Commit graph

11100 commits

Author SHA1 Message Date
Fernando Sahmkow a452ff983d MaxwellDMA: Fixes, corrections and relaxations.
This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
bunnei b0ff3179ef
Merge pull request #2739 from lioncash/cflow
video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei 4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei ccbc554949
Merge pull request #2689 from lioncash/tl
yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei 31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei 9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
ReinUsesLisp 104641db07 shader/decode: Implement S2R Tic 2019-07-22 16:16:10 -03:00
bunnei f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei 27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Fernando Sahmkow 11f4e739bd Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow 7a35178ee2 Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 -04:00
Fernando Sahmkow 1158777737 Shader_Ir: Change Debug Asserts for Log Warnings 2019-07-19 22:15:34 -04:00
Fernando Sahmkow febb88efc4 Common/Alignment: Add noexcept where required. 2019-07-19 21:49:54 -04:00
ReinUsesLisp 45c162444d shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
ReinUsesLisp 6c4985edc9 shader/half_set_predicate: Implement missing HSETP2 variants 2019-07-19 22:20:47 -03:00
Fernando Sahmkow 024b5fe91a Kernel: Address Feedback 2019-07-19 11:28:57 -04:00
Fernando Sahmkow 0901c33753 Common: Correct alignment allocator to work on C++14 or higher. 2019-07-19 11:11:42 -04:00
Fernando Sahmkow 9bede4eeed VM_Manager: Align allocated memory to 256bytes
This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00
Lioncash 16730c4c43 service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()
Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.

A few other scenarios exist where the revision info is checked, such as:

- Early exiting from SetAudioDeviceOutputVolume if USB audio is
  attempted to be set when that device is unsupported.

- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
  USB output volume is queried and it's an unsupported device.

- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
  device type is USB output, but is unsupported based off the revision
  info.

In order for these changes to also be implemented, a few other changes
to the interface need to be made.

Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
2019-07-19 07:55:27 -04:00
Lioncash b9ebab71be service/audren_u: Move revision testing code out of AudRenU
The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.

This will be used within the following change.
2019-07-19 07:55:23 -04:00
Lioncash ed0485c599 service/audio: Remove global system accessors
Trims out the lingering reliance on global state out of the audio code.
2019-07-19 07:29:36 -04:00
Lioncash 7653e4babc service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()
This service function only ever returns a result and nothing more.
2019-07-19 06:57:31 -04:00
Lioncash 6ecbc6c557 service/audren_u: Report proper device names
AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().

While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
2019-07-19 06:57:30 -04:00
Lioncash c1c89411da video_core/control_flow: Provide operator!= for types with operator==
Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash 1780e0e3d0 video_core/control_flow: Prevent sign conversion in TryGetBlock()
The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash a162a844d2 video_core/control_flow: Remove unnecessary BlockStack copy constructor
This is the default behavior of the copy constructor, so it doesn't need
to be specified.

While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash 56bc11d952 video_core/control_flow: Use std::move where applicable
Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash e7b39f47f8 video_core/control_flow: Use the prefix variant of operator++ for iterators
Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash 6885e7e7ec video_core/control_flow: Use empty() member function for checking emptiness
It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash 45fa12a05c video_core: Resolve -Wreorder warnings
Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash 47df844338 video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash 3df9558593 video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash 1109db86b7 video_core/shader/decode: Prevent sign-conversion warnings
Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
bunnei 5d369112d9
Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei 63bda67a34
Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow 5a06e33859 Shader_Ir: correct clang format 2019-07-18 10:09:26 -04:00
Fernando Sahmkow 43f57d668c GPU: Add missing puller methods.
This adds some missing puller methods. We don't assert them as these are 
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow 3a3fee5abf MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
This log was just to know which games used DMA. It's no longer 
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow d3b71ff80d Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow 0b65e9335e Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and 
rounding as this are well known and have little to no consequences in 
gpu's accuracy.
2019-07-18 08:17:19 -04:00
ReinUsesLisp 74632c76ce gl_shader_decompiler: Rename bufferImage to imageBuffer
The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00
ReinUsesLisp 87909d327f gl_shader_cache: Fix newline on buffer preprocessor definitions 2019-07-18 01:16:15 -03:00
ReinUsesLisp e7bdf8b22a textures: Fix texture buffer size calculation 2019-07-18 01:07:08 -03:00
ReinUsesLisp 84027f4808 gl_texture_cache: Do not set texture parameters to buffers 2019-07-18 01:06:26 -03:00
ReinUsesLisp 73b2dc6d4f gl_texture_cache: Add missing break in CreateTexture 2019-07-18 01:04:18 -03:00
Fernando Sahmkow 5e457bf258 Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow 4be61013a1 GL_State: Feedback and fixes 2019-07-17 17:29:56 -04:00
Fernando Sahmkow 5ad889f6fd Maxwell3D: Address Feedback 2019-07-17 17:29:55 -04:00
Fernando Sahmkow 7826f0afd9 Texture_Cache: Rebase Fixes 2019-07-17 17:29:54 -04:00
Fernando Sahmkow 8cdbfe69b1 GL_Rasterizer: Corrections to Clearing. 2019-07-17 17:29:54 -04:00
Fernando Sahmkow 0ff4a5fa39 Maxwell3D: Correct marking dirtiness on CB upload 2019-07-17 17:29:53 -04:00
Fernando Sahmkow fec32fed18 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 2019-07-17 17:29:52 -04:00
Fernando Sahmkow a081dea8ab Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 -04:00
Fernando Sahmkow 0d3db58657 Maxwell3D: Rework CBData Upload 2019-07-17 17:29:50 -04:00
Fernando Sahmkow f2e7b29c14 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 -04:00
Fernando Sahmkow e42bcf2314 maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow 223a535f3f
Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti c3218c110f
Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash bebbdc2067 shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.

