gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
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@ -63,7 +63,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
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buffer_cache(*this, cpu_memory_, buffer_cache_runtime),
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shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
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state_tracker, gpu.ShaderNotify()),
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query_cache(*this), accelerate_dma(buffer_cache),
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query_cache(*this), accelerate_dma(buffer_cache, texture_cache),
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
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blit_image(program_manager_) {}
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@ -1262,7 +1262,8 @@ void RasterizerOpenGL::ReleaseChannel(s32 channel_id) {
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query_cache.EraseChannel(channel_id);
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}
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AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {}
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AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_, TextureCache& texture_cache_)
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: buffer_cache{buffer_cache_}, texture_cache{texture_cache_} {}
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bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
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std::scoped_lock lock{buffer_cache.mutex};
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@ -1274,4 +1275,44 @@ bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
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return buffer_cache.DMAClear(src_address, amount, value);
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}
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template <bool IS_IMAGE_UPLOAD>
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bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
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const Tegra::DMA::BufferOperand& buffer_operand,
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const Tegra::DMA::ImageOperand& image_operand) {
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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const auto image_id = texture_cache.DmaImageId(image_operand);
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if (image_id == VideoCommon::NULL_IMAGE_ID) {
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return false;
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}
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const u32 buffer_size = static_cast<u32>(buffer_operand.pitch * buffer_operand.height);
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static constexpr auto sync_info = VideoCommon::ObtainBufferSynchronize::FullSynchronize;
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const auto post_op = IS_IMAGE_UPLOAD ? VideoCommon::ObtainBufferOperation::DoNothing
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: VideoCommon::ObtainBufferOperation::MarkAsWritten;
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const auto [buffer, offset] =
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buffer_cache.ObtainBuffer(buffer_operand.address, buffer_size, sync_info, post_op);
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const auto [image, copy] = texture_cache.DmaBufferImageCopy(
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copy_info, buffer_operand, image_operand, image_id, IS_IMAGE_UPLOAD);
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const std::span copy_span{©, 1};
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if constexpr (IS_IMAGE_UPLOAD) {
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image->UploadMemory(buffer->Handle(), offset, copy_span);
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} else {
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image->DownloadMemory(buffer->Handle(), offset, copy_span);
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}
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return true;
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}
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bool AccelerateDMA::ImageToBuffer(const Tegra::DMA::ImageCopy& copy_info,
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const Tegra::DMA::ImageOperand& image_operand,
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const Tegra::DMA::BufferOperand& buffer_operand) {
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return DmaBufferImageCopy<false>(copy_info, buffer_operand, image_operand);
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}
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bool AccelerateDMA::BufferToImage(const Tegra::DMA::ImageCopy& copy_info,
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const Tegra::DMA::BufferOperand& buffer_operand,
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const Tegra::DMA::ImageOperand& image_operand) {
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return DmaBufferImageCopy<true>(copy_info, buffer_operand, image_operand);
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}
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} // namespace OpenGL
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@ -50,24 +50,26 @@ static_assert(sizeof(BindlessSSBO) * CHAR_BIT == 128);
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class AccelerateDMA : public Tegra::Engines::AccelerateDMAInterface {
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public:
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explicit AccelerateDMA(BufferCache& buffer_cache);
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explicit AccelerateDMA(BufferCache& buffer_cache, TextureCache& texture_cache);
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bool BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) override;
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bool BufferClear(GPUVAddr src_address, u64 amount, u32 value) override;
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bool ImageToBuffer(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::ImageOperand& src,
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const Tegra::DMA::BufferOperand& dst) override {
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return false;
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}
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const Tegra::DMA::BufferOperand& dst) override;
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bool BufferToImage(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& src,
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const Tegra::DMA::ImageOperand& dst) override {
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return false;
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}
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const Tegra::DMA::ImageOperand& dst) override;
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private:
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template <bool IS_IMAGE_UPLOAD>
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bool DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
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const Tegra::DMA::BufferOperand& src,
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const Tegra::DMA::ImageOperand& dst);
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BufferCache& buffer_cache;
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TextureCache& texture_cache;
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};
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class RasterizerOpenGL : public VideoCore::RasterizerAccelerated,
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