Commit graph

15559 commits

Author SHA1 Message Date
bunnei eeea426c74
Merge pull request #6116 from german77/userArgument
yuzu/main: Add user command line argument
2021-03-30 15:01:33 -07:00
Morph ca30190fad ISelfController: Stub SetAlbumImageTakenNotificationEnabled
This service call sets an internal flag whether a notification is shown when an image is captured.
Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-03-30 13:45:00 -04:00
ameerj 54c1e0897d configuration: Add auto stub toggle that resets on boot
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30 13:40:31 -04:00
ameerj e6e61424d4 service: Auto stub fallback
For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done.

Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
2021-03-30 13:40:31 -04:00
bunnei b3f68098d5
Merge pull request #6124 from jbeich/vulkan+opengl
vulkan_common: enable OpenGL interop on other Unices
2021-03-30 09:37:00 -07:00
Chloe Marcec 4930242c20 Addressed issues 2021-03-30 20:27:27 +11:00
bunnei f234531f92
Merge pull request #6109 from german77/gestureID
HID: Initialize correctly the gesture finger_id and filter invalid inputs
2021-03-29 18:00:47 -07:00
Jan Beich 9b50b23a50 vulkan_common: enable OpenGL interop on other Unices 2021-03-30 00:25:25 +00:00
bunnei fb7dcbf7af
Merge pull request #6102 from ogniK5377/fd-pass
nvdrv: Pass device fd and handle device create methods for device opening and closing
2021-03-29 12:53:55 -07:00
bunnei f8561c7a65
Merge pull request #6115 from bunnei/fix-kernel-init
hle: kernel: Initialize preemption task after schedulers.
2021-03-28 12:13:39 -07:00
german77 9cebde760f yuzu/main: Add user command line argument 2021-03-27 12:34:48 -05:00
bunnei cb7f2e5616 hle: kernel: Initialize preemption task after schedulers.
- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
2021-03-27 10:04:13 -07:00
Morph 3b98fab850 service: friend: Change logging class from ACC to Friend 2021-03-27 11:11:07 -04:00
german77 b2fb5c60e1 Friend: Stub GetPlayHistoryRegistrationKey 2021-03-27 08:25:36 -05:00
Narr the Reg 7c26a9aefe HID: Initialize correctly the gesture finger_id and filter invalid results 2021-03-26 11:13:18 -06:00
Chloe Marcec e9a1f29e93 pctl: Rework how pctl works to be more accurate
Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
2021-03-27 02:03:18 +11:00
ameerj 2f83d9a61b astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
Chloe Marcec 99fdfa1fcd nvdrv: Pass device fd and handle device create methods for device opening and closing
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
bunnei 65774084fd
Merge pull request #6101 from ogniK5377/alloc-as-ex
nvdrv: Change InitializeEx to AllocAsEx
2021-03-24 17:37:01 -07:00
Jan Beich 8c016b02e7 gl_device: unblock async shaders on other Unix systems
Mesa is the primary OpenGL provider on all FreeDesktop systems.
For example, iris is used on Intel GPU + FreeBSD by default.
2021-03-24 19:59:20 +00:00
MerryMage 52dae41d7f arm_dynarmic: Always have a 'valid' jit instance 2021-03-24 18:47:17 +00:00
bunnei 10d6e9f32b hle: kernel: Breakup InitializeMemoryLayout. 2021-03-23 18:47:16 -07:00
bunnei fb91647bca hle: kernel: k_memory_region_type: Minor code cleanup. 2021-03-23 18:42:04 -07:00
bunnei 4eac8703d2 hle: kernel: k_memory_region: Minor code cleanup. 2021-03-23 18:37:39 -07:00
bunnei 9032d21365 hle: kernel: k_memory_layout: Use pair instead of tuple. 2021-03-23 18:35:01 -07:00
bunnei a32190d0c2 hle: kernel: k_system_control: Remove unnecessary inline. 2021-03-23 18:33:29 -07:00
bunnei ab5995c7ae common: common_sizes: Move sizes to the Common namespace. 2021-03-23 18:31:46 -07:00
bunnei 716285fab8
Merge pull request #6100 from bunnei/arm-fix
core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
2021-03-23 17:08:37 -07:00
bunnei dde074eaab
Merge pull request #6092 from ivan-boikov/cancel-dir-select
Fix cancelation of getExistingDirectory dialog
2021-03-22 17:55:18 -07:00
Chloe Marcec 875183e7c5 nvdrv: Change InitializeEx to AllocAsEx
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-22 19:59:30 +11:00
LC a50133fc5e
Merge pull request #6095 from lat9nq/async-shader-block
gl_device: Block async shaders on AMD and Intel
2021-03-21 23:29:49 -04:00
bunnei 1d78190843 hle: kernel: Merge KMemoryRegionAttr and KMemoryRegionType.
