Commit graph

8578 commits

Author SHA1 Message Date
bunnei 80aa124b1d
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei a6805e58ce
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei 0e9be7be37
Merge pull request #1823 from bunnei/fix-surface-copy
gl_rasterizer_cache: Fix several surface copy issues.
2018-12-01 23:44:32 -05:00
Lioncash db4523f1ec filesystem: De-globalize registered_cache_union
We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.

Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
Lioncash 8c108eaca7 yuzu/game_list_worker: Deduplicate game list entry creation
Avoids duplicating the same code twice verbatim.
2018-12-01 23:23:39 -05:00
Lioncash f1ecfcb8bc yuzu/game_list_worker: Tidy up string handling in FillControlMap()
We don't need to call out to our own file handling functions when we're
going to construct a QFileInfo instance right after it. We also don't
need to convert to a std::string again just to compare the file
extension.
2018-12-01 22:49:00 -05:00
Lioncash a8aca4306d crypto/key_manager: Remove unused variable in GetTicketblob() 2018-12-01 22:37:51 -05:00
bunnei c5e781e72a
Merge pull request #1832 from Simek/remove-game-list-border
UI: Remove border from Game List
2018-12-01 22:26:34 -05:00
bunnei 97e73591e3
Merge pull request #1830 from Subv/vi_ub
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
2018-12-01 22:25:10 -05:00
Lioncash e88cdcc912 Fix debug build
A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
Lioncash 0ccaaafca3 file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default
Ensures that read only indeed means read only.
2018-11-30 23:52:56 -05:00
Lioncash a7d9fe993a service/fsp_srv: Implement CleanDirectoryRecursively
This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:

root_dir/
  - some_dir/
    - File.txt
  - OtherFile.txt

The end result is just:

root_dir/
2018-11-30 20:17:28 -05:00
Bartosz Kaszubowski 5f07ca3dce remove border from GameList 2018-11-30 23:35:08 +01:00
Subv 583bd20f02 Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30 16:06:49 -05:00
Lioncash 308bbba8b9 service/set: Convert GetLanguageCode over to using PushEnum()
This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
2018-11-30 09:08:07 -05:00
Lioncash 7c04fe22b4 service/set: Implement MakeLanguageCode
This function simply converts a given index into a language code.
2018-11-30 09:08:03 -05:00
Lioncash 4b950728fd configure_input: Amend clang-format discrepancies 2018-11-30 03:31:56 -05:00
bunnei 0f43564d09 gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp 2908d30274 gl_rasterizer: Enable clip distances when set in register and in shader 2018-11-29 16:58:20 -03:00
ReinUsesLisp e8620eaa9a gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
Zach Hilman 170d707850 hle_ipc: Refactor SleepClientThread to avoid ReadableEvent 2018-11-29 09:14:20 -05:00
Zach Hilman a342bcc9b1 kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
Zach Hilman ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
Zach Hilman a56fc84e7a hle_ipc: Use event pair for SleepClientThread 2018-11-29 08:42:26 -05:00
Zach Hilman c61d2a2841 kernel: Add named event table
Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman c713383816 kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman d92989e787 kernel/object: Add descriptions to ResetTypes 2018-11-29 08:42:26 -05:00
bunnei 7befe0134d
Merge pull request #1768 from greggameplayer/patch-2
Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
bunnei 1e49a85106
Merge pull request #1801 from ogniK5377/log-before-execute
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei 3d3cc35ee7 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp eb700afcf0 gl_shader_decompiler: Remove texture temporal in TLD4 2018-11-28 23:46:16 -03:00
ReinUsesLisp 8d58e5da71 gl_shader_decompiler: Flip negated if else statement 2018-11-28 23:46:16 -03:00
ReinUsesLisp f4abebd731 gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 2018-11-28 23:46:14 -03:00
ReinUsesLisp 78fc8f6b66 gl_shader_decompiler: Move texture code generation into lambdas 2018-11-28 23:45:53 -03:00
ReinUsesLisp ab13b628d0 gl_shader_decompiler: Clean up texture instructions 2018-11-28 23:45:53 -03:00
ReinUsesLisp 6a642022dd gl_shader_decompiler: Scope GLSL variables with a scoped object 2018-11-28 23:45:51 -03:00
ReinUsesLisp 037449668e gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero 2018-11-28 21:26:22 -03:00
ReinUsesLisp 653d7a3f0d gl_rasterizer_cache: Use brackets for two-line single-expresion blocks 2018-11-28 21:18:14 -03:00
ReinUsesLisp 432a9872ed gl_rasterizer: Remove unused struct declarations 2018-11-28 21:18:13 -03:00
ReinUsesLisp 22c7c710b4 gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
bunnei 5a9a84994a
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei 3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei c5ab648554
Merge pull request #1817 from DarkLordZach/npad-idx-fix
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
bunnei 6f849887c9
Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
Zach Hilman 299224790c npad: Use NPadIdToIndex to prevent invalid array access 2018-11-28 09:01:58 -05:00
bunnei 881f5ad70f
Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
bunnei adb882bf90
Merge pull request #1814 from lioncash/ptr
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
bunnei ac74b71d75 dma_pushbuffer: Optimize to avoid loop and copy on Push. 2018-11-27 19:17:33 -05:00
bunnei c568f5cea7 gpu: Move command list profiling to DmaPusher::DispatchCalls. 2018-11-27 18:42:21 -05:00
bunnei e89a3b9e59
Merge pull request #1811 from lioncash/input
yuzu/input: Minor changes
2018-11-27 18:38:12 -05:00
Zach Hilman 6df74ff579 npad: Fix copy/paste error with LED position assignments 2018-11-27 17:23:44 -05:00
Lioncash 2a22c1b27e yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
Lioncash 0782d3971b yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00
bunnei 3cc204aff8
Merge pull request #1802 from DarkLordZach/user-data-storage
profile_manager: Save and load ProfileData from disk
2018-11-27 16:36:23 -05:00
Lioncash 7b1aaaa069 file_sys/registered_cache: Remove unused <map> include 2018-11-27 16:33:18 -05:00
Lioncash d72c809030 file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00
bunnei bf055e14ab
Merge pull request #1812 from lioncash/nacp
control_metadata: Correct typo in language name (Portugese -> Portuguese)
2018-11-27 16:29:53 -05:00
ReinUsesLisp 2e9b90abad gl_shader_decompiler: Fixup clip distance index 2018-11-27 15:35:26 -03:00
Lioncash d4e3d567ce control_metadata: Correct typo in language name (Portugese -> Portuguese)
While we're at it, organize the array linearly, since clang formats the
array elements quite wide length-wise with the addition of the missing
'u'.

