Commit graph

6378 commits

Author SHA1 Message Date
Fernando Sahmkow fca72beb2d Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
Kelebek1 4e14b64bfc Account for a pre-added offset when using Corner sample mode for 2D blits 2023-04-21 19:08:21 +01:00
Liam e3fb9b5e00 vulkan: use plain fences when timeline semaphores are not available 2023-04-14 22:53:37 -04:00
bunnei e0895a8581
Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
2023-04-14 16:56:34 -07:00
Wollnashorn c0e5ecc399 video_core: Enable ImageGather rounding fix on AMD open source drivers 2023-04-12 17:11:02 +02:00
liamwhite 54b4c84ab6
Merge pull request #10008 from vonchenplus/texture_cache
video_core: update imageinfo implement
2023-04-11 11:59:18 -04:00
Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
liamwhite ff386e794b
Merge pull request #10004 from Kelebek1/cubemap
[texture_cache] Only upload GPU-modified overlaps
2023-04-03 13:05:52 -04:00
Jan Beich 083d913eab externals: update Vulkan-Headers to v1.3.246 2023-04-01 05:38:54 +00:00
Feng Chen ff2089fdf5 video_core: Keep the definition of DimensionControl consistent with nvidia open doc 2023-03-31 12:33:07 +08:00
Max Dunbar e446f368d7 Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
Kelebek1 c68b4bee2c Only upload GPU-modified overlaps 2023-03-28 11:07:39 +01:00
liamwhite 0661f5ccd1
Merge pull request #9984 from liamwhite/global-memory
memory: rename global memory references to application memory
2023-03-27 12:16:40 -04:00
Morph 49f6deecb8 video_core/macro: Make use of Common::HashValue 2023-03-25 23:52:26 -04:00
bunnei 09da9da6fb
Merge pull request #9985 from liamwhite/funny-meme
vulkan: fix scheduler chunk reserve
2023-03-24 23:40:17 -07:00
Ross Schlaikjer f38ae8e953 Pass GPU page table by reference 2023-03-25 00:25:02 -04:00
Liam 5a2dff87bf vulkan: fix scheduler chunk reserve 2023-03-24 09:09:01 -04:00
Morph 7a8a7545f2
Merge pull request #9975 from liamwhite/more-waiting
vulkan: fix more excessive waiting in scheduler
2023-03-24 00:19:43 -04:00
Liam 41d99aa89d memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
liamwhite ac3927074b
Merge pull request #9971 from Morph1984/q
bounded_threadsafe_queue: Use simplified impl of bounded queue
2023-03-23 10:00:31 -04:00
Morph 6adaa0d5e2
Merge pull request #9962 from Kelebek1/disable_srgb
[video_core] Disable SRGB border color conversion in samplers
2023-03-23 03:07:00 -04:00
Morph 407dc917f1 bounded_threadsafe_queue: Deduplicate and add PushModes
Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full.
If the queue is full:
- Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue.
- Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
2023-03-21 19:20:21 -04:00
Morph 306840a580 bounded_threadsafe_queue: Use simplified impl of bounded queue
Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
2023-03-21 19:17:32 -04:00
Liam b9b1318bea vulkan: fix more excessive waiting in scheduler 2023-03-19 13:40:33 -04:00
bunnei 889454f9bf
Merge pull request #9778 from behunin/my-box-chevy
gpu_thread: Use bounded queue
2023-03-17 22:14:29 -07:00
Kelebek1 a7651168dd Disable SRGB border color conversion for now, to fix shadows in Xenoblade. 2023-03-17 04:46:38 +00:00
liamwhite 6d76a54d37
Merge pull request #9955 from liamwhite/color-blend-equation
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 20:19:45 -04:00
liamwhite a04061e6ae
Merge pull request #9931 from liamwhite/sched
vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
Liam da83afdeaf vulkan: disable extendedDynamicState3ColorBlendEquation on radv 2023-03-15 15:55:07 -04:00
liamwhite 0c7149d222
Merge pull request #9933 from vonchenplus/texture_format
video_core: Update texture format
2023-03-14 11:35:37 -04:00
FengChen 11ffbee5ae video_core: Better defined ImageInfo parameters 2023-03-14 22:36:34 +08:00
liamwhite 638044820d
Merge pull request #9943 from vonchenplus/gentleman
video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam 3f261f22c9 vk_scheduler: split work queue waits and execution waits 2023-03-12 17:19:44 -04:00
Liam 600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
FengChen 44f10c8dee video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
FengChen 4e42ba54e5 video_core: Invalid index_buffer flag when inline_index draw 2023-03-12 13:21:26 +08:00
Fernando S 49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite 103380134f
Merge pull request #9925 from ameerj/gl-sync-signal
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
liamwhite 021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Feng Chen c8ad039612 video_core: Update texture format 2023-03-10 21:48:50 +08:00
liamwhite b5c0c1e163
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
ameerj 03137086db OpenGL: Prefer glClientWaitSync for OGLSync objects
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite 3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Morph 3053a62375 core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam ba4213d956 general: fix type inconsistencies 2023-03-07 20:05:19 -05:00
liamwhite a7792e5ff8
Merge pull request #9889 from Morph1984/time-is-ticking
core_timing: Reduce CPU usage on Windows
2023-03-07 10:54:13 -05:00
ameerj 268942c8fe gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy 2023-03-06 22:57:52 -05:00
ameerj 6b9cc0ed23 Refactor AccelerateDMA code 2023-03-06 22:57:45 -05:00
Fernando Sahmkow 8a3411b417 Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00