Commit graph

6733 commits

Author SHA1 Message Date
Liam 1586f1c0b1 general: remove atomic signal and wait 2023-06-22 09:25:23 -04:00
Kelebek1 5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
bunnei e3122c5b46
Merge pull request #10086 from Morph1984/coretiming-ng-1
core_timing: Use CNTPCT as the guest CPU tick
2023-06-21 21:12:46 -07:00
bunnei 7eb7d56b1b
Merge pull request #10777 from liamwhite/no-barrier
video_core: optionally skip barriers on feedback loops
2023-06-21 21:10:08 -07:00
liamwhite f1e12e3b08
Merge pull request #10818 from vonchenplus/render_target_samples
video_core: add samples check when find render target
2023-06-20 09:55:23 -04:00
liamwhite 93061d1ea1
Merge pull request #10835 from lat9nq/intel-restrict-compute-disable
vulkan_device: Restrict compute disable only to affected Intel drivers
2023-06-20 09:55:14 -04:00
liamwhite 6d12e7320b
Merge pull request #10840 from Kelebek1/unbug_blinks_brain
Use current GPU address when unmapping GPU pages, not the base
2023-06-20 09:55:01 -04:00
toast2903 78ff2862f6 vulkan_device: Remove brace initializer
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-06-19 17:35:12 -04:00
lat9nq 197e13d93d video_core: Check broken compute earlier
Checks it as the system is determining what settings to enable. Reduces
the need to check settings while the system is running.
2023-06-19 17:33:30 -04:00
Kelebek1 711190bb67 Use current GPU address when unmapping GPU pages, not the base 2023-06-19 00:19:50 +01:00
lat9nq 346c253cd2 video_core: Formalize HasBrokenCompute
Also limits it to only affected Intel proprietrary driver versions.

