d54d7de40e
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
21 lines
761 B
C++
21 lines
761 B
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/object_pool.h"
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namespace Shader::Maxwell {
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[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool, Environment& env,
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Flow::CFG& cfg);
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} // namespace Shader::Maxwell
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