Technically also fixes patch lookup and icon lookup with Portuguese,
though I doubt anyone has actually run into this issue.
2018-11-27 13:21:46 -05:00
Lioncash 11cf13a6e1 yuzu/configure_input_player: Use a lambda expression instead of std::bind
std::bind is the pre-C++11 way of doing this.
2018-11-27 05:08:13 -05:00
Lioncash 73a48d6523 yuzu/configure_input_player: Amend constructor initializer list order
Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
2018-11-27 05:04:51 -05:00
Lioncash 53bff53791 yuzu/configure_input: Remove unused function MoveGridElement 2018-11-27 05:03:26 -05:00
Lioncash d67e88e59c yuzu/configure_input*: Move data members after function declarations
The common pattern is to put the data members after the function
interface where applicable.
2018-11-27 05:02:15 -05:00
Lioncash ec7ea4ae96 yuzu/configure_input: Remove unnecessary includes 2018-11-27 05:00:56 -05:00
Markus Wick 8747f5fc0d gl_rasterizer: Fixup for #1723.
On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723.

Thanks at Rodrigo for discovering the issue.

Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
2018-11-27 10:32:41 +01:00
bunnei 1cd40f107f
Merge pull request #1806 from ReinUsesLisp/morton-fixup
morton: Fixup compiler warning
2018-11-26 23:22:59 -05:00
bunnei 11c17465d8
Merge pull request #1804 from lioncash/cast
gdbstub: Silence value truncation warning within FpuWrite()
2018-11-26 23:19:40 -05:00
bunnei abea6fa90c gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
bunnei 852a462df3
Merge pull request #1805 from lioncash/resource
svc: Implement svcCreateResourceLimit, svcGetResourceLimitCurrentValue(), svcGetResourceLimitLimitValue(), and svcSetResourceLimitLimitValue()
2018-11-26 22:59:51 -05:00
Rodolfo Bogado 6710eb4892 remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. 2018-11-27 00:04:33 -03:00
Lioncash 5905162e36 svc: Implement svcSetResourceLimitLimitValue()
The opposite of the getter functions, this function sets the limit value
for a particular ResourceLimit resource category, with the restriction
that the  new limit value must be equal to or greater than the current
resource value. If this is violated, then ERR_INVALID_STATE is returned.

e.g.

Assume:

current[Events] = 10;
limit[Events] = 20;

a call to this service function lowering the limit value to 10 would be
fine, however, attempting to lower it to 9 in this case would cause an
invalid state error.
2018-11-26 21:23:15 -05:00
Lioncash eb5596044d svc: Implement svcGetResourceLimitCurrentValue()
This kernel service function is essentially the exact same as
svcGetResourceLimitLimitValue(), with the only difference being that it
retrieves the current value for a given resource category using the
provided resource limit handle, rather than retrieving the limiting
value of that resource limit instance.