- Fixes clang errors with mixed enum arithmetic.
2021-03-21 15:53:21 -07:00
bunnei 3ffbe50e7d hle: kernel: Remove unused variable. 2021-03-21 15:47:24 -07:00
bunnei fc5205fc84 hle: kernel: k_memory_region_type: Remove extra ". 2021-03-21 15:47:05 -07:00
bunnei a35717b245 core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
- We re-create the JIT here without preserving any state.
2021-03-21 15:25:25 -07:00
bunnei 1996cae9cb hle: kernel: k_memory_layout: Move KMemoryRegionAllocator out of global. 2021-03-21 14:45:13 -07:00
bunnei 343eaecd38 hle: kernel: k_memory_layout: Derive memory regions based on board layout. 2021-03-21 14:45:13 -07:00
bunnei 8d0ba7ee49 common: common_sizes: Move Invalid to Size_* prefix and add missing values. 2021-03-21 14:45:03 -07:00
bunnei 80688362cf hle: kernel: k_memory_region: Refactor to simplify code. 2021-03-21 14:45:03 -07:00
bunnei edbc505e52 hle: kernel: board: k_system_control: Extend to include memory region sizes. 2021-03-21 14:45:03 -07:00
bunnei 10265ad0e4 hle: kernel: board: Add secure_monitor module. 2021-03-21 14:45:03 -07:00
bunnei 28be8aec9a common: Move common sizes to their own header for code reuse. 2021-03-21 14:45:03 -07:00
bunnei 01f04fee32 hle: kernel: k_address_space_info: Cleanup. 2021-03-21 14:45:02 -07:00
bunnei f2e1441567 hle: kernel: Add k_trace module. 2021-03-21 14:45:02 -07:00
bunnei 5762517728 hle: kernel: KSystemControl: Update to reflect board-specific behavior. 2021-03-21 14:45:02 -07:00
bunnei a439867f2c hle: kernel: KMemoryManager: Add CalculateManagementOverheadSize. 2021-03-21 14:45:02 -07:00
bunnei 43a29b5803 hle: kernel: KMemoryManager: Add aliases. 2021-03-21 14:45:02 -07:00
bunnei c17beefe3d hle: kernel: Add architecture and board specific memory regions. 2021-03-21 14:45:02 -07:00
bunnei 3fb64da452 hle: kernel: KMemoryRegion: Derive region values. 2021-03-21 14:45:02 -07:00
bunnei 5872561077 hle: kernel: Migrate some code from Common::SpinLock to KSpinLock. 2021-03-21 14:45:02 -07:00
bunnei 541b4353e4 hle: kernel: Add initial KMemoryRegionType module. 2021-03-21 14:45:02 -07:00
bunnei 778e0f8ec1 hle: kernel: Move KMemoryRegion to its own module and update. 2021-03-21 14:45:02 -07:00
lat9nq 538f097f97 gl_device: Block async shaders on AMD and Intel
Currently, the Windows versions of the Intel OpenGL driver and the AMD
proprietary OpenGL driver do not properly support (or in fact degrade)
when asynchronous shader compilation is enabled. This blocks
specifically those drivers from using this feature. This affects
AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
2021-03-21 01:25:45 -04:00
ivan-boikov afa4bcbb3b Fix cancelation of choose directory dialog 2021-03-20 15:52:22 +01:00
bunnei 2e85ee250d
Merge pull request #6052 from Morph1984/vi-getindirectlayerimagemap
IApplicationDisplayService: Stub GetIndirectLayerImageMap
2021-03-19 22:59:25 -07:00
bunnei cb48ed2e1a
Merge pull request #6056 from zkitX/spl-updates
service: Refactor spl
2021-03-18 15:49:41 -07:00
bunnei 4aa8189328
Merge pull request #6055 from MerryMage/exceed-the-limit
[testing] fiber: Double default stack size
2021-03-17 20:46:45 -07:00
Morph ec514a4d1b IApplicationDisplayService: Stub GetIndirectLayerImageMap
Used by games invoking the inline software keyboard such as GNOSIA
