ReinUsesLisp
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d54d7de40e
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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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f263760c5a
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shader: Implement geometry shaders
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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675a82416d
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spirv: Remove dependencies on Environment when generating SPIR-V
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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71f96fa636
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shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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b5d7279d87
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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16cb00c521
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shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
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