yuzu/src/video_core/renderer_vulkan
ReinUsesLisp 025b20f96a shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
..
blit_image.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
blit_image.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
fixed_pipeline_state.cpp shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
fixed_pipeline_state.h shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
maxwell_to_vk.cpp shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
maxwell_to_vk.h shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
pipeline_helper.h shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
renderer_vulkan.cpp yuzu qt: Make most UISettings a BasicSetting 2021-06-28 19:13:53 -04:00
renderer_vulkan.h video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
vk_blit_screen.cpp configure_graphics: Use u8 for bg_color values 2021-07-08 21:45:01 -04:00
vk_blit_screen.h gpu: Report renderer errors with exceptions 2021-02-13 02:16:19 -03:00
vk_buffer_cache.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_buffer_cache.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_command_pool.cpp vk_command_pool: Reduce the command pool size from 4096 to 4 2021-02-23 19:08:24 -03:00
vk_command_pool.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_compute_pass.cpp vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_compute_pass.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_compute_pipeline.cpp vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_compute_pipeline.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_descriptor_pool.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_descriptor_pool.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_graphics_pipeline.cpp vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_graphics_pipeline.h shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
vk_master_semaphore.cpp vk_master_semaphore: Use jthread for debug thread 2021-06-21 19:56:07 -03:00
vk_master_semaphore.h vk_master_semaphore: Use jthread for debug thread 2021-06-21 19:56:07 -03:00
vk_pipeline_cache.cpp shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
vk_pipeline_cache.h shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
vk_query_cache.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_query_cache.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_rasterizer.cpp shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
vk_rasterizer.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.cpp shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
vk_resource_pool.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_resource_pool.h shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_scheduler.cpp vulkan: Build pipelines in parallel at runtime 2021-07-22 21:51:25 -04:00
vk_scheduler.h vulkan: Build pipelines in parallel at runtime 2021-07-22 21:51:25 -04:00
vk_shader_util.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_shader_util.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_staging_buffer_pool.cpp shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
vk_staging_buffer_pool.h vk_staging_buffer_pool: Fix softlock when stream buffer overflows 2021-02-13 02:18:38 -03:00
vk_state_tracker.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_state_tracker.h fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_stream_buffer.cpp common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
vk_stream_buffer.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_swapchain.cpp renderer_vulkan: Check return value of AcquireNextImage 2021-04-11 09:27:50 +01:00
vk_swapchain.h renderer_vulkan: Check return value of AcquireNextImage 2021-04-11 09:27:50 +01:00
vk_texture_cache.cpp shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_texture_cache.h shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_update_descriptor.cpp vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_update_descriptor.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00