dca4f0687a
Used by Just Dance® 2023 Edition
529 lines
17 KiB
C++
529 lines
17 KiB
C++
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstddef>
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#include <list>
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#include <map>
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/k_address_arbiter.h"
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#include "core/hle/kernel/k_auto_object.h"
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#include "core/hle/kernel/k_condition_variable.h"
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#include "core/hle/kernel/k_handle_table.h"
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#include "core/hle/kernel/k_page_table.h"
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#include "core/hle/kernel/k_synchronization_object.h"
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#include "core/hle/kernel/k_thread_local_page.h"
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#include "core/hle/kernel/k_worker_task.h"
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#include "core/hle/kernel/process_capability.h"
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#include "core/hle/kernel/slab_helpers.h"
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#include "core/hle/result.h"
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namespace Core {
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class System;
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}
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namespace FileSys {
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class ProgramMetadata;
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}
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namespace Kernel {
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class KernelCore;
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class KResourceLimit;
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class KThread;
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class KSharedMemoryInfo;
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class TLSPage;
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struct CodeSet;
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enum class MemoryRegion : u16 {
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APPLICATION = 1,
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SYSTEM = 2,
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BASE = 3,
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};
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enum class ProcessActivity : u32 {
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Runnable,
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Paused,
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};
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enum class DebugWatchpointType : u8 {
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None = 0,
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Read = 1 << 0,
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Write = 1 << 1,
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ReadOrWrite = Read | Write,
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};
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DECLARE_ENUM_FLAG_OPERATORS(DebugWatchpointType);
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struct DebugWatchpoint {
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VAddr start_address;
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VAddr end_address;
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DebugWatchpointType type;
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};
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class KProcess final : public KAutoObjectWithSlabHeapAndContainer<KProcess, KWorkerTask> {
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KERNEL_AUTOOBJECT_TRAITS(KProcess, KSynchronizationObject);
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public:
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explicit KProcess(KernelCore& kernel_);
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~KProcess() override;
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enum class State {
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Created = static_cast<u32>(Svc::ProcessState::Created),
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CreatedAttached = static_cast<u32>(Svc::ProcessState::CreatedAttached),
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Running = static_cast<u32>(Svc::ProcessState::Running),
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Crashed = static_cast<u32>(Svc::ProcessState::Crashed),
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RunningAttached = static_cast<u32>(Svc::ProcessState::RunningAttached),
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Terminating = static_cast<u32>(Svc::ProcessState::Terminating),
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Terminated = static_cast<u32>(Svc::ProcessState::Terminated),
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DebugBreak = static_cast<u32>(Svc::ProcessState::DebugBreak),
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};
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enum : u64 {
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/// Lowest allowed process ID for a kernel initial process.
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InitialKIPIDMin = 1,
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/// Highest allowed process ID for a kernel initial process.
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InitialKIPIDMax = 80,
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/// Lowest allowed process ID for a userland process.
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ProcessIDMin = 81,
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/// Highest allowed process ID for a userland process.
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ProcessIDMax = 0xFFFFFFFFFFFFFFFF,
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};
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// Used to determine how process IDs are assigned.
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enum class ProcessType {
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KernelInternal,
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Userland,
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};
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static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
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static Result Initialize(KProcess* process, Core::System& system, std::string process_name,
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ProcessType type, KResourceLimit* res_limit);
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/// Gets a reference to the process' page table.
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KPageTable& PageTable() {
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return page_table;
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}
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/// Gets const a reference to the process' page table.
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const KPageTable& PageTable() const {
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return page_table;
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}
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/// Gets a reference to the process' handle table.
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KHandleTable& GetHandleTable() {
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return handle_table;
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}
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/// Gets a const reference to the process' handle table.