vulkan_device: Move broken compute determination

vk_device: Remove errant back quote
2023-06-18 16:15:47 -04:00
liamwhite 23371fa187
Merge pull request #10829 from lat9nq/remove-external-mem
vulkan_device: Remove external memory extension
2023-06-18 09:43:03 -04:00
liamwhite 66b8042b59
Merge pull request #10798 from vonchenplus/draw_texture_scale
video_core: drawtexture support upscale
2023-06-18 09:42:41 -04:00
liamwhite 8acf728d5d
Merge pull request #10809 from Kelebek1/reduce_vertex_bindings
Synchronize vertex buffer even when it doesn't require binding
2023-06-18 09:42:32 -04:00
GPUCode ee0d68300e renderer_vulkan: Add missing initializers 2023-06-18 14:14:03 +03:00
GPUCode 7b2f680468 renderer_vulkan: Use VMA for buffers 2023-06-18 12:45:18 +03:00
GPUCode 48e39756f1 renderer_vulkan: Use VMA for images 2023-06-18 12:45:18 +03:00
GPUCode c60eed36b7 memory_allocator: Remove OpenGL interop
* Appears to be unused atm
2023-06-18 12:45:18 +03:00
lat9nq 6448eade2e externals: Add vma and initialize it
video_core: Move vma implementation to library
2023-06-18 12:45:12 +03:00
lat9nq 8a526b2c26 vulkan_device: Remove external memory extension
Unused in yuzu. Enables yuzu to boot games in Wine using Vulkan.
2023-06-18 01:20:08 -04:00
Liam 565a1226d7 renderer_vulkan: add missing include 2023-06-17 23:57:47 -04:00
Fernando S 27a36cd51b
Merge pull request #10744 from Wollnashorn/af-for-all
video_core: Improved anisotropic filtering heuristics
2023-06-18 00:02:05 +02:00
Kelebek1 e681f5678c Synchronize vertex buffer even when it doesn't require binding 2023-06-17 17:47:00 -04:00
FengChen 76a676883a video_core: add samples check when find render target 2023-06-17 23:48:51 +08:00
Wollnashorn 3e47ebe2e9 video_core: Only apply AF to 2D (array) image types 2023-06-17 14:20:44 +02:00
Wollnashorn c309a1c69b video_core: Removed AF for all mip modes option as it's default now 2023-06-17 11:19:39 +02:00
bunnei ec423c6919
Merge pull request #10783 from liamwhite/memory
video_core: preallocate fewer IR blocks
2023-06-16 16:53:25 -07:00
Feng Chen b77a247e8c video_core: drawtexture support upscale 2023-06-16 20:51:15 +08:00
Wollnashorn 2dc0ff79ec video_core: Use sampler IDs instead pointers in the pipeline config
The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
2023-06-16 13:45:14 +02:00
bunnei 0114abad9a
Merge pull request #10790 from liamwhite/arm-driver-moment
vulkan_device: disable extended_dynamic_state2 on ARM drivers
2023-06-15 18:34:31 -07:00
bunnei ca1cb9fd19
Merge pull request #10775 from liamwhite/cb2
renderer_vulkan: propagate conditional barrier support
2023-06-15 17:37:03 -07:00
Wollnashorn a3b7b5b22a video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
Wollnashorn 745d16132b video_core: Disable AF for non-color image formats 2023-06-15 20:59:33 +02:00
Wollnashorn 3e8cd91d54 video_core: Fixed compilation errors because of name shadowing 2023-06-15 18:46:40 +02:00
Liam 3304d58edb vulkan_device: disable extended_dynamic_state2 on ARM drivers 2023-06-15 12:29:54 -04:00
Wollnashorn 42c944b250 video_core: Add per-image anisotropy heuristics (format & mip count) 2023-06-15 18:19:32 +02:00