This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash 60926ac16b shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash 44d87ff641 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow d614193e49 Shader_Ir: Correct tracking to track from right to left 2019-07-16 15:06:59 -04:00
Fernando Sahmkow b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash e2d7dda166 shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
ReinUsesLisp 2a4044a858 gl_shader_cache: Fix clang-format issues 2019-07-15 20:33:51 -03:00
ReinUsesLisp 6b0d017675 gl_shader_decompiler: Stub local memory size 2019-07-15 17:38:25 -03:00
ReinUsesLisp 56bca83bde gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
ReinUsesLisp bbecd13697 gl_shader_cache: Address CI issues 2019-07-15 17:38:25 -03:00
ReinUsesLisp 725ba6cf63 gl_rasterizer: Implement compute shaders 2019-07-15 17:38:25 -03:00
Fernando Sahmkow 1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp afa8096df5 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
bunnei 3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow 2ac7472d3f Texture_Cache: Address Feedback 2019-07-14 17:42:39 -04:00
Fernando Sahmkow 0f54b541f4 Texture_Cache: Remove some unprecise fallback case and clang format 2019-07-14 12:00:32 -04:00
Fernando Sahmkow 5818959e54 Texture_Cache: Force Framebuffer reset if an active render target is unregistered. 2019-07-14 12:00:31 -04:00
Fernando Sahmkow 913b7a6872 GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
Fernando Sahmkow a9943222f2 GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
Fernando Sahmkow 5c1e1a148e Gl_Texture_Cache: Measure Buffer Copy Times 2019-07-14 12:00:29 -04:00
Fernando Sahmkow 5d31bab69a Texture_Cache: Correct Linear Structural Match. 2019-07-14 12:00:28 -04:00
Fernando Sahmkow 4882c058fd
Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow 0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Lioncash 093e5440e2 core: Remove CurrentArmInterface() global accessor
Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 -04:00
David Marcec ea5602b959 Clang format 2019-07-13 01:49:32 +10:00
David Marcec 31fe859fe5 Addressed issues 2019-07-13 01:35:40 +10:00
David Marcec 73b37886c1 "AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
Michael Scire d4fc560c05 Remove unicorn mappings/unmappings 2019-07-11 15:12:33 -07:00
bunnei bb67091c77
Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
ReinUsesLisp 0eb0c24269 gl_shader_decompiler: Fix gl_PointSize redeclaration 2019-07-11 16:10:59 -03:00
bunnei 79c382fafd
Merge pull request #2717 from SciresM/unmirror_memory
Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 -04:00
bunnei 521fb325aa
Merge pull request #2723 from lioncash/mem
core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
Lioncash f4ae449f73 service/am: Implement IsAutoSleepDisabled
This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash b81f6f67f5 service/am: Implement SetAutoSleepDisabled
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.

In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
Lioncash 8fc806e88a yuzu: Remove setting for using Unicorn
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.

Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash 70624e1c1d core/arm: Remove obsolete Unicorn memory mapping
This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.

Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
Michael Scire 072a9796f5 Restore memory perms on svcUnmapMemory/UnloadNro
Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.

(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)

This PR addresses that, and restores memory to RW-
as it should.

This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00
ReinUsesLisp aca40de224 gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array 2019-07-11 04:27:00 -03:00
bunnei fd066ffbce
Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei 7fb7054bc8
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei 93eaea109d
Merge pull request #2700 from ogniK5377/GetFriendList
IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00
bunnei 463af08bed
Merge pull request #2611 from DarkLordZach/pm-info-cmd
pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 -04:00
bunnei d707a12b9a
Merge pull request #2650 from DarkLordZach/mii-iface-ver
mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 -04:00
bunnei 206ec29f17
Merge pull request #2691 from lioncash/override
video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Zach Hilman adab188c2b system_archive: Add open-source reimplementation of MiiModel data 2019-07-10 07:21:36 -04:00
Zach Hilman 37a352e9d3 mii: Handle logging of unknown database source 2019-07-10 07:07:24 -04:00
Fernando Sahmkow f2549739d1 shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire a1845d1dd3 prefer system reference over global accessor 2019-07-09 08:11:35 -07:00
Fernando Sahmkow 2de7649311 shader_ir: limit explorastion to best known program size. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow e7c6045a03 control_flow: Correct block breaking algorithm. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow dc4a93594c control_flow: Assert shaders bigger than limit. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow e7a88f0ab3 control_flow: Address feedback. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow 34357b110c shader_ir: Correct parsing of scheduling instructions and correct sizing 2019-07-09 08:14:41 -04:00
Fernando Sahmkow cfb3db1a32 shader_ir: Correct max sizing 2019-07-09 08:14:40 -04:00
Fernando Sahmkow d45fed3030 shader_ir: Remove unnecessary constructors and use optional for ScanFlow result 2019-07-09 08:14:40 -04:00
Fernando Sahmkow 01b21ee1e8 shader_ir: Corrections, documenting and asserting control_flow 2019-07-09 08:14:39 -04:00
Fernando Sahmkow d5533b440c shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow 926b80102f shader_ir: Decompile Flow Stack 2019-07-09 08:14:38 -04:00
Fernando Sahmkow 459fce3a8f shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
Fernando Sahmkow 8a6fc529a9 shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Fernando Sahmkow c218ae4b02 shader_ir: Remove the old scanner. 2019-07-09 08:14:36 -04:00
Fernando Sahmkow 8af6e6a052 shader_ir: Implement a new shader scanner 2019-07-09 08:14:36 -04:00
David Marcec 0330f5d6f8 IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash c04785c928 gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.