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const KHandleTable& GetHandleTable() const {
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return handle_table;
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}
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Result SignalToAddress(VAddr address) {
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return condition_var.SignalToAddress(address);
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}
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Result WaitForAddress(Handle handle, VAddr address, u32 tag) {
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return condition_var.WaitForAddress(handle, address, tag);
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}
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void SignalConditionVariable(u64 cv_key, int32_t count) {
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return condition_var.Signal(cv_key, count);
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}
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Result WaitConditionVariable(VAddr address, u64 cv_key, u32 tag, s64 ns) {
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R_RETURN(condition_var.Wait(address, cv_key, tag, ns));
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}
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Result SignalAddressArbiter(VAddr address, Svc::SignalType signal_type, s32 value, s32 count) {
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R_RETURN(address_arbiter.SignalToAddress(address, signal_type, value, count));
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}
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Result WaitAddressArbiter(VAddr address, Svc::ArbitrationType arb_type, s32 value,
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s64 timeout) {
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R_RETURN(address_arbiter.WaitForAddress(address, arb_type, value, timeout));
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}
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VAddr GetProcessLocalRegionAddress() const {
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return plr_address;
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}
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/// Gets the current status of the process
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State GetState() const {
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return state;
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}
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/// Gets the unique ID that identifies this particular process.
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u64 GetProcessID() const {
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return process_id;
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}
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/// Gets the program ID corresponding to this process.
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u64 GetProgramID() const {
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return program_id;
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}
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/// Gets the resource limit descriptor for this process
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KResourceLimit* GetResourceLimit() const;
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/// Gets the ideal CPU core ID for this process
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u8 GetIdealCoreId() const {
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return ideal_core;
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}
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/// Checks if the specified thread priority is valid.
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bool CheckThreadPriority(s32 prio) const {
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return ((1ULL << prio) & GetPriorityMask()) != 0;
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}
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/// Gets the bitmask of allowed cores that this process' threads can run on.
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u64 GetCoreMask() const {
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return capabilities.GetCoreMask();
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}
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/// Gets the bitmask of allowed thread priorities.
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u64 GetPriorityMask() const {
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return capabilities.GetPriorityMask();
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}
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/// Gets the amount of secure memory to allocate for memory management.
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u32 GetSystemResourceSize() const {
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return system_resource_size;
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}
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/// Gets the amount of secure memory currently in use for memory management.
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u32 GetSystemResourceUsage() const {
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// On hardware, this returns the amount of system resource memory that has
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// been used by the kernel. This is problematic for Yuzu to emulate, because
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// system resource memory is used for page tables -- and yuzu doesn't really
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// have a way to calculate how much memory is required for page tables for
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// the current process at any given time.
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// TODO: Is this even worth implementing? Games may retrieve this value via
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// an SDK function that gets used + available system resource size for debug
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// or diagnostic purposes. However, it seems unlikely that a game would make
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// decisions based on how much system memory is dedicated to its page tables.
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// Is returning a value other than zero wise?
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return 0;
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}
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/// Whether this process is an AArch64 or AArch32 process.
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bool Is64BitProcess() const {
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return is_64bit_process;
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}
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[[nodiscard]] bool IsSuspended() const {
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return is_suspended;
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}
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void SetSuspended(bool suspended) {
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is_suspended = suspended;
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}
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/// Gets the total running time of the process instance in ticks.
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u64 GetCPUTimeTicks() const {
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return total_process_running_time_ticks;
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}
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/// Updates the total running time, adding the given ticks to it.
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void UpdateCPUTimeTicks(u64 ticks) {
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total_process_running_time_ticks += ticks;
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}
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/// Gets the process schedule count, used for thread yelding
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s64 GetScheduledCount() const {
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return schedule_count;
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}
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/// Increments the process schedule count, used for thread yielding.
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void IncrementScheduledCount() {
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++schedule_count;
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}
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void IncrementRunningThreadCount();
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void DecrementRunningThreadCount();
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void SetRunningThread(s32 core, KThread* thread, u64 idle_count) {
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running_threads[core] = thread;
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running_thread_idle_counts[core] = idle_count;
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}
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void ClearRunningThread(KThread* thread) {
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for (size_t i = 0; i < running_threads.size(); ++i) {
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if (running_threads[i] == thread) {
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running_threads[i] = nullptr;
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}
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}
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}
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[[nodiscard]] KThread* GetRunningThread(s32 core) const {
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return running_threads[core];
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}
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bool ReleaseUserException(KThread* thread);
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[[nodiscard]] KThread* GetPinnedThread(s32 core_id) const {
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ASSERT(0 <= core_id && core_id < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
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return pinned_threads[core_id];
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}
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/// Gets 8 bytes of random data for svcGetInfo RandomEntropy
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u64 GetRandomEntropy(std::size_t index) const {
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return random_entropy.at(index);
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}
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/// Retrieves the total physical memory available to this process in bytes.
