ReinUsesLisp
e1ed218b41
renderer_opengl: Use ARB_separate_shader_objects
...
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj
94af0a00f6
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8c166c68d4
gl_shader_cache: Properly implement asynchronous shaders
2021-07-22 21:51:40 -04:00
lat9nq
49946cf780
shader_recompiler, video_core: Resolve clang errors
...
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
ameerj
41493fbe89
renderers: Fix clang formatting
2021-07-22 21:51:40 -04:00
ameerj
8390286a89
renderers: Disable async shader compilation
...
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
be54aad1c4
maxwell_to_vk: Add R16_SNORM
2021-07-22 21:51:40 -04:00
ameerj
11f04f1022
shader: Ignore global memory ops on devices lacking int64 support
2021-07-22 21:51:40 -04:00
lat9nq
55233c2861
vulkan_device: Add missing include algorithm
2021-07-22 21:51:40 -04:00
ameerj
7277d7fe96
vulkan_device: Blacklist ampere devices from float16 math
2021-07-22 21:51:40 -04:00
ameerj
dbee32d302
gl_shader_cache: Fixes for async shaders
2021-07-22 21:51:40 -04:00
ReinUsesLisp
57171b23f9
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8722668b3c
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
...
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
fba6bd92d4
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
...
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5643a909bc
shader: Fix disabled and unwritten attributes and varyings
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f94f0be521
vk_graphics_pipeline: Implement smooth lines
2021-07-22 21:51:39 -04:00
ReinUsesLisp
57a8921e01
vk_graphics_pipeline: Implement line width
2021-07-22 21:51:39 -04:00
lat9nq
fb9b1787f8
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
lat9nq
1152d66ddd
general: Add setting shader_backend
...
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
8a3427a4c8
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
...
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4f052a1f39
vk_graphics_pipeline: Implement conservative rendering
2021-07-22 21:51:39 -04:00
ReinUsesLisp
395bed3a0a
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
ReinUsesLisp
fb166b5ff4
shader: Emulate 64-bit integers when not supported
...
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
3877918e96
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
2021-07-22 21:51:39 -04:00
ReinUsesLisp
9bd0531384
gl_graphics_pipeline: Inline hash and operator== key functions
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f5db8c7440
gl_shader_cache: Check previous pipeline before checking hash map
...
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
218dedca1f
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
2021-07-22 21:51:39 -04:00
ReinUsesLisp
df9b7e18f5
buffer_cache: Fix debugging leftover
2021-07-22 21:51:38 -04:00
ReinUsesLisp
838d7e4ca5
buffer_cache: Fix size reductions not having in mind bind sizes
...
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
2021-07-22 21:51:38 -04:00
ameerj
fcff19e0fa
shaders: Allow shader notify when async shaders is disabled
2021-07-22 21:51:38 -04:00
ReinUsesLisp
ca67077ca8
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
...
~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
374eeda1a3
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0ffea97e2e
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
cbbca26d18
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
ReinUsesLisp
376aa94819
shader: Rename maxwell/program.h to translate_program.h
2021-07-22 21:51:38 -04:00
ReinUsesLisp
69f9b97e7e
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
2021-07-22 21:51:38 -04:00
ameerj
d36f667bc0
glsl: Address rest of feedback
2021-07-22 21:51:38 -04:00
ameerj
3b339fbbf6
glsl: Conditionally use fine/coarse derivatives based on device support
2021-07-22 21:51:38 -04:00
ameerj
6eea88d614
glsl: Cleanup/Address feedback
2021-07-22 21:51:38 -04:00
ameerj
74f683787e
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
ameerj
5e7b2b9661
glsl: Add stubs for sparse queries and variable aoffi when not supported
2021-07-22 21:51:38 -04:00
ameerj
ff3de0fb6b
gl_shader_cache: Remove const from pipeline source arguments
2021-07-22 21:51:38 -04:00
ameerj
413eb6983f
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
2021-07-22 21:51:38 -04:00
ameerj
e81c73a874
glsl: Address more feedback. Implement indexed texture reads
2021-07-22 21:51:38 -04:00
ameerj
6650c4799d
gl_rasterizer: Add texture fetch barrier for fragments
...
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj
8bb8bbf4ae
glsl: Implement fswzadd
...
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
970fc39d98
glsl: Rebase fixes
2021-07-22 21:51:37 -04:00
ameerj
747b8556a4
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
2021-07-22 21:51:37 -04:00
ameerj
6577a63d36
glsl: skip gl_ViewportIndex write if device does not support it
2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1
glsl: Implement transform feedback
2021-07-22 21:51:37 -04:00
ameerj
e35ffbbeb0
glsl: Implement VOTE for subgroup size potentially larger
2021-07-22 21:51:36 -04:00
ameerj
3d086e6130
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713
glsl: Query GL Device for FP16 extension support
2021-07-22 21:51:36 -04:00
ReinUsesLisp
53667ddd4e
glsl: Fixup build issues
2021-07-22 21:51:36 -04:00
ameerj
eaff1030de
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fb2048934
vk_rasterizer: Exit render passes on fragment barriers
2021-07-22 21:51:35 -04:00
Rodrigo Locatti
dbf7cb9f90
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
94e751f415
buffer_cache: Invalidate fast buffers on compute
2021-07-22 21:51:35 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ba3bdf1d41
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
41cca8b8ad
vk_pipeline_cache: Skip cached pipelines with different dynamic state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ea038d6653
vulkan: Add VK_EXT_vertex_input_dynamic_state support
...
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cb78a1b494
shader: Reorder shader cache directories
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3025b2f605
vk_rasterizer: Implement first index
2021-07-22 21:51:35 -04:00
ReinUsesLisp
d554778311
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
ameerj
cd8427367e
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
...
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5befc0bf87
shader_environment: Fix local memory size calculations
2021-07-22 21:51:35 -04:00
ReinUsesLisp
60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
...
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7eaa74ad23
gl_texture_cache: Create image storage views
...
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b1ed64ac18
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
ReinUsesLisp
12fe7210d2
gl_shader_cache: Store workers in shader cache object
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cffd4716c5
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
ReinUsesLisp
48aad8dc05
vk_pipeline_cache: Add asynchronous shaders
2021-07-22 21:51:35 -04:00
ReinUsesLisp
2a0aeaa3d2
vk_rasterizer: Flush work on clear and dispatches
2021-07-22 21:51:34 -04:00
FernandoS27
c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
f45f7b5c2a
vk_swapchain: Handle outdated swapchains
...
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b02c78b276
vk_buffer_cache: Handle null texture buffers
...
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8f099af6a8
nsight_aftermath_tracker: Fix SPIR-V module writes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8c954fcaee
vk_pipeline_cache: Set support_derivative_control to true
2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
...
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e57ee3b7fd
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
ReinUsesLisp
46bd362d0d
fixed_pipeline_state: Use regular for loop instead of ranges for perf
...
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d26271b014
vk_swapchain: Avoid recreating the swapchain on each frame
...
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1148a4eac7
vulkan: Conditionally use shaderInt16
...
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
77372443c3
vulkan: Enable depth bounds and use it conditionally
...
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
c44b16124f
vk_buffer_cache: Add transform feedback usage to buffers
2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
99f2c31b64
vulkan_device: Enable float64 and int64 conditionally
...
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
56d4a9ebde
texture_cache: Reduce invalid image/sampler error severity
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
3b595fe8b2
glasm: Prepare XFB from state instead of global registers
2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a41b2ed391
gl_shader_cache: Add disk shader cache
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
eacf18cce9
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00