d54d7de40e
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
35 lines
873 B
C++
35 lines
873 B
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/stage.h"
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namespace Shader::IR {
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struct Program {
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AbstractSyntaxList syntax_list;
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BlockList blocks;
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BlockList post_order_blocks;
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Info info;
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Stage stage{};
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std::array<u32, 3> workgroup_size{};
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OutputTopology output_topology{};
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u32 output_vertices{};
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u32 invocations{};
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u32 local_memory_size{};
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u32 shared_memory_size{};
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};
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[[nodiscard]] std::string DumpProgram(const Program& program);
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} // namespace Shader::IR
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