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u64 GetTotalPhysicalMemoryAvailable();
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/// Retrieves the total physical memory available to this process in bytes,
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/// without the size of the personal system resource heap added to it.
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u64 GetTotalPhysicalMemoryAvailableWithoutSystemResource();
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/// Retrieves the total physical memory used by this process in bytes.
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u64 GetTotalPhysicalMemoryUsed();
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/// Retrieves the total physical memory used by this process in bytes,
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/// without the size of the personal system resource heap added to it.
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u64 GetTotalPhysicalMemoryUsedWithoutSystemResource();
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/// Gets the list of all threads created with this process as their owner.
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std::list<KThread*>& GetThreadList() {
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return thread_list;
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}
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/// Registers a thread as being created under this process,
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/// adding it to this process' thread list.
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void RegisterThread(KThread* thread);
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/// Unregisters a thread from this process, removing it
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/// from this process' thread list.
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void UnregisterThread(KThread* thread);
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/// Retrieves the number of available threads for this process.
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u64 GetFreeThreadCount() const;
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/// Clears the signaled state of the process if and only if it's signaled.
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///
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/// @pre The process must not be already terminated. If this is called on a
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/// terminated process, then ERR_INVALID_STATE will be returned.
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///
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/// @pre The process must be in a signaled state. If this is called on a
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/// process instance that is not signaled, ERR_INVALID_STATE will be
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/// returned.
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Result Reset();
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/**
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* Loads process-specifics configuration info with metadata provided
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* by an executable.
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*
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* @param metadata The provided metadata to load process specific info from.
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*
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* @returns ResultSuccess if all relevant metadata was able to be
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* loaded and parsed. Otherwise, an error code is returned.
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*/
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Result LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size);
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/**
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* Starts the main application thread for this process.
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*
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* @param main_thread_priority The priority for the main thread.
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* @param stack_size The stack size for the main thread in bytes.
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*/
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void Run(s32 main_thread_priority, u64 stack_size);
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/**
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* Prepares a process for termination by stopping all of its threads
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* and clearing any other resources.
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*/
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void PrepareForTermination();
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void LoadModule(CodeSet code_set, VAddr base_addr);
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bool IsInitialized() const override {
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return is_initialized;
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}
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static void PostDestroy([[maybe_unused]] uintptr_t arg) {}
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void Finalize() override;
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u64 GetId() const override {
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return GetProcessID();
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}
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bool IsSignaled() const override;
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void DoWorkerTaskImpl();
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Result SetActivity(ProcessActivity activity);
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void PinCurrentThread(s32 core_id);
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void UnpinCurrentThread(s32 core_id);
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void UnpinThread(KThread* thread);
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KLightLock& GetStateLock() {
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return state_lock;
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}
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Result AddSharedMemory(KSharedMemory* shmem, VAddr address, size_t size);
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void RemoveSharedMemory(KSharedMemory* shmem, VAddr address, size_t size);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Thread-local storage management
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// Marks the next available region as used and returns the address of the slot.
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[[nodiscard]] Result CreateThreadLocalRegion(VAddr* out);
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// Frees a used TLS slot identified by the given address
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Result DeleteThreadLocalRegion(VAddr addr);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Debug watchpoint management
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// Attempts to insert a watchpoint into a free slot. Returns false if none are available.
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bool InsertWatchpoint(Core::System& system, VAddr addr, u64 size, DebugWatchpointType type);
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// Attempts to remove the watchpoint specified by the given parameters.