While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire 697206092e Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman 618d8446ab
Merge pull request #2661 from ogniK5377/audren-loop
audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman 6c3cceafdc
Merge pull request #2657 from ogniK5377/npad-assignments
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec 5234e08a0d addressed issues 2019-07-08 14:51:40 +10:00
David Marcec e3d000a7e6 addressed issue 2019-07-08 14:49:16 +10:00
bunnei 7b28f954c9
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei 8f5aae3074
Merge pull request #2642 from DarkLordZach/fsp-log-2
fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
Zach Hilman 50d5414075 key_manager: Convert Ticket union to std::variant 2019-07-07 21:38:33 -04:00
Zach Hilman d9ef20e5a5 es: Populate/synthesize tickets on construction 2019-07-07 21:38:33 -04:00
Zach Hilman f8718ae779 key_manager: Add structure for Ticket parsing 2019-07-07 21:38:33 -04:00
Zach Hilman b294b13584 es: Implement ETicket GetPersonalizedTicketData (17)
Copies the raw personal ticket data into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman c6a32dc077 es: Implement ETicket GetCommonTicketData (16)
Copies the raw common ticket data for the specified rights ID into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman 44b0c19f6a es: Implement ETicket GetPersonalizedTicketSize (15)
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman 35b617b57f es: Implement ETicket GetCommonTicketSize (14)
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman 669a21babb es: Implement ETicket ListPersonalizedTicket (12)
Returns an application-specific number of entries of personal tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman 5d6bf75296 es: Implement ETicket ListCommonTicket (11)
Returns an application specified count of entries of common tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman 11f45e6015 es: Implement ETicket CountPersonalizedTicket (10)
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman 71bc2182c2 es: Implement ETicket CountCommonTicket (9)
Returns the number of common (non-console-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman 475a7a4446 es: Implement ETicket GetTitleKey (8)
Takes a rights ID as input and returns the associated title key, if it exists.
2019-07-07 21:38:33 -04:00
Zach Hilman f15f73a555 es: Implement ETicket ImportTicket (1)
Takes a ticket and certificate and installs it to the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman e35fac2054 key_manager: Add accessors/helpers for ticket management 2019-07-07 21:38:33 -04:00
Zach Hilman 5275fd2789 key_manager: Add equality operator for RSAKeyPair 2019-07-07 21:38:33 -04:00
ReinUsesLisp c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Michael Scire ca6f08e3b1 Remove unused member function declaration 2019-07-07 13:02:41 -07:00
Michael Scire ce64a9fab9 physmem: add helpers, cleanup logic. 2019-07-07 12:55:30 -07:00
Tobias be020f7621
Delete decode_integer_set.cpp 2019-07-07 21:40:33 +02:00
Michael Scire b901cd584e clang-format fixes 2019-07-07 12:08:29 -07:00
ReinUsesLisp d0966b9f7c shader/texture: Add F16 support for TLDS 2019-07-07 16:05:56 -03:00
Michael Scire 1689784c19 address review commentary 2019-07-07 11:48:11 -07:00
Michael Scire 13a8fde3ad Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.

It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.

This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
  in a polluted address space/svcQueryMemory results that would be
  impossible to replicate on hardware, which can lead to game code making
  the wrong assumptions about memory layout.
  * This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
  virtual memory range containing the range being mirrored. This could
  lead to games attempting to map data at that unprotected
  range/attempting to access that range after yuzu improperly unmapped
  it.
  * This PR fixes it by simply calling ReprotectRange instead of
    Reprotect.
2019-07-07 11:45:53 -07:00
Lioncash 56c7912159 kernel/process: Allocate the process' TLS region during initialization
Prior to execution within a process beginning, the process establishes
its own TLS region for uses (as far as I can tell) related to exception
handling.

Now that TLS creation was decoupled from threads themselves, we can add
this behavior to our Process class. This is also good, as it allows us
to remove a stub within svcGetInfo, namely querying the address of that
region.
2019-07-07 14:08:28 -04:00
Lioncash eb6f55d880 kernel/process: Move main thread stack allocation to its own function
Keeps this particular set of behavior isolated to its own function.
2019-07-07 14:08:25 -04:00
Lioncash cbdd6cd1c0 vk_sampler_cache: Remove unused includes
These are no longer used within this header, so they can be removed.
2019-07-07 13:40:36 -04:00
Lioncash 4b27680639 video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
Lioncash 5085a16d78 yuzu/main: Make error messages within OnCoreError more localization-friendly
Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.

We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00
ReinUsesLisp 86a874a2fc vk_scheduler: Drop execution context in favor of views
Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.

This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.