2021-03-17 03:25:12 -04:00
bunnei e1f7938a3b
Merge pull request #6070 from Morph1984/sysver-11.0.1
system_version: Update to 11.0.1
2021-03-16 18:13:12 -07:00
Morph 8441094ba3 bsd: Avoid writing empty buffers
Silences log spam on empty buffer writes
2021-03-16 12:50:44 -04:00
bunnei 0687a8370d
Merge pull request #6069 from Morph1984/ngWord
system_archive: Update NgWord archive version
2021-03-15 15:44:04 -07:00
Morph 824e53149d system_version: Update to 11.0.1 2021-03-14 08:47:36 -04:00
Morph 9761618a8d system_archive: Update NgWord archive version 2021-03-14 08:33:48 -04:00
bunnei d3a4a192fe
Merge pull request #6054 from Morph1984/time-GetClockSnapshot
time: Assign the current time point to the ClockSnapshot
2021-03-13 23:15:54 -08:00
Rodrigo Locatti 2f30c10584 astc_decoder: Reimplement Layers
Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
2021-03-13 12:16:03 -05:00
ameerj c7553abe89 astc_decoder: Fix out of bounds memory access
resolves a crash with some anamolous textures found in Astral Chain.
2021-03-13 12:16:03 -05:00
ameerj 20eb368e14 renderer_vulkan: Accelerate ASTC decoding
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-03-13 12:16:03 -05:00
ameerj f6566338eb host_shaders: Modify shader cmake integration to allow for larger shaders
using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
2021-03-13 12:16:03 -05:00
ameerj 2985e5e94c renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.

This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
2021-03-13 12:16:03 -05:00
bunnei 3b85ac2ac4
Merge pull request #6053 from Morph1984/time-CalculateSpanBetween
time: Fix CalculateSpanBetween implementation
2021-03-12 23:31:09 -08:00
bunnei 4735d18bb9
Merge pull request #6028 from bunnei/raster-cache
video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
2021-03-12 21:57:27 -08:00
bunnei a9d24b0df3 video_core: rasterizer_accelerated: Fix un/signed mismatch. 2021-03-12 21:52:49 -08:00
bunnei 5dae45b958
Merge pull request #5327 from AniLeo/master
qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei 827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
zkitx 4439801c0f
Fix casing on DeallocateAesKeySlot 2021-03-11 02:46:22 -05:00
zkitx ad653550eb
Update SPL to fit N's service refactor (4.0.0+) which split into new services. 2021-03-11 02:36:48 -05:00
MerryMage 59173ff7a7 fiber: Double default stack size
Stack overflow occurs with some guest applications
2021-03-10 20:37:56 +00:00
Morph 87cfe5b1da time: Fix CalculateSpanBetween implementation
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.

Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10 11:42:59 -05:00
Morph 2490ffbbce time: Assign the current time point to the ClockSnapshot
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-03-10 11:40:51 -05:00
Rodrigo Locatti daf5c5060b
Merge pull request #5891 from ameerj/bgra-ogl
renderer_opengl: Use compute shaders to swizzle BGR textures on copy
2021-03-09 02:47:51 -03:00
bunnei d1a7b2eca7
Merge pull request #6021 from ReinUsesLisp/skip-cache-heuristic
buffer_cache: Heuristically decide to skip cache on uniform buffers
2021-03-08 17:48:55 -08:00
bunnei 9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
bunnei 8f7eb194af common: Fiber: use a reference for YieldTo.
- Fixes another small leak.
2021-03-07 13:46:53 -08:00
Ani cd7abba1a9 qt: Set DISPLAY env var when not present
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart 
Guide)
2021-03-07 15:56:22 +00:00
german77 41e94b7b99 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german 4bcc5bacff Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00
bunnei 68ffac250a common: fiber: Use weak_ptr when yielding.
- Avoids a memory leak, as taking a strong reference of the fiber here causes a circular reference.
- Supersedes #6006 with a more narrow fix.
2021-03-05 22:10:03 -08:00
german 1f228c51ca Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
bunnei 4cf5b860bd
Merge pull request #6036 from bunnei/thread-leak
hle: kernel: KThread: Rework dummy threads & fix memory leak.
2021-03-05 17:15:35 -08:00
bunnei 47af34003b hle: kernel: KThread: Rework dummy threads & fix memory leak.
- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
2021-03-05 17:10:57 -08:00
LC 97415ad07a
Merge pull request #6029 from Morph1984/compile-utf8
CMakeLists: Add /utf-8 compile option for MSVC
2021-03-05 20:09:37 -05:00
bunnei a5ab85ac37
Revert "core: Switch to unique_ptr for usage of Common::Fiber." 2021-03-05 17:08:17 -08:00
bunnei 9d010be483
Merge pull request #6034 from Morph1984/mbedtls
externals: Update mbedtls to 2.16.9
2021-03-05 15:48:28 -08:00
bunnei 34a3ee1631
Merge pull request #6006 from bunnei/fiber-unique-ptr
core: Switch to unique_ptr for usage of Common::Fiber.
2021-03-04 23:59:06 -08:00
Morph 96c9e67b1b aes_util: Remove malformed mbedtls_cipher_finish function call 2021-03-05 02:05:05 -05:00
Morph e7038344aa CMakeLists: Add /utf-8 compile option for MSVC
Ensures that the source and execution character sets are in UTF-8
2021-03-05 01:46:56 -05:00
ameerj 5213f70230 texture_cache: Blacklist BGRA8 copies and views on OpenGL
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-03-04 14:14:49 -05:00
ameerj 0639244d85 renderer_opengl: Swizzle BGR textures on copy
OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped.

This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
2021-03-04 14:14:19 -05:00
bunnei b8b5891585
Merge pull request #5989 from ReinUsesLisp/cmdpool
vk_command_pool: Reduce the command pool size from 4096 to 4
2021-03-04 11:07:31 -08:00
bunnei 394475c4e3
Merge pull request #6004 from german77/udprandom
InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
bunnei 50ee9c46ab video_core: rasterizer_accelerated: Fix delta check ordering. 2021-03-02 17:48:02 -08:00
bunnei 6ab839462c video_core: rasterizer_accelerated: Improve error handling & fix implicit conversion. 2021-03-02 17:44:02 -08:00
bunnei f8bfec3109
Merge pull request #5815 from comex/net-error-reform
Network error handling reform
2021-03-02 17:08:47 -08:00
bunnei 94da1e8a7e video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
- Uses a fixed 64MB for the cache instead of an ever growing map.
- Slightly faster by using atomics instead of a single mutex for access.
- Thanks for Rodrigo for the idea.
2021-03-02 16:57:53 -08:00
ReinUsesLisp 5ad62e7bfc buffer_cache: Heuristically decide to skip cache on uniform buffers
Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.

The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
2021-03-02 02:44:19 -03:00
bunnei 925671071c core: Shutdown: Move kernel cleanup to later in shutdown.
- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
2021-03-01 21:42:06 -08:00
Kelebek1 c7a7e47615 Fix default bcat_backend init 2021-03-02 03:20:16 +00:00
german 9b3af0027b inputCommon: Use an unique client id for each socket instance 2021-03-01 09:19:33 -06:00
ameerj 52e9d7fa49 gpu_thread: Remove Async NVDEC placeholders
This commit removes early placeholders for an implementation of async nvdec. With recent changes to the source code, the placeholders are no longer accurate, and can cause a nullptr dereference due to the nature of the cdma_pusher lifetime.
2021-02-28 22:03:00 -05:00
comex 2910aa77b2 [network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
  Errno; the same switch statement is copied and pasted in multiple
  places in the code

Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
  more I added), and
- using OS functions to convert the error to a string when logging, so
  it'll describe the error even if it's not one of the ones in the
  switch statement.
  - To handle this, refactor the logic in `GetLastErrorMsg` to expose a
    new function `NativeErrorToString` which takes the error number
    explicitly as an argument.  And improve the Windows version a bit.

Also, add a test which exercises two random error paths.
2021-02-28 17:25:31 -05:00
bunnei 9e9341f4b4
Merge pull request #6007 from bunnei/ldn-error
core: hle: ldn: Error out on call to Initialization.
2021-02-28 13:34:20 -08:00
Morph ee9ebeeb80
Merge pull request #5276 from german77/gestures
HID: Implement gestures
2021-02-27 22:18:41 -05:00
german e895ab7d6f Implements touch, pan, pinch and rotation gestures 2021-02-27 19:54:42 -06:00
german77 4738e14cb0 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
bunnei 55f556c53e
Merge pull request #5984 from jbeich/gcc-freebsd
common,video-core: unbreak GCC 11 build on FreeBSD 13
2021-02-27 14:15:00 -07:00
bunnei ab65cb499d core: hle: ldn: Error out on call to Initialization.
- Since we do not emulate LDN, returning an error here makes more sense.
2021-02-27 11:59:29 -08:00
bunnei 51fb0a6f96 core: Switch to unique_ptr for usage of Common::Fiber.
- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context.
- Fixes a memory leak due to circular reference of the shared pointer.
2021-02-27 11:56:04 -08:00
bunnei 09f7c355c6
Merge pull request #5953 from bunnei/memory-refactor-1
Kernel Rework: Memory updates and refactoring (Part 1)
2021-02-27 12:48:35 -07:00
bunnei bfa1644464
Merge pull request #5944 from Morph1984/gc-vibrations
hid: Implement GameCube Controller Vibrations
2021-02-26 19:10:36 -07:00
bunnei 272bc4c3d6
Merge pull request #5997 from Kelebek1/Depth
[OpenGL] Implement glDepthRangeIndexeddNV
2021-02-26 15:06:55 -07:00
bunnei 1ba578c4aa
Merge pull request #5977 from Morph1984/stub-acc
acc: Stub GetNintendoAccountUserResourceCacheForApplication
2021-02-24 17:46:15 -07:00
Kelebek1 d31dbb1bc1 Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
ReinUsesLisp aae399c1a8 vk_command_pool: Reduce the command pool size from 4096 to 4
This allows drivers to reuse memory more easily and preallocate less.
The optimal number has been measured booting Pokémon Sword.
2021-02-23 19:08:24 -03:00
Jan Beich 1841ca4b9b video_core: add missing header after 468bd9c1b0
src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkShaderComplete()':
src/video_core/shader_notify.cpp:33:10: error: 'unique_lock' is not a member of 'std'
   33 |     std::unique_lock lock{mutex};
      |          ^~~~~~~~~~~
src/video_core/shader_notify.cpp:6:1: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
    5 | #include "video_core/shader_notify.h"
  +++ |+#include <mutex>
    6 |
src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkSharderBuilding()':
src/video_core/shader_notify.cpp:38:10: error: 'unique_lock' is not a member of 'std'
   38 |     std::unique_lock lock{mutex};
      |          ^~~~~~~~~~~
src/video_core/shader_notify.cpp:38:10: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
2021-02-23 00:04:36 +00:00
Jan Beich 71526ecfc7 common: add missing header after f3805376f7
In file included from src/video_core/dma_pusher.cpp:5:
src/./common/cityhash.h:69:47: error: 'size_t' has not been declared
   69 | [[nodiscard]] u64 CityHash64(const char* buf, size_t len);
      |                                               ^~~~~~
src/./common/cityhash.h:73:55: error: 'size_t' has not been declared
   73 | [[nodiscard]] u64 CityHash64WithSeed(const char* buf, size_t len, u64 seed);
      |                                                       ^~~~~~
src/./common/cityhash.h:77:56: error: 'size_t' has not been declared
   77 | [[nodiscard]] u64 CityHash64WithSeeds(const char* buf, size_t len, u64 seed0, u64 seed1);
      |                                                        ^~~~~~
src/./common/cityhash.h:80:47: error: 'size_t' has not been declared
   80 | [[nodiscard]] u128 CityHash128(const char* s, size_t len);
      |                                               ^~~~~~
src/./common/cityhash.h:84:55: error: 'size_t' has not been declared
   84 | [[nodiscard]] u128 CityHash128WithSeed(const char* s, size_t len, u128 seed);
      |                                                       ^~~~~~
2021-02-23 00:04:32 +00:00
bunnei 20245e660f
Merge pull request #5936 from Kelebek1/Offsets
Offsets for TexelFetch and TextureGather in Vulkan
2021-02-21 21:23:45 -07:00
Morph ec19a85890 hid: Implement GameCube Controller Vibrations
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21 10:32:59 -05:00
Morph 3de8e7a8f2 acc: Stub GetNintendoAccountUserResourceCacheForApplication
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty.

Used by:
- Pokken Tournament DX
- Super Smash Bros. Ultimate
- Super Nintendo Entertainment System - Nintendo Switch Online
- Mario Kart 8 Deluxe
2021-02-21 10:29:25 -05:00
ameerj 8e4c9c9852 kernel: Fix resource release exception on exit
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20 20:51:11 -05:00
Morph 1a5d4d7840 gl_disk_shader_cache: Log total shader entries count on game load 2021-02-20 11:08:19 -05:00
bunnei 3acb265c9e common: wall_clock: Fix integer overflow with StandardWallClock.
- Previous optimized impl. resulted in an integer overflow, so revert.
- This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19 18:04:23 -08:00
bunnei 728ee181eb
Merge pull request #5924 from ReinUsesLisp/inline-bindings
vk_update_descriptor: Inline and improve code for binding buffers
2021-02-19 12:27:10 -08:00
bunnei 93e20867b0 hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable. 2021-02-18 16:16:25 -08:00
bunnei b1e27890e8 hle: kernel: Migrate MemoryManager to KMemoryManager. 2021-02-18 16:16:25 -08:00
bunnei 93109c870e hle: kernel: Migrate PageLinkedList to KPageLinkedList. 2021-02-18 16:16:25 -08:00
bunnei 65e0178cc0 hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others. 2021-02-18 16:16:25 -08:00
bunnei 9e520e8f12 hle: kernel: Migrate SlabHeap to KSlabHeap. 2021-02-18 16:16:25 -08:00
bunnei 1d162f28d1 hle: kernel: Migrate MemoryLayout to KMemoryLayout. 2021-02-18 16:16:25 -08:00
bunnei 7ed5dd0d62 hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo. 2021-02-18 16:16:25 -08:00
bunnei 701ef616b2 hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous. 2021-02-18 16:16:24 -08:00
bunnei f7a008d77f hle: kernel: KSystemControl does not belong in Memory namespace. 2021-02-18 16:16:24 -08:00
bunnei 6a19086001 hle: kernel: memory: PageHeap: Migrate to KPageBitmap class. 2021-02-18 16:16:24 -08:00
bunnei a02566136c hle: kernel: Add KPageBitmap class. 2021-02-18 16:16:24 -08:00
bunnei e7c33d1ad6 hle: kernel: system_control: Add function GenerateRandomU64. 2021-02-18 16:16:24 -08:00
bunnei c9235764c7 common: Add implementation of TinyMT (Mersenne Twister RNG). 2021-02-18 16:16:24 -08:00
bunnei 6da91da08e hle: kernel: Add KSpinLock implementation. 2021-02-18 16:16:24 -08:00
bunnei 24e1e17a8a core: memory: Add templated GetPointer methods. 2021-02-18 16:16:24 -08:00
bunnei b5b92fd1e5 common: alignment: Add DivideUp utility method. 2021-02-18 16:16:24 -08:00
bunnei 0d62f30b00 hle: kernel: Rename SharedMemory to KSharedMemory. 2021-02-18 16:16:12 -08:00
bunnei 9cae3e6e90
Merge pull request #4973 from ameerj/nvdec-opt
nvdec: Reuse allocated buffers and general cleanup
2021-02-18 15:12:07 -08:00
Morph 1c550ff954
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"" 2021-02-18 11:16:14 -05:00
ReinUsesLisp f3805376f7 common/cityhash: Use common types
Allow sharing return types with the rest of the code base. For example,
we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses
'uint128 = std::pair<u64, u64>'.

While we are at it, use size_t instead of std::size_t.
2021-02-18 00:45:17 -03:00
ReinUsesLisp 9ca5e52f07 tests: Add tests for CityHash 2021-02-18 00:44:57 -03:00
bunnei 6be0975bf2
Merge pull request #5121 from bunnei/optimize-core-timing
core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16 13:17:22 -08:00
Morph 723e038dba
Merge pull request #5929 from german77/mousePanning
Improve mouse panning
2021-02-16 22:52:35 +08:00
bunnei aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
ReinUsesLisp 24d0cc3ab8 vk_rasterizer: Fix loading shader addresses twice
This was recently introduced on a wrongly rebased commit.
2021-02-15 21:34:13 -03:00
bunnei 86212d4bcd
Merge pull request #3603 from FearlessTobi/port-5123
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 -08:00
bunnei f3345e84ad core: core_timing_util: Optimize core timing math.
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15 14:54:06 -08:00
bunnei 592a649918 common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction. 2021-02-15 14:51:43 -08:00
bunnei 0a91599aec common: Merge uint128 to a single header file with inlines. 2021-02-15 14:46:04 -08:00
bunnei cffa6f4e62
Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15 13:17:27 -08:00
LC ed543c4d5c
Merge pull request #5939 from Morph1984/web_types
core/CMakeLists: Add web_types.h
2021-02-15 14:02:10 -05:00
bunnei b53b50adec
Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
Morph 48cfc47050 core/CMakeLists: Add web_types.h 2021-02-15 09:40:30 -05:00
bunnei 90610bde9b
Merge pull request #5935 from lat9nq/controller_access_keys
debugger: controller: Add access key
2021-02-14 22:33:59 -08:00
Kelebek1 9d8f793969 Review 1 2021-02-15 05:26:28 +00:00
bunnei 8378b8a61f
Merge pull request #5909 from ogniK5377/I3dl2Reverb
audren: Implement I3dl2Reverb
2021-02-14 20:09:15 -08:00
Kelebek1 fb54c38631 Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
Formatting
2021-02-15 00:36:37 +00:00
lat9nq 6269cd7f1d debugger: controller: Add access key
Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei b0a3915351
Merge pull request #5920 from bunnei/am-ldn-fix
Fix LDN Initialization return code & resulting AM overflow
2021-02-14 02:46:01 -08:00
bunnei eae9f2e440 yuzu: Various frontend improvements to avoid crashes and improve experience on Linux. 2021-02-14 00:20:41 -08:00
bunnei d9a8060ce3 hle: service: ldn: IUserLocalCommunicationService: Improve the stub. 2021-02-13 21:45:09 -08:00
german 594973bdd2 Improve mouse panning 2021-02-13 22:23:32 -06:00
bunnei 51c13606d6 hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 -08:00
bunnei d25011c92f hle: service: am: IStorageAccessor: Fix out of bounds error handling. 2021-02-13 20:11:26 -08:00
ReinUsesLisp b8ffdbb167 vk_resource_pool: Load GPU tick once and compare with it
Other minor style improvements. Rename free_iterator to hint_iterator,
to describe better what it does.
2021-02-13 17:53:58 -03:00
ReinUsesLisp 21b40de318 vk_update_descriptor: Inline and improve code for binding buffers
Allow compilers with our settings inline hot code.