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bool RemoveWatchpoint(Core::System& system, VAddr addr, u64 size, DebugWatchpointType type);
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const std::array<DebugWatchpoint, Core::Hardware::NUM_WATCHPOINTS>& GetWatchpoints() const {
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return watchpoints;
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}
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private:
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void PinThread(s32 core_id, KThread* thread) {
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ASSERT(0 <= core_id && core_id < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
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ASSERT(thread != nullptr);
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ASSERT(pinned_threads[core_id] == nullptr);
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pinned_threads[core_id] = thread;
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}
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void UnpinThread(s32 core_id, KThread* thread) {
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ASSERT(0 <= core_id && core_id < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
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ASSERT(thread != nullptr);
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ASSERT(pinned_threads[core_id] == thread);
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pinned_threads[core_id] = nullptr;
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}
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void FinalizeHandleTable() {
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// Finalize the table.
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handle_table.Finalize();
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// Note that the table is finalized.
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is_handle_table_initialized = false;
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}
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void ChangeState(State new_state);
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/// Allocates the main thread stack for the process, given the stack size in bytes.
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Result AllocateMainThreadStack(std::size_t stack_size);
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/// Memory manager for this process
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KPageTable page_table;
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/// Current status of the process
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State state{};
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/// The ID of this process
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u64 process_id = 0;
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/// Title ID corresponding to the process
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u64 program_id = 0;
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/// Specifies additional memory to be reserved for the process's memory management by the
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/// system. When this is non-zero, secure memory is allocated and used for page table allocation
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/// instead of using the normal global page tables/memory block management.
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u32 system_resource_size = 0;
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/// Resource limit descriptor for this process
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KResourceLimit* resource_limit{};
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VAddr system_resource_address{};
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/// The ideal CPU core for this process, threads are scheduled on this core by default.
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u8 ideal_core = 0;
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/// Contains the parsed process capability descriptors.
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ProcessCapabilities capabilities;
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/// Whether or not this process is AArch64, or AArch32.
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/// By default, we currently assume this is true, unless otherwise
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/// specified by metadata provided to the process during loading.
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bool is_64bit_process = true;
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/// Total running time for the process in ticks.
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std::atomic<u64> total_process_running_time_ticks = 0;
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/// Per-process handle table for storing created object handles in.
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KHandleTable handle_table;
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/// Per-process address arbiter.
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KAddressArbiter address_arbiter;
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/// The per-process mutex lock instance used for handling various
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/// forms of services, such as lock arbitration, and condition
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/// variable related facilities.
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KConditionVariable condition_var;
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/// Address indicating the location of the process' dedicated TLS region.
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VAddr plr_address = 0;
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/// Random values for svcGetInfo RandomEntropy
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std::array<u64, RANDOM_ENTROPY_SIZE> random_entropy{};
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/// List of threads that are running with this process as their owner.
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std::list<KThread*> thread_list;
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/// List of shared memory that are running with this process as their owner.
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std::list<KSharedMemoryInfo*> shared_memory_list;
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/// Address of the top of the main thread's stack
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VAddr main_thread_stack_top{};
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/// Size of the main thread's stack
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std::size_t main_thread_stack_size{};
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/// Memory usage capacity for the process
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std::size_t memory_usage_capacity{};
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/// Process total image size
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std::size_t image_size{};
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/// Schedule count of this process
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s64 schedule_count{};
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size_t memory_release_hint{};
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bool is_signaled{};
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bool is_suspended{};
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bool is_immortal{};
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bool is_handle_table_initialized{};
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bool is_initialized{};
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std::atomic<u16> num_running_threads{};
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std::array<KThread*, Core::Hardware::NUM_CPU_CORES> running_threads{};
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std::array<u64, Core::Hardware::NUM_CPU_CORES> running_thread_idle_counts{};
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std::array<KThread*, Core::Hardware::NUM_CPU_CORES> pinned_threads{};
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std::array<DebugWatchpoint, Core::Hardware::NUM_WATCHPOINTS> watchpoints{};
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std::map<VAddr, u64> debug_page_refcounts;
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KThread* exception_thread{};
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KLightLock state_lock;
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KLightLock list_lock;
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using TLPTree =
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Common::IntrusiveRedBlackTreeBaseTraits<KThreadLocalPage>::TreeType<KThreadLocalPage>;
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using TLPIterator = TLPTree::iterator;
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TLPTree fully_used_tlp_tree;
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TLPTree partially_used_tlp_tree;
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};
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} // namespace Kernel
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