While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
Zach Hilman a4ef86a021 mii: Implement IDatabaseService SetInterfaceVersion
Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06 21:39:12 -04:00
Zach Hilman 9e689a81f8
Merge pull request #2674 from lioncash/reporter
core/reporter: Minor changes
2019-07-06 21:26:40 -04:00
Zach Hilman fb9124b6cd
Merge pull request #2677 from lioncash/assert
kernel/vm_manager: Handle stack/TLS IO region placement a little better
2019-07-06 21:25:27 -04:00
Michael Scire 36259c01c2 clang-format fixes 2019-07-06 13:52:05 -07:00
Michael Scire 7fb7d3c218 am: Implement GetAccumulatedSuspendedTickValue 2019-07-06 12:13:34 -07:00
Lioncash 65c748fbd3 memory: Remove unused includes
These aren't used within the central memory management code, so they can
be removed.
2019-07-06 02:24:34 -04:00
Lioncash 63a5f48e7e memory: Remove unused PageTable forward declaration
This isn't used by anything in the header file, so it can be removed.
2019-07-06 02:24:34 -04:00
Lioncash 2a9e388290 kernel/vm_manager: Rename 'new map' to 'stack'
Provides a more accurate name for the memory region and also
disambiguates between the map and new map regions of memory, making it
easier to understand.
2019-07-06 02:24:30 -04:00
ReinUsesLisp 79a23ca5f0 buffer_cache: Avoid [[nodiscard]] to make clang-format happy 2019-07-06 01:17:05 -03:00
ReinUsesLisp 83050c9495 buffer_cache: Try to fix MinGW build 2019-07-06 01:14:05 -03:00
ReinUsesLisp f7691ebe57 gl_rasterizer: Fix nullptr dereference on disabled buffers 2019-07-06 00:37:56 -03:00
ReinUsesLisp 7ecf64257a gl_rasterizer: Minor style changes 2019-07-06 00:37:55 -03:00
ReinUsesLisp 9cdc576f60 gl_rasterizer: Fix vertex and index data invalidations 2019-07-06 00:37:55 -03:00
ReinUsesLisp 1fa21fa192 gl_buffer_cache: Implement with generic buffer cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp 32c0212b24 buffer_cache: Implement a generic buffer cache
Implements a templated class with a similar approach to our current
generic texture cache. It is designed to be compatible with Vulkan and
OpenGL,
2019-07-06 00:37:55 -03:00
ReinUsesLisp 2bcae41a73 gl_buffer_cache: Remove global system getters 2019-07-06 00:37:55 -03:00
ReinUsesLisp 02ab844934 gl_device: Query SSBO alignment 2019-07-06 00:37:55 -03:00
ReinUsesLisp d14fbfb9b5 gl_buffer_cache: Implement flushing 2019-07-06 00:37:55 -03:00
ReinUsesLisp 345f852bdb gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp 8155b12d3d gl_buffer_cache: Rework to support internalized buffers 2019-07-06 00:37:55 -03:00
ReinUsesLisp f8ba72d491 gl_buffer_cache: Store in CachedBufferEntry the used buffer handle 2019-07-06 00:37:55 -03:00
ReinUsesLisp b54fb8fc4c gl_buffer_cache: Return used buffer from Upload function 2019-07-06 00:37:55 -03:00
ReinUsesLisp a6d2f52fc3 gl_rasterizer: Add some commentaries 2019-07-06 00:37:55 -03:00
ReinUsesLisp 2b9d4088ec gl_rasterizer: Make DrawParameters rasterizer instance const 2019-07-06 00:37:55 -03:00
ReinUsesLisp 2e39c20da5 gl_rasterizer: Move index buffer uploading to its own method 2019-07-06 00:37:55 -03:00
Lioncash 313cc36fec kernel/vm_manager: Handle stack/TLS IO region placement better
Handles the placement of the stack a little nicer compared to the
previous code, which was off in a few ways. e.g.

The stack (new map) region, shouldn't be the width of the entire address
space if the size of the region calculation ends up being zero. It
should be placed at the same location as the TLS IO region and also have
the same size.

