Lioncash
f708207ae6
kernel/error: Amend error code for ERR_MAX_CONNECTIONS_REACHED
...
We can make this error code an alias of the resource limit exceeded
error code, allowing us to get rid of the lingering 3DS error code of
the same type.
2018-08-25 09:40:42 -04:00
Lioncash
bfb0c87b7b
kernel/error: Amend error code for ERR_PORT_NAME_TOO_LONG
...
We can treat this as an alias of TooLarge for documentation purposes.
This also lets us get rid of another lingering 3DS-related error code.
2018-08-25 09:40:29 -04:00
Lioncash
81ca46dd17
kernel/error: Add error code for the handle table being full
...
This replaces the lingering 3DS constant with the proper one, and
utilizes it within HandleTable's Create() member function.
2018-08-25 09:40:21 -04:00
Lioncash
b8be5524bc
kernel/error: Add error code for invalid memory permissions
2018-08-25 09:40:12 -04:00
Lioncash
2fd45093f2
kernel/error: Correct kernel error code for invalid combination
2018-08-25 09:40:00 -04:00
Sebastian Valle
f170159fde
Merge pull request #1166 from lioncash/typo
...
filesystem: Fix typo in log message
2018-08-25 07:19:46 -05:00
Mat M
6426b0f551
Merge pull request #1094 from DarkLordZach/nax0
...
file_sys: Add support for NAX archives
2018-08-24 23:47:46 -04:00
Zach Hilman
6314a799aa
file_sys/crypto: Fix missing/unnecessary includes
2018-08-24 22:15:32 -04:00
Zach Hilman
f09da5d1c9
Merge pull request #1065 from DarkLordZach/window-title
...
qt: Add filename and title id to window title while running
2018-08-24 14:34:03 -04:00
bunnei
018c25e123
Merge pull request #1164 from tech4me/decode_iadd3
...
Shaders: Added decodings for IADD3 instructions
2018-08-23 22:59:34 -04:00
Lioncash
f6f5c2e4d8
filesystem: Fix typo in log message
2018-08-23 22:12:31 -04:00
Tobias
165c23c848
Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" ( #1142 )
...
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"
* Fix compilation
2018-08-23 19:52:06 -04:00
Zach Hilman
d1a6dd61d1
xci: Ignore NCA files with updates in secure
2018-08-23 18:53:37 -04:00
Zach Hilman
4f18c17df7
content_archive: Add update title detection
...
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-23 18:53:13 -04:00
David
5049ca5d8c
Added GetBootMode ( #1107 )
...
* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
tech4me
ba2972bc64
Shaders: Added decodings for IADD3 instructions
2018-08-23 15:46:59 -04:00
Zach Hilman
67fa51ea2f
qt: Add filename and title id to window title while running
2018-08-23 14:12:56 -04:00
bunnei
0dce6d7008
Merge pull request #1160 from bunnei/surface-reserve
...
gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
bunnei
3ed0115e36
Merge pull request #1153 from bunnei/stencil-clear
...
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
2018-08-23 12:04:08 -04:00
Zach Hilman
ccfd176382
key_manager: Eliminate indexed for loop
2018-08-23 11:53:30 -04:00
Zach Hilman
119ab308b5
key_manager: Create keys dir if it dosen't exist
...
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23 11:53:30 -04:00
Zach Hilman
a7e8d10969
file_sys: Cut down on includes and copies
2018-08-23 11:53:30 -04:00
Zach Hilman
42dc856ce1
crypto: Eliminate magic constants
2018-08-23 11:53:30 -04:00
Zach Hilman
61a5b56abd
key_manager: Add support for autogenerated keys
...
Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
Zach Hilman
f26fc64cb4
key_manager: Add support for KEK and SD seed derivation
2018-08-23 11:53:30 -04:00
Zach Hilman
cde665c565
key_manager: Switch to boost flat_map for keys
...
Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
Zach Hilman
60b7a3b904
game_list: Add SD registration loading to game list
2018-08-23 11:53:30 -04:00
Zach Hilman
ab44192ab0
file_sys: Implement NAX containers
2018-08-23 11:53:30 -04:00
Zach Hilman
8b52d6682a
registration: Add GetEntryUnparsed methods
...
Returns the file before calling parser on it.
2018-08-23 11:53:30 -04:00
Zach Hilman
13524578b6
sdmc_factory: Add SDMC RegisteredCache getter
2018-08-23 11:53:30 -04:00
Zach Hilman
4112dd6b4e
qt: Make default row data title name and title id
...
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman
bf33f80fae
vfs: Add GetOrCreateDirectoryRelative method
2018-08-23 11:52:44 -04:00
Zach Hilman
ef3768f323
filesystem: Add CreateFactories methods to fs
...
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
Zach Hilman
410062031b
filesystem: Add logging to registration getters
2018-08-23 11:52:44 -04:00
Zach Hilman
b247e0cab0
loader: Add new NAX-specific errors and messages
2018-08-23 11:52:44 -04:00
Zach Hilman
2164702cf7
nax: Add AppLoader_NAX and update loader to support it
2018-08-23 11:52:44 -04:00
Zach Hilman
c4845df3d4
xts_encryption_layer: Implement XTSEncryptionLayer
2018-08-23 11:52:44 -04:00
Zach Hilman
10e5356e9a
aes_util: Make XTSTranscode stricter about sizes
...
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23 11:52:44 -04:00
Zach Hilman
6dd369ab88
ctr_encryption_layer: Fix bug when transcoding small data
...
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 -04:00
Zach Hilman
a9dc5a3c10
xci: Fix error masking issue
...
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 -04:00
bunnei
d65f079cc1
gl_rasterizer_cache: Blit when possible on RecreateSurface.
2018-08-23 11:27:01 -04:00
bunnei
fee8bdd90c
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
2018-08-23 11:27:01 -04:00
bunnei
fde2017a3f
gl_rasterizer_cache: Remove assert for RecreateSurface type.
2018-08-23 11:27:00 -04:00
bunnei
ebf5768340
gl_rasterizer_cache: Implement compressed texture copies.
2018-08-23 11:27:00 -04:00
bunnei
a4ac3bed6c
gl_rasterizer: Implement stencil test.
...
- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 -04:00
bunnei
2a472ff54d
maxwell_3d: Update to include additional stencil registers.
2018-08-23 11:08:47 -04:00
bunnei
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 -04:00
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
...
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
...
gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00