Async GPU: do invalidate as synced operation
Async GPU: Always invalidate synced.
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@ -89,12 +89,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
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}
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void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
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if (state.queue.Empty()) {
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// It's quicker to invalidate a single region on the CPU if the queue is already empty
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system.Renderer().Rasterizer().InvalidateRegion(addr, size);
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} else {
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PushCommand(InvalidateRegionCommand(addr, size));
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}
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system.Renderer().Rasterizer().InvalidateRegion(addr, size);
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}
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void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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