Given these are exactly the same and only differ on returned values, we
can extract the existing code for svcGetResourceLimitLimitValue() to
handle both values.
2018-11-26 21:23:11 -05:00
ReinUsesLisp 237c2026e9 morton: Fixup compiler warning 2018-11-26 23:22:57 -03:00
Lioncash 1d6399c222 svc: Implement svcGetResourceLimitLimitValue()
This kernel service function retrieves the maximum allowable value for
a provided resource category for a given resource limit instance. Given
we already have the functionality added to the resource limit instance
itself, it's sufficient to just hook it up.

The error scenarios for this are:

1. If an invalid resource category type is provided, then ERR_INVALID_ENUM is returned.

2. If an invalid handle is provided, then ERR_INVALID_HANDLE is returned (bad thing goes in, bad thing goes out, as one would expect).

If neither of the above error cases occur, then the out parameter is
provided with the maximum limit value for the given category and success
is returned.
2018-11-26 21:12:13 -05:00
Lioncash 4ef2af8c98 svc: Implement svcCreateResourceLimit()
This function simply creates a ResourceLimit instance and attempts to
create a handle for it within the current process' handle table. If the
kernal fails to either create the ResourceLimit instance or create a
handle for the ResourceLimit instance, it returns a failure code
(OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits
by providing the output parameter with the handle value for the
ResourceLimit instance and returning that it was successful.

Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of
available memory, then new will currently throw. We *could* allocate the
kernel instance with std::nothrow, however this would be inconsistent
with how all other kernel objects are currently allocated.
2018-11-26 21:10:31 -05:00
David Marcec cc4521fc70 Added comment on Main memory size for more clarity 2018-11-27 12:56:50 +11:00
David Marcec f058de337e Made svcSetHeapSize and svcCreateSharedMemory more readable 2018-11-27 12:53:18 +11:00
David Marcec f271316822 Reworked svcs slightly, improved error messages in AM and fsp_srv 2018-11-27 12:29:06 +11:00
Lioncash 474c745502 gdbstub: Silence value truncation warning within FpuWrite()
Previously this would cause an implicit truncation warning about
assigning a u64 value to a u32 value without an explicit cast.
2018-11-26 19:58:23 -05:00
Rodolfo Bogado dfdbfa69e5 Implement depth clamp 2018-11-26 20:56:32 -03:00
Rodolfo Bogado 8e971f5062 Add support for Clip Distance enabled register 2018-11-26 20:45:21 -03:00
bunnei 1856d0ee8a
Merge pull request #1794 from Tinob/master
Add support for viewport_transfom_enable register
2018-11-26 18:34:09 -05:00
bunnei 67a154e23d
Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
Marcos cb8d51e37e GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* GPU States: Implement Polygon Offset. This is used in SMO all the time.

* Clang Format fixes.

* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
bunnei 7684f4d0cf
Merge pull request #1713 from FernandoS27/bra-cc
Implemented BRA CC conditional and FSET CC Setting
2018-11-26 18:28:03 -05:00
bunnei a41943dc55
Merge pull request #1798 from ReinUsesLisp/y-direction
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26 18:25:42 -05:00
Zach Hilman dac0c33fd2 profile_manager: Save and load ProfileData from disk
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26 17:11:12 -05:00
FernandoS27 ddfbe0b58d Implemented Tile Width Spacing 2018-11-26 09:05:12 -04:00
David Marcec dace6087d6 Fixed hwopus compile error 2018-11-26 21:52:10 +11:00
David Marcec 3d627df4d8 Improved error messages in AM, HwOpus and NvMap 2018-11-26 20:05:09 +11:00
David Marcec 9662ca918d Improved error messages for SVCs 2018-11-26 19:47:39 +11:00
David Marcec a2cc3b10bb Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
bunnei f9a211220c
Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
bunnei ee764c3b4b
Merge pull request #1793 from lioncash/ref
service/sm: Take std::string by const reference in UnregisterService
2018-11-25 23:04:21 -05:00
bunnei d7d1ab15b6
Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
bunnei 0394813401
Merge pull request #1782 from FernandoS27/dc
Fixed Coordinate Encodings in TEX and TEXS instructions
2018-11-25 22:36:25 -05:00
bunnei 8ce90a4f0b
Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
bunnei ceb4bc22a4
Merge pull request #1796 from ReinUsesLisp/morton-move
video_core: Move morton functions out of gl_rasterizer_cache
2018-11-25 22:35:12 -05:00
Luke Street 94e8dfc0c7 svc: Return ERR_INVALID_ENUM_VALUE from svcGetInfo 2018-11-25 16:48:44 -05:00
Rodolfo Bogado 415e8383ba Limit the amount of viewports tested for state changes only to the usable ones 2018-11-25 12:18:29 -03:00