Fernando Sahmkow
e3a2ca96bd
Accelerate DMA: Use texture cache async downloads to perform the copies
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to host.
WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow
3fbee093b2
TextureCache: refactor DMA downloads to allow multiple buffers.
2023-04-29 00:18:21 +02:00
Wollnashorn
fe91066f46
video_core: Enable ImageGather with subpixel offset on Intel
2023-04-08 16:12:44 +02:00
Wollnashorn
780240e697
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
liamwhite
638044820d
Merge pull request #9943 from vonchenplus/gentleman
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video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
FengChen
44f10c8dee
video_core: Fix ogl status error when draw_texture
2023-03-12 13:33:31 +08:00
Fernando S
49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite
103380134f
Merge pull request #9925 from ameerj/gl-sync-signal
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OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
ameerj
03137086db
OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite
3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
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Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
ameerj
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
2023-03-06 22:57:52 -05:00
ameerj
6b9cc0ed23
Refactor AccelerateDMA code
2023-03-06 22:57:45 -05:00
Fernando Sahmkow
8a3411b417
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
Kelebek1
a7fb80e612
Check all swizzle components for red, not just [0], pass float border color rather than int
2023-03-04 02:33:50 +00:00
ameerj
b5bcd8c71b
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
liamwhite
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
bunnei
f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
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texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
ameerj
93cf2b3ca8
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11 15:43:07 -05:00
ameerj
720ff38097
gl_compute_pipeline: Force context flush when loading shader cache
2023-01-29 21:32:12 -05:00
ameerj
01eeda74a6
gl_graphics_pipeline: Force context flush when loading shader cache
2023-01-29 20:26:49 -05:00
Wollnashorn
c4a49eb1dd
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
liamwhite
475370c8f8
Merge pull request #9556 from vonchenplus/draw_texture
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video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
Fernando Sahmkow
efbb6fe288
VideoCore: Fix OGL cache invalidation.
2023-01-07 21:56:17 -05:00
Liam
57a4388e2d
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
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This reverts commit 9e2997c4b6
.
2023-01-07 15:48:50 -05:00
Narr the Reg
4bda2b475f
opengl: Sanitize antialiasing config
2023-01-06 13:42:20 -06:00
Billy Laws
6c812a0c84
Vulkan, OpenGL: Hook up geometry shader passthrough emulation
2023-01-05 22:13:07 +00:00
Billy Laws
9e2997c4b6
Vulkan, OpenGL: Hook up storage buffer alignment code
2023-01-05 22:13:07 +00:00
Feng Chen
013b689153
video_core: Implement opengl/vulkan draw_texture
2023-01-05 12:41:33 +08:00
Feng Chen
1e8cee2ddf
video_core: Implement maxwell3d draw texture method
2023-01-05 12:41:28 +08:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
03ccd8bf43
Texture Cache: Implement async texture downloads.
2023-01-03 22:52:15 -05:00
Fernando Sahmkow
a045e860dd
ShaderCompiler: Inline driver specific constants.
2023-01-03 16:29:25 -05:00
Fernando Sahmkow
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
581a7d785b
Rasterizer: Setup skeleton for Host Conditional rendering
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
3630bfaef3
RasterizerMemory: Add filtering for flushing/invalidation operations.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
8d694701bc
MacroHLE: Add OpenGL Support
2023-01-01 16:43:58 -05:00
liamwhite
5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
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Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27
0104e28fe4
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-13 21:39:18 -05:00
Alexander Orzechowski
09e3029c11
gl_device: Use a more robust way to use strict context mode
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Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Liam
d5f53da79d
renderer_opengl: refactor context acquire
2022-12-13 13:23:23 -05:00
bunnei
da58eb6208
Merge pull request #9406 from vonchenplus/topology
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video_core: Adjust topology update logic and Adjust Clear Manage
2022-12-12 14:37:06 -08:00
Liam
5b837157bd
video_core: Integrate SMAA
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
FengChen
1e64b5e2ec
video_core: The draw manager manages whether Clear is required.
2022-12-08 23:10:52 +08:00
Feng Chen
bf0b957c05
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 10:12:19 +08:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Liam
3ef006b5ab
shader_recompiler: add gl_Layer translation GS for older hardware
2022-12-01 09:51:27 -05:00
Fernando Sahmkow
7356ab1de6
GPU: Implement additional render target formats.
2022-11-24 20:35:44 +01:00
Fernando Sahmkow
957840be91
Fermi2D: Rework blit engine and add a software blitter.
2022-11-24 20:35:44 +01:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00