Liam 2c01669046 video_core: preallocate fewer IR blocks 2023-06-14 21:37:57 -04:00
Liam 8d6aefdcc4 video_core: optionally skip barriers on feedback loops 2023-06-14 14:11:46 -04:00
Liam cc4334870b renderer_vulkan: propagate conditional barrier support 2023-06-14 10:49:40 -04:00
Wollnashorn 0de6b9e3f5 video_core: Apply AF only to samplers with normal LOD range [0, 1+x] 2023-06-14 13:27:27 +02:00
Wollnashorn a9e4dddad5 video_core: Fix default anisotropic heuristic 2023-06-14 11:21:22 +02:00
Wollnashorn 44f616edb9 video_core: Never apply AF to None mipmap mode
Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option
2023-06-14 03:57:39 +02:00
Wollnashorn b9bba3ac89 video_core: Disable anisotropic filtering for samplers with depth compare 2023-06-13 21:32:32 +02:00
Morph 925586f97b buffer_cache_base: Specify buffer type in HostBindings
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
Wollnashorn 0eacf547c0 video_core: Option to apply anisotropic filtering for all mipmap modes 2023-06-13 03:21:01 +02:00
liamwhite e0de6dd63f
Merge pull request #10675 from liamwhite/scaler
image_info: adjust rescale thresholds and refactor constant use
2023-06-12 21:16:36 -04:00
Matías Locatti 42b2bc204f
Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
bunnei ad8f122ab1
Merge pull request #10693 from liamwhite/f64-to-f32
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-12 12:46:54 -07:00
bunnei 569f8d3b44
Merge pull request #10668 from Kelebek1/reduce_vertex_bindings
Combine vertex/transform feedback buffer binding into a single call
2023-06-11 11:33:48 -07:00
bunnei ea716eb5cc android: Fix screen orientation & blurriness. 2023-06-10 15:13:06 -07:00
Liam 2f1e87dd83 shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
Liam 2bb7ea436d shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
Liam 05b66877d1 image_info: adjust rescale thresholds and refactor constant use 2023-06-08 17:46:40 -04:00
Liam 74671186bf vk_blit_screen: use higher bit depth for fxaa 2023-06-08 11:27:57 -04:00
Kelebek1 ace6c2318b Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
Morph 907507886d (wall, native)_clock: Add GetGPUTick
Allows us to directly calculate the GPU tick without double conversion to and from the host clock tick.
2023-06-07 21:44:42 -04:00
Morph 8e56a84566 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
liamwhite 5c79a07a36
Merge pull request #10635 from mrcmunir/l4t-tx1-nvidia
Make VK_EXT_robustness2 optional
2023-06-07 14:04:14 -04:00
liamwhite cfb76d8f3e
Merge pull request #10476 from ameerj/gl-memory-maps
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
liamwhite 6907d30258
Merge pull request #10583 from ameerj/ill-logic
AccelerateDMA: Fix incorrect check in Buffer<->Texture copies
2023-06-07 14:03:40 -04:00
Carlos Estrague / Mrc_munir b854981917
Updated to lexicographical order suggestions 2023-06-06 19:33:52 +02:00
Carlos Estrague / Mrc_munir 19d05bd4d7
Make VK_EXT_robustness2 optional
For some reason nvidia implemented Vulkan 1.2 supported without support for VK_EXT_robustness2 in tegra X1/X2 .

