Commit graph

19046 commits

Author SHA1 Message Date
ReinUsesLisp fe25f42403 shader: Remove identity removal pass for better build times 2021-07-22 21:51:29 -04:00
ReinUsesLisp 0c7230a606 shader: Add more strict validation the pass 2021-07-22 21:51:29 -04:00
ReinUsesLisp 25949b864c shader: Fix forward referencing identity instructions when inserting phi 2021-07-22 21:51:29 -04:00
ReinUsesLisp 92a01984e6 shader: Remove invalidated blocks in dead code elimination pass 2021-07-22 21:51:29 -04:00
ReinUsesLisp aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 2021-07-22 21:51:29 -04:00
ReinUsesLisp 0ace34575c shader: Require dual source blending 2021-07-22 21:51:29 -04:00
ReinUsesLisp 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ameerj 7a9dc78398 shader: Refactor atomic_operations_global_memory 2021-07-22 21:51:28 -04:00
ameerj 427951d6fe shader: add missing include guard in half_floating_point_helper.h 2021-07-22 21:51:28 -04:00
ReinUsesLisp c8f9772d65 shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLisp 75dee55486 shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLisp 23182fa59c shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLisp eed6da55b8 cmake: Link to common in shader_recompiler 2021-07-22 21:51:28 -04:00
ReinUsesLisp cc0fcd1b8d shader: Improve goto removal algorithm complexity
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp f66851e376 shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLisp c84bbd9e44 shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp e4d1122082 shader: Move siblings check to a separate function and comment them out 2021-07-22 21:51:28 -04:00
ReinUsesLisp 4209828646 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLisp 6944cabb89 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLisp 4bbe530337 shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLisp 24cc298660 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLisp 79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
ReinUsesLisp dd860b684c shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
ReinUsesLisp a8d46a5eae shader: Add constant propagation for arithmetic right shifts 2021-07-22 21:51:28 -04:00
ReinUsesLisp 469f8bb857 shader: Simplify code for local memory 2021-07-22 21:51:28 -04:00
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp 6325601947 spirv: Fix ViewportMask 2021-07-22 21:51:28 -04:00
ameerj 5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
FernandoS27 2999028976 shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27 881b33da3b shader: Implement F2F (Imm) 2021-07-22 21:51:28 -04:00
FernandoS27 21a878237b shader: Implement IADD3.CC/.X 2021-07-22 21:51:28 -04:00
FernandoS27 f69d0b91ff shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27 080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp 50f8007172 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
ReinUsesLisp 0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp c9e4609d87 spirv: Fix implicit lod type 2021-07-22 21:51:28 -04:00
ReinUsesLisp 7cfa403683 spirv: Use explicit lods outside of fragment shaders 2021-07-22 21:51:28 -04:00
ReinUsesLisp dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 2021-07-22 21:51:28 -04:00
ameerj be431f5ed0 shader: Implement BFE and BFI CC
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp 80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp f3473c5143 spirv: Bitcast non-F32 output attributes to their type before store 2021-07-22 21:51:28 -04:00
ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00
ReinUsesLisp 4657cf78fd spirv: Bitcast non-F32 attributes to F32 2021-07-22 21:51:27 -04:00
ReinUsesLisp b0f1255c8c shader: Implement PrimitiveId 2021-07-22 21:51:27 -04:00
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00