gl_shader_decompiler: Scope GLSL variables with a scoped object
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5a9a84994a
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6a642022dd
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@ -201,14 +201,53 @@ private:
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}
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};
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template <typename T>
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class ShaderScopedScope {
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public:
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explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr)
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: writer(writer), end_expr(std::move(end_expr)) {
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if (begin_expr.empty()) {
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writer.AddLine('{');
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} else {
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writer.AddExpression(begin_expr);
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writer.AddLine(" {");
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}
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++writer.scope;
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}
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ShaderScopedScope(const ShaderScopedScope&) = delete;
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~ShaderScopedScope() {
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--writer.scope;
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if (end_expr.empty()) {
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writer.AddLine('}');
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} else {
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writer.AddExpression("} ");
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writer.AddExpression(end_expr);
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writer.AddLine(';');
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}
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}
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ShaderScopedScope& operator=(const ShaderScopedScope&) = delete;
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private:
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T& writer;
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std::string end_expr;
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};
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class ShaderWriter {
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public:
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void AddLine(std::string_view text) {
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void AddExpression(std::string_view text) {
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DEBUG_ASSERT(scope >= 0);
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if (!text.empty()) {
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AppendIndentation();
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}
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shader_source += text;
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}
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void AddLine(std::string_view text) {
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AddExpression(text);
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AddNewLine();
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}
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@ -228,6 +267,11 @@ public:
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return std::move(shader_source);
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}
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ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {},
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std::string end_expr = {}) {
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return ShaderScopedScope(*this, begin_expr, end_expr);
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}
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int scope = 0;
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private:
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@ -311,7 +355,7 @@ public:
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// Default - do nothing
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return value;
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default:
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UNIMPLEMENTED_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
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UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
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}
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}
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@ -2747,26 +2791,28 @@ private:
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UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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const auto scope = shader.Scope();
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const bool depth_compare =
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instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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u32 num_coordinates = TextureCoordinates(texture_type);
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const auto process_mode = instr.texs.GetTextureProcessMode();
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std::string lod_value;
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std::string coord;
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u32 lod_offset = 0;
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if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
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if (num_coordinates > 2) {
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lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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shader.AddLine("float lod_value = " +
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regs.GetRegisterAsFloat(instr.gpr20.Value() + 1) + ';');
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lod_offset = 2;
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} else {
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lod_value = regs.GetRegisterAsFloat(instr.gpr20);
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shader.AddLine("float lod_value = " + regs.GetRegisterAsFloat(instr.gpr20) +
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';');
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lod_offset = 1;
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}
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}
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switch (num_coordinates) {
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case 1: {
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coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';';
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shader.AddLine("float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';');
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break;
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}
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case 2: {
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@ -2776,13 +2822,14 @@ private:
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
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");";
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shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
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index + ");");
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} else {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
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shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index +
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");");
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}
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} else {
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if (lod_offset != 0) {
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@ -2792,12 +2839,13 @@ private:
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regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z =
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regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z +
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");");
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y =
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regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
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}
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} else {
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if (depth_compare) {
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@ -2805,11 +2853,12 @@ private:
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const std::string y =
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regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z +
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");");
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
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}
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}
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}
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@ -2819,7 +2868,7 @@ private:
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
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break;
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}
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default:
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@ -2829,7 +2878,7 @@ private:
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// Fallback to interpreting as a 2D texture for now
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
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texture_type = Tegra::Shader::TextureType::Texture2D;
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is_array = false;
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}
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@ -2850,7 +2899,7 @@ private:
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
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texture = "textureLod(" + sampler + ", coords, lod_value)";
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break;
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}
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default: {
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@ -2883,15 +2932,12 @@ private:
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u32 extra_op_offset = 0;
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// Scope to avoid variable name overlaps.
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shader.AddLine('{');
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++shader.scope;
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std::string coords;
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ShaderScopedScope scope = shader.Scope();
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture1D: {
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const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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coords = "float coords = " + x + ';';
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shader.AddLine("float coords = " + x + ';');
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break;
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}
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case Tegra::Shader::TextureType::Texture2D: {
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@ -2900,7 +2946,7 @@ private:
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const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
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// shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
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coords = "ivec2 coords = ivec2(" + x + ", " + y + ");";
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shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
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extra_op_offset = 1;
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break;
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}
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@ -2929,9 +2975,6 @@ private:
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}
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}
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WriteTexsInstruction(instr, coords, texture);
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--shader.scope;
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shader.AddLine('}');
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break;
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}
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case OpCode::Id::TLD4: {
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@ -3015,10 +3058,7 @@ private:
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instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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// Scope to avoid variable name overlaps.
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shader.AddLine('{');
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++shader.scope;
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std::string coords;
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const auto scope = shader.Scope();
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const bool depth_compare =
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instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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@ -3028,11 +3068,11 @@ private:
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const std::string sampler = GetSampler(
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instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
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if (!depth_compare) {
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coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
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shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
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} else {
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// Note: TLD4S coordinate encoding works just like TEXS's
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const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");";
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shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");");
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}
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const std::string texture = "textureGather(" + sampler + ", coords, " +
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std::to_string(instr.tld4s.component) + ')';
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