Fix vulkan work in TX1/TX2  L4T drivers .
2023-06-06 06:32:47 +02:00
bunnei db6737f2ba android: vk_presentation_manager: Fix unusued needs_recreation. 2023-06-03 00:06:08 -07:00
bunnei df70fdc95b android: vk_turbo_mode: Remove unnecessary device recreation.
- Fixes a rare crash.
2023-06-03 00:06:08 -07:00
bunnei 098e2c4077 android: renderer_vulkan: Fix crash with surface recreation. 2023-06-03 00:06:07 -07:00
bunnei 057117f009 android: Fix presentation layout on foldable and tablet devices. 2023-06-03 00:06:07 -07:00
bunnei cf9f4f67dd video_core: vk_rasterizer: Decrease draw dispatch count for Android. 2023-06-03 00:06:04 -07:00
bunnei f0ed20c8a2 android: GPU: Enable async presentation, increase frames in flight. 2023-06-03 00:06:03 -07:00
bunnei 5d43594a70 android: vulkan_device: Skip BGR565 emulation on S8gen2. 2023-06-03 00:06:01 -07:00
bunnei 8b8123b733 android: vulkan_device: Only compile OverrideBcnFormats when used. 2023-06-03 00:06:00 -07:00
Liam 6b2e89a865 android: remove spurious warnings about BCn formats when patched with adrenotools 2023-06-03 00:06:00 -07:00
bunnei befd477279 android: video_core: Disable some problematic things on GPU Normal. 2023-06-03 00:06:00 -07:00
bunnei 8dc7fe0c96 android: video_core: Disable problematic compute shaders.
- Fixes #104.
2023-06-03 00:06:00 -07:00
bunnei 117bc2ae6c android: vulkan: Recreate surface after suspension & adapt to async. presentation. 2023-06-03 00:05:59 -07:00
bunnei ca4bf3844e video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise. 2023-06-03 00:05:58 -07:00
bunnei 12c9e18b55 android: vulkan: Disable vertex_input_dynamic_state on Qualcomm. 2023-06-03 00:05:51 -07:00
bunnei 6d2e7de2e0 android: vulkan_debug_callback: Ignore many innocuous errors. 2023-06-03 00:05:50 -07:00
bunnei b2aeb50229 android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.
- Causes crashes on sampler creation with Super Mario Odyssey.
2023-06-03 00:05:48 -07:00
Liam 616cf70a80 build: only enable adrenotools on arm64 2023-06-03 00:05:43 -07:00
liushuyu e26bd1421e video_core: fix clang-format errors 2023-06-03 00:05:33 -07:00
bunnei ff2f370946 video_core: vulkan_device: Correct error message for unsuitable driver. 2023-06-03 00:05:32 -07:00
bunnei 8248d69093 android: vulkan: Implement adrenotools turbo mode. 2023-06-03 00:05:32 -07:00
bunnei 21320d80d9 android: vulkan_device: Disable VK_EXT_extended_dynamic_state2 on Qualcomm.
- Newer drivers report this as supported, but it is broken.
2023-06-03 00:05:32 -07:00
bunnei 4c38220a64 android: native: Add support for custom Vulkan driver loading. 2023-06-03 00:05:31 -07:00
bunnei ae099d583c core: frontend: Refactor GraphicsContext to its own module. 2023-06-03 00:05:31 -07:00
Billy Laws b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws 158a1896ec Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Billy Laws 206f1304d6 Disable push descriptors on adreno drivers
Regular descriptors are around 1.5x faster to update.
2023-06-03 00:05:31 -07:00
Billy Laws 26bdecbf45 Disable VK_EXT_extended_dynamic_state on mali 2023-06-03 00:05:31 -07:00
Billy Laws a3c261d940 Disable multithreaded pipeline compilation on Qualcomm drivers
This causes crashes during compilation on several 6xx and 5xx driver versions.
2023-06-03 00:05:31 -07:00
Liam f7a3f1ddf4 externals: add adrenotools for bcenabler 2023-06-03 00:05:28 -07:00
bunnei 2972a3ccc7 video_core: vulkan_device: Device initialization for Adreno. 2023-06-03 00:05:28 -07:00
bunnei 91350524c2 video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android. 2023-06-03 00:05:28 -07:00
bunnei 6ed62a9f10 video_core: vk_swapchain: Fix image format for Android. 2023-06-03 00:05:28 -07:00
bunnei 18527a8c42 video_core: vk_blit_screen: Rotate viewport for Android landscape. 2023-06-03 00:05:27 -07:00
bunnei 851b1008a8 cmake: Integrate bundled FFmpeg for Android. 2023-06-03 00:05:26 -07:00
ameerj 1fc47361a1 texture_cache: Fix incorrect logic for AccelerateDMA 2023-06-02 18:07:52 -04:00
liamwhite d89b98d8e8
Merge pull request #10091 from Kelebek1/bc_bugggggg
Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
liamwhite 988f486061
Merge pull request #10474 from GPUCode/you-left-me-waiting
Remove timeline semaphore wait
2023-06-01 09:05:30 -04:00
Kelebek1 661375a222 Skip BufferCache tickframe with no channel state set 2023-05-30 21:57:13 +01:00
liamwhite 381caf4c00
Merge pull request #10483 from ameerj/gl-cpu-astc
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28 13:18:31 -04:00
liamwhite bf3f450211
Merge pull request #10283 from danilaml/support-interlaced-videos
Add support for deinterlaced video playback
2023-05-28 13:17:58 -04:00
ameerj ea2e155b0b gl_texture_cache: Fix ASTC CPU decoding with compression disabled
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj cb0a410907 gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
ameerj 642c14f0c7 OpenGL: Make use of persistent buffer maps in buffer cache downloads
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.