In the event the TLS IO region contains a size of zero, we should also
be doing the same thing. This fixes our memory layout a little bit and
also resolves some cases where assertions can trigger due to the memory
layout being incorrect.
2019-07-05 21:57:31 -04:00
Lioncash 48807e9a24 core/reporter: Allow moves into SaveToFile()
Taking the json instance as a constant reference, makes all moves into
the parameter non-functional, resulting in copies. Taking it by value
allows moves to function.
2019-07-05 17:45:34 -04:00
Lioncash 2321656dbe core/reporter: Add missing includes and forward declarations
Adds missing inclusions to prevent potential compilation issues.
2019-07-05 17:45:24 -04:00
Lioncash e721c344ae core/reporter: Remove unnecessary namespace qualifiers
The Reporter class is part of the Core namespace, so the System class
doesn't need to be qualified.
2019-07-05 17:09:26 -04:00
Lioncash 6ec48af222 core/reporter: Remove pessimizing move in GetHLERequestContextData()
This can inhibit copy-elision, so we can remove this redundant move.
2019-07-05 17:08:13 -04:00
Lioncash f12eb40834 core/reporter: Make bracing consistent
Makes all control statements braced, regardless of their size, making
code more uniform.
2019-07-05 17:05:27 -04:00
Lioncash 7ad11e3867 core/reporter: Return in error case in SaveToFile()
If the path couldn't be created, then we shouldn't be attempting to save
the file.
2019-07-05 17:02:32 -04:00
Fernando Sahmkow 0fc98958a3 NVServices: Correct delayed responses. 2019-07-05 15:49:35 -04:00
Fernando Sahmkow 8c91d5c166 Nv_Host_Ctrl: Correct difference calculation 2019-07-05 15:49:34 -04:00
Fernando Sahmkow f3a39e0c9c NVServices: Address Feedback 2019-07-05 15:49:33 -04:00
Fernando Sahmkow d20ede40b1 NVServices: Styling, define constructors as explicit and corrections 2019-07-05 15:49:32 -04:00
Fernando Sahmkow b391e5f638 NVFlinger: Correct GCC compile error 2019-07-05 15:49:31 -04:00
Fernando Sahmkow 0335a25d1f NVServices: Make NVEvents Automatic according to documentation. 2019-07-05 15:49:29 -04:00
Fernando Sahmkow b6844bec60 NVServices: Correct CtrlEventWaitSync to block the ipc until timeout. 2019-07-05 15:49:28 -04:00
Fernando Sahmkow 7d1b974bca GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware 2019-07-05 15:49:26 -04:00
Fernando Sahmkow 61697864c3 nvflinger: Make the force 30 fps still force 30 fps 2019-07-05 15:49:25 -04:00
Fernando Sahmkow efdeab3a1d nv_services: Fixes to event liberation. 2019-07-05 15:49:24 -04:00
Fernando Sahmkow ea97589624 nvflinger: Acquire buffers in the same order as they were queued. 2019-07-05 15:49:23 -04:00
Fernando Sahmkow 24408cce9b nv_services: Deglobalize NvServices 2019-07-05 15:49:22 -04:00
Fernando Sahmkow f2e026a1d8 gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow 0706d633bf nv_host_ctrl: Make Sync GPU variant always return synced result. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow 600dddf88d Async GPU: do invalidate as synced operation
Async GPU: Always invalidate synced.
2019-07-05 15:49:19 -04:00
Fernando Sahmkow c13433aee4 Gpu: use an std mutex instead of a spin_lock to guard syncpoints 2019-07-05 15:49:18 -04:00
Fernando Sahmkow 78add28aab nvhost_ctrl: Corrections to event handling 2019-07-05 15:49:17 -04:00
Fernando Sahmkow eef55f493b Gpu: Mark areas as protected. 2019-07-05 15:49:16 -04:00
Fernando Sahmkow a45643cb3b nv_services: Stub CtrlEventSignal 2019-07-05 15:49:15 -04:00
Fernando Sahmkow 8942047d41 Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts 2019-07-05 15:49:14 -04:00
Fernando Sahmkow e0027eba85 nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister 2019-07-05 15:49:13 -04:00
Fernando Sahmkow 7039ece0a0 nv_services: Create GPU channels correctly 2019-07-05 15:49:12 -04:00
Fernando Sahmkow 82b829625b video_core: Implement GPU side Syncpoints 2019-07-05 15:49:11 -04:00
Fernando Sahmkow 737e978f5b nv_services: Correct buffer queue fencing and GPFifo fencing 2019-07-05 15:49:10 -04:00
Fernando Sahmkow ceb5f5079c nvflinger: Implement swap intervals 2019-07-05 15:49:08 -04:00
Zach Hilman 772c86a260
Merge pull request #2601 from FernandoS27/texture_cache
Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Fernando Sahmkow 3b9d89839d texture_cache: Address Feedback 2019-07-05 09:46:53 -04:00
Fernando Sahmkow 30b176f92b texture_cache: Correct Texture Buffer Uploading 2019-07-04 19:38:19 -04:00
Zach Hilman 3f3a93f13b
Merge pull request #2669 from FearlessTobi/move-cpujit-setting
yuzu: Move CPU Jit setting to Debug tab
2019-07-04 15:33:59 -04:00
Zach Hilman 54a02d14fd
Merge pull request #2555 from lioncash/tls
kernel/process: Decouple TLS handling from threads
2019-07-04 15:32:32 -04:00
fearlessTobi 447bdac298 yuzu: Remove CPU Jit setting from the UI
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04 14:48:08 +02:00
bunnei cca663792f
Merge pull request #2670 from DarkLordZach/fix-merge-discrep-1
gl_shader_cache: Make CachedShader constructor private
2019-07-04 03:03:44 -04:00
bunnei 3c7eed16dc
Merge pull request #2658 from ogniK5377/QueryAudioDeviceOutputEvent
IAudioDevice::QueryAudioDeviceOutputEvent
2019-07-04 01:42:22 -04:00
bunnei 70b595a63b
Merge pull request #2638 from DarkLordZach/quest-flag
set: Implement GetQuestFlag with config option
2019-07-04 01:40:41 -04:00
Zach Hilman ad50cd7df9 gl_shader_cache: Make CachedShader constructor private
Fixes missing review comments introduced.
2019-07-03 20:39:46 -04:00
Lioncash e23110bd9f kernel/process: Default initialize all member variables
Ensures a Process instance is always created with a deterministic
initial state.
2019-07-03 20:31:40 -04:00
Lioncash abdce723eb kernel/process: Decouple TLS handling from threads
Extracts out all of the thread local storage management from thread
instances themselves and makes the owning process handle the management
of the memory. This brings the memory management slightly more in line
with how the kernel handles these allocations.

