order
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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a8d8fd40f7
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shader: Fix TEX mask
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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f8115a6a9e
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
c63cf4fa2e
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
2be5c7eff4
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shader: Fold interpolation multiplications
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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96b7ced6ec
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shader: Better but still partial interpolation support
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2021-07-22 21:51:24 -04:00 |
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ameerj
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e4e1cc11b8
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
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56be556eee
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shader: Implement FADD32I
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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a62f04efab
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shader: Implement F2F
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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8b3b9c3371
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shader: Add missing fp64 usage flags
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2021-07-22 21:51:24 -04:00 |
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ameerj
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c858b8ba97
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shader: Implement DMUL and DFMA
Also add a missing const on DADD
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2021-07-22 21:51:24 -04:00 |
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ameerj
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112b8f00f0
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shader: Add FP64 register load/store helpers
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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a77e764726
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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27fb97377e
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shader: Fix floating point comparison for FP16
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2021-07-22 21:51:23 -04:00 |
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FernandoS27
|
e10d9c1b8e
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shader: Implement HSETP2
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2021-07-22 21:51:23 -04:00 |
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FernandoS27
|
9e213fd861
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shader: Implement HSET2
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2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
ed6cd3c94a
|
shader: Implement HMUL2
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2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
28dff6a629
|
shader: Implement HFMA2
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
e802512d8e
|
shader: Refactor half floating instructions
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
c97d03efb9
|
shader: Implement ISCADD (imm)
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
eeb1efa2d2
|
shader: Implement LOP32I
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
72990df7ba
|
shader: Implement DADD
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
3b7fd3ad0f
|
shader: Implement CSET and CSETP
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
32b6c63485
|
shader: Reorder phi nodes when redefined as undefined opcodes
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
8dd0acfaeb
|
shader: Fix instruction transitions in and out of Phi
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
fa2f6e38f4
|
shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
17a82b56d7
|
shader: Implement TEXS
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
71f96fa636
|
shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
b9f7bf4472
|
spirv: Add SignedZeroInfNanPreserve logic
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
8d470c2e63
|
shader: Implement FMNMX
And add a const in FCMP
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
2d422b2498
|
shader: Fix rebase issue
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
ba8c1d2eb4
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
3a63fa0477
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
7d6ba5b984
|
shader: Implement R2P
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
924f0a9149
|
shader: Implement SHF
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
5465cb1561
|
shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
d1edc16ba8
|
shader: Deduplicate HADD2 code
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
81f72471e8
|
shader: Implement I2I
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
980cafdc27
|
shader: Implement LOP and LOP3
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
382cba94ed
|
shader: Implement IADD3
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
c2155f04d4
|
shader: Implement PSETP
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
ce9b116cfe
|
Implement PSET, refactor common comparison funcs
|
2021-07-22 21:51:23 -04:00 |
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