In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
GPUCode 4a292efbff renderer_vulkan: Remove timeline semaphore wait 2023-05-28 02:39:44 +03:00
Kelebek1 b0bea13ed8 Move buffer bindings to per-channel state 2023-05-27 17:04:18 +01:00
Matías Locatti d6db422098
Merge pull request #10414 from liamwhite/anv-push-descriptor
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26 17:36:37 -03:00
Matías Locatti 919b54848b
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
Kelebek1 7ce181edcf Fix buffer overlap checking skipping a page for stream score right expand 2023-05-26 10:35:46 +01:00
Liam 904dc1a567 video_core: don't garbage collect during configuration 2023-05-25 12:03:12 -04:00
bunnei 73a0ea0738
Merge pull request #10435 from FernandoS27/gotta-clean-mess-ups
Texture cache: revert wrong acceleration assumption
2023-05-24 21:00:53 -07:00
Fernando Sahmkow be3a7f4096 Texture cache: revert wrong acceleration assumption 2023-05-24 10:52:02 +02:00
Fernando Sahmkow 01c4568786 Texture Cache Util: Fix block depth adjustment on slices. 2023-05-24 10:06:58 +02:00
Fernando Sahmkow 72c1ee1bf9 texture_cache: process aliases and overlaps in the correct order 2023-05-24 09:53:42 +02:00
Fernando S 72a14a6817
Merge pull request #10422 from liamwhite/gc
video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Fernando S 76f6388969
Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
Liam 3b1172c10f video_core: tune garbage collection aggressiveness 2023-05-23 12:55:14 -04:00
Liam 415c78b87c textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
liamwhite a5d4c3e5ad
Merge pull request #10388 from GPUCode/fence-wait
vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
liamwhite 58be9b12f4
Merge pull request #10402 from liamwhite/uh
renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
Liam 8bba9f7dea vulkan_device: Enable VK_KHR_push_descriptor on newer ANV 2023-05-22 19:53:20 -04:00
Liam 8758932031 renderer_vulkan: barrier attachment feedback loops 2023-05-22 18:10:16 -04:00
scorpion81 f8e7b44d28
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).