Furthermore, this also makes the TLS page management a little more
readable compared to the lingering implementation that was carried over
from Citra.
2019-07-03 20:31:40 -04:00
Lioncash 55481df50f kernel/vm_manager: Add overload of FindFreeRegion() that operates on a boundary
This will be necessary for making our TLS slot management slightly more
straightforward. This can also be utilized for other purposes in the
future.

We can implement the existing simpler overload in terms of this one
anyways, we just pass the beginning and end of the ASLR region as the
boundaries.
2019-07-03 20:29:49 -04:00
Zach Hilman beb3d77a79
Merge pull request #2613 from ogniK5377/InitalizeApplicationInfo
Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
2019-07-03 20:23:56 -04:00
Zach Hilman e86af37ecb
Merge pull request #2608 from ogniK5377/Time_GetSharedMemoryNativeHandle
Implement Time::GetSharedMemoryNativeHandle
2019-07-03 20:22:23 -04:00
Zach Hilman da5a537029
Merge pull request #2563 from ReinUsesLisp/shader-initializers
gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-03 20:20:05 -04:00
Zach Hilman 471b2a4211 acc_su: Implement GetProfileEditor (205)
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
2019-07-03 07:57:41 -05:00
Zach Hilman 812fb30821 acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage'
Verified with IDA
2019-07-03 07:57:03 -05:00
Zach Hilman 02560d6482 profile_manager: Add setter for ProfileBase and ProfileData
Needed by IProfileEditor 'Store' and 'StoreWithImage'
2019-07-03 07:56:28 -05:00
Zach Hilman 39f6d57c34 acc: Add IProfileCommon for IProfile and IProfileEditor
Since 2/3 of the commands are shared, this is likely how its done on HW.
2019-07-03 07:55:54 -05:00
bunnei 58032e0085
Merge pull request #2604 from ogniK5377/INotificationService
Implemented INotificationService
2019-07-02 23:32:57 -04:00
bunnei 2521007c09
Merge pull request #2659 from FernandoS27/safe-caches
rasterizer_cache: Protect inherited caches from submission level
2019-07-02 22:27:04 -04:00
Bakugo b50557d1f0 file_sys: Rename other ContentRecordType members 2019-07-02 00:57:23 +01:00
David Marcec b82b5e46e7 audren: Only manage wave buffers with a size
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers.

This fixes the issue of certain sounds looping when they shouldn't
2019-07-01 21:20:23 +10:00
Fernando Sahmkow 4705d1b523 rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 -04:00
David Marcec 965608e6d1 IAudioDevice::QueryAudioDeviceOutputEvent
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01 18:05:44 +10:00
Bakugo c72ef5f405 file_sys/registered_cache: Improve missing metadata error
This can happen when installing NSPs too, not just XCIs.
2019-07-01 07:31:32 +01:00
Bakugo 9968c0883a file_sys/submission_package: Don't warn about missing DeltaFragment NCAs
DeltaFragments are not useful to us and are often not included in patch NSPs.
2019-07-01 06:46:05 +01:00
Bakugo 79163fca80 file_sys/registered_cache: Ignore DeltaFragment NCAs during installation
DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
2019-07-01 06:37:22 +01:00
Bakugo 306a24aad7 file_sys: Rename ContentRecordType::Patch to DeltaFragment
Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
2019-07-01 06:32:13 +01:00
David Marcec 472210bf72 hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so.  Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-07-01 15:12:57 +10:00
bunnei d992909636
Merge pull request #2583 from FernandoS27/core-timing-safe
Core_Timing: Make core_timing threadsafe by default.
2019-06-30 12:54:00 -04:00
ReinUsesLisp 6e1db6b703 texture_cache: Pack sibling queries inside a method 2019-06-29 20:47:46 -03:00
ReinUsesLisp 8eae66907e texture_cache: Use std::vector reservation for sampled_textures 2019-06-29 20:10:31 -03:00
