Fernando Sahmkow
a3eb91ed8c
RasterizerCache Redesign: Flush
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flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
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gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
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Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
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gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
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shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
Fernando Sahmkow
bf561e4340
Correct Pitch in Fermi2D
2019-04-15 12:24:29 -04:00
ReinUsesLisp
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
bunnei
c9454c8422
Merge pull request #2373 from FernandoS27/z32
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Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13 22:14:51 -04:00
bunnei
ee2206a1b7
Merge pull request #2386 from ReinUsesLisp/shader-manager
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gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
Fernando Sahmkow
c9305959d3
gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface
2019-04-11 13:14:28 -04:00
bunnei
0371650bd7
Merge pull request #2372 from FernandoS27/fermi-fix
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Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
ReinUsesLisp
93af663683
gl_shader_manager: Move code to source file and minor clean up
2019-04-10 19:29:15 -03:00
ReinUsesLisp
6df25e9c7b
gl_rasterizer: Apply just the needed state on Clear
2019-04-10 18:13:15 -03:00
bunnei
97648f4841
Merge pull request #2345 from ReinUsesLisp/multibind
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gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei
ed9dba89d3
Merge pull request #2375 from FernandoS27/fix-ldc
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Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
Fernando Sahmkow
c9f35d96be
Remove bounding in LD_C
2019-04-09 20:02:11 -04:00
bunnei
2598433f9c
Merge pull request #2354 from lioncash/header
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video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
Fernando Sahmkow
cd91e98dab
Correct Fermi Copy on Linear Textures.
2019-04-09 14:13:58 -04:00
Fernando Sahmkow
b0aa8ad736
Correct depth compare with color formats for R32F
2019-04-09 12:06:59 -04:00
Fernando Sahmkow
9f16833097
gl_backend: Align Pixel Storage
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
Fernando Sahmkow
797e351bf8
Fix bad rebase
2019-04-08 11:35:22 -04:00
Fernando Sahmkow
a77e9a27b0
Simplify ConstBufferAccessor
2019-04-08 11:35:19 -04:00
Fernando Sahmkow
90d06acfed
Fixes to Const Buffer Accessor and Formatting
2019-04-08 11:23:47 -04:00
Fernando Sahmkow
7af82ca022
Implement Bindless Handling on SetupTexture
2019-04-08 11:23:46 -04:00
Fernando Sahmkow
fe392fff24
Unify both sampler types.
2019-04-08 11:23:45 -04:00
Fernando Sahmkow
e28fd3d0a5
Implement Bindless Samplers and TEX_B in the IR.
2019-04-08 11:23:42 -04:00
Fernando Sahmkow
c4ac05c82c
Implement Const Buffer Accessor
2019-04-08 11:19:34 -04:00
bunnei
f14328bf0a
Merge pull request #2300 from FernandoS27/null-shader
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shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07 17:58:27 -04:00
bunnei
8aaf418bd6
Merge pull request #2306 from ReinUsesLisp/aoffi
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shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei
6b18a1592f
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
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gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00
bunnei
21a4e7deea
Merge pull request #2098 from FreddyFunk/disk-cache-zstd
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gl_shader_disk_cache: Use Zstandard for compression
2019-04-07 17:48:33 -04:00
Fernando Sahmkow
021cd56bc9
Permit a Null Shader in case of a bad host_ptr.
2019-04-07 07:52:01 -04:00
Lioncash
fbf452ab0e
video_core/texures/texture: Remove unnecessary includes
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Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
2019-04-06 00:03:35 -04:00
bunnei
520e4e5d4b
Merge pull request #2327 from ReinUsesLisp/crash-safe-visit
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gl_shader_decompiler: Return early when an operation is invalid
2019-04-05 23:36:18 -04:00
bunnei
cb2209d06a
Merge pull request #2337 from lioncash/temporary
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gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05 23:35:31 -04:00
ReinUsesLisp
34c3e2c786
renderer_opengl/utils: Skip empty binds
2019-04-05 19:19:49 -03:00
ReinUsesLisp
b631c09e72
gl_rasterizer: Use ARB_multi_bind to update SSBOs
2019-04-05 19:18:43 -03:00
ReinUsesLisp
2d1f054c61
gl_rasterizer: Use ARB_multi_bind to update UBOs across stages
2019-04-05 19:10:46 -03:00
bunnei
f7d6e08688
Merge pull request #2336 from ReinUsesLisp/txq
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gl_shader_decompiler: Fix TXQ types
2019-04-04 22:36:19 -04:00
Lioncash
52746ed8dc
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
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Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
2019-04-04 19:35:04 -04:00
ReinUsesLisp
88a3c05b7b
gl_shader_decompiler: Fix TXQ types
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TXQ returns integer types. Shaders usually do:
R0 = TXQ(); // => int
R0 = static_cast<float>(R0);
If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
2019-04-04 20:07:11 -03:00
Lioncash
3fd5998d84
video_core/renderer_opengl: Remove unnecessary includes
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Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
2019-04-04 12:00:46 -04:00
bunnei
d6374b2522
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
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Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03 21:50:29 -04:00
bunnei
d7438d067f
Merge pull request #2299 from lioncash/maxwell
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gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-04-03 21:47:48 -04:00
ReinUsesLisp
78bd66d037
gl_state: Rework to enable individual applies
2019-04-03 20:26:27 -03:00
ReinUsesLisp
06c1f75f21
gl_shader_decompiler: Return early when an operation is invalid
2019-04-03 16:02:09 -03:00
ReinUsesLisp
576ad9a012
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-02 16:58:08 -03:00
ReinUsesLisp
38658b38b4
gl_shader_decompiler: Hide local definitions inside an anonymous namespace
2019-03-31 00:26:34 -03:00
bunnei
1960164055
Merge pull request #2297 from lioncash/reorder
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video_core: Amend constructor initializer list order where applicable
2019-03-30 20:00:26 -04:00