But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
Danila Malyutin 7701a00a02 Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
GPUCode 4e491ab59b vk_master_semaphore: Move fence wait on separate thread 2023-05-20 19:23:53 +03:00
Liam de7c92d7c4 renderer_vulkan: remove wrong constexpr 2023-05-18 18:01:01 -04:00
lat9nq c1a8a508bc vulkan_device: Disable VK_KHR_push_descriptor on ANV
Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
2023-05-17 22:19:57 -04:00
bunnei 9d4a2de72b
Merge pull request #10262 from liamwhite/depth-clamp
vulkan_common: disable depth clamp dynamic state for older radv
2023-05-17 12:19:03 -07:00
liamwhite 47c5c37bed
Merge pull request #10217 from Kelebek1/clear_value
Use the rendertarget format of the correct RT rather than the first valid
2023-05-16 10:06:30 -04:00
liamwhite bbb6b58aa4
Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15 12:05:24 -04:00
liamwhite 6060685609
Merge pull request #10249 from FernandoS27/sorry-i-am-late
Buffer Cache: Clear sync code.
2023-05-15 12:03:25 -04:00
liamwhite 5b85925469
Merge pull request #10254 from danilaml/fix-h264-decode
Fix missing pic_order_present_flag in h264 header
2023-05-15 12:03:14 -04:00
Fernando Sahmkow c4bfbc6d25 Buffer Cache: Clear sync code. 2023-05-15 01:50:21 +02:00
liamwhite e9069dfe76
Merge pull request #10288 from liamwhite/vram-limits
vulkan_device: reserve extra memory to prevent swaps
2023-05-14 17:02:15 -04:00
Liam 2be751100b vulkan_device: reserve extra memory to prevent swaps 2023-05-14 16:49:59 -04:00
Liam 122435e080 vulkan_common: fix incompatible property flags 2023-05-14 01:13:11 -04:00
Liam 856838f7ce vulkan_common: disable depth clamp dynamic state for older radv 2023-05-13 00:37:17 -04:00
Danila Malyutin 9367769fe7 Fix missing pic_order_present_flag in h264 header
Fixes #9635
2023-05-12 22:30:59 +04:00
Kelebek1 cd0ded7771 Correctly track RT indexes for image aspect lookup during clears 2023-05-12 01:40:21 +01:00
liamwhite 182221b9ff
Merge pull request #10132 from Kelebek1/fermi_blit2
Allow Fermi blit accelerate to work without images in cache
2023-05-11 10:45:59 -04:00
liamwhite 2643ea80df
Merge pull request #10216 from Kelebek1/buffer_cache_region_checks
Swap order of checking/setting region modifications in the buffer_cache
2023-05-11 10:45:47 -04:00
Kelebek1 bf08bc3c0f Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path. 2023-05-11 06:42:38 +01:00
Liam 67fd1df762 renderer_vulkan: separate guest and host compute descriptor queues 2023-05-10 13:46:48 -04:00
Kelebek1 a386003b64 Use the rendertarget format of the correct RT rather than the first valid 2023-05-09 22:13:15 +01:00
Kelebek1 b3691fc33c Swap order of checking/setting region modifications in the buffer_cache 2023-05-09 20:21:08 +01:00
Fernando Sahmkow 8a214e5530 Texture Cache: Fix ASTC textures 2023-05-09 02:42:10 +02:00
Fernando Sahmkow 8014dd8259 Texture cache: Only force flush the dma downloads 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 2df19ef0fd Buffer Cache: disable reactive flushing in it. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 016c6feb49 Texture cache: reverse inmediate flush changes 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 36c302fa32 Buffer cache: always use async buffer downloads and fix regression. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 6f90dff293 Address feedback, add CR notice, etc 2023-05-07 23:46:12 +02:00
Fernando Sahmkow ab0c0a469c Query cache: stop updating pages as it's not affected by cpu writes 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 92da86290c Settings: add option to enable / disable reactive flushing 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 0f4f18265f Texture cache: sync the first flush. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow c6cac2ffaa GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
liamwhite 0c5bdc7241
Merge pull request #10081 from Kelebek1/copy_overlap_tick
Sort overlap_ids by modification tick before copy
2023-05-07 14:09:10 -04:00
liamwhite cb49c3b64c
Merge pull request #10172 from Kelebek1/debug_validation_names
Log object names with debug renderer, add a GPU address to ImageViews
2023-05-07 14:09:03 -04:00
lat9nq 6ed6e6e18e vk_pipeline_cache: Use setting to disable intel compute 2023-05-07 01:06:22 -04:00
bunnei 3547248ec2
Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
2023-05-06 21:55:39 -07:00
Kelebek1 ca6bf06ef7 Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00
liamwhite 60d54d911e
Merge pull request #10145 from Kelebek1/code_size
Fix shader code resize to use word size rather than byte size
2023-05-04 14:44:02 -04:00
Fernando S 2506594c50
Merge pull request #10153 from FernandoS27/a-quickie-fixie
Memory manager: Fix possible softlock
2023-05-04 03:56:53 +02:00
bunnei 055ee84024
Merge pull request #10142 from FernandoS27/missing-astc
GPU: implement missing ASTC
2023-05-03 16:49:27 -07:00
Fernando Sahmkow 1c13c74295 Memory manager: Fix possible softlock 2023-05-04 00:15:21 +02:00
bunnei a661c547d8
Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03 15:10:22 -07:00
Fernando Sahmkow 87a9be8dec GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
liamwhite ffeb5cdd8d
Merge pull request #10151 from GPUCode/no-softlocks-please
Fix softlocks when disabling async present
2023-05-03 10:54:24 -04:00
Morph 8dd3baa562
Merge pull request #10144 from liamwhite/dont-turbo
vulkan: disable turbo when debugging tool is attached
2023-05-03 10:53:03 -04:00
Morph daf7936095
Merge pull request #10143 from liamwhite/fruit-company-moment
video_core: fix build on Apple Clang
2023-05-03 10:52:56 -04:00
GPUCode f3fcc15ad5 vk_present_manager: Fix softlocks when disabling async present 2023-05-03 07:50:10 +03:00
lat9nq 952b271092 vk_swapchain: Use certain modes for unlocked
Uses mailbox, then immediate for unlocked framerate depending on
support for either. Also adds support for FIFO_RELAXED.