ReinUsesLisp f6f1a8f26a texture_cache: Style changes 2019-06-29 19:52:37 -03:00
ReinUsesLisp dd9ace502b texture_cache: Use std::array for siblings_table 2019-06-29 18:54:13 -03:00
ReinUsesLisp 3f3c3ca5f9 texture_cache: Address feedback 2019-06-29 17:29:39 -03:00
Zach Hilman 7e5d7773cc am: Implement SetCpuBoostMode in terms of APM 2019-06-28 22:46:51 -04:00
Zach Hilman e2ad3e1fb0 core: Keep instance of APM Controller 2019-06-28 22:46:31 -04:00
Zach Hilman e52306ca60 apm: Implement SetCpuBoostMode 2019-06-28 22:46:00 -04:00
Zach Hilman 1c6e6305ea apm: Add getters for performance config and mode 2019-06-28 22:45:31 -04:00
Zach Hilman 9175b00e7d apm: Add apm:am service
8.0.0+ identical version of apm
2019-06-28 22:44:30 -04:00
Zach Hilman 65eb9cbb28 apm: Add Controller class to manage speed data and application 2019-06-28 22:43:51 -04:00
Zach Hilman d40f38967e fsp-srv: Implement GetAccessLogVersionInfo
Returns some misc. data about logging to help the game determine if it should log.
2019-06-28 21:05:42 -04:00
Zach Hilman 554e2f2f98 reporter: Add report class for filesystem access logs 2019-06-28 21:02:50 -04:00
Zach Hilman db2fdd0352 fsp-srv: Implement OutputAccessLogToSdCard
Allows games to log data to the SD.
2019-06-28 21:02:34 -04:00
Zach Hilman f477c5dfdd set: Implement GetQuestFlag
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-28 18:38:47 -04:00
Zach Hilman efa7d8d04b settings: Add config option for kiosk (quest) mode 2019-06-28 18:37:33 -04:00
bunnei bb4a1e059c
Merge pull request #2533 from DarkLordZach/memory-frozen
memory: Add class to manage and enforce memory freezing
2019-06-28 14:03:38 -04:00
David Marcec dfe4b3f723 Attemp clang format fix?
Seems to be an issue with clang format
2019-06-28 22:08:50 +10:00
David Marcec 7d417d501d Added errors.h to cmakelist 2019-06-28 15:31:29 +10:00
David Marcec c2146c4eef Addressed issues 2019-06-28 15:29:38 +10:00
David Marcec fd6549be73 Addressed issues 2019-06-28 15:19:51 +10:00
David Marcec 0b03e8a98f Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-27 16:44:42 +10:00
Zach Hilman bce4bfffb6 pm: Implement pm:shell and pm:dmnt GetApplicationPid
Returns the process ID of the current application or 0 if no app is running.
2019-06-26 19:07:34 -04:00
Zach Hilman 354c254cde pm: Implement pm:dmnt GetTitlePid
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-26 19:06:51 -04:00
Zach Hilman 49af3bcdcb pm: Implement pm:info GetTitleId
Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26 19:05:04 -04:00
bunnei 5829ba1ccc
Merge pull request #2548 from DarkLordZach/applet-shopn
applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
2019-06-26 15:55:24 -04:00
David Marcec f67039c067 Addressed issues 2019-06-26 16:52:34 +10:00
Zach Hilman d10fc2d727 glue: Correct missing bytes in ApplicationLaunchParameter 2019-06-25 22:25:10 -04:00
Fernando Sahmkow 223ca80753 texture_cache: Correct variable naming. 2019-06-25 19:35:08 -04:00
Fernando Sahmkow 5aeabd9a17 gl_texture_cache: Correct asserts 2019-06-25 19:26:59 -04:00
Fernando Sahmkow 88bc39374f texture_cache: Corrections, documentation and asserts 2019-06-25 18:36:19 -04:00
Fernando Sahmkow c0abc7124d surface_params: Corrections, asserts and documentation. 2019-06-25 18:03:25 -04:00
Fernando Sahmkow fb234560b0 copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
Fernando Sahmkow 18d24fbdd0 gl_texture_cache: Corrections and fixes 2019-06-25 17:40:08 -04:00
Fernando Sahmkow 36665ce0b2 gl_resource_manager: Correct MakeStreamCopy 2019-06-25 17:32:04 -04:00
Fernando Sahmkow 58c8a44e7a texture_cache: Query MemoryManager from the system 2019-06-25 17:26:00 -04:00
David Marcec 19dc36ce06 Implement Time::GetSharedMemoryNativeHandle
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on.