2021-02-13 17:46:24 -03:00
ReinUsesLisp 70353649d7 fixed_pipeline_cache: Use dirty flags to lazily update key
Use dirty flags to avoid building pipeline key from scratch on each draw
call. This saves a bit of unnecesary work on each draw call.
2021-02-13 17:44:47 -03:00
ameerj c7325c6a4c gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore.

Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-02-13 13:27:50 -05:00
ameerj b675c44e49 rebase, fix name shadowing, more const 2021-02-13 13:07:56 -05:00
ameerj 3c37d66c28 Address PR feedback
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj 09722cb4a7 streamline cdma_pusher/command_classes 2021-02-13 13:07:56 -05:00
ameerj 77564f987c streamline cdma_pusher/command_classes 2021-02-13 13:07:53 -05:00
ameerj ac265a72ce nvdec cleanup 2021-02-13 13:07:31 -05:00
Morph 83227ad981
Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 21:25:45 +08:00
ReinUsesLisp dd9caf9aa0 vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order 2021-02-13 05:57:28 -03:00
ReinUsesLisp 6171566296 vk_staging_buffer_pool: Inline tick tests
Load the current tick to a local variable, moving it out of an atomic
and allowing us to compare the value without going through a pointer
each time. This should make the loop more optimizable.
2021-02-13 05:14:11 -03:00
ReinUsesLisp 682d82faf3 gl_stream_buffer/vk_staging_buffer_pool: Fix size check
Fix a tragic off-by-one condition that causes Vulkan's stream buffer to
think it's always full, using fallback memory. The OpenGL was also
affected by this bug to a lesser extent.
2021-02-13 05:11:48 -03:00
LC 710aa22f7c
Merge pull request #5915 from lat9nq/screenshots-dir-fix
yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
LC 6f1ad6aa9f
Merge pull request #5916 from ameerj/maxwell-gl-unused
maxwell_to_gl: Remove unused code
2021-02-13 02:55:59 -05:00
ReinUsesLisp 757fd1e917 vulkan_device: Require VK_EXT_robustness2
We are already using robustness2 features without requiring it
explicitly, causing potential crashes on drivers without the extension.
Requiring this at boot allows better diagnostics for it and formalizes
our usage on the extension.
2021-02-13 03:31:50 -03:00
ReinUsesLisp 13becdf18a config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp 5b35b01070 video_core: Fix clang build issues 2021-02-13 02:26:47 -03:00
ReinUsesLisp 025fe458ae vk_staging_buffer_pool: Fix softlock when stream buffer overflows
There was still a code path that could wait on a timeline semaphore tick
that would never be signalled.

While we are at it, make use of more STL algorithms.
2021-02-13 02:18:38 -03:00
ReinUsesLisp 3a2eefb16c vk_buffer_cache: Add support for null index buffers
Games can bind a null index buffer (size=0) where all indices are
evaluated as zero. VK_EXT_robustness2 doesn't support this and all
drivers segfault when a null index buffer is passed to
vkCmdBindIndexBuffer.

Workaround this by creating a 4 byte buffer and filling it with zeroes.
If it's read out of bounds, robustness takes care of returning zeroes as
indices.
2021-02-13 02:18:38 -03:00
ReinUsesLisp 0b8b961442 buffer_cache: Add extra bytes to guest SSBOs
Bind extra bytes beyond the guest API's bound range.
This is due to some games like Astral Chain operating out of bounds.
Binding the whole map range would be technically correct, but games
have large maps that make this approach unaffordable for now.
2021-02-13 02:18:38 -03:00
ReinUsesLisp 93a69b6cc8 Merge branch 'bytes-to-map-end' into new-bufcache-wip 2021-02-13 02:18:35 -03:00
ReinUsesLisp 7402442442 vk_staging_buffer_pool: Get a staging buffer instead of waiting
Avoids waiting idle while the GPU finishes to do work, and fixes an
issue where we'd wait forever if a single command buffer (logic tick)
all the data.
2021-02-13 02:18:05 -03:00
ReinUsesLisp 75fd3f95a3 yuzu/config: Disable assembly shaders by default
Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00