This function now assumes vsync_mode was originially configured to a value
that the driver supports.

vk_swapchain: ChooseSwapPresentMode determines updates

Simplifies swapchain a bit and allows us to change the present mode
during guest runtime.

vk_swapchain: Fix MSVC error

vk_swapchain: Enforce available present modes

Some frontends don't check the value of vsync_mode before comitting it.
Just as well, since a driver update or misconfiguration could problems
in the swap chain.

vk_swapchain: Silence warnings

Silences GCC warnings implicit-fallthrough and shadow, which apparently
are not enabled on clang.
2023-05-02 21:52:43 -04:00
lat9nq c6c11c1553 vulkan_surface: Pass only window info for surface creation
We don't need the whole EmuWindow when creating a surface,
and it creates onerous requirements outside of typical usage for
creating a surface elsewhere.
2023-05-02 21:51:30 -04:00
lat9nq 6f0929df82 configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.

If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-02 21:51:29 -04:00
Kelebek1 f902cc2a2b Fix code resize to use word size rather than byte size 2023-05-02 23:52:21 +01:00
Liam 4df49631de vulkan: disable turbo when debugging tool is attached 2023-05-02 18:14:57 -04:00
Liam e1c74cea10 video_core: fix build on Apple Clang 2023-05-02 18:05:30 -04:00
GPUCode f403d27941 vk_present_manager: Add toggle for async presentation 2023-05-01 23:13:24 +03:00
GPUCode 1d7abac84b vk_blit_screen: Recreate FSR when frame is recreated
* Depends on the layout dimentions and thus should be recreated as well
2023-05-01 23:13:24 +03:00
GPUCode 50791cb974 renderer_vulkan: Fix crashing when updating descriptors
* During pipeline configure the function would acquire some payload space from the descriptor update queue,
  write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later.
  TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer.
  This wasn't a problem before since WaitWorker was called at the end of the frame but now it is.
  If a frame writes to a cursor before the scheduler catches up, it will crash

* To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now.
  TickFrame will switch between the payload spaces instead of resetting
2023-05-01 23:13:24 +03:00
GPUCode 2ad9acf795 renderer_vulkan: Async presentation 2023-05-01 23:13:24 +03:00
Morph 47938541c2
Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
Y.F.C Buffer Cache Revamp
2023-05-01 11:08:02 -04:00
Fernando Sahmkow d6f565e5da BufferCache: Fixes and address feedback 2023-05-01 11:43:26 +02:00
bunnei 689f9a75a7
Merge pull request #10110 from Morph1984/intel-disable-compute
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
2023-04-29 23:02:45 -07:00
Fernando Sahmkow 4bc5469f52 Texture Cache: Release stagging buffers on tick frame 2023-04-29 15:31:38 +02:00
Fernando Sahmkow f8d31d1ae1 Buffer Cache: Release stagging buffers on tick frame 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 80480fe3f7 Clang: format and ficx compile errors. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow ed4553806a Implement Async downloads in normal and fix a few issues. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow f2d3212de9 Buffer Cache rework: Setup async downloads. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow a16c261131 Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 58d1c7c77a Address Feedback & Clang Format 2023-04-29 00:18:21 +02:00
Fernando Sahmkow 56c9730a16 Maxwell3D: only update parameters on High 2023-04-29 00:18:21 +02:00
Fernando Sahmkow e3a2ca96bd Accelerate DMA: Use texture cache async downloads to perform the copies
to host.

WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow 3fbee093b2 TextureCache: refactor DMA downloads to allow multiple buffers. 2023-04-29 00:18:21 +02:00
Morph cb092af3f0 vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
2023-04-28 17:59:36 -04:00
Fernando Sahmkow 2f15876524 QueryCache: Fix write invalidation. 2023-04-28 23:53:46 +02:00
Fernando Sahmkow 9a7c172f76 MemoryManager: Fix race conditions. 2023-04-28 23:53:02 +02:00
Fernando Sahmkow e4dc73f61e Clang format and ddress feedback 2023-04-24 12:38:47 +02:00
Fernando S 9bf19b04f6
Merge pull request #10051 from liamwhite/surface-capabilities
vulkan: pick alpha composite flags based on available values
2023-04-24 12:37:13 +02:00
Fernando S 2311fa7c84
Merge pull request #10069 from liamwhite/log
maxwell_3d: fix out of bounds array access in size estimation
2023-04-24 12:36:24 +02:00