Things to note:
Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data.

Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done.

Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty.

Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR.

This PR closes issue #2556
2019-06-26 00:45:53 +10:00
David Marcec 192f1f7ebe SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account id 2019-06-25 15:19:37 +10:00
David Marcec 5d005b87a3 fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfo 2019-06-25 11:23:23 +10:00
Zach Hilman 3c4238657d applets: Pass current process title ID to applets
Avoids using system accessor to get current process in applet code.
2019-06-24 20:07:10 -04:00
Zach Hilman 01ff38cca8 general_frontend: Add documentation for parental controls and ecommerce applets 2019-06-24 20:05:11 -04:00
Zach Hilman 73dcb13619 web_browser: Only delete temporary directory if it was created
Prevents crashes with ShopN applet occasionally.
2019-06-24 20:05:11 -04:00
Zach Hilman d018ac2c60 web_browser: Take ECommerce applet frontend optionally in constructor
If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
2019-06-24 20:05:11 -04:00
Zach Hilman 54684feffa frontend: Add base class and default impl for ECommerce applet frontend 2019-06-24 20:05:11 -04:00
Zach Hilman 3898c3903e web_browser: Use function tables for execute and initialize
Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
2019-06-24 20:05:11 -04:00
Zach Hilman 675aa5f719 web_browser: Correct structures and properly parse TLVs/ShimKind
Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
2019-06-24 20:05:11 -04:00
Zach Hilman b889167b2c yuzu: Accept default applets for Parental Controls and ECommerce 2019-06-24 20:05:11 -04:00
Zach Hilman e447d8aafa applets: Track ECommerce and Parental Control applet frontends 2019-06-24 20:05:11 -04:00
Zach Hilman 6ff9008230 web_browser: Rename OpenPage to OpenPageLocal
This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
2019-06-24 20:05:11 -04:00
Zach Hilman c96450f6e2 frontend: Add base class and default impl of parent controls applet frontend 2019-06-24 20:05:11 -04:00
Zach Hilman 9d2d349d7b applets: Implement Auth applet backend
This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
2019-06-24 20:05:11 -04:00
Zach Hilman d40a38df8d core: Keep track of ARPManager and register current application on boot 2019-06-24 19:27:35 -04:00
Zach Hilman ce21973022 glue: Implement arp:w and arp:r services
These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
2019-06-24 19:26:16 -04:00
Zach Hilman df3ee4f444 glue: Add errors for glue/arp services 2019-06-24 19:20:28 -04:00
Zach Hilman 4fab0d392b glue: Add scaffolding for bgtc:t and bgtc:sc services 2019-06-24 19:20:06 -04:00
Zach Hilman 9003e19797 arp: Move to glue services
Glue is the name of the sysmodule that contains both arp and bgtc.
2019-06-24 19:17:48 -04:00
Zach Hilman 5f8d2a2044 glue: Add manager to keep track of application registry
Manages mapping between title IDs and application launch and control properties.
2019-06-24 19:17:13 -04:00
Zach Hilman db2e5e5fa6 registered_cache: Add getter to determine source slot in content provider union
Used to determine StorageId source for application data.
2019-06-24 19:10:17 -04:00
Zach Hilman a468273221 patch_manager: Add getter for title version 2019-06-24 19:05:50 -04:00
ReinUsesLisp 7565389700 texture_cache: Include "core/core.h" 2019-06-24 02:15:57 -03:00
ReinUsesLisp e723441e37 gl_texture_cache: Explicitly add indirect include 2019-06-24 02:13:55 -03:00
ReinUsesLisp 34841a41c3 texture_cache/surface_view: Address feedback 2019-06-24 02:09:56 -03:00
ReinUsesLisp 0837290992 texture_cache/surface_base: Address feedback 2019-06-24 02:08:52 -03:00
ReinUsesLisp 75de730e28 video_core/surface: Address feedback 2019-06-24 02:07:11 -03:00
ReinUsesLisp 10a83653ee decode/texture: Address feedback 2019-06-24 02:05:05 -03:00
ReinUsesLisp 4504302abc renderer_opengl/utils: Remove unused includes and unused forward declaration 2019-06-24 02:03:37 -03:00
ReinUsesLisp 4b2ff1e00e gl_texture_cache: Address some feedback 2019-06-24 02:01:44 -03:00
ReinUsesLisp 0b6df52109 gl_shader_disk_cache: Address feedback 2019-06-24 01:59:32 -03:00
ReinUsesLisp b8b05a484a gl_shader_decompiler: Address feedback 2019-06-24 01:56:38 -03:00
ReinUsesLisp 4d63f97945 shader_bytecode: Include missing <array> 2019-06-24 01:51:02 -03:00
ReinUsesLisp de982deb25 common/alignment: Address feedback 2019-06-24 01:47:09 -03:00
David Marcec e49ae3bf92 Implemented INotificationService 2019-06-24 12:26:45 +10:00
Thomas May 334e6370f9 Update reporter.cpp 2019-06-22 14:39:52 +01:00
bunnei a9f3c54871
Merge pull request #2579 from ReinUsesLisp/fix-aoffi-test
gl_device: Fix TestVariableAoffi test
2019-06-21 15:28:55 -04:00
bunnei 69e490b303
Merge pull request #2602 from lioncash/cast
service/acc: Silence truncation warnings
2019-06-21 15:27:25 -04:00
bunnei 8f8fa82c83
Merge pull request #2575 from DarkLordZach/process-id-types
kernel: Differentiate kernel and user processes when picking ID
2019-06-21 15:25:50 -04:00
bunnei e2f7933b3f
Merge pull request #2546 from DarkLordZach/kips
loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
2019-06-21 14:28:18 -04:00
bunnei 96412848a9
Merge pull request #2482 from DarkLordZach/prepo
core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
bunnei 100ed88e15
Merge pull request #2291 from DarkLordZach/homebrew-testing
yuzu_tester: Add and implement testing utility for homebrew
2019-06-21 11:42:38 -04:00
Lioncash 82cd87f6c2 service/acc: Silence truncation warnings
The sanitizing function ensures that the returned type is always the
correct type. This eliminates warnings without extra casts.
2019-06-21 10:04:31 -04:00
Fernando Sahmkow d1812316e1 texture_cache: Style and Corrections 2019-06-20 21:24:47 -04:00
Fernando Sahmkow 51ba60b27e shader_cache: Correct versioning and size calculation. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 97c8c9f49a texture_cache: Eliminate linear textures fallthrough 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 6acdae0e4c texture_cache: Correct format R16U as sibling 2019-06-20 21:38:34 -03:00
Fernando Sahmkow d7587842eb texture_cache: Implement texception detection and texture barriers. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 198a0395bb texture_cache: Corrections to buffers and shadow formats use. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow fed773a86c texture_cache: Implement Irregular Views in surfaces 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 082740d34d surface: Correct format S8Z24 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 03d489dcf5 texture_cache: Initialize all siblings to invalid pixel format. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 9422cf7c10 gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow fac3706253 gl_texture_cache: Correct Image Blit 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 7232a1ed16 decoders: correct block calculation 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 3dd7643214 texture_cache: Use siblings textures on Rebuild and fix possible error on blitting 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 4db28f72f6 texture_cache: Remove old rasterizer cache 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 2d83553ea7 texture_cache: Implement siblings texture formats. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow cb728797b0 fermi2d: Correct Origin Mode 2019-06-20 21:38:34 -03:00
Fernando Sahmkow a56f687793 texture_cache: correct texture buffer on surface params 2019-06-20 21:38:34 -03:00
Fernando Sahmkow b01f9c8a70 texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 561ce29c98 texture_cache: correct mutex locks 2019-06-20 21:38:34 -03:00
Fernando Sahmkow b7de31ac97 shader_ir: Fix image copy rebase issues 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 6f69f06873 texture_cache: Don't Image Copy if component types differ 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 9f755218a1 texture_cache: move some large methods to cpp files 2019-06-20 21:38:34 -03:00