bunnei
d20f91da11
Merge pull request #7395 from Morph1984/resolve-comments
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general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
bunnei
5082712b4e
Merge pull request #7389 from ameerj/screenshot-1x
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Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
Morph
a41c6dafea
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
2021-11-20 21:49:37 -05:00
Morph
095bc88428
vk_blit_image: Consolidate CreatePipelineTargetEx functions
2021-11-20 21:18:37 -05:00
bunnei
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
ameerj
fe1f06c856
Fix screenshot dimensions when at 1x scale
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This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow
da2fe81905
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
Fernando Sahmkow
4ca6e9a9e2
TextureCache: Assure full conversions on depth/stencil write shaders.
2021-11-20 06:17:01 +01:00
Fernando Sahmkow
0857f82913
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
bunnei
c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
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Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow
e02cff2f69
TextureCache: Add R16G16 to D24S8 converter.
2021-11-20 00:02:12 +01:00
Fernando Sahmkow
1d5e6a51d7
TextureCache: Add B10G11R11 to D24S8 converter.
2021-11-19 23:22:44 +01:00
Fernando Sahmkow
6f896d1fae
TextureCache: Further fixes on resolve algorithm.
2021-11-19 23:02:04 +01:00
bunnei
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
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video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
b805c7bf05
TextureCache: Implement additional D24S8 convertions.
2021-11-19 06:27:44 +01:00
Fernando Sahmkow
0ff228405f
TextureCache: force same image format when resolving an image.
2021-11-19 05:46:57 +01:00
Fernando Sahmkow
b130f648d7
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
2021-11-19 03:17:54 +01:00
Fernando Sahmkow
2ec7fcecb7
Vulkan: implement D24S8 <-> RGBA8 convertions.
2021-11-19 03:17:02 +01:00
Morph
dc61b7045b
renderer_vulkan: Implement S8_UINT stencil format
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It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
f7e155d8b9
gl_texture_cache: Round format conversion PBO to next power of 2
2021-11-17 23:49:44 -05:00
Morph
6dd6dc046c
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00
Morph
2348eb41f3
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
Feng Chen
894cc9d876
Fix image update/download error when width too small
2021-11-17 12:21:17 +08:00
ameerj
20ed7ba441
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
ameerj
50c3d53076
gl_texture_cache: Make FormatConversionPass more generic
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This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
35ca6274f4
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
2021-11-16 22:31:58 -05:00
Fernando Sahmkow
1c8a3d8d29
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
FernandoS27
1128cc35b9
TextureCache: OGL query device memory if possible.
2021-11-17 01:45:50 +01:00
Fernando Sahmkow
978f598ff6
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
Fernando Sahmkow
282e04bffb
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6c97ab571a
Texture Cache: revert Image changes.
2021-11-16 22:11:33 +01:00
FernandoS27
d46a71e786
HostShader: fix Gaussian filter.
2021-11-16 22:11:33 +01:00
FernandoS27
de1c8c5c2c
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
ameerj
917b2466ad
texture_cache: Refactor Render Target scaling function
2021-11-16 22:11:33 +01:00
ameerj
9fc1fa1b0d
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
FernandoS27
099b0b3167
Texture Cache: Fix memory usage on ScaleDown.
2021-11-16 22:11:33 +01:00
FernandoS27
9189aacfe2
OpenGL: Fix viewport/Scissor scaling on downscaling.
2021-11-16 22:11:33 +01:00
FernandoS27
c97c46747d
Vulkan: fix regression.
2021-11-16 22:11:33 +01:00
ameerj
87abab71ff
host_shaders: Misc copyright/style changes
2021-11-16 22:11:33 +01:00
ameerj
99124b7261
FSR: Fix GCC build errors
2021-11-16 22:11:33 +01:00
Marshall Mohror
bb03675485
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
2021-11-16 22:11:33 +01:00
ameerj
47369faaab
vk_blit_screen: Fix AA destruction order
2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
ameerj
a39e867c73
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
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Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9
vk_texture_cache: Refactor 3D scaling helpers
2021-11-16 22:11:32 +01:00
ameerj
93c9eb196f
gl_rasterizer: Fix ScissorTest and Clear when scaling
2021-11-16 22:11:32 +01:00
ameerj
172d4f1e3b
gl_texture_cache: Simplify scaling procedures
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
5c6fa88935
OpenGlTextureCache: Fix state invalidation on rescaling.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
c